Yes, you can sort of get around the problem by making a lot of adjustments to sensitivity, null zone etc, but that is really my point--why make the user have to go through all this?
If the sim has the physics right, the default "mid range" sensitivity levels applied to a given aircraft should result in behavior reasonably close to the real thing. The sensitivity adjustments should be just that--minor fine tuning to account for yoke/pedal hardware differences. You can be pretty sure if you have to make big adjustments and push the sliders all the way to one side or the other, something is fundamentally wrong with the basic modeling. That's what I have seen in both FSX and now X Plane 11. FSX was so bad I had to modify the .cfg file to reduce the rudder sensitivity below the minimum level that was available. That should not be necessary. Having to do all this not only puts an unnecessary burden on the user, but gives new simmers who may have no experience in actual aircraft the wrong impression of the control inputs required to taxi and fly realistically.
It would be nice if a brand new flight sim would be able to get this right.