0.806074 Hooks\OpenGL\ViewportArrayTest.cpp 15 Testing GL_AMD_vertex_shader_viewport_index 0.815113 Hooks\OpenGL\ViewportArrayTest.cpp 19 Compiled test shader successfully 0.818969 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1 - 5 -1 6 0.950833 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 7 - 8 -1 9 1.35764 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Settings::SettingsManager 1.35766 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::Actions 1.35767 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::Camera 1.35768 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::InputStream 1.35768 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton struct InferredRenderState 1.35769 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::FlightSim 1.35769 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Input::EventSourceAggregator 1.3577 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton struct Rendering::OpenGL::GLRunQueue 1.35771 dllmainxp.cpp 129 FlyInside XP Loaded 1.35775 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class FloatUI::ThemeProvider 1.35776 Oculus\OVR1200Hmd.cpp 27 ovr_Initialize_1 1.37341 Oculus\OVR1200Hmd.cpp 43 ovr_Initialize_2 1.37342 Oculus\OVR1200Hmd.cpp 50 ovr_Create 1.42568 Oculus\OVR1200Hmd.cpp 52 ovr_Create2 1.42569 Oculus\OVR1200Hmd.cpp 69 HMD created. Proceeding 2.01538 Licensing\License.cpp 110 WMIC found 2.19106 Displays\ScreenManager.cpp 16 Running ScreenManager search 1 2.19338 Displays\ScreenManager.cpp 39 Looking for targeted adapter: NVIDIA GeForce GTX 970 /// \\.\DISPLAY1 2.19339 Displays\ScreenManager.cpp 42 EnumDisplayDevices 2.19345 Displays\ScreenManager.cpp 52 AN: 0 N: \\.\DISPLAY1 F: 5 ID: PCI\VEN_10DE&DEV_13C2&SUBSYS_31601462&REV_A1 S: NVIDIA GeForce GTX 970 2.19345 Displays\ScreenManager.cpp 62 Found target adapter! 2.19381 Displays\ScreenManager.cpp 70 DN: 0 N: \\.\DISPLAY1\Monitor0 F: 3 ID: MONITOR\ACI23D2\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001 S: Generic PnP Monitor 2.19381 Displays\ScreenManager.cpp 81 EnumDisplaySettingsEx: CDD 2.19382 Displays\ScreenManager.cpp 115 Is Aux 2.194 Displays\ScreenManager.cpp 52 AN: 1 N: \\.\DISPLAY2 F: 0 ID: PCI\VEN_10DE&DEV_13C2&SUBSYS_31601462&REV_A1 S: NVIDIA GeForce GTX 970 2.19401 Displays\ScreenManager.cpp 58 Adapter not target. Skipping 2.19404 Displays\ScreenManager.cpp 52 AN: 2 N: \\.\DISPLAY3 F: 0 ID: PCI\VEN_10DE&DEV_13C2&SUBSYS_31601462&REV_A1 S: NVIDIA GeForce GTX 970 2.19404 Displays\ScreenManager.cpp 58 Adapter not target. Skipping 2.19408 Displays\ScreenManager.cpp 52 AN: 3 N: \\.\DISPLAY4 F: 0 ID: PCI\VEN_10DE&DEV_13C2&SUBSYS_31601462&REV_A1 S: NVIDIA GeForce GTX 970 2.19409 Displays\ScreenManager.cpp 58 Adapter not target. Skipping 2.19411 Displays\ScreenManager.cpp 18 Search 1: 0, 1 2.20083 dllmainxp.cpp 229 Testing capture source 0 2.21065 DesktopCapture\CaptureSource.cpp 93 Created Desktop Duplication Output 2.25528 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::SimWindow 2.25572 Oculus\ASWControl.cpp 23 Setting ASW enabled: 0 2.25584 DesktopCapture\CaptureSource.cpp 326 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2.25589 Displays\DisplayWindow.cpp 122 DisplayWindow rendering starting 2.28513 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2.3452 Rendering\D3D11\TextureQueueReaderCaching.cpp 24 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 2.34522 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 2.34547 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 2.34559 Displays\DisplayWindow.cpp 271 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2.3456 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2.34782 Displays\DisplayWindow.cpp 284 D3D11Tex { w = 2880, h = 1620, fmt = 40, BindFlags = 64, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2.34784 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 2880, h = 1620, fmt = 40, BindFlags = 64, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2.90439 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class FloatUI::BindingsPanel * __ptr64 3.00413 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class FloatUI::SettingsPanel * __ptr64 3.04921 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000020086 Title: [] Class: [tooltips_class32] 3.04922 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000002005C Title: [] Class: [tooltips_class32] 3.04923 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000005004A Title: [] Class: [tooltips_class32] 3.04924 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000020080 Title: [] Class: [tooltips_class32] 3.04925 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000003009A Title: [] Class: [tooltips_class32] 3.04925 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000020050 Title: [] Class: [tooltips_class32] 3.04926 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000001018C Title: [] Class: [ForegroundStaging] 3.04927 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000020120 Title: [] Class: [ForegroundStaging] 3.04928 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000020098 Title: [] Class: [tooltips_class32] 3.04929 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010118 Title: [] Class: [tooltips_class32] 3.0493 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000001010A Title: [] Class: [tooltips_class32] 3.04931 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010122 Title: [] Class: [tooltips_class32] 3.04931 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000003001A Title: [] Class: [tooltips_class32] 3.04932 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000050106 Title: [] Class: [Shell_TrayWnd] 3.04933 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010132 Title: [] Class: [tooltips_class32] 3.04933 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000001011A Title: [] Class: [TaskListThumbnailWnd] 3.04934 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010108 Title: [] Class: [tooltips_class32] 3.04935 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000002008A Title: [] Class: [NotifyIconOverflowWindow] 3.04935 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010202 Title: [Battery Meter] Class: [SystemTray_Main] 3.04936 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010214 Title: [] Class: [ATL:00007FFA4895E130] 3.04937 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010232 Title: [Network Flyout] Class: [ATL:00007FFA2D967230] 3.04938 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010230 Title: [] Class: [PNIHiddenWnd] 3.05355 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class CockpitModel::CockpitManager * __ptr64 3.26882 Displays\DisplayWindow.cpp 337 Allowing object creation to continue 3.27303 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3.35054 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3.4299 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3.51099 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3.59316 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3.67664 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3.75696 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3.83609 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3.91142 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3.99462 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 4.07757 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 4.15585 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 4.23573 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 4.31861 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 4.32671 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1339, h = 168, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 4.33066 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 4.33441 Integrator\XPIntegrator.cpp 9 Loaded fiixp: 00007FFA412D0000 4.39417 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1500, h = 1500, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 4.39755 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 4.49694 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 27 - 25 -1 26 4.77488 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 4000, h = 4000, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 4.79613 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 4.80288 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 512, h = 512, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 4.80359 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 4.81095 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 600, h = 611, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 4.81184 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 4.81198 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 4.81206 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 4.85943 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 4.90669 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 4.90859 Utils\Asserts.cpp 48 FlyInside Fatal Error Encountered (W:3) Utils\Images.cpp: Line 119 Please post this message to http://flyinside-fsx.com/forum/ Be sure to include what hardware, software, and versions you are running