2.283e-005 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Settings::SettingsManager 5.029e-005 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::Actions 5.798e-005 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::Camera 6.594e-005 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::InputStream 7.492e-005 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::FlightSim 8.082e-005 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Input::EventSourceAggregator 7.09458 dllmainfsx.cpp 262 Logger running 7.09462 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class FloatUI::ThemeProvider 7.09463 Logging\ConfigurationLogger.cpp 24 FlyInside Pro [FSX] 07/07/17 09:53 51a39c1 1.81 7.09464 Logging\ConfigurationLogger.cpp 36 OS: 6.2 0.0 2 7.09464 Logging\ConfigurationLogger.cpp 44 OEM: 9 Proc: 8664 Arch: 9 CPUs: 8 PageSize: 4096 AG: 65536 7.09924 Logging\ConfigurationLogger.cpp 79 Loaded Processes: E:\Steam\steamapps\common\FSX\fsx.exe: Base: 00480000 Size: 2748416 EP: 0048189C C:\WINDOWS\SYSTEM32\ntdll.dll: Base: 777E0000 Size: 1630208 EP: 00000000 C:\WINDOWS\System32\KERNEL32.DLL: Base: 74330000 Size: 851968 EP: 743406A0 C:\Program Files\AVAST Software\Avast\aswhookx.dll: Base: 6F2B0000 Size: 192512 EP: 6F2B9DD0 C:\WINDOWS\System32\KERNELBASE.dll: Base: 76300000 Size: 1843200 EP: 763EFF30 C:\WINDOWS\SYSTEM32\apphelp.dll: Base: 72700000 Size: 602112 EP: 72734270 C:\WINDOWS\AppPatch\AcLayers.DLL: Base: 6E2D0000 Size: 2580480 EP: 6E2E50C0 C:\WINDOWS\System32\msvcrt.dll: Base: 77480000 Size: 774144 EP: 774B55E0 C:\WINDOWS\System32\USER32.dll: Base: 748B0000 Size: 1294336 EP: 748DB3D0 C:\WINDOWS\System32\win32u.dll: Base: 75D50000 Size: 90112 EP: 00000000 C:\WINDOWS\System32\GDI32.dll: Base: 77080000 Size: 135168 EP: 77086900 C:\WINDOWS\System32\gdi32full.dll: Base: 74690000 Size: 1409024 EP: 7474A9C0 C:\WINDOWS\System32\msvcp_win.dll: Base: 76D10000 Size: 495616 EP: 76D24180 C:\WINDOWS\System32\ucrtbase.dll: Base: 770B0000 Size: 1146880 EP: 770DA3C0 C:\WINDOWS\System32\SHELL32.dll: Base: 74A00000 Size: 20217856 EP: 74B70A40 C:\WINDOWS\System32\cfgmgr32.dll: Base: 76AB0000 Size: 233472 EP: 76ABEBD0 C:\WINDOWS\System32\shcore.dll: Base: 77540000 Size: 573440 EP: 7758C9E0 C:\WINDOWS\System32\RPCRT4.dll: Base: 747F0000 Size: 786432 EP: 7481FB20 C:\WINDOWS\System32\SspiCli.dll: Base: 74290000 Size: 131072 EP: 7429C9A0 C:\WINDOWS\System32\CRYPTBASE.dll: Base: 74280000 Size: 40960 EP: 74282A00 C:\WINDOWS\System32\bcryptPrimitives.dll: Base: 773C0000 Size: 356352 EP: 773FDE40 C:\WINDOWS\System32\sechost.dll: Base: 76CC0000 Size: 266240 EP: 76CD3400 C:\WINDOWS\System32\combase.dll: Base: 76D90000 Size: 2326528 EP: 76EAE060 C:\WINDOWS\System32\windows.storage.dll: Base: 75D70000 Size: 5783552 EP: 75F9B8E0 C:\WINDOWS\System32\advapi32.dll: Base: 742B0000 Size: 487424 EP: 742CE5B0 C:\WINDOWS\System32\shlwapi.dll: Base: 76AF0000 Size: 282624 EP: 76B09260 C:\WINDOWS\System32\kernel.appcore.dll: Base: 744F0000 Size: 57344 EP: 744F3E30 C:\WINDOWS\System32\powrprof.dll: Base: 77030000 Size: 282624 EP: 77037C50 C:\WINDOWS\System32\profapi.dll: Base: 765E0000 Size: 65536 EP: 765E3940 C:\WINDOWS\System32\OLEAUT32.dll: Base: 76A10000 Size: 614400 EP: 76A48F60 C:\WINDOWS\System32\SETUPAPI.dll: Base: 765F0000 Size: 4300800 EP: 76618DE0 C:\WINDOWS\SYSTEM32\MPR.dll: Base: 726D0000 Size: 90112 EP: 726D2150 C:\WINDOWS\SYSTEM32\WINSPOOL.DRV: Base: 72150000 Size: 450560 EP: 72168AA0 C:\WINDOWS\SYSTEM32\bcrypt.dll: Base: 73700000 Size: 98304 EP: 73708F30 C:\WINDOWS\SYSTEM32\sfc.dll: Base: 00B00000 Size: 12288 EP: 00000000 C:\WINDOWS\SYSTEM32\sfc_os.DLL: Base: 6F2E0000 Size: 65536 EP: 6F2E7AB0 C:\WINDOWS\AppPatch\AcSpecfc.DLL: Base: 56350000 Size: 507904 EP: 5636F170 C:\WINDOWS\System32\ole32.dll: Base: 74560000 Size: 995328 EP: 7459A100 C:\WINDOWS\System32\COMDLG32.dll: Base: 764F0000 Size: 978944 EP: 7652CD40 C:\WINDOWS\System32\IMM32.dll: Base: 74450000 Size: 151552 EP: 744547D0 C:\WINDOWS\System32\WS2_32.dll: Base: 74480000 Size: 421888 EP: 744986F0 C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.15063.413_none_55bc94a37c2a2854\COMCTL32.dll: Base: 6F200000 Size: 581632 EP: 6F2679D0 C:\WINDOWS\SYSTEM32\mscms.dll: Base: 66610000 Size: 540672 EP: 66621D80 C:\WINDOWS\SYSTEM32\WINMM.dll: Base: 72310000 Size: 147456 EP: 72314D00 C:\WINDOWS\SYSTEM32\DDRAW.dll: Base: 58400000 Size: 970752 EP: 584176A0 C:\WINDOWS\SYSTEM32\USERENV.dll: Base: 72960000 Size: 139264 EP: 72967970 C:\WINDOWS\SYSTEM32\dwmapi.dll: Base: 716B0000 Size: 143360 EP: 716B7330 C:\WINDOWS\SYSTEM32\msi.dll: Base: 66CD0000 Size: 4075520 EP: 66D6F570 C:\WINDOWS\SYSTEM32\WINMMBASE.dll: Base: 720F0000 Size: 143360 EP: 720F8230 C:\WINDOWS\SYSTEM32\DCIMAN32.dll: Base: 67840000 Size: 28672 EP: 67842000 C:\WINDOWS\system32\uxtheme.dll: Base: 716F0000 Size: 491520 EP: 717285B0 C:\WINDOWS\WinSxS\x86_microsoft.vc80.mfc_1fc8b3b9a1e18e3b_8.0.50727.6195_none_cbf5e994470a1a8f\MFC80.DLL: Base: 56240000 Size: 1110016 EP: 56305617 C:\WINDOWS\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.9307_none_d0882a20442f72e4\MSVCR80.dll: Base: 561A0000 Size: 634880 EP: 561A232B C:\WINDOWS\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.9307_none_d0882a20442f72e4\MSVCP80.dll: Base: 56110000 Size: 552960 EP: 56140DCE E:\Steam\steamapps\common\FSX\steam_api.dll: Base: 5F710000 Size: 155648 EP: 5F7179DD C:\WINDOWS\WinSxS\x86_microsoft.vc80.mfcloc_1fc8b3b9a1e18e3b_8.0.50727.6195_none_03ce2c72205943d3\MFC80ENU.DLL: Base: 67830000 Size: 57344 EP: 00000000 E:\Steam\steamapps\common\FSX\GameOverlayRenderer.dll: Base: 67380000 Size: 24576 EP: 6738125A C:\WINDOWS\SYSTEM32\MSVCR120.dll: Base: 65CA0000 Size: 974848 EP: 65CB1A44 E:\Steam\steamapps\common\FSX\FlyInsideLoader.dll: Base: 666A0000 Size: 24576 EP: 666A125A E:\Steam\steamapps\common\FSX\language.dll: Base: 00E20000 Size: 471040 EP: 00000000 E:\Steam\steamclient.dll: Base: 59F20000 Size: 11333632 EP: 5A5F6482 C:\WINDOWS\System32\CRYPT32.dll: Base: 76B40000 Size: 1560576 EP: 76B97A20 C:\WINDOWS\System32\MSASN1.dll: Base: 749F0000 Size: 57344 EP: 749F5430 C:\WINDOWS\System32\imagehlp.dll: Base: 764D0000 Size: 102400 EP: 764D6430 C:\WINDOWS\System32\PSAPI.DLL: Base: 77740000 Size: 24576 EP: 77741460 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL: Base: 73770000 Size: 192512 EP: 7377C1A0 C:\WINDOWS\SYSTEM32\VERSION.dll: Base: 73BA0000 Size: 32768 EP: 73BA17C0 E:\Steam\tier0_s.dll: Base: 68720000 Size: 1142784 EP: 6873D128 E:\Steam\vstdlib_s.dll: Base: 6AAF0000 Size: 360448 EP: 6AB0C645 C:\WINDOWS\SYSTEM32\MSWSOCK.dll: Base: 715C0000 Size: 319488 EP: 715CCDA0 C:\WINDOWS\SYSTEM32\Secur32.dll: Base: 72080000 Size: 40960 EP: 720817D0 E:\Steam\steam.dll: Base: 64210000 Size: 1298432 EP: 64239B86 E:\Steam\Steam2.dll: Base: 63F40000 Size: 2887680 EP: 640EAC46 E:\Steam\DbgHelp.dll: Base: 55FF0000 Size: 1134592 EP: 560575CE E:\Steam\CSERHelper.dll: Base: 6D970000 Size: 135168 EP: 6D97ABEE E:\Steam\steamapps\common\FSX\API.DLL: Base: 55EA0000 Size: 1376256 EP: 55EB60B7 E:\Steam\steamapps\common\FSX\ablscpt.dll: Base: 55E40000 Size: 339968 EP: 55E43736 E:\Steam\steamapps\common\FSX\acontain.dll: Base: 55E10000 Size: 188416 EP: 55E15E46 E:\Steam\steamapps\common\FSX\ai_player.dll: Base: 55DD0000 Size: 258048 EP: 55DD4396 E:\Steam\steamapps\common\FSX\atc.dll: Base: 55D60000 Size: 401408 EP: 55D69B26 E:\Steam\steamapps\common\FSX\controls.dll: Base: 55D20000 Size: 249856 EP: 55D30532 E:\Steam\steamapps\common\FSX\demo.dll: Base: 5F6F0000 Size: 81920 EP: 5F6F2522 E:\Steam\steamapps\common\FSX\facilities.dll: Base: 55CD0000 Size: 274432 EP: 55CD4F02 E:\Steam\steamapps\common\FSX\fe.dll: Base: 55BB0000 Size: 1138688 EP: 55C4DFF6 E:\Steam\steamapps\common\FSX\flight.dll: Base: 55B30000 Size: 491520 EP: 55B3A0C2 E:\Steam\steamapps\common\FSX\fsui.dll: Base: 559D0000 Size: 1437696 EP: 559F65A2 E:\Steam\steamapps\common\FSX\g2d.dll: Base: 55920000 Size: 708608 EP: 55930576 E:\Steam\steamapps\common\FSX\g3d.dll: Base: 557F0000 Size: 1245184 EP: 557FCD96 E:\Steam\steamapps\common\FSX\gps.dll: Base: 557C0000 Size: 147456 EP: 557C6206 E:\Steam\steamapps\common\FSX\livingwater.dll: Base: 55790000 Size: 135168 EP: 55792CA7 E:\Steam\steamapps\common\FSX\main.dll: Base: 556B0000 Size: 860160 EP: 556C54F2 E:\Steam\steamapps\common\FSX\multiplayer.dll: Base: 55640000 Size: 413696 EP: 55643572 E:\Steam\steamapps\common\FSX\panels.dll: Base: 555C0000 Size: 520192 EP: 555C80A6 E:\Steam\steamapps\common\FSX\sim1.dll: Base: 554E0000 Size: 884736 EP: 554FA1C9 E:\Steam\steamapps\common\FSX\simprop.dll: Base: 554B0000 Size: 188416 EP: 554B4626 E:\Steam\steamapps\common\FSX\simscheduler.dll: Base: 63EA0000 Size: 49152 EP: 63EA1606 E:\Steam\steamapps\common\FSX\sound.dll: Base: 55480000 Size: 192512 EP: 55484066 E:\Steam\steamapps\common\FSX\symmap.dll: Base: 55450000 Size: 196608 EP: 55452B52 E:\Steam\steamapps\common\FSX\terrain.dll: Base: 55370000 Size: 901120 EP: 55377067 E:\Steam\steamapps\common\FSX\fs-traffic.dll: Base: 55350000 Size: 90112 EP: 55351F76 E:\Steam\steamapps\common\FSX\ui.dll: Base: 55260000 Size: 933888 EP: 5526D2E2 E:\Steam\steamapps\common\FSX\util.dll: Base: 55220000 Size: 249856 EP: 5522DCB6 E:\Steam\steamapps\common\FSX\visualfx.dll: Base: 551E0000 Size: 208896 EP: 551E4636 E:\Steam\steamapps\common\FSX\weather.dll: Base: 55180000 Size: 348160 EP: 55185142 E:\Steam\steamapps\common\FSX\window.dll: Base: 55150000 Size: 184320 EP: 55153276 C:\WINDOWS\SYSTEM32\SHFOLDER.dll: Base: 726F0000 Size: 24576 EP: 726F15A0 C:\WINDOWS\SYSTEM32\DINPUT8.dll: Base: 673A0000 Size: 225280 EP: 673ABAD0 C:\WINDOWS\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.15063.483_none_9e9856e456d5e776\gdiplus.dll: Base: 65E70000 Size: 1466368 EP: 65EE3610 C:\WINDOWS\SYSTEM32\d3dx9_34.dll: Base: 54DE0000 Size: 3600384 EP: 55046F3B C:\WINDOWS\SYSTEM32\WININET.dll: Base: 73820000 Size: 2887680 EP: 739C5E70 C:\WINDOWS\SYSTEM32\d3dx10_34.dll: Base: 54D70000 Size: 446464 EP: 54DCC552 E:\Steam\steamapps\common\FSX\d3d9.dll: Base: 54A80000 Size: 3076096 EP: 54C37874 E:\Steam\steamapps\common\FSX\sdkencryptedappticket.dll: Base: 549F0000 Size: 548864 EP: 54A3BF7B C:\WINDOWS\SYSTEM32\DSOUND.dll: Base: 65140000 Size: 516096 EP: 6516E790 C:\WINDOWS\SYSTEM32\MSACM32.dll: Base: 6E170000 Size: 98304 EP: 6E174170 C:\WINDOWS\SYSTEM32\MSIMG32.dll: Base: 72340000 Size: 24576 EP: 723414A0 C:\WINDOWS\SYSTEM32\Cabinet.dll: Base: 72350000 Size: 131072 EP: 72359590 C:\WINDOWS\WinSxS\x86_microsoft.flightsimulator.simconnect_67c7c14424d61b5b_10.0.61259.0_none_55f5ecdc14f60568\SimConnect.dll: Base: 00400000 Size: 57344 EP: 0040863F E:\Steam\steamapps\common\FSX\Leap.dll: Base: 54730000 Size: 2883584 EP: 54971ACE E:\Steam\steamapps\common\FSX\RocketCore.dll: Base: 54690000 Size: 630784 EP: 546F963B E:\Steam\steamapps\common\FSX\RocketControls.dll: Base: 54650000 Size: 253952 EP: 5467462D C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll: Base: 54440000 Size: 2125824 EP: 5462C09B C:\WINDOWS\SYSTEM32\d3dx11_43.dll: Base: 54400000 Size: 258048 EP: 54431146 C:\WINDOWS\SYSTEM32\d3d10_1.dll: Base: 543D0000 Size: 176128 EP: 543F19A0 C:\WINDOWS\SYSTEM32\d3d10.dll: Base: 542C0000 Size: 1077248 EP: 543B5380 C:\WINDOWS\SYSTEM32\d3d11.dll: Base: 6C630000 Size: 2433024 EP: 6C6C8600 C:\WINDOWS\SYSTEM32\dxgi.dll: Base: 70E20000 Size: 565248 EP: 70E45000 E:\Steam\steamapps\common\FSX\cairo.dll: Base: 54170000 Size: 1351680 EP: 5428D3E8 C:\WINDOWS\SYSTEM32\d3dx9_43.dll: Base: 53D40000 Size: 2093056 EP: 53EFEC0D C:\WINDOWS\SYSTEM32\MSVCP120.dll: Base: 65C20000 Size: 462848 EP: 65C5B707 E:\Steam\steamapps\common\FSX\freetype6.dll: Base: 6C580000 Size: 667648 EP: 6C5810C0 C:\WINDOWS\SYSTEM32\d3d10_1core.dll: Base: 54110000 Size: 364544 EP: 54118F90 C:\WINDOWS\SYSTEM32\d3d10core.dll: Base: 540B0000 Size: 331776 EP: 540B71F0 E:\Steam\steamapps\common\FSX\zlib1.dll: Base: 62E80000 Size: 114688 EP: 62E810C0 E:\Steam\steamapps\common\FSX\xuipc.dll: Base: 04F40000 Size: 692224 EP: 04F49AB4 C:\WINDOWS\system32\D3D9.dll: Base: 6C890000 Size: 1449984 EP: 6C902CF0 C:\WINDOWS\System32\MSCTF.dll: Base: 77270000 Size: 1335296 EP: 772C9EA0 C:\WINDOWS\SYSTEM32\CRYPTSP.dll: Base: 73750000 Size: 77824 EP: 73756C40 C:\WINDOWS\system32\rsaenh.dll: Base: 73720000 Size: 192512 EP: 7372C000 C:\WINDOWS\WinSxS\x86_microsoft.msxml2_6bd6b9abf345378f_4.20.9876.0_none_b7e610287b2b4ea5\MSXML4.DLL: Base: 69B10000 Size: 1363968 EP: 69B3E531 7.09926 Logging\ConfigurationLogger.cpp 91 Iterating DXGI Adapters 7.09943 Logging\ConfigurationLogger.cpp 102 Adapter 0 7.0995 Logging\ConfigurationLogger.cpp 117 Name: NVIDIA GeForce GTX 980 DeviceId: 5056 VendorId: 4318 Flags: 0 Dedicated System: 0 Dedicated Video: 3221225472 Shared: 1073676288 7.09957 Logging\ConfigurationLogger.cpp 131 Output 0 Name: \\.\DISPLAY1 Attached: 1 Rotation: 1 Position: 0x0 Size: 1920x1080 7.59208 Logging\ConfigurationLogger.cpp 143 Created D3D11 Device 8.10039 Logging\ConfigurationLogger.cpp 155 Created D3D11 Device with BGRA Flag 8.59469 Logging\ConfigurationLogger.cpp 168 Created D3D10 Device 9.08991 Logging\ConfigurationLogger.cpp 175 Created D3D10 Device 9.10826 Logging\ConfigurationLogger.cpp 102 Adapter 1 9.10833 Logging\ConfigurationLogger.cpp 117 Name: Intel(R) HD Graphics 4600 DeviceId: 1042 VendorId: 32902 Flags: 0 Dedicated System: 0 Dedicated Video: 117964800 Shared: 2147483648 9.11395 Logging\ConfigurationLogger.cpp 143 Created D3D11 Device 9.12022 Logging\ConfigurationLogger.cpp 155 Created D3D11 Device with BGRA Flag 9.12629 Logging\ConfigurationLogger.cpp 168 Created D3D10 Device 9.13228 Logging\ConfigurationLogger.cpp 175 Created D3D10 Device 9.13308 Logging\ConfigurationLogger.cpp 102 Adapter 2 9.13321 Logging\ConfigurationLogger.cpp 117 Name: Microsoft Basic Render Driver DeviceId: 140 VendorId: 5140 Flags: 2 Dedicated System: 0 Dedicated Video: 0 Shared: 4294901760 9.13476 Logging\ConfigurationLogger.cpp 143 Created D3D11 Device 9.13815 Logging\ConfigurationLogger.cpp 155 Created D3D11 Device with BGRA Flag 9.14013 Logging\ConfigurationLogger.cpp 168 Created D3D10 Device 9.14235 Logging\ConfigurationLogger.cpp 175 Created D3D10 Device 9.14252 dllmainfsx.cpp 280 Start onPreInitialize 9.14568 Sanity\SettingsCheck.cpp 102 WinVer Check Passed 6:2 9.14569 Oculus\OVR1200Hmd.cpp 27 ovr_Initialize_1 9.19373 Oculus\OVR1200Hmd.cpp 43 ovr_Initialize_2 9.19374 Oculus\OVR1200Hmd.cpp 50 ovr_Create 9.274 Oculus\OVR1200Hmd.cpp 52 ovr_Create2 9.27401 Oculus\OVR1200Hmd.cpp 69 HMD created. Proceeding 9.27678 dllmainfsx.cpp 338 preInitialize Complete 9.29098 Licensing\License.cpp 110 WMIC found 9.86864 Sim\SettingsFileInterceptor.cpp 57 Creating blank C:\Users\Darren\AppData\Local\Microsoft\FSX-SE\fsx_FlyInside.cfg 9.87069 Sim\SettingsFileInterceptor.cpp 57 Creating blank C:\Users\Darren\AppData\Local\Microsoft\FSX-SE\fsx_se_FlyInside.cfg 9.87284 Sim\SettingsFileInterceptor.cpp 57 Creating blank C:\Users\Darren\AppData\Local\Microsoft\FSX-SE\fsx_FlyInside.cfg 9.88745 Sanity\CameraCheck.cpp 52 Analyzing C:\Users\Darren\AppData\Roaming\Microsoft\FSX\cameras.cfg 9.88756 Sanity\CameraCheck.cpp 69 Found Virtual Cockpit 9.88757 Sanity\CameraCheck.cpp 76 Found momentum effect setting: yes 9.88814 Sanity\CameraCheck.cpp 48 Failed to open C:\Users\Darren\AppData\Roaming\Microsoft\FSX-SE\cameras.cfg 9.88818 Sanity\CameraCheck.cpp 48 Failed to open C:\Users\Darren\AppData\Local\Microsoft\FSX\cameras.cfg 9.88822 Sanity\CameraCheck.cpp 48 Failed to open C:\Users\Darren\AppData\Local\Microsoft\FSX-SE\cameras.cfg 10.447 DesktopCapture\CaptureSource.cpp 93 Created Desktop Duplication Output 10.447 DesktopCapture\CaptureSource.cpp 59 Invalid monitor, hr: 1 10.4471 Displays\ScreenManager.cpp 16 Running ScreenManager search 1 10.4492 Displays\ScreenManager.cpp 39 Looking for targeted adapter: NVIDIA GeForce GTX 980 /// \\.\DISPLAY1 10.4492 Displays\ScreenManager.cpp 42 EnumDisplayDevices 10.4493 Displays\ScreenManager.cpp 52 AN: 0 N: \\.\DISPLAY1 F: 5 ID: PCI\VEN_10DE&DEV_13C0&SUBSYS_13C010DE&REV_A1 S: NVIDIA GeForce GTX 980 10.4493 Displays\ScreenManager.cpp 62 Found target adapter! 10.4496 Displays\ScreenManager.cpp 70 DN: 0 N: \\.\DISPLAY1\Monitor0 F: 3 ID: MONITOR\ACR02CA\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001 S: ACER S271HL 10.4496 Displays\ScreenManager.cpp 81 EnumDisplaySettingsEx: CDD 10.4496 Displays\ScreenManager.cpp 115 Is Aux 10.4498 Displays\ScreenManager.cpp 52 AN: 1 N: \\.\DISPLAY2 F: 0 ID: PCI\VEN_10DE&DEV_13C0&SUBSYS_13C010DE&REV_A1 S: NVIDIA GeForce GTX 980 10.4498 Displays\ScreenManager.cpp 58 Adapter not target. Skipping 10.4499 Displays\ScreenManager.cpp 52 AN: 2 N: \\.\DISPLAY3 F: 0 ID: PCI\VEN_10DE&DEV_13C0&SUBSYS_13C010DE&REV_A1 S: NVIDIA GeForce GTX 980 10.4499 Displays\ScreenManager.cpp 58 Adapter not target. Skipping 10.4499 Displays\ScreenManager.cpp 52 AN: 3 N: \\.\DISPLAY4 F: 0 ID: PCI\VEN_10DE&DEV_13C0&SUBSYS_13C010DE&REV_A1 S: NVIDIA GeForce GTX 980 10.45 Displays\ScreenManager.cpp 58 Adapter not target. Skipping 10.4501 Displays\ScreenManager.cpp 52 AN: 4 N: \\.\DISPLAY5 F: 0 ID: PCI\VEN_8086&DEV_0412&SUBSYS_D0001458&REV_06 S: Intel(R) HD Graphics 4600 10.4501 Displays\ScreenManager.cpp 58 Adapter not target. Skipping 10.4502 Displays\ScreenManager.cpp 52 AN: 5 N: \\.\DISPLAY6 F: 0 ID: PCI\VEN_8086&DEV_0412&SUBSYS_D0001458&REV_06 S: Intel(R) HD Graphics 4600 10.4502 Displays\ScreenManager.cpp 58 Adapter not target. Skipping 10.4503 Displays\ScreenManager.cpp 52 AN: 6 N: \\.\DISPLAY7 F: 0 ID: PCI\VEN_8086&DEV_0412&SUBSYS_D0001458&REV_06 S: Intel(R) HD Graphics 4600 10.4503 Displays\ScreenManager.cpp 58 Adapter not target. Skipping 10.4503 Displays\ScreenManager.cpp 18 Search 1: 0, 1 10.5088 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::SimWindow 10.5092 DesktopCapture\CaptureSource.cpp 326 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10.5271 Hooks\DirectSound\DirectSoundHooks.cpp 29 Hooking DirectSound8 10.5271 Hooks\DirectSound\DirectSoundHooks.cpp 35 Searching for audio device 10.5483 Hooks\DirectSound\DirectSoundHooks.cpp 61 Audio Device enum 10.5483 Hooks\DirectSound\DirectSoundHooks.cpp 62 Primary Sound Driver 10.5483 Hooks\DirectSound\DirectSoundHooks.cpp 63 10.5483 Hooks\DirectSound\DirectSoundHooks.cpp 61 Audio Device enum 10.5483 Hooks\DirectSound\DirectSoundHooks.cpp 62 Headphones (Rift Audio) 10.5483 Hooks\DirectSound\DirectSoundHooks.cpp 63 {0.0.0.00000000}.{df03e953-e7b4-4c8d-bd97-087661feb634} 10.5483 Hooks\DirectSound\DirectSoundHooks.cpp 68 Found target audio device: Headphones (Rift Audio) 10.5483 Hooks\DirectSound\DirectSoundHooks.cpp 61 Audio Device enum 10.5483 Hooks\DirectSound\DirectSoundHooks.cpp 62 Digital Audio (S/PDIF) (High Definition Audio Device) 10.5483 Hooks\DirectSound\DirectSoundHooks.cpp 63 {0.0.0.00000000}.{2ac90f79-7fa3-4bd0-a658-7983562e251f} 10.5483 Hooks\DirectSound\DirectSoundHooks.cpp 61 Audio Device enum 10.5483 Hooks\DirectSound\DirectSoundHooks.cpp 62 Digital Audio (S/PDIF) (High Definition Audio Device) 10.5483 Hooks\DirectSound\DirectSoundHooks.cpp 63 {0.0.0.00000000}.{498a0060-cd68-4799-90d4-b08c6e508d28} 10.5483 Hooks\DirectSound\DirectSoundHooks.cpp 61 Audio Device enum 10.5484 Hooks\DirectSound\DirectSoundHooks.cpp 62 S/PDIF Pass-through Device (ASUS Xonar DGX Audio Device) 10.5484 Hooks\DirectSound\DirectSoundHooks.cpp 63 {0.0.0.00000000}.{4c1628be-8e67-4749-8ed0-6609625fdbab} 10.5484 Hooks\DirectSound\DirectSoundHooks.cpp 61 Audio Device enum 10.5484 Hooks\DirectSound\DirectSoundHooks.cpp 62 Speakers (ASUS Xonar DGX Audio Device) 10.5484 Hooks\DirectSound\DirectSoundHooks.cpp 63 {0.0.0.00000000}.{b3d1f67b-e130-4aa3-acc4-592290c64be5} 10.5484 Hooks\DirectSound\DirectSoundHooks.cpp 44 Hooking audio 10.5484 Hooks\DirectSound\DirectSoundHooks.cpp 46 Audio hooked 10.5606 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 10.5607 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 10.5607 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 10.5608 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 10.5608 Hooks\DirectInput\DirectInputHooks.cpp 81 SetCooperativeLevel failed 10.5614 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 10.5777 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 10.5791 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 10.5804 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 10.5817 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 10.5866 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 10.5901 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 10.5901 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 10.591 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 10.5938 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 10.5958 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 10.6123 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 10.6138 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 10.6148 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 10.6154 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 10.6155 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 10.6162 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 10.6362 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 10.6496 UI\LibRocket\RenderInterfaceDirectx11.cpp 107 D3D11Tex { w = 32, h = 32, fmt = 10, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10.6496 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 32, h = 32, fmt = 10, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10.677 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000101B0 Title: [] Class: [ForegroundStaging] 10.677 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0007018C Title: [] Class: [ForegroundStaging] 10.677 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00010146 Title: [] Class: [tooltips_class32] 10.677 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00010142 Title: [] Class: [tooltips_class32] 10.677 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0001013E Title: [] Class: [tooltips_class32] 10.6771 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0001013A Title: [] Class: [tooltips_class32] 10.6771 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00010128 Title: [] Class: [tooltips_class32] 10.6771 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00010120 Title: [] Class: [tooltips_class32] 10.6771 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00010114 Title: [] Class: [tooltips_class32] 10.6771 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0001015C Title: [] Class: [TaskListThumbnailWnd] 10.6771 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0001014A Title: [] Class: [tooltips_class32] 10.6772 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0001015A Title: [] Class: [tooltips_class32] 10.6772 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0009034A Title: [] Class: [tooltips_class32] 10.6772 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0001014E Title: [] Class: [tooltips_class32] 10.6772 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0002010C Title: [] Class: [Shell_TrayWnd] 10.6772 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0001016C Title: [] Class: [tooltips_class32] 10.6772 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0001014C Title: [] Class: [tooltips_class32] 10.6772 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0001012A Title: [] Class: [NotifyIconOverflowWindow] 10.6773 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00010218 Title: [Battery Meter] Class: [SystemTray_Main] 10.6773 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00010238 Title: [] Class: [ATL:00007FF82A43E130] 10.6773 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0002026E Title: [Network Flyout] Class: [ATL:00007FF81DD27230] 10.6773 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0005026C Title: [] Class: [PNIHiddenWnd] 10.6773 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00570490 Title: [] Class: [tooltips_class32] 10.6774 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 002806C2 Title: [DIEmWin] Class: [DIEmWin] 10.6774 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00C0063E Title: [ShadowPlayEventListener] Class: [ShadowPlayEventListener] 11.2721 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class FloatUI::BindingsPanel * 11.3431 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class FloatUI::SettingsPanel * 11.384 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class CockpitModel::CockpitManager * 12.1623 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 005505F2 Title: [Microsoft Flight Simulator X] Class: [FS98MAIN] 12.1623 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00960558 Title: [] Class: [FlightSimSplash] 12.1624 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 001C0374 Title: [] Class: [Chrome_WidgetWin_1] 12.1624 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0021010A Title: [darrenhosein@yahoo.co.uk - Yahoo Mail - Google Chrome] Class: [Chrome_WidgetWin_1] 12.1624 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00060294 Title: [Oculus] Class: [Chrome_WidgetWin_1] 12.1624 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00340508 Title: [] Class: [tooltips_class32] 12.1624 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 001C0268 Title: [] Class: [tooltips_class32] 12.1624 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00210074 Title: [] Class: [tooltips_class32] 12.1625 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 002705B6 Title: [] Class: [tooltips_class32] 12.1625 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 004C0674 Title: [] Class: [_SearchEditBoxFakeWindow] 12.1625 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 002D05BC Title: [] Class: [tooltips_class32] 12.1625 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0006070E Title: [] Class: [WorkerW] 12.1625 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000F0484 Title: [] Class: [tooltips_class32] 12.1625 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 003A05A6 Title: [Porn Star Experience] Class: [CabinetWClass] 12.1625 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 002E04A6 Title: [] Class: [UIRibbonStdCompMgr] 12.1625 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000A038E Title: [] Class: [Groove.Class.BroadcastServices.BroadcastReceiver] 12.1625 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00290630 Title: [] Class: [ATL:00007FF81B1F9D80] 12.1626 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000B0496 Title: [] Class: [ATL:00007FF81B1F9D80] 12.1626 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000D0512 Title: [] Class: [WorkerW] 12.1626 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000A04A8 Title: [] Class: [tooltips_class32] 12.1626 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00080482 Title: [G] Class: [GDI+ Hook Window Class] 12.1626 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0012049E Title: [] Class: [Chrome_WidgetWin_0] 12.1626 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000E06AC Title: [] Class: [Chrome_WidgetWin_0] 12.1626 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00170310 Title: [] Class: [Chrome_SystemMessageWindow] 12.1626 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00190376 Title: [] Class: [Chrome_WidgetWin_0] 12.1626 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00220284 Title: [] Class: [Chrome_BrowserWatcherWindow] 12.1626 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0008071E Title: [] Class: [Base_PowerMessageWindow] 12.1627 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 002406C8 Title: [] Class: [crashpad_SessionEndWatcher] 12.1627 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00010180 Title: [] Class: [ApplicationManager_DesktopShellWindow] 12.1627 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000A0368 Title: [98% complete] Class: [OperationStatusWindow] 12.1627 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000705D2 Title: [Home] Class: [UnityWndClass] 12.1627 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0006035A Title: [] Class: [Chrome_WidgetWin_0] 12.1627 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000404E2 Title: [] Class: [Chrome_WidgetWin_0] 12.1627 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 003C02FA Title: [] Class: [Chrome_SystemMessageWindow] 12.1627 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00150498 Title: [] Class: [Chrome_WidgetWin_0] 12.1627 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00120308 Title: [] Class: [Base_PowerMessageWindow] 12.1628 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000903EA Title: [Overlays] Class: [App] 12.1628 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 001C03B8 Title: [] Class: [USurface_41671062] 12.1628 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 001D02D0 Title: [] Class: [USurface_41671062] 12.1628 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000C047E Title: [Screenshot Uploader] Class: [USurface_41671062] 12.1628 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000504C8 Title: [] Class: [WorkerW] 12.1628 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000504D2 Title: [Settings] Class: [Windows.UI.Core.CoreWindow] 12.1628 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 001C05D6 Title: [] Class: [WorkerW] 12.1628 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 001A02CA Title: [Steam] Class: [USurface_41671062] 12.1628 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 001006AE Title: [] Class: [USurface_41671062] 12.1628 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00070366 Title: [] Class: [USurface_41671062] 12.1628 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00290270 Title: [] Class: [USurface_41671062] 12.1629 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0005048C Title: [] Class: [USurface_41671062] 12.1629 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 001304A2 Title: [] Class: [USurface_41671062] 12.1629 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 001A01F0 Title: [] Class: [USurface_41671062] 12.1629 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00170388 Title: [] Class: [USurface_41671062] 12.1629 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0026062C Title: [] Class: [USurface_41671062] 12.1629 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 002E02FC Title: [] Class: [USurface_41671062] 12.1629 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 001004AC Title: [] Class: [USurface_41671062] 12.1629 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 001703DA Title: [] Class: [USurface_41671062] 12.163 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 002B058A Title: [] Class: [USurface_41671062] 12.163 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000E0306 Title: [] Class: [USurface_41671062] 12.163 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 002205DC Title: [] Class: [USurface_41671062] 12.163 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 001F02AC Title: [] Class: [USurface_41671062] 12.163 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000F0652 Title: [] Class: [USurface_41671062] 12.163 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00050386 Title: [] Class: [USurface_41671062] 12.163 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00200602 Title: [] Class: [USurface_41671062] 12.163 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 001E0672 Title: [] Class: [USurface_41671062] 12.163 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 002902D2 Title: [] Class: [USurface_41671062] 12.163 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000A0356 Title: [NVOGLDC invisible] Class: [NVOpenGLPbuffer] 12.1631 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000D049A Title: [__wglDummyWindowFodder] Class: [NVOpenGLPbuffer] 12.1631 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0034051A Title: [NVOGLDC invisible] Class: [NVOpenGLPbuffer] 12.1631 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 001C0440 Title: [Friends] Class: [USurface_41671062] 12.1631 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 001C0670 Title: [] Class: [USurface_41671062] 12.1631 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 001A04E8 Title: [] Class: [USurface_41671062] 12.1631 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0019059C Title: [Servers] Class: [USurface_41671062] 12.1631 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 001902DE Title: [] Class: [USurface_41671062] 12.1631 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 001B02AE Title: [] Class: [USurface_41671062] 12.1631 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 001D02EA Title: [] Class: [USurface_41671062] 12.1631 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 001802F8 Title: [] Class: [USurface_41671062] 12.1631 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 001B0534 Title: [] Class: [USurface_41671062] 12.1632 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 001C02CC Title: [] Class: [USurface_41671062] 12.1632 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 001A0624 Title: [] Class: [USurface_41671062] 12.1632 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 001A05FA Title: [] Class: [USurface_41671062] 12.1632 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 002102EC Title: [] Class: [USurface_41671062] 12.1632 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00160654 Title: [] Class: [USurface_41671062] 12.1632 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 001A02E2 Title: [] Class: [USurface_41671062] 12.1632 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0020052E Title: [] Class: [USurface_41671062] 12.1632 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 001A05D8 Title: [] Class: [USurface_41671062] 12.1632 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0019066C Title: [] Class: [USurface_41671062] 12.1632 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000A0546 Title: [] Class: [USurface_41671062] 12.1632 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 001B0574 Title: [] Class: [USurface_41671062] 12.1633 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 001A060E Title: [] Class: [USurface_41671062] 12.1633 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 001702C8 Title: [] Class: [USurface_41671062] 12.1633 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000A057C Title: [] Class: [USurface_41671062] 12.1633 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00110548 Title: [] Class: [USurface_41671062] 12.1633 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000A0322 Title: [Settings] Class: [ApplicationFrameWindow] 12.1633 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 002305E6 Title: [Movies & TV] Class: [Windows.UI.Core.CoreWindow] 12.1633 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00090450 Title: [Movies & TV] Class: [ApplicationFrameWindow] 12.1633 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000903BC Title: [] Class: [WorkerW] 12.1633 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0027063C Title: [] Class: [WorkerW] 12.1633 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000903EC Title: [] Class: [WorkerW] 12.1633 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000B004A Title: [Photos] Class: [Windows.UI.Core.CoreWindow] 12.1633 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 002E0264 Title: [Photos] Class: [ApplicationFrameWindow] 12.1634 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 001B05CA Title: [Store] Class: [Windows.UI.Core.CoreWindow] 12.1634 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000D0398 Title: [Store] Class: [ApplicationFrameWindow] 12.1634 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00060422 Title: [] Class: [WorkerW] 12.1634 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000D04FA Title: [] Class: [Chrome_WidgetWin_0] 12.1634 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00060410 Title: [] Class: [Chrome_SystemMessageWindow] 12.1634 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 001E0530 Title: [] Class: [Chrome_WidgetWin_0] 12.1634 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00080396 Title: [] Class: [Base_PowerMessageWindow] 12.1634 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00020436 Title: [] Class: [ApplicationFrameWindow] 12.1634 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0001052A Title: [NVIDIA NodeJS Share Window] Class: [NVIDIA NodeJS Share Window] 12.1634 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0005051E Title: [{5AEA657D-F3F5-4BD8-BFE9-A4B537FA24C3}] Class: [{5AEA657D-F3F5-4BD8-BFE9-A4B537FA24C3}] 12.1635 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000403EE Title: [] Class: [Chrome_SystemMessageWindow] 12.1635 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0003050A Title: [] Class: [Chrome_WidgetWin_0] 12.1635 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000304F2 Title: [] Class: [Base_PowerMessageWindow] 12.1635 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00010504 Title: [] Class: [WorkerW] 12.1635 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000401AA Title: [EXPLORER] Class: [TabletPenServiceHelperClass] 12.1635 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00020448 Title: [SecureLineTrayIcon] Class: [asw_av_secure_line_tray_icon_wndclass] 12.1635 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00020150 Title: [CAvastTrayIcon] Class: [asw_av_tray_icon_wndclass] 12.1635 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0001045C Title: [] Class: [TPUtilWindow] 12.1635 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0001045A Title: [Spybot - Search & Destroy 2] Class: [TFormCoffeeTrayStatus] 12.1636 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00010458 Title: [] Class: [TPUtilWindow] 12.1636 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00010456 Title: [] Class: [TPUtilWindow] 12.1636 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00010454 Title: [] Class: [TPUtilWindow] 12.1636 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00010452 Title: [] Class: [TPUtilWindow] 12.1636 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00010418 Title: [] Class: [TApplication] 12.1636 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00020414 Title: [] Class: [TPUtilWindow] 12.1636 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00010404 Title: [Logitech Wingman Event Monitor] Class: [Logitech Wingman Event Monitor] 12.1636 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00010408 Title: [Logitech Wingman Internal Message Router] Class: [Logitech Wingman Internal Message Router] 12.1636 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000103FE Title: [G] Class: [GDI+ Hook Window Class] 12.1637 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000103FC Title: [] Class: [ATL:00007FF832707000] 12.1637 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000201D8 Title: [SecHealthHost] Class: [SecHealth Window Class] 12.1637 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00050276 Title: [UxdService] Class: [UxdService] 12.1637 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00030252 Title: [MS_WebcheckMonitor] Class: [MS_WebcheckMonitor] 12.1637 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0003025C Title: [G] Class: [GDI+ Hook Window Class] 12.1637 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00010246 Title: [] Class: [WorkerW] 12.1637 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00010242 Title: [] Class: [WorkerW] 12.1637 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00010236 Title: [NvSvc] Class: [NVSVC64.DLL] 12.1637 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0001020E Title: [] Class: [WorkerW] 12.1637 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00010212 Title: [DDE Server Window] Class: [OleDdeWndClass] 12.1637 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0001020A Title: [Windows Shell Experience Host] Class: [Windows.UI.Core.CoreWindow] 12.1638 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000101CA Title: [] Class: [OculusAppFocusClass] 12.1638 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000101B6 Title: [] Class: [TabletModeCoverWindow] 12.1638 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000101FE Title: [] Class: [WorkerW] 12.1638 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00010200 Title: [] Class: [WorkerW] 12.1638 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000101A8 Title: [] Class: [DummyDWMListenerWindow] 12.1638 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000101A2 Title: [] Class: [EdgeUiInputTopWndClass] 12.1638 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0002009C Title: [DDE Server Window] Class: [OleDdeWndClass] 12.1638 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0001017C Title: [] Class: [WorkerW] 12.1638 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00010176 Title: [] Class: [WorkerW] 12.1638 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00010174 Title: [] Class: [WorkerW] 12.1638 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00010160 Title: [] Class: [WorkerW] 12.1639 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0001015E Title: [] Class: [WorkerW] 12.1639 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00040076 Title: [BluetoothNotificationAreaIconWindowClass] Class: [BluetoothNotificationAreaIconWindowClass] 12.1639 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00010102 Title: [] Class: [DDEMLEvent] 12.1639 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000200F2 Title: [] Class: [DDEMLMom] 12.1639 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000100F8 Title: [BroadcastListenerWindow] Class: [BroadcastListenerWindowThreadClass6812] 12.1639 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000300A4 Title: [The Event Manager - Status] Class: [#32770] 12.1639 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000100B2 Title: [Windows Push Notifications Platform] Class: [PushNotificationsPowerManagement] 12.1639 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00010098 Title: [BroadcastListenerWindow] Class: [BroadcastListenerWindowThreadClass10280] 12.1639 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00020016 Title: [Task Host Window] Class: [COMTASKSWINDOWCLASS] 12.1639 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0002008A Title: [] Class: [OculusHALOSEventListenersClass] 12.1639 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00020032 Title: [NvContainerWindowClass000009E8] Class: [NvContainerWindowClass000009E8] 12.164 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00020044 Title: [NvContainerWindowClass00001D2C] Class: [NvContainerWindowClass00001D2C] 12.164 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0001003A Title: [DWM Notification Window] Class: [Dwm] 12.164 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000100C0 Title: [] Class: [CicLoaderWndClass] 12.164 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00010166 Title: [Program Manager] Class: [Progman] 12.164 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 004906A2 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 12.164 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.164 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00070434 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 12.164 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.164 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0002002A Title: [MSCTFIME UI] Class: [MSCTFIME UI] 12.164 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.164 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.164 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.164 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.164 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.164 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.164 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 004502B0 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 12.1641 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1641 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00060392 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 12.1641 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1641 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00750424 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 12.1641 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1641 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1641 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1641 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1641 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1641 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1641 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1641 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1641 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 001E0576 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 12.1641 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1641 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1641 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000503C2 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 12.1641 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1641 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000504B8 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 12.1641 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1641 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1641 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1641 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1642 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000F0520 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 12.1642 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1642 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1642 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1642 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1642 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1642 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1642 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1642 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 001400C8 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 12.1642 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1642 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1642 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1642 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1642 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1642 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1642 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1642 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1642 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1642 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1642 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1642 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00010516 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 12.1642 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1642 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1642 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1642 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0001040E Title: [MSCTFIME UI] Class: [MSCTFIME UI] 12.1642 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1643 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1643 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1643 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1643 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1643 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1643 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1643 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1643 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1643 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1643 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000100EE Title: [MSCTFIME UI] Class: [MSCTFIME UI] 12.1643 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1643 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1643 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1643 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1643 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 12.1643 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0001017A Title: [MSCTFIME UI] Class: [MSCTFIME UI] 12.1643 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 13.4669 Hooks\DirectSound\DirectSoundHooks.cpp 77 DirectSoundCreate8 19.6091 Hooks\DirectSound\DirectSoundHooks.cpp 77 DirectSoundCreate8 19.6096 Hooks\DirectSound\DirectSoundHooks.cpp 77 DirectSoundCreate8 19.7036 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7036 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7056 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7057 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7069 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7069 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7079 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7089 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7089 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.71 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.71 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.711 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.711 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7121 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7121 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7139 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7139 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.715 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.715 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.716 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.716 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7171 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7171 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7183 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7183 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7194 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7194 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7204 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7205 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7215 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7215 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7225 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7226 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7236 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7236 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7247 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7247 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7257 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7257 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7267 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7267 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7278 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7278 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7289 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7289 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7299 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7299 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.731 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.731 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7321 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7321 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7338 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7338 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7349 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7349 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.736 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.736 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7371 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7371 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7382 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7382 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7393 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7393 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7404 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7404 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7415 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7415 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7426 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7426 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7438 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7438 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7449 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7449 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7461 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7461 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7472 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7472 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7483 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7483 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7499 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.75 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7516 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7516 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7528 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7528 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7539 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.754 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7551 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7551 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7563 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7563 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7575 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7575 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7586 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7586 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7601 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7601 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7615 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7615 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7626 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7626 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7637 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7637 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7653 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7654 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7665 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7665 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7677 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7677 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7688 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7688 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7698 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7698 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.771 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.771 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7728 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7728 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7739 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7739 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7751 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7751 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7761 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7762 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7773 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7773 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7799 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.781 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.781 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7822 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7822 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7866 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7866 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7921 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7921 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.7964 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.7964 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.8007 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 19.8008 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 19.8081 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00280714 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 19.811 Oculus\ASWControl.cpp 23 Setting ASW enabled: 0 19.8112 Displays\DisplayWindow.cpp 122 DisplayWindow rendering starting 19.8439 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 3840, h = 2374, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 19.9095 Rendering\D3D11\TextureQueueReaderCaching.cpp 24 D3D11Tex { w = 3840, h = 2374, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 19.9095 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 3840, h = 2374, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 19.9098 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 3840, h = 2374, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 19.9099 Displays\DisplayWindow.cpp 271 D3D11Tex { w = 3840, h = 2374, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 19.9099 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 3840, h = 2374, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 19.9122 Displays\DisplayWindow.cpp 284 D3D11Tex { w = 3840, h = 2374, fmt = 40, BindFlags = 64, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 19.9122 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 3840, h = 2374, fmt = 40, BindFlags = 64, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 20.0588 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 006803F0 Title: [] Class: [ImeUiWindow_Util] 21.5363 Displays\DisplayWindow.cpp 337 Allowing object creation to continue 21.5377 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00670656 Title: [FlyInside Mirror View] Class: [fsxHookDisplay] 21.5436 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21.6039 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21.6663 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21.725 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21.7837 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21.8463 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21.9097 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21.9685 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 22.0238 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 22.0871 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 22.1464 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 22.2045 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 22.2058 Hooks\FSX\D3D9\OculusRenderer.cpp 45 D3D9Tex { w = 3840, h = 2374, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 22.2061 Hooks\FSX\D3D9\OculusRenderer.cpp 50 D3D9Tex { w = 384, h = 237, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 22.2082 Hooks\FSX\D3D9\OculusRenderer.cpp 54 D3D9Tex { w = 1920, h = 2374, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 22.2209 Input\DepthBufferMouseIntersectable10.cpp 41 D3D10Tex { w = 3840, h = 2374, fmt = 87, BindFlags = 0, CPUAccessFlags = 131072, MiscFlags = 0, Usage = 3} 22.2677 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 22.2921 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00CA04BC Title: [G] Class: [GDI+ Hook Window Class] 22.2921 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 22.2921 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 22.3482 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 22.3678 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1339, h = 168, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 22.3732 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 22.4133 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1500, h = 1500, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 22.4166 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 22.5428 DesktopCapture\SubwindowCatcher.cpp 199 Is capture target: 00780562 Title: [] Class: [] 22.6896 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 4000, h = 4000, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 22.7175 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 22.7216 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 512, h = 512, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 22.7241 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 22.7276 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 600, h = 611, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 22.7308 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 22.731 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 22.7312 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 22.7532 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 22.7762 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 22.8063 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1012, h = 695, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 22.8107 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 22.811 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 22.8136 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 22.8139 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 22.8141 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 24.5124 Hooks\DirectSound\DirectSoundHooks.cpp 77 DirectSoundCreate8 24.7989 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00F0055E Title: [One moment...] Class: [WindowsForms10.Window.8.app.0.141b42a_r11_ad1] 24.7989 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 006306C6 Title: [.NET-BroadcastEventWindow.4.0.0.0.141b42a.0] Class: [.NET-BroadcastEventWindow.4.0.0.0.141b42a.0] 24.7989 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00E803A8 Title: [G] Class: [GDI+ Hook Window Class] 28.1075 Sim\ESPFlightSim.cpp 33 Attempting SimConnect connections. 28.1085 Sim\ESPFlightSim.cpp 46 Connected 29.3096 Hooks\FSX\D3D9\OculusRenderer.cpp 107 Creating TQ for 1D0EBAE0 29.3096 Rendering\TextureQueueSharedSurface.cpp 21 QTex { w = 3840, h = 2374, fmt = 10, ct = 5, flags = 0} 30.3292 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 30.3292 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 30.3371 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 30.3371 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 30.3437 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 30.3437 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 30.3468 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 30.3468 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 30.3533 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 30.3533 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 30.3558 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 30.3558 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 30.3609 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 30.3609 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 30.3625 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 30.3625 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 30.3652 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 30.3652 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 30.3675 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0029030A Title: [] Class: [tooltips_class32] 30.3676 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 005406D6 Title: [] Class: [tooltips_class32] 30.3676 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 007A0562 Title: [] Class: [tooltips_class32] 30.3677 DesktopCapture\SubwindowCatcher.cpp 199 Is capture target: 001F0362 Title: [] Class: [] 30.3709 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 007C031E Title: [] Class: [VSyncHelper-202B9410-cd0644623] 30.371 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00E903A8 Title: [] Class: [Static] 30.3712 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 005406A4 Title: [] Class: [Internet Explorer_Hidden] 30.4811 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 30.4811 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 30.4906 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 30.4906 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 30.4928 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 30.4928 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 30.6337 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 30.6337 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 30.6379 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 30.6379 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 30.6405 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 30.6405 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 30.6422 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 30.6422 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 30.6837 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 30.6837 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 30.6884 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 30.6884 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 30.6916 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 30.6916 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 30.8181 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 30.8181 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 30.8197 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 30.8197 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 30.8219 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 30.8219 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 30.8913 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 30.8914 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 30.9158 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 30.9158 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 35.1925 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 005F0316 Title: [E:\Steam\steamapps\common\FSX\DLC\364340\as_srv\as_audio.exe] Class: [ConsoleWindowClass] 35.1945 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 39.647 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 39.647 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 39.6493 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 39.6493 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 39.6509 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 39.6509 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 39.6527 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 39.6527 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 39.6557 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 39.6557 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 39.6575 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 39.6575 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 39.6602 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 39.6602 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 39.6629 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 39.6629 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 39.6658 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 39.6658 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 39.713 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 39.713 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 39.768 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 39.7681 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 39.81 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 39.81 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 39.8116 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 39.8116 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 39.8132 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 39.8132 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 39.8154 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 39.8154 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 42.1169 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 42.1169 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 42.1194 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 42.1194 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 42.1217 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 42.1217 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 42.1234 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 42.1234 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 42.1523 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 42.1554 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 42.1584 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 42.1619 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 42.1619 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 42.2783 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 42.2783 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 42.2863 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 42.2863 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 42.2893 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 42.2893 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 42.2925 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 42.2925 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 42.2957 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 42.2957 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 42.3272 Hooks\DirectSound\DirectSoundHooks.cpp 77 DirectSoundCreate8 42.4216 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 42.4216 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 42.9582 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00200362 Title: [] Class: [SysShadow] 44.6972 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 44.6972 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 44.7881 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 44.7885 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 44.789 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 450, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 44.7896 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 44.7909 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1225, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 44.7921 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 44.7931 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1230, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 44.7943 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 44.7956 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1671, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 44.7971 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 44.7974 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 44.7977 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 208, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 44.798 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 44.7983 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 103, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 44.7985 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 44.7987 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 191, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 44.7988 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 44.7996 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1352, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 44.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 44.8006 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 932, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 46.4945 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 46.4946 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 46.4947 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 46.4948 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 46.495 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 242, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 46.4952 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 46.4955 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 307, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 46.4956 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 46.4959 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 289, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 46.496 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 46.4963 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 277, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 46.4964 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 46.4975 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 690, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 46.4978 Rendering\D3D11\D3D11Context.cpp 357 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 46.4981 Utils\Images.cpp 224 Bitmap 32 x 32 46.4981 Utils\Images.cpp 224 Bitmap 32 x 32 46.4981 Rendering\D3D11\D3D11Context.cpp 534 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 46.4983 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 46.4987 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 46.4988 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 46.4989 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 46.4994 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 46.4996 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 46.4999 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 46.5001 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 46.5007 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 46.5009 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 46.5015 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 46.5018 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 46.5018 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 46.7722 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF5B4} 46.7722 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.7724 CockpitModel\CockpitManager.cpp 175 Firing off aircraft update. 46.7724 CockpitModel\ESPSimulatorCockpitConnector.cpp 165 Reseting load count 1835099508 46.7725 Hooks\FSX\D3D9\Rendering\Context.cpp 301 D3D9Tex { w = 3840, h = 2374, levels = 1, usage = 0, fmt = 21, pool = 0, handle = 00000000} 46.7727 CockpitModel\CockpitManager.cpp 304 loadAircraft: E:\Steam\steamapps\common\FSX\DLC\379233\SimObjects\Airplanes\C172\Cessna172SP.air variant: Cessna 172SP Skyhawk Blue, Gold 46.7727 CockpitModel\CockpitManager.cpp 309 Null SG 46.7727 CockpitModel\CockpitManager.cpp 312 SG Nulled 46.7727 CockpitModel\ESPAircraftCockpit.cpp 19 AircraftCockpit::Generate 46.7727 Hooks\FSX\D3D9\Rendering\Context.cpp 338 D3D9Tex { w = 3840, h = 2374, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.7748 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3D0} 46.7749 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.7752 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3D0} 46.7752 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.7777 CockpitModel\ESPAircraftCockpit.cpp 118 Attempting to load modelPath: !E:\Steam\steamapps\common\FSX\DLC\379233\SimObjects\Airplanes\C172\model\model.cfg! 46.778 CockpitModel\ESPAircraftCockpit.cpp 138 Found MDLPath: E:\Steam\steamapps\common\FSX\DLC\379233\SimObjects\Airplanes\C172\model\cessna172sp_interior.mdl 46.7787 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 46.7795 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit01" using "gauge20=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 46.7795 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit02" using "gauge10=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 46.7806 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge20=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit01]" 46.7807 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge10=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit02]" 46.7967 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3D0} 46.7967 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.797 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3D0} 46.797 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.8009 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF510} 46.8009 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.8223 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 46.8223 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 100 Effect Intercepted B 46.8292 CockpitModel\CockpitManager.cpp 327 Loading MDL. 46.8292 CockpitModel\CockpitManager.cpp 331 Loading CockpitDesc 46.8447 Sim\Actions.cpp 48 First connected sim frame 46.8572 CockpitModel\CockpitManager.cpp 334 Loading SG 46.8577 CockpitModel\SceneGraph.cpp 25 Model has 79 parts, 74526 total drawn vertices, stored in array size 1 46.8608 Logging\ConfigurationLogger.cpp 79 Loaded Processes: E:\Steam\steamapps\common\FSX\fsx.exe: Base: 00480000 Size: 2748416 EP: 0048189C C:\WINDOWS\SYSTEM32\ntdll.dll: Base: 777E0000 Size: 1630208 EP: 00000000 C:\WINDOWS\System32\KERNEL32.DLL: Base: 74330000 Size: 851968 EP: 743406A0 C:\Program Files\AVAST Software\Avast\aswhookx.dll: Base: 6F2B0000 Size: 192512 EP: 6F2B9DD0 C:\WINDOWS\System32\KERNELBASE.dll: Base: 76300000 Size: 1843200 EP: 763EFF30 C:\WINDOWS\SYSTEM32\apphelp.dll: Base: 72700000 Size: 602112 EP: 72734270 C:\WINDOWS\AppPatch\AcLayers.DLL: Base: 6E2D0000 Size: 2580480 EP: 6E2E50C0 C:\WINDOWS\System32\msvcrt.dll: Base: 77480000 Size: 774144 EP: 774B55E0 C:\WINDOWS\System32\USER32.dll: Base: 748B0000 Size: 1294336 EP: 748DB3D0 C:\WINDOWS\System32\win32u.dll: Base: 75D50000 Size: 90112 EP: 00000000 C:\WINDOWS\System32\GDI32.dll: Base: 77080000 Size: 135168 EP: 77086900 C:\WINDOWS\System32\gdi32full.dll: Base: 74690000 Size: 1409024 EP: 7474A9C0 C:\WINDOWS\System32\msvcp_win.dll: Base: 76D10000 Size: 495616 EP: 76D24180 C:\WINDOWS\System32\ucrtbase.dll: Base: 770B0000 Size: 1146880 EP: 770DA3C0 C:\WINDOWS\System32\SHELL32.dll: Base: 74A00000 Size: 20217856 EP: 74B70A40 C:\WINDOWS\System32\cfgmgr32.dll: Base: 76AB0000 Size: 233472 EP: 76ABEBD0 C:\WINDOWS\System32\shcore.dll: Base: 77540000 Size: 573440 EP: 7758C9E0 C:\WINDOWS\System32\RPCRT4.dll: Base: 747F0000 Size: 786432 EP: 7481FB20 C:\WINDOWS\System32\SspiCli.dll: Base: 74290000 Size: 131072 EP: 7429C9A0 C:\WINDOWS\System32\CRYPTBASE.dll: Base: 74280000 Size: 40960 EP: 74282A00 C:\WINDOWS\System32\bcryptPrimitives.dll: Base: 773C0000 Size: 356352 EP: 773FDE40 C:\WINDOWS\System32\sechost.dll: Base: 76CC0000 Size: 266240 EP: 76CD3400 C:\WINDOWS\System32\combase.dll: Base: 76D90000 Size: 2326528 EP: 76EAE060 C:\WINDOWS\System32\windows.storage.dll: Base: 75D70000 Size: 5783552 EP: 75F9B8E0 C:\WINDOWS\System32\advapi32.dll: Base: 742B0000 Size: 487424 EP: 742CE5B0 C:\WINDOWS\System32\shlwapi.dll: Base: 76AF0000 Size: 282624 EP: 76B09260 C:\WINDOWS\System32\kernel.appcore.dll: Base: 744F0000 Size: 57344 EP: 744F3E30 C:\WINDOWS\System32\powrprof.dll: Base: 77030000 Size: 282624 EP: 77037C50 C:\WINDOWS\System32\profapi.dll: Base: 765E0000 Size: 65536 EP: 765E3940 C:\WINDOWS\System32\OLEAUT32.dll: Base: 76A10000 Size: 614400 EP: 76A48F60 C:\WINDOWS\System32\SETUPAPI.dll: Base: 765F0000 Size: 4300800 EP: 76618DE0 C:\WINDOWS\SYSTEM32\MPR.dll: Base: 726D0000 Size: 90112 EP: 726D2150 C:\WINDOWS\SYSTEM32\WINSPOOL.DRV: Base: 72150000 Size: 450560 EP: 72168AA0 C:\WINDOWS\SYSTEM32\bcrypt.dll: Base: 73700000 Size: 98304 EP: 73708F30 C:\WINDOWS\SYSTEM32\sfc.dll: Base: 00B00000 Size: 12288 EP: 00000000 C:\WINDOWS\SYSTEM32\sfc_os.DLL: Base: 6F2E0000 Size: 65536 EP: 6F2E7AB0 C:\WINDOWS\AppPatch\AcSpecfc.DLL: Base: 56350000 Size: 507904 EP: 5636F170 C:\WINDOWS\System32\ole32.dll: Base: 74560000 Size: 995328 EP: 7459A100 C:\WINDOWS\System32\COMDLG32.dll: Base: 764F0000 Size: 978944 EP: 7652CD40 C:\WINDOWS\System32\IMM32.dll: Base: 74450000 Size: 151552 EP: 744547D0 C:\WINDOWS\System32\WS2_32.dll: Base: 74480000 Size: 421888 EP: 744986F0 C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.15063.413_none_55bc94a37c2a2854\COMCTL32.dll: Base: 6F200000 Size: 581632 EP: 6F2679D0 C:\WINDOWS\SYSTEM32\mscms.dll: Base: 66610000 Size: 540672 EP: 66621D80 C:\WINDOWS\SYSTEM32\WINMM.dll: Base: 72310000 Size: 147456 EP: 72314D00 C:\WINDOWS\SYSTEM32\DDRAW.dll: Base: 58400000 Size: 970752 EP: 584176A0 C:\WINDOWS\SYSTEM32\USERENV.dll: Base: 72960000 Size: 139264 EP: 72967970 C:\WINDOWS\SYSTEM32\dwmapi.dll: Base: 716B0000 Size: 143360 EP: 716B7330 C:\WINDOWS\SYSTEM32\msi.dll: Base: 66CD0000 Size: 4075520 EP: 66D6F570 C:\WINDOWS\SYSTEM32\WINMMBASE.dll: Base: 720F0000 Size: 143360 EP: 720F8230 C:\WINDOWS\SYSTEM32\DCIMAN32.dll: Base: 67840000 Size: 28672 EP: 67842000 C:\WINDOWS\system32\uxtheme.dll: Base: 716F0000 Size: 491520 EP: 717285B0 C:\WINDOWS\WinSxS\x86_microsoft.vc80.mfc_1fc8b3b9a1e18e3b_8.0.50727.6195_none_cbf5e994470a1a8f\MFC80.DLL: Base: 56240000 Size: 1110016 EP: 56305617 C:\WINDOWS\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.9307_none_d0882a20442f72e4\MSVCR80.dll: Base: 561A0000 Size: 634880 EP: 561A232B C:\WINDOWS\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.9307_none_d0882a20442f72e4\MSVCP80.dll: Base: 56110000 Size: 552960 EP: 56140DCE E:\Steam\steamapps\common\FSX\steam_api.dll: Base: 5F710000 Size: 155648 EP: 5F7179DD C:\WINDOWS\WinSxS\x86_microsoft.vc80.mfcloc_1fc8b3b9a1e18e3b_8.0.50727.6195_none_03ce2c72205943d3\MFC80ENU.DLL: Base: 67830000 Size: 57344 EP: 00000000 E:\Steam\steamapps\common\FSX\GameOverlayRenderer.dll: Base: 67380000 Size: 24576 EP: 6738125A C:\WINDOWS\SYSTEM32\MSVCR120.dll: Base: 65CA0000 Size: 974848 EP: 65CB1A44 E:\Steam\steamapps\common\FSX\FlyInsideLoader.dll: Base: 666A0000 Size: 24576 EP: 666A125A E:\Steam\steamapps\common\FSX\language.dll: Base: 00E20000 Size: 471040 EP: 00000000 E:\Steam\steamclient.dll: Base: 59F20000 Size: 11333632 EP: 5A5F6482 C:\WINDOWS\System32\CRYPT32.dll: Base: 76B40000 Size: 1560576 EP: 76B97A20 C:\WINDOWS\System32\MSASN1.dll: Base: 749F0000 Size: 57344 EP: 749F5430 C:\WINDOWS\System32\imagehlp.dll: Base: 764D0000 Size: 102400 EP: 764D6430 C:\WINDOWS\System32\PSAPI.DLL: Base: 77740000 Size: 24576 EP: 77741460 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL: Base: 73770000 Size: 192512 EP: 7377C1A0 C:\WINDOWS\SYSTEM32\VERSION.dll: Base: 73BA0000 Size: 32768 EP: 73BA17C0 E:\Steam\tier0_s.dll: Base: 68720000 Size: 1142784 EP: 6873D128 E:\Steam\vstdlib_s.dll: Base: 6AAF0000 Size: 360448 EP: 6AB0C645 C:\WINDOWS\SYSTEM32\MSWSOCK.dll: Base: 715C0000 Size: 319488 EP: 715CCDA0 C:\WINDOWS\SYSTEM32\Secur32.dll: Base: 72080000 Size: 40960 EP: 720817D0 E:\Steam\steam.dll: Base: 64210000 Size: 1298432 EP: 64239B86 E:\Steam\Steam2.dll: Base: 63F40000 Size: 2887680 EP: 640EAC46 E:\Steam\DbgHelp.dll: Base: 55FF0000 Size: 1134592 EP: 560575CE E:\Steam\CSERHelper.dll: Base: 6D970000 Size: 135168 EP: 6D97ABEE E:\Steam\steamapps\common\FSX\API.DLL: Base: 55EA0000 Size: 1376256 EP: 55EB60B7 E:\Steam\steamapps\common\FSX\ablscpt.dll: Base: 55E40000 Size: 339968 EP: 55E43736 E:\Steam\steamapps\common\FSX\acontain.dll: Base: 55E10000 Size: 188416 EP: 55E15E46 E:\Steam\steamapps\common\FSX\ai_player.dll: Base: 55DD0000 Size: 258048 EP: 55DD4396 E:\Steam\steamapps\common\FSX\atc.dll: Base: 55D60000 Size: 401408 EP: 55D69B26 E:\Steam\steamapps\common\FSX\controls.dll: Base: 55D20000 Size: 249856 EP: 55D30532 E:\Steam\steamapps\common\FSX\demo.dll: Base: 5F6F0000 Size: 81920 EP: 5F6F2522 E:\Steam\steamapps\common\FSX\facilities.dll: Base: 55CD0000 Size: 274432 EP: 55CD4F02 E:\Steam\steamapps\common\FSX\fe.dll: Base: 55BB0000 Size: 1138688 EP: 55C4DFF6 E:\Steam\steamapps\common\FSX\flight.dll: Base: 55B30000 Size: 491520 EP: 55B3A0C2 E:\Steam\steamapps\common\FSX\fsui.dll: Base: 559D0000 Size: 1437696 EP: 559F65A2 E:\Steam\steamapps\common\FSX\g2d.dll: Base: 55920000 Size: 708608 EP: 55930576 E:\Steam\steamapps\common\FSX\g3d.dll: Base: 557F0000 Size: 1245184 EP: 557FCD96 E:\Steam\steamapps\common\FSX\gps.dll: Base: 557C0000 Size: 147456 EP: 557C6206 E:\Steam\steamapps\common\FSX\livingwater.dll: Base: 55790000 Size: 135168 EP: 55792CA7 E:\Steam\steamapps\common\FSX\main.dll: Base: 556B0000 Size: 860160 EP: 556C54F2 E:\Steam\steamapps\common\FSX\multiplayer.dll: Base: 55640000 Size: 413696 EP: 55643572 E:\Steam\steamapps\common\FSX\panels.dll: Base: 555C0000 Size: 520192 EP: 555C80A6 E:\Steam\steamapps\common\FSX\sim1.dll: Base: 554E0000 Size: 884736 EP: 554FA1C9 E:\Steam\steamapps\common\FSX\simprop.dll: Base: 554B0000 Size: 188416 EP: 554B4626 E:\Steam\steamapps\common\FSX\simscheduler.dll: Base: 63EA0000 Size: 49152 EP: 63EA1606 E:\Steam\steamapps\common\FSX\sound.dll: Base: 55480000 Size: 192512 EP: 55484066 E:\Steam\steamapps\common\FSX\symmap.dll: Base: 55450000 Size: 196608 EP: 55452B52 E:\Steam\steamapps\common\FSX\terrain.dll: Base: 55370000 Size: 901120 EP: 55377067 E:\Steam\steamapps\common\FSX\fs-traffic.dll: Base: 55350000 Size: 90112 EP: 55351F76 E:\Steam\steamapps\common\FSX\ui.dll: Base: 55260000 Size: 933888 EP: 5526D2E2 E:\Steam\steamapps\common\FSX\util.dll: Base: 55220000 Size: 249856 EP: 5522DCB6 E:\Steam\steamapps\common\FSX\visualfx.dll: Base: 551E0000 Size: 208896 EP: 551E4636 E:\Steam\steamapps\common\FSX\weather.dll: Base: 55180000 Size: 348160 EP: 55185142 E:\Steam\steamapps\common\FSX\window.dll: Base: 55150000 Size: 184320 EP: 55153276 C:\WINDOWS\SYSTEM32\SHFOLDER.dll: Base: 726F0000 Size: 24576 EP: 726F15A0 C:\WINDOWS\SYSTEM32\DINPUT8.dll: Base: 673A0000 Size: 225280 EP: 673ABAD0 C:\WINDOWS\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.15063.483_none_9e9856e456d5e776\gdiplus.dll: Base: 65E70000 Size: 1466368 EP: 65EE3610 C:\WINDOWS\SYSTEM32\d3dx9_34.dll: Base: 54DE0000 Size: 3600384 EP: 55046F3B C:\WINDOWS\SYSTEM32\WININET.dll: Base: 73820000 Size: 2887680 EP: 739C5E70 C:\WINDOWS\SYSTEM32\d3dx10_34.dll: Base: 54D70000 Size: 446464 EP: 54DCC552 E:\Steam\steamapps\common\FSX\d3d9.dll: Base: 54A80000 Size: 3076096 EP: 54C37874 E:\Steam\steamapps\common\FSX\sdkencryptedappticket.dll: Base: 549F0000 Size: 548864 EP: 54A3BF7B C:\WINDOWS\SYSTEM32\DSOUND.dll: Base: 65140000 Size: 516096 EP: 6516E790 C:\WINDOWS\SYSTEM32\MSACM32.dll: Base: 6E170000 Size: 98304 EP: 6E174170 C:\WINDOWS\SYSTEM32\MSIMG32.dll: Base: 72340000 Size: 24576 EP: 723414A0 C:\WINDOWS\SYSTEM32\Cabinet.dll: Base: 72350000 Size: 131072 EP: 72359590 C:\WINDOWS\WinSxS\x86_microsoft.flightsimulator.simconnect_67c7c14424d61b5b_10.0.61259.0_none_55f5ecdc14f60568\SimConnect.dll: Base: 00400000 Size: 57344 EP: 0040863F E:\Steam\steamapps\common\FSX\Leap.dll: Base: 54730000 Size: 2883584 EP: 54971ACE E:\Steam\steamapps\common\FSX\RocketCore.dll: Base: 54690000 Size: 630784 EP: 546F963B E:\Steam\steamapps\common\FSX\RocketControls.dll: Base: 54650000 Size: 253952 EP: 5467462D C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll: Base: 54440000 Size: 2125824 EP: 5462C09B C:\WINDOWS\SYSTEM32\d3dx11_43.dll: Base: 54400000 Size: 258048 EP: 54431146 C:\WINDOWS\SYSTEM32\d3d10_1.dll: Base: 543D0000 Size: 176128 EP: 543F19A0 C:\WINDOWS\SYSTEM32\d3d10.dll: Base: 542C0000 Size: 1077248 EP: 543B5380 C:\WINDOWS\SYSTEM32\d3d11.dll: Base: 6C630000 Size: 2433024 EP: 6C6C8600 C:\WINDOWS\SYSTEM32\dxgi.dll: Base: 70E20000 Size: 565248 EP: 70E45000 E:\Steam\steamapps\common\FSX\cairo.dll: Base: 54170000 Size: 1351680 EP: 5428D3E8 C:\WINDOWS\SYSTEM32\d3dx9_43.dll: Base: 53D40000 Size: 2093056 EP: 53EFEC0D C:\WINDOWS\SYSTEM32\MSVCP120.dll: Base: 65C20000 Size: 462848 EP: 65C5B707 E:\Steam\steamapps\common\FSX\freetype6.dll: Base: 6C580000 Size: 667648 EP: 6C5810C0 C:\WINDOWS\SYSTEM32\d3d10_1core.dll: Base: 54110000 Size: 364544 EP: 54118F90 C:\WINDOWS\SYSTEM32\d3d10core.dll: Base: 540B0000 Size: 331776 EP: 540B71F0 E:\Steam\steamapps\common\FSX\zlib1.dll: Base: 62E80000 Size: 114688 EP: 62E810C0 E:\Steam\steamapps\common\FSX\xuipc.dll: Base: 04F40000 Size: 692224 EP: 04F49AB4 C:\WINDOWS\system32\D3D9.dll: Base: 6C890000 Size: 1449984 EP: 6C902CF0 C:\WINDOWS\System32\MSCTF.dll: Base: 77270000 Size: 1335296 EP: 772C9EA0 C:\WINDOWS\SYSTEM32\CRYPTSP.dll: Base: 73750000 Size: 77824 EP: 73756C40 C:\WINDOWS\system32\rsaenh.dll: Base: 73720000 Size: 192512 EP: 7372C000 C:\WINDOWS\WinSxS\x86_microsoft.msxml2_6bd6b9abf345378f_4.20.9876.0_none_b7e610287b2b4ea5\MSXML4.DLL: Base: 69B10000 Size: 1363968 EP: 69B3E531 C:\WINDOWS\System32\WINTRUST.DLL: Base: 74400000 Size: 278528 EP: 74417A40 C:\WINDOWS\system32\nvspcap.dll: Base: 69390000 Size: 1511424 EP: 6943E851 C:\WINDOWS\SYSTEM32\WINHTTP.dll: Base: 73AF0000 Size: 708608 EP: 73B34AF0 C:\WINDOWS\SYSTEM32\WTSAPI32.dll: Base: 73210000 Size: 61440 EP: 73212BD0 C:\WINDOWS\system32\nvapi.dll: Base: 64BE0000 Size: 3940352 EP: 64E5DB4F C:\WINDOWS\SYSTEM32\DEVOBJ.dll: Base: 6F150000 Size: 139264 EP: 6F1594E0 C:\WINDOWS\SYSTEM32\gpapi.dll: Base: 6F290000 Size: 122880 EP: 6F298B10 C:\Program Files\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll: Base: 53B80000 Size: 1789952 EP: 53C27E30 C:\WINDOWS\SYSTEM32\OPENGL32.dll: Base: 67E20000 Size: 913408 EP: 67ED0260 C:\WINDOWS\SYSTEM32\GLU32.dll: Base: 711C0000 Size: 151552 EP: 711DA4B0 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ce1961376673184c\nvldumd.dll: Base: 6C060000 Size: 765952 EP: 6C062420 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ce1961376673184c\nvd3dum.dll: Base: 525D0000 Size: 14966784 EP: 52D27130 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ce1961376673184c\nvwgf2um.dll: Base: 09EB0000 Size: 22745088 EP: 09EBF7F0 C:\WINDOWS\System32\clbcatq.dll: Base: 77750000 Size: 536576 EP: 77775B70 C:\WINDOWS\SYSTEM32\sxs.dll: Base: 6BFD0000 Size: 548864 EP: 6C018350 C:\WINDOWS\SYSTEM32\HID.DLL: Base: 714B0000 Size: 40960 EP: 714B2180 C:\WINDOWS\System32\MMDevApi.dll: Base: 64870000 Size: 364544 EP: 648946C0 C:\WINDOWS\System32\PROPSYS.dll: Base: 64FB0000 Size: 1458176 EP: 6501B470 C:\WINDOWS\system32\napinsp.dll: Base: 71B00000 Size: 69632 EP: 71B02A00 C:\WINDOWS\system32\pnrpnsp.dll: Base: 71AE0000 Size: 90112 EP: 71AE31E0 C:\WINDOWS\system32\NLAapi.dll: Base: 70D70000 Size: 77824 EP: 70D75840 C:\WINDOWS\SYSTEM32\DNSAPI.dll: Base: 737A0000 Size: 520192 EP: 737B0A60 C:\WINDOWS\System32\NSI.dll: Base: 77260000 Size: 28672 EP: 77261E80 C:\WINDOWS\SYSTEM32\ntmarta.dll: Base: 71C00000 Size: 163840 EP: 71C07CF0 C:\WINDOWS\System32\winrnr.dll: Base: 71B70000 Size: 45056 EP: 71B71910 C:\WINDOWS\System32\fwpuclnt.dll: Base: 72090000 Size: 303104 EP: 720A6500 C:\Windows\System32\rasadhlp.dll: Base: 720E0000 Size: 32768 EP: 720E1940 C:\WINDOWS\SYSTEM32\D3DCompiler_34.dll: Base: 53A60000 Size: 1134592 EP: 53B2F0D5 C:\WINDOWS\SYSTEM32\WindowsCodecs.dll: Base: 5AAD0000 Size: 1515520 EP: 5AB77830 C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll: Base: 52500000 Size: 827392 EP: 52556745 C:\Windows\System32\dxdiagn.dll: Base: 539E0000 Size: 290816 EP: 53A1AEE0 C:\Windows\System32\d3d12.dll: Base: 52400000 Size: 1019904 EP: 52443910 C:\Windows\System32\msvcp110_win.dll: Base: 5A9F0000 Size: 417792 EP: 5AA277D0 C:\WINDOWS\system32\wbem\wbemprox.dll: Base: 718B0000 Size: 53248 EP: 718B3770 C:\WINDOWS\SYSTEM32\wbemcomn.dll: Base: 71840000 Size: 425984 EP: 7185C8C0 C:\WINDOWS\system32\wbem\wbemsvc.dll: Base: 71830000 Size: 65536 EP: 71838FC0 C:\WINDOWS\system32\wbem\fastprox.dll: Base: 71770000 Size: 786432 EP: 717A2C40 C:\WINDOWS\system32\winbrand.dll: Base: 54090000 Size: 86016 EP: 540962A0 C:\WINDOWS\SYSTEM32\WINSTA.dll: Base: 727A0000 Size: 270336 EP: 727BA230 C:\WINDOWS\SYSTEM32\TextInputFramework.dll: Base: 714C0000 Size: 421888 EP: 714EC720 C:\WINDOWS\SYSTEM32\CoreUIComponents.dll: Base: 6AC70000 Size: 2256896 EP: 6ACCA4D0 C:\WINDOWS\SYSTEM32\CoreMessaging.dll: Base: 712D0000 Size: 585728 EP: 7132A180 C:\WINDOWS\SYSTEM32\wintypes.dll: Base: 711F0000 Size: 856064 EP: 71260D20 C:\WINDOWS\SYSTEM32\usermgrcli.dll: Base: 716E0000 Size: 65536 EP: 716E57A0 C:\Windows\System32\gameux.dll: Base: 521B0000 Size: 2412544 EP: 521C44A0 C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.15063.483_none_6dad63fefc436da8\COMCTL32.dll: Base: 72460000 Size: 2154496 EP: 724E2EE0 E:\Steam\steamapps\common\FSX\uiautomationcore.dll: Base: 539B0000 Size: 163840 EP: 539CE6FD C:\WINDOWS\SYSTEM32\OLEACC.dll: Base: 72670000 Size: 352256 EP: 7268D190 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL: Base: 648D0000 Size: 880640 EP: 64909830 C:\WINDOWS\SYSTEM32\AVRT.dll: Base: 711B0000 Size: 36864 EP: 711B1CA0 C:\Windows\System32\Windows.UI.dll: Base: 643A0000 Size: 806912 EP: 643F44A0 C:\WINDOWS\SYSTEM32\RICHED20.DLL: Base: 52130000 Size: 512000 EP: 52199E60 C:\WINDOWS\System32\USP10.dll: Base: 74670000 Size: 94208 EP: 00000000 C:\WINDOWS\SYSTEM32\msls31.dll: Base: 53970000 Size: 204800 EP: 53981450 C:\WINDOWS\SYSTEM32\XInput9_1_0.dll: Base: 5ADB0000 Size: 28672 EP: 5ADB1840 C:\WINDOWS\SYSTEM32\wdmaud.drv: Base: 666B0000 Size: 233472 EP: 666BCE90 C:\WINDOWS\SYSTEM32\ksuser.dll: Base: 6F1F0000 Size: 28672 EP: 6F1F1EE0 C:\WINDOWS\SYSTEM32\msacm32.drv: Base: 6F180000 Size: 40960 EP: 6F1842B0 C:\WINDOWS\SYSTEM32\midimap.dll: Base: 6E6D0000 Size: 32768 EP: 6E6D1950 C:\WINDOWS\SYSTEM32\dinput.DLL: Base: 52100000 Size: 151552 EP: 5211BB00 C:\WINDOWS\SYSTEM32\XInput1_4.dll: Base: 6F7E0000 Size: 49152 EP: 6F7E6700 C:\WINDOWS\System32\WmJoyF32.dll: Base: 24B10000 Size: 266240 EP: 24B246CB E:\Steam\steamapps\common\FSX\DLC\356960\RAASPRO\RAASPRO.dll: Base: 52060000 Size: 229376 EP: 52072FE0 C:\WINDOWS\SYSTEM32\iertutil.dll: Base: 718C0000 Size: 2170880 EP: 71A676F0 C:\WINDOWS\SYSTEM32\ondemandconnroutehelper.dll: Base: 71690000 Size: 86016 EP: 71694B30 C:\WINDOWS\SYSTEM32\WINNSI.DLL: Base: 71EA0000 Size: 32768 EP: 71EA20D0 C:\WINDOWS\SYSTEM32\urlmon.dll: Base: 6D3A0000 Size: 1687552 EP: 6D42E800 C:\WINDOWS\SYSTEM32\msiso.dll: Base: 67750000 Size: 397312 EP: 6777CA90 C:\Program Files (x86)\Common Files\System\ado\msado15.dll: Base: 50030000 Size: 1093632 EP: 50070AA0 C:\WINDOWS\SYSTEM32\MSDART.DLL: Base: 50000000 Size: 139264 EP: 50005550 C:\Program Files (x86)\Common Files\System\Ole DB\oledb32.dll: Base: 77F30000 Size: 835584 EP: 77F66E70 C:\WINDOWS\SYSTEM32\DPAPI.dll: Base: 70C70000 Size: 32768 EP: 70C71D90 C:\Windows\System32\comsvcs.dll: Base: 77DE0000 Size: 1351680 EP: 77E24E80 C:\Windows\System32\msjetoledb40.dll: Base: 77D50000 Size: 536576 EP: 77D8F05E C:\Windows\System32\msjet40.dll: Base: 77BC0000 Size: 1605632 EP: 77CDD89E C:\Windows\System32\msjter40.dll: Base: 53FB0000 Size: 106496 EP: 53FB833B C:\Windows\System32\mswstr10.dll: Base: 77B10000 Size: 659456 EP: 77B1AF1C C:\Windows\System32\MSJINT40.DLL: Base: 77AE0000 Size: 163840 EP: 77AE1190 C:\Windows\System32\mstext40.dll: Base: 77A90000 Size: 315392 EP: 77ABDFF1 C:\WINDOWS\SYSTEM32\mlang.dll: Base: 77A50000 Size: 212992 EP: 77A62600 E:\Steam\steamapps\common\FSX\DLC\356960\RAASPRO\DLLs\32bit\RAASAUDIO32.DLL: Base: 07A70000 Size: 786432 EP: 07AA4E42 C:\WINDOWS\SYSTEM32\X3DAudio1_6.dll: Base: 5AC50000 Size: 28672 EP: 5AC53138 C:\WINDOWS\System32\xactengine3_4.dll: Base: 77A10000 Size: 241664 EP: 77A42C15 C:\WINDOWS\System32\XAudio2_4.dll: Base: 77980000 Size: 573440 EP: 779B1605 E:\Steam\steamapps\common\FSX\DLC\379546\Modules\A2A_Feel.dll: Base: 07BD0000 Size: 655360 EP: 07C04788 C:\WINDOWS\System32\XAudio2_6.dll: Base: 07E30000 Size: 581632 EP: 07E61E05 E:\Steam\steamapps\common\FSX\DLC\379546\Modules\AccuFeelMenu.dll: Base: 07C70000 Size: 167936 EP: 07C770DD E:\Steam\steamapps\common\FSX\DLC\364340\as_srv\as_btstrp.dll: Base: 07DD0000 Size: 290816 EP: 07DE6535 E:\Steam\steamapps\common\FSX\gauges\Cessna.dll: Base: 296E0000 Size: 2433024 EP: 296E16C6 E:\Steam\steamapps\common\FSX\gauges\Cessna172.dll: Base: 28CB0000 Size: 667648 EP: 28CB15F6 E:\Steam\steamapps\common\FSX\gauges\Cessna182s.dll: Base: 28D60000 Size: 745472 EP: 28D61616 E:\Steam\steamapps\common\FSX\gauges\CessnaWAlpha.dll: Base: 29940000 Size: 1474560 EP: 29941486 E:\Steam\steamapps\common\FSX\gauges\Bendix_king_radio.dll: Base: 1EB10000 Size: 471040 EP: 1EB11526 E:\Steam\steamapps\common\FSX\gauges\Mooney_Bravo.dll: Base: 2E5D0000 Size: 3317760 EP: 2E5D1986 E:\Steam\steamapps\common\FSX\gauges\KingAir.dll: Base: 2E900000 Size: 4210688 EP: 2E901996 E:\Steam\steamapps\common\FSX\gauges\Magnetic_Compass.dll: Base: 520E0000 Size: 131072 EP: 520E1466 E:\Steam\steamapps\common\FSX\gauges\Bell_206B.dll: Base: 51E50000 Size: 2150400 EP: 51E51796 C:\WINDOWS\SYSTEM32\msadp32.acm: Base: 54080000 Size: 36864 EP: 54084460 C:\Windows\System32\ieframe.dll: Base: 512F0000 Size: 11907072 EP: 514B50F0 C:\Windows\System32\NETAPI32.dll: Base: 72990000 Size: 77824 EP: 72991DE0 C:\Windows\System32\DSREG.DLL: Base: 51270000 Size: 491520 EP: 512CBBD0 C:\Windows\System32\NETUTILS.DLL: Base: 728D0000 Size: 45056 EP: 728D2CE0 C:\Windows\System32\WKSCLI.DLL: Base: 6F710000 Size: 65536 EP: 6F713690 C:\WINDOWS\system32\dataexchange.dll: Base: 6D2E0000 Size: 274432 EP: 6D2E8EE0 C:\WINDOWS\system32\dcomp.dll: Base: 64AF0000 Size: 962560 EP: 64B5C1B0 C:\WINDOWS\system32\twinapi.appcore.dll: Base: 649B0000 Size: 1269760 EP: 64A2CA30 C:\Windows\System32\mshtml.dll: Base: 1EEC0000 Size: 20463616 EP: 1F348A30 C:\Windows\System32\srpapi.dll: Base: 520B0000 Size: 143360 EP: 520C6180 C:\WINDOWS\SYSTEM32\WLDP.DLL: Base: 520A0000 Size: 65536 EP: 520A43E0 C:\Windows\System32\d2d1.dll: Base: 50D70000 Size: 5242880 EP: 510C4680 C:\Windows\System32\DWrite.dll: Base: 6CA00000 Size: 2387968 EP: 6CB18530 C:\WINDOWS\SYSTEM32\d3d10warp.dll: Base: 50B10000 Size: 2469888 EP: 50BA5980 C:\WINDOWS\system32\msimtf.dll: Base: 50B00000 Size: 57344 EP: 50B041F0 46.8649 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF30C} 46.8649 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.8681 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 623, h = 261, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBEEE0} 46.8681 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 623, h = 261, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.8692 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 46.8692 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 100 Effect Intercepted B 46.8707 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 46.8708 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.8742 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 142, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 46.8742 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 142, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.8745 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 46.8745 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.8748 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 237, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 46.8748 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 237, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.875 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 46.8751 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.8753 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 46.8753 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.8757 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBEF48} 46.8757 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.876 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBEE78} 46.876 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.8762 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 16, h = 16, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBEBD8} 46.8762 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 16, h = 16, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.8769 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 64, h = 64, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBEBD8} 46.8769 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 64, h = 64, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.8771 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 64, h = 64, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBEAB8} 46.8772 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 64, h = 64, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.8774 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 36, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBEAB8} 46.8774 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 36, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.8777 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 64, h = 64, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBEAB8} 46.8777 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 64, h = 64, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.8779 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 36, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBEAB8} 46.8779 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 36, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.8783 Utils\Images.cpp 224 Bitmap 32 x 32 46.8783 Utils\Images.cpp 224 Bitmap 32 x 32 46.8784 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 46.8784 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.8923 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 222, h = 221, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBEEE0} 46.8923 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 222, h = 221, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.893 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 46.893 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.8933 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 46.8933 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.9066 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 46.9066 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.907 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 46.907 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.9214 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 46.9214 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.9218 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 46.9218 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.9375 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 46.9375 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.9379 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 46.9379 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.9596 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 46.9597 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.96 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 46.96 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.9748 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 46.9748 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.9752 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 46.9752 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.9896 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 46.9896 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 46.9899 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 46.9899 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.0046 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.0047 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.005 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.005 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.0246 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.0246 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.0251 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.0251 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.0376 CockpitModel\SceneGraph.cpp 637 Bad number 47.0384 CockpitModel\CockpitManager.cpp 337 Detecting interaction types 47.0387 CockpitModel\CockpitManager.cpp 341 Loading overrides 47.039 CockpitModel\CockpitManager.cpp 349 Loading successful 47.04 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.04 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.0405 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.0405 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.0409 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 16, h = 16, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF518} 47.0409 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 16, h = 16, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.0471 CockpitModel\ESPSimulatorCockpitConnector.cpp 85 Searching for aircraft linkage table 47.0538 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\fsx.exe 00000000 00000000 47.0538 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\ntdll.dll 00000000 00000000 47.0538 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\KERNEL32.DLL 00000000 00000000 47.0538 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\Program Files\AVAST Software\Avast\aswhookx.dll 00000000 00000000 47.0538 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\KERNELBASE.dll 00000000 00000000 47.0538 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\apphelp.dll 00000000 00000000 47.0539 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\AppPatch\AcLayers.DLL 00000000 00000000 47.0539 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\msvcrt.dll 00000000 00000000 47.0539 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\USER32.dll 00000000 00000000 47.0539 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\win32u.dll 00000000 00000000 47.0539 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\GDI32.dll 00000000 00000000 47.0539 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\gdi32full.dll 00000000 00000000 47.0539 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\msvcp_win.dll 00000000 00000000 47.0539 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\ucrtbase.dll 00000000 00000000 47.0539 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\SHELL32.dll 00000000 00000000 47.0539 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\cfgmgr32.dll 00000000 00000000 47.0539 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\shcore.dll 00000000 00000000 47.0539 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\RPCRT4.dll 00000000 00000000 47.0539 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\SspiCli.dll 00000000 00000000 47.0539 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\CRYPTBASE.dll 00000000 00000000 47.0539 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\bcryptPrimitives.dll 00000000 00000000 47.0539 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\sechost.dll 00000000 00000000 47.054 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\combase.dll 00000000 00000000 47.054 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\windows.storage.dll 00000000 00000000 47.054 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\advapi32.dll 00000000 00000000 47.054 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\shlwapi.dll 00000000 00000000 47.054 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\kernel.appcore.dll 00000000 00000000 47.054 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\powrprof.dll 00000000 00000000 47.054 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\profapi.dll 00000000 00000000 47.054 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\OLEAUT32.dll 00000000 00000000 47.054 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\SETUPAPI.dll 00000000 00000000 47.054 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\MPR.dll 00000000 00000000 47.054 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\WINSPOOL.DRV 00000000 00000000 47.054 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\bcrypt.dll 00000000 00000000 47.054 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\sfc.dll 00000000 00000000 47.054 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\sfc_os.DLL 00000000 00000000 47.054 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\AppPatch\AcSpecfc.DLL 00000000 00000000 47.054 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\ole32.dll 00000000 00000000 47.0541 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\COMDLG32.dll 00000000 00000000 47.0541 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\IMM32.dll 00000000 00000000 47.0541 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\WS2_32.dll 00000000 00000000 47.0541 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.15063.413_none_55bc94a37c2a2854\COMCTL32.dll 00000000 00000000 47.0541 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\mscms.dll 00000000 00000000 47.0541 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\WINMM.dll 00000000 00000000 47.0541 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\DDRAW.dll 00000000 00000000 47.0541 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\USERENV.dll 00000000 00000000 47.0541 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\dwmapi.dll 00000000 00000000 47.0541 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\msi.dll 00000000 00000000 47.0541 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\WINMMBASE.dll 00000000 00000000 47.0541 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\DCIMAN32.dll 00000000 00000000 47.0541 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\system32\uxtheme.dll 00000000 00000000 47.0541 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\WinSxS\x86_microsoft.vc80.mfc_1fc8b3b9a1e18e3b_8.0.50727.6195_none_cbf5e994470a1a8f\MFC80.DLL 00000000 00000000 47.0542 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.9307_none_d0882a20442f72e4\MSVCR80.dll 00000000 00000000 47.0542 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.9307_none_d0882a20442f72e4\MSVCP80.dll 00000000 00000000 47.0542 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\steam_api.dll 00000000 00000000 47.0542 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\WinSxS\x86_microsoft.vc80.mfcloc_1fc8b3b9a1e18e3b_8.0.50727.6195_none_03ce2c72205943d3\MFC80ENU.DLL 00000000 00000000 47.0542 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\GameOverlayRenderer.dll 00000000 00000000 47.0542 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\MSVCR120.dll 00000000 00000000 47.0542 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\FlyInsideLoader.dll 00000000 00000000 47.0542 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\language.dll 00000000 00000000 47.0542 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamclient.dll 00000000 00000000 47.0542 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\CRYPT32.dll 00000000 00000000 47.0542 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\MSASN1.dll 00000000 00000000 47.0542 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\imagehlp.dll 00000000 00000000 47.0542 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\PSAPI.DLL 00000000 00000000 47.0542 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL 00000000 00000000 47.0542 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\VERSION.dll 00000000 00000000 47.0543 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\tier0_s.dll 00000000 00000000 47.0543 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\vstdlib_s.dll 00000000 00000000 47.0543 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\MSWSOCK.dll 00000000 00000000 47.0543 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\Secur32.dll 00000000 00000000 47.0543 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steam.dll 00000000 00000000 47.0543 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\Steam2.dll 00000000 00000000 47.0543 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\DbgHelp.dll 00000000 00000000 47.0543 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\CSERHelper.dll 00000000 00000000 47.0543 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\API.DLL 00000000 00000000 47.0543 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\ablscpt.dll 00000000 00000000 47.0543 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\acontain.dll 00000000 00000000 47.0543 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\ai_player.dll 00000000 00000000 47.0543 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\atc.dll 00000000 00000000 47.0543 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\controls.dll 00000000 00000000 47.0543 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\demo.dll 00000000 00000000 47.0543 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\facilities.dll 00000000 00000000 47.0544 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\fe.dll 00000000 00000000 47.0544 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\flight.dll 00000000 00000000 47.0544 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\fsui.dll 00000000 00000000 47.0544 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\g2d.dll 00000000 00000000 47.0544 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\g3d.dll 00000000 00000000 47.0544 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\gps.dll 00000000 00000000 47.0544 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\livingwater.dll 00000000 00000000 47.0544 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\main.dll 00000000 00000000 47.0544 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\multiplayer.dll 00000000 00000000 47.0544 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\panels.dll 00000000 00000000 47.0544 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\sim1.dll 00000000 00000000 47.0544 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\simprop.dll 00000000 00000000 47.0544 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\simscheduler.dll 00000000 00000000 47.0544 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\sound.dll 00000000 00000000 47.0544 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\symmap.dll 00000000 00000000 47.0544 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\terrain.dll 00000000 00000000 47.0545 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\fs-traffic.dll 00000000 00000000 47.0545 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\ui.dll 00000000 00000000 47.0545 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\util.dll 00000000 00000000 47.0545 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\visualfx.dll 00000000 00000000 47.0545 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\weather.dll 00000000 00000000 47.0545 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\window.dll 00000000 00000000 47.0545 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\SHFOLDER.dll 00000000 00000000 47.0545 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\DINPUT8.dll 00000000 00000000 47.0545 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.15063.483_none_9e9856e456d5e776\gdiplus.dll 00000000 00000000 47.0545 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\d3dx9_34.dll 00000000 00000000 47.0545 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\WININET.dll 00000000 00000000 47.0545 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\d3dx10_34.dll 00000000 00000000 47.0545 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\d3d9.dll 00000000 00000000 47.0545 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\sdkencryptedappticket.dll 00000000 00000000 47.0545 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\DSOUND.dll 00000000 00000000 47.0546 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\MSACM32.dll 00000000 00000000 47.0546 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\MSIMG32.dll 00000000 00000000 47.0546 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\Cabinet.dll 00000000 00000000 47.0546 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\WinSxS\x86_microsoft.flightsimulator.simconnect_67c7c14424d61b5b_10.0.61259.0_none_55f5ecdc14f60568\SimConnect.dll 00000000 00000000 47.0546 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\Leap.dll 00000000 00000000 47.0546 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\RocketCore.dll 00000000 00000000 47.0546 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\RocketControls.dll 00000000 00000000 47.0546 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll 00000000 00000000 47.0546 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\d3dx11_43.dll 00000000 00000000 47.0546 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\d3d10_1.dll 00000000 00000000 47.0546 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\d3d10.dll 00000000 00000000 47.0546 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\d3d11.dll 00000000 00000000 47.0546 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\dxgi.dll 00000000 00000000 47.0546 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\cairo.dll 00000000 00000000 47.0546 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\d3dx9_43.dll 00000000 00000000 47.0547 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\MSVCP120.dll 00000000 00000000 47.0547 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\freetype6.dll 00000000 00000000 47.0547 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\d3d10_1core.dll 00000000 00000000 47.0547 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\d3d10core.dll 00000000 00000000 47.0547 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\zlib1.dll 00000000 00000000 47.0547 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\xuipc.dll 00000000 00000000 47.0547 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\system32\D3D9.dll 00000000 00000000 47.0547 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\MSCTF.dll 00000000 00000000 47.0547 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\CRYPTSP.dll 00000000 00000000 47.0547 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\system32\rsaenh.dll 00000000 00000000 47.0547 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\WinSxS\x86_microsoft.msxml2_6bd6b9abf345378f_4.20.9876.0_none_b7e610287b2b4ea5\MSXML4.DLL 00000000 00000000 47.0547 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\WINTRUST.DLL 00000000 00000000 47.0547 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\system32\nvspcap.dll 00000000 00000000 47.0547 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\WINHTTP.dll 00000000 00000000 47.0547 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\WTSAPI32.dll 00000000 00000000 47.0548 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\system32\nvapi.dll 00000000 00000000 47.0548 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\DEVOBJ.dll 00000000 00000000 47.0548 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\gpapi.dll 00000000 00000000 47.0548 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\Program Files\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll 00000000 00000000 47.0548 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\OPENGL32.dll 00000000 00000000 47.0548 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\GLU32.dll 00000000 00000000 47.0548 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ce1961376673184c\nvldumd.dll 00000000 00000000 47.0548 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ce1961376673184c\nvd3dum.dll 00000000 00000000 47.0548 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ce1961376673184c\nvwgf2um.dll 00000000 00000000 47.0548 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\clbcatq.dll 00000000 00000000 47.0548 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\sxs.dll 00000000 00000000 47.0548 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\HID.DLL 00000000 00000000 47.0548 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\MMDevApi.dll 00000000 00000000 47.0548 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\PROPSYS.dll 00000000 00000000 47.0548 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\system32\napinsp.dll 00000000 00000000 47.0549 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\system32\pnrpnsp.dll 00000000 00000000 47.0549 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\system32\NLAapi.dll 00000000 00000000 47.0549 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\DNSAPI.dll 00000000 00000000 47.0549 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\NSI.dll 00000000 00000000 47.0549 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\ntmarta.dll 00000000 00000000 47.0549 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\winrnr.dll 00000000 00000000 47.0549 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\fwpuclnt.dll 00000000 00000000 47.0549 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\Windows\System32\rasadhlp.dll 00000000 00000000 47.0549 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\D3DCompiler_34.dll 00000000 00000000 47.0549 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\WindowsCodecs.dll 00000000 00000000 47.0549 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll 00000000 00000000 47.0549 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\Windows\System32\dxdiagn.dll 00000000 00000000 47.0549 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\Windows\System32\d3d12.dll 00000000 00000000 47.0549 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\Windows\System32\msvcp110_win.dll 00000000 00000000 47.0549 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\system32\wbem\wbemprox.dll 00000000 00000000 47.0549 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\wbemcomn.dll 00000000 00000000 47.055 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\system32\wbem\wbemsvc.dll 00000000 00000000 47.055 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\system32\wbem\fastprox.dll 00000000 00000000 47.055 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\system32\winbrand.dll 00000000 00000000 47.055 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\WINSTA.dll 00000000 00000000 47.055 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\TextInputFramework.dll 00000000 00000000 47.055 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\CoreUIComponents.dll 00000000 00000000 47.055 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\CoreMessaging.dll 00000000 00000000 47.055 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\wintypes.dll 00000000 00000000 47.055 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\usermgrcli.dll 00000000 00000000 47.055 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\Windows\System32\gameux.dll 00000000 00000000 47.055 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.15063.483_none_6dad63fefc436da8\COMCTL32.dll 00000000 00000000 47.055 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\uiautomationcore.dll 00000000 00000000 47.055 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\OLEACC.dll 00000000 00000000 47.055 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\AUDIOSES.DLL 00000000 00000000 47.055 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\AVRT.dll 00000000 00000000 47.0551 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\Windows\System32\Windows.UI.dll 00000000 00000000 47.0551 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\RICHED20.DLL 00000000 00000000 47.0551 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\USP10.dll 00000000 00000000 47.0551 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\msls31.dll 00000000 00000000 47.0551 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\XInput9_1_0.dll 00000000 00000000 47.0551 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\wdmaud.drv 00000000 00000000 47.0551 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\ksuser.dll 00000000 00000000 47.0551 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\msacm32.drv 00000000 00000000 47.0551 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\midimap.dll 00000000 00000000 47.0551 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\dinput.DLL 00000000 00000000 47.0551 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\XInput1_4.dll 00000000 00000000 47.0551 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\WmJoyF32.dll 00000000 00000000 47.0551 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\DLC\356960\RAASPRO\RAASPRO.dll 5208E018 5208E000 47.0551 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\iertutil.dll 00000000 00000000 47.0551 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\ondemandconnroutehelper.dll 00000000 00000000 47.0551 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\WINNSI.DLL 00000000 00000000 47.0552 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\urlmon.dll 00000000 00000000 47.0552 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\msiso.dll 00000000 00000000 47.0552 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\Program Files (x86)\Common Files\System\ado\msado15.dll 00000000 00000000 47.0552 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\MSDART.DLL 00000000 00000000 47.0552 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\Program Files (x86)\Common Files\System\Ole DB\oledb32.dll 00000000 00000000 47.0552 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\DPAPI.dll 00000000 00000000 47.0552 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\Windows\System32\comsvcs.dll 00000000 00000000 47.0552 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\Windows\System32\msjetoledb40.dll 00000000 00000000 47.0552 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\Windows\System32\msjet40.dll 00000000 00000000 47.0552 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\Windows\System32\msjter40.dll 00000000 00000000 47.0552 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\Windows\System32\mswstr10.dll 00000000 00000000 47.0552 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\Windows\System32\MSJINT40.DLL 00000000 00000000 47.0552 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\Windows\System32\mstext40.dll 00000000 00000000 47.0552 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\mlang.dll 00000000 00000000 47.0552 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\DLC\356960\RAASPRO\DLLs\32bit\RAASAUDIO32.DLL 00000000 00000000 47.0552 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\SYSTEM32\X3DAudio1_6.dll 00000000 00000000 47.0553 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\xactengine3_4.dll 00000000 00000000 47.0553 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\XAudio2_4.dll 00000000 00000000 47.0553 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\DLC\379546\Modules\A2A_Feel.dll 07C5D024 07C5D008 47.0553 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: C:\WINDOWS\System32\XAudio2_6.dll 00000000 00000000 47.0553 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\DLC\379546\Modules\AccuFeelMenu.dll 00000000 07C88E4C 47.0553 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\DLC\364340\as_srv\as_btstrp.dll 00000000 00000000 47.0553 CockpitModel\ESPSimulatorCockpitConnector.cpp 94 Checking: E:\Steam\steamapps\common\FSX\gauges\Cessna.dll 296E9720 296E8B38 47.0553 CockpitModel\ESPSimulatorCockpitConnector.cpp 103 Located 47.0683 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 256, h = 256, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF42C} 47.0684 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 256, h = 256, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.0688 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 16, h = 16, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3AC} 47.0688 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 16, h = 16, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.0904 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.0905 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.0908 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 237, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.0908 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 237, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.0911 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.0911 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.0915 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.0915 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.1061 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.1061 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.1066 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.1066 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.1218 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.1218 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.1222 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.1223 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.1382 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.1383 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.1387 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.1387 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.1593 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.1593 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.1598 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.1598 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.1749 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.1749 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.1754 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.1754 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.1907 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.1907 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.1912 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.1912 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.2062 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.2063 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.2066 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.2066 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.2272 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.2272 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.2276 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.2277 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.2426 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.2426 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.2431 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.2431 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.2575 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.2575 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.258 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.258 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.2743 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.2744 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.2746 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.2746 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.2956 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.2956 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.2958 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 237, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.2959 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 237, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.296 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.296 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.2961 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.2961 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.3107 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.3108 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.311 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.311 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.3258 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.3258 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.326 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.326 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.3426 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.3426 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.3428 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.3428 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.3633 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.3633 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.3635 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.3635 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.3787 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.3787 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.379 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.379 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.394 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.394 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.3943 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.3943 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.4108 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.4109 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.4111 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.4112 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.4325 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.4325 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.4328 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.4328 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.4488 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.4489 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.4491 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.4491 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.4638 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.4638 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.464 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.464 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.478 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.478 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.4782 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.4783 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.4987 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.4987 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.4989 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 237, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.4989 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 237, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.4991 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.4991 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.4992 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.4992 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.5162 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.5162 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.5164 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.5165 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.5333 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.5334 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.5336 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.5336 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.5499 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.55 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.5502 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.5502 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.5718 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.5719 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.5721 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.5721 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.589 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.589 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.5892 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.5892 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.6062 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.6062 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.6064 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.6064 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.6226 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.6227 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.6229 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.623 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.6444 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.6444 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.6446 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.6447 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.6606 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.6606 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.6608 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.6608 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.6769 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.6769 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.6771 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.6772 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.7006 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.7007 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.7009 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 237, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.7009 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 237, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.701 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.701 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.7011 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.7011 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.7169 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.7169 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.7171 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.7171 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.7331 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.7331 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.7333 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.7333 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.7493 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.7493 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.7495 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.7495 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.7694 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.7694 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.7696 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.7696 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.7881 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.7882 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.7884 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.7885 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.8063 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.8064 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.8066 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.8066 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.8221 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.8221 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.8224 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.8224 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.8447 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.8447 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.8449 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.845 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.8453 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 610, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF2CC} 47.8453 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 610, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.8609 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.861 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 47.8613 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 47.8613 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 48.5568 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 635, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF2CC} 48.5569 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 635, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 49.4017 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 540, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF2CC} 49.4017 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 540, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 49.4978 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1033, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF2CC} 49.4978 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1033, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 51.3462 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 635, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF2CC} 51.3462 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 635, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.207 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 52.2071 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 52.5663 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.5663 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.5665 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 237, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.5665 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 237, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.5666 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.5666 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.5667 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.5667 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.5799 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.5799 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.5801 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.5801 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.6014 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.6014 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.6016 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.6016 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.6171 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.6172 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.6173 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.6173 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.6308 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.6308 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.631 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.631 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.6466 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.6466 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.6468 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.6468 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.6685 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.6686 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.6688 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.6688 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.6844 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.6845 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.6846 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.6847 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.6987 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.6987 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.6989 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.6989 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.7141 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.7141 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.7143 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.7143 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.7351 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.7351 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.7353 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.7353 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.7525 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.7525 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.7527 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 237, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.7527 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 237, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.7528 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.7529 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.753 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.753 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.7674 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.7674 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.7676 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.7676 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.7847 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.7847 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.7849 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.7849 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.8063 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.8063 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.8065 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.8065 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.8198 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.8198 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.82 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.82 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.8351 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.8352 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.8353 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.8353 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.8517 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.8518 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.852 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.852 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.871 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.871 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.8712 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.8712 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.885 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.885 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.8852 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.8852 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.9004 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.9004 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.9006 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.9006 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.9151 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.9151 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.9153 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.9153 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.9291 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.9292 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.9294 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.9294 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.9507 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.9508 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.9509 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.951 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.9655 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.9655 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.9657 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 237, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.9657 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 237, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.9658 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.9658 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.966 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.966 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.9795 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.9795 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.9797 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.9797 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.9953 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.9953 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 52.9955 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 52.9955 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.0177 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.0177 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.0179 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.0179 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.0319 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.0319 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.0323 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.0323 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.0463 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.0463 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.0468 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.0468 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.0621 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.0621 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.0623 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.0623 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.0845 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.0845 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.0847 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.0847 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.0989 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.099 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.0992 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.0992 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.1154 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.1154 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.1156 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.1156 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.1304 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.1305 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.1307 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.1307 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.1531 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.1531 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.1533 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.1534 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.1673 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.1673 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.1675 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 237, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.1675 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 237, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.1676 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.1676 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.1677 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.1677 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.1839 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.1839 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.1841 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.1841 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.1982 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.1982 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.1984 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.1984 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.2193 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.2193 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.2195 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.2195 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.233 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.233 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.2332 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.2332 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.251 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.251 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.2512 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.2512 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.2645 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.2645 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.2647 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.2647 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.2859 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.2859 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.2861 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.2861 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.3019 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.3019 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.3022 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.3022 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.3188 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.3188 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.319 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.3191 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.3356 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.3356 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.3358 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.3358 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.3554 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.3554 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.3556 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.3556 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.3732 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.3732 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.3734 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 237, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.3734 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 237, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.3735 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.3736 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.3737 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.3737 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.3876 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.3876 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.3878 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.3878 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.4109 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.4109 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.4111 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.4111 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.4252 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.4252 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.4254 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.4254 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.4399 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.4399 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.4401 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.4401 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.4549 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.4549 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.4551 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.4551 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.4692 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.4692 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.4694 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.4694 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.4906 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.4906 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.4908 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.4908 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.5066 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.5066 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.5068 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.5068 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.5204 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.5204 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.5206 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.5206 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.5361 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.5361 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.5363 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.5363 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.5587 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.5587 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.5589 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.5589 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.5727 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.5727 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.5729 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.5729 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.589 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.589 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.5892 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 237, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.5892 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 237, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.5893 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.5893 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.5894 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.5894 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.6033 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.6033 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.6035 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.6035 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.6247 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.6247 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.6249 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.6249 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.6402 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.6402 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.6404 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.6404 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.657 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.657 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.6572 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.6572 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.6736 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.6736 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.6738 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.6738 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.6969 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.6969 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.6971 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.6971 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.7131 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.7132 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.7134 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.7134 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.7306 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.7307 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.7309 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.7309 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.7516 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.7516 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.7518 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.7519 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.7682 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.7682 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.7684 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.7684 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.7852 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.7853 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.7855 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.7855 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.801 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.801 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.8012 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 237, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.8012 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 237, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.8014 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.8014 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.8015 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.8015 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.8218 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.8218 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.822 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.822 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.8363 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.8363 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.8365 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.8366 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.8516 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.8516 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.8518 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.8518 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.8672 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.8673 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.8674 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.8674 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.8879 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.8879 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.8881 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.8881 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.9048 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.9048 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.905 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.905 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.9187 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.9188 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.919 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.919 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.9348 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.9348 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.935 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.935 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.9551 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.9551 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.9553 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.9553 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.9722 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.9722 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.9724 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.9724 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.9849 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 53.9849 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 100 Effect Intercepted B 53.9866 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.9912 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 53.9915 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 53.9915 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.0065 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.0065 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.0067 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 236, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.0067 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 236, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.0068 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.0068 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.0069 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.0069 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.0287 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.0287 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.0289 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.0289 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.0449 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.0449 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.0451 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.0451 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.0605 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.0606 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.0607 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.0607 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.0759 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.0759 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.0762 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.0762 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.0979 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.0979 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.0981 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.0981 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.1122 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.1123 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.1125 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.1125 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.1291 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.1291 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.1293 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.1293 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.145 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.1451 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.1453 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.1453 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.1673 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.1674 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.1675 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.1675 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.1857 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.1857 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.1859 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.1859 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.2008 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.2008 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.201 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.201 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.2236 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.2236 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.2238 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 237, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.2238 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 237, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.2239 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.2239 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.224 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.224 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.2409 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.2409 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.2411 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.2411 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.2559 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.2559 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.2561 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.2562 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.273 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.273 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.2732 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.2732 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.2948 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.2948 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.295 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.295 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.3086 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.3086 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.3088 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.3088 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.3238 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.3239 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.324 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.3241 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.3398 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.3398 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.34 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.3401 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.3598 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.3598 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.36 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.36 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.3744 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.3744 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.3746 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.3746 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.3915 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.3915 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.3917 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.3917 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.4059 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.4059 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.4061 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.4062 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.4275 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.4276 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.4278 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 236, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.4278 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 236, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.4279 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.4279 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.428 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.428 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.4438 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.4438 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.444 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.444 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.4582 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.4582 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.4584 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.4584 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.4732 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.4733 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.4735 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.4735 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.4948 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.4948 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.495 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.495 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.5087 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.5088 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.509 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.509 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.5231 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.5231 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.5233 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.5233 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.5389 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.5389 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.5391 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.5391 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.5528 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.5528 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.553 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.553 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.5745 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.5745 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.5746 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.5747 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.5901 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.5901 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.5903 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.5903 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.6074 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.6074 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.6076 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.6076 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.6217 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.6217 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.6222 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.6222 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.6454 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.6454 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.6456 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 236, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.6456 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 236, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.6458 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.6458 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.6459 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.6459 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.6629 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.6629 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.6631 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.6631 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.6771 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.6771 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.6773 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.6773 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.7011 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.7012 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.7014 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.7014 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.7172 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.7172 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.7174 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.7174 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.7302 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.7303 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.7304 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.7304 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.7464 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.7465 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.7466 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.7467 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.7674 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.7675 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.7676 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.7676 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.783 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.783 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.7832 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.7832 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.7971 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.7971 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.7973 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.7973 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.8121 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.8122 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.8124 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.8124 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.8333 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.8333 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.8335 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.8335 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.8495 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.8495 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.8497 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 236, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.8497 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 236, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.8498 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.8498 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.85 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.85 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.8627 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.8628 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.8629 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.863 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.8783 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.8783 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.8785 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.8785 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.9001 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.9001 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.9004 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.9004 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.9142 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.9142 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.9143 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.9144 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.9287 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.9287 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.9289 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.9289 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.9437 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.9438 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.944 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.944 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.9587 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.9587 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.9589 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.9589 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.9809 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.9809 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.9811 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.9811 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.9963 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.9963 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 54.9965 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 54.9965 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 55.011 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 55.011 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 55.0113 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 55.0113 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 55.0297 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 55.0297 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 55.03 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 55.03 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 55.0505 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 55.0506 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 55.0507 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 237, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 55.0508 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 237, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 55.0509 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 55.0509 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 55.051 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 55.051 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 55.0648 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 55.0649 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 55.065 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 55.065 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 55.086 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 55.0883 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 55.0884 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 55.0898 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 55.0898 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 55.0899 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 59.8514 Hooks\FSX\Menus\MenuSource.cpp 68 Iterating children 66203/66203 59.8514 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 59.8514 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66914 59.8514 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 59.8514 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 59.8514 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 59.8514 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 59.8514 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 59.8514 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66248 59.8514 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66248 28 59.8514 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66248 28 390111707696988165 59.8514 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 59.8514 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 0569F440 59.8515 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Flights 59.8515 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 59.8515 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 59.8515 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 59.8515 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 59.8515 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 59.8515 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66324 59.8515 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66324 28 59.8515 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66324 28 389652249275531269 59.8515 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 59.8515 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056852E8 59.8516 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Aircraft 59.8516 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 59.8516 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 59.8516 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 59.8516 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 59.8516 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 59.8516 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66364 59.8516 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66364 28 59.8516 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66364 28 390110573825622021 59.8516 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 59.8516 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 0569F4B8 59.8516 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 World 59.8517 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 59.8517 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 59.8517 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 59.8517 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 59.8517 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 59.8517 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66484 59.8517 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66484 28 59.8517 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66484 28 390112944647569413 59.8517 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 59.8517 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 0569F530 59.8517 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Options 59.8517 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 59.8517 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 59.8517 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 59.8517 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 59.8517 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 59.8517 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66774 59.8517 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66774 28 59.8517 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66774 28 390112635409924101 59.8517 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 59.8517 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 0569F2F0 59.8518 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Views 59.8518 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 59.8518 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 59.8518 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 59.8518 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 59.8518 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 59.8518 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66814 59.8518 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66814 28 59.8518 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66814 28 390112016934633477 59.8518 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 59.8518 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 0569F350 59.8519 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Help 59.8519 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 59.8519 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 59.8519 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 59.8519 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 59.8519 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 59.8519 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66826 59.8519 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66826 28 59.8519 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66826 28 390112738489139205 59.8519 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 59.8519 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 0569F4E8 59.8519 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Add-ons 59.8519 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 59.8519 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 59.8519 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 59.8519 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 59.8519 Hooks\FSX\Menus\MenuSource.cpp 89 Done iterating children 66203 59.8519 Hooks\FSX\Menus\MenuSource.cpp 68 Iterating children 66252/66203 59.8546 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 59.8546 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66256 59.8546 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66256 28 59.8546 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66256 28 389892148968816645 59.8546 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 59.8546 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05692FA8 59.8547 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Select Aircraft... 59.8547 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 59.8547 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 59.8547 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 59.8547 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 59.8547 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 59.8547 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66292 59.8547 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66292 28 59.8547 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66292 28 386409342808621061 59.8547 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 59.8547 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 055CCD60 59.8548 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Kneeboard 59.8548 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 59.8548 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 59.8548 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 59.8548 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 59.8548 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 59.8548 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66296 59.8548 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66296 28 59.8548 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66296 28 5 59.8548 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 59.8548 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056A83B8 59.8548 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 59.8549 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 59.8549 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 59.8549 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 59.8549 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 59.8549 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 59.8549 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66300 59.8549 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66300 28 59.8549 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66300 28 390150465481867269 59.8549 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 59.8549 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056A1A68 59.8549 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Visual Flight Path... 59.8549 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 59.8549 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 59.8549 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 59.8549 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 59.8549 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 59.8549 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66304 59.8549 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66304 28 59.8549 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66304 28 389893179760967685 59.8549 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 59.8549 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05692D08 59.855 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Fuel and Payload... 59.855 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 59.855 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 59.855 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 59.855 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 59.855 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 59.855 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66308 59.855 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66308 28 59.855 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66308 28 390028866367782917 59.855 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 59.855 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 0569B6F0 59.8551 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Smoke System 59.8551 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 59.8551 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 59.8551 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 59.8551 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 59.8551 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 59.8551 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66312 59.8551 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66312 28 59.8551 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66312 28 5 59.8551 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 59.8551 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056A8478 59.8551 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 59.8551 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 59.8551 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 59.8551 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 59.8551 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 59.8551 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 59.8551 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66316 59.8551 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66316 28 59.8551 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66316 28 389893385919397893 59.8551 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 59.8552 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05692F48 59.8552 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Realism Settings... 59.8552 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 59.8552 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 59.8552 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 59.8552 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 59.8552 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 59.8552 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66320 59.8552 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66320 28 59.8552 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66320 28 386410717198155781 59.8552 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 59.8552 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 055CCFA0 59.8553 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Failures... 59.8553 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 59.8553 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 59.8553 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 59.8553 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 59.8553 Hooks\FSX\Menus\MenuSource.cpp 89 Done iterating children 66252 59.8553 Hooks\FSX\Menus\MenuSource.cpp 68 Iterating children 66203/66203 59.8553 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 59.8553 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66914 59.8553 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 59.8553 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 59.8553 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 59.8553 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 59.8553 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 59.8553 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66248 59.8553 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66248 28 59.8553 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66248 28 390954105402556421 59.8553 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 59.8553 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CF370 59.8554 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Flights 59.8554 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 59.8554 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 59.8554 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 59.8554 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 59.8554 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 59.8554 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66324 59.8554 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66324 28 59.8554 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66324 28 386412091587690501 59.8554 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 59.8554 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 055CCFE0 59.8554 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Aircraft 59.8554 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 59.8554 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 59.8554 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 59.8554 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 59.8555 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 59.8555 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66364 59.8555 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66364 28 59.8555 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66364 28 390955651590782981 59.8555 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 59.8555 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CF508 59.8555 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 World 59.8555 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 59.8555 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 59.8555 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 59.8555 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 59.8555 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 59.8555 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66484 59.8555 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66484 28 59.8555 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66484 28 390956270066073605 59.8555 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 59.8555 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CF2E0 59.8556 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Options 59.8556 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 59.8556 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 59.8556 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 59.8556 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 59.8556 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 59.8556 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66774 59.8556 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66774 28 59.8556 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66774 28 390954723877847045 59.8556 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 59.8556 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CF2C8 59.8556 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Views 59.8556 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 59.8556 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 59.8556 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 59.8556 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 59.8557 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 59.8557 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66814 59.8557 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66814 28 59.8557 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66814 28 390956373145288709 59.8557 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 59.8557 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CF580 59.8557 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Help 59.8557 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 59.8557 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 59.8557 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 59.8557 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 59.8557 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 59.8557 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66826 59.8557 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66826 28 59.8557 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66826 28 390956476224503813 59.8557 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 59.8557 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CF4F0 59.8558 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Add-ons 59.8558 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 59.8558 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 59.8558 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 59.8558 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 59.8558 Hooks\FSX\Menus\MenuSource.cpp 89 Done iterating children 66203 59.8558 Hooks\FSX\Menus\MenuSource.cpp 68 Iterating children 66252/66203 59.8566 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 59.8566 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66256 59.8567 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66256 28 59.8567 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66256 28 389894004394688517 59.8567 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 59.8567 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05692D38 59.8567 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Select Aircraft... 59.8567 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 59.8567 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 59.8567 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 59.8567 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 59.8567 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 59.8567 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66292 59.8567 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66292 28 59.8567 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66292 28 386400409276645381 59.8567 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 59.8567 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 055CC2C0 59.8568 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Kneeboard 59.8568 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 59.8568 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 59.8568 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 59.8568 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 59.8568 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 59.8568 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66296 59.8568 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66296 28 59.8568 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66296 28 5 59.8568 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 59.8568 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056A84A8 59.8569 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 59.8569 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 59.8569 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 59.8569 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 59.8569 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 59.8569 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 59.8569 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66300 59.8569 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66300 28 59.8569 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66300 28 390149503409192965 59.8569 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 59.8569 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056A1988 59.8569 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Visual Flight Path... 59.8569 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 59.8569 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 59.8569 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 59.8569 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 59.8569 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 59.8569 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66304 59.8569 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66304 28 59.8569 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66304 28 389895035186839557 59.8569 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 59.857 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05692FD8 59.857 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Fuel and Payload... 59.857 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 59.857 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 59.857 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 59.857 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 59.857 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 59.857 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66308 59.857 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66308 28 59.857 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66308 28 390054979768942597 59.857 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 59.857 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 0569C3E8 59.8571 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Smoke System 59.8571 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 59.8571 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 59.8571 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 59.8571 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 59.8571 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 59.8571 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66312 59.8571 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66312 28 59.8571 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66312 28 5 59.8571 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 59.8571 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056A84D8 59.8571 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 59.8571 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 59.8571 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 59.8571 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 59.8571 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 59.8571 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 59.8571 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66316 59.8571 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66316 28 59.8572 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66316 28 389895653662130181 59.8572 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 59.8572 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05692E58 59.8572 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Realism Settings... 59.8572 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 59.8572 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 59.8572 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 59.8572 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 59.8572 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 59.8572 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66320 59.8572 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66320 28 59.8572 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66320 28 386399722081878021 59.8572 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 59.8572 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 055CC200 59.8573 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Failures... 59.8573 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 59.8573 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 59.8573 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 59.8573 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 59.8573 Hooks\FSX\Menus\MenuSource.cpp 89 Done iterating children 66252 60.624 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 60.6254 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 899, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 60.6258 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 60.6271 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1474, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 60.6274 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 60.628 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 60.6282 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 60.6286 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 60.6288 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 60.6295 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 60.6296 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 60.6302 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 60.6303 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 60.6304 Rendering\D3D11\D3D11Context.cpp 534 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 60.6305 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 60.6315 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 60.6315 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 60.6318 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 337, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 60.6321 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 60.6323 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 416, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 65.1825 Utils\Images.cpp 224 Bitmap 32 x 32 65.1826 Utils\Images.cpp 224 Bitmap 32 x 32 65.1826 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 71.6938 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 71.9358 DesktopCapture\SubwindowCatcher.cpp 199 Is capture target: 004502AA Title: [SELECT AIRCRAFT] Class: [SELECT AIRCRAFT] 71.9361 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 003806A6 Title: [] Class: [tooltips_class32] 71.9361 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00FB00E2 Title: [] Class: [Afx:00480000:803:00010003:00000000:00000000] 71.9361 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00A2062E Title: [] Class: [Afx:00480000:803:00010003:00000000:00000000] 71.9362 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00B805C6 Title: [] Class: [tooltips_class32] 77.4952 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1032, h = 256, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 77.4958 Rendering\D3D11\D3D11Context.cpp 534 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 77.496 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 77.4964 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 77.4965 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 77.4966 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 121, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 84.8587 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 85.6397 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0095056E Title: [] Class: [tooltips_class32] 85.6398 DesktopCapture\SubwindowCatcher.cpp 199 Is capture target: 011C068A Title: [Microsoft Flight Simulator® - Security Warning] Class: [Microsoft Flight Simulator® - Security Warning] 87.382 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 87.4054 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 87.504 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 87.7482 DesktopCapture\SubwindowCatcher.cpp 199 Is capture target: 00C10566 Title: [] Class: [] 91.2251 DesktopCapture\SubwindowCatcher.cpp 199 Is capture target: 00530278 Title: [SELECT AIRCRAFT] Class: [SELECT AIRCRAFT] 93.3704 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 95.2165 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 95.3627 Hooks\FSX\Menus\MenuSource.cpp 68 Iterating children 66203/66203 95.3627 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 95.3627 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66914 95.3627 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 95.3627 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 95.3627 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 95.3627 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 95.3627 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 95.3627 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66248 95.3627 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66248 28 95.3627 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66248 28 390943385164185605 95.3627 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 95.3627 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CE740 95.3628 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Flights 95.3628 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 95.3628 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 95.3628 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 95.3628 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 95.3628 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 95.3628 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66324 95.3628 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66324 28 95.3628 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66324 28 386399309765017605 95.3628 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 95.3628 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 055CC280 95.3629 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Aircraft 95.3629 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 95.3629 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 95.3629 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 95.3629 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 95.3629 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 95.3629 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66364 95.3629 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66364 28 95.3629 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66364 28 390942869768110085 95.3629 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 95.3629 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CE6F8 95.3629 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 World 95.3629 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 95.363 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 95.363 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 95.363 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 95.363 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 95.363 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66484 95.363 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66484 28 95.363 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66484 28 390941426659098629 95.363 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 95.363 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CE908 95.363 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Options 95.363 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 95.363 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 95.363 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 95.363 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 95.363 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 95.363 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66774 95.363 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66774 28 95.363 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66774 28 390941735896743941 95.363 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 95.363 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CE890 95.3631 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Views 95.3631 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 95.3631 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 95.3631 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 95.3631 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 95.3631 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 95.3631 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66814 95.3631 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66814 28 95.3631 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66814 28 390942560530464773 95.3631 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 95.3631 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CE998 95.3631 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Help 95.3632 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 95.3632 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 95.3632 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 95.3632 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 95.3632 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 95.3632 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66826 95.3632 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66826 28 95.3632 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66826 28 390941014342238213 95.3632 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 95.3632 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CE788 95.3632 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Add-ons 95.3632 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 95.3632 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 95.3632 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 95.3632 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 95.3632 Hooks\FSX\Menus\MenuSource.cpp 89 Done iterating children 66203 95.3632 Hooks\FSX\Menus\MenuSource.cpp 68 Iterating children 66252/66203 95.364 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 95.3641 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66256 95.3641 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66256 28 95.3641 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66256 28 389884933423759365 95.3641 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 95.3641 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05692198 95.3641 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Select Aircraft... 95.3641 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 95.3641 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 95.3641 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 95.3641 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 95.3641 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 95.3641 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66292 95.3642 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66292 28 95.3642 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66292 28 386397660497575941 95.3642 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 95.3642 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 055CC440 95.3642 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Kneeboard 95.3642 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 95.3642 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 95.3642 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 95.3642 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 95.3642 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 95.3642 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66296 95.3642 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66296 28 95.3642 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66296 28 5 95.3642 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 95.3642 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056A8638 95.3643 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 95.3643 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 95.3643 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 95.3643 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 95.3643 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 95.3643 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 95.3643 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66300 95.3643 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66300 28 95.3643 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66300 28 389912730452099077 95.3643 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 95.3643 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05693FC8 95.3643 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Visual Flight Path... 95.3643 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 95.3643 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 95.3643 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 95.3644 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 95.3644 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 95.3644 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66304 95.3644 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66304 28 95.3644 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66304 28 389880604096724997 95.3644 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 95.3644 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05692588 95.3644 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Fuel and Payload... 95.3644 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 95.3644 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 95.3644 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 95.3644 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 95.3644 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 95.3644 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66308 95.3644 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66308 28 95.3644 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66308 28 393723465955278853 95.3644 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 95.3644 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 0576C990 95.3645 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Smoke System 95.3645 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 95.3645 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 95.3645 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 95.3645 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 95.3645 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 95.3645 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66312 95.3645 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66312 28 95.3645 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66312 28 5 95.3645 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 95.3645 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056A8698 95.3645 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 95.3645 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 95.3645 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 95.3645 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 95.3646 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 95.3646 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 95.3646 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66316 95.3646 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66316 28 95.3646 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66316 28 389878542512422917 95.3646 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 95.3646 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05692558 95.3646 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Realism Settings... 95.3646 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 95.3646 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 95.3646 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 95.3646 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 95.3646 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 95.3646 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66320 95.3646 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66320 28 95.3646 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66320 28 386399584642924549 95.3646 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 95.3646 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 055CC800 95.3647 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Failures... 95.3647 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 95.3647 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 95.3647 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 95.3647 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 95.3647 Hooks\FSX\Menus\MenuSource.cpp 89 Done iterating children 66252 95.3647 Hooks\FSX\Menus\MenuSource.cpp 68 Iterating children 66203/66203 95.3647 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 95.3647 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66914 95.3647 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 95.3647 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 95.3647 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 95.3647 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 95.3647 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 95.3647 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66248 95.3647 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66248 28 95.3647 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66248 28 390942663609679877 95.3647 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 95.3647 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CE920 95.3648 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Flights 95.3648 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 95.3648 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 95.3648 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 95.3648 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 95.3648 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 95.3648 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66324 95.3648 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66324 28 95.3648 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66324 28 386403845250482181 95.3648 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 95.3648 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 055CC880 95.3648 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Aircraft 95.3648 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 95.3648 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 95.3648 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 95.3649 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 95.3649 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 95.3649 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66364 95.3649 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66364 28 95.3649 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66364 28 390940911263023109 95.3649 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 95.3649 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CE860 95.3649 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 World 95.3649 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 95.3649 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 95.3649 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 95.3649 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 95.3649 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 95.3649 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66484 95.3649 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66484 28 95.3649 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66484 28 390941117421453317 95.3649 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 95.3649 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CE7A0 95.365 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Options 95.365 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 95.365 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 95.365 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 95.365 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 95.365 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 95.365 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66774 95.365 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66774 28 95.365 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66774 28 390942148213604357 95.365 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 95.365 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CE7E8 95.365 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Views 95.365 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 95.3651 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 95.3651 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 95.3651 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 95.3651 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 95.3651 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66814 95.3651 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66814 28 95.3651 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66814 28 390943075926540293 95.3651 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 95.3651 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CE938 95.3651 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Help 95.3651 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 95.3651 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 95.3651 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 95.3651 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 95.3651 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 95.3651 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66826 95.3651 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66826 28 95.3651 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66826 28 390942354372034565 95.3651 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 95.3651 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CE980 95.3652 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Add-ons 95.3652 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 95.3652 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 95.3652 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 95.3652 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 95.3652 Hooks\FSX\Menus\MenuSource.cpp 89 Done iterating children 66203 95.3652 Hooks\FSX\Menus\MenuSource.cpp 68 Iterating children 66252/66203 95.366 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 95.366 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66256 95.366 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66256 28 95.366 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66256 28 389878748670853125 95.366 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 95.366 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05692378 95.3661 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Select Aircraft... 95.3661 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 95.3661 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 95.3661 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 95.3661 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 95.3661 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 95.3661 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66292 95.3661 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66292 28 95.3661 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66292 28 386404532445249541 95.3661 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 95.3661 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 055CC8A0 95.3662 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Kneeboard 95.3662 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 95.3662 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 95.3662 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 95.3662 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 95.3662 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 95.3662 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66296 95.3662 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66296 28 95.3662 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66296 28 5 95.3662 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 95.3662 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056A8718 95.3662 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 95.3662 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 95.3662 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 95.3662 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 95.3662 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 95.3662 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 95.3663 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66300 95.3663 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66300 28 95.3663 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66300 28 389908160606896133 95.3663 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 95.3663 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05693C80 95.3663 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Visual Flight Path... 95.3663 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 95.3663 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 95.3663 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 95.3663 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 95.3663 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 95.3663 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66304 95.3663 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66304 28 95.3663 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66304 28 389879160987713541 95.3663 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 95.3663 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05692228 95.3664 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Fuel and Payload... 95.3664 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 95.3664 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 95.3664 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 95.3664 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 95.3664 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 95.3664 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66308 95.3664 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66308 28 95.3664 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66308 28 393721919767052293 95.3664 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 95.3664 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 0576C9B8 95.3664 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Smoke System 95.3664 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 95.3664 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 95.3664 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 95.3665 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 95.3665 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 95.3665 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66312 95.3665 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66312 28 95.3665 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66312 28 5 95.3665 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 95.3665 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056A8748 95.3665 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 95.3665 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 95.3665 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 95.3665 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 95.3665 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 95.3665 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 95.3665 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66316 95.3665 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66316 28 95.3665 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66316 28 389882047205736453 95.3665 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 95.3665 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056921F8 95.3666 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Realism Settings... 95.3666 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 95.3666 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 95.3666 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 95.3666 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 95.3666 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 95.3666 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66320 95.3666 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66320 28 95.3666 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66320 28 386406868907458565 95.3666 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 95.3666 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 055CC940 95.3666 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Failures... 95.3666 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 95.3666 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 95.3666 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 95.3666 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 95.3667 Hooks\FSX\Menus\MenuSource.cpp 89 Done iterating children 66252 100.729 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 100.996 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 101.007 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 101.273 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 101.275 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 005B02E0 Title: [] Class: [tooltips_class32] 106.562 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 107.117 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 107.388 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 005602B6 Title: [] Class: [tooltips_class32] 107.388 DesktopCapture\SubwindowCatcher.cpp 199 Is capture target: 00630604 Title: [SELECT AIRCRAFT] Class: [SELECT AIRCRAFT] 112.318 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 113.816 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 114.026 Utils\Images.cpp 224 Bitmap 32 x 32 114.026 Utils\Images.cpp 224 Bitmap 32 x 32 114.026 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 114.037 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 114.282 DesktopCapture\SubwindowCatcher.cpp 199 Is capture target: 00550278 Title: [SELECT AIRCRAFT] Class: [SELECT AIRCRAFT] 118.073 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 118.939 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 119.462 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 119.469 Hooks\FSX\Menus\MenuSource.cpp 68 Iterating children 66203/66203 119.469 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 119.469 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66914 119.469 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 119.469 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 119.469 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 119.469 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 119.469 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 119.469 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66248 119.469 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66248 28 119.469 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66248 28 390947405253574661 119.469 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 119.469 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CEC68 119.469 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Flights 119.469 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 119.469 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 119.469 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 119.469 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 119.469 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 119.469 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66324 119.469 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66324 28 119.469 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66324 28 389666680365645829 119.469 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 119.469 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05686208 119.469 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Aircraft 119.469 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 119.469 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 119.469 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 119.469 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 119.469 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 119.469 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66364 119.469 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66364 28 119.469 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66364 28 390945755986132997 119.469 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 119.469 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CEAD0 119.469 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 World 119.469 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 119.469 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 119.469 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 119.469 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 119.469 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 119.469 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66484 119.469 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66484 28 119.469 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66484 28 390945137510842373 119.469 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 119.469 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CEB90 119.469 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Options 119.469 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 119.469 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 119.469 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 119.469 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 119.469 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 119.469 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66774 119.469 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66774 28 119.469 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66774 28 390946374461423621 119.469 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 119.469 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CEAB8 119.469 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Views 119.469 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 119.469 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 119.469 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 119.469 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 119.469 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 119.469 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66814 119.469 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66814 28 119.469 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66814 28 390945240590057477 119.469 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 119.469 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CEB30 119.469 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Help 119.469 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 119.469 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 119.469 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 119.469 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 119.469 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 119.469 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66826 119.469 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66826 28 119.47 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66826 28 390945549827702789 119.47 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 119.47 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CEBC0 119.47 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Add-ons 119.47 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 119.47 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 119.47 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 119.47 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 119.47 Hooks\FSX\Menus\MenuSource.cpp 89 Done iterating children 66203 119.474 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 119.56 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 119.571 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 119.699 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 119.699 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 119.789 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 119.789 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 119.873 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 119.873 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 119.966 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 119.966 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 119.991 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 119.991 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 120.074 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 120.074 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 120.155 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 120.155 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 120.159 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 120.159 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 120.162 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 004403C8 Title: [] Class: [tooltips_class32] 120.162 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 008303E4 Title: [] Class: [tooltips_class32] 120.642 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.643 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 690, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.643 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.644 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.644 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.644 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.644 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.645 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.645 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.645 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.645 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.646 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.646 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 156, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.646 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.646 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.646 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 180, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.646 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.646 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.646 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 151, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.647 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.647 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.647 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 184, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.647 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.647 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.647 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 147, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.647 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.647 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.648 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 119, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.648 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.648 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.648 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 194, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.662 Hooks\FSX\Menus\MenuSource.cpp 68 Iterating children 66203/66203 120.662 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 120.662 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66914 120.662 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 120.662 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 120.662 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 120.662 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 120.662 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 120.662 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66248 120.662 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66248 28 120.662 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66248 28 390944725193981957 120.662 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 120.662 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CEC08 120.662 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Flights 120.662 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 120.662 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 120.662 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 120.662 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 120.662 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 120.662 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66324 120.662 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66324 28 120.662 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66324 28 386408518174900229 120.662 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 120.662 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 055CC9C0 120.662 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Aircraft 120.662 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 120.662 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 120.662 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 120.662 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 120.662 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 120.662 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66364 120.662 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66364 28 120.662 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66364 28 390944415956336645 120.662 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 120.662 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CE9F8 120.663 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 World 120.663 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 120.663 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 120.663 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 120.663 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 120.663 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 120.663 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66484 120.663 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66484 28 120.663 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66484 28 390946889857499141 120.663 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 120.663 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CEB48 120.663 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Options 120.663 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 120.663 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 120.663 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 120.663 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 120.663 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 120.663 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66774 120.663 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66774 28 120.663 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66774 28 390946580619853829 120.663 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 120.663 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CEB00 120.663 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Views 120.663 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 120.663 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 120.663 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 120.663 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 120.663 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 120.663 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66814 120.663 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66814 28 120.663 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66814 28 390946992936714245 120.663 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 120.663 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CEB60 120.663 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Help 120.663 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 120.663 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 120.663 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 120.663 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 120.663 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 120.663 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66826 120.663 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66826 28 120.663 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66826 28 390944312877121541 120.663 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 120.663 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CEA10 120.663 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Add-ons 120.663 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 120.663 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 120.663 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 120.663 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 120.663 Hooks\FSX\Menus\MenuSource.cpp 89 Done iterating children 66203 120.669 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.67 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.67 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 156, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.67 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.67 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.67 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 180, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.67 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.67 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.67 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 151, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.67 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.67 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.67 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 184, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.671 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.671 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.671 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 147, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.671 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.671 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.671 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 119, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.671 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.671 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.671 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 194, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 126.027 Hooks\DirectSound\DirectSoundHooks.cpp 77 DirectSoundCreate8 126.356 CockpitModel\CockpitManager.cpp 175 Firing off aircraft update. 126.356 CockpitModel\ESPSimulatorCockpitConnector.cpp 165 Reseting load count 0 126.356 CockpitModel\CockpitManager.cpp 304 loadAircraft: E:\Steam\steamapps\common\FSX\DLC\379233\SimObjects\Rotorcraft\Bell206B\Bell_206B_JetRanger.air variant: Bell 206B JetRanger Metallic Purple 126.356 CockpitModel\CockpitManager.cpp 309 Null SG 126.357 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3D0} 126.357 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.357 CockpitModel\CockpitManager.cpp 312 SG Nulled 126.357 CockpitModel\ESPAircraftCockpit.cpp 19 AircraftCockpit::Generate 126.357 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3D0} 126.357 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.359 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3D0} 126.359 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.359 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3D0} 126.359 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.359 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF510} 126.359 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.363 CockpitModel\ESPAircraftCockpit.cpp 118 Attempting to load modelPath: !E:\Steam\steamapps\common\FSX\DLC\379233\SimObjects\Rotorcraft\Bell206B\model\model.cfg! 126.363 CockpitModel\ESPAircraftCockpit.cpp 138 Found MDLPath: E:\Steam\steamapps\common\FSX\DLC\379233\SimObjects\Rotorcraft\Bell206B\model\Bell_206B_interior.mdl 126.405 CockpitModel\CockpitManager.cpp 327 Loading MDL. 126.405 CockpitModel\CockpitManager.cpp 331 Loading CockpitDesc 126.408 CockpitModel\CockpitManager.cpp 334 Loading SG 126.408 CockpitModel\SceneGraph.cpp 25 Model has 34 parts, 30795 total drawn vertices, stored in array size 2 126.431 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.431 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.431 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 238, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.431 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 238, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.431 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.431 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.431 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.431 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.445 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.445 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.445 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.445 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.461 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.461 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.461 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.461 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.475 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.475 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.475 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.475 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.496 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.496 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.497 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.497 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.51 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.51 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.51 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.51 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.524 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.524 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.524 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.524 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.528 CockpitModel\SceneGraph.cpp 637 Bad number 126.528 CockpitModel\CockpitManager.cpp 337 Detecting interaction types 126.529 CockpitModel\CockpitManager.cpp 341 Loading overrides 126.529 CockpitModel\CockpitManager.cpp 349 Loading successful 126.538 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.538 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.538 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.538 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.546 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 16, h = 16, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3AC} 126.546 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 16, h = 16, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.564 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.564 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.564 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.564 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.577 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.577 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.578 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.578 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.593 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.593 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.593 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.593 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.607 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.607 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.607 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.607 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.627 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.627 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.627 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.627 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.642 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.642 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.642 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 236, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.642 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 236, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.642 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.642 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.642 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.642 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.657 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.657 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.657 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.657 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.67 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.67 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.67 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.67 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.685 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.685 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.685 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.685 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.706 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.706 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.706 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.706 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.721 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.721 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.721 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.721 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.735 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.735 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.735 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.735 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.749 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.749 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.749 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.749 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.769 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.769 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.769 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.769 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.782 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.782 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.782 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.782 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.797 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.797 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.798 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.798 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.811 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.811 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.811 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.811 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.832 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.832 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.832 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.832 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.847 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.847 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.847 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 236, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.847 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 236, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.847 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.847 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.847 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.847 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.86 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.86 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.86 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.86 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.875 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.875 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.875 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.875 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.895 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.895 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.895 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.895 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.908 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.909 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.909 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.909 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.922 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.922 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.922 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.922 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.937 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.937 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.937 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.937 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.952 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.952 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.952 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.952 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.97 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.97 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.971 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.971 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.986 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.986 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.986 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.986 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.999 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.999 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 126.999 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 126.999 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.014 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.014 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.014 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.014 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.034 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.034 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.035 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.035 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.048 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.048 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.049 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 236, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.049 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 236, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.049 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.049 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.049 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.049 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.063 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.063 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.063 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.063 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.076 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.076 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.076 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.076 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.099 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.099 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.1 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.1 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.113 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.113 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.113 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.113 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.128 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.128 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.128 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.128 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.142 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.142 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.142 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.142 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.156 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.156 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.156 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.156 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.175 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.175 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.175 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.175 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.19 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.19 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.19 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.19 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.204 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.204 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.205 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.205 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.219 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.22 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.22 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.22 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.241 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.241 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.241 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.241 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.255 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.255 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.255 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 236, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.255 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 236, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.255 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.255 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.255 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.255 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.269 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.269 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.269 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.269 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.282 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.282 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.282 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.282 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.301 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.301 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.302 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.302 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.315 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.315 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.315 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.315 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.329 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.329 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.329 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.329 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.343 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.343 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.343 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.343 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.357 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.357 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.357 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.357 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.377 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.377 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.377 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.377 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.391 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.391 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.391 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.391 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.407 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.407 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.407 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.407 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.421 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.421 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 127.421 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 127.421 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 128.789 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 128.789 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 137.293 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1017, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF2CC} 137.293 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1017, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 137.575 Utils\Images.cpp 224 Bitmap 32 x 64 137.575 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 137.576 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 137.597 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 137.597 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 137.639 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 137.639 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 137.673 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 137.673 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 137.872 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 137.872 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 138.2 Utils\Images.cpp 224 Bitmap 32 x 32 138.2 Utils\Images.cpp 224 Bitmap 32 x 32 138.2 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 138.2 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 138.23 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 138.23 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 140.271 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 140.272 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 899, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 140.272 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 140.272 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 140.272 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 140.273 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 140.273 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 140.273 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 140.273 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 140.274 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 140.276 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 140.276 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 140.277 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 140.277 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 140.277 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 144.772 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 145.037 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 145.048 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 145.325 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 145.597 DesktopCapture\SubwindowCatcher.cpp 199 Is capture target: 00660604 Title: [SELECT AIRCRAFT] Class: [SELECT AIRCRAFT] 145.597 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 004A02AA Title: [] Class: [tooltips_class32] 149.059 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 150.55 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 150.984 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 150.984 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 151.069 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 151.069 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 151.072 Hooks\FSX\Menus\MenuSource.cpp 68 Iterating children 66203/66203 151.072 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 151.072 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66914 151.072 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 151.072 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 151.072 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 151.072 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 151.072 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 151.072 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66248 151.072 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66248 28 151.072 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66248 28 390943179005755397 151.072 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 151.072 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CE8D8 151.072 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Flights 151.072 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 151.072 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 151.072 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 151.072 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 151.072 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 151.072 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66324 151.072 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66324 28 151.072 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66324 28 386397248180715525 151.072 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 151.072 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 055CC4A0 151.072 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Aircraft 151.072 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 151.072 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 151.072 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 151.072 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 151.072 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 151.072 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66364 151.072 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66364 28 151.072 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66364 28 390946168302993413 151.072 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 151.072 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CEBF0 151.072 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 World 151.072 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 151.072 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 151.072 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 151.072 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 151.072 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 151.072 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66484 151.072 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66484 28 151.072 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66484 28 390944931352412165 151.072 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 151.072 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CEC50 151.072 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Options 151.072 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 151.072 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 151.072 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 151.072 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 151.072 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 151.072 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66774 151.072 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66774 28 151.072 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66774 28 390945034431627269 151.072 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 151.072 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CECC8 151.072 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Views 151.072 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 151.072 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 151.072 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 151.072 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 151.072 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 151.072 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66814 151.072 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66814 28 151.072 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66814 28 390949363758661637 151.072 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 151.072 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CEE90 151.072 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Help 151.072 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 151.072 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 151.072 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 151.072 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 151.072 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 151.072 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66826 151.072 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66826 28 151.072 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66826 28 390949466837876741 151.072 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 151.072 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CF1F0 151.072 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Add-ons 151.072 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 151.072 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 151.072 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 151.072 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 151.072 Hooks\FSX\Menus\MenuSource.cpp 89 Done iterating children 66203 151.077 Hooks\DirectSound\DirectSoundHooks.cpp 77 DirectSoundCreate8 151.084 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 151.084 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 151.087 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00630526 Title: [] Class: [tooltips_class32] 151.087 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 001903C6 Title: [] Class: [tooltips_class32] 151.087 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 004503C8 Title: [] Class: [tooltips_class32] 151.087 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00820664 Title: [] Class: [tooltips_class32] 151.192 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 151.192 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 151.634 Hooks\FSX\Menus\MenuSource.cpp 68 Iterating children 66203/66203 151.634 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 151.634 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66914 151.634 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 151.634 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 151.634 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 151.634 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 151.634 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 151.634 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66248 151.634 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66248 28 151.634 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66248 28 390952662293544965 151.634 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 151.634 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CF040 151.634 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Flights 151.634 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 151.634 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 151.634 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 151.634 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 151.634 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 151.634 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66324 151.634 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66324 28 151.634 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66324 28 386409205369667589 151.634 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 151.634 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 055CC960 151.634 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Aircraft 151.634 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 151.634 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 151.634 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 151.634 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 151.634 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 151.634 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66364 151.634 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66364 28 151.634 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66364 28 390951631501393925 151.634 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 151.634 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CF0D0 151.634 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 World 151.634 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 151.634 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 151.634 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 151.634 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 151.634 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 151.634 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66484 151.634 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66484 28 151.634 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66484 28 390951013026103301 151.634 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 151.634 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CF100 151.634 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Options 151.634 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 151.634 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 151.634 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 151.634 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 151.634 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 151.634 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66774 151.634 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66774 28 151.634 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66774 28 390953693085696005 151.634 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 151.634 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CF178 151.634 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Views 151.634 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 151.634 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 151.634 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 151.634 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 151.634 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 151.634 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66814 151.635 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66814 28 151.635 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66814 28 390952559214329861 151.635 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 151.635 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CF190 151.635 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Help 151.635 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 151.635 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 151.635 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 151.635 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 151.635 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 151.635 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66826 151.635 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66826 28 151.635 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66826 28 390951734580609029 151.635 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 151.635 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CF010 151.635 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Add-ons 151.635 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 151.635 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 151.635 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 151.635 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 151.635 Hooks\FSX\Menus\MenuSource.cpp 89 Done iterating children 66203 151.851 CockpitModel\CockpitManager.cpp 175 Firing off aircraft update. 151.851 CockpitModel\ESPSimulatorCockpitConnector.cpp 165 Reseting load count 0 151.851 CockpitModel\CockpitManager.cpp 304 loadAircraft: E:\Steam\steamapps\common\FSX\DLC\379233\SimObjects\Airplanes\Beech_King_Air_350\Beech_King_Air_350.air variant: Beechcraft King Air 350 White/Green Stripes 151.851 CockpitModel\CockpitManager.cpp 309 Null SG 151.852 CockpitModel\CockpitManager.cpp 312 SG Nulled 151.852 CockpitModel\ESPAircraftCockpit.cpp 19 AircraftCockpit::Generate 151.853 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3D0} 151.853 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 151.853 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3D0} 151.853 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 151.854 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3D0} 151.854 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 151.855 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3D0} 151.855 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 151.855 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF510} 151.855 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 151.865 CockpitModel\ESPAircraftCockpit.cpp 118 Attempting to load modelPath: !E:\Steam\steamapps\common\FSX\DLC\379233\SimObjects\Airplanes\Beech_King_Air_350\model\model.cfg! 151.865 CockpitModel\ESPAircraftCockpit.cpp 138 Found MDLPath: E:\Steam\steamapps\common\FSX\DLC\379233\SimObjects\Airplanes\Beech_King_Air_350\model\beech_king_air_350_interior.mdl 151.999 CockpitModel\CockpitManager.cpp 327 Loading MDL. 151.999 CockpitModel\CockpitManager.cpp 331 Loading CockpitDesc 152.004 CockpitModel\CockpitManager.cpp 334 Loading SG 152.004 CockpitModel\SceneGraph.cpp 25 Model has 114 parts, 47865 total drawn vertices, stored in array size 1 152.067 CockpitModel\SceneGraph.cpp 637 Bad number 152.067 CockpitModel\CockpitManager.cpp 337 Detecting interaction types 152.067 CockpitModel\CockpitManager.cpp 341 Loading overrides 152.068 CockpitModel\CockpitManager.cpp 349 Loading successful 152.092 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 16, h = 16, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3AC} 152.092 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 16, h = 16, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 152.809 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 608, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF2CC} 152.809 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 608, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 152.825 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 568, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF2CC} 152.825 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 568, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 152.957 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 311, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF2CC} 152.957 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 311, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 153.01 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 566, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF2CC} 153.01 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 566, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 153.174 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 608, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF2CC} 153.174 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 608, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 153.226 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 568, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF2CC} 153.226 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 568, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 158.249 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 158.249 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 166.731 Utils\Images.cpp 224 Bitmap 32 x 32 166.731 Utils\Images.cpp 224 Bitmap 32 x 32 166.731 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 166.732 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 166.768 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 166.768 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 168.658 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 168.66 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 899, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 168.661 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 168.662 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 168.662 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 168.662 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 168.662 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 168.662 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 168.662 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 168.663 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 168.665 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 168.665 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 168.666 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 168.666 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 168.666 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 173.174 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 173.441 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 173.452 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 173.716 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 005F030C Title: [] Class: [tooltips_class32] 173.719 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 173.981 DesktopCapture\SubwindowCatcher.cpp 199 Is capture target: 007705EC Title: [SELECT AIRCRAFT] Class: [SELECT AIRCRAFT] 176.939 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 178.342 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0053067E Title: [] Class: [tooltips_class32] 178.343 DesktopCapture\SubwindowCatcher.cpp 199 Is capture target: 0031030A Title: [Microsoft Flight Simulator® - Security Warning] Class: [Microsoft Flight Simulator® - Security Warning] 178.919 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 179.629 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 180.019 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 180.097 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 180.119 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 180.695 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 180.739 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 180.85 DesktopCapture\SubwindowCatcher.cpp 199 Is capture target: 0032030A Title: [] Class: [] 185.918 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 185.93 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 186.896 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 186.907 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 186.912 Hooks\FSX\Menus\MenuSource.cpp 68 Iterating children 66203/66203 186.912 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 186.912 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66914 186.912 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 186.912 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 186.912 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 186.912 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 186.912 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 186.912 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66248 186.912 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66248 28 186.912 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66248 28 390953486927265797 186.912 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 186.912 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CEFF8 186.912 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Flights 186.912 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 186.912 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 186.912 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 186.912 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 186.912 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 186.912 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66324 186.912 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66324 28 186.912 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66324 28 386396698424901637 186.912 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 186.912 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 055CC1A0 186.912 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Aircraft 186.912 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 186.912 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 186.912 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 186.912 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 186.912 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 186.912 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66364 186.912 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66364 28 186.912 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66364 28 390953796164911109 186.912 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 186.912 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CEFC8 186.912 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 World 186.912 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 186.912 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 186.912 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 186.912 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 186.912 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 186.912 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66484 186.912 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66484 28 186.912 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66484 28 390952353055899653 186.912 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 186.912 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CEFB0 186.912 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Options 186.912 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 186.912 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 186.912 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 186.912 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 186.912 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 186.912 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66774 186.912 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66774 28 186.912 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66774 28 390952456135114757 186.912 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 186.912 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CF280 186.912 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Views 186.912 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 186.912 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 186.912 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 186.912 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 186.912 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 186.912 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66814 186.912 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66814 28 186.912 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66814 28 390954002323341317 186.912 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 186.912 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CF028 186.912 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Help 186.912 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 186.912 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 186.912 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 186.912 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 186.912 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 186.912 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66826 186.912 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66826 28 186.912 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66826 28 390951837659824133 186.912 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 186.912 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CF058 186.912 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Add-ons 186.912 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 186.912 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 186.912 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 186.912 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 186.912 Hooks\FSX\Menus\MenuSource.cpp 89 Done iterating children 66203 186.916 Hooks\DirectSound\DirectSoundHooks.cpp 77 DirectSoundCreate8 187.011 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 187.011 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 187.028 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 187.028 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 187.055 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 187.055 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 187.176 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 004803C8 Title: [] Class: [tooltips_class32] 187.633 Hooks\FSX\Menus\MenuSource.cpp 68 Iterating children 66203/66203 187.633 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 187.633 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66914 187.633 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 187.633 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 187.633 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 187.633 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 187.633 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 187.633 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66248 187.633 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66248 28 187.633 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66248 28 390951940739039237 187.633 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 187.633 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CF310 187.634 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Flights 187.634 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 187.634 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 187.634 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 187.634 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 187.634 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 187.634 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66324 187.634 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66324 28 187.634 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66324 28 386396286108041221 187.634 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 187.634 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 055CC4E0 187.634 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Aircraft 187.634 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 187.634 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 187.634 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 187.634 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 187.634 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 187.634 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66364 187.634 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66364 28 187.634 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66364 28 390954826957062149 187.634 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 187.634 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CF388 187.634 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 World 187.634 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 187.634 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 187.634 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 187.634 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 187.634 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 187.634 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66484 187.634 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66484 28 187.634 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66484 28 390955239273922565 187.634 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 187.634 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CF550 187.634 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Options 187.634 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 187.634 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 187.634 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 187.634 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 187.634 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 187.634 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66774 187.634 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66774 28 187.634 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66774 28 390955342353137669 187.634 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 187.634 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CF5C8 187.634 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Views 187.634 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 187.634 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 187.634 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 187.634 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 187.634 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 187.634 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66814 187.634 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66814 28 187.634 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66814 28 390958022412730373 187.634 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 187.634 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CF5E0 187.634 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Help 187.634 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 187.634 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 187.634 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 187.634 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 187.634 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 187.634 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66826 187.634 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66826 28 187.634 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66826 28 390958125491945477 187.634 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 187.634 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056CF5B0 187.634 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Add-ons 187.634 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 187.634 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 187.634 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 187.634 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 187.634 Hooks\FSX\Menus\MenuSource.cpp 89 Done iterating children 66203 187.888 CockpitModel\CockpitManager.cpp 175 Firing off aircraft update. 187.888 CockpitModel\ESPSimulatorCockpitConnector.cpp 165 Reseting load count 0 187.888 CockpitModel\CockpitManager.cpp 304 loadAircraft: E:\Steam\steamapps\common\FSX\DLC\379233\SimObjects\Airplanes\B737_800\Boeing737-800.air variant: Boeing 737-800 Boeing 187.888 CockpitModel\CockpitManager.cpp 309 Null SG 187.889 CockpitModel\CockpitManager.cpp 312 SG Nulled 187.889 CockpitModel\ESPAircraftCockpit.cpp 19 AircraftCockpit::Generate 187.89 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3D0} 187.89 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 187.89 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3D0} 187.89 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 187.891 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3D0} 187.891 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 187.892 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3D0} 187.892 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 187.892 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF510} 187.892 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 187.898 CockpitModel\ESPAircraftCockpit.cpp 118 Attempting to load modelPath: !E:\Steam\steamapps\common\FSX\DLC\379233\SimObjects\Airplanes\B737_800\model\model.cfg! 187.899 CockpitModel\ESPAircraftCockpit.cpp 138 Found MDLPath: E:\Steam\steamapps\common\FSX\DLC\379233\SimObjects\Airplanes\B737_800\model\B737_800_interior.mdl 187.97 CockpitModel\CockpitManager.cpp 327 Loading MDL. 187.97 CockpitModel\CockpitManager.cpp 331 Loading CockpitDesc 187.992 CockpitModel\CockpitManager.cpp 334 Loading SG 187.992 CockpitModel\SceneGraph.cpp 25 Model has 63 parts, 80172 total drawn vertices, stored in array size 1 188.321 CockpitModel\SceneGraph.cpp 637 Bad number 188.322 CockpitModel\CockpitManager.cpp 337 Detecting interaction types 188.322 CockpitModel\CockpitManager.cpp 341 Loading overrides 188.323 CockpitModel\CockpitManager.cpp 349 Loading successful 188.355 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 16, h = 16, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3AC} 188.355 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 16, h = 16, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 188.373 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1005, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF318} 188.373 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1005, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 189.81 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1005, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF318} 189.81 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1005, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 189.98 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 822, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF2CC} 189.98 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 822, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 190.492 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1180, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF2CC} 190.492 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1180, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 194.115 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF318} 194.115 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 200.433 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 200.433 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 206.642 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 206.642 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 207.321 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 207.321 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 207.366 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 207.366 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 210.752 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 210.753 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 899, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 210.753 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 210.754 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 210.754 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 210.754 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 210.754 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 210.755 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 210.755 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 210.755 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 210.757 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 210.757 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 210.758 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 210.758 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 210.758 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 215.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 215.708 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 215.719 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 215.988 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 005A0278 Title: [] Class: [tooltips_class32] 215.996 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 216.254 DesktopCapture\SubwindowCatcher.cpp 199 Is capture target: 00680718 Title: [SELECT AIRCRAFT] Class: [SELECT AIRCRAFT] 217.597 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 217.664 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 217.93 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 218.416 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 218.827 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 219.784 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 220.017 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 008803E4 Title: [] Class: [SysShadow] 222.093 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 222.138 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 222.727 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.728 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.729 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.729 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.731 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.731 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.732 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.733 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.733 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.734 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.734 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.735 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.735 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.736 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.736 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.737 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.737 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.739 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.739 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.74 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.74 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.741 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.741 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.742 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.742 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.743 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.743 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.744 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.744 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.745 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.745 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.746 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.746 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.747 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.747 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.748 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.748 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.75 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.75 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.751 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.751 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.752 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.752 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.753 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.753 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.754 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.754 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.755 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.755 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.756 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.756 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.758 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.758 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.759 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.759 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.76 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.76 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.762 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.762 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.763 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.763 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.764 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.764 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.765 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.765 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.766 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.766 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.768 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.768 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.769 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.769 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.77 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.77 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.771 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.771 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.772 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.772 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.773 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.773 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.775 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.775 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.777 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.777 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.778 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.778 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.779 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.779 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.78 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.78 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.781 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.781 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.783 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.783 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.784 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.784 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.785 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.785 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.786 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.786 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.787 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.787 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.788 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.788 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.79 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.79 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.791 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.791 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.793 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.793 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.794 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.794 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.795 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.795 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.796 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.796 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.798 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.798 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.799 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.799 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.8 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.8 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.802 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.802 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.803 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.803 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.805 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.806 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.806 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.808 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.808 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.812 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.812 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.818 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.818 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.822 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.822 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 222.826 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 222.826 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 226.817 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 226.938 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 227.605 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 227.616 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 228.483 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 228.671 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 228.804 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 228.815 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 229.505 Hooks\DirectSound\DirectSoundHooks.cpp 77 DirectSoundCreate8 229.622 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.622 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.624 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.624 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.627 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.627 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.629 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.63 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.63 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.631 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.631 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.632 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.632 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.633 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.633 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.635 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.635 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.636 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.636 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.637 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.637 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.638 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.638 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.64 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.64 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.641 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.641 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.642 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.642 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.643 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.643 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.644 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.644 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.645 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.645 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.646 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.646 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.647 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.647 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.648 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.648 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.65 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.65 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.651 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.651 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.653 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.653 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.654 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.655 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.657 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.657 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.659 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.659 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.66 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.66 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.661 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.661 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.662 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.662 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.663 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.663 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.665 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.665 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.666 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.666 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.667 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.667 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.668 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.668 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.669 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.669 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.671 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.671 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.674 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.674 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.675 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.675 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.676 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.676 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.678 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.678 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.679 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.679 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.681 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.681 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.682 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.682 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.684 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.684 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.685 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.685 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.687 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.687 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.688 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.688 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.691 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.691 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.693 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.693 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.696 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.696 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.697 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.697 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.699 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.699 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.7 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.7 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.702 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.702 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.703 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.703 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.705 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.705 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.706 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.706 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.708 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.708 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.709 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.709 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.71 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.71 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.712 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.712 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.713 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.713 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.715 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.733 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.733 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.734 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.734 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.736 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.736 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.738 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.738 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.74 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.74 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.742 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 229.742 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 229.861 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 231.039 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00C90566 Title: [] Class: [tooltips_class32] 231.039 DesktopCapture\SubwindowCatcher.cpp 199 Is capture target: 004D02AA Title: [Microsoft Flight Simulator® - Security Warning] Class: [Microsoft Flight Simulator® - Security Warning] 231.962 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 232.339 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 232.56 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 233.472 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 233.528 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 233.546 DesktopCapture\SubwindowCatcher.cpp 199 Is capture target: 004E02AA Title: [] Class: [] 236.573 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 236.584 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 237.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 237.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 237.7 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.703 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.706 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.711 Hooks\DirectSound\DirectSoundHooks.cpp 77 DirectSoundCreate8 237.719 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.719 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.722 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.722 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.726 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.726 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.728 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.728 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.731 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.731 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.732 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.732 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.736 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.736 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.739 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.739 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.741 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.741 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.744 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.744 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.747 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.747 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.751 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.751 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.754 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.754 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.756 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.756 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.758 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.758 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.763 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.763 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.764 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.764 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.767 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.767 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.769 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.769 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.77 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.77 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.774 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.774 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.777 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.777 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.779 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.779 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.78 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.78 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.783 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.783 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.784 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.784 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.787 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.787 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.788 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.788 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.79 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.79 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.793 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.793 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.794 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.794 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.796 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.796 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.797 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.797 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.803 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.803 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.805 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.805 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.81 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.81 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.812 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.812 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.816 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.816 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.818 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.818 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.82 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.82 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.822 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.822 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.823 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0087065A Title: [] Class: [tooltips_class32] 237.983 Hooks\FSX\Menus\MenuSource.cpp 68 Iterating children 66203/66203 237.983 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 237.983 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66914 237.983 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 237.983 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 237.983 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 237.983 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 237.983 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 237.983 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66248 237.983 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66248 28 237.983 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66248 28 386568600195956741 237.983 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 237.983 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 055D5DA0 237.983 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Flights 237.983 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 237.983 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 237.983 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 237.983 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 237.983 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 237.983 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66324 237.983 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66324 28 237.983 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66324 28 397257021449043973 237.983 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 237.983 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05835A28 237.983 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Aircraft 237.983 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 237.983 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 237.983 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 237.983 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 237.983 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 237.983 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66364 237.983 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66364 28 237.983 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66364 28 386568394037526533 237.983 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 237.983 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 055D5DB8 237.983 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 World 237.983 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 237.983 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 237.983 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 237.983 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 237.983 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 237.983 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66484 237.983 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66484 28 237.983 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66484 28 386569218671247365 237.983 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 237.983 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05810D38 237.983 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Options 237.983 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 237.983 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 237.983 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 237.983 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 237.983 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 237.983 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66774 237.983 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66774 28 237.983 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66774 28 396611848641708037 237.983 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 237.983 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05810DC8 237.983 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Views 237.983 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 237.983 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 237.983 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 237.983 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 237.983 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 237.983 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66814 237.983 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66814 28 237.983 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66814 28 396612260958568453 237.983 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 237.983 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05810DB0 237.983 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Help 237.983 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 237.983 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 237.983 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 237.983 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 237.983 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 237.983 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66826 237.983 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66826 28 237.983 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66826 28 396612054800138245 237.983 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 237.983 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05810DE0 237.983 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Add-ons 237.983 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 237.983 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 237.983 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 237.983 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 237.983 Hooks\FSX\Menus\MenuSource.cpp 89 Done iterating children 66203 237.99 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.99 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.998 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.998 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 238.001 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 238.001 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 238.004 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 238.004 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 238.006 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 238.006 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 238.276 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 006B0718 Title: [] Class: [tooltips_class32] 238.7 Hooks\FSX\Menus\MenuSource.cpp 68 Iterating children 66203/66203 238.7 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 238.7 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66914 238.7 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 238.7 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 238.7 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 238.7 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 238.7 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 238.7 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66248 238.7 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66248 28 238.7 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66248 28 396611642483277829 238.7 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 238.7 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05810C48 238.7 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Flights 238.7 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 238.7 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 238.7 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 238.7 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 238.7 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 238.7 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66324 238.7 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66324 28 238.7 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66324 28 397260869739741189 238.7 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 238.7 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05835788 238.7 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Aircraft 238.7 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 238.7 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 238.7 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 238.7 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 238.7 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 238.7 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66364 238.7 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66364 28 238.7 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66364 28 396611951720923141 238.7 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 238.7 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05810D50 238.7 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 World 238.7 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 238.7 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 238.7 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 238.7 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 238.7 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 238.7 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66484 238.7 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66484 28 238.7 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66484 28 396612157879353349 238.7 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 238.7 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05810CD8 238.7 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Options 238.7 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 238.7 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 238.7 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 238.7 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 238.7 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 238.7 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66774 238.7 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66774 28 238.7 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66774 28 396612467116998661 238.7 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 238.7 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05810D68 238.7 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Views 238.7 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 238.7 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 238.7 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 238.7 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 238.7 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 238.7 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66814 238.7 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66814 28 238.7 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66814 28 396612570196213765 238.7 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 238.7 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05810D20 238.7 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Help 238.7 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 238.7 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 238.7 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 238.7 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 238.7 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 238.7 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66826 238.7 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66826 28 238.7 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66826 28 396613085592289285 238.7 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 238.7 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05810D98 238.7 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Add-ons 238.7 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 238.7 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 238.7 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 238.7 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 238.7 Hooks\FSX\Menus\MenuSource.cpp 89 Done iterating children 66203 238.972 CockpitModel\CockpitManager.cpp 175 Firing off aircraft update. 238.972 CockpitModel\ESPSimulatorCockpitConnector.cpp 165 Reseting load count 0 238.972 CockpitModel\CockpitManager.cpp 304 loadAircraft: E:\Steam\steamapps\common\FSX\DLC\379233\SimObjects\Airplanes\b747_400\boeing747-400.air variant: Boeing 747-400 World Travel 238.972 CockpitModel\CockpitManager.cpp 309 Null SG 238.973 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3D0} 238.973 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 238.973 CockpitModel\CockpitManager.cpp 312 SG Nulled 238.973 CockpitModel\ESPAircraftCockpit.cpp 19 AircraftCockpit::Generate 238.973 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3D0} 238.973 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 238.974 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3D0} 238.974 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 238.975 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3D0} 238.975 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 238.975 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF510} 238.975 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 239.018 CockpitModel\ESPAircraftCockpit.cpp 118 Attempting to load modelPath: !E:\Steam\steamapps\common\FSX\DLC\379233\SimObjects\Airplanes\b747_400\model\model.cfg! 239.018 CockpitModel\ESPAircraftCockpit.cpp 138 Found MDLPath: E:\Steam\steamapps\common\FSX\DLC\379233\SimObjects\Airplanes\b747_400\model\B747_400_interior.mdl 239.07 CockpitModel\CockpitManager.cpp 327 Loading MDL. 239.07 CockpitModel\CockpitManager.cpp 331 Loading CockpitDesc 239.093 CockpitModel\CockpitManager.cpp 334 Loading SG 239.093 CockpitModel\SceneGraph.cpp 25 Model has 68 parts, 86076 total drawn vertices, stored in array size 1 239.204 CockpitModel\SceneGraph.cpp 637 Bad number 239.205 CockpitModel\CockpitManager.cpp 337 Detecting interaction types 239.205 CockpitModel\CockpitManager.cpp 341 Loading overrides 239.206 CockpitModel\CockpitManager.cpp 349 Loading successful 239.221 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 16, h = 16, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3AC} 239.221 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 16, h = 16, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 239.295 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 239.295 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 240.582 Utils\Images.cpp 224 Bitmap 32 x 64 240.583 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 240.583 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 240.583 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 776, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF2CC} 240.583 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 776, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 240.633 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 240.633 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 240.717 Utils\Images.cpp 224 Bitmap 32 x 64 240.717 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 240.717 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 240.718 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 979, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF2CC} 240.718 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 979, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 240.734 Utils\Images.cpp 224 Bitmap 32 x 64 240.734 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 240.734 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 240.832 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 240.832 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 241.067 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 241.067 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 241.083 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 241.083 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 241.099 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 241.099 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 241.473 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 241.473 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 241.51 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 241.51 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 241.57 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 241.57 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 241.627 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 241.627 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 241.689 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 241.69 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 241.747 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 241.747 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 241.765 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 241.765 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 241.824 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 241.824 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 241.843 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 241.843 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 241.861 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 241.861 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 241.881 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 241.881 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 241.9 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 241.9 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 241.92 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 241.92 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 241.961 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 241.961 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.014 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 243.014 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.049 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 243.049 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.066 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 243.066 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.102 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.102 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.102 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 237, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.102 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 237, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.102 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.102 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.103 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.103 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.103 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 243.103 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.12 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.12 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.12 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.12 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.135 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.135 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.135 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.135 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.153 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.153 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.153 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.153 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.153 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 243.153 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.177 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.177 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.177 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.177 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.192 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.192 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.193 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.193 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.21 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.21 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.21 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.21 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.226 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.226 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.226 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 236, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.226 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 236, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.226 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.226 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.226 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.226 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.246 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.246 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.246 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.246 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.262 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.262 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.262 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.262 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.278 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.278 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.278 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.278 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.303 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.303 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.303 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.303 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.32 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.32 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.321 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.321 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.336 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.336 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.337 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.337 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.353 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.353 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.353 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.353 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.371 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.371 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.371 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.371 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.387 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.387 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.388 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.388 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.403 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.403 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.403 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.403 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.42 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.42 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.42 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.42 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.439 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.439 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.439 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 236, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.439 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 236, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.439 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.439 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.439 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.439 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.456 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.456 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.456 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.456 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.473 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.473 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.473 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.473 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.488 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.488 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.489 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.489 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.508 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.508 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.508 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.508 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.524 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.524 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.524 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.524 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.541 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.541 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.541 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.541 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.556 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.556 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.557 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.557 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.576 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.576 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.576 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.576 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.592 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.592 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.592 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.592 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.61 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.61 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.61 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.61 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.625 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.625 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.626 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.626 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.645 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.645 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.647 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 236, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.647 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 236, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.647 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.647 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.647 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.647 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.662 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.662 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.662 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.662 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.678 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.678 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.678 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.678 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.694 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.694 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.694 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.694 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.714 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.714 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.714 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.715 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.732 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.732 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.732 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.732 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.748 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.748 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.748 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.748 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.766 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.766 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.766 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.766 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.79 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.79 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.79 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.79 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.807 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.807 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.807 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.807 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.823 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.823 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.823 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.823 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.848 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.848 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.848 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 236, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.848 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 236, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.848 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.848 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.848 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.848 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.865 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.865 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.866 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.866 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.88 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.88 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.881 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.881 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.898 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.898 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.899 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.899 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.925 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.925 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.925 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.925 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.947 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.947 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.947 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.947 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.967 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.967 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.967 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.967 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.992 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.992 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 243.992 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 243.992 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 244.011 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 244.011 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 244.011 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 244.011 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 244.028 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 244.028 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 244.028 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 244.028 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 244.049 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 244.049 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 244.049 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 236, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 244.049 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 236, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 244.05 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 244.05 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 244.05 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 244.05 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 244.066 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 244.066 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 244.066 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 244.066 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 244.083 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 244.083 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 244.084 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 244.084 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 244.099 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 244.099 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 244.1 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 244.1 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 244.123 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 244.123 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 244.123 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 244.123 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 244.139 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 244.139 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 244.139 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 244.139 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 244.155 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 244.155 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 244.155 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 244.155 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 244.172 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 244.172 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 244.173 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 244.173 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 244.193 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 244.193 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 244.193 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 244.193 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 244.205 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.206 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 690, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.206 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.207 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.207 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.207 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.207 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.208 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.208 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.208 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.208 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.208 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.208 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 156, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.208 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.208 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.208 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 180, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.208 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.208 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.208 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 151, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.209 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.209 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.209 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 184, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.209 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.209 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.209 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 147, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.209 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.209 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.209 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 119, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.209 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.209 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.209 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 194, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.211 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.211 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.211 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.542 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.576 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 244.597 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 272.128 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 272.128 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 272.128 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 272.128 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 272.128 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 272.129 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 272.129 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 272.129 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.667 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.667 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.667 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.667 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.667 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.668 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.668 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.668 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.676 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.676 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.677 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.677 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.677 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.677 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.677 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.677 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.677 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.677 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 201, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.677 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.677 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.678 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.678 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 235, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.678 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.678 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 244, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.678 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.679 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1154, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.679 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.679 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.68 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.68 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 242, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.68 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.68 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 243, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.68 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.68 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 244, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.681 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.681 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 243, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.681 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.681 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 244, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.682 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.682 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.682 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.682 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 407, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.682 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.682 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.682 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.682 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.682 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.683 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 422, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.683 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.683 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 159, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.683 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.684 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1154, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.684 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.684 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.684 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.685 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 134, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.685 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.685 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 158, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.685 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.685 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 160, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.685 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.685 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 159, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.685 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.686 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 219, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.686 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.686 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.686 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.686 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 275, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.686 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.686 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.686 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.687 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.687 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.687 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 679, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.687 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.687 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 79, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.688 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.688 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1154, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.689 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.689 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.689 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.689 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 195, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.689 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.689 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 76, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.689 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.689 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 79, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.69 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.69 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 77, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.69 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.69 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.69 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.69 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 316, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.691 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.691 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 135, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.691 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.692 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.692 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.692 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.692 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.692 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.692 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.692 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 151, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.693 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.693 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.693 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.693 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 947, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.694 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.694 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.694 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.694 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 413, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.694 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.694 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.694 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.695 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 355, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.695 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.695 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.695 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.695 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.695 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.696 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 621, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.696 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.696 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.696 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.696 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.696 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.696 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 303, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.697 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.697 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.697 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.697 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.697 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.697 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 254, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.697 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.698 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.698 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.698 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.698 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.698 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.698 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.699 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 332, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.699 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.699 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.699 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.699 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 339, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.699 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.699 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 499, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.701 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.701 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 214, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.701 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.701 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.701 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.701 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 268, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.701 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.702 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.702 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.702 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.702 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.702 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.703 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.703 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.703 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.703 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 249, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.703 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.704 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.704 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.704 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.704 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.704 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.704 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.704 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.704 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.705 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 457, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.705 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.705 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.705 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.705 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.705 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.706 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 859, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.706 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.706 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.706 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.706 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.706 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.707 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 886, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.707 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.707 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.707 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.708 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.708 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.708 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 711, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.708 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.709 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.709 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.709 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 505, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.709 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.709 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.709 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.71 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 645, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.71 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.71 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.71 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.71 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.711 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.711 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 417, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.711 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.711 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 89, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.712 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.712 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.712 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.712 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.713 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.713 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.713 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.713 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.713 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.713 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 443, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.714 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.714 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 89, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.714 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.714 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.715 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.715 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.715 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.715 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.715 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.715 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.715 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.716 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 415, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.716 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.716 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 135, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.716 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.717 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.717 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.717 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.717 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.717 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.717 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.718 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 274, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.718 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.718 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.718 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.718 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 412, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.719 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.719 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.719 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.719 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.719 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.719 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 452, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.72 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.72 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.72 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.72 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.72 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.721 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 552, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.721 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.721 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 283, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.721 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.722 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.722 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.722 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.722 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.723 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.723 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.723 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 260, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.723 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.723 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.723 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.724 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 298, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.724 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.724 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 102, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.724 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.725 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1154, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.725 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.725 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.725 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.726 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 102, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.726 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.726 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.726 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.726 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 150, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.727 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.727 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.727 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.727 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 234, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.727 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.728 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.728 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.728 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.728 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.728 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.728 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.729 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 298, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.729 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.729 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.729 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.729 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 667, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.73 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.73 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.73 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.73 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.73 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.73 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 482, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.731 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.731 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.731 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.731 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.731 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.731 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 314, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.732 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.732 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.732 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.732 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.733 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.733 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.733 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.733 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 263, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.733 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.733 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.733 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.734 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 263, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.734 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.734 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 135, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.734 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.735 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.735 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.735 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.735 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.735 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.735 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.736 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 334, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.736 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.736 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.736 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.736 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 278, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.736 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.737 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 147, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.737 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.737 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.737 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.737 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.738 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.738 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.738 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.738 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.738 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.738 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 281, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.739 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.739 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.739 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.739 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.739 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.74 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.74 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.74 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 648, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.74 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.74 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.741 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.741 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 470, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.741 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.741 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 176, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.742 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.742 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.742 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.742 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.742 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.743 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.743 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.743 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.743 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.743 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 561, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.744 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.744 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 136, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.744 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.744 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.745 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.745 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.745 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.745 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.745 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.745 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.745 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.746 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 528, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.746 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.746 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 135, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.746 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.747 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.747 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.747 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.747 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.747 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.747 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.747 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.747 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.748 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 537, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.748 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.748 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 113, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.749 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.749 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.749 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.749 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.749 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.749 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.75 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.75 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.75 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.75 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 594, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.751 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.751 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 135, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.751 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.751 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.752 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.752 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.752 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.752 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.752 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.752 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.752 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.753 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 488, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.753 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.753 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 178, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.753 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.754 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.754 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.754 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.754 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.754 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.754 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.754 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.755 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.755 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 426, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.755 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.755 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.755 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.756 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.756 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.756 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 452, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.756 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.756 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.756 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.757 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.757 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.757 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 514, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.757 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.757 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 177, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.758 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.758 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.758 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.758 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.758 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.758 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.759 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.759 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.759 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.76 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 778, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.76 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.76 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.76 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.76 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 459, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.761 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.761 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.761 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.761 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 561, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.762 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.762 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 136, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.762 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.762 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.763 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.763 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.763 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.763 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.763 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.763 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.763 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.764 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 528, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.764 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.764 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 135, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.764 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.765 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.765 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.765 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.765 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.765 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.765 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.766 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.766 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.766 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 488, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.766 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.766 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 178, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.767 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.767 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.767 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.767 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.767 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.768 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.768 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.768 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 655, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.768 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.769 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.769 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.769 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 191, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.769 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.769 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.769 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.769 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.769 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.77 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 281, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.77 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.77 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 113, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.77 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.771 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.771 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.771 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.771 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.771 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.771 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.771 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.771 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.772 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 319, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.772 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.772 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 112, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.772 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.773 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.773 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.773 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.773 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.773 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.773 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.773 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.773 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.774 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 300, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.774 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.774 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 112, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.774 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.775 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.775 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.775 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.775 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.775 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.775 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.775 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.776 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.776 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 338, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.776 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.776 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 112, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.776 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.777 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.777 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.777 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.777 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.778 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.778 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.778 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.778 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.778 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 405, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.778 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.779 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 128, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.779 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.779 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.779 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.779 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.78 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 283.78 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 290.186 Hooks\DirectSound\DirectSoundHooks.cpp 77 DirectSoundCreate8 290.696 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3D0} 290.696 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 290.696 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3D0} 290.697 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 290.699 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3D0} 290.699 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 290.699 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3D0} 290.699 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 290.699 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF510} 290.699 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 290.762 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 290.762 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 290.762 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 238, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 290.762 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 238, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 290.763 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 290.763 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 290.763 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 290.763 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 290.783 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 290.783 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 290.783 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 290.783 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 290.801 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 290.801 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 290.802 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 290.802 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 290.822 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 290.822 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 290.823 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 290.823 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 290.846 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 290.846 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 290.847 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 290.847 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 290.868 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 290.868 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 290.868 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 290.868 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 290.888 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 290.888 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 290.888 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 290.888 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 290.909 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 290.909 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 290.909 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 290.909 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 290.928 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 290.928 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 290.928 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 290.928 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 290.947 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 290.947 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 290.947 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 290.947 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 290.968 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 290.968 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 290.968 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 236, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 290.968 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 236, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 290.969 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 290.969 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 290.969 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 290.969 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 290.99 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 290.99 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 290.991 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 290.991 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.011 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.011 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.011 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.011 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.03 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.03 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.03 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.03 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.054 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.054 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.054 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.054 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.073 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.073 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.073 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.073 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.091 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.091 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.091 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.091 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.114 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.114 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.114 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.114 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.132 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.132 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.132 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.132 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.15 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.15 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.15 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.15 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.17 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.17 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.171 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 237, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.171 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 237, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.171 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.171 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.171 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.171 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.191 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.191 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.191 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.191 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.208 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.208 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.208 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.208 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.224 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.224 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.224 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.224 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.246 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.246 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.246 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.246 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.264 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.264 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.264 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.264 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.281 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.281 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.281 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.281 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.303 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.303 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.303 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.303 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.326 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.326 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.326 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.326 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.346 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.346 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.346 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.346 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.364 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.364 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.364 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.364 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.389 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.389 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.389 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 237, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.389 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 237, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.389 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.389 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.389 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.389 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.406 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.406 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.406 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.406 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.423 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.423 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.423 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.423 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.448 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.448 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.448 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.448 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.468 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.468 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.468 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.468 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.487 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.487 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.487 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.487 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.504 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.504 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.504 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.504 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.527 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.527 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.527 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.527 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.545 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.545 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.545 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.545 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.562 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.562 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.562 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.562 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.582 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.582 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.582 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.582 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.6 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.6 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.6 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 236, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.6 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 236, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.601 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.601 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.601 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.601 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.617 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.617 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.617 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.617 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.635 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.635 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.636 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.636 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.657 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.657 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.657 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.657 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.675 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.675 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.675 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.675 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.691 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.691 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.691 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.691 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.714 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.714 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.715 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.715 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.734 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.734 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.734 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.734 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.751 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.751 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 291.751 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 291.751 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 294.053 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 294.053 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 294.053 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 722, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF2CC} 294.054 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 722, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 294.072 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 294.072 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 294.106 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 294.106 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 294.107 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 979, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF2CC} 294.107 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 979, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 294.124 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 294.124 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 295.407 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 295.407 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 295.408 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 880, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF2CC} 295.408 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 880, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 295.444 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 295.444 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 299.669 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 299.669 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 299.685 Utils\Images.cpp 224 Bitmap 32 x 32 299.685 Utils\Images.cpp 224 Bitmap 32 x 32 299.685 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 299.685 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 299.7 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 299.7 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 301.907 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 301.909 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 899, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 301.909 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 301.909 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 301.909 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 301.909 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 301.91 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 301.91 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 301.91 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 301.911 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 301.912 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 301.912 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 301.913 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 301.913 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 301.913 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 306.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 307.005 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 006A0354 Title: [] Class: [tooltips_class32] 307.006 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 307.269 DesktopCapture\SubwindowCatcher.cpp 199 Is capture target: 00440466 Title: [SELECT AIRCRAFT] Class: [SELECT AIRCRAFT] 312.085 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 314.732 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 315.526 Hooks\FSX\Menus\MenuSource.cpp 68 Iterating children 66203/66203 315.527 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 315.527 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66914 315.527 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 315.527 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 315.527 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 315.527 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 315.527 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 315.527 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66248 315.527 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66248 28 315.527 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66248 28 390204169752936453 315.527 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 315.527 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056A4738 315.527 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Flights 315.527 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 315.527 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 315.527 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 315.527 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 315.527 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 315.527 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66324 315.527 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66324 28 315.527 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66324 28 397258533277532165 315.527 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 315.527 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05835968 315.527 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Aircraft 315.527 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 315.527 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 315.527 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 315.527 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 315.527 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 315.527 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66364 315.527 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66364 28 315.527 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66364 28 390203757436076037 315.527 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 315.527 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056A47E0 315.527 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 World 315.527 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 315.527 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 315.527 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 315.527 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 315.527 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 315.527 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66484 315.527 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66484 28 315.527 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66484 28 390204272832151557 315.527 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 315.527 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056A47F8 315.527 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Options 315.527 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 315.527 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 315.527 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 315.527 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 315.527 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 315.527 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66774 315.527 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66774 28 315.527 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66774 28 390203654356860933 315.527 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 315.527 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 055D5EC0 315.527 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Views 315.527 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 315.527 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 315.527 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 315.527 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 315.527 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 315.527 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66814 315.527 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66814 28 315.527 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66814 28 386568290958311429 315.527 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 315.527 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 055D5E30 315.527 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Help 315.527 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 315.527 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 315.527 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 315.527 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 315.527 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 315.527 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66826 315.527 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66826 28 315.527 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66826 28 386568806354386949 315.527 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 315.527 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 055D5ED8 315.527 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Add-ons 315.527 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 315.527 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 315.527 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 315.527 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 315.527 Hooks\FSX\Menus\MenuSource.cpp 89 Done iterating children 66203 315.53 Hooks\DirectSound\DirectSoundHooks.cpp 77 DirectSoundCreate8 315.538 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0081056A Title: [] Class: [tooltips_class32] 315.823 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 006C0718 Title: [] Class: [tooltips_class32] 315.938 Hooks\FSX\Menus\MenuSource.cpp 68 Iterating children 66203/66203 315.938 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 315.938 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66914 315.938 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 315.938 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 315.938 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 315.938 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 315.938 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 315.938 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66248 315.938 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66248 28 315.938 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66248 28 386569527908892677 315.938 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 315.938 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 055D5F20 315.939 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Flights 315.939 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 315.939 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 315.939 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 315.939 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 315.939 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 315.939 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66324 315.939 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66324 28 315.939 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66324 28 397263893396717573 315.939 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 315.939 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05835CA8 315.939 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Aircraft 315.939 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 315.939 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 315.939 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 315.939 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 315.939 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 315.939 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66364 315.939 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66364 28 315.939 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66364 28 386567878641451013 315.939 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 315.939 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056DDF58 315.939 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 World 315.939 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 315.939 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 315.939 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 315.939 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 315.939 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 315.939 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66484 315.939 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66484 28 315.939 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66484 28 391214414780432389 315.939 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 315.939 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 056DDEC8 315.939 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Options 315.939 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 315.939 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 315.939 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 315.939 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 315.939 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 315.939 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66774 315.939 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66774 28 315.939 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66774 28 390202932802355205 315.939 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 315.939 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05810C18 315.939 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Views 315.939 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 315.939 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 315.939 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 315.939 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 315.939 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 315.939 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66814 315.939 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66814 28 315.939 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66814 28 394213195306237957 315.939 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 315.939 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05766680 315.939 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Help 315.939 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 315.939 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 315.939 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 315.939 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 315.939 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 315.939 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66826 315.939 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66826 28 315.939 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66826 28 393614923541774341 315.939 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 315.939 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05766668 315.939 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Add-ons 315.939 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 315.939 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 315.939 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 315.939 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 315.939 Hooks\FSX\Menus\MenuSource.cpp 89 Done iterating children 66203 316.204 CockpitModel\CockpitManager.cpp 175 Firing off aircraft update. 316.204 CockpitModel\ESPSimulatorCockpitConnector.cpp 165 Reseting load count 0 316.204 CockpitModel\CockpitManager.cpp 304 loadAircraft: E:\Steam\steamapps\common\FSX\DLC\379233\SimObjects\Airplanes\b747_400\boeing747-400.air variant: Boeing 747-400 Boeing 316.204 CockpitModel\CockpitManager.cpp 309 Null SG 316.206 CockpitModel\CockpitManager.cpp 312 SG Nulled 316.206 CockpitModel\ESPAircraftCockpit.cpp 19 AircraftCockpit::Generate 316.207 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3D0} 316.207 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 316.207 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3D0} 316.207 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 316.21 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3D0} 316.21 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 316.21 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3D0} 316.21 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 316.21 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF510} 316.21 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 316.211 CockpitModel\ESPAircraftCockpit.cpp 118 Attempting to load modelPath: !E:\Steam\steamapps\common\FSX\DLC\379233\SimObjects\Airplanes\b747_400\model\model.cfg! 316.211 CockpitModel\ESPAircraftCockpit.cpp 138 Found MDLPath: E:\Steam\steamapps\common\FSX\DLC\379233\SimObjects\Airplanes\b747_400\model\B747_400_interior.mdl 316.22 CockpitModel\CockpitManager.cpp 327 Loading MDL. 316.22 CockpitModel\CockpitManager.cpp 331 Loading CockpitDesc 316.244 CockpitModel\CockpitManager.cpp 334 Loading SG 316.244 CockpitModel\SceneGraph.cpp 25 Model has 68 parts, 86076 total drawn vertices, stored in array size 1 316.35 CockpitModel\CockpitManager.cpp 337 Detecting interaction types 316.351 CockpitModel\CockpitManager.cpp 341 Loading overrides 316.351 CockpitModel\CockpitManager.cpp 349 Loading successful 316.378 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 16, h = 16, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3AC} 316.378 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 16, h = 16, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 317.245 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 717, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF2CC} 317.245 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 717, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 318.33 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 318.33 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 318.33 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 964, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF2CC} 318.33 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 964, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 318.358 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 318.358 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 319.165 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 319.165 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 319.651 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 319.651 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 319.763 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 319.763 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 319.922 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF418} 319.922 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.082 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.082 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.083 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 236, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.083 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 236, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.083 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.083 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.083 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.083 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.101 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.101 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.101 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.101 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.118 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.118 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.118 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.118 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.141 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.141 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.142 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.142 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.158 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.158 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.158 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.158 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.175 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.176 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.176 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.176 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.193 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.193 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.193 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.193 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.214 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.214 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.215 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.215 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.231 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.231 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.232 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.232 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.247 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.247 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.248 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 237, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.248 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 237, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.248 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.248 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.248 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.248 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.27 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.27 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.27 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.27 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.287 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.287 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.287 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.287 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.302 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.302 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.303 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.303 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.318 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.319 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.319 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.319 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.338 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.338 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.338 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.338 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.356 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.356 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.356 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.356 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.372 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.372 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.373 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.373 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.389 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.389 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.389 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.389 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.412 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.412 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.412 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.412 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.429 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.429 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.429 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.429 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.445 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.445 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.445 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.445 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.463 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.463 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.463 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 237, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.463 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 237, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.463 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.464 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.464 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.464 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.485 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.485 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.485 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.485 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.502 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.502 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.503 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.503 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.519 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.519 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.52 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.52 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.54 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.54 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.54 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.54 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.557 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.557 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.557 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.557 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.573 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.573 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.574 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.574 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.591 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.591 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.591 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.592 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.614 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.614 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.614 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.614 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.631 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.631 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.631 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.631 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.647 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.647 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.647 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.647 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.664 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.664 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.664 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 237, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.664 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 237, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.664 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.664 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.664 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.664 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.687 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.687 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.687 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.687 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.703 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.703 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.703 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.703 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.721 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.721 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.721 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.721 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.742 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.742 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.742 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.742 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.758 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.758 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.758 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.758 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.776 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.776 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.776 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.776 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.791 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.791 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.791 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.791 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.812 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.812 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.812 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.812 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.828 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.828 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.828 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.828 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.846 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.846 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.846 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.846 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.863 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.863 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.863 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.863 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.888 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.888 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.888 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 237, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.888 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 237, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.888 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.888 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.889 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.889 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.904 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.904 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.904 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.904 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.923 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.923 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.923 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.923 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.945 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.945 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.945 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.945 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.96 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.96 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.96 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.96 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.979 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.979 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.979 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.979 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.996 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.996 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 324.996 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 324.996 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.021 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.021 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.022 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.022 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.038 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.038 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.038 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.038 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.055 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.055 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.055 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.055 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.072 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.072 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.072 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.072 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.093 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.093 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.093 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 237, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.094 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 237, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.094 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.094 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.094 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.094 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.111 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.111 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.112 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.112 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.126 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.126 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.126 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.126 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.149 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.149 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.149 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.149 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.166 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.166 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.166 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.166 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.181 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.181 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.181 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.181 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.198 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.198 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.198 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.198 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.217 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.217 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.218 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.218 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.234 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.234 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.235 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.235 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.252 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.252 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.252 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.252 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.267 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.267 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.268 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.268 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.291 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.291 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.291 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.291 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.308 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.308 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.308 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 237, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.308 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 237, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.308 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.308 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.308 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.308 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.325 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.325 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.325 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.325 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.342 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.342 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.342 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.342 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.367 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.367 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.367 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.367 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.384 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.384 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.384 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.384 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.401 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.401 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.401 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.401 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.419 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.419 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.42 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.42 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.435 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.435 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.435 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.435 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.452 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.452 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.452 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.452 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.469 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.469 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.469 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.469 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.488 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.488 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.488 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.488 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.503 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.503 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.504 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.504 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.52 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.52 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.52 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 237, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.52 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 237, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.52 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.52 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.52 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.52 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.536 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.536 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.536 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 358, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.536 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 358, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.554 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.554 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.554 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.554 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.57 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.57 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.57 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.57 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.587 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.587 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.587 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.587 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.603 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.603 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.604 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.604 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.624 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.624 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.624 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.624 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.64 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.64 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.641 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.641 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.656 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.656 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.656 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.656 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.672 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.673 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.673 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.673 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.69 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.69 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.69 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.69 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.706 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.706 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.706 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.706 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.723 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.723 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.723 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 237, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.723 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 237, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.724 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.724 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.724 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.724 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.739 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.739 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.74 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.74 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.757 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.757 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.757 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.757 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.774 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.774 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.774 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.774 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.79 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.79 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.79 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.79 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.805 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.805 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.805 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.805 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.826 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.826 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.826 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.826 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.845 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.845 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.845 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.845 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.862 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.862 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.862 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.862 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.88 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.88 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.88 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.88 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.903 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.903 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.903 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.903 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.92 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.92 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.92 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.92 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.936 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.936 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.936 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 237, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.936 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 237, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.937 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.937 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.937 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.937 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.959 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.959 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.959 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.959 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.977 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.977 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.977 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.977 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.992 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.992 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 325.993 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 325.993 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.009 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.009 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.01 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.01 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.028 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.028 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.029 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.029 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.046 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.046 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.046 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.046 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.063 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.063 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.064 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.064 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.079 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.079 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.079 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.079 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.103 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.103 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.103 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.103 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.12 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.12 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.12 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.12 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.136 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.136 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.136 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.136 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.153 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.153 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.153 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 237, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.153 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 237, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.153 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.153 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.153 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.153 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.176 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.176 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.176 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.176 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.191 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.191 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.192 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.192 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.208 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.208 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.208 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.208 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.23 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.23 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.23 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.23 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.246 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.246 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.246 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.246 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.263 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.263 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.263 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.263 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.278 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.278 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.279 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.279 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.298 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.298 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.298 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.298 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.314 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.314 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.314 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.314 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.332 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.332 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.332 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.332 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.349 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.349 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.349 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.349 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.374 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.374 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.374 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 237, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.374 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 237, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.374 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.374 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.374 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.374 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.389 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.389 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.39 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.39 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.405 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.405 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.405 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.406 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.424 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.424 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.424 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.424 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.445 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.445 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.445 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.445 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.46 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.46 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.46 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.46 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.478 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.478 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.478 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.478 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.493 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.493 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.494 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.494 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.514 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.514 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.514 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.514 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.53 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.53 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.53 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.53 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.547 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.547 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.547 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 356, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.547 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 356, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.57 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.57 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.57 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.57 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.587 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.587 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.588 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 237, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.588 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 237, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.588 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.588 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.588 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.588 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.602 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.602 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.603 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.603 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.62 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.62 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.62 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.62 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.639 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.639 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.639 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.639 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.655 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.655 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.655 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.655 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.67 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.67 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.67 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.67 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.688 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.688 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.689 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.689 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.706 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.706 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.707 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.707 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.724 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.724 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.724 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.724 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.74 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.74 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.741 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.741 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.757 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.757 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.758 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.758 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.777 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.777 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.777 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.777 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.794 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.794 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.794 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 236, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.794 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 236, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.794 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.794 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.794 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.794 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.81 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.81 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.81 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.81 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.826 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.826 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.826 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.826 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.847 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.847 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.847 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.847 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.866 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.866 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.866 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.866 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.882 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.882 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.882 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.882 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.901 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.901 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.901 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.901 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.923 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.923 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.923 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.923 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.94 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.94 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.94 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.94 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.957 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.957 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.958 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.958 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.981 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.981 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.981 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.981 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.997 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.997 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.997 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 237, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.997 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 237, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.998 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.998 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 326.998 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 326.998 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.013 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.013 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.013 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.013 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.03 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.03 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.031 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.031 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.049 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.049 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.049 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.049 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.069 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.069 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.069 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.069 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.085 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.086 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.086 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.086 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.102 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.102 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.102 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.102 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.125 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.125 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.125 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.125 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.141 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.141 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.142 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.142 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.157 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.157 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.158 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.158 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.18 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.18 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.181 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.181 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.197 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.197 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.197 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.197 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.214 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.214 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.214 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 237, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.214 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 237, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.214 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.214 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.214 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.214 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.23 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.23 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.231 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.231 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.249 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.249 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.25 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.25 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.267 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.267 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.267 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.267 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.281 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.281 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.282 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.282 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.301 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.301 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.301 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.301 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.319 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.319 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.32 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.32 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.335 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.335 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.335 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.335 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.352 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.352 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.352 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.352 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.368 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.368 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.368 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.368 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.386 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.386 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.386 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.386 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.402 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.402 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.402 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.402 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.419 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.419 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.419 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 237, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.419 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 237, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.42 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.42 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.42 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.42 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.435 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.435 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.436 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.436 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.455 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.455 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.455 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.455 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.471 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.471 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.471 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.471 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.49 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.49 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.49 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 327.49 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 327.504 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 327.506 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 690, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 327.506 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 327.506 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 327.506 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 327.506 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 327.507 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 327.507 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 327.507 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 327.507 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 327.508 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 327.508 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 327.508 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 156, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 327.508 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 327.508 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 327.508 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 180, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 327.508 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 327.508 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 327.508 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 151, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 327.508 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 327.508 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 327.508 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 184, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 327.508 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 327.508 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 327.508 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 147, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 327.508 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 327.508 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 327.508 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 119, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 327.508 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 327.508 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 327.509 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 194, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 327.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 327.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 327.511 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 327.512 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 327.512 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 341.864 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 341.865 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 899, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 341.865 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 341.866 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 341.866 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 341.866 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 341.866 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 341.866 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 341.866 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 341.867 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 346.656 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 346.934 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 346.945 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 347.21 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 006C0694 Title: [] Class: [tooltips_class32] 347.211 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 347.475 DesktopCapture\SubwindowCatcher.cpp 199 Is capture target: 0037030A Title: [SELECT AIRCRAFT] Class: [SELECT AIRCRAFT] 350.61 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 352.489 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 352.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 352.811 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 352.815 Hooks\FSX\Menus\MenuSource.cpp 68 Iterating children 66203/66203 352.815 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 352.815 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66914 352.815 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 352.815 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 352.815 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 352.815 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 352.815 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 352.815 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66248 352.815 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66248 28 352.815 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66248 28 393614201987268613 352.815 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 352.815 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 057663F8 352.815 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Flights 352.815 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 352.815 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 352.815 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 352.815 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 352.815 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 352.815 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66324 352.815 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66324 28 352.815 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66324 28 397264305713577989 352.815 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 352.815 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05835B28 352.815 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Aircraft 352.815 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 352.815 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 352.815 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 352.815 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 352.815 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 352.815 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66364 352.815 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66364 28 352.815 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66364 28 393611728086106117 352.815 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 352.815 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05766578 352.815 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 World 352.815 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 352.815 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 352.815 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 352.815 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 352.815 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 352.815 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66484 352.815 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66484 28 352.815 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66484 28 393612552719826949 352.815 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 352.815 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05766590 352.815 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Options 352.815 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 352.815 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 352.815 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 352.815 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 352.815 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 352.815 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66774 352.815 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66774 28 352.815 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66774 28 393611831165321221 352.815 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 352.815 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05766638 352.815 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Views 352.815 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 352.815 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 352.815 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 352.815 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 352.815 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 352.815 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66814 352.815 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66814 28 352.815 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66814 28 393613789670408197 352.815 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 352.815 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 057664E8 352.815 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Help 352.815 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 352.815 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 352.815 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 352.816 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 352.816 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 352.816 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66826 352.816 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66826 28 352.816 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66826 28 393613892749623301 352.816 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 352.816 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05766428 352.816 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Add-ons 352.816 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 352.816 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 352.816 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 352.816 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 352.816 Hooks\FSX\Menus\MenuSource.cpp 89 Done iterating children 66203 353.644 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 353.656 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 353.682 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 353.682 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 353.732 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 353.732 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 353.909 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 353.909 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 353.941 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 006D0718 Title: [] Class: [tooltips_class32] 353.964 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 353.964 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 353.97 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0089065A Title: [] Class: [tooltips_class32] 354.106 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.108 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 690, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.108 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.108 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.108 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.108 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.108 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.109 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.109 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.11 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.11 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.11 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.11 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 156, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.11 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.11 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.11 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 180, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.11 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.11 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.11 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 151, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.11 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.11 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.11 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 184, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.11 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.11 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.11 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 147, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.111 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.111 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.111 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 119, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.111 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.111 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.111 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 194, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.145 Hooks\FSX\Menus\MenuSource.cpp 68 Iterating children 66203/66203 354.145 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 354.145 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66914 354.145 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 354.145 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 354.145 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 354.145 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 354.145 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 354.145 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66248 354.145 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66248 28 354.145 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66248 28 393612037323751429 354.145 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 354.145 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05766440 354.145 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Flights 354.145 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 354.145 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 354.145 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 354.145 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 354.145 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 354.145 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66324 354.145 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66324 28 354.145 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66324 28 397268703760089093 354.145 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 354.145 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05836168 354.145 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Aircraft 354.145 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 354.145 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 354.145 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 354.145 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 354.145 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 354.145 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66364 354.145 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66364 28 354.145 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66364 28 393611521927675909 354.145 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 354.145 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05766650 354.145 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 World 354.145 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 354.145 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 354.145 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 354.145 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 354.145 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 354.145 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66484 354.145 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66484 28 354.145 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66484 28 393611315769245701 354.145 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 354.145 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05766458 354.145 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Options 354.145 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 354.145 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 354.145 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 354.145 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 354.145 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 354.145 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66774 354.145 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66774 28 354.145 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66774 28 393612655799042053 354.145 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 354.146 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 057664B8 354.146 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Views 354.146 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 354.146 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 354.146 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 354.146 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 354.146 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 354.146 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66814 354.146 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66814 28 354.146 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66814 28 393612861957472261 354.146 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 354.146 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 057665D8 354.146 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Help 354.146 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 354.146 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 354.146 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 354.146 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 354.146 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 354.146 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66826 354.146 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66826 28 354.146 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66826 28 393613068115902469 354.146 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 354.146 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 05766518 354.146 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Add-ons 354.146 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 354.146 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 354.146 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 354.146 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 354.146 Hooks\FSX\Menus\MenuSource.cpp 89 Done iterating children 66203 354.148 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.148 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.148 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 156, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.148 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.148 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.148 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 180, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.148 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.148 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.148 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 151, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.148 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.148 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.149 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 184, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.149 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.149 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.149 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 147, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.149 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.149 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.149 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 119, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.149 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.149 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 354.149 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 194, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 360.349 Hooks\DirectSound\DirectSoundHooks.cpp 77 DirectSoundCreate8 360.819 CockpitModel\CockpitManager.cpp 175 Firing off aircraft update. 360.819 CockpitModel\ESPSimulatorCockpitConnector.cpp 165 Reseting load count 0 360.819 CockpitModel\CockpitManager.cpp 304 loadAircraft: E:\Steam\steamapps\common\FSX\DLC\471899\SimObjects\Airplanes\Virtavia B-29 Superfortress DTG\Virtavia_B-29A.air variant: Virtavia B-29 0 360.819 CockpitModel\CockpitManager.cpp 309 Null SG 360.821 CockpitModel\CockpitManager.cpp 312 SG Nulled 360.821 CockpitModel\ESPAircraftCockpit.cpp 19 AircraftCockpit::Generate 360.821 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3D0} 360.821 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 360.821 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3D0} 360.821 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 360.823 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3D0} 360.823 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 360.823 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF3D0} 360.823 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 360.823 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBF510} 360.823 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 360.824 CockpitModel\ESPAircraftCockpit.cpp 118 Attempting to load modelPath: !E:\Steam\steamapps\common\FSX\DLC\471899\SimObjects\Airplanes\Virtavia B-29 Superfortress DTG\model.B-29A\model.cfg! 360.824 CockpitModel\ESPAircraftCockpit.cpp 138 Found MDLPath: E:\Steam\steamapps\common\FSX\DLC\471899\SimObjects\Airplanes\Virtavia B-29 Superfortress DTG\model.B-29A\Virtavia_B-29_interior.mdl 360.841 CockpitModel\CockpitManager.cpp 327 Loading MDL. 360.841 CockpitModel\CockpitManager.cpp 331 Loading CockpitDesc 360.852 Utils\Asserts.cpp 48 FlyInside Fatal Error Encountered (W:0) CockpitModel\StreamReader.cpp: Line 51 Please post this message to http://flyinside-fsx.com/forum/ Be sure to include what hardware, software, and versions you are running 360.879 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 360.879 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 360.879 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 237, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 360.879 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 237, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 360.879 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 360.879 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 360.879 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 357, h = 80, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 00BBED28} 360.879 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 357, h = 80, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000}