by Muskoka » Sat Aug 26, 2017 8:45 pm
Bringing up a older thread, no sense making a new topic. I'm seeing basically the same thing. The sky / ground banding at night is "horrible" through Rift, but looks absolutely fine on the monitor, and I have 4 different monitors here to try. Running latest Xp11, beta 05r1. All settings back to defaults in Flyinside as well as deleting output/preferences in Xplane. I do have Xenviro, tried with it on and off, makes no difference.
There's banding that extends out all around the aircraft at ground level, and in the sky. It's like there's a circle, "cylinder" around the aircraft where everything is fine, and then varying degrees of banding radiate out beyond the "inner circle" that the aircraft is in. It totally ruins any attempt at night flying, yet is fine through a monitor, meaning, the effect is not present. Rift is a week old, and fine under all other programs, so it's not a Rift issue.
Edit: Now that the sky is pitch black it looks fine. Still doesn't explain why at dusk the Rift shows band banding that's not visible on a monitor.
P8P67 Pro i7 2600k at 4.5ghz - 16gb DDR3 at 1600 - Zotac GTX1060 6GB Stock clocks - Multiple SSD's and HDD's - 29" Samsung 2560 x 1080 or 3 @ 1280 x 1080 or Oculus Rift - Win 10 Pro 1803