Crashes on loading [Solved]

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Crashes on loading [Solved]

Postby Raging Beard » Sat Feb 25, 2017 7:09 pm

I click on Flyinside, Xplane 11 comes up as loading, then few seconds later it crashes everytime.

Running Win 10, i5-6500, 16gb, 1080.

I have used Flyinside on X-Plane 11 a number of times, but deleted to create room temporatliy. No hardware or software changes.

Thanks.

Image

0.832931 Hooks\OpenGL\ViewportArrayTest.cpp 15 Testing GL_AMD_vertex_shader_viewport_index
0.846024 Hooks\OpenGL\ViewportArrayTest.cpp 19 Compiled test shader successfully
0.852116 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1 - 5 -1 6
1.15847 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 7 - 8 -1 9
1.18331 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Settings::SettingsManager
1.18333 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::Actions
1.18334 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::Camera
1.18335 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::InputStream
1.18336 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::FlightSim
1.18337 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Input::EventSourceAggregator
1.18339 dllmainxp.cpp 117 FlyInside XP Loaded
1.18344 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class FloatUI::ThemeProvider
1.18345 Oculus\Vive1000Hmd.cpp 64 Initializing OpenVR
1.19901 Oculus\Vive1000Hmd.cpp 88 Searching for vrclient.dll
1.20074 Oculus\Vive1000Hmd.cpp 141 Vive recommended render-target: 1512x1680
1.2008 Oculus\Vive1000Hmd.cpp 161 Headset is HTC
1.96116 Licensing\License.cpp 108 WMIC found
2.15803 Displays\ScreenManager.cpp 25 Looking for targeted adapter: NVIDIA GeForce GTX 1080 /// \\.\DISPLAY1
2.15805 Displays\ScreenManager.cpp 28 EnumDisplayDevices
2.15813 Displays\ScreenManager.cpp 38 AN: 0 N: \\.\DISPLAY1 F: 5 ID: PCI\VEN_10DE&DEV_1B80&SUBSYS_119E196E&REV_A1 S: NVIDIA GeForce GTX 1080
2.15813 Displays\ScreenManager.cpp 48 Found target adapter!
2.15937 Displays\ScreenManager.cpp 56 DN: 0 N: \\.\DISPLAY1\Monitor0 F: 3 ID: MONITOR\AOC2757\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001 S: AOC 2757
2.15939 Displays\ScreenManager.cpp 67 EnumDisplaySettingsEx: CDD
2.15939 Displays\ScreenManager.cpp 101 Is Aux
2.16049 Displays\ScreenManager.cpp 38 AN: 1 N: \\.\DISPLAY2 F: 1 ID: PCI\VEN_10DE&DEV_1B80&SUBSYS_119E196E&REV_A1 S: NVIDIA GeForce GTX 1080
2.1605 Displays\ScreenManager.cpp 44 Adapter not target. Skipping
2.16055 Displays\ScreenManager.cpp 38 AN: 2 N: \\.\DISPLAY3 F: 0 ID: PCI\VEN_10DE&DEV_1B80&SUBSYS_119E196E&REV_A1 S: NVIDIA GeForce GTX 1080
2.16056 Displays\ScreenManager.cpp 44 Adapter not target. Skipping
2.16062 Displays\ScreenManager.cpp 38 AN: 3 N: \\.\DISPLAY4 F: 0 ID: PCI\VEN_10DE&DEV_1B80&SUBSYS_119E196E&REV_A1 S: NVIDIA GeForce GTX 1080
2.16064 Displays\ScreenManager.cpp 44 Adapter not target. Skipping
2.17035 dllmainxp.cpp 215 Testing capture source 0
2.17144 DesktopCapture\CaptureSource.cpp 92 Created Desktop Duplication Output
2.23133 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::SimWindow
2.23174 DesktopCapture\CaptureSource.cpp 325 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0}
2.2324 Displays\DisplayWindow.cpp 122 DisplayWindow rendering starting
2.25038 Rendering\D3D11\DX11Texture.cpp 41 D3D11Tex { w = 2368, h = 1315, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0}
2.25064 Rendering\D3D11\DX11Texture.cpp 41 D3D11Tex { w = 2368, h = 1315, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0}
2.30908 Rendering\D3D11\TextureQueueReaderCaching.cpp 24 D3D11Tex { w = 2368, h = 1315, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0}
2.3091 Rendering\D3D11\DX11Texture.cpp 41 D3D11Tex { w = 2368, h = 1315, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0}
2.30938 Rendering\D3D11\DX11Texture.cpp 41 D3D11Tex { w = 2368, h = 1315, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0}
2.3095 Displays\DisplayWindow.cpp 273 D3D11Tex { w = 2368, h = 1315, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0}
2.30951 Rendering\D3D11\DX11Texture.cpp 41 D3D11Tex { w = 2368, h = 1315, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0}
2.31001 Rendering\D3D11\DX11Texture.cpp 41 D3D11Tex { w = 2368, h = 1315, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0}
2.31018 Rendering\D3D11\DX11Texture.cpp 41 D3D11Tex { w = 2368, h = 1315, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0}
2.31033 Rendering\D3D11\DX11Texture.cpp 41 D3D11Tex { w = 2368, h = 1315, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0}
2.31046 Displays\DisplayWindow.cpp 286 D3D11Tex { w = 2368, h = 1315, fmt = 40, BindFlags = 64, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0}
2.31049 Rendering\D3D11\DX11Texture.cpp 41 D3D11Tex { w = 2368, h = 1315, fmt = 40, BindFlags = 64, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0}
3.27689 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class FloatUI::BindingsPanel * __ptr64
3.38232 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class FloatUI::SettingsPanel * __ptr64
3.44305 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class CockpitModel::CockpitManager * __ptr64
3.54281 Displays\DisplayWindow.cpp 339 Allowing object creation to continue
3.5479 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
3.65378 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
3.76517 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
3.87317 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
3.97932 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.0916 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.20438 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.31595 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.41881 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.53196 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.64035 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.74781 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.8555 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.97138 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.98167 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 1339, h = 168, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.98622 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.06579 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 1500, h = 1500, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.06986 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.5352 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 4000, h = 4000, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.56199 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.56915 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 512, h = 512, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.5698 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.57863 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 600, h = 611, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.57951 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.57964 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.57978 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.63674 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.69566 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.73494 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 1012, h = 695, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.74098 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.74109 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.74515 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.74528 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.74539 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.76381 Utils\Asserts.cpp 70 FlyInside Fatal Error Encountered (-2005270523, 0)
Rendering\D3D11\D3D11Context.cpp: Line 116
Please post this message to http://flyinside-fsx.com/forum/
Be sure to include what hardware, software, and versions you are running
Last edited by Raging Beard on Sat Feb 25, 2017 7:19 pm, edited 1 time in total.
HTC Vive Pro
GTX 1080 Ti (OC'd)
Intel i7-8700k (OC'd)
16gb DDR4 3200
SSD
Windows 10 64-bit
Raging Beard
 
Posts: 40
Joined: Sat Feb 25, 2017 6:52 pm

Re: Crashes on loading

Postby Tony » Sat Feb 25, 2017 7:19 pm

Hi mate, we know what this problem is, Go into SteamVr beta under it's settings, disable SteamVR beta by going back to normal Steam and this should disappear. We are working on a fix with Steam ;)


I'll move this post after you have read it to the correct forum at the very bottom ;)
Tony F
Customer Support = contact tony@flyinside-fsx.com
FlyInside Inc.
Tony
 
Posts: 4924
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Location: Rift User

Re: Crashes on loading

Postby Tony » Sat Feb 25, 2017 7:31 pm

Tony wrote:Hi mate, we know what this problem is, Go into SteamVr beta under it's settings, disable SteamVR beta by going back to normal Steam and this should disappear. We are working on a fix with Steam ;)


I'll move this post after you have read it to the correct forum at the very bottom ;)


So the problem is with the latest Steam VR Beta drivers from steam.
Tony F
Customer Support = contact tony@flyinside-fsx.com
FlyInside Inc.
Tony
 
Posts: 4924
Joined: Sat May 30, 2015 3:20 pm
Location: Rift User


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