5.44697 Hooks\OpenGL\ViewportArrayTest.cpp 15 Testing GL_AMD_vertex_shader_viewport_index 5.91206 Hooks\OpenGL\ViewportArrayTest.cpp 19 Compiled test shader successfully 6.01287 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1 - 5 -1 6 6.55646 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 7 - 8 -1 9 6.63602 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 10 - 11 -1 12 6.70214 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 13 - 14 -1 15 6.87495 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Settings::SettingsManager 6.88056 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::Actions 6.88058 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::Camera 6.88059 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::InputStream 6.8806 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton struct InferredRenderState 6.8806 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::FlightSim 6.88061 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Input::EventSourceAggregator 6.88062 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton struct Rendering::OpenGL::GLRunQueue 6.88064 dllmainxp.cpp 129 FlyInside XP Loaded 6.88174 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class FloatUI::ThemeProvider 6.88176 Oculus\OVR1200Hmd.cpp 27 ovr_Initialize_1 6.91726 Oculus\OVR1200Hmd.cpp 43 ovr_Initialize_2 6.91728 Oculus\OVR1200Hmd.cpp 50 ovr_Create 7.30917 Oculus\OVR1200Hmd.cpp 52 ovr_Create2 7.30919 Oculus\OVR1200Hmd.cpp 69 HMD created. Proceeding 11.0801 Licensing\License.cpp 110 WMIC found 11.3896 Displays\ScreenManager.cpp 16 Running ScreenManager search 1 11.394 Displays\ScreenManager.cpp 39 Looking for targeted adapter: NVIDIA GeForce GTX 980 Ti /// \\.\DISPLAY1 11.394 Displays\ScreenManager.cpp 42 EnumDisplayDevices 11.3941 Displays\ScreenManager.cpp 52 AN: 0 N: \\.\DISPLAY1 F: 5 ID: PCI\VEN_10DE&DEV_17C8&SUBSYS_36B61458&REV_A1 S: NVIDIA GeForce GTX 980 Ti 11.3941 Displays\ScreenManager.cpp 62 Found target adapter! 11.3945 Displays\ScreenManager.cpp 70 DN: 0 N: \\.\DISPLAY1\Monitor0 F: 3 ID: MONITOR\SAM041F\{4d36e96e-e325-11ce-bfc1-08002be10318}\0035 S: SyncMaster 2343BW/2343BWX(Digital) 11.3945 Displays\ScreenManager.cpp 81 EnumDisplaySettingsEx: cdd 11.3945 Displays\ScreenManager.cpp 115 Is Aux 11.3947 Displays\ScreenManager.cpp 52 AN: 1 N: \\.\DISPLAY2 F: 0 ID: PCI\VEN_10DE&DEV_17C8&SUBSYS_36B61458&REV_A1 S: NVIDIA GeForce GTX 980 Ti 11.3948 Displays\ScreenManager.cpp 58 Adapter not target. Skipping 11.3948 Displays\ScreenManager.cpp 52 AN: 2 N: \\.\DISPLAY3 F: 0 ID: PCI\VEN_10DE&DEV_17C8&SUBSYS_36B61458&REV_A1 S: NVIDIA GeForce GTX 980 Ti 11.3948 Displays\ScreenManager.cpp 58 Adapter not target. Skipping 11.3948 Displays\ScreenManager.cpp 52 AN: 3 N: \\.\DISPLAY4 F: 0 ID: PCI\VEN_10DE&DEV_17C8&SUBSYS_36B61458&REV_A1 S: NVIDIA GeForce GTX 980 Ti 11.3948 Displays\ScreenManager.cpp 58 Adapter not target. Skipping 11.3948 Displays\ScreenManager.cpp 52 AN: 4 N: \\.\DISPLAYV1 F: 2097160 ID: S: RDPDD Chained DD 11.3948 Displays\ScreenManager.cpp 58 Adapter not target. Skipping 11.3949 Displays\ScreenManager.cpp 52 AN: 5 N: \\.\DISPLAYV2 F: 2097160 ID: S: RDP Encoder Mirror Driver 11.3949 Displays\ScreenManager.cpp 58 Adapter not target. Skipping 11.3949 Displays\ScreenManager.cpp 52 AN: 6 N: \\.\DISPLAYV3 F: 2097160 ID: S: RDP Reflector Display Driver 11.3949 Displays\ScreenManager.cpp 58 Adapter not target. Skipping 11.3951 Displays\ScreenManager.cpp 18 Search 1: 0, 1 11.4051 dllmainxp.cpp 229 Testing capture source 0 11.4051 DesktopCapture\CaptureSource.cpp 102 Duplicate Output failed with -2005270524. Falling back to GDI 11.5072 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::SimWindow 11.5077 Oculus\ASWControl.cpp 23 Setting ASW enabled: 0 11.5079 Displays\DisplayWindow.cpp 122 DisplayWindow rendering starting 11.5271 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 3840, h = 2374, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11.5347 DesktopCapture\CaptureSource.cpp 326 D3D11Tex { w = 2048, h = 1152, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11.5808 Rendering\D3D11\TextureQueueReaderCaching.cpp 24 D3D11Tex { w = 3840, h = 2374, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 11.5808 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 3840, h = 2374, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 11.5812 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 3840, h = 2374, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 11.5815 Displays\DisplayWindow.cpp 271 D3D11Tex { w = 3840, h = 2374, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11.5815 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 3840, h = 2374, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11.5849 Displays\DisplayWindow.cpp 284 D3D11Tex { w = 3840, h = 2374, fmt = 40, BindFlags = 64, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11.585 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 3840, h = 2374, fmt = 40, BindFlags = 64, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 12.4866 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class FloatUI::BindingsPanel * __ptr64 12.6661 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class FloatUI::SettingsPanel * __ptr64 12.7556 Displays\DisplayWindow.cpp 337 Allowing object creation to continue 12.757 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12.8923 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13.0014 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13.1061 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13.1872 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13.282 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13.3888 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13.4766 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13.5773 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13.6655 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13.7515 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13.8465 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13.9473 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.0685 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.0771 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1339, h = 168, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.0845 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000001009C Title: [] Class: [tooltips_class32] 14.0845 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000001009A Title: [] Class: [tooltips_class32] 14.0845 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000001007E Title: [] Class: [tooltips_class32] 14.0845 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000200A4 Title: [] Class: [tooltips_class32] 14.0845 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000100A2 Title: [] Class: [tooltips_class32] 14.0845 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000001009E Title: [] Class: [tooltips_class32] 14.0846 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000100BA Title: [] Class: [tooltips_class32] 14.0846 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010076 Title: [Start] Class: [Button] 14.0846 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000001006C Title: [] Class: [Shell_TrayWnd] 14.0846 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000001029C Title: [Enter Password] Class: [TEnterPasswordForm] 14.0846 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010274 Title: [] Class: [tooltips_class32] 14.0846 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000101EC Title: [] Class: [tooltips_class32] 14.0846 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000101E0 Title: [] Class: [tooltips_class32] 14.0846 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010178 Title: [Defense+ Alert] Class: [#32770] 14.0846 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010174 Title: [Defense+ Alert] Class: [#32770] 14.0846 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000001021E Title: [] Class: [tooltips_class32] 14.0847 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000101DE Title: [] Class: [tooltips_class32] 14.0847 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010176 Title: [Firewall Alert] Class: [#32770] 14.0847 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010212 Title: [Network Flyout] Class: [ATL:000007FEF3F952C0] 14.0847 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000101EE Title: [] Class: [tooltips_class32] 14.0847 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010172 Title: [Antivirus Alert] Class: [#32770] 14.0847 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010170 Title: [Defense+ Alert] Class: [#32770] 14.0847 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000101DA Title: [Task Switching] Class: [TaskSwitcherWnd] 14.0847 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000001011A Title: [] Class: [tooltips_class32] 14.0847 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000700C4 Title: [] Class: [tooltips_class32] 14.0847 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010112 Title: [] Class: [tooltips_class32] 14.0847 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010102 Title: [] Class: [tooltips_class32] 14.0847 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000100DA Title: [] Class: [tooltips_class32] 14.0847 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000100BC Title: [] Class: [TaskListThumbnailWnd] 14.0848 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000100D4 Title: [my] Class: [Desktop User Picture] 14.0848 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000101E4 Title: [] Class: [tooltips_class32] 14.0848 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000101CC Title: [Virus Database Update] Class: [#32770] 14.1197 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.1231 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.1232 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.1274 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.1275 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.1277 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.1278 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class CockpitModel::CockpitManager * __ptr64 14.2025 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1500, h = 1500, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.2058 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.6467 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 4000, h = 4000, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.6678 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.6745 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 512, h = 512, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.6751 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.6832 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 600, h = 611, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.684 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.6841 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.6842 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.7338 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.7836 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.7853 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.7854 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.7855 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.7856 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.786 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 242, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.7862 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.7867 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 307, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.7869 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.7874 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 289, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.7876 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.788 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 277, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.8011 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.8049 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 899, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.8053 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.8079 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1474, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.81 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.8102 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.8103 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.8113 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.8115 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.812 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.8122 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.8134 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.8136 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.8148 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.815 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.8152 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.8152 Rendering\D3D11\D3D11Context.cpp 357 D3D11Tex { w = 2048, h = 1152, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 14.8155 Utils\Images.cpp 224 Bitmap 32 x 32 14.8156 Utils\Images.cpp 224 Bitmap 32 x 32 14.8156 Rendering\D3D11\D3D11Context.cpp 534 D3D11Tex { w = 2048, h = 1152, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 14.8158 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.8161 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.8162 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.8167 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 337, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.8169 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14.8176 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 416, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 16.4894 Integrator\XPIntegrator.cpp 9 Loaded fiixp: 000007FEEB520000 17.8682 Hooks\OpenGL\OGLCallbacks_Shared.cpp 1091 Created MSRT! 17.8682 Hooks\OpenGL\OGLCallbacks_Shared.cpp 1099 Clearing m_fbos from maintainFB() 18.7178 Rendering\FastTextureQueue.cpp 27 D3D11Tex { w = 3840, h = 2374, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 18.7178 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 3840, h = 2374, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 18.7181 Rendering\FastTextureQueue.cpp 27 D3D11Tex { w = 3840, h = 2374, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 18.7181 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 3840, h = 2374, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 18.7184 Rendering\FastTextureQueue.cpp 27 D3D11Tex { w = 3840, h = 2374, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 18.7184 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 3840, h = 2374, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 18.7189 Rendering\FastTextureQueue.cpp 27 D3D11Tex { w = 3840, h = 2374, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 18.7189 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 3840, h = 2374, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 18.7191 Rendering\FastTextureQueue.cpp 27 D3D11Tex { w = 3840, h = 2374, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 18.7191 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 3840, h = 2374, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 18.7193 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 3840, h = 2374, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 2, Usage = 0} 29.8263 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000002036C Title: [X-System] Class: [X-System] 29.8264 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000403CA Title: [DIEmWin] Class: [DIEmWin] 29.8297 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000503C6 Title: [FlyInside Mirror View] Class: [fsxHookDisplay] 29.8297 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: X-System_worker 29.8297 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: X-System_worker 29.8297 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: X-System_worker 29.8297 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000302CA Title: [Windows Task Manager] Class: [#32770] 29.8298 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010376 Title: [__wglDummyWindowFodder] Class: [NVOpenGLPbuffer] 29.8298 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010366 Title: [] Class: [Chrome_WidgetWin_0] 29.8298 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010360 Title: [Oculus] Class: [Chrome_WidgetWin_1] 29.8298 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000001035A Title: [] Class: [Chrome_SystemMessageWindow] 29.8298 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010356 Title: [] Class: [Chrome_WidgetWin_0] 29.8298 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000003030A Title: [] Class: [Base_PowerMessageWindow] 29.8298 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000020308 Title: [Overlays] Class: [App] 29.8298 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000202DE Title: [Home] Class: [UnityWndClass] 29.8298 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000030330 Title: [] Class: [tooltips_class32] 29.8298 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000060322 Title: [] Class: [tooltips_class32] 29.8298 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000302BE Title: [] Class: [tooltips_class32] 29.8299 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000302BA Title: [] Class: [tooltips_class32] 29.8299 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000302AC Title: [] Class: [tooltips_class32] 29.8299 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000001030E Title: [MCI command handling window] Class: [#43] 29.8299 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000001029A Title: [SPMainForm] Class: [TSPMainForm] 29.8299 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010296 Title: [ASRockSataPower] Class: [TApplication] 29.8299 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010298 Title: [GDI+ Window] Class: [GDI+ Hook Window Class] 29.8299 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010292 Title: [] Class: [TPUtilWindow] 29.8299 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010290 Title: [HiddenFaxWindow] Class: [FaxMonWinClass{3FD224BA-8556-47fb-B260-3E451BAE2793}] 29.8299 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010282 Title: [BluetoothNotificationAreaIconWindowClass] Class: [BluetoothNotificationAreaIconWindowClass] 29.8299 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000003027A Title: [MS_WebcheckMonitor] Class: [MS_WebcheckMonitor] 29.8299 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010210 Title: [] Class: [PNIHiddenWnd] 29.8299 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000001015E Title: [PopupSyncId1] Class: [Edit] 29.83 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010164 Title: [PopupSyncId2] Class: [Edit] 29.83 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010162 Title: [PopupSyncId4] Class: [Edit] 29.83 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000001015C Title: [PopupSyncId0] Class: [Edit] 29.83 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010160 Title: [PopupSyncId3] Class: [Edit] 29.83 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010156 Title: [] Class: [Afx:0000000140000000:0] 29.83 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010152 Title: [Media Center SSO] Class: [Media Center SSO] 29.83 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010140 Title: [] Class: [ATL:000007FEFAAA41F0] 29.83 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000002001A Title: [Battery Meter] Class: [SystemTray_Main] 29.83 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000020018 Title: [] Class: [WorkerW] 29.83 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000020132 Title: [ElbyTrayWindow] Class: [MainWClass] 29.8301 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000020136 Title: [GDI+ Window] Class: [GDI+ Hook Window Class] 29.8301 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010130 Title: [] Class: [WorkerW] 29.8301 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010126 Title: [] Class: [#32770] 29.8301 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010128 Title: [] Class: [WorkerW] 29.8301 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010122 Title: [] Class: [WorkerW] 29.8301 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000700BE Title: [Jump List] Class: [DV2ControlHost] 29.8301 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000001010C Title: [] Class: [tooltips_class32] 29.8301 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010108 Title: [] Class: [AUTHUI.DLL: Shutdown Choices Message Window] 29.8301 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000100FC Title: [] Class: [_SearchEditBoxFakeWindow] 29.8301 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000100F2 Title: [] Class: [tooltips_class32] 29.8301 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000100EC Title: [] Class: [tooltips_class32] 29.8301 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000200E6 Title: [] Class: [tooltips_class32] 29.8301 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000100CE Title: [Start menu] Class: [DV2ControlHost] 29.8301 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000100B2 Title: [] Class: [WorkerW] 29.8302 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000100B0 Title: [] Class: [WorkerW] 29.8302 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000100AC Title: [] Class: [OculusHALOSEventListenersClass] 29.8302 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000100A0 Title: [] Class: [tooltips_class32] 29.8302 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000001008C Title: [] Class: [tooltips_class32] 29.8302 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000003028E Title: [] Class: [OculusAppFocusClass] 29.8302 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000001021A Title: [] Class: [Afx:0000000140000000:0] 29.8302 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000101BE Title: [] Class: [ComboLBox] 29.8302 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000101BC Title: [] Class: [ComboLBox] 29.8302 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000001015A Title: [NvSvc] Class: [NVSVC64.DLL] 29.8302 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000001013C Title: [UxdService] Class: [UxdService] 29.8302 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010082 Title: [] Class: [NotifyIconOverflowWindow] 29.8303 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010068 Title: [DDE Server Window] Class: [OleDdeWndClass] 29.8303 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010060 Title: [TaskEng - Task Scheduler Engine Process] Class: [TASKENGINEWINDOWCLASS] 29.8303 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000001005C Title: [] Class: [DDEMLEvent] 29.8303 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000020058 Title: [] Class: [DDEMLMom] 29.8303 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010050 Title: [MCI command handling window] Class: [#43] 29.8303 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000030048 Title: [Task Host Window] Class: [COMTASKSWINDOWCLASS] 29.8303 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010026 Title: [NvContainerWindowClass00000528] Class: [NvContainerWindowClass00000528] 29.8303 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000001004C Title: [] Class: [CicLoaderWndClass] 29.8303 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010056 Title: [DWM Notification Window] Class: [Dwm] 29.8303 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000020074 Title: [Program Manager] Class: [Progman] 29.8303 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010070 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 29.8303 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 29.8303 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 29.8303 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010232 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 29.8304 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 29.8304 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010234 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 29.8304 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 29.8304 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000020230 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 29.8304 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010216 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 29.8304 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 29.8304 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010218 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 29.8304 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 29.8304 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 29.8304 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010214 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 29.8304 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 29.8306 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000020372 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 29.8306 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 29.8306 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 29.8306 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 29.8306 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 29.8306 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 29.8307 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 29.8307 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000001034E Title: [MSCTFIME UI] Class: [MSCTFIME UI] 29.8307 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 29.8307 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 29.8307 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000001036A Title: [MSCTFIME UI] Class: [MSCTFIME UI] 29.8307 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 29.8307 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 29.8307 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010350 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 29.8308 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 29.8308 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010374 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 29.8308 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 29.8308 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 29.8308 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 29.8308 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 29.8308 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 29.8308 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 29.8308 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 29.8308 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 29.8308 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 29.8308 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 29.8308 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 29.8308 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 29.8308 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 29.8308 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 29.8308 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000001012E Title: [MSCTFIME UI] Class: [MSCTFIME UI] 29.8308 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 29.8414 Utils\Images.cpp 224 Bitmap 32 x 32 29.8415 Utils\Images.cpp 224 Bitmap 32 x 32 29.8415 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 29.8855 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 34 - 35 -1 36 34.007 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1032, h = 256, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 34.0078 Rendering\D3D11\D3D11Context.cpp 534 D3D11Tex { w = 2048, h = 1152, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 34.008 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 34.0086 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 34.0087 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 34.009 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 121, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.9197 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 48.0811 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000203CE Title: [X-System (Not Responding)] Class: [Ghost] 48.4677 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 37 - 38 -1 39 48.4942 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 40 - 41 -1 42 48.5265 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 43 - 44 -1 45 103.975 Displays\DisplayWindow.cpp 561 Low timewarp FPS detected when ASW should be disabled. 103.975 Oculus\ASWControl.cpp 23 Setting ASW enabled: 0 111.285 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 112.156 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 46 - 47 -1 48 112.179 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 49 - 50 -1 51 112.212 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 52 - 53 -1 54 113.305 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 55 - 56 -1 57 113.337 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 58 - 59 -1 60 113.357 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 61 - 62 -1 63 113.378 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 64 - 65 -1 66 115.489 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 67 - 68 -1 69 115.74 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 70 - 71 -1 72 115.762 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 73 - 74 -1 75 115.783 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 76 - 77 -1 78 115.815 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 79 - 80 -1 81 115.846 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 82 - 83 -1 84 115.866 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 85 - 86 -1 87 115.894 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 88 - 89 -1 90 115.916 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 91 - 92 -1 93 115.937 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 94 - 95 -1 96 115.957 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 97 - 98 -1 99 115.979 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 100 - 101 -1 102 116.004 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 103 - 104 -1 105 116.025 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 106 - 107 -1 108 118.654 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000303CE Title: [X-System (Not Responding)] Class: [Ghost] 120.876 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 120.882 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 109 - 110 -1 111 120.906 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 112 - 113 -1 114 120.929 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 115 - 116 -1 117 120.958 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 118 - 119 -1 120 120.986 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 121 - 122 -1 123 120.997 Displays\DisplayWindow.cpp 561 Low timewarp FPS detected when ASW should be disabled. 120.997 Oculus\ASWControl.cpp 23 Setting ASW enabled: 0 121.015 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 124 - 125 -1 126 121.046 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 127 - 128 -1 129 121.067 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 130 - 131 -1 132 121.088 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 133 - 134 -1 135 121.109 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 136 - 137 -1 138 121.133 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 139 - 140 -1 141 121.154 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 142 - 143 -1 144 121.175 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 145 - 146 -1 147 121.195 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 148 - 149 -1 150 121.216 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 151 - 152 -1 153 121.24 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 154 - 155 -1 156 121.251 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 157 - 158 -1 159 121.279 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 160 - 161 -1 162 121.299 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 163 - 164 -1 165 121.321 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 166 - 167 -1 168 121.343 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 169 - 170 -1 171 121.364 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 172 - 173 -1 174 121.385 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 175 - 176 -1 177 121.409 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 178 - 179 -1 180 121.432 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 181 - 182 -1 183 121.453 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 184 - 185 -1 186 121.473 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 187 - 188 -1 189 121.569 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 190 - 191 -1 192 121.62 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 193 - 194 -1 195 121.659 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 196 - 197 -1 198 121.685 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 199 - 200 -1 201 121.705 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 202 - 203 -1 204 121.726 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 205 - 206 -1 207 121.747 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 208 - 209 -1 210 121.769 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 211 - 212 -1 213 121.795 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 214 - 215 -1 216 121.823 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 217 - 218 -1 219 121.844 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 220 - 221 -1 222 121.865 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 223 - 224 -1 225 121.892 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 226 - 227 -1 228 121.912 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 229 - 230 -1 231 121.933 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 232 - 233 -1 234 121.955 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 235 - 236 -1 237 121.984 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 238 - 239 -1 240 122.005 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 241 - 242 -1 243 122.03 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 244 - 245 -1 246 122.062 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 247 - 248 -1 249 122.082 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 250 - 251 -1 252 122.113 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 253 - 254 -1 255 122.151 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 256 - 257 -1 258 122.155 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 259 - 260 -1 261 122.161 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 262 - 263 -1 264 122.184 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 265 - 266 -1 267 122.192 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 268 - 269 -1 270 122.219 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 271 - 272 -1 273 122.24 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 274 - 275 -1 276 122.261 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 277 - 278 -1 279 122.289 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 280 - 281 -1 282 122.31 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 283 - 284 -1 285 122.332 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 286 - 287 -1 288 122.363 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 289 - 290 -1 291 122.391 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 292 - 293 -1 294 122.412 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 295 - 296 -1 297 122.433 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 298 - 299 -1 300 122.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 122.464 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 301 - 302 -1 303 122.486 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 304 - 305 -1 306 123.627 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 307 - 308 -1 309 123.664 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 310 - 311 -1 312 123.691 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 313 - 314 -1 315 123.714 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 316 - 317 -1 318 123.736 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 319 - 320 -1 321 123.757 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 322 - 323 -1 324 123.778 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 325 - 326 -1 327 123.8 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 328 - 329 -1 330 123.828 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 331 - 332 -1 333 123.849 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 334 - 335 -1 336 123.87 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 337 - 338 -1 339 123.908 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 340 - 341 -1 342 123.93 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 343 - 344 -1 345 123.951 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 346 - 347 -1 348 123.971 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 349 - 350 -1 351 123.991 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 352 - 353 -1 354 124.017 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 355 - 356 -1 357 124.039 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 358 - 359 -1 360 124.06 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 361 - 362 -1 363 124.08 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 364 - 365 -1 366 124.102 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 367 - 368 -1 369 124.123 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 370 - 371 -1 372 124.143 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 373 - 374 -1 375 124.163 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 376 - 377 -1 378 124.186 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 379 - 380 -1 381 124.214 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 382 - 383 -1 384 124.234 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 385 - 386 -1 387 124.255 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 388 - 389 -1 390 124.276 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 391 - 392 -1 393 124.296 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 394 - 395 -1 396 124.318 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 397 - 398 -1 399 124.345 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 400 - 401 -1 402 124.367 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 403 - 404 -1 405 124.391 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 406 - 407 -1 408 124.413 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 409 - 410 -1 411 124.44 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 412 - 413 -1 414 124.468 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 415 - 416 -1 417 124.489 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 418 - 419 -1 420 124.51 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 421 - 422 -1 423 124.532 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 424 - 425 -1 426 124.553 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 427 - 428 -1 429 124.573 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 430 - 431 -1 432 124.599 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 433 - 434 -1 435 124.62 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 436 - 437 -1 438 124.642 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 439 - 440 -1 441 124.686 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 442 - 443 -1 444 124.745 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 445 - 446 -1 447 124.793 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 448 - 449 -1 450 124.835 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 451 - 452 -1 453 124.873 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 454 - 455 -1 456 124.905 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 457 - 458 -1 459 124.922 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 460 - 461 -1 462 124.929 Sim\XPFlightSim.cpp 106 Loading acf: G:\OCULUS_RIFT\TEST\X-Plane 10\Aircraft\Fighters\FA-22 Raptor\FA-22A.acf 124.929 CockpitModel\XPAircraftCockpit.cpp 17 AircraftCockpit::GenerateXP 125.505 Sim\XPFlightSim.cpp 113 AC match set. 126.867 Sim\Actions.cpp 48 First connected sim frame 126.869 Logging\ConfigurationLogger.cpp 79 Loaded Processes: G:\OCULUS_RIFT\TEST\X-Plane 10\X-Plane.exe: Base: 000000013F0B0000 Size: 56684544 EP: 000000013F9E6214 C:\Windows\SYSTEM32\ntdll.dll: Base: 0000000076F10000 Size: 1740800 EP: 0000000000000000 C:\Windows\system32\kernel32.dll: Base: 0000000076CF0000 Size: 1179648 EP: 0000000076D053C0 C:\Windows\system32\KERNELBASE.dll: Base: 000007FEFCD10000 Size: 442368 EP: 000007FEFCD12780 C:\Windows\system32\SETUPAPI.dll: Base: 000007FEFE7F0000 Size: 1929216 EP: 000007FEFE7F1010 C:\Windows\system32\CFGMGR32.dll: Base: 000007FEFCE70000 Size: 221184 EP: 000007FEFCE71474 C:\Windows\system32\msvcrt.dll: Base: 000007FEFED80000 Size: 651264 EP: 000007FEFED81B20 C:\Windows\system32\RPCRT4.dll: Base: 000007FEFE9D0000 Size: 1232896 EP: 000007FEFEA1B520 C:\Windows\system32\ADVAPI32.dll: Base: 000007FEFDF80000 Size: 897024 EP: 000007FEFDFA4E20 C:\Windows\SYSTEM32\sechost.dll: Base: 000007FEFE640000 Size: 126976 EP: 000007FEFE6460E8 C:\Windows\system32\GDI32.dll: Base: 000007FEFED10000 Size: 421888 EP: 000007FEFED1B030 C:\Windows\system32\USER32.dll: Base: 0000000076E10000 Size: 1024000 EP: 0000000076E2A2F8 C:\Windows\system32\LPK.dll: Base: 000007FEFE210000 Size: 57344 EP: 000007FEFE211080 C:\Windows\system32\USP10.dll: Base: 000007FEFD070000 Size: 827392 EP: 000007FEFD0EB024 C:\Windows\system32\OLEAUT32.dll: Base: 000007FEFE670000 Size: 880640 EP: 000007FEFE673294 C:\Windows\system32\ole32.dll: Base: 000007FEFEB00000 Size: 2109440 EP: 000007FEFEB23340 C:\Windows\system32\DEVOBJ.dll: Base: 000007FEFCCD0000 Size: 106496 EP: 000007FEFCCD1558 C:\Windows\system32\HID.DLL: Base: 000007FEFAA80000 Size: 45056 EP: 000007FEFAA81020 C:\Windows\system32\WS2_32.dll: Base: 000007FEFE4F0000 Size: 315392 EP: 000007FEFE4F1070 C:\Windows\system32\NSI.dll: Base: 000007FEFE660000 Size: 32768 EP: 000007FEFE661504 C:\Windows\system32\WLDAP32.dll: Base: 000007FEFE5E0000 Size: 335872 EP: 000007FEFE5E10D4 G:\OCULUS_RIFT\TEST\X-Plane 10\OPENGL32.dll: Base: 000007FEEC4D0000 Size: 13336576 EP: 000007FEECC21D30 C:\Windows\system32\d3d11.dll: Base: 000007FEF9270000 Size: 1921024 EP: 000007FEF9313C28 C:\Windows\system32\dxgi.dll: Base: 000007FEF9480000 Size: 380928 EP: 000007FEF94B90E4 C:\Windows\system32\VERSION.dll: Base: 000007FEFBB90000 Size: 49152 EP: 000007FEFBB91064 C:\Windows\system32\dwmapi.dll: Base: 000007FEFAA10000 Size: 98304 EP: 000007FEFAA11130 C:\Windows\system32\WININET.dll: Base: 000007FEFEE20000 Size: 2527232 EP: 000007FEFEE21150 C:\Windows\system32\api-ms-win-downlevel-user32-l1-1-0.dll: Base: 000007FEFD060000 Size: 16384 EP: 0000000000000000 C:\Windows\system32\api-ms-win-downlevel-shlwapi-l1-1-0.dll: Base: 000007FEFCE40000 Size: 16384 EP: 0000000000000000 C:\Windows\system32\shlwapi.DLL: Base: 000007FEFDF00000 Size: 462848 EP: 000007FEFDF11E20 C:\Windows\system32\api-ms-win-downlevel-version-l1-1-0.dll: Base: 000007FEFCCF0000 Size: 16384 EP: 0000000000000000 C:\Windows\system32\api-ms-win-downlevel-normaliz-l1-1-0.dll: Base: 000007FEFCD00000 Size: 12288 EP: 0000000000000000 C:\Windows\system32\normaliz.DLL: Base: 00000000770D0000 Size: 12288 EP: 0000000000000000 C:\Windows\system32\iertutil.dll: Base: 000007FEFE220000 Size: 2916352 EP: 000007FEFE2210C0 C:\Windows\system32\api-ms-win-downlevel-advapi32-l1-1-0.dll: Base: 000007FEFCD90000 Size: 20480 EP: 0000000000000000 C:\Windows\system32\USERENV.dll: Base: 000007FEFCE50000 Size: 122880 EP: 000007FEFCE513B8 C:\Windows\system32\profapi.dll: Base: 000007FEFCCC0000 Size: 61440 EP: 000007FEFCCC19B0 G:\OCULUS_RIFT\TEST\X-Plane 10\NeuronDataReader.dll: Base: 000007FEEE8A0000 Size: 352256 EP: 000007FEEE8A5518 G:\OCULUS_RIFT\TEST\X-Plane 10\Leap.dll: Base: 000007FEEC180000 Size: 3452928 EP: 000007FEEC3DE258 C:\Windows\system32\MSVCP120.dll: Base: 000007FEEE7F0000 Size: 679936 EP: 000007FEEE83EFEC C:\Windows\system32\MSVCR120.dll: Base: 000007FEEC090000 Size: 978944 EP: 000007FEEC0B29CC C:\Windows\system32\d3d9.dll: Base: 000007FEED190000 Size: 2093056 EP: 000007FEED19153C C:\Windows\system32\d3d8thk.dll: Base: 000007FEF81B0000 Size: 28672 EP: 000007FEF81B1960 C:\Windows\system32\DINPUT8.dll: Base: 000007FEEC050000 Size: 245760 EP: 000007FEEC0511A0 G:\OCULUS_RIFT\TEST\X-Plane 10\RocketCore.dll: Base: 000007FEEBF60000 Size: 966656 EP: 000007FEEBFF640C G:\OCULUS_RIFT\TEST\X-Plane 10\freetype.dll: Base: 000007FEEBED0000 Size: 577536 EP: 000007FEEBF1C5F8 G:\OCULUS_RIFT\TEST\X-Plane 10\RocketControls.dll: Base: 000007FEEBE70000 Size: 360448 EP: 000007FEEBEA4130 C:\Windows\system32\D3DCOMPILER_43.dll: Base: 000007FEEBC00000 Size: 2551808 EP: 000007FEEBE3BE5C C:\Windows\system32\d3dx11_43.dll: Base: 000007FEEBBB0000 Size: 286720 EP: 000007FEEBBE7A2C C:\Windows\system32\d3d10_1.dll: Base: 000007FEF9540000 Size: 212992 EP: 000007FEF9566DBC C:\Windows\system32\d3d10_1core.dll: Base: 000007FEF94E0000 Size: 356352 EP: 000007FEF9516150 C:\Windows\system32\d3d10.dll: Base: 000007FEEBA70000 Size: 1269760 EP: 000007FEEBB848F4 C:\Windows\system32\d3d10core.dll: Base: 000007FEEBA20000 Size: 323584 EP: 000007FEEBA4F394 G:\OCULUS_RIFT\TEST\X-Plane 10\cairo.dll: Base: 000007FEEB8A0000 Size: 1515520 EP: 000007FEEB9C0AC4 C:\Windows\system32\MSIMG32.dll: Base: 000007FEF97A0000 Size: 28672 EP: 000007FEF97A1010 C:\Windows\system32\d3dx9_43.dll: Base: 000007FEEB630000 Size: 2502656 EP: 000007FEEB845D1C C:\Windows\system32\SHELL32.dll: Base: 000007FEFD170000 Size: 14192640 EP: 000007FEFD1ECDC8 C:\Windows\system32\GLU32.dll: Base: 000007FEF70B0000 Size: 184320 EP: 000007FEF70CED34 C:\Windows\system32\IPHLPAPI.DLL: Base: 000007FEF97E0000 Size: 159744 EP: 000007FEF97E98BC C:\Windows\system32\WINNSI.DLL: Base: 000007FEF97D0000 Size: 45056 EP: 000007FEF97D1198 C:\Windows\system32\WINMM.dll: Base: 000007FEFB210000 Size: 241664 EP: 000007FEFB2122F0 C:\Windows\system32\IMM32.DLL: Base: 000007FEFD140000 Size: 188416 EP: 000007FEFD141010 C:\Windows\system32\MSCTF.dll: Base: 000007FEFE100000 Size: 1085440 EP: 000007FEFE101070 C:\Windows\system32\guard64.dll: Base: 0000000180000000 Size: 409600 EP: 000000018000C2A8 C:\Windows\system32\fltlib.dll: Base: 000007FEFCC00000 Size: 36864 EP: 000007FEFCC0325C C:\Windows\system32\mswsock.dll: Base: 000007FEFC430000 Size: 348160 EP: 000007FEFC431054 C:\Windows\System32\wshtcpip.dll: Base: 000007FEFBC90000 Size: 28672 EP: 000007FEFBC914B0 C:\Windows\system32\dbghelp.dll: Base: 000007FEFB880000 Size: 1200128 EP: 000007FEFB8D1570 C:\Windows\system32\CRYPTBASE.dll: Base: 000007FEFCAF0000 Size: 61440 EP: 000007FEFCAF1010 C:\Windows\system32\WINTRUST.dll: Base: 000007FEFD020000 Size: 241664 EP: 000007FEFD021324 C:\Windows\system32\CRYPT32.dll: Base: 000007FEFCEB0000 Size: 1495040 EP: 000007FEFCEB10B4 C:\Windows\system32\MSASN1.dll: Base: 000007FEFCCB0000 Size: 61440 EP: 000007FEFCCB1020 C:\Windows\system32\uxtheme.dll: Base: 000007FEFAE40000 Size: 352256 EP: 000007FEFAE4BBC0 C:\Windows\System32\Opengl32.dll: Base: 000007FEF70E0000 Size: 1167360 EP: 000007FEF71BA2E0 C:\Windows\system32\DDRAW.dll: Base: 000007FEF6FB0000 Size: 987136 EP: 000007FEF6FB11A0 C:\Windows\system32\DCIMAN32.dll: Base: 000007FEF6FA0000 Size: 32768 EP: 000007FEF6FA11A0 C:\Windows\system32\nvoglv64.DLL: Base: 0000000009150000 Size: 36118528 EP: 000000000A13A000 C:\Windows\system32\WTSAPI32.dll: Base: 000007FEFBEA0000 Size: 69632 EP: 000007FEFBEA1070 C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL: Base: 000007FEF8E00000 Size: 12288 EP: 0000000000000000 C:\Windows\system32\ntmarta.dll: Base: 000007FEFBC60000 Size: 184320 EP: 000007FEFBC61010 C:\Windows\system32\WINSTA.dll: Base: 000007FEFCBA0000 Size: 249856 EP: 000007FEFCBA1904 C:\Windows\system32\dhcpcsvc.DLL: Base: 000007FEF7D60000 Size: 98304 EP: 000007FEF7D61BF8 C:\Windows\system32\mscms.dll: Base: 000007FEF7870000 Size: 638976 EP: 000007FEF7871190 C:\Windows\system32\icm32.dll: Base: 000007FEEEB80000 Size: 270336 EP: 000007FEEEBBA1D8 G:\OCULUS_RIFT\TEST\X-Plane 10\Resources\dlls\64\openal32.dll: Base: 000007FEEA380000 Size: 684032 EP: 000007FEEA3D6FEC C:\Windows\system32\CLBCatQ.DLL: Base: 000007FEFE060000 Size: 626688 EP: 000007FEFE061C10 C:\Windows\System32\MMDevApi.dll: Base: 000007FEFAA30000 Size: 307200 EP: 000007FEFAA3EFCC C:\Windows\System32\PROPSYS.dll: Base: 000007FEFAEA0000 Size: 1228800 EP: 000007FEFAEA94BC C:\Windows\system32\dsound.dll: Base: 000007FEEA2F0000 Size: 557056 EP: 000007FEEA2F109C C:\Windows\system32\POWRPROF.dll: Base: 000007FEFA260000 Size: 180224 EP: 000007FEFA2615C4 C:\Windows\system32\AUDIOSES.DLL: Base: 000007FEF7530000 Size: 323584 EP: 000007FEF7532760 C:\Windows\System32\Speech\Common\sapi.dll: Base: 000007FEEA180000 Size: 1458176 EP: 000007FEEA25AC0C C:\Windows\system32\MSACM32.dll: Base: 000007FEF4760000 Size: 98304 EP: 000007FEF4761060 C:\Windows\system32\msdmo.dll: Base: 000007FEF81C0000 Size: 53248 EP: 000007FEF81C40E4 C:\Program Files\Common Files\SpeechEngines\Microsoft\TTS20\MSTTSEngine.dll: Base: 000007FEEA150000 Size: 196608 EP: 000007FEEA16F89C C:\Program Files\Common Files\SpeechEngines\Microsoft\TTS20\en-US\MSTTSFrontendENU.dll: Base: 000007FEEA0F0000 Size: 385024 EP: 000007FEEA1233BC C:\Program Files\Common Files\SpeechEngines\Microsoft\TTS20\MSTTSCommon.dll: Base: 000007FEF7F70000 Size: 57344 EP: 000007FEF7F77750 C:\Windows\system32\SHFOLDER.dll: Base: 000007FEF7F60000 Size: 28672 EP: 000007FEF7F611A0 C:\Windows\system32\CRYPTSP.dll: Base: 000007FEFC490000 Size: 98304 EP: 000007FEFC493B48 C:\Windows\system32\rsaenh.dll: Base: 000007FEFC190000 Size: 290816 EP: 000007FEFC191064 C:\Windows\system32\RpcRtRemote.dll: Base: 0000000007B50000 Size: 81920 EP: 0000000007B510E0 C:\Windows\system32\SXS.DLL: Base: 000007FEFCB00000 Size: 593920 EP: 000007FEFCB01440 C:\Windows\System32\wship6.dll: Base: 000007FEFC420000 Size: 28672 EP: 000007FEFC42142C C:\Windows\system32\DNSAPI.dll: Base: 000007FEFC2B0000 Size: 372736 EP: 000007FEFC2B6920 C:\Windows\system32\dhcpcsvc6.DLL: Base: 000007FEF97B0000 Size: 69632 EP: 000007FEF97B16AC C:\Windows\system32\rasadhlp.dll: Base: 000007FEF7520000 Size: 32768 EP: 000007FEF7521414 C:\Windows\System32\fwpuclnt.dll: Base: 000007FEF23F0000 Size: 339968 EP: 000007FEF23F29A8 C:\Windows\system32\nvwgf2umx.dll: Base: 000007FEF5A00000 Size: 21704704 EP: 000007FEF5A0AA90 C:\Windows\system32\bcrypt.dll: Base: 000007FEFC5E0000 Size: 139264 EP: 000007FEFC5E5D30 C:\Windows\system32\nvapi64.dll: Base: 000007FEF8230000 Size: 4374528 EP: 000007FEF84DF420 C:\Windows\system32\imagehlp.dll: Base: 000007FEFE540000 Size: 102400 EP: 000007FEFE541070 C:\Windows\system32\ncrypt.dll: Base: 000007FEFC610000 Size: 327680 EP: 000007FEFC6111E0 C:\Windows\system32\bcryptprimitives.dll: Base: 000007FEFC0D0000 Size: 311296 EP: 000007FEFC0D7950 C:\Windows\system32\GPAPI.dll: Base: 000007FEFBF40000 Size: 110592 EP: 000007FEFBF42068 C:\Program Files\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll: Base: 000007FEEE550000 Size: 2592768 EP: 000007FEEE642A8C C:\Windows\system32\apphelp.dll: Base: 000007FEFCA90000 Size: 356352 EP: 000007FEFCA91118 G:\OCULUS_RIFT\TEST\X-Plane 10\Resources\plugins\XPLM_64.dll: Base: 0000000013530000 Size: 241664 EP: 0000000013548D80 G:\OCULUS_RIFT\TEST\X-Plane 10\Resources\plugins\XPWidgets_64.dll: Base: 0000000013EE0000 Size: 139264 EP: 0000000013EEA85C G:\OCULUS_RIFT\TEST\X-Plane 10\Resources\plugins\PluginAdmin\64\win.xpl: Base: 0000000014460000 Size: 122880 EP: 00000000144658AC G:\OCULUS_RIFT\TEST\X-Plane 10\Resources\plugins\FlyInsideXP\64\win.xpl: Base: 000007FEEB520000 Size: 143360 EP: 000007FEEB5351C8 C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.18837_none_fa3b1e3d17594757\comctl32.dll: Base: 000007FEFB250000 Size: 2048000 EP: 000007FEFB3DC9B8 126.904 CockpitModel\CockpitManager.cpp 175 Firing off aircraft update. 126.904 CockpitModel\CockpitManager.cpp 304 loadAircraft: G:\OCULUS_RIFT\TEST\X-Plane 10\Aircraft\Fighters\FA-22 Raptor\FA-22A.acf variant: G:\OCULUS_RIFT\TEST\X-Plane 10\Aircraft\Fighters\FA-22 Raptor\FA-22A.acf 126.904 CockpitModel\CockpitManager.cpp 309 Null SG 126.904 CockpitModel\CockpitManager.cpp 312 SG Nulled 126.904 CockpitModel\XPAircraftCockpit.cpp 17 AircraftCockpit::GenerateXP 127.483 CockpitModel\CockpitManager.cpp 327 Loading MDL. 127.483 CockpitModel\CockpitManager.cpp 331 Loading CockpitDesc 129.6 CockpitModel\CockpitManager.cpp 334 Loading SG 129.6 CockpitModel\SceneGraph.cpp 25 Model has 109 parts, 133824 total drawn vertices, stored in array size 1 129.849 CockpitModel\SceneGraph.cpp 637 Bad number 129.851 CockpitModel\CockpitManager.cpp 337 Detecting interaction types 129.851 CockpitModel\CockpitManager.cpp 341 Loading overrides 129.851 CockpitModel\CockpitManager.cpp 349 Loading successful 130.271 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 463 - 464 -1 465 130.322 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 466 - 467 -1 468 130.414 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 469 - 470 -1 471 130.499 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 472 - 473 -1 474 132.325 Utils\Images.cpp 224 Bitmap 31 x 33 132.325 Utils\Images.cpp 224 Bitmap 31 x 33 138.613 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.616 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 690, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.616 Rendering\D3D11\D3D11Context.cpp 534 D3D11Tex { w = 2048, h = 1152, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 138.616 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.617 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.618 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.618 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.618 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.618 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.619 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.619 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.621 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.621 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.621 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.621 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.621 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 152, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.621 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.621 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.622 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 96, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.622 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.622 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.622 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 180, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.623 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.623 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.623 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 193, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.623 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.624 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.624 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 281, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.624 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.624 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.625 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 187, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.625 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.625 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.625 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 129, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.625 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.625 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.626 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 166, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.628 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.628 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.631 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.631 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 138.631 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 140.178 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 140.221 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 140.221 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 140.221 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 205, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 140.221 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 140.221 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 140.222 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 272, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 141.436 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 475 - 476 -1 477 142.197 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 142.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 899, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 142.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 142.201 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 142.201 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 142.202 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 142.202 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 142.203 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 142.203 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 142.204 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 147.248 Displays\DisplayWindow.cpp 561 Low timewarp FPS detected when ASW should be disabled. 147.248 Oculus\ASWControl.cpp 23 Setting ASW enabled: 0 159.509 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.511 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 690, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.512 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.513 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.513 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.513 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.513 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.514 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.514 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.516 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.516 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.516 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.516 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 152, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.516 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.516 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.516 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 96, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.516 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.516 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.517 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 180, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.517 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.517 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.517 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 193, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.517 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.517 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.517 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 281, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.517 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.517 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.518 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 187, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.518 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.518 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.518 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 129, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.518 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.518 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.518 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 166, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.535 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.535 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.536 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 152, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.536 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.536 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.536 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 96, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.536 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.536 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.536 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 180, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.536 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.536 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.537 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 193, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.537 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.537 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.537 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 281, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.537 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.537 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.537 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 187, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.537 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.537 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.538 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 129, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.538 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.538 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 159.538 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 166, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 160.159 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 478 - 479 -1 480 161.74 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 161.763 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 161.763 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 161.763 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 205, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 161.763 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 161.763 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 161.763 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 272, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 163.449 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 163.452 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 899, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 163.452 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 163.453 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 163.453 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 163.454 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 163.454 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 163.455 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 163.456 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 163.457 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 171.523 Utils\Images.cpp 224 Bitmap 32 x 32 171.524 Utils\Images.cpp 224 Bitmap 32 x 32 171.524 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 171.535 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 173.235 Utils\Images.cpp 224 Bitmap 32 x 64 173.235 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 173.246 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 185.846 Utils\Images.cpp 224 Bitmap 32 x 32 185.846 Utils\Images.cpp 224 Bitmap 32 x 32 185.846 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 185.912 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 186.035 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 186.057 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 186.124 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 186.146 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 196.362 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 481 - 482 -1 483 196.392 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 484 - 485 -1 486 196.445 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 487 - 488 -1 489 196.493 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 490 - 491 -1 492 196.543 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 493 - 494 -1 495 196.597 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 496 - 497 -1 498 196.647 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 499 - 500 -1 501 196.698 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 502 - 503 -1 504 196.759 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 505 - 506 -1 507 196.813 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 508 - 509 -1 510 196.859 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 511 - 512 -1 513 196.909 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 514 - 515 -1 516 196.957 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 517 - 518 -1 519 197.007 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 520 - 521 -1 522 197.061 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 523 - 524 -1 525 197.116 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 526 - 527 -1 528 197.169 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 529 - 530 -1 531 197.215 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 532 - 533 -1 534 197.274 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 535 - 536 -1 537 197.324 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 538 - 539 -1 540 197.372 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 541 - 542 -1 543 197.418 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 544 - 545 -1 546 197.467 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 547 - 548 -1 549 197.517 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 550 - 551 -1 552 197.564 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 553 - 554 -1 555 197.61 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 556 - 557 -1 558 197.654 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 559 - 560 -1 561 197.707 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 562 - 563 -1 564 197.756 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 565 - 566 -1 567 197.804 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 568 - 569 -1 570 197.856 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 571 - 572 -1 573 197.9 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 574 - 575 -1 576 197.945 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 577 - 578 -1 579 198.001 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 580 - 581 -1 582 198.05 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 583 - 584 -1 585 198.098 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 586 - 587 -1 588 198.145 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 589 - 590 -1 591 198.191 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 592 - 593 -1 594 198.234 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 595 - 596 -1 597 198.279 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 598 - 599 -1 600 198.32 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 601 - 602 -1 603 198.37 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 604 - 605 -1 606 198.426 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 607 - 608 -1 609 198.477 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 610 - 611 -1 612 198.529 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 613 - 614 -1 615 198.581 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 616 - 617 -1 618 198.627 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 619 - 620 -1 621 198.676 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 622 - 623 -1 624 198.727 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 625 - 626 -1 627 198.772 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 628 - 629 -1 630 198.824 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 631 - 632 -1 633 198.865 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 634 - 635 -1 636 198.908 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 637 - 638 -1 639 198.958 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 640 - 641 -1 642 199.008 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 643 - 644 -1 645 199.058 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 646 - 647 -1 648 199.102 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 649 - 650 -1 651 199.148 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 652 - 653 -1 654 199.19 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 655 - 656 -1 657 199.208 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 658 - 659 -1 660 199.238 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 661 - 662 -1 663 199.281 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 664 - 665 -1 666 199.319 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 667 - 668 -1 669 199.354 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 670 - 671 -1 672 199.407 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 673 - 674 -1 675 199.445 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 676 - 677 -1 678 199.962 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.964 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 690, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.965 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.966 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.966 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.966 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.966 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.968 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.968 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.969 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.969 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.969 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.969 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 152, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.969 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.969 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.969 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 96, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.969 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.969 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.97 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 180, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.97 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.97 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.97 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 193, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.97 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.97 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.97 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 281, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.97 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.971 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.971 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 187, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.971 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.971 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.971 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 129, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.971 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.971 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.971 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 166, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 152, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.991 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 96, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.991 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.991 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.991 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 180, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.991 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.991 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.991 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 193, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.991 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.991 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.992 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 281, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.992 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.992 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.992 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 187, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.992 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.992 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.993 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 129, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.993 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.993 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 199.993 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 166, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 201.208 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 679 - 680 -1 681 201.269 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 682 - 683 -1 684 201.315 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 685 - 686 -1 687 201.367 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 688 - 689 -1 690 201.425 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 691 - 692 -1 693 201.479 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 694 - 695 -1 696 201.54 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 697 - 698 -1 699 203.754 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 203.811 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 203.82 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 204.475 Utils\Images.cpp 224 Bitmap 32 x 32 204.475 Utils\Images.cpp 224 Bitmap 32 x 32 204.475 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 204.487 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 205.154 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 205.167 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 217.848 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 217.848 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 217.851 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 217.851 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 217.851 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 220.298 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 220.333 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 220.333 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 220.334 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 296, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 220.334 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 220.334 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 220.334 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 350, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 220.334 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 220.334 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 220.335 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 407, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 220.335 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 220.335 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 220.336 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 430, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 220.336 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 220.336 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 220.337 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 456, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 220.341 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 220.342 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 220.343 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 501, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 220.343 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 220.343 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 220.344 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 397, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 220.344 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 220.344 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 220.344 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 440, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 220.345 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 220.345 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 220.345 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 444, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 220.346 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 220.346 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 220.346 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 432, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 254.322 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 700 - 701 -1 702 254.394 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 703 - 704 -1 705 254.555 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 706 - 707 -1 708 254.608 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 709 - 710 -1 711 256.11 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 712 - 713 -1 714 256.394 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 715 - 716 -1 717 256.456 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 718 - 719 -1 720 256.507 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 721 - 722 -1 723 256.571 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 724 - 725 -1 726 271.756 Utils\Images.cpp 224 Bitmap 32 x 32 271.756 Utils\Images.cpp 224 Bitmap 32 x 32 273.852 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000201DC Title: [Task Switching] Class: [TaskSwitcherWnd] 273.852 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 276.377 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000301DA Title: [Task Switching] Class: [TaskSwitcherWnd] 276.377 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 276.626 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000203D4 Title: [] Class: [Afx:00400000:0:00010003:00000000:00000000] 276.626 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000403D0 Title: [] Class: [Afx:00400000:0] 276.626 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000203D2 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 276.626 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 277.626 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000203F8 Title: [CTrayNotifyIcon Helper Window] Class: [TrayNotifyIconClass] 277.626 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000203FE Title: [] Class: [tooltips_class32] 277.626 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000203DC Title: [TechPowerUp GPU-Z 2.3.0] Class: [#32770] 277.626 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010494 Title: [] Class: [tooltips_class32] 277.626 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010496 Title: [] Class: [tooltips_class32] 277.626 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000104A2 Title: [] Class: [ComboLBox] 277.626 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000020408 Title: [] Class: [ComboLBox] 277.626 DesktopCapture\SubwindowCatcher.cpp 160 Ignoring issue window: IME 277.626 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010476 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 280.876 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000403D6 Title: [] Class: [#32770] 281.126 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000104F6 Title: [] Class: [tooltips_class32] 281.127 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000303D4 Title: [] Class: [tooltips_class32] 284.376 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 727 - 728 -1 729 284.611 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 730 - 731 -1 732 284.971 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 733 - 734 -1 735 287.399 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 736 - 737 -1 738 287.526 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 739 - 740 -1 741 288.329 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 742 - 743 -1 744 288.67 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 745 - 746 -1 747 296.538 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 748 - 749 -1 750 322.637 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 751 - 752 -1 753 322.658 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 754 - 755 -1 756 322.678 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 757 - 758 -1 759 322.697 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 760 - 761 -1 762 322.717 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 763 - 764 -1 765 322.738 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 766 - 767 -1 768 322.759 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 769 - 770 -1 771 322.781 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 772 - 773 -1 774 322.802 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 775 - 776 -1 777 322.824 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 778 - 779 -1 780 322.844 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 781 - 782 -1 783 322.865 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 784 - 785 -1 786 322.885 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 787 - 788 -1 789 322.906 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 790 - 791 -1 792 322.926 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 793 - 794 -1 795 322.947 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 796 - 797 -1 798 322.968 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 799 - 800 -1 801 322.988 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 802 - 803 -1 804 323.008 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 805 - 806 -1 807 323.029 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 808 - 809 -1 810 323.05 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 811 - 812 -1 813 323.07 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 814 - 815 -1 816 323.091 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 817 - 818 -1 819 323.112 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 820 - 821 -1 822 323.132 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 823 - 824 -1 825 323.153 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 826 - 827 -1 828 323.173 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 829 - 830 -1 831 323.193 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 832 - 833 -1 834 323.214 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 835 - 836 -1 837 323.235 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 838 - 839 -1 840 323.257 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 841 - 842 -1 843 323.278 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 844 - 845 -1 846 323.299 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 847 - 848 -1 849 323.32 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 850 - 851 -1 852 323.341 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 853 - 854 -1 855 323.361 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 856 - 857 -1 858 323.381 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 859 - 860 -1 861 323.384 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 323.387 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 899, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 323.387 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 323.388 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 323.388 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 323.389 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 323.389 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 323.391 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 323.391 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 323.392 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 323.395 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 323.395 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 323.398 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 323.398 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 323.398 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 323.401 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 862 - 863 -1 864 323.42 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 865 - 866 -1 867 323.44 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 868 - 869 -1 870 323.46 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 871 - 872 -1 873 323.489 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 874 - 875 -1 876 323.51 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 877 - 878 -1 879 323.53 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 880 - 881 -1 882 323.553 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 883 - 884 -1 885 323.573 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 886 - 887 -1 888 323.594 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 889 - 890 -1 891 323.62 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 892 - 893 -1 894 323.64 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 895 - 896 -1 897 323.661 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 898 - 899 -1 900 323.682 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 901 - 902 -1 903 323.708 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 904 - 905 -1 906 323.748 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 907 - 908 -1 909 323.769 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 910 - 911 -1 912 323.807 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 913 - 914 -1 915 323.844 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 916 - 917 -1 918 323.866 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 919 - 920 -1 921 323.885 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 922 - 923 -1 924 323.911 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 925 - 926 -1 927 323.948 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 928 - 929 -1 930 323.967 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 931 - 932 -1 933 323.987 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 934 - 935 -1 936 324.012 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 937 - 938 -1 939 324.055 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 940 - 941 -1 942 324.099 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 943 - 944 -1 945 324.142 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 946 - 947 -1 948 324.184 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 949 - 950 -1 951 324.469 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 952 - 953 -1 954 324.51 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 955 - 956 -1 957 324.535 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 958 - 959 -1 960 324.752 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 961 - 962 -1 963 324.818 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 964 - 965 -1 966 327.169 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 967 - 968 -1 969 327.361 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 970 - 971 -1 972 328.938 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 973 - 974 -1 975 330.827 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 976 - 977 -1 978 339.696 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 979 - 980 -1 981 339.758 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 982 - 983 -1 984 339.803 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 985 - 986 -1 987 339.869 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 988 - 989 -1 990 362.886 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 991 - 992 -1 993 404.943 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 994 - 995 -1 996 410.163 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 997 - 998 -1 999 423.39 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1000 - 1001 -1 1002 432.739 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1003 - 1004 -1 1005 432.759 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1006 - 1007 -1 1008 434.948 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1009 - 1010 -1 1011 434.97 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1012 - 1013 -1 1014 434.997 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1015 - 1016 -1 1017 435.017 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1018 - 1019 -1 1020 435.037 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1021 - 1022 -1 1023 435.059 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1024 - 1025 -1 1026 435.086 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1027 - 1028 -1 1029 435.109 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1030 - 1031 -1 1032 435.129 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1033 - 1034 -1 1035 435.149 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1036 - 1037 -1 1038 435.17 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1039 - 1040 -1 1041 435.192 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1042 - 1043 -1 1044 435.213 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1045 - 1046 -1 1047 435.234 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1048 - 1049 -1 1050 435.256 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1051 - 1052 -1 1053 435.277 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1054 - 1055 -1 1056 435.297 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1057 - 1058 -1 1059 435.319 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1060 - 1061 -1 1062 435.339 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1063 - 1064 -1 1065 435.359 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1066 - 1067 -1 1068 435.38 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1069 - 1070 -1 1071 435.4 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1072 - 1073 -1 1074 435.422 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1075 - 1076 -1 1077 435.443 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1078 - 1079 -1 1080 435.464 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1081 - 1082 -1 1083 435.485 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1084 - 1085 -1 1086 435.506 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1087 - 1088 -1 1089 435.527 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1090 - 1091 -1 1092 435.548 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1093 - 1094 -1 1095 435.569 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1096 - 1097 -1 1098 435.59 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1099 - 1100 -1 1101 435.612 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1102 - 1103 -1 1104 435.632 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1105 - 1106 -1 1107 435.64 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 435.643 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 899, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 435.643 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 435.644 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 435.644 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 435.644 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 435.645 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 435.646 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 435.646 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 435.647 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 435.65 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 435.65 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 435.652 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 435.652 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 435.652 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 435.653 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1108 - 1109 -1 1110 435.679 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1111 - 1112 -1 1113 435.7 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1114 - 1115 -1 1116 435.72 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1117 - 1118 -1 1119 435.74 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1120 - 1121 -1 1122 435.761 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1123 - 1124 -1 1125 435.781 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1126 - 1127 -1 1128 435.802 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1129 - 1130 -1 1131 435.822 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1132 - 1133 -1 1134 435.842 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1135 - 1136 -1 1137 435.87 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1138 - 1139 -1 1140 435.899 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1141 - 1142 -1 1143 435.918 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1144 - 1145 -1 1146 435.941 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1147 - 1148 -1 1149 445.305 Displays\DisplayWindow.cpp 561 Low timewarp FPS detected when ASW should be disabled. 445.305 Oculus\ASWControl.cpp 23 Setting ASW enabled: 0 445.305 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 445.308 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 899, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 445.308 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 445.309 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 445.309 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 445.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 445.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 445.311 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 445.311 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 445.312 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 445.315 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 445.315 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 445.317 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 445.317 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 445.317 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 446.291 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1150 - 1151 -1 1152 448.185 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1153 - 1154 -1 1155 455.339 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.341 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 690, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.342 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.342 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.343 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.343 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.343 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.344 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.344 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.345 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.345 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.345 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.346 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 152, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.346 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.346 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.346 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 96, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.346 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.346 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.346 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 180, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.346 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.346 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.347 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 193, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.347 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.347 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.347 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 281, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.347 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.347 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.347 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 187, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.347 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.347 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.348 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 129, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.348 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.348 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.348 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 166, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.353 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.353 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 455.353 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.558 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.57 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.57 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.57 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 372, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.571 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.571 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.571 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 306, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.571 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.571 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.572 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 306, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.572 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.572 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.572 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 265, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.572 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.572 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.573 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 265, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.573 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.573 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.573 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.574 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.574 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.575 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 611, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.575 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.575 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.575 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 353, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.576 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.576 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.576 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 372, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.576 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.576 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.577 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 354, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.577 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.577 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.577 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 195, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.577 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.577 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 456.578 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 116, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 457.746 Utils\Process.cpp 143 Exiting