So it's really nice to have VR in my classic flight sims now. Really had issues with the FSX version of this mod, but X-Plane 11 seems pretty stable.
Unfortunately, I'm really having issues with the mouse cursor and pointer dot interaction methods.
For the pointer, it doesn't seem to see things that are under the yoke. For example, on the beechcraft, I can start the left engine, but not the right one because, no matter where I put my head, it can't seem to see it.
As for the mouse, my most preferred method, it'll work fine for a few seconds when I first start up, it's the right size and everything, but then the mouse cursor bugs out, moves to literally half an inch from my eye, taking up probably around 30-50% of my view, and doesn't seem to match up with what I'm trying to interact with. It's so big, and instantly moves so far out of view when I move the mouse, that it's basically impossible to use. It's also really annoying to have in your view, it feels like you're looking at a fly that just landed on your goggles... I want to swat it...
Does anybody know what's up? What this bug is, and how to fix it? I'd really like to interact more with my cockpit. It's one of the reasons why I gave up on the FSX version (as well as that version crashing after 5 minutes and struggling on minimum graphics). Flyinside, with XP 11 is amazing view wise, but leaves much to be desired control wise. I know that's hard to do with VR, and that it's still under development. Best of luck Devs.