Public beta 16 is out

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Public beta 16 is out

Postby Stevil » Thu Mar 23, 2017 4:39 pm

With veeery long release notes! Looks great!
CPU Intel i7 4790K - GPU Zotac GTX 1080 Mini - RAM 16gb DDR3 Mobo Gigabyte GAMING 5 - Drive 750GB SSD - OS Win 10 x64 - Simulator X-Plane v11.11 RC1
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Re: Public beta 16 is out

Postby Tony » Thu Mar 23, 2017 4:59 pm

Any info on if it's stable Stephan ?
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Re: Public beta 16 is out

Postby Tony » Thu Mar 23, 2017 5:06 pm

Public Beta 16
PB16 fixes a number of compatibility bugs for aircraft and third party add-ons and rendering artifacts.
Warning: PB16 changes the .sit and .rep file formats; situations and replays from earlier versions are not usable in public beta 16 and later.
PB16 also features the new X-Plane 11 text-based weapon file format. While X-Plane will continue to load binary weapons from X-Plane 10, use the new file format for all new weapons. Please do not ship binary weapons saved in X-Plane 11 betas in your add-ons.
Bug fixes for third parties:
XPD-7528 ATTR_shiny_rat and GLOBAL_specular with intermediate ratios (E.g. 0.5) now work correctly.We still recommend use use a ratio of 1 and control gloss with a texture.
XPD-7802 Fixed generic pie instrument randomly disappearing or changing colors.
XPD-7803 Bleed air source for pressurization defaults to “auto” for all start types on legacy planes that don’t have bleed-air controls.
XPD-7782 Removed raw legacy panel instrument datarefs likesim/aircraft/panel/acf_ins_size – you should not be using these.
XPD-7818 Added dataref access to carb temperature.
Fixed battery lifetime – battery was draining at 4x the correct rate.
Reduced the strength of auto-toe-brakes for non-castoring aircraft.
Carb-heat is stronger.
Engine ITT behavior now matches X-Plane 10.
Better mapping of engine idle ratios for X-Plane 10 ACF files.
X-Plane’s numeric version can be accessed by dataref.
The engine idle ratios can be read and written at runtime via DataRefEditor to tune your engines.
Fixed incorrect generator torque on jets.
Toggle-reverse-thrust command does not require the engines to be idle. If you want an idle-lock-out, add this by plugin script.
X-Plane does not constant reset autopilot and other datarefs to a grid per frame – only when the user is “clicking” them with commands or 2-d panel instruments.
New FMS will not overwrite nav1 deflection. Note that the G430/530 does do this when in “CDI” mode, which is expected.
Flying stabilizers fixed, even if not flying.
sim/FMS/init command resets new FMS just like the old one.
Lat-lon fixes in the FMS do not have “fix” type in XPLM Navigation API.
Legacy gear doors move at the correct speed. Legacy v9 gear doors are deprecated; please key-frame your animations from the gear deploy ratio.
GPS override correctly stops updating the new FMS.
Performance, rendering and scenery artifacts:
New autogen models for European medium-height buildings.
Cloud rendering should be faster, particularly on lower visual effects settings.
Fixed banding in the sky in HDR mode.
Fixed sun and moon and stars missing in HDR mode.
Fixed glow around moon at night.

XPD-7756 Fixed white lines in boat wake when HDR rendering is on.
Cockpit shadows less blocky.
Grunge decals for airports tuned.
Wind farm library objects spin again.
Changes to default Aircraft:
MD-82 Autothrottle and autopilot fixed.
Stinson L-5 airfoils fixed.
Fixed animation on 747 upper-deck door.
B-58 Cowl flaps animate.
Cessna 172 battery and electrical system tuned.
B-58 Gear Light Fixed.
Bug fixes for weapons:
XPD-6725 Sim no longer crashes if another user on multiplayer has a weapon file that you don’t have.
Rockets now work.
Weapons don’t disappear when looking closely at another multiplayer aircraft.
Weapons track correctly when using external visuals and replay.
Fixed crash at startup if one multiplayer aircraft is flying and the other is in the main menu.
Fixed bug where weapons make random explosions when another user in a multiplayer match restarts his flight.
Fixed massive explosion on external visual when master machine toggles replay.
Fixed weapons being incorrectly attached to aircraft on external visual during replay.
Bug fixes for sound:
XPD-7459 FMOD Sound events can be attached to plugin custom commands.
XPD-7808 Removed log errors when an aircraft does not use FMOD.
Fixed missing environmental sounds when using Cessna.
Other stuff:
Fixed crash when bringing up flight configuration over the ocean.
XPD-7599 Fixed errors in map coastlines.
XPD-7798 Reloading an aircraft (developer menu) when started cold and dark works as expected.
XPD-7357 Clicking on panel in second monitor works.
XPD-7822 Clicking on plugins works on second monitor.
XPD-7592 Using 150% UI scaling does not throw off plugins or aircraft when multi-monitor is used.
XPD-6801 Aircraft can carry or be carried in flight configuration UI.
XPD-7815 Added new joystick configuration files.
XPD-7784 Zooming to pressed button in joystick UI doesn’t jump to a new view unless it has to.
XPD-7792 Weather visibility can be edited in metric.
XPD-7775; XPD-6664 Fixed special starts with oil rig, aircraft carrier and frigate.
XPD-7816 G430 always pops out when changing planes on restart.
Brakes default to “on” when starting on the ramp with hardware pedals with toe brakes.
Push-back trucks do not appear on GA ramp starts.
Map doesn’t print errors to console at island locations.
XSG-2758 X-Plane cross-matches ET and ED regions.
Fixed networking with ForeFlight.
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Re: Public beta 16 is out

Postby Tony » Thu Mar 23, 2017 5:07 pm

Someone please tell me the fixes in bold are working :shock:
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Re: Public beta 16 is out

Postby Tony » Thu Mar 23, 2017 5:49 pm

Lost all road lighting, anyone else see this ?
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Re: Public beta 16 is out

Postby MartinW » Thu Mar 23, 2017 8:44 pm

I've given up. I've packed the flight sim stuff away and replaced it with my Amiga kit instead. I'll come back when X-Plane can finally ship the product they said they were going to ship last November instead of all these betas and then hopefully Fly-inside will have a level playing field to catch up against. Until then it's just not worth the little spare time that I have for me. Sad but true.

And before anyone jumps on me, I'm a development manager and developer so I do have some experience.
System: i7 6700k, 4.2ghz | 32gb DDR4 | GTX1080 | Asus GeneVIII | 500GB M2.SSD | 2TB Hybrid | W1064
VR: Oculus Rift CV1. Leap Motion.
SIM: P3D, FSX, XP11, Saitek Yoke, Throttle & Trim wheel, CH Pro Pedals
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Re: Public beta 16 is out

Postby Stevil » Fri Mar 24, 2017 3:50 am

Beta 17 (to fix the lit up cockpit) will likely be the last beta of the X-Plane 11.0 series.
CPU Intel i7 4790K - GPU Zotac GTX 1080 Mini - RAM 16gb DDR3 Mobo Gigabyte GAMING 5 - Drive 750GB SSD - OS Win 10 x64 - Simulator X-Plane v11.11 RC1
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Re: Public beta 16 is out

Postby frankbicknell » Fri Mar 24, 2017 4:37 pm

"I've given up. I've packed the flight sim stuff away and replaced it with my Amiga kit instead. I'll come back when X-Plane can finally ship the product they said they were going to ship last November instead of all these betas and then hopefully Fly-inside will have a level playing field to catch up against. Until then it's just not worth the little spare time that I have for me. Sad but true."


I am with you on this one. I have very little time for recreation and no time to help people develop their products. I just use P3D in the mean time. It seems to be working well.
Z370 Chipset ASUS MB, I7 8700, 32Gb DDR4, M.2 - SSD, Win 10 64
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Re: Public beta 16 is out

Postby Stevil » Fri Mar 24, 2017 4:41 pm

It runs sooo smooth here! Very nice PB release in my opinion.

Anyway: They found a bug with cockpit lightning during night, just after release, and they will release the next PB17 in the next hours and this will be the last beta version of XP11.0. I think after this we will see the release candidates...
CPU Intel i7 4790K - GPU Zotac GTX 1080 Mini - RAM 16gb DDR3 Mobo Gigabyte GAMING 5 - Drive 750GB SSD - OS Win 10 x64 - Simulator X-Plane v11.11 RC1
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Re: Public beta 16 is out

Postby vitabutch » Fri Mar 24, 2017 5:57 pm

Stevil wrote:It runs sooo smooth here! Very nice PB release in my opinion.


Fully agree here! Such a great improvement (30+FPS) from the previous two ones (19-22 FPS).
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