by dfb » Thu Nov 30, 2017 12:37 pm
I'm using P3Dv3 and couldn't get the Samsung Odyssey to work with either the Vive or Rift versions of FI, unfortunately.
Overall the Odyssey works well with other things that use SteamVR - currently you have to install SteamVR beta, but if you do that, then games that use SteamVR seem to work just fine - apparently Microsoft and Valve have collaborated to provide some sort of compatibility layer between Mixed Reality headsets and SteamVR. Because of this, my existing VR games just work with the Odyssey without having to upgrade them or anything.
But when I fire up FI with the Vive version, SteamVR starts up like it does when I use an actual Vive but then I get that same error message mentioned above, where I'm told I have the wrong version of FI. The Rift version of FI won't fully install because it can't find the Occulus runtime. I wonder if FI is doing an explicit check for the Vive, a check that could be relaxed slightly or something.
Anyway, hopefully the FI devs are getting close - by either supporting the actual Mixed Reality APIs or by just making it compatible with Steam VR beta (the latter seems like the shortest path as in theory it should more or less "just work", but really only the FI devs could say for sure).
I'm eager to see if the slightly higher resolution makes gauges easier to read at all, and the Odyssey's controller tracking is very good so I'm cautiously optimistic about that too (with the Vive + FI, my controllers constantly meander off because my VR setup has trouble seeing the trackers when I'm seated).