Aerofly FS2

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Aerofly FS2

Postby bnlcoops » Tue Aug 16, 2016 5:00 am

Hi guys,

I downloaded Aerofly FS2 at the weekend and have had about five hours on it so far. For fifty bucks I was quite impressed. It worked straight away in VR on my DK2. All my saitek controllers were recognised the first time I plugged them in. It was smooth in ultra settings with my gtx Titan and only noticed a bit of stutter while flying low level through the scrapers in San Fran. The scenery looks great from a few thousand feet, but a bit flat when lower, but lots to explore. I also downloaded the Austria dlc. There is a good livery of aircraft and you get the option of pilot or copilot, on the Lear jet you get to sit in the passenger section and enjoy the view.
It does feel more like a game, partly because there's not so many things to tweak, but having said that I've enjoyed just flying and not trying to sort out some spurious problem that I have with P3D. The view out of the window looks great and the cockpits ar visually impressive although not everything works. This is only the beta that's available currently, so I'm optimistic that they may cater for more serious simming if the demand is there.

Cheers

Bill
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Re: Aerofly FS2

Postby Derek Speare » Fri Aug 26, 2016 10:45 am

I have it, and it needs some real attention. It's quite pricey for what you get in return. The VR is good, but overall it's not an FSX killer. If only FSX had the smooth graphics of FS2!
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Aerofly FS2?

Postby mercado » Sun Sep 04, 2016 5:18 pm

Moved from General /Sharkku

Has anyone tried Aerofly FS2? Just found out about it yesterday. Looks like it's being built optimized for Virtual Reality from the ground up and will support the VIVE and Oculus systems. For now Inside FSX is the best there is for VR flight simulators by far, specially since it uses the pretty mature and evolved platforms of FSX and P3D and is also using the remote tracking of the Vive controllers to interact with VR (the interaction is still not there yet, but is far ahead of anything else I've seen, including FS2). That being said, Aerofly FS2 is looking promising, though for now it's not really a simulator, from the reviews in Steam it's more of a game at this point. We'll see if they are able to turn it into a capable VR sim in the future.

I'm' thinking of purchasing an Early Access copy of it, more than anything just to help with the development. Has anyone here tried it?
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Re: Aerofly FS2

Postby ProsperGuy » Sat Sep 10, 2016 11:43 am

I decided to give Aerofly 2 a try.

I played it for all of 31 minutes, and sent in a refund request.

Pros: Control Input selection is very easy and intuitive. I like the interior of the 172.

Cons: Everything else. The terrain looks terrible. The flight models are terrible. The flight deck of the 737-500 is an abomination.

I'm sure glad that steam offers refunds.
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Re: Aerofly FS2

Postby MartinW » Sat Nov 05, 2016 1:02 pm

I was just about to post about Aerofly but found this thread instead so I'll tag this on here...

+1 for what ProsperGuy just said basically.

I was seriously impressed with the interior of the C172 but the scenery was dire. Even after a further 50GB download the 'HD' scenery wasn't a whole lot better. I think the reality is that it has taught me never to consider photo-real scenery. Seriously not my cup of tea. So anyone might realistically think you're buying a flight sim not a world map, the scenery isn't everything. Trouble is, I pretty much entirely fly GA low altitude, so the scenery really is very important to me, otherwise I just look like I'm flying with graphics from 10+ years ago.

I don't like doing it, but refunded. Maybe I'll go back and have another look later but TBH, with XP-11 and Fly Inside, by then I doubt I'll need to.
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Re: Aerofly FS2

Postby caaront » Sat Mar 25, 2017 4:13 am

Guess the last two posters did not notice that the virtual cockpits are about 3 times more detailed and clear in FS2 when flying in VR as opposed to P3D or XP11.

On a monitor the SCENERY IS PRISTINE WITH JUST THE RIGHT AMOUNT OF 3d MODELS TO LIVEN IT UP, AND THERE IS NARY A STUTTER, BUTTER SMOOTH.

sTILL BUTTERY SMOOTH IN vr AND THE vc'S ARE PRISTINE, YOU LOSE SOME DETAIL OUTSIDE OF THE vc BUT vr IS IN IT'S INFANCY, IT IS NOT ANY FAULT OF fs2.

xp11 AND p3d ARE VERY POOT IN SCENERY QUALITY BECAUSE OF THE LOWER RES, AND THEY BOTH STUTTER.

Sorry about the caps, I broke my neck in the Army, and it is hard for me to control my fingers well, I have to look down to type, and sometimes accidentally hit the caps lock key, and don't see it until I look up, 2 paragraphs later.

Just typing this has my fingers and wrists in severe pain, retyping is not a possibility.

I promise I was not yelling, LOL.

Aaron
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Re: Aerofly FS2

Postby chris » Sun Jun 25, 2017 6:20 pm

when they fix the mixture contro (lack of)l and give us some helicopters and do something about the awful generic scenery they might be onto something
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Re: Aerofly FS2

Postby RarphRaider » Sun Jul 02, 2017 3:17 am

I'm afraid to try FS2 because for me it's all about the sim.
How good it looks in VR is secondary since it's already pretty immersive.
I play Xplane inside and yeah the famerate isn't perfect but it does feel like flying.
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