Hi All,
We've been making a lot of progress with P3Dv4. We have VR integration itself (stereo rendering, high-resolution rendering, head-tracking) working, along with our virtual window system.
The really good news is that we're already seeing significantly better performance compared to the built-in VR from Prepar3D. This may not hold true across all settings/configurations/systems, but on our dev machines, I'm getting 45-50fps FlyInside vs 30fps Prepar3D-VR on the same settings.
At this point, we have quite a few graphical glitches we're fixing up, and we're getting our interaction system fully interfaced with Prepar3Dv4. Given current status, we're hoping to begin beta testing in-earnest late August, with a product launch sometime in September. We're behind the schedule we originally wanted, but not too far behind.
If you're interested in reading the nitty-gritty about where our time has been going, check out the longer post here:
http://forum.flyinside-fsx.com/viewtopic.php?f=3&t=5559&start=100#p24766
Thanks,
Dan