Oculus distortion problem

Moderators: Tony, Sharkku

Re: Oculus distortion problem

Postby Tony » Mon Jan 08, 2018 4:53 pm

OK In XP turn off AA to min.....then in Flyinside enable fxaa x4 and turn off MSAA and try enabling ASW and report back fella.
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Re: Oculus distortion problem

Postby Stevil » Mon Jan 08, 2018 5:02 pm

Also your „number of world objects“ is far too high. Try to begin with settings at min - then go higher
CPU Intel i7 4790K - GPU Zotac GTX 1080 Mini - RAM 16gb DDR3 Mobo Gigabyte GAMING 5 - Drive 750GB SSD - OS Win 10 x64 - Simulator X-Plane v11.11 RC1
HTC Vive
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Re: Oculus distortion problem

Postby wha » Mon Jan 08, 2018 5:18 pm

Reuploading the logfile, this time with content.

log.txt
(84.97 KiB) Downloaded 443 times
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Re: Oculus distortion problem

Postby Tony » Mon Jan 08, 2018 5:21 pm

Seems a shader is missing, what was your last good 780 driver mate ? I think you need to roll that back to a previous good one ???
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Re: Oculus distortion problem

Postby wha » Mon Jan 08, 2018 5:25 pm

Okay, shader, hmm. X-Plane is running fine without flyinside. Its the camera that keeps going haywire. The changes to the settings did not solve the problem.

Ill try with an older nvidia driver.
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Re: Oculus distortion problem

Postby Tony » Mon Jan 08, 2018 5:30 pm

The other option is a tad drastic, find the Flyinside folder "after" you have uninstalled Flyinside. You'll find it under appdata/roaming/Flyinside. Deleting this will reset ALL your settings and you'll need your password to activate again and setup all your buttons and settings.......I'll leave that for you to decide mate :)
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