2.17267 Hooks\OpenGL\ViewportArrayTest.cpp 15 Testing GL_AMD_vertex_shader_viewport_index 2.22412 Hooks\OpenGL\ViewportArrayTest.cpp 19 Compiled test shader successfully 2.26365 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1 - 5 -1 6 3.09423 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 7 - 8 -1 9 4.24982 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Settings::SettingsManager 4.25017 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::Actions 4.25024 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::Camera 4.25027 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::InputStream 4.25028 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton struct InferredRenderState 4.25033 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::FlightSim 4.25035 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Input::EventSourceAggregator 4.25037 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton struct Rendering::OpenGL::GLRunQueue 4.25041 dllmainxp.cpp 129 FlyInside XP Loaded 4.25166 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class FloatUI::ThemeProvider 4.25168 Oculus\OVR1200Hmd.cpp 27 ovr_Initialize_1 4.27959 Oculus\OVR1200Hmd.cpp 43 ovr_Initialize_2 4.27961 Oculus\OVR1200Hmd.cpp 50 ovr_Create 4.28054 Oculus\OVR1200Hmd.cpp 52 ovr_Create2 4.28055 Oculus\OVR1200Hmd.cpp 69 HMD created. Proceeding 8.62841 Licensing\License.cpp 110 WMIC found 9.143 Displays\ScreenManager.cpp 16 Running ScreenManager search 1 9.14629 Displays\ScreenManager.cpp 39 Looking for targeted adapter: NVIDIA GeForce GTX 980 /// \\.\DISPLAY1 9.14631 Displays\ScreenManager.cpp 42 EnumDisplayDevices 9.14637 Displays\ScreenManager.cpp 52 AN: 0 N: \\.\DISPLAY1 F: 5 ID: PCI\VEN_10DE&DEV_13C0&SUBSYS_36691458&REV_A1 S: NVIDIA GeForce GTX 980 9.14638 Displays\ScreenManager.cpp 62 Found target adapter! 9.14732 Displays\ScreenManager.cpp 70 DN: 0 N: \\.\DISPLAY1\Monitor0 F: 3 ID: MONITOR\GSM0001\{4d36e96e-e325-11ce-bfc1-08002be10318}\0002 S: Generic PnP Monitor 9.14734 Displays\ScreenManager.cpp 81 EnumDisplaySettingsEx: CDD 9.14735 Displays\ScreenManager.cpp 115 Is Aux 9.15057 Displays\ScreenManager.cpp 52 AN: 1 N: \\.\DISPLAY2 F: 0 ID: PCI\VEN_10DE&DEV_13C0&SUBSYS_36691458&REV_A1 S: NVIDIA GeForce GTX 980 9.15058 Displays\ScreenManager.cpp 58 Adapter not target. Skipping 9.15064 Displays\ScreenManager.cpp 52 AN: 2 N: \\.\DISPLAY3 F: 0 ID: PCI\VEN_10DE&DEV_13C0&SUBSYS_36691458&REV_A1 S: NVIDIA GeForce GTX 980 9.15064 Displays\ScreenManager.cpp 58 Adapter not target. Skipping 9.15068 Displays\ScreenManager.cpp 52 AN: 3 N: \\.\DISPLAY4 F: 0 ID: PCI\VEN_10DE&DEV_13C0&SUBSYS_36691458&REV_A1 S: NVIDIA GeForce GTX 980 9.15069 Displays\ScreenManager.cpp 58 Adapter not target. Skipping 9.15073 Displays\ScreenManager.cpp 52 AN: 4 N: \\.\DISPLAY5 F: 0 ID: PCI\VEN_8086&DEV_0412&SUBSYS_D0001458&REV_06 S: Intel(R) HD Graphics 4600 9.15074 Displays\ScreenManager.cpp 58 Adapter not target. Skipping 9.15078 Displays\ScreenManager.cpp 52 AN: 5 N: \\.\DISPLAY6 F: 0 ID: PCI\VEN_8086&DEV_0412&SUBSYS_D0001458&REV_06 S: Intel(R) HD Graphics 4600 9.15079 Displays\ScreenManager.cpp 58 Adapter not target. Skipping 9.15085 Displays\ScreenManager.cpp 52 AN: 6 N: \\.\DISPLAY7 F: 0 ID: PCI\VEN_8086&DEV_0412&SUBSYS_D0001458&REV_06 S: Intel(R) HD Graphics 4600 9.15086 Displays\ScreenManager.cpp 58 Adapter not target. Skipping 9.15101 Displays\ScreenManager.cpp 18 Search 1: 0, 1 9.1637 dllmainxp.cpp 229 Testing capture source 0 9.219 DesktopCapture\CaptureSource.cpp 93 Created Desktop Duplication Output 9.30036 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::SimWindow 9.30102 Oculus\ASWControl.cpp 23 Setting ASW enabled: 1 9.30125 Displays\DisplayWindow.cpp 122 DisplayWindow rendering starting 9.30133 DesktopCapture\CaptureSource.cpp 326 D3D11Tex { w = 3840, h = 2160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9.36936 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 3840, h = 2374, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9.48961 Rendering\D3D11\TextureQueueReaderCaching.cpp 24 D3D11Tex { w = 3840, h = 2374, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 9.48963 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 3840, h = 2374, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 9.48996 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 3840, h = 2374, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 9.49013 Displays\DisplayWindow.cpp 271 D3D11Tex { w = 3840, h = 2374, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9.49014 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 3840, h = 2374, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9.49377 Displays\DisplayWindow.cpp 284 D3D11Tex { w = 3840, h = 2374, fmt = 40, BindFlags = 64, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9.49379 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 3840, h = 2374, fmt = 40, BindFlags = 64, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10.3406 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class FloatUI::BindingsPanel * __ptr64 10.4755 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class FloatUI::SettingsPanel * __ptr64 10.5522 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000001020C Title: [] Class: [ForegroundStaging] 10.5522 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000101E4 Title: [] Class: [ForegroundStaging] 10.5522 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010194 Title: [] Class: [tooltips_class32] 10.5522 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010190 Title: [] Class: [tooltips_class32] 10.5522 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000001018C Title: [] Class: [tooltips_class32] 10.5523 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010188 Title: [] Class: [tooltips_class32] 10.5523 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010176 Title: [] Class: [tooltips_class32] 10.5523 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000001016E Title: [] Class: [tooltips_class32] 10.5523 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000001015A Title: [] Class: [tooltips_class32] 10.5523 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000101C0 Title: [] Class: [tooltips_class32] 10.5523 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000008045E Title: [] Class: [SysShadow] 10.5523 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000C0346 Title: [] Class: [tooltips_class32] 10.5523 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000101AA Title: [] Class: [tooltips_class32] 10.5524 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000001019C Title: [] Class: [tooltips_class32] 10.5524 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000101A0 Title: [] Class: [tooltips_class32] 10.5524 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010152 Title: [] Class: [Shell_TrayWnd] 10.5524 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000102C2 Title: [Network Flyout] Class: [ATL:00007FFCD7637230] 10.5524 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000101AC Title: [] Class: [TaskListThumbnailWnd] 10.5524 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010080 Title: [Smart TimeLock] Class: [#32770] 10.5577 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class CockpitModel::CockpitManager * __ptr64 11.0905 Displays\DisplayWindow.cpp 337 Allowing object creation to continue 11.0987 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11.221 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11.342 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11.463 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11.5956 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11.7229 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11.8547 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11.9807 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12.0953 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12.224 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12.3558 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12.4804 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12.5224 Integrator\XPIntegrator.cpp 9 Loaded fiixp: 00007FFCEC730000 12.6027 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12.7546 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12.7683 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1339, h = 168, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12.7773 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12.8302 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 27 - 25 -1 26 12.8759 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1500, h = 1500, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12.8819 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13.6686 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 4000, h = 4000, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13.7042 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13.714 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 512, h = 512, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13.715 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13.7249 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 600, h = 611, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13.726 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13.7262 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13.7264 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13.7975 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13.8692 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13.872 Utils\Asserts.cpp 48 FlyInside Fatal Error Encountered (W:3) Utils\Images.cpp: Line 119 Please post this message to http://flyinside-fsx.com/forum/ Be sure to include what hardware, software, and versions you are running