4.48e-005 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Settings::SettingsManager 9.113e-005 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::Actions 0.00010547 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::Camera 0.00012288 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::InputStream 0.00014156 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::FlightSim 0.00016 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Input::EventSourceAggregator 0.188823 dllmainfsx.cpp 261 Logger running 0.18887 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class FloatUI::ThemeProvider 0.188889 Logging\ConfigurationLogger.cpp 24 FlyInside Pro [FSX] 09/20/18 10:15 7fc1d3c 1.96 0.188908 Logging\ConfigurationLogger.cpp 36 OS: 6.2 0.0 2 0.188921 Logging\ConfigurationLogger.cpp 44 OEM: 9 Proc: 8664 Arch: 9 CPUs: 8 PageSize: 4096 AG: 65536 0.198737 Logging\ConfigurationLogger.cpp 79 Loaded Processes: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX\fsx.exe: Base: 000B0000 Size: 2748416 EP: 000B189C C:\WINDOWS\SYSTEM32\ntdll.dll: Base: 77520000 Size: 1638400 EP: 00000000 C:\WINDOWS\System32\KERNEL32.DLL: Base: 73E00000 Size: 917504 EP: 73E106A0 C:\WINDOWS\System32\KERNELBASE.dll: Base: 75570000 Size: 1982464 EP: 7565F320 C:\WINDOWS\SYSTEM32\apphelp.dll: Base: 6D240000 Size: 643072 EP: 6D2781B0 C:\WINDOWS\SYSTEM32\AcLayers.DLL: Base: 6CEE0000 Size: 2625536 EP: 6CEFB450 C:\WINDOWS\System32\msvcrt.dll: Base: 74020000 Size: 782336 EP: 74055660 C:\WINDOWS\System32\USER32.dll: Base: 740E0000 Size: 1626112 EP: 74110060 C:\WINDOWS\System32\win32u.dll: Base: 747D0000 Size: 94208 EP: 00000000 C:\WINDOWS\System32\GDI32.dll: Base: 74E50000 Size: 139264 EP: 74E56CE0 C:\WINDOWS\System32\gdi32full.dll: Base: 75780000 Size: 1458176 EP: 7583B110 C:\WINDOWS\System32\msvcp_win.dll: Base: 74400000 Size: 512000 EP: 74416920 C:\WINDOWS\System32\ucrtbase.dll: Base: 73F00000 Size: 1171456 EP: 73F30480 C:\WINDOWS\System32\SHELL32.dll: Base: 758F0000 Size: 20226048 EP: 75A654E0 C:\WINDOWS\System32\cfgmgr32.dll: Base: 76C40000 Size: 233472 EP: 76C4D080 C:\WINDOWS\System32\shcore.dll: Base: 76DB0000 Size: 557056 EP: 76DF2C20 C:\WINDOWS\System32\RPCRT4.dll: Base: 742D0000 Size: 786432 EP: 742F5300 C:\WINDOWS\System32\SspiCli.dll: Base: 73DE0000 Size: 131072 EP: 73DEC9C0 C:\WINDOWS\System32\CRYPTBASE.dll: Base: 73DD0000 Size: 40960 EP: 73DD2A20 C:\WINDOWS\System32\bcryptPrimitives.dll: Base: 74DA0000 Size: 360448 EP: 74DCF670 C:\WINDOWS\System32\sechost.dll: Base: 74E00000 Size: 278528 EP: 74E0AF90 C:\WINDOWS\System32\combase.dll: Base: 76E40000 Size: 2473984 EP: 76F6D730 C:\WINDOWS\System32\windows.storage.dll: Base: 74ED0000 Size: 6000640 EP: 751000F0 C:\WINDOWS\System32\advapi32.dll: Base: 74580000 Size: 491520 EP: 7459E740 C:\WINDOWS\System32\shlwapi.dll: Base: 743B0000 Size: 282624 EP: 743C9500 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EP: 5A304066 H:\1TB Drive\Program Files\Steam\steamapps\common\FSX\symmap.dll: Base: 5A2D0000 Size: 196608 EP: 5A2D2B52 H:\1TB Drive\Program Files\Steam\steamapps\common\FSX\fs-traffic.dll: Base: 5C130000 Size: 90112 EP: 5C131F76 H:\1TB Drive\Program Files\Steam\steamapps\common\FSX\terrain.dll: Base: 5A1F0000 Size: 901120 EP: 5A1F7067 H:\1TB Drive\Program Files\Steam\steamapps\common\FSX\ui.dll: Base: 5A100000 Size: 933888 EP: 5A10D2E2 H:\1TB Drive\Program Files\Steam\steamapps\common\FSX\util.dll: Base: 5A0C0000 Size: 249856 EP: 5A0CDCB6 H:\1TB Drive\Program Files\Steam\steamapps\common\FSX\visualfx.dll: Base: 5A080000 Size: 208896 EP: 5A084636 H:\1TB Drive\Program Files\Steam\steamapps\common\FSX\weather.dll: Base: 5A020000 Size: 348160 EP: 5A025142 H:\1TB Drive\Program Files\Steam\steamapps\common\FSX\window.dll: Base: 59FF0000 Size: 184320 EP: 59FF3276 C:\WINDOWS\SYSTEM32\SHFOLDER.dll: Base: 64260000 Size: 24576 EP: 642615B0 C:\WINDOWS\SYSTEM32\DINPUT8.dll: Base: 659C0000 Size: 233472 EP: 659CBCA0 C:\WINDOWS\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.17134.345_none_73dac4159f74062c\gdiplus.dll: Base: 6CD70000 Size: 1486848 EP: 6CDE4C40 C:\WINDOWS\SYSTEM32\d3dx10_34.dll: Base: 59F80000 Size: 446464 EP: 59FDC552 C:\WINDOWS\SYSTEM32\WININET.dll: Base: 6FD90000 Size: 4214784 EP: 7006CEE0 C:\WINDOWS\SYSTEM32\d3dx9_34.dll: Base: 59950000 Size: 3600384 EP: 59BB6F3B H:\1TB Drive\Program Files\Steam\steamapps\common\FSX\d3d9.dll: Base: 59CC0000 Size: 2842624 EP: 59E79744 H:\1TB Drive\Program Files\Steam\steamapps\common\FSX\sdkencryptedappticket.dll: Base: 598C0000 Size: 548864 EP: 5990BF7B C:\WINDOWS\SYSTEM32\DSOUND.dll: Base: 5C270000 Size: 528384 EP: 5C29F290 C:\WINDOWS\SYSTEM32\MSACM32.dll: Base: 64D60000 Size: 102400 EP: 64D64440 C:\WINDOWS\SYSTEM32\MSIMG32.dll: Base: 70F80000 Size: 24576 EP: 70F814B0 C:\WINDOWS\SYSTEM32\Cabinet.dll: Base: 5B650000 Size: 131072 EP: 5B659740 H:\1TB Drive\Program Files\Steam\steamapps\common\FSX\RocketCore.dll: Base: 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6C5810C0 C:\WINDOWS\SYSTEM32\d3d10_1core.dll: Base: 58D60000 Size: 385024 EP: 58D68F60 C:\WINDOWS\SYSTEM32\d3d10core.dll: Base: 58D00000 Size: 344064 EP: 58D071D0 H:\1TB Drive\Program Files\Steam\steamapps\common\FSX\zlib1.dll: Base: 62E80000 Size: 114688 EP: 62E810C0 H:\1TB Drive\Program Files\Steam\steamapps\common\FSX\xuipc.dll: Base: 04DB0000 Size: 692224 EP: 04DB9AB4 C:\WINDOWS\WinSxS\x86_microsoft.flightsimulator.simconnect_67c7c14424d61b5b_10.0.61259.0_none_55f5ecdc14f60568\SimConnect.dll: Base: 04E70000 Size: 57344 EP: 04E7863F C:\WINDOWS\system32\D3D9.dll: Base: 6CC00000 Size: 1503232 EP: 6CC77F30 C:\WINDOWS\SYSTEM32\inputhost.dll: Base: 64D00000 Size: 368640 EP: 64D47690 C:\WINDOWS\SYSTEM32\CoreMessaging.dll: Base: 62F00000 Size: 569344 EP: 62F569C0 C:\WINDOWS\SYSTEM32\CoreUIComponents.dll: Base: 5F980000 Size: 2478080 EP: 5F9E15E0 C:\WINDOWS\SYSTEM32\wintypes.dll: Base: 62660000 Size: 876544 EP: 626D72B0 C:\WINDOWS\SYSTEM32\ntmarta.dll: Base: 71C30000 Size: 167936 EP: 71C37FA0 C:\WINDOWS\System32\MSCTF.dll: Base: 77210000 Size: 1327104 EP: 7726EFA0 C:\WINDOWS\SYSTEM32\CRYPTSP.dll: Base: 71D10000 Size: 77824 EP: 71D16C10 C:\WINDOWS\system32\rsaenh.dll: Base: 71CE0000 Size: 192512 EP: 71CEE260 C:\WINDOWS\WinSxS\x86_microsoft.msxml2_6bd6b9abf345378f_4.20.9818.0_none_b7e811947b297f6d\MSXML4.DLL: Base: 69B10000 Size: 1241088 EP: 69B3C66F C:\WINDOWS\System32\clbcatq.dll: Base: 74D10000 Size: 536576 EP: 74D30620 C:\Windows\System32\urlmon.dll: Base: 66A90000 Size: 1687552 EP: 66B242F0 C:\Windows\System32\iertutil.dll: Base: 66860000 Size: 2260992 EP: 66A1CD40 0.198781 Logging\ConfigurationLogger.cpp 91 Iterating DXGI Adapters 0.198995 Logging\ConfigurationLogger.cpp 102 Adapter 0 0.199096 Logging\ConfigurationLogger.cpp 117 Name: NVIDIA GeForce GTX 1080 DeviceId: 7040 VendorId: 4318 Flags: 0 Dedicated System: 0 Dedicated Video: 3221225472 Shared: 1073676288 0.199183 Logging\ConfigurationLogger.cpp 131 Output 0 Name: \\.\DISPLAY1 Attached: 1 Rotation: 1 Position: 0x0 Size: 1920x1080 0.25812 Logging\ConfigurationLogger.cpp 143 Created D3D11 Device 0.308032 Logging\ConfigurationLogger.cpp 155 Created D3D11 Device with BGRA Flag 0.355085 Logging\ConfigurationLogger.cpp 168 Created D3D10 Device 0.407496 Logging\ConfigurationLogger.cpp 175 Created D3D10 Device 0.415353 Logging\ConfigurationLogger.cpp 102 Adapter 1 0.415431 Logging\ConfigurationLogger.cpp 117 Name: Intel(R) HD Graphics 4600 DeviceId: 1042 VendorId: 32902 Flags: 0 Dedicated System: 0 Dedicated Video: 117964800 Shared: 2147483648 0.421548 Logging\ConfigurationLogger.cpp 143 Created D3D11 Device 0.427434 Logging\ConfigurationLogger.cpp 155 Created D3D11 Device with BGRA Flag 0.434051 Logging\ConfigurationLogger.cpp 168 Created D3D10 Device 0.440071 Logging\ConfigurationLogger.cpp 175 Created D3D10 Device 0.443109 Logging\ConfigurationLogger.cpp 102 Adapter 2 0.443189 Logging\ConfigurationLogger.cpp 117 Name: Microsoft Basic Render Driver DeviceId: 140 VendorId: 5140 Flags: 2 Dedicated System: 0 Dedicated Video: 0 Shared: 4294901760 0.445307 Logging\ConfigurationLogger.cpp 143 Created D3D11 Device 0.447206 Logging\ConfigurationLogger.cpp 155 Created D3D11 Device with BGRA Flag 0.448879 Logging\ConfigurationLogger.cpp 168 Created D3D10 Device 0.451038 Logging\ConfigurationLogger.cpp 175 Created D3D10 Device 0.451449 dllmainfsx.cpp 279 Start onPreInitialize 0.45147 Sanity\SettingsCheck.cpp 102 WinVer Check Passed 6:2 0.451481 Oculus\OVR1200Hmd.cpp 27 ovr_Initialize_1 0.4898 Oculus\OVR1200Hmd.cpp 43 ovr_Initialize_2 0.489816 Oculus\OVR1200Hmd.cpp 50 ovr_Create 0.504238 Oculus\OVR1200Hmd.cpp 52 ovr_Create2 0.504268 Oculus\OVR1200Hmd.cpp 69 HMD created. Proceeding 0.511514 dllmainfsx.cpp 328 preInitialize Complete 0.541694 Licensing\License.cpp 112 WMIC found 0.814415 Sim\SettingsFileInterceptor.cpp 57 Creating blank C:\Users\Nolan\AppData\Roaming\Microsoft\FSX-SE\fsx_FlyInside.cfg 0.815601 Sim\SettingsFileInterceptor.cpp 57 Creating blank C:\Users\Nolan\AppData\Roaming\Microsoft\FSX-SE\fsx_se_FlyInside.cfg 0.816721 Sim\SettingsFileInterceptor.cpp 57 Creating blank C:\Users\Nolan\AppData\Roaming\Microsoft\FSX-SE\fsx_FlyInside.cfg 0.818122 Sim\SettingsFileInterceptor.cpp 57 Creating blank C:\Users\Nolan\AppData\Local\Microsoft\FSX-SE\fsx_FlyInside.cfg 0.819251 Sim\SettingsFileInterceptor.cpp 57 Creating blank C:\Users\Nolan\AppData\Local\Microsoft\FSX-SE\fsx_se_FlyInside.cfg 0.820349 Sim\SettingsFileInterceptor.cpp 57 Creating blank C:\Users\Nolan\AppData\Local\Microsoft\FSX-SE\fsx_FlyInside.cfg 0.828369 Sanity\CameraCheck.cpp 54 Analyzing C:\Users\Nolan\AppData\Roaming\Microsoft\FSX\cameras.cfg 0.82847 Sanity\CameraCheck.cpp 72 Found Virtual Cockpit 0.82849 Sanity\CameraCheck.cpp 79 Found momentum effect setting: no 0.829141 Sanity\CameraCheck.cpp 50 Failed to open C:\Users\Nolan\AppData\Roaming\Microsoft\FSX-SE\cameras.cfg 0.829187 Sanity\CameraCheck.cpp 50 Failed to open C:\Users\Nolan\AppData\Local\Microsoft\FSX\cameras.cfg 0.829228 Sanity\CameraCheck.cpp 50 Failed to open C:\Users\Nolan\AppData\Local\Microsoft\FSX-SE\cameras.cfg 0.880834 DesktopCapture\CaptureSource.cpp 93 Created Desktop Duplication Output 0.880863 DesktopCapture\CaptureSource.cpp 59 Invalid monitor, hr: 1 0.880911 Displays\ScreenManager.cpp 16 Running ScreenManager search 1 0.883144 Displays\ScreenManager.cpp 39 Looking for targeted adapter: NVIDIA GeForce GTX 1080 /// \\.\DISPLAY1 0.883157 Displays\ScreenManager.cpp 42 EnumDisplayDevices 0.883212 Displays\ScreenManager.cpp 52 AN: 0 N: \\.\DISPLAY1 F: 5 ID: PCI\VEN_10DE&DEV_1B80&SUBSYS_859B1043&REV_A1 S: NVIDIA GeForce GTX 1080 0.88322 Displays\ScreenManager.cpp 62 Found target adapter! 0.883804 Displays\ScreenManager.cpp 70 DN: 0 N: \\.\DISPLAY1\Monitor0 F: 3 ID: MONITOR\ACI28A3\{4d36e96e-e325-11ce-bfc1-08002be10318}\0014 S: Generic PnP Monitor 0.883815 Displays\ScreenManager.cpp 81 EnumDisplaySettingsEx: CDD 0.883828 Displays\ScreenManager.cpp 115 Is Aux 0.884407 Displays\ScreenManager.cpp 52 AN: 1 N: \\.\DISPLAY2 F: 0 ID: PCI\VEN_10DE&DEV_1B80&SUBSYS_859B1043&REV_A1 S: NVIDIA GeForce GTX 1080 0.884415 Displays\ScreenManager.cpp 58 Adapter not target. Skipping 0.884486 Displays\ScreenManager.cpp 52 AN: 2 N: \\.\DISPLAY3 F: 0 ID: PCI\VEN_10DE&DEV_1B80&SUBSYS_859B1043&REV_A1 S: NVIDIA GeForce GTX 1080 0.884503 Displays\ScreenManager.cpp 58 Adapter not target. Skipping 0.88457 Displays\ScreenManager.cpp 52 AN: 3 N: \\.\DISPLAY4 F: 0 ID: PCI\VEN_10DE&DEV_1B80&SUBSYS_859B1043&REV_A1 S: NVIDIA GeForce GTX 1080 0.884577 Displays\ScreenManager.cpp 58 Adapter not target. Skipping 0.884662 Displays\ScreenManager.cpp 52 AN: 4 N: \\.\DISPLAY5 F: 0 ID: PCI\VEN_8086&DEV_0412&SUBSYS_D0001458&REV_06 S: Intel(R) HD Graphics 4600 0.88467 Displays\ScreenManager.cpp 58 Adapter not target. Skipping 0.884758 Displays\ScreenManager.cpp 52 AN: 5 N: \\.\DISPLAY6 F: 0 ID: PCI\VEN_8086&DEV_0412&SUBSYS_D0001458&REV_06 S: Intel(R) HD Graphics 4600 0.884766 Displays\ScreenManager.cpp 58 Adapter not target. Skipping 0.884819 Displays\ScreenManager.cpp 52 AN: 6 N: \\.\DISPLAY7 F: 0 ID: PCI\VEN_8086&DEV_0412&SUBSYS_D0001458&REV_06 S: Intel(R) HD Graphics 4600 0.884827 Displays\ScreenManager.cpp 58 Adapter not target. Skipping 0.884868 Displays\ScreenManager.cpp 18 Search 1: 0, 1 0.950848 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::SimWindow 0.951115 DesktopCapture\CaptureSource.cpp 326 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 0.960835 Hooks\DirectSound\DirectSoundHooks.cpp 29 Hooking DirectSound8 0.960862 Hooks\DirectSound\DirectSoundHooks.cpp 35 Searching for audio device 1.06816 Hooks\DirectSound\DirectSoundHooks.cpp 61 Audio Device enum 1.06818 Hooks\DirectSound\DirectSoundHooks.cpp 62 Primary Sound Driver 1.06818 Hooks\DirectSound\DirectSoundHooks.cpp 63 1.06819 Hooks\DirectSound\DirectSoundHooks.cpp 61 Audio Device enum 1.0682 Hooks\DirectSound\DirectSoundHooks.cpp 62 Focusrite USB (Focusrite USB Audio) 1.06821 Hooks\DirectSound\DirectSoundHooks.cpp 63 {0.0.0.00000000}.{599e04ff-62c3-4405-be6d-c840163bab53} 1.06823 Hooks\DirectSound\DirectSoundHooks.cpp 61 Audio Device enum 1.06824 Hooks\DirectSound\DirectSoundHooks.cpp 62 ASUS PB287Q (NVIDIA High Definition Audio) 1.06825 Hooks\DirectSound\DirectSoundHooks.cpp 63 {0.0.0.00000000}.{23f40353-c7c0-4202-b178-b9d8fe0eccb7} 1.06826 Hooks\DirectSound\DirectSoundHooks.cpp 61 Audio Device enum 1.06827 Hooks\DirectSound\DirectSoundHooks.cpp 62 Digital Audio (S/PDIF) (High Definition Audio Device) 1.06829 Hooks\DirectSound\DirectSoundHooks.cpp 63 {0.0.0.00000000}.{5c7656f0-eaf3-4c4c-bb67-f1a1f6acb3c4} 1.06829 Hooks\DirectSound\DirectSoundHooks.cpp 61 Audio Device enum 1.0683 Hooks\DirectSound\DirectSoundHooks.cpp 62 ASUS PB287Q (NVIDIA High Definition Audio) 1.06831 Hooks\DirectSound\DirectSoundHooks.cpp 63 {0.0.0.00000000}.{674b350b-c853-45d9-8012-74e8c7d6adba} 1.06831 Hooks\DirectSound\DirectSoundHooks.cpp 61 Audio Device enum 1.06832 Hooks\DirectSound\DirectSoundHooks.cpp 62 Digital Audio (S/PDIF) (High Definition Audio Device) 1.06833 Hooks\DirectSound\DirectSoundHooks.cpp 63 {0.0.0.00000000}.{e8cb8ce7-712c-436d-811a-de9efc420d06} 1.06834 Hooks\DirectSound\DirectSoundHooks.cpp 44 Hooking audio 1.06837 Hooks\DirectSound\DirectSoundHooks.cpp 46 Audio hooked 1.0788 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 1.07886 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 1.07893 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 1.07899 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 1.07906 Hooks\DirectInput\DirectInputHooks.cpp 81 SetCooperativeLevel failed 1.08246 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 1.08431 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 1.08596 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 1.08808 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 1.0896 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 1.09115 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 1.09193 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 1.09353 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 1.09522 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 1.09637 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 1.09706 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 1.09711 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 1.10152 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 1.10309 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 1.1046 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 1.10607 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 1.10758 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 1.11012 Hooks\DirectInput\DirectInputHooks.cpp 85 Overrode Cooperative Level 1.12921 UI\LibRocket\RenderInterfaceDirectx11.cpp 107 D3D11Tex { w = 32, h = 32, fmt = 10, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1.12922 Rendering\D3D11\DX11Texture.cpp 43 D3D11Tex { w = 32, h = 32, fmt = 10, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1.14449 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010162 Title: [] Class: [tooltips_class32] 1.14452 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010144 Title: [] Class: [tooltips_class32] 1.14454 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000101D8 Title: [] Class: [ForegroundStaging] 1.14456 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0002017C Title: [] Class: [ForegroundStaging] 1.14459 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010148 Title: [] Class: [tooltips_class32] 1.14461 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010140 Title: [] Class: [tooltips_class32] 1.14463 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0001013C Title: [] Class: [tooltips_class32] 1.14465 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0001012A Title: [] Class: [tooltips_class32] 1.14467 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010122 Title: [] Class: [tooltips_class32] 1.14469 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010116 Title: [] Class: [tooltips_class32] 1.14472 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010176 Title: [] Class: [tooltips_class32] 1.14473 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0001015C Title: [] Class: [TaskListThumbnailWnd] 1.14475 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010152 Title: [] Class: [tooltips_class32] 1.14477 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0001014E Title: [] Class: [tooltips_class32] 1.14479 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0001015A Title: [] Class: [tooltips_class32] 1.14481 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0001010C Title: [] Class: [Shell_TrayWnd] 1.14482 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010150 Title: [] Class: [tooltips_class32] 1.14484 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0001012C Title: [] Class: [NotifyIconOverflowWindow] 1.14486 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0001023A Title: [Battery Meter] Class: [SystemTray_Main] 1.14488 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00030270 Title: [] Class: [ATL:00007FFB38168250] 1.1449 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0002027A Title: [Network Flyout] Class: [ATL:00007FFB2BAE7230] 1.14493 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0002027C Title: [] Class: [PNIHiddenWnd] 1.14495 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00030750 Title: [CiceroUIWndFrame] Class: [CiceroUIWndFrame] 1.14496 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00020076 Title: [MainWindow] Class: [HwndWrapper[ApCent.exe;;4df05555-ad4b-4564-af5c-dcdf1cbdf547]] 1.14499 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000107DC Title: [Window] Class: [Windows.UI.Core.CoreWindow] 1.14501 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000107DE Title: [Window] Class: [Windows.UI.Core.CoreWindow] 1.14503 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00020216 Title: [] Class: [ATL:00007FF762631FC0] 1.14504 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 001608EC Title: [] Class: [tooltips_class32] 1.14516 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00080C76 Title: [DIEmWin] Class: [DIEmWin] 1.7958 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class FloatUI::BindingsPanel * 1.79584 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.79585 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_up.png 1.79628 Utils\Images.cpp 132 bfi: 1346CD88 1.79629 Utils\Images.cpp 135 bfs: 0 1.79637 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.79637 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_down.png 1.79656 Utils\Images.cpp 132 bfi: 1346C3C8 1.79657 Utils\Images.cpp 135 bfs: 0 1.81136 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.81137 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 1.81169 Utils\Images.cpp 132 bfi: 1346CD88 1.8117 Utils\Images.cpp 135 bfs: 0 1.81177 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.81178 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 1.81196 Utils\Images.cpp 132 bfi: 1346BC78 1.81199 Utils\Images.cpp 135 bfs: 0 1.81654 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.81655 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 1.81679 Utils\Images.cpp 132 bfi: 1346BC78 1.81681 Utils\Images.cpp 135 bfs: 0 1.81689 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.8169 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 1.81711 Utils\Images.cpp 132 bfi: 1346C3C8 1.81711 Utils\Images.cpp 135 bfs: 0 1.81936 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.81937 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 1.81962 Utils\Images.cpp 132 bfi: 1346B798 1.81963 Utils\Images.cpp 135 bfs: 0 1.81975 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.81976 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 1.81994 Utils\Images.cpp 132 bfi: 1346C3C8 1.81995 Utils\Images.cpp 135 bfs: 0 1.82034 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.82034 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 1.82053 Utils\Images.cpp 132 bfi: 1346C3C8 1.82053 Utils\Images.cpp 135 bfs: 0 1.82062 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.82063 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 1.8208 Utils\Images.cpp 132 bfi: 1346BC78 1.82081 Utils\Images.cpp 135 bfs: 0 1.8264 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.82641 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 1.82661 Utils\Images.cpp 132 bfi: 1346C3C8 1.82662 Utils\Images.cpp 135 bfs: 0 1.82669 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.8267 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 1.82688 Utils\Images.cpp 132 bfi: 1346CD88 1.82688 Utils\Images.cpp 135 bfs: 0 1.82761 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.82763 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 1.82783 Utils\Images.cpp 132 bfi: 1346BC78 1.82784 Utils\Images.cpp 135 bfs: 0 1.82794 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.82794 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 1.82824 Utils\Images.cpp 132 bfi: 1346BC78 1.82827 Utils\Images.cpp 135 bfs: 0 1.82901 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.82901 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 1.82922 Utils\Images.cpp 132 bfi: 1346CD88 1.82923 Utils\Images.cpp 135 bfs: 0 1.82931 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.82931 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 1.82955 Utils\Images.cpp 132 bfi: 1346C3C8 1.82956 Utils\Images.cpp 135 bfs: 0 1.83201 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.83202 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 1.83221 Utils\Images.cpp 132 bfi: 1346BC78 1.83222 Utils\Images.cpp 135 bfs: 0 1.83229 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.8323 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 1.83249 Utils\Images.cpp 132 bfi: 1346C3C8 1.83249 Utils\Images.cpp 135 bfs: 0 1.83549 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.8355 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 1.83569 Utils\Images.cpp 132 bfi: 1346CD88 1.8357 Utils\Images.cpp 135 bfs: 0 1.83577 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.83578 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 1.83595 Utils\Images.cpp 132 bfi: 1346BC78 1.83597 Utils\Images.cpp 135 bfs: 0 1.83818 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.83819 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 1.83838 Utils\Images.cpp 132 bfi: 1346CD88 1.83839 Utils\Images.cpp 135 bfs: 0 1.83849 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.83851 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 1.83871 Utils\Images.cpp 132 bfi: 1346CD88 1.83872 Utils\Images.cpp 135 bfs: 0 1.83958 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.83959 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 1.83984 Utils\Images.cpp 132 bfi: 1346C3C8 1.83984 Utils\Images.cpp 135 bfs: 0 1.83993 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.83994 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 1.84018 Utils\Images.cpp 132 bfi: 1346CD88 1.84018 Utils\Images.cpp 135 bfs: 0 1.84129 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.8413 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 1.84148 Utils\Images.cpp 132 bfi: 1346BC78 1.84149 Utils\Images.cpp 135 bfs: 0 1.84157 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.84158 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 1.84178 Utils\Images.cpp 132 bfi: 1346CD88 1.84178 Utils\Images.cpp 135 bfs: 0 1.84218 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.84219 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 1.84236 Utils\Images.cpp 132 bfi: 1346BC78 1.84237 Utils\Images.cpp 135 bfs: 0 1.84245 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.84245 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 1.84265 Utils\Images.cpp 132 bfi: 1346C3C8 1.84266 Utils\Images.cpp 135 bfs: 0 1.84426 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.84426 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 1.84445 Utils\Images.cpp 132 bfi: 1346BC78 1.84446 Utils\Images.cpp 135 bfs: 0 1.84453 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.84453 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 1.84471 Utils\Images.cpp 132 bfi: 1346BC78 1.84471 Utils\Images.cpp 135 bfs: 0 1.84558 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.84559 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 1.8458 Utils\Images.cpp 132 bfi: 1346CD88 1.84581 Utils\Images.cpp 135 bfs: 0 1.84588 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.84588 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 1.84609 Utils\Images.cpp 132 bfi: 1346C3C8 1.84609 Utils\Images.cpp 135 bfs: 0 1.84687 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.84688 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 1.84708 Utils\Images.cpp 132 bfi: 1346CD88 1.84709 Utils\Images.cpp 135 bfs: 0 1.84716 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.84717 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 1.84735 Utils\Images.cpp 132 bfi: 1346C3C8 1.84736 Utils\Images.cpp 135 bfs: 0 1.84816 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.84817 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Utils\Images.cpp 132 bfi: 1346C3C8 1.85754 Utils\Images.cpp 135 bfs: 0 1.85766 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.85767 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 1.85785 Utils\Images.cpp 132 bfi: 1346C3C8 1.85786 Utils\Images.cpp 135 bfs: 0 1.85867 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.85868 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 1.85885 Utils\Images.cpp 132 bfi: 1346C3C8 1.85886 Utils\Images.cpp 135 bfs: 0 1.85893 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.85894 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 1.85915 Utils\Images.cpp 132 bfi: 1346B660 1.85916 Utils\Images.cpp 135 bfs: 0 1.86003 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.86003 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 1.8602 Utils\Images.cpp 132 bfi: 1346B660 1.86021 Utils\Images.cpp 135 bfs: 0 1.86029 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.86029 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 1.86047 Utils\Images.cpp 132 bfi: 1346C3C8 1.86048 Utils\Images.cpp 135 bfs: 0 1.86223 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.86224 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 1.86246 Utils\Images.cpp 132 bfi: 1346BC78 1.86246 Utils\Images.cpp 135 bfs: 0 1.86254 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.86255 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 1.86273 Utils\Images.cpp 132 bfi: 1346B798 1.86273 Utils\Images.cpp 135 bfs: 0 1.8634 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.86341 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 1.86359 Utils\Images.cpp 132 bfi: 1346C3C8 1.8636 Utils\Images.cpp 135 bfs: 0 1.8637 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.86371 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 1.86389 Utils\Images.cpp 132 bfi: 1346BC78 1.86389 Utils\Images.cpp 135 bfs: 0 1.86448 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.86449 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 1.86466 Utils\Images.cpp 132 bfi: 1346C3C8 1.86467 Utils\Images.cpp 135 bfs: 0 1.86476 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.86477 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 1.86495 Utils\Images.cpp 132 bfi: 1346BC78 1.86496 Utils\Images.cpp 135 bfs: 0 1.86565 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.86566 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 1.86583 Utils\Images.cpp 132 bfi: 1346C3C8 1.86584 Utils\Images.cpp 135 bfs: 0 1.86591 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.86592 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 1.86617 Utils\Images.cpp 132 bfi: 1346BC78 1.86618 Utils\Images.cpp 135 bfs: 0 1.86693 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.86693 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 1.86716 Utils\Images.cpp 132 bfi: 1346CD88 1.86716 Utils\Images.cpp 135 bfs: 0 1.86723 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.86724 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 1.86742 Utils\Images.cpp 132 bfi: 1346CD88 1.86742 Utils\Images.cpp 135 bfs: 0 1.8675 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class FloatUI::SettingsPanel * 1.86752 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.86753 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_up.png 1.86772 Utils\Images.cpp 132 bfi: 1346C3C8 1.86773 Utils\Images.cpp 135 bfs: 0 1.86783 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.86784 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_down.png 1.86808 Utils\Images.cpp 132 bfi: 1346C3C8 1.86809 Utils\Images.cpp 135 bfs: 0 1.8719 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.87191 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_up.png 1.87214 Utils\Images.cpp 132 bfi: 1346CD88 1.87215 Utils\Images.cpp 135 bfs: 0 1.87222 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.87223 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_down.png 1.87242 Utils\Images.cpp 132 bfi: 1346CD88 1.87243 Utils\Images.cpp 135 bfs: 0 1.88934 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.88935 Utils\Images.cpp 121 bf: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX\DCOC/Images/FlyInsideTagTwoTone.png 1.89179 Utils\Images.cpp 132 bfi: 1346BC78 1.8918 Utils\Images.cpp 135 bfs: 0 1.89306 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.89307 Utils\Images.cpp 121 bf: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX\DCOC/Images/ButtonFist.png 1.89378 Utils\Images.cpp 132 bfi: 1346BC78 1.89379 Utils\Images.cpp 135 bfs: 0 1.89437 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.89438 Utils\Images.cpp 121 bf: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX\DCOC/Images/ButtonController.png 1.89525 Utils\Images.cpp 132 bfi: 1346CD88 1.89526 Utils\Images.cpp 135 bfs: 0 1.8958 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.89581 Utils\Images.cpp 121 bf: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX\DCOC/Images/ButtonMoveHighlight.png 1.89636 Utils\Images.cpp 132 bfi: 1346C3C8 1.89638 Utils\Images.cpp 135 bfs: 0 1.89665 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.89665 Utils\Images.cpp 121 bf: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX\DCOC/Images/ButtonZoomHighlight.png 1.8971 Utils\Images.cpp 132 bfi: 1346BC78 1.89711 Utils\Images.cpp 135 bfs: 0 1.89732 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.89733 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 1.89755 Utils\Images.cpp 132 bfi: 1346C3C8 1.89756 Utils\Images.cpp 135 bfs: 0 1.89766 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.89768 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 1.89788 Utils\Images.cpp 132 bfi: 1346C3C8 1.89788 Utils\Images.cpp 135 bfs: 0 1.91458 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class CockpitModel::CockpitManager * 1.91805 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.91806 Utils\Images.cpp 121 bf: DCOC/Images/ico_zoom.png 1.91842 Utils\Images.cpp 132 bfi: 1346C3C8 1.91843 Utils\Images.cpp 135 bfs: 0 1.91849 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.9185 Utils\Images.cpp 121 bf: DCOC/Images/ico_move.png 1.91871 Utils\Images.cpp 132 bfi: 1346C3C8 1.91872 Utils\Images.cpp 135 bfs: 0 1.91876 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.91877 Utils\Images.cpp 121 bf: DCOC/Images/ico_scale.png 1.91898 Utils\Images.cpp 132 bfi: 1346C3C8 1.91899 Utils\Images.cpp 135 bfs: 0 1.91903 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.91904 Utils\Images.cpp 121 bf: DCOC/Images/ico_size_h.png 1.91922 Utils\Images.cpp 132 bfi: 1346C3C8 1.91922 Utils\Images.cpp 135 bfs: 0 1.91926 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.91927 Utils\Images.cpp 121 bf: DCOC/Images/ico_size_v.png 1.91945 Utils\Images.cpp 132 bfi: 1346C3C8 1.91946 Utils\Images.cpp 135 bfs: 0 1.91949 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.9195 Utils\Images.cpp 121 bf: DCOC/Images/ico_scale_mover.png 1.9199 Utils\Images.cpp 132 bfi: 1346C3C8 1.91991 Utils\Images.cpp 135 bfs: 0 1.92007 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1.92008 Utils\Images.cpp 121 bf: DCOC/Images/ico_close.png 1.92027 Utils\Images.cpp 132 bfi: 1346C3C8 1.92028 Utils\Images.cpp 135 bfs: 0 2.13568 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 001208CA Title: [Microsoft Flight Simulator X] Class: [FS98MAIN] 2.13576 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000E02F0 Title: [] Class: [FlightSimSplash] 2.13579 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000100D0 Title: [Malwarebytes Tray Application] Class: [MBTrayClose] 2.1358 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000100CA Title: [] Class: [MBTrayClose] 2.13582 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00070958 Title: [] Class: [vguiPopupWindow] 2.13584 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00040A52 Title: [] Class: [vguiPopupWindow] 2.13585 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 003808F8 Title: [] Class: [vguiPopupWindow] 2.13587 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000A0846 Title: [] Class: [vguiPopupWindow] 2.13599 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010C4C Title: [NVOGLDC invisible] Class: [NVOpenGLPbuffer] 2.13602 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010C34 Title: [] Class: [OculusDashWindowsMsgSystemClass] 2.13604 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000A08C0 Title: [] Class: [OculusAppFocusClass] 2.13606 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000D0A48 Title: [] Class: [Chrome_WidgetWin_0] 2.13609 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00030888 Title: [] Class: [Chrome_SystemMessageWindow] 2.1361 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000509BA Title: [] Class: [Base_PowerMessageWindow] 2.13612 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 002E08A0 Title: [] Class: [crashpad_SessionEndWatcher] 2.13614 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000800C6 Title: [] Class: [Chrome_WidgetWin_0] 2.13615 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 001307A0 Title: [] Class: [Chrome_WidgetWin_0] 2.13617 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000409CA Title: [] Class: [Chrome_SystemMessageWindow] 2.13618 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000409C0 Title: [] Class: [Chrome_WidgetWin_0] 2.1362 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00040932 Title: [] Class: [Base_PowerMessageWindow] 2.13622 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00080948 Title: [] Class: [OculusWindowsWatcherClass] 2.13623 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 002708E4 Title: [] Class: [OculusHALOSEventListenersClass] 2.13625 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00090898 Title: [] Class: [Chrome_WidgetWin_1] 2.13627 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 001608A6 Title: [Download FlyInside - Google Chrome] Class: [Chrome_WidgetWin_1] 2.13628 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0006090C Title: [] Class: [WorkerW] 2.1363 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 002207E4 Title: [CSpNotify Notify Window] Class: [CSpNotify Notify Window] 2.13631 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000308F2 Title: [] Class: [WorkerW] 2.13633 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000308F0 Title: [] Class: [Chrome_StorageMonitorWindow] 2.13635 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000A089A Title: [] Class: [Chrome_WidgetWin_0] 2.13636 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00150860 Title: [] Class: [Chrome_WidgetWin_0] 2.13638 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 001E08E2 Title: [] Class: [Chrome_SystemMessageWindow] 2.13639 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0007088E Title: [] Class: [Chrome_WidgetWin_0] 2.13641 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0007085C Title: [] Class: [Base_PowerMessageWindow] 2.13642 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00220758 Title: [] Class: [Chrome_BrowserWatcherWindow] 2.13644 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0014025E Title: [] Class: [crashpad_SessionEndWatcher] 2.13645 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010194 Title: [] Class: [ApplicationManager_DesktopShellWindow] 2.13647 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000108CE Title: [] Class: [WorkerW] 2.13649 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000108CC Title: [] Class: [WorkerW] 2.1365 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000108BC Title: [] Class: [WorkerW] 2.13652 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000107F2 Title: [JavaUpdate SysTray Icon] Class: [CDownloadTracker 00D40000] 2.13654 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0004004E Title: [] Class: [WindowsForms10.Window.0.app.0.141b42a_r34_ad1] 2.13655 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000300A8 Title: [G] Class: [GDI+ Hook Window Class] 2.13657 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00040066 Title: [.NET-BroadcastEventWindow.4.0.0.0.141b42a.0] Class: [.NET-BroadcastEventWindow.4.0.0.0.141b42a.0] 2.13659 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00030748 Title: [CiceroUIWndFrame] Class: [CiceroUIWndFrame] 2.1366 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00020074 Title: [Hidden Window] Class: [HwndWrapper[ApCent.exe;;5266d99d-9af2-4839-9850-8ef5696317b1]] 2.13662 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00030052 Title: [NVIDIA NodeJS Share Window] Class: [NVIDIA NodeJS Share Window] 2.13664 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000702C6 Title: [] Class: [Chrome_WidgetWin_0] 2.13667 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000107B6 Title: [NVIDIA GeForce Overlay] Class: [CEF-OSC-WIDGET] 2.13668 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000107AE Title: [] Class: [Chrome_WidgetWin_0] 2.1367 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000107AA Title: [] Class: [Chrome_SystemMessageWindow] 2.13671 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000107A6 Title: [] Class: [Base_PowerMessageWindow] 2.13673 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0001078A Title: [{1274D398-C3C8-422E-87DD-2FAFFD5A7F2F}] Class: [{1274D398-C3C8-422E-87DD-2FAFFD5A7F2F}] 2.13675 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0001077C Title: [{2A335767-FC94-417F-ABC4-B4122ADBEE60}] Class: [{2A335767-FC94-417F-ABC4-B4122ADBEE60}] 2.13676 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000201D0 Title: [{5AEA657D-F3F5-4BD8-BFE9-A4B537FA24C3}] Class: [{5AEA657D-F3F5-4BD8-BFE9-A4B537FA24C3}] 2.13678 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000801B8 Title: [sldworks_fs] Class: [wndSldworks_fs] 2.1368 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010772 Title: [Corsair LINK 4] Class: [HwndWrapper[CorsairLink4.exe;;2b546e2b-144f-41ca-94e6-f61bdca152ba]] 2.13681 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010776 Title: [Hidden Window] Class: [HwndWrapper[CorsairLink4.exe;;0c0c49d0-1060-4a25-8a01-37156e9a4168]] 2.13683 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010774 Title: [] Class: [HwndWrapper[CorsairLink4.exe;;a5d07a76-fdb9-47a9-8356-2f32d0b91772]] 2.13685 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00020346 Title: [G] Class: [GDI+ Hook Window Class] 2.13686 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010770 Title: [] Class: [WPFTaskbarIcon_636765881384811051] 2.13688 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0001076E Title: [] Class: [HwndWrapper[CorsairLink4.exe;;8c652331-8700-4125-bb0c-e0e841535b05]] 2.13689 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0001076C Title: [SystemResourceNotifyWindow] Class: [HwndWrapper[CorsairLink4.exe;;9b08f949-481c-4ced-8b54-7c0e884b00a2]] 2.13691 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010768 Title: [MediaContextNotificationWindow] Class: [HwndWrapper[CorsairLink4.exe;;f0dd07fe-5004-437c-85c0-e31e74501d46]] 2.13693 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0001075A Title: [] Class: [Chrome_WidgetWin_0] 2.13694 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 001402E0 Title: [G] Class: [GDI+ Hook Window Class] 2.13696 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000202FE Title: [] Class: [ATL:00007FF762631E90] 2.13698 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00020300 Title: [] Class: [Chrome_WidgetWin_0] 2.13699 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000202F8 Title: [] Class: [Chrome_SystemMessageWindow] 2.13701 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00020308 Title: [] Class: [Base_PowerMessageWindow] 2.13703 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0002074E Title: [] Class: [crashpad_SessionEndWatcher] 2.13705 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0001073A Title: [] Class: [#32770] 2.13707 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000106AA Title: [] Class: [#32770] 2.13708 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010696 Title: [] Class: [#32770] 2.1371 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000103FE Title: [] Class: [#32770] 2.13711 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000103FA Title: [] Class: [#32770] 2.13713 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000103F6 Title: [] Class: [#32770] 2.13714 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000103EC Title: [] Class: [#32770] 2.13716 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000103B4 Title: [] Class: [#32770] 2.13718 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010310 Title: [GPU Tweak II] Class: [#32770] 2.13719 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0002035C Title: [] Class: [LGS_FAST_USER_SWITCHING] 2.13721 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010386 Title: [QTrayIconMessageWindow] Class: [QTrayIconMessageWindowClass] 2.13722 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000200DC Title: [Logi_Devio_MainWindow] Class: [Logi_Devio_MainWindow] 2.13724 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00040352 Title: [LCore_MessageHandler_{C464822E-04D1-4447-B918-6D5EB33E0E5D}] Class: [LCore_MessageHandler_{C464822E-04D1-4447-B918-6D5EB33E0E5D}] 2.13726 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010376 Title: [] Class: [3A09FB91-B7FE-4cf5-91F1-20D3838C6EB6] 2.13728 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0002036C Title: [Logitech Gaming Software] Class: [Qt5QWindowIcon] 2.13729 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00020364 Title: [PnpMgr] Class: [PnpMgrWinWnd] 2.1373 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010334 Title: [] Class: [ATL:00007FFB1842F000] 2.13732 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00040274 Title: [SecHealthHost] Class: [SecHealth Window Class] 2.13734 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000201C6 Title: [] Class: [ApplicationFrameWindow] 2.13735 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0001030E Title: [.NET-BroadcastEventWindow.4.0.0.0.2ce2184.0] Class: [.NET-BroadcastEventWindow.4.0.0.0.2ce2184.0] 2.13737 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0001030C Title: [SystemResourceNotifyWindow] Class: [HwndWrapper[thermald.exe;;39813145-0247-4c25-b71d-0a4c6f85a504]] 2.13739 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0001030A Title: [MediaContextNotificationWindow] Class: [HwndWrapper[thermald.exe;;3c4424cd-e896-4cbf-8eef-5645c43ecb53]] 2.13741 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000802D4 Title: [] Class: [HwndWrapper[thermald.exe;;6dd1172e-9afe-4123-a68d-07664e3f9219]] 2.13742 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00070082 Title: [G] Class: [GDI+ Hook Window Class] 2.13744 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000202D2 Title: [] Class: [WindowsForms10.Window.0.app.0.3fbab22_r9_ad1] 2.13746 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000202D8 Title: [] Class: [WorkerW] 2.13747 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000102CE Title: [MS_WebcheckMonitor] Class: [MS_WebcheckMonitor] 2.13749 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0002007E Title: [] Class: [HwndWrapper[ApCent.exe;;a294f512-becb-4c06-9da8-82f44093a934]] 2.1375 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000102BA Title: [UxdService] Class: [UxdService] 2.13752 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000102B0 Title: [] Class: [WorkerW] 2.13753 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000102A8 Title: [] Class: [WorkerW] 2.13755 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000102A6 Title: [] Class: [WorkerW] 2.13756 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000102A4 Title: [] Class: [WorkerW] 2.13758 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0001029E Title: [] Class: [WorkerW] 2.13759 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0001029C Title: [BluetoothNotificationAreaIconWindowClass] Class: [BluetoothNotificationAreaIconWindowClass] 2.13761 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0001029A Title: [] Class: [WorkerW] 2.13762 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010298 Title: [] Class: [WorkerW] 2.13764 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00020278 Title: [G] Class: [GDI+ Hook Window Class] 2.13765 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0002025A Title: [] Class: [WorkerW] 2.13767 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010286 Title: [] Class: [WorkerW] 2.13768 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0002024E Title: [MediaContextNotificationWindow] Class: [HwndWrapper[ApCent.exe;;207aec2b-ec41-4898-b2b7-9031ec8aa628]] 2.1377 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0001023E Title: [.NET-BroadcastEventWindow.4.0.0.0.3fbab22.0] Class: [.NET-BroadcastEventWindow.4.0.0.0.3fbab22.0] 2.13771 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010234 Title: [] Class: [WorkerW] 2.13773 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010236 Title: [DDE Server Window] Class: [OleDdeWndClass] 2.13774 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0001022C Title: [] Class: [HwndWrapper[ApCent.exe;;ed15280f-3fe1-4024-869a-7f2a486ba08b]] 2.13776 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010228 Title: [SystemResourceNotifyWindow] Class: [HwndWrapper[ApCent.exe;;e76031a3-e7f2-4081-835d-ac1ec4de9ce6]] 2.13778 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00030178 Title: [NvSvc] Class: [NVSVC64.DLL] 2.13779 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010220 Title: [] Class: [WorkerW] 2.13781 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010222 Title: [] Class: [WorkerW] 2.13782 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010326 Title: [] Class: [EdgeUiInputTopWndClass] 2.13784 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000201C8 Title: [] Class: [TabletModeCoverWindow] 2.13785 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000101CE Title: [] Class: [DummyDWMListenerWindow] 2.13787 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0001018E Title: [] Class: [WorkerW] 2.13791 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0001018C Title: [] Class: [WorkerW] 2.13793 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0001018A Title: [] Class: [WorkerW] 2.13795 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010180 Title: [] Class: [WorkerW] 2.13796 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000100FC Title: [BroadcastListenerWindow] Class: [BroadcastListenerWindowThreadClass15700] 2.13798 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000100F2 Title: [] Class: [OculusDisplaySettingObserverClass] 2.138 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00030354 Title: [QTrayIconMessageWindow] Class: [QTrayIconMessageWindowClass] 2.13801 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010382 Title: [mbamtray] Class: [Qt5QWindowIcon] 2.13803 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010092 Title: [] Class: [DDEMLEvent] 2.13804 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00020044 Title: [] Class: [DDEMLMom] 2.13806 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0002008E Title: [The Event Manager - Status] Class: [#32770] 2.13808 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00020054 Title: [BroadcastListenerWindow] Class: [BroadcastListenerWindowThreadClass10236] 2.13809 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0002005A Title: [Windows Push Notifications Platform] Class: [PushNotificationsPowerManagement] 2.13811 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010084 Title: [Task Host Window] Class: [COMTASKSWINDOWCLASS] 2.13812 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00020016 Title: [NvContainerWindowClass00003828] Class: [NvContainerWindowClass00003828] 2.13814 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00020018 Title: [NvContainerWindowClass00000E98] Class: [NvContainerWindowClass00000E98] 2.13816 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0001006E Title: [NvContainerWindowClass000017CC] Class: [NvContainerWindowClass000017CC] 2.13817 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010036 Title: [DWM Notification Window] Class: [Dwm] 2.13819 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010292 Title: [] Class: [CicLoaderWndClass] 2.1382 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000107BC Title: [NVIDIA GeForce Overlay DT] Class: [CEF-OSC-WIDGET] 2.13822 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0006088C Title: [Oculus] Class: [Chrome_WidgetWin_1] 2.13823 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000409CC Title: [] Class: [vguiPopupWindow] 2.13825 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0008093C Title: [] Class: [vguiPopupWindow] 2.13826 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00040A1C Title: [] Class: [vguiPopupWindow] 2.13828 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00020AC6 Title: [] Class: [vguiPopupWindow] 2.1383 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00020ACC Title: [] Class: [vguiPopupWindow] 2.13831 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00020AB0 Title: [] Class: [vguiPopupWindow] 2.13833 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000409DC Title: [] Class: [vguiPopupWindow] 2.13834 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0004096A Title: [] Class: [vguiPopupWindow] 2.13837 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000509A0 Title: [] Class: [vguiPopupWindow] 2.13838 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00030968 Title: [] Class: [vguiPopupWindow] 2.1384 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000409FC Title: [] Class: [vguiPopupWindow] 2.13842 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00050956 Title: [] Class: [vguiPopupWindow] 2.13843 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000509F4 Title: [] Class: [vguiPopupWindow] 2.13845 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00050994 Title: [] Class: [vguiPopupWindow] 2.13847 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000409F6 Title: [] Class: [vguiPopupWindow] 2.13849 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00040A4E Title: [] Class: [vguiPopupWindow] 2.13851 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00020AA8 Title: [] Class: [vguiPopupWindow] 2.13852 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00050984 Title: [] Class: [vguiPopupWindow] 2.13853 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00040A22 Title: [] Class: [vguiPopupWindow] 2.13855 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00020AB8 Title: [] Class: [vguiPopupWindow] 2.13856 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00060A54 Title: [Servers] Class: [vguiPopupWindow] 2.13858 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00030AA6 Title: [] Class: [vguiPopupWindow] 2.13859 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000709C4 Title: [] Class: [vguiPopupWindow] 2.13862 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00090944 Title: [] Class: [Chrome_WidgetWin_0] 2.13865 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00060964 Title: [Friends] Class: [vguiPopupWindow] 2.13867 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0023034A Title: [] Class: [Chrome_WidgetWin_0] 2.1387 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00030AC0 Title: [] Class: [Chrome_WidgetWin_0] 2.13871 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000709EE Title: [] Class: [Chrome_WidgetWin_0] 2.13873 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00040C68 Title: [Screenshot Uploader] Class: [vguiPopupWindow] 2.13874 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00030C78 Title: [] Class: [vguiPopupWindow] 2.13876 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000D0692 Title: [] Class: [vguiPopupWindow] 2.13877 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000C0230 Title: [] Class: [vguiPopupWindow] 2.13879 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0005098E Title: [] Class: [vguiPopupWindow] 2.1388 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000609E8 Title: [] Class: [vguiPopupWindow] 2.13882 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000E025C Title: [] Class: [vguiPopupWindow] 2.13883 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00050A12 Title: [] Class: [vguiPopupWindow] 2.13885 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00060938 Title: [] Class: [vguiPopupWindow] 2.13887 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00060982 Title: [] Class: [vguiPopupWindow] 2.13889 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00020AAE Title: [] Class: [vguiPopupWindow] 2.1389 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0043080C Title: [] Class: [vguiPopupWindow] 2.13892 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0007099E Title: [] Class: [vguiPopupWindow] 2.13893 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00070942 Title: [] Class: [vguiPopupWindow] 2.13895 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000D0908 Title: [] Class: [vguiPopupWindow] 2.13896 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 001C0960 Title: [] Class: [vguiPopupWindow] 2.13898 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000509E0 Title: [] Class: [vguiPopupWindow] 2.13899 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000409FA Title: [] Class: [vguiPopupWindow] 2.13901 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0022094E Title: [Steam] Class: [vguiPopupWindow] 2.13902 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000307F6 Title: [] Class: [WorkerW] 2.13904 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000307F8 Title: [] Class: [WorkerW] 2.13905 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0002016C Title: [Program Manager] Class: [Progman] 2.13907 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010804 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 2.13908 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13909 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.1391 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0001016A Title: [MSCTFIME UI] Class: [MSCTFIME UI] 2.13911 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13913 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00020760 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 2.13913 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13915 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0002074C Title: [MSCTFIME UI] Class: [MSCTFIME UI] 2.13916 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13916 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13917 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13919 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.1392 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.1392 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13922 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00010196 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 2.13923 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13925 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000100D8 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 2.13926 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13927 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 002008BA Title: [MSCTFIME UI] Class: [MSCTFIME UI] 2.13928 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13929 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13929 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.1393 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13931 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13932 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13933 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13933 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13934 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13936 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 001408E8 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 2.13936 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13937 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13938 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13939 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.1394 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13941 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000A005C Title: [MSCTFIME UI] Class: [MSCTFIME UI] 2.13942 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13943 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13944 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13944 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13945 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13946 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13947 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13947 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13948 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13949 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13949 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.1395 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13951 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13952 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13952 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13953 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13954 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000103F4 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 2.13955 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13956 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13957 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13958 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13958 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13959 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.1396 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.1396 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13961 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13962 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13963 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13963 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13964 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13965 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13965 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13967 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0001009E Title: [MSCTFIME UI] Class: [MSCTFIME UI] 2.13968 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13968 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13969 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13971 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13971 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13973 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000107BA Title: [MSCTFIME UI] Class: [MSCTFIME UI] 2.13974 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13977 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0006083C Title: [MSCTFIME UI] Class: [MSCTFIME UI] 2.13978 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.13979 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 2.1398 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 3.55382 Hooks\DirectSound\DirectSoundHooks.cpp 77 DirectSoundCreate8 5.61808 Hooks\DirectSound\DirectSoundHooks.cpp 77 DirectSoundCreate8 5.6186 Hooks\DirectSound\DirectSoundHooks.cpp 77 DirectSoundCreate8 5.75665 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.75667 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.75939 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.7594 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.7611 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.76111 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.76242 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.76412 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.76414 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.76555 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.76556 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.76698 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.76699 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.76834 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.76836 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.77098 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.77099 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.77236 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.77237 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.77393 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.77395 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.77563 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.77565 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.77714 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.77714 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.77855 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.77856 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.78003 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.78004 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.78141 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.78142 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.78277 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.78278 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.78414 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.78415 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.78568 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.7857 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.78718 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.78719 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.78854 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.78855 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.78997 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.78998 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.79138 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.79139 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.79284 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.79285 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.79428 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.79429 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.79595 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.79596 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.79857 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.7986 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.8002 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.80021 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.8016 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.80161 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.80308 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.80309 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.80466 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.80467 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.80609 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.8061 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.80762 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.80763 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.80914 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.80915 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.81056 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.81057 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.81214 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.81215 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.81374 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.81375 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.81529 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.8153 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.81684 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.81685 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.81829 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.81829 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.82075 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.82076 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.82299 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.823 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.82443 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.82444 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.82597 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.82598 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.82751 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.82752 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.82912 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.82913 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.83127 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.83129 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.83293 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.83294 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.83498 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.83499 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.83695 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.83696 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.8384 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.83841 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.83985 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.83986 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.84232 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.84234 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.84423 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.84424 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.84579 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.8458 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.84736 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.84737 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.84872 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.84873 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.85016 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.85017 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.85326 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.85327 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.85478 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.85479 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.8563 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.85631 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.85772 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.85773 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.85926 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.85927 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.86275 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.86453 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.86454 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.86621 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.86622 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.87289 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.87292 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.88168 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.8817 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.88799 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.88801 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.89473 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 5.89475 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 5.90051 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00090A4A Title: [MSCTFIME UI] Class: [MSCTFIME UI] 6.08451 Oculus\ASWControl.cpp 23 Setting ASW enabled: 0 6.08489 Displays\DisplayWindow.cpp 122 DisplayWindow rendering starting 6.11816 Rendering\D3D11\DX11Texture.cpp 43 D3D11Tex { w = 2688, h = 1600, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6.17738 Rendering\D3D11\TextureQueueReaderCaching.cpp 24 D3D11Tex { w = 2688, h = 1600, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 6.17741 Rendering\D3D11\DX11Texture.cpp 43 D3D11Tex { w = 2688, h = 1600, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 6.17784 Rendering\D3D11\DX11Texture.cpp 43 D3D11Tex { w = 2688, h = 1600, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 6.17801 Displays\DisplayWindow.cpp 269 D3D11Tex { w = 2688, h = 1600, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6.17803 Rendering\D3D11\DX11Texture.cpp 43 D3D11Tex { w = 2688, h = 1600, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6.18115 Displays\DisplayWindow.cpp 282 D3D11Tex { w = 2688, h = 1600, fmt = 40, BindFlags = 64, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6.18116 Rendering\D3D11\DX11Texture.cpp 43 D3D11Tex { w = 2688, h = 1600, fmt = 40, BindFlags = 64, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7.89446 Displays\DisplayWindow.cpp 335 Allowing object creation to continue 7.89659 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 7.94554 Hooks\FSX\D3D9\OculusRenderer.cpp 45 D3D9Tex { w = 2688, h = 1600, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 7.94652 Hooks\FSX\D3D9\OculusRenderer.cpp 50 D3D9Tex { w = 268, h = 160, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 7.94683 Hooks\FSX\D3D9\OculusRenderer.cpp 54 D3D9Tex { w = 1344, h = 1600, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 7.96559 Input\DepthBufferMouseIntersectable10.cpp 41 D3D10Tex { w = 2688, h = 1600, fmt = 87, BindFlags = 0, CPUAccessFlags = 131072, MiscFlags = 0, Usage = 3} 7.96631 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 8.03237 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 8.09569 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 8.16051 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 8.23144 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 8.29902 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 8.3639 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 8.42306 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 8.49216 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 8.56125 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 8.6252 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 8.69322 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 8.77524 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 8.78149 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1339, h = 168, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 8.78579 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 8.82455 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1500, h = 1500, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 8.8276 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 9.1242 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 4000, h = 4000, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 9.14344 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 9.14783 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 512, h = 512, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 9.14845 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 9.15218 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 600, h = 611, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 9.15315 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 9.15335 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 9.15349 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 9.17729 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 9.2028 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 9.20476 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 9.20478 Utils\Images.cpp 121 bf: DCOC/Images/welcome_image.png 9.21739 Utils\Images.cpp 132 bfi: 20702E58 9.21741 Utils\Images.cpp 135 bfs: 0 9.23285 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1012, h = 695, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 9.23745 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 9.2376 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 9.23954 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 9.23966 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 9.23977 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 9.30246 Hooks\DirectSound\DirectSoundHooks.cpp 77 DirectSoundCreate8 9.72963 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000B0A58 Title: [] Class: [ImeUiWindow_Util] 9.73726 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00090926 Title: [FlyInside Mirror View] Class: [fsxHookDisplay] 9.75905 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00080C6E Title: [G] Class: [GDI+ Hook Window Class] 9.75908 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 9.75909 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 10.011 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00080A0E Title: [] Class: [tooltips_class32] 10.0122 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00040A38 Title: [] Class: [VSyncHelper-27438480-7f5efcb654] 10.0124 DesktopCapture\SubwindowCatcher.cpp 201 Is capture target: 0006088A Title: [Microsoft Flight Simulator] Class: [Microsoft Flight Simulator] 10.014 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00060C6A Title: [] Class: [Static] 10.0141 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0004087A Title: [] Class: [Internet Explorer_Hidden] 10.517 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000F02F0 Title: [] Class: [VSyncHelper-274AE4E0-7f5f070c5c] 33.484 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 33.4842 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 33.4844 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 33.4846 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 33.4849 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 242, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 33.4852 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 33.4856 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 307, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 33.4859 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 33.4863 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 289, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 33.4866 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 33.4869 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 277, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 33.4872 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 33.4889 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 899, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 33.4896 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 33.4911 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1474, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 33.4916 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 33.4918 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 33.492 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 33.4925 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 33.4927 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 33.493 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 33.4933 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 33.494 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 33.4944 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 33.4949 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 33.4952 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 33.4954 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 33.4956 Rendering\D3D11\D3D11Context.cpp 357 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 33.4959 Utils\Images.cpp 241 Bitmap 32 x 32 33.4961 Utils\Images.cpp 241 Bitmap 32 x 32 33.4961 Rendering\D3D11\D3D11Context.cpp 534 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 33.4963 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 33.4971 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 33.499 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 33.4999 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 337, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 33.5003 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 33.5006 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 416, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.1977 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.1983 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.1986 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.199 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.1992 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.1998 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2007 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2065 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2066 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2068 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 47.2068 Utils\Images.cpp 121 bf: DCOC/Images/ico_slider_vert.png 47.2071 Utils\Images.cpp 132 bfi: 20BD5348 47.2071 Utils\Images.cpp 135 bfs: 0 47.2072 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2075 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2077 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.208 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2082 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2085 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2085 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2086 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 85, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2087 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2087 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2088 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.209 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 183, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2092 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2094 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 133, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2096 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2099 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 235, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2101 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2102 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2107 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 485, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.211 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2112 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2115 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2116 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2118 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2121 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 315, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2122 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2125 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2128 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2129 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.213 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2134 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 332, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2135 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2137 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2139 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.214 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2141 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2143 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 221, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2145 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2147 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2148 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2151 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 334, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2153 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2154 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2155 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.216 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 606, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2163 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2165 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2167 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2168 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2169 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2172 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 328, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2174 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2176 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 279, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2178 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.218 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 206, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2182 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2183 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2184 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2187 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 340, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.219 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2192 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 279, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2195 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2197 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 206, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2201 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2202 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2207 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 656, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.221 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2212 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 133, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2216 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.222 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 473, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2222 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2226 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 141, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2228 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2229 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2231 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2236 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 475, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2239 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2242 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2243 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2245 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2247 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2252 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 649, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2255 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2258 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 279, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2261 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2263 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 206, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2266 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2267 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2268 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2273 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 589, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2275 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2277 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2279 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2289 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1165, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2293 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2296 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 402, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2297 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2298 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2304 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 600, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2306 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2308 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2309 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.231 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2311 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2314 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 393, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2317 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2319 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 279, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2322 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2324 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 206, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2326 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2328 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2329 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2332 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 419, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2333 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2336 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 279, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2338 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.234 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 206, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2342 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2345 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2347 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2351 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 369, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2354 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2357 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 279, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.236 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2363 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 206, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2366 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2368 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 70, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.237 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2371 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2373 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2378 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 603, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2381 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2383 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2386 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2387 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2388 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2393 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 593, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2396 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2398 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2401 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2402 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2408 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 546, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2409 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2411 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2414 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2415 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2417 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2422 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 517, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2426 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2428 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2429 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2431 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2432 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2437 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 532, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.244 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2442 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2447 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2452 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 307, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2454 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2458 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.246 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2467 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 611, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.247 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2472 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2474 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2475 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2477 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2482 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 663, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2486 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2489 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2491 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2493 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2495 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2499 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 470, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2502 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2504 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2505 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2506 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2508 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2513 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 524, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2516 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2518 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.252 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2523 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 263, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2526 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2527 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2529 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2532 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 398, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2535 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2538 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 279, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.254 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2543 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 206, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2545 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2547 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2549 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2552 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 380, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2556 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2558 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.256 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2564 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 332, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2567 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2568 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.257 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2574 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 560, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.2578 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 47.258 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 57.6296 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 57.6302 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 443, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 61.1765 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 61.1771 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 61.1771 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 61.1775 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 61.1776 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 61.1783 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 61.1784 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 61.1791 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 76.1869 Utils\Images.cpp 241 Bitmap 32 x 32 76.187 Utils\Images.cpp 241 Bitmap 32 x 32 76.187 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 76.4648 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 77.176 Utils\Images.cpp 241 Bitmap 32 x 32 77.1761 Utils\Images.cpp 241 Bitmap 32 x 32 77.1761 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 77.1982 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 77.3467 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 77.3467 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 77.3629 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 77.3629 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 77.3902 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 77.3902 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 77.406 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 77.406 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 77.4176 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 77.4176 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 77.4692 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00080A34 Title: [] Class: [tooltips_class32] 78.7033 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 78.7157 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit11" using "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7158 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit04" using "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7158 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit01" using "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7158 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit02" using "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7159 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit03" using "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7159 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit05" using "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7159 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit06" using "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.716 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit07" using "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.716 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit08" using "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.716 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit09" using "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7161 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit10" using "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7161 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit12" using "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7161 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit13" using "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7162 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit14" using "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7162 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit15" using "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7162 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit16" using "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7162 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit17" using "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7163 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit18" using "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7163 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit19" using "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7177 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit01]" 78.7178 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit02]" 78.7179 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit03]" 78.7181 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit04]" 78.7182 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit05]" 78.7183 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit06]" 78.7184 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit07]" 78.7185 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit08]" 78.7186 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit09]" 78.7187 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit10]" 78.7188 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit11]" 78.7189 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit12]" 78.719 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit13]" 78.7191 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit14]" 78.7192 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit15]" 78.7193 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit16]" 78.7193 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit17]" 78.7194 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit18]" 78.7195 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit19]" 78.721 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 78.7222 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit11" using "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7222 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit04" using "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7223 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit01" using "gauge03=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7223 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit02" using "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7223 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit03" using "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7224 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit05" using "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7224 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit06" using "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7224 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit07" using "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7225 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit08" using "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7225 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit09" using "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7225 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit10" using "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7226 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit12" using "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7226 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit13" using "gauge03=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7226 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit14" using "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7227 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit15" using "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7227 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit16" using "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7227 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit17" using "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7228 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit18" using "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7228 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit19" using "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.724 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge03=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit01]" 78.7241 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit02]" 78.7242 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit03]" 78.7244 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit04]" 78.7245 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit05]" 78.7246 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit06]" 78.7247 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit07]" 78.7248 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit08]" 78.7249 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit09]" 78.725 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit10]" 78.7251 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit11]" 78.7252 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit12]" 78.7253 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge03=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit13]" 78.7255 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit14]" 78.7256 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit15]" 78.7257 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit16]" 78.7258 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit17]" 78.7259 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit18]" 78.726 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit19]" 78.7468 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 78.7657 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge16=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7657 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit02" using "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7675 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge16=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 78.7677 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit02]" 78.7687 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 78.7695 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge17=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7696 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit02" using "gauge03=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7712 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge17=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 78.7714 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge03=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit02]" 78.788 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 78.7985 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge21=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7985 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit02" using "gauge07=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.7998 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge21=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 78.8 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge07=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit02]" 78.8012 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 78.8017 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge22=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.8017 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit02" using "gauge08=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.8029 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge22=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 78.803 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge08=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit02]" 78.8078 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 78.8244 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge31=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.8258 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge31=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 78.8266 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 78.827 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge32=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.8279 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge32=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 78.8315 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 78.8373 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 78.8525 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 78.8699 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge29=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.8708 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge29=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 78.8714 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 78.8719 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge30=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.8728 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge30=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 78.8868 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 78.904 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 78.9167 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 78.9314 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge26=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.9314 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit02" using "gauge11=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.9314 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit03" using "gauge04=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.9315 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit04" using "gauge03=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.933 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge26=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 78.9332 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge11=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit02]" 78.9332 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge04=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit03]" 78.9333 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge03=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit04]" 78.9339 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 78.9346 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge27=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.9347 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit02" using "gauge12=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.9347 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit03" using "gauge05=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.9348 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit04" using "gauge04=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.9367 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge27=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 78.9368 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge12=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit02]" 78.9369 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge05=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit03]" 78.9369 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge04=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit04]" 78.943 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 78.9548 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge15=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.9561 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge15=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 78.9569 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 78.9572 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge16=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.9585 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge16=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 78.9646 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 78.9712 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge19=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.9713 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit02" using "gauge10=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.9725 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge19=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 78.9726 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge10=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit02]" 78.9732 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 78.9738 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge20=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.9738 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit02" using "gauge11=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.975 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge20=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 78.9751 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge11=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit02]" 78.98 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 78.9844 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge03=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.9844 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit02" using "gauge09=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.9852 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge03=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 78.9853 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge09=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit02]" 78.986 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 78.9863 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge04=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.9863 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit02" using "gauge10=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 78.9872 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge04=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 78.9873 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge10=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit02]" 79.0103 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.0419 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit01" using "gauge24=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.0419 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit02" using "gauge13=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.0478 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge24=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit01]" 79.048 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge13=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit02]" 79.0492 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.0497 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit01" using "gauge25=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.0498 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit02" using "gauge14=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.0508 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge25=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit01]" 79.051 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge14=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit02]" 79.0577 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.0759 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge04=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.0759 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit02" using "gauge08=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.0767 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge04=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 79.0767 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge08=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit02]" 79.0773 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.0776 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge05=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.0776 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit02" using "gauge09=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.0782 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge05=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 79.0782 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge09=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit02]" 79.1002 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.1298 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge22=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.1299 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit02" using "gauge10=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.1355 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge22=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 79.1356 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge10=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit02]" 79.1363 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.1368 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge23=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.1368 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit02" using "gauge11=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.1462 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge23=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 79.1463 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge11=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit02]" 79.1698 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.1949 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge30=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.195 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit02" using "gauge11=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.195 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit03" using "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.1958 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge30=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 79.196 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge11=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit02]" 79.196 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit03]" 79.1966 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.197 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge31=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.1971 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit02" using "gauge12=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.1971 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit03" using "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.198 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge31=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 79.1981 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge12=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit02]" 79.1982 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit03]" 79.2218 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.2406 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit01" using "gauge16=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.2407 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit02" using "gauge05=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.2419 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge16=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit01]" 79.2421 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge05=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit02]" 79.2429 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.2432 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit01" using "gauge17=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.2433 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit02" using "gauge06=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.2441 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge17=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit01]" 79.2442 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge06=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit02]" 79.2494 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.2608 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.2649 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.2759 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit01" using "gauge12=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.2766 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge12=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit01]" 79.2773 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.2775 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit01" using "gauge13=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.2781 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge13=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit01]" 79.2885 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.3008 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit01" using "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.3008 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit02" using "gauge06=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.3008 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit03" using "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.301 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit01]" 79.3024 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge06=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit02]" 79.3024 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit03]" 79.303 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.3031 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit01" using "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.3032 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit02" using "gauge07=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.3032 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit03" using "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.3034 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit01]" 79.3035 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge07=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit02]" 79.3036 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit03]" 79.307 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.3261 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.3408 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.3533 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge16=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.3534 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit02" using "gauge13=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.3534 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit03" using "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.3534 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit04" using "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.3544 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge16=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 79.3546 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge13=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit02]" 79.3547 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit03]" 79.3547 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit04]" 79.3553 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.3558 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge17=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.3559 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit02" using "gauge14=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.3559 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit03" using "gauge03=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.3559 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit04" using "gauge03=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.3569 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge17=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 79.357 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge14=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit02]" 79.3571 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge03=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit03]" 79.3572 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge03=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit04]" 79.3643 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.3723 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit01" using "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.3724 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit02" using "gauge46=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.3724 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit03" using "gauge10=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.3725 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit04" using "gauge04=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.3734 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit01]" 79.3735 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge46=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit02]" 79.3737 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge10=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit03]" 79.3738 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge04=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit04]" 79.3743 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.3748 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit01" using "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.3748 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit02" using "gauge47=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.3749 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit03" using "gauge11=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.3749 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit04" using "gauge05=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.3757 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit01]" 79.3758 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge47=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit02]" 79.376 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge11=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit03]" 79.3761 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge05=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit04]" 79.3836 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.3841 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.387 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.4023 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit01" using "gauge28=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.4024 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit02" using "gauge24=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.4024 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit03" using "gauge22=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.4024 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit04" using "gauge04=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.4025 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit05" using "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.4036 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge28=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit01]" 79.4038 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge24=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit02]" 79.4039 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge22=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit03]" 79.404 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge04=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit04]" 79.4041 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit05]" 79.4048 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.4054 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit01" using "gauge29=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.4054 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit02" using "gauge25=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.4055 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit03" using "gauge23=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.4055 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit04" using "gauge05=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.4055 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit05" using "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.4066 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge29=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit01]" 79.4068 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge25=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit02]" 79.4069 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge23=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit03]" 79.407 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge05=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit04]" 79.407 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit05]" 79.4252 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.447 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.4522 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.4624 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit01" using "gauge23=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.4629 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge23=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit01]" 79.4636 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.4637 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit01" using "gauge24=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.4641 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge24=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit01]" 79.4684 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.4838 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit01" using "gauge07=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.4838 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit02" using "gauge10=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.4838 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit03" using "gauge03=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.4848 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge07=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit01]" 79.4849 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge10=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit02]" 79.485 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge03=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit03]" 79.4856 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.486 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit01" using "gauge08=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.486 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit02" using "gauge11=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.486 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit03" using "gauge04=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.4869 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge08=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit01]" 79.487 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge11=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit02]" 79.4871 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge04=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit03]" 79.4943 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.4965 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge20=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.4966 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit02" using "gauge09=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.4976 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge20=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 79.4977 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge09=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit02]" 79.4983 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.4987 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge21=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.4988 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit02" using "gauge10=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.4997 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge21=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 79.4998 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge10=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit02]" 79.5066 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.5073 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.512 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.5201 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit01" using "gauge21=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.5202 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit02" using "gauge21=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.5212 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge21=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit01]" 79.5213 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge21=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit02]" 79.522 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.5224 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit01" using "gauge22=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.5225 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit02" using "gauge22=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.524 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge22=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit01]" 79.5241 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge22=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit02]" 79.5282 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.5438 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge03=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.5438 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit02" using "gauge09=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.5449 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge03=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 79.5449 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge09=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit02]" 79.5456 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.546 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge04=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.546 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit02" using "gauge10=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.5469 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge04=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 79.5469 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge10=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit02]" 79.5509 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.551 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.5512 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 79.5518 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.5519 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge03=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.5521 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge03=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 79.5648 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.5814 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge04=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.5814 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit02" using "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.5819 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge04=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 79.582 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit02]" 79.5825 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.5827 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge05=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.5827 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit02" using "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.5832 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge05=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 79.5833 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit02]" 79.6018 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.6117 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit01" using "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.6117 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit02" using "gauge07=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.6128 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge01=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit01]" 79.6129 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge07=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit02]" 79.6134 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.6135 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit01" using "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.6136 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit02" using "gauge08=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.614 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge02=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit01]" 79.614 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge08=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit02]" 79.6182 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.6528 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit01" using "gauge19=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.6528 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit02" using "gauge04=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.6539 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge19=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit01]" 79.654 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge04=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit02]" 79.6549 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.6553 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit01" using "gauge20=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.6553 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit02" using "gauge05=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.6562 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge20=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit01]" 79.6563 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge05=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit02]" 79.6818 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.6978 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit01" using "gauge29=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.6978 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit02" using "gauge08=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.6987 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge29=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit01]" 79.6989 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge08=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit02]" 79.6996 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.6999 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit01" using "gauge30=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.6999 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit02" using "gauge09=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.7006 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge30=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit01]" 79.7008 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge09=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit02]" 79.7045 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.7241 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge21=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.7242 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit02" using "gauge07=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.7251 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge21=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 79.7252 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge07=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit02]" 79.7259 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.7263 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge22=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.7263 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit02" using "gauge08=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.7276 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge22=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 79.7278 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge08=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit02]" 79.7363 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.7388 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge07=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.7388 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit02" using "gauge24=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.7389 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit03" using "gauge13=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.7398 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge07=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 79.7399 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge24=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit02]" 79.74 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge13=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit03]" 79.7406 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.741 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge08=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.741 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit02" using "gauge25=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.7411 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit03" using "gauge14=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.7419 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge08=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 79.742 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge25=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit02]" 79.7421 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge14=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit03]" 79.7638 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.7775 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge03=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.7775 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit02" using "gauge04=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.7775 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit03" using "gauge11=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.7776 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit04" using "gauge13=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.7794 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge03=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 79.7794 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge04=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit02]" 79.7795 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge11=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit03]" 79.7796 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge13=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit04]" 79.7802 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.7807 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge04=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.7807 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit02" using "gauge05=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.7807 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit03" using "gauge12=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.7808 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit04" using "gauge14=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.7817 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge04=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 79.7818 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge05=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit02]" 79.7818 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge12=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit03]" 79.7819 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge14=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit04]" 79.7879 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.8087 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.8169 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.8285 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit01" using "gauge17=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.8286 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit02" using "gauge10=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.8293 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge17=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit01]" 79.8294 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge10=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit02]" 79.83 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.8303 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit01" using "gauge18=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.8303 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit02" using "gauge11=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.8311 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge18=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit01]" 79.8312 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge11=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit02]" 79.8409 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.852 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit01" using "gauge08=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.8523 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge08=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit01]" 79.8531 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.8532 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit01" using "gauge09=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.8537 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge09=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit01]" 79.8627 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.8779 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge18=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.8779 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit02" using "gauge07=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.8787 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge18=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 79.8788 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge07=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit02]" 79.8795 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.8798 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge19=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.8799 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit02" using "gauge08=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 79.8805 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge19=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 79.8806 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge08=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit02]" 79.8853 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.8968 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.8998 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 79.9044 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 80.1713 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 80.1719 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 80.1782 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 80.2178 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge05=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 80.2233 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge05=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 80.224 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 80.2242 Hooks\PanelGaugeInterceptor.cpp 82 For "VCockpit01" using "gauge06=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 80.2251 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge06=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[VCockpit01]" 80.2678 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 80.2683 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 80.876 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 84.7502 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000C0AB2 Title: [] Class: [ListBox] 86.2767 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 86.55 DesktopCapture\SubwindowCatcher.cpp 201 Is capture target: 001102F0 Title: [SELECT AIRCRAFT] Class: [SELECT AIRCRAFT] 86.5524 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000B0822 Title: [] Class: [Afx:000B0000:803:00010003:00000000:00000000] 86.5526 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00070836 Title: [] Class: [Afx:000B0000:803:00010003:00000000:00000000] 86.5535 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00020A84 Title: [] Class: [tooltips_class32] 142.414 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 142.703 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 144.117 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 144.117 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 144.121 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 144.121 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 144.156 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 144.156 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 144.16 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 144.16 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 144.165 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 144.165 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 144.167 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 144.167 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 144.169 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 144.169 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 145.992 DesktopCapture\SubwindowCatcher.cpp 201 Is capture target: 001202F0 Title: [] Class: [] 145.997 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00030A86 Title: [] Class: [tooltips_class32] 152.711 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000500AC Title: [] Class: [ListBox] 153.007 DesktopCapture\SubwindowCatcher.cpp 201 Is capture target: 001302F0 Title: [SELECT TIME AND SEASON] Class: [SELECT TIME AND SEASON] 153.926 Utils\Images.cpp 241 Bitmap 32 x 64 153.926 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 153.959 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 154.626 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 154.892 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 155.57 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 156.182 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 162.616 Utils\Images.cpp 241 Bitmap 32 x 64 162.616 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 163.005 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 164.892 DesktopCapture\SubwindowCatcher.cpp 201 Is capture target: 001402F0 Title: [WEATHER] Class: [WEATHER] 167.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 167.638 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 167.748 DesktopCapture\SubwindowCatcher.cpp 201 Is capture target: 00060304 Title: [] Class: [] 168.03 DesktopCapture\SubwindowCatcher.cpp 201 Is capture target: 00070304 Title: [] Class: [] 173.9 DesktopCapture\SubwindowCatcher.cpp 201 Is capture target: 00080304 Title: [WEATHER DOWNLOAD] Class: [WEATHER DOWNLOAD] 175.139 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 175.583 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 177.917 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 177.939 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 178.062 Hooks\FSX\D3D9\OculusRenderer.cpp 107 Creating TQ for 1FF46D80 178.062 Rendering\TextureQueueSharedSurface.cpp 21 QTex { w = 2688, h = 1600, fmt = 10, ct = 5, flags = 0} 187.369 Sim\ESPFlightSim.cpp 33 Attempting SimConnect connections. 187.391 Sim\ESPFlightSim.cpp 46 Connected 187.397 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 187.397 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 187.4 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 187.4 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 187.402 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 187.402 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 187.404 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 187.404 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 187.406 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 187.406 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 187.416 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 187.416 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 187.42 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 187.42 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 187.423 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 187.423 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 187.429 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 187.429 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 187.433 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 187.433 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 187.436 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 187.436 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 187.44 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 187.44 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 187.444 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 187.444 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 187.446 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 187.446 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 187.447 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 187.447 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 187.451 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 187.713 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000709FE Title: [] Class: [tooltips_class32] 187.801 DesktopCapture\SubwindowCatcher.cpp 201 Is capture target: 005D0834 Title: [] Class: [] 187.899 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 187.899 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 187.98 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 187.981 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 187.99 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 187.99 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 187.992 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 187.992 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 187.997 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 187.997 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 188.209 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 188.209 Utils\Images.cpp 121 bf: DCOC/Images/ico_zoom.png 188.209 Utils\Images.cpp 132 bfi: 20BD4988 188.209 Utils\Images.cpp 135 bfs: 0 188.209 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 188.209 Utils\Images.cpp 121 bf: DCOC/Images/ico_move.png 188.209 Utils\Images.cpp 132 bfi: 20BD6E18 188.209 Utils\Images.cpp 135 bfs: 0 188.209 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 188.209 Utils\Images.cpp 121 bf: DCOC/Images/ico_scale.png 188.21 Utils\Images.cpp 132 bfi: 20BD4FA0 188.21 Utils\Images.cpp 135 bfs: 0 188.21 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 188.21 Utils\Images.cpp 121 bf: DCOC/Images/ico_size_h.png 188.21 Utils\Images.cpp 132 bfi: 20BD56F0 188.21 Utils\Images.cpp 135 bfs: 0 188.21 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 188.21 Utils\Images.cpp 121 bf: DCOC/Images/ico_size_v.png 188.21 Utils\Images.cpp 132 bfi: 20BD56F0 188.21 Utils\Images.cpp 135 bfs: 0 188.21 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 188.21 Utils\Images.cpp 121 bf: DCOC/Images/ico_scale_mover.png 188.211 Utils\Images.cpp 132 bfi: 20BD5480 188.211 Utils\Images.cpp 135 bfs: 0 188.211 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 188.211 Utils\Images.cpp 121 bf: DCOC/Images/ico_close.png 188.211 Utils\Images.cpp 132 bfi: 20BD6E18 188.211 Utils\Images.cpp 135 bfs: 0 188.217 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 188.217 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 188.271 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 188.271 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 188.273 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 188.273 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 188.276 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 188.276 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 188.278 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 188.278 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 188.283 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 188.283 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 188.299 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 188.299 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 188.314 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 188.314 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 188.316 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 188.316 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 203.777 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 203.777 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.014 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.02 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.024 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.03 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.03 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.036 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.036 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.091 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.092 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.098 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.098 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.102 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.102 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.177 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.177 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.186 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 207.533 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.533 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.535 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.535 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.537 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.537 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.539 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.541 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.541 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.543 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.543 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.544 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.544 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.545 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.545 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.548 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.548 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.549 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.549 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.55 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.55 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.552 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.552 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.554 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.554 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.556 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.556 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.557 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.557 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.559 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.559 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.56 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.56 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.562 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.562 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.563 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.563 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.565 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.565 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.567 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.567 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.568 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.568 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.57 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.57 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.571 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.571 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.572 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.572 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.574 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.574 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.577 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.577 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.579 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.579 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.58 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.58 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.582 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.582 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.583 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.583 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.585 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.585 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.587 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.587 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.588 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.588 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.59 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.59 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.591 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.591 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.593 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.593 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.594 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.594 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.596 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.596 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.598 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.598 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.6 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.6 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.603 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.603 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.604 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.604 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.606 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.606 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.607 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.607 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.61 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.61 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.611 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.611 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.613 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.613 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.614 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.614 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.616 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.616 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.617 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.617 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.619 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.619 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.621 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.621 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.623 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.623 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.624 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.624 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.626 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.626 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.627 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.627 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.629 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.629 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.632 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.632 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.633 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.633 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.635 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.635 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.636 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.636 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.637 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.637 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.641 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.643 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.643 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.645 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.645 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.651 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.651 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.66 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.66 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.666 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.666 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.673 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.673 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.821 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.825 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.837 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.842 Hooks\DirectSound\DirectSoundHooks.cpp 77 DirectSoundCreate8 207.874 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.874 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.878 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.878 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.881 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.881 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.884 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.884 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.889 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.889 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.892 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.892 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.898 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.898 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.903 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.903 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.908 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.908 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.912 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.912 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.915 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.915 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.921 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.921 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.924 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.924 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.928 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.928 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.93 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.93 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.934 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.934 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.939 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.939 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.942 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.942 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.944 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.944 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.949 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.949 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.951 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.951 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.963 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.963 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.965 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.965 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.97 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.97 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.978 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.978 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.985 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.985 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.988 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.988 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 207.996 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 207.996 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 208 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 208 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 208.004 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 208.004 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 208.009 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 208.009 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 208.011 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 208.011 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 208.013 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 208.013 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 208.016 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 208.016 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 208.019 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 208.019 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 208.021 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 208.021 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 208.023 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 208.023 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 208.024 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 208.024 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 208.428 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 208.428 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 208.434 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 208.434 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 208.437 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 208.437 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 208.557 Hooks\FSX\Menus\MenuSource.cpp 68 Iterating children 66203/66203 208.557 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 208.557 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 67310 208.557 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 208.557 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 208.557 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 208.557 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 208.557 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 208.557 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66248 208.557 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66248 28 208.557 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66248 28 1761399073438433285 208.557 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 208.557 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1871C040 208.557 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Flights 208.557 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 208.557 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 208.557 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 208.557 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 208.557 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 208.557 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66324 208.557 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66324 28 208.557 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66324 28 1756375679689031685 208.557 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 208.557 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 185FE4E0 208.557 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Aircraft 208.557 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 208.557 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 208.557 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 208.557 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 208.557 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 208.557 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66364 208.557 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66364 28 208.557 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66364 28 1761401959656456197 208.557 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 208.557 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1871C160 208.557 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 World 208.557 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 208.557 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 208.557 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 208.557 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 208.557 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 208.557 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66484 208.557 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66484 28 208.558 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66484 28 1761401031943520261 208.558 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 208.558 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1871BFE0 208.558 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Options 208.558 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 208.558 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 208.558 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 208.558 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 208.558 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 208.558 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 67026 208.558 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 67026 28 208.558 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 67026 28 1761399176517648389 208.558 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 208.558 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1871BF50 208.558 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Views 208.558 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 208.558 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 208.558 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 208.558 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 208.558 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 208.558 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 67066 208.558 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 67066 28 208.558 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 67066 28 1761400516547444741 208.558 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 208.558 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1871BFC8 208.558 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Help 208.558 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 208.558 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 208.558 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 208.558 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 208.558 Hooks\FSX\Menus\MenuSource.cpp 89 Done iterating children 66203 208.874 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F974} 208.874 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 208.874 CockpitModel\CockpitManager.cpp 175 Firing off aircraft update. 208.874 CockpitModel\ESPSimulatorCockpitConnector.cpp 180 Reseting load count 6881378 208.874 Hooks\FSX\D3D9\Rendering\Context.cpp 301 D3D9Tex { w = 2688, h = 1600, levels = 1, usage = 0, fmt = 21, pool = 0, handle = 00000000} 208.874 CockpitModel\CockpitManager.cpp 304 loadAircraft: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX\SimObjects\Airplanes\FA-18\FA-18.air variant: FA-18 Hornet 12 208.874 CockpitModel\CockpitManager.cpp 309 Null SG 208.874 CockpitModel\CockpitManager.cpp 312 SG Nulled 208.875 CockpitModel\ESPAircraftCockpit.cpp 19 AircraftCockpit::Generate 208.879 Hooks\FSX\D3D9\Rendering\Context.cpp 338 D3D9Tex { w = 2688, h = 1600, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 208.883 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F790} 208.883 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 208.884 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F790} 208.884 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 208.887 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F790} 208.887 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 208.887 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F790} 208.887 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 208.887 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F8D0} 208.888 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 208.899 CockpitModel\ESPAircraftCockpit.cpp 117 Attempting to load modelPath: !H:\1TB Drive\Program Files\Steam\steamapps\common\FSX\SimObjects\Airplanes\FA-18\model\model.cfg! 208.899 CockpitModel\ESPAircraftCockpit.cpp 136 Found MDLPath: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX\SimObjects\Airplanes\FA-18\model\FA-18_Interior.mdl 208.9 Hooks\PanelGaugeInterceptor.cpp 48 Panels.cfg intercept occuring... 208.9 Hooks\PanelGaugeInterceptor.cpp 82 For "Vcockpit01" using "gauge12=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" 208.901 Hooks\PanelGaugeInterceptor.cpp 100 Inserting << "gauge12=Magnetic_Compass!Magnetic-Compass, 0,0,1,1" after "[Vcockpit01]" 208.905 CockpitModel\CockpitManager.cpp 326 Loading MDL. 208.905 CockpitModel\CockpitManager.cpp 330 Loading CockpitDesc 208.924 Sim\Actions.cpp 50 First connected sim frame 208.94 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F6C0} 208.94 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 208.94 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 208.94 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 100 Effect Intercepted B 208.946 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 208.946 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 208.949 Logging\ConfigurationLogger.cpp 79 Loaded Processes: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX\fsx.exe: Base: 000B0000 Size: 2748416 EP: 000B189C C:\WINDOWS\SYSTEM32\ntdll.dll: Base: 77520000 Size: 1638400 EP: 00000000 C:\WINDOWS\System32\KERNEL32.DLL: Base: 73E00000 Size: 917504 EP: 73E106A0 C:\WINDOWS\System32\KERNELBASE.dll: Base: 75570000 Size: 1982464 EP: 7565F320 C:\WINDOWS\SYSTEM32\apphelp.dll: Base: 6D240000 Size: 643072 EP: 6D2781B0 C:\WINDOWS\SYSTEM32\AcLayers.DLL: Base: 6CEE0000 Size: 2625536 EP: 6CEFB450 C:\WINDOWS\System32\msvcrt.dll: Base: 74020000 Size: 782336 EP: 74055660 C:\WINDOWS\System32\USER32.dll: Base: 740E0000 Size: 1626112 EP: 74110060 C:\WINDOWS\System32\win32u.dll: Base: 747D0000 Size: 94208 EP: 00000000 C:\WINDOWS\System32\GDI32.dll: Base: 74E50000 Size: 139264 EP: 74E56CE0 C:\WINDOWS\System32\gdi32full.dll: Base: 75780000 Size: 1458176 EP: 7583B110 C:\WINDOWS\System32\msvcp_win.dll: Base: 74400000 Size: 512000 EP: 74416920 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C:\WINDOWS\System32\kernel.appcore.dll: Base: 74390000 Size: 61440 EP: 74394260 C:\WINDOWS\System32\profapi.dll: Base: 74C20000 Size: 98304 EP: 74C27BD0 C:\WINDOWS\System32\powrprof.dll: Base: 74C50000 Size: 282624 EP: 74C579A0 C:\WINDOWS\System32\FLTLIB.DLL: Base: 74D00000 Size: 32768 EP: 74D02E60 C:\WINDOWS\System32\OLEAUT32.dll: Base: 76D10000 Size: 614400 EP: 76D3B680 C:\WINDOWS\System32\SETUPAPI.dll: Base: 747F0000 Size: 4370432 EP: 7481CC70 C:\WINDOWS\SYSTEM32\MPR.dll: Base: 6FCA0000 Size: 98304 EP: 6FCA2660 C:\WINDOWS\SYSTEM32\WINSPOOL.DRV: Base: 6D1D0000 Size: 446464 EP: 6D1E6DF0 C:\WINDOWS\SYSTEM32\PROPSYS.dll: Base: 6F9E0000 Size: 1572864 EP: 6FA4C810 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL: Base: 70FE0000 Size: 196608 EP: 70FECC00 C:\WINDOWS\SYSTEM32\bcrypt.dll: Base: 731B0000 Size: 102400 EP: 731B9630 C:\WINDOWS\SYSTEM32\sfc.dll: Base: 00810000 Size: 12288 EP: 00000000 C:\WINDOWS\SYSTEM32\sfc_os.DLL: Base: 6E720000 Size: 65536 EP: 6E726AD0 C:\WINDOWS\SYSTEM32\AcSpecfc.DLL: Base: 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C:\WINDOWS\System32\schannel.dll: Base: 6F630000 Size: 434176 EP: 6F64FF90 C:\WINDOWS\SYSTEM32\mskeyprotect.dll: Base: 6F620000 Size: 65536 EP: 6F6230F0 C:\WINDOWS\SYSTEM32\ncrypt.dll: Base: 6F600000 Size: 126976 EP: 6F6085F0 C:\WINDOWS\SYSTEM32\NTASN1.dll: Base: 6F5D0000 Size: 184320 EP: 6F5E8250 C:\WINDOWS\System32\DPAPI.DLL: Base: 6F5A0000 Size: 32768 EP: 6F5A1DA0 C:\WINDOWS\system32\ncryptsslp.dll: Base: 6F5B0000 Size: 110592 EP: 6F5B9AD0 C:\Windows\System32\jscript9.dll: Base: 53990000 Size: 3743744 EP: 53B25AE0 C:\Windows\System32\uiautomationcore.dll: Base: 5F7E0000 Size: 1699840 EP: 5F8705C0 H:\1TB Drive\Program Files\Steam\steamapps\common\FSX\gauges\FA-18.dll: Base: 538B0000 Size: 917504 EP: 538B5706 C:\WINDOWS\WinSxS\x86_microsoft.flightsimulator.simconnect_1ed9da73c880e429_10.0.62615.0_none_69960aa860d87067\SimConnect.dll: Base: 5D100000 Size: 57344 EP: 5D1016E6 H:\1TB Drive\Program Files\Steam\steamapps\common\FSX\gauges\Magnetic_Compass.dll: Base: 567D0000 Size: 131072 EP: 567D1466 C:\WINDOWS\SYSTEM32\msadp32.acm: Base: 56890000 Size: 36864 EP: 56894490 208.997 CockpitModel\CockpitManager.cpp 333 Loading SG 208.997 CockpitModel\SceneGraph.cpp 25 Model has 378 parts, 80823 total drawn vertices, stored in array size 2 209.09 CockpitModel\CockpitManager.cpp 336 Detecting interaction types 209.09 CockpitModel\CockpitManager.cpp 340 Loading overrides 209.091 CockpitModel\CockpitManager.cpp 348 Loading successful 209.107 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 16, h = 16, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F8D8} 209.108 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 16, h = 16, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 209.114 CockpitModel\ESPSimulatorCockpitConnector.cpp 92 Searching for aircraft linkage table 209.125 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX\fsx.exe 00000000 00000000 209.125 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\ntdll.dll 00000000 00000000 209.125 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\KERNEL32.DLL 00000000 00000000 209.125 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\KERNELBASE.dll 00000000 00000000 209.125 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\apphelp.dll 00000000 00000000 209.125 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\AcLayers.DLL 00000000 00000000 209.125 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\msvcrt.dll 00000000 00000000 209.125 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\USER32.dll 00000000 00000000 209.125 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\win32u.dll 00000000 00000000 209.125 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 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00000000 209.125 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\CRYPTBASE.dll 00000000 00000000 209.125 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\bcryptPrimitives.dll 00000000 00000000 209.125 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\sechost.dll 00000000 00000000 209.125 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\combase.dll 00000000 00000000 209.125 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\windows.storage.dll 00000000 00000000 209.125 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\advapi32.dll 00000000 00000000 209.125 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\shlwapi.dll 00000000 00000000 209.125 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\kernel.appcore.dll 00000000 00000000 209.125 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209.125 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.17134.345_none_40ff7c964511edcf\COMCTL32.dll 00000000 00000000 209.125 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\mscms.dll 00000000 00000000 209.125 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\WINMM.dll 00000000 00000000 209.125 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\DDRAW.dll 00000000 00000000 209.125 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\USERENV.dll 00000000 00000000 209.125 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\dwmapi.dll 00000000 00000000 209.125 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\msi.dll 00000000 00000000 209.125 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: 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C:\WINDOWS\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.9445_none_d08c58b4442ba54f\MSVCP80.dll 00000000 00000000 209.126 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX\steam_api.dll 00000000 00000000 209.126 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\WinSxS\x86_microsoft.vc80.mfcloc_1fc8b3b9a1e18e3b_8.0.50727.6229_none_03c6cf28205ff947\MFC80ENU.DLL 00000000 00000000 209.126 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX\GameOverlayRenderer.dll 00000000 00000000 209.126 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\MSVCR120.dll 00000000 00000000 209.126 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX\FlyInsideLoader.dll 00000000 00000000 209.126 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: H:\1TB 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00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX\zlib1.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX\xuipc.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\WinSxS\x86_microsoft.flightsimulator.simconnect_67c7c14424d61b5b_10.0.61259.0_none_55f5ecdc14f60568\SimConnect.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\system32\D3D9.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\inputhost.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\CoreMessaging.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\CoreUIComponents.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\wintypes.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\ntmarta.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\MSCTF.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\CRYPTSP.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\system32\rsaenh.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\WinSxS\x86_microsoft.msxml2_6bd6b9abf345378f_4.20.9818.0_none_b7e811947b297f6d\MSXML4.DLL 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\clbcatq.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Windows\System32\urlmon.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Windows\System32\iertutil.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\WINTRUST.DLL 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\system32\nvspcap.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\gpapi.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Program Files\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\OPENGL32.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\GLU32.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\DriverStore\FileRepository\nvaki.inf_amd64_69abfa622d6a03f7\nvldumd.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\DriverStore\FileRepository\nvaki.inf_amd64_69abfa622d6a03f7\nvd3dum.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\DriverStore\FileRepository\nvaki.inf_amd64_69abfa622d6a03f7\nvwgf2um.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\HID.DLL 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\DEVOBJ.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\MMDevApi.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\system32\napinsp.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\system32\pnrpnsp.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\system32\NLAapi.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\DNSAPI.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\NSI.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\winrnr.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\wshbth.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Program Files (x86)\Bonjour\mdnsNSP.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\fwpuclnt.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Windows\System32\rasadhlp.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\D3DCompiler_34.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\WindowsCodecs.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\cryptnet.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Windows\System32\dxdiagn.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Windows\System32\d3d12.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Windows\System32\msvcp110_win.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\system32\wbem\wbemprox.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\wbemcomn.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\system32\wbem\wbemsvc.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\system32\wbem\fastprox.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\system32\winbrand.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\DEVRTL.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\SPINF.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\drvstore.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Windows\System32\D3DSCache.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\twinapi.appcore.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Windows\System32\RMCLIENT.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\WTSAPI32.DLL 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\WINSTA.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\TextInputFramework.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Windows\System32\gameux.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX\uiautomationcore.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\OLEACC.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\AUDIOSES.DLL 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\AVRT.dll 00000000 00000000 209.128 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Windows\System32\Windows.UI.dll 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\RICHED20.DLL 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\msls31.dll 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\USP10.dll 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\XInput9_1_0.dll 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\wdmaud.drv 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\ksuser.dll 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\msacm32.drv 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\midimap.dll 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\dinput.DLL 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\XInput1_4.dll 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Windows\System32\deviceaccess.dll 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Windows\System32\ieframe.dll 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Windows\System32\WINHTTP.dll 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Windows\System32\NETAPI32.dll 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Windows\System32\WKSCLI.DLL 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Windows\System32\NETUTILS.DLL 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.17134.345_none_42efd13044e18c5e\comctl32.dll 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\msIso.dll 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\system32\dataexchange.dll 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\system32\dcomp.dll 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Windows\System32\mshtml.dll 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\system32\nvapi.dll 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Windows\System32\srpapi.dll 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\WLDP.DLL 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\ondemandconnroutehelper.dll 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\WINNSI.DLL 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\system32\msimtf.dll 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Windows\System32\d2d1.dll 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Windows\System32\DWrite.dll 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\d3d10warp.dll 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\MLANG.dll 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\schannel.dll 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\mskeyprotect.dll 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\ncrypt.dll 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\NTASN1.dll 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\DPAPI.DLL 00000000 00000000 209.129 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\system32\ncryptsslp.dll 00000000 00000000 209.13 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Windows\System32\jscript9.dll 00000000 00000000 209.13 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Windows\System32\uiautomationcore.dll 00000000 00000000 209.13 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX\gauges\FA-18.dll 538EA56C 538EA794 209.13 CockpitModel\ESPSimulatorCockpitConnector.cpp 110 Located 209.169 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 256, h = 256, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7EC} 209.169 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 256, h = 256, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 209.17 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 16, h = 16, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F76C} 209.17 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 16, h = 16, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 209.257 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 209.257 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 217.055 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 217.055 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 100 Effect Intercepted B 217.057 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 792, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 217.057 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 792, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 221.011 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 221.011 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.284 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.284 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.286 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.286 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.289 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.289 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.294 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.294 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.296 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.296 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 237.299 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 237.299 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 241.109 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 241.109 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 241.115 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 241.115 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 241.411 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 241.411 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 270.448 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 270.448 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 279.296 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 279.297 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 283.327 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 283.327 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 300.969 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 300.969 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 301.675 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 301.676 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 301.678 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 301.678 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 308.863 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 308.863 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 316.414 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 316.414 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 374.712 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 374.712 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 374.716 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 374.716 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 374.768 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 374.768 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 374.785 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 374.785 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 374.874 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 374.874 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 375.006 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 375.006 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 438.951 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 438.951 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 500.401 DesktopCapture\SubwindowCatcher.cpp 201 Is capture target: 00070A8E Title: [END FLIGHT] Class: [END FLIGHT] 500.464 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 500.466 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 899, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 500.466 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 500.467 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 500.467 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 500.467 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 500.467 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 500.467 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 500.468 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 500.468 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 500.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 500.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 500.471 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 500.472 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 500.472 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 516.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 516.311 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 516.311 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 516.311 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 516.311 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 516.312 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 516.312 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 516.312 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 516.319 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 516.319 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 133, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 516.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 516.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 774, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 520.609 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 520.609 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 524.889 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 524.89 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 524.89 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 524.89 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 524.89 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 524.891 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 524.891 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 524.892 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 529.662 Hooks\FSX\Menus\MenuSource.cpp 68 Iterating children 66203/66203 529.662 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 529.662 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 67310 529.662 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 529.662 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 529.662 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 529.662 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 529.662 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 529.662 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66248 529.662 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66248 28 529.662 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66248 28 1758156613648121861 529.662 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 529.662 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 18663558 529.662 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Flights 529.662 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 529.662 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 529.662 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 529.662 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 529.662 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 529.662 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66324 529.662 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66324 28 529.662 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66324 28 1758084286398857221 529.662 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 529.662 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1865F718 529.662 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Aircraft 529.662 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 529.662 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 529.662 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 529.662 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 529.662 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 529.662 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66364 529.662 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66364 28 529.662 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66364 28 1762236557701414917 529.662 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 529.662 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1874B9A8 529.662 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 World 529.662 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 529.662 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 529.662 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 529.662 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 529.662 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 529.662 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66484 529.662 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66484 28 529.662 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66484 28 1762238310048071685 529.662 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 529.662 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1874B870 529.663 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Options 529.663 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 529.663 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 529.663 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 529.663 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 529.663 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 529.663 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 67026 529.663 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 67026 28 529.663 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 67026 28 1762237382335135749 529.663 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 529.663 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1874BAE0 529.663 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Views 529.663 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 529.663 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 529.663 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 529.663 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 529.663 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 529.663 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 67066 529.663 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 67066 28 529.663 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 67066 28 1762235629988478981 529.663 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 529.663 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1874B8E8 529.663 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Help 529.663 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 529.663 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 529.663 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 529.663 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 529.663 Hooks\FSX\Menus\MenuSource.cpp 89 Done iterating children 66203 529.673 Hooks\DirectSound\DirectSoundHooks.cpp 77 DirectSoundCreate8 530.01 Hooks\FSX\Menus\MenuSource.cpp 68 Iterating children 66203/66203 530.01 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 530.01 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 67310 530.01 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 530.01 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 530.01 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 530.01 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 530.01 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 530.01 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66248 530.01 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66248 28 530.01 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66248 28 1762237176176705541 530.01 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 530.01 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1874B900 530.01 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Flights 530.01 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 530.01 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 530.01 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 530.01 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 530.01 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 530.01 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66324 530.01 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66324 28 530.01 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66324 28 1756370731886706693 530.01 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 530.01 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 185FE200 530.01 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Aircraft 530.01 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 530.01 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 530.01 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 530.01 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 530.01 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 530.01 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66364 530.01 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66364 28 530.01 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66364 28 1762236351542984709 530.01 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 530.01 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1874B930 530.01 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 World 530.01 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 530.01 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 530.01 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 530.01 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 530.01 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 530.01 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 66484 530.01 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 66484 28 530.01 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 66484 28 1762238619285716997 530.01 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 530.01 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1874BA08 530.01 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Options 530.01 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 530.01 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 530.01 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 530.01 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 530.01 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 530.01 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 67026 530.01 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 67026 28 530.01 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 67026 28 1762238516206501893 530.01 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 530.01 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1874B9C0 530.01 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Views 530.01 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 530.01 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 530.01 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 530.01 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 530.01 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 66203 530.01 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 67066 530.01 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 67066 28 530.01 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 67066 28 1762238413127286789 530.01 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 530.01 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1874B888 530.01 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Help 530.011 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 530.011 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 530.011 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 530.011 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 530.011 Hooks\FSX\Menus\MenuSource.cpp 89 Done iterating children 66203 530.278 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F790} 530.278 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 530.278 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F790} 530.278 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 530.282 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F790} 530.282 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 530.282 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F790} 530.282 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 530.282 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F8D0} 530.282 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 530.299 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 530.299 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 100 Effect Intercepted B 558.731 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 559.02 DesktopCapture\SubwindowCatcher.cpp 201 Is capture target: 00040872 Title: [ATC Menu] Class: [ATC Menu] 559.14 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 559.14 Utils\Images.cpp 121 bf: DCOC/Images/ico_zoom.png 559.141 Utils\Images.cpp 132 bfi: 20BD5210 559.141 Utils\Images.cpp 135 bfs: 0 559.141 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 559.141 Utils\Images.cpp 121 bf: DCOC/Images/ico_move.png 559.141 Utils\Images.cpp 132 bfi: 20BD5210 559.141 Utils\Images.cpp 135 bfs: 0 559.141 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 559.141 Utils\Images.cpp 121 bf: DCOC/Images/ico_scale.png 559.142 Utils\Images.cpp 132 bfi: 20BD5210 559.142 Utils\Images.cpp 135 bfs: 0 559.142 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 559.142 Utils\Images.cpp 121 bf: DCOC/Images/ico_size_h.png 559.142 Utils\Images.cpp 132 bfi: 20BD5210 559.142 Utils\Images.cpp 135 bfs: 0 559.142 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 559.142 Utils\Images.cpp 121 bf: DCOC/Images/ico_size_v.png 559.142 Utils\Images.cpp 132 bfi: 20BD56F0 559.142 Utils\Images.cpp 135 bfs: 0 559.143 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 559.143 Utils\Images.cpp 121 bf: DCOC/Images/ico_scale_mover.png 559.143 Utils\Images.cpp 132 bfi: 20BD5210 559.143 Utils\Images.cpp 135 bfs: 0 559.143 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 559.143 Utils\Images.cpp 121 bf: DCOC/Images/ico_close.png 559.144 Utils\Images.cpp 132 bfi: 20BD5210 559.144 Utils\Images.cpp 135 bfs: 0 559.159 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F930} 559.159 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 559.16 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 64, h = 64, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F8FC} 559.16 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 64, h = 64, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 559.16 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 64, h = 64, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F8FC} 559.16 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 64, h = 64, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 559.16 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 64, h = 64, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F8FC} 559.16 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 64, h = 64, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 559.16 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 64, h = 64, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F8FC} 559.16 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 64, h = 64, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 559.16 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 64, h = 64, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F8FC} 559.16 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 64, h = 64, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 559.161 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 384, h = 64, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F8FC} 559.161 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 384, h = 64, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 559.161 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 64, h = 64, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F8FC} 559.161 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 64, h = 64, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 559.194 Hooks\FSX\D3D9\Rendering\Context.cpp 301 D3D9Tex { w = 1920, h = 1080, levels = 1, usage = 0, fmt = 21, pool = 0, handle = 00000000} 559.195 Hooks\FSX\D3D9\Rendering\Context.cpp 338 D3D9Tex { w = 427, h = 579, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 559.383 DesktopCapture\CaptureSource.cpp 326 D3D11Tex { w = 1920, h = 1080, fmt = 87, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 559.388 Hooks\FSX\D3D9\Rendering\Context.cpp 301 D3D9Tex { w = 1920, h = 1080, levels = 1, usage = 0, fmt = 21, pool = 0, handle = 00000000} 561.489 Utils\Images.cpp 241 Bitmap 32 x 32 561.49 Utils\Images.cpp 241 Bitmap 32 x 32 561.49 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 561.49 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 561.544 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 561.544 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 574.056 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 574.056 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 574.168 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 574.168 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 580.748 Hooks\DirectSound\DirectSoundHooks.cpp 77 DirectSoundCreate8 615.504 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 615.504 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 615.504 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 802, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 615.504 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 802, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 615.623 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 615.623 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 890.884 DesktopCapture\SubwindowCatcher.cpp 201 Is capture target: 000E0A08 Title: [END FLIGHT] Class: [END FLIGHT] 891.515 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 891.517 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 899, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 891.517 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 891.517 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 891.517 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 891.518 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 891.518 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 891.518 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 891.518 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 891.519 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 891.519 Rendering\D3D11\D3D11Context.cpp 357 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 891.521 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 891.521 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 891.523 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 891.523 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 891.523 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 891.871 DesktopCapture\CaptureSource.cpp 326 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 891.88 Rendering\D3D11\D3D11Context.cpp 357 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 894.809 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.809 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.811 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.811 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.813 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.813 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.816 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.817 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.817 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.819 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.819 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.82 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.82 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.822 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.822 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.823 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.823 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.825 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.825 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.827 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.827 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.828 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.828 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.83 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.83 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.831 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.832 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.833 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.833 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.834 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.834 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.836 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.836 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.837 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.837 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.839 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.839 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.84 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.84 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.841 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.841 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.843 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.843 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.844 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.844 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.845 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.845 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.847 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.847 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.849 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.849 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.85 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.85 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.852 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.852 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.853 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.853 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.855 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.855 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.856 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.856 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.858 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.858 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.86 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.86 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.861 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.861 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.862 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.862 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.864 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.864 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.866 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.866 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.867 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.867 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.869 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.869 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.871 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.871 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.872 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.872 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.874 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.874 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.875 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.875 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.877 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.877 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.878 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.878 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.88 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.88 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.881 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.881 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.883 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.883 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.884 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.884 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.886 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.886 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.887 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.887 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.889 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.889 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.89 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.89 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.892 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.892 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.894 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.894 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.895 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.895 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.897 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.897 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.898 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.898 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.899 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.899 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.901 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.901 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.902 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.902 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.904 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.904 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.905 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.905 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.909 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.91 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.91 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.911 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.911 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.918 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.918 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.927 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.927 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.933 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.933 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 894.94 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 894.94 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 895.786 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 895.786 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 895.789 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 895.789 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 895.798 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 895.798 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 895.809 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 895.809 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 895.812 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 895.812 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 895.82 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 895.82 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 895.824 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 895.824 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 895.827 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 895.827 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 895.828 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 895.828 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 895.846 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 001502F0 Title: [] Class: [tooltips_class32] 895.847 DesktopCapture\SubwindowCatcher.cpp 201 Is capture target: 000F0A08 Title: [Microsoft Flight Simulator] Class: [Microsoft Flight Simulator] 907.752 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 907.753 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 907.753 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 907.753 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 907.753 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 907.754 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 907.754 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 907.754 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 909.415 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 909.415 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 443, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 913.273 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 913.273 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 133, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 913.273 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 913.273 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 476, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 919.984 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 919.985 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 923.575 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 923.575 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 923.575 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 923.575 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 923.576 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 923.576 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 923.576 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 923.577 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 936.14 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 936.151 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 936.18 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 936.184 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 936.188 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 936.198 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 936.198 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 936.208 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 936.208 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 936.214 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 936.214 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 936.22 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 936.22 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 936.229 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 936.229 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 936.233 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 936.233 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 936.24 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 936.24 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 936.244 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 936.244 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 936.248 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 936.248 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 936.255 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 936.255 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 936.258 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 936.258 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 936.26 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 936.26 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 936.262 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 936.262 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 936.267 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 936.267 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 936.269 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 936.269 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 936.271 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 936.271 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 936.28 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 936.28 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 936.284 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 936.284 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 936.287 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 936.287 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 936.293 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 936.293 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 936.298 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 936.298 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 936.3 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 936.3 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 936.302 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 936.302 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 936.306 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 936.306 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 936.308 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 936.308 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 936.309 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 936.309 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 936.311 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 936.311 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 936.344 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 936.344 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 936.351 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 936.351 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 936.869 Hooks\FSX\Menus\MenuSource.cpp 68 Iterating children 68236/68236 936.869 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 68236 936.869 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 132535 936.869 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 936.869 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 936.869 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 936.869 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 936.869 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 68236 936.869 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 68281 936.869 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 68281 28 936.869 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 68281 28 1756817614643920901 936.869 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 936.869 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 18617880 936.869 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Flights 936.869 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 936.869 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 936.869 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 936.869 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 936.869 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 68236 936.869 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 68357 936.869 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 68357 28 936.869 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 68357 28 1761211091309821957 936.869 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 936.869 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 18710468 936.869 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Aircraft 936.869 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 936.869 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 936.869 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 936.869 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 936.869 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 68236 936.869 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 68397 936.869 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 68397 28 936.87 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 68397 28 1756818233119211525 936.87 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 936.87 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 186178F8 936.87 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 World 936.87 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 936.87 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 936.87 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 936.87 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 936.87 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 68236 936.87 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 68517 936.87 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 68517 28 936.87 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 68517 28 1756818439277641733 936.87 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 936.87 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 18617778 936.87 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Options 936.87 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 936.87 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 936.87 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 936.87 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 936.87 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 68236 936.87 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 264087 936.87 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 264087 28 936.87 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 264087 28 1761400413468229637 936.87 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 936.87 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1871BF80 936.87 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Views 936.87 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 936.87 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 936.87 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 936.87 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 936.87 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 68236 936.87 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 132463 936.87 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 132463 28 936.87 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 132463 28 1761399588834508805 936.87 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 936.87 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1871C010 936.87 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Help 936.87 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 936.87 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 936.87 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 936.87 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 936.87 Hooks\FSX\Menus\MenuSource.cpp 89 Done iterating children 68236 938.173 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 938.906 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 938.918 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 939.63 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00060338 Title: [] Class: [tooltips_class32] 939.64 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 939.884 DesktopCapture\SubwindowCatcher.cpp 201 Is capture target: 001B07FA Title: [SELECT AIRCRAFT] Class: [SELECT AIRCRAFT] 939.885 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 001A02B8 Title: [] Class: [tooltips_class32] 950.719 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 951.797 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 952.847 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 952.847 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 952.852 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 952.852 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 952.857 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 952.857 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 952.863 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 952.863 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 953.419 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 953.505 DesktopCapture\SubwindowCatcher.cpp 201 Is capture target: 000802B6 Title: [] Class: [] 953.506 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00070108 Title: [] Class: [tooltips_class32] 953.563 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 957.486 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 957.586 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 958.705 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00060100 Title: [] Class: [ListBox] 958.753 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 958.786 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 958.959 DesktopCapture\SubwindowCatcher.cpp 201 Is capture target: 000902B6 Title: [SELECT TIME AND SEASON] Class: [SELECT TIME AND SEASON] 962.631 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 962.642 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 963.798 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 964.208 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 964.319 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 964.342 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 967.909 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 967.92 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 969.076 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 969.176 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 969.309 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 969.309 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 969.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 969.381 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 969.381 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 969.389 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 969.389 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 969.39 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 969.39 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 969.659 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00060950 Title: [] Class: [tooltips_class32] 969.66 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00090990 Title: [] Class: [tooltips_class32] 969.73 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00090998 Title: [] Class: [tooltips_class32] 969.884 DesktopCapture\SubwindowCatcher.cpp 201 Is capture target: 00100A08 Title: [] Class: [] 969.952 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 969.952 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 969.958 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 969.958 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 969.961 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 969.961 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 969.962 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 969.962 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 970.383 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 970.383 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 970.395 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 970.395 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 970.399 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 970.399 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 970.401 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 970.401 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 970.404 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 970.404 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 970.406 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 970.406 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 970.434 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 970.434 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 970.437 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 970.437 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 970.439 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 970.439 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 970.45 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 970.45 Utils\Images.cpp 121 bf: DCOC/Images/ico_zoom.png 970.45 Utils\Images.cpp 132 bfi: 20BD50D8 970.45 Utils\Images.cpp 135 bfs: 0 970.45 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 970.45 Utils\Images.cpp 121 bf: DCOC/Images/ico_move.png 970.45 Utils\Images.cpp 132 bfi: 20BD50D8 970.45 Utils\Images.cpp 135 bfs: 0 970.45 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 970.45 Utils\Images.cpp 121 bf: DCOC/Images/ico_scale.png 970.45 Utils\Images.cpp 132 bfi: 20BD50D8 970.45 Utils\Images.cpp 135 bfs: 0 970.45 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 970.45 Utils\Images.cpp 121 bf: DCOC/Images/ico_size_h.png 970.451 Utils\Images.cpp 132 bfi: 20BD50D8 970.451 Utils\Images.cpp 135 bfs: 0 970.451 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 970.451 Utils\Images.cpp 121 bf: DCOC/Images/ico_size_v.png 970.451 Utils\Images.cpp 132 bfi: 20BD50D8 970.451 Utils\Images.cpp 135 bfs: 0 970.451 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 970.451 Utils\Images.cpp 121 bf: DCOC/Images/ico_scale_mover.png 970.452 Utils\Images.cpp 132 bfi: 20BD50D8 970.452 Utils\Images.cpp 135 bfs: 0 970.452 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 970.452 Utils\Images.cpp 121 bf: DCOC/Images/ico_close.png 970.452 Utils\Images.cpp 132 bfi: 20BD50D8 970.452 Utils\Images.cpp 135 bfs: 0 984.584 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 984.584 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 984.587 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 984.587 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 984.59 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 984.59 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 984.594 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 984.594 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 984.597 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 984.597 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 984.611 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 984.686 Hooks\DirectSound\DirectSoundHooks.cpp 77 DirectSoundCreate8 984.698 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 984.698 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 984.7 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 984.7 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 984.727 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 984.727 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 984.732 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 984.732 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 984.734 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 984.734 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 985.041 Hooks\FSX\Menus\MenuSource.cpp 68 Iterating children 329929/329929 985.041 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 985.041 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 133862 985.041 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 985.041 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 985.041 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 985.041 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 985.041 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 985.041 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 198168 985.041 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 198168 28 985.041 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 198168 28 1761396187220410373 985.041 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 985.041 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1871BE00 985.041 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Flights 985.041 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 985.041 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 985.041 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 985.041 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 985.041 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 985.041 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 199286 985.041 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 199286 28 985.042 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 199286 28 1761469785779994629 985.042 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 985.042 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 18720110 985.042 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Aircraft 985.042 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 985.042 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 985.042 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 985.042 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 985.042 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 985.042 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 330086 985.042 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 330086 28 985.042 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 330086 28 1761397218012561413 985.042 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 985.042 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1871BD28 985.042 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 World 985.042 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 985.042 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 985.042 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 985.042 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 985.042 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 985.042 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 262401 985.042 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 262401 28 985.042 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 262401 28 1761398454963142661 985.042 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 985.042 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1871BCF8 985.042 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Options 985.042 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 985.042 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 985.042 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 985.042 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 985.042 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 985.042 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 197486 985.042 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 197486 28 985.042 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 197486 28 1761397424170991621 985.042 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 985.042 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1871BEA8 985.042 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Views 985.042 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 985.042 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 985.042 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 985.042 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 985.042 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 985.042 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 197434 985.042 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 197434 28 985.042 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 197434 28 1761397321091776517 985.042 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 985.042 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1871BDD0 985.042 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Help 985.042 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 985.042 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 985.042 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 985.042 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 985.042 Hooks\FSX\Menus\MenuSource.cpp 89 Done iterating children 329929 985.334 CockpitModel\CockpitManager.cpp 175 Firing off aircraft update. 985.334 CockpitModel\ESPSimulatorCockpitConnector.cpp 180 Reseting load count 0 985.335 CockpitModel\CockpitManager.cpp 304 loadAircraft: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX\SimObjects\Airplanes\Lear45\Lear45.air variant: Learjet 45 985.335 CockpitModel\CockpitManager.cpp 309 Null SG 985.338 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F790} 985.338 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 985.338 CockpitModel\CockpitManager.cpp 312 SG Nulled 985.338 CockpitModel\ESPAircraftCockpit.cpp 19 AircraftCockpit::Generate 985.338 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F790} 985.338 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 985.342 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F790} 985.342 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 985.343 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F790} 985.343 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 985.343 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F8D0} 985.343 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 985.371 CockpitModel\ESPAircraftCockpit.cpp 117 Attempting to load modelPath: !H:\1TB Drive\Program Files\Steam\steamapps\common\FSX\SimObjects\Airplanes\Lear45\model\model.cfg! 985.371 CockpitModel\ESPAircraftCockpit.cpp 136 Found MDLPath: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX\SimObjects\Airplanes\Lear45\model\Lear45_Interior.mdl 985.409 CockpitModel\CockpitManager.cpp 326 Loading MDL. 985.409 CockpitModel\CockpitManager.cpp 330 Loading CockpitDesc 985.411 CockpitModel\CockpitManager.cpp 333 Loading SG 985.411 CockpitModel\SceneGraph.cpp 25 Model has 30 parts, 30801 total drawn vertices, stored in array size 1 985.507 CockpitModel\CockpitManager.cpp 336 Detecting interaction types 985.508 CockpitModel\CockpitManager.cpp 340 Loading overrides 985.508 CockpitModel\CockpitManager.cpp 348 Loading successful 985.523 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 16, h = 16, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F76C} 985.523 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 16, h = 16, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 986.283 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 809, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 986.283 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 809, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 989.654 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 989.654 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 990.847 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 990.847 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 991.092 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 717, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 991.092 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 717, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 991.145 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 809, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 991.145 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 809, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 991.249 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 717, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 991.249 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 717, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1005.8 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 1005.8 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 1006.22 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 1006.22 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 1061.58 Utils\Images.cpp 241 Bitmap 32 x 32 1061.58 Utils\Images.cpp 241 Bitmap 32 x 32 1061.58 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1061.58 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1061.6 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1061.6 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1062.19 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1062.19 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1062.19 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 893, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1062.19 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 893, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1062.21 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1062.21 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1062.63 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1062.63 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1062.63 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 866, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1062.63 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 866, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1062.65 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1062.65 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1063.29 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1063.29 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1063.31 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1063.31 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1063.9 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1063.9 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1065.28 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 864, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1065.28 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 864, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1065.39 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1065.39 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1065.85 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1065.85 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1065.85 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 750, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1065.85 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 750, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1065.92 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1065.92 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1066.11 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1066.11 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1066.18 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1066.18 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1066.2 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1066.2 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1066.9 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 748, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1066.9 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 748, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1067.22 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1067.22 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1067.81 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1067.81 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1067.81 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 864, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1067.81 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 864, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1068.29 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 866, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1068.29 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 866, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1068.5 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1068.5 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1068.59 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1068.59 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1068.59 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 990, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1068.59 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 990, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1068.8 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1068.8 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1068.87 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1068.87 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1068.99 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1068.99 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1069.06 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1069.06 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1069.76 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 988, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1069.76 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 988, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1070.03 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1070.03 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1070.71 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1070.71 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1070.71 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 788, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1070.71 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 788, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1071.37 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1071.37 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1072.23 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1072.23 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1072.23 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 786, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1072.23 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 786, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1072.25 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1072.25 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1072.28 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1072.28 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1072.95 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1072.95 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1073.35 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1073.35 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1073.35 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 988, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1073.35 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 988, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1074.23 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1074.23 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1074.68 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1074.68 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1074.68 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 951, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1074.68 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 951, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1075.62 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1075.62 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1075.66 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1075.66 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1075.66 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 949, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1075.66 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 949, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1075.94 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1075.94 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1075.97 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1075.97 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1076.15 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1076.15 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1080.12 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1080.12 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1080.12 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 893, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1080.12 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 893, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1080.13 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1080.13 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1083.72 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1083.72 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1083.74 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1083.74 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1086.34 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1086.34 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1086.57 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 717, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1086.57 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 717, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1086.64 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 809, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1086.64 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 809, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1086.9 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 717, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1086.9 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 717, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1088.82 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 809, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1088.82 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 809, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1099.13 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 1099.2 Hooks\FSX\D3D9\Rendering\Context.cpp 301 D3D9Tex { w = 1920, h = 1080, levels = 1, usage = 0, fmt = 21, pool = 0, handle = 00000000} 1099.32 DesktopCapture\CaptureSource.cpp 326 D3D11Tex { w = 1920, h = 1080, fmt = 87, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1099.33 Hooks\FSX\D3D9\Rendering\Context.cpp 301 D3D9Tex { w = 1920, h = 1080, levels = 1, usage = 0, fmt = 21, pool = 0, handle = 00000000} 1103.2 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000A0988 Title: [] Class: [tooltips_class32] 1103.2 DesktopCapture\SubwindowCatcher.cpp 201 Is capture target: 00110A08 Title: [GPS] Class: [GPS] 1103.35 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1103.35 Utils\Images.cpp 121 bf: DCOC/Images/ico_zoom.png 1103.35 Utils\Images.cpp 132 bfi: 2FF2BCE0 1103.35 Utils\Images.cpp 135 bfs: 0 1103.35 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1103.35 Utils\Images.cpp 121 bf: DCOC/Images/ico_move.png 1103.35 Utils\Images.cpp 132 bfi: 2FF2D8E8 1103.35 Utils\Images.cpp 135 bfs: 0 1103.35 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1103.35 Utils\Images.cpp 121 bf: DCOC/Images/ico_scale.png 1103.35 Utils\Images.cpp 132 bfi: 2FF2D8E8 1103.35 Utils\Images.cpp 135 bfs: 0 1103.35 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1103.35 Utils\Images.cpp 121 bf: DCOC/Images/ico_size_h.png 1103.35 Utils\Images.cpp 132 bfi: 2FF2DDC8 1103.35 Utils\Images.cpp 135 bfs: 0 1103.35 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1103.35 Utils\Images.cpp 121 bf: DCOC/Images/ico_size_v.png 1103.35 Utils\Images.cpp 132 bfi: 2FF2C2F8 1103.35 Utils\Images.cpp 135 bfs: 0 1103.35 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1103.35 Utils\Images.cpp 121 bf: DCOC/Images/ico_scale_mover.png 1103.35 Utils\Images.cpp 132 bfi: 2FF2C2F8 1103.35 Utils\Images.cpp 135 bfs: 0 1103.35 Utils\Images.cpp 120 C CWD: H:\1TB Drive\Program Files\Steam\steamapps\common\FSX 1103.35 Utils\Images.cpp 121 bf: DCOC/Images/ico_close.png 1103.35 Utils\Images.cpp 132 bfi: 2FF2C2F8 1103.35 Utils\Images.cpp 135 bfs: 0 1103.36 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F930} 1103.36 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1103.36 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 64, h = 64, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F8FC} 1103.36 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 64, h = 64, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1103.37 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 64, h = 64, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F8FC} 1103.37 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 64, h = 64, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1103.37 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 64, h = 64, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F8FC} 1103.37 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 64, h = 64, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1103.37 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 64, h = 64, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F8FC} 1103.37 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 64, h = 64, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1103.37 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 64, h = 64, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F8FC} 1103.37 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 64, h = 64, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1103.37 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 384, h = 64, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F8FC} 1103.37 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 384, h = 64, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1103.37 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 64, h = 64, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F8FC} 1103.37 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 64, h = 64, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1103.4 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7E4} 1103.4 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1103.49 Hooks\FSX\D3D9\Rendering\Context.cpp 338 D3D9Tex { w = 409, h = 556, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1106.22 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 796, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1106.22 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 796, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1109.03 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1109.03 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 899, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1109.03 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1109.03 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1109.03 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1109.03 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1109.03 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1109.04 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1109.04 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1109.04 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1109.04 Rendering\D3D11\D3D11Context.cpp 357 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 1109.04 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1109.04 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1109.04 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1109.04 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1109.04 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1109.41 DesktopCapture\CaptureSource.cpp 326 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1109.41 Rendering\D3D11\D3D11Context.cpp 357 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 1109.45 Hooks\FSX\Menus\MenuSource.cpp 68 Iterating children 329929/329929 1109.45 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1109.45 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 133862 1109.45 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1109.45 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1109.45 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1109.45 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1109.45 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1109.45 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 198168 1109.45 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 198168 28 1109.45 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 198168 28 1761403608923897861 1109.45 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1109.45 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1871C298 1109.45 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Flights 1109.45 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1109.45 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1109.45 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1109.45 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1109.45 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1109.45 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 199286 1109.45 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 199286 28 1109.45 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 199286 28 1761470472974761989 1109.45 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1109.45 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 187201F0 1109.45 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Aircraft 1109.45 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1109.45 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1109.45 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1109.45 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1109.45 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1109.45 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 330086 1109.45 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 330086 28 1109.45 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 330086 28 1761403918161543173 1109.45 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1109.45 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1871C328 1109.45 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 World 1109.45 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1109.45 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1109.45 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1109.45 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1109.45 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1109.45 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 262401 1109.45 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 262401 28 1109.45 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 262401 28 1761404433557618693 1109.45 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1109.45 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1871C238 1109.45 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Options 1109.45 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1109.45 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1109.45 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1109.45 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1109.45 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1109.45 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 197486 1109.45 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 197486 28 1109.45 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 197486 28 1761404845874479109 1109.45 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1109.45 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1871C3E8 1109.45 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Views 1109.45 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1109.45 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1109.45 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1109.45 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1109.45 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1109.45 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 197434 1109.45 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 197434 28 1109.45 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 197434 28 1761403712003112965 1109.45 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1109.45 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1871C490 1109.45 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Help 1109.45 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1109.45 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1109.45 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1109.45 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1109.45 Hooks\FSX\Menus\MenuSource.cpp 89 Done iterating children 329929 1110 Hooks\FSX\Menus\MenuSource.cpp 68 Iterating children 329929/329929 1110 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1110 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 133862 1110 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1110 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1110 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1110 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1110 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1110 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 198168 1110 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 198168 28 1110 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 198168 28 1761404639716048901 1110 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1110 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1871C268 1110 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Flights 1110 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1110 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1110 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1110 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1110 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1110 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 199286 1110 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 199286 28 1110 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 199286 28 1761471022730575877 1110 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1110 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 187200B0 1110 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Aircraft 1110 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1110 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1110 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1110 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1110 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1110 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 330086 1110 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 330086 28 1110 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 330086 28 1761405155112124421 1110 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1110 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1871C310 1110 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 World 1110 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1110 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1110 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1110 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1110 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1110 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 262401 1110 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 262401 28 1110 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 262401 28 1761404742795264005 1110 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1110 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1871C280 1110 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Options 1110 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1110 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1110 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1110 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1110 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1110 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 197486 1110 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 197486 28 1110 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 197486 28 1761405258191339525 1110 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1110 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1871C4D8 1110 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Views 1110 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1110 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1110 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1110 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1110 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1110 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 197434 1110 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 197434 28 1110 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 197434 28 1761404124319973381 1110 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1110 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1871C418 1110 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Help 1110 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1110 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1110 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1110 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1110 Hooks\FSX\Menus\MenuSource.cpp 89 Done iterating children 329929 1110.26 Hooks\FSX\D3D9\Rendering\Context.cpp 301 D3D9Tex { w = 1920, h = 1080, levels = 1, usage = 0, fmt = 21, pool = 0, handle = 00000000} 1110.27 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F790} 1110.27 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1110.27 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F790} 1110.27 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1110.27 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F790} 1110.27 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1110.27 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F790} 1110.27 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1110.27 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F8D0} 1110.27 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1110.37 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1161, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F714} 1110.37 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1161, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1110.42 DesktopCapture\CaptureSource.cpp 326 D3D11Tex { w = 1920, h = 1080, fmt = 87, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1110.42 Hooks\FSX\D3D9\Rendering\Context.cpp 301 D3D9Tex { w = 1920, h = 1080, levels = 1, usage = 0, fmt = 21, pool = 0, handle = 00000000} 1111.88 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1111.88 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1111.99 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 785, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1111.99 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 785, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1112.23 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1112.23 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1112.47 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 796, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1112.47 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 796, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1113.4 Utils\Images.cpp 241 Bitmap 32 x 64 1113.4 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1113.4 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1113.41 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 439, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1113.41 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 439, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1113.45 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1113.45 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1113.83 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1113.83 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1114.08 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1114.08 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1122.39 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1122.39 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1122.41 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1122.41 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1131.08 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1131.08 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1131.19 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1131.19 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1131.59 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1131.59 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1133 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1133 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 899, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1133 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1133 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1133 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1133 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1133 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1133 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1133 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1133 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1133 Rendering\D3D11\D3D11Context.cpp 357 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 1133 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1133.01 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1133.01 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1133.01 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1133.01 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1133.01 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1133.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1133.45 DesktopCapture\CaptureSource.cpp 326 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1133.45 Rendering\D3D11\D3D11Context.cpp 357 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 1133.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1133.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1133.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1133.54 Hooks\FSX\Menus\MenuSource.cpp 68 Iterating children 329929/329929 1133.54 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1133.54 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 133862 1133.54 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1133.54 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1133.54 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1133.54 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1133.54 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1133.54 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 198168 1133.54 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 198168 28 1133.54 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 198168 28 1761402165814886405 1133.54 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1133.54 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1871C2F8 1133.54 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Flights 1133.54 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1133.54 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1133.54 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1133.54 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1133.54 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1133.54 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 199286 1133.54 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 199286 28 1133.54 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 199286 28 1761470060657901573 1133.54 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1133.54 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 18720030 1133.54 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Aircraft 1133.54 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1133.54 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1133.54 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1133.54 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1133.54 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1133.54 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 330086 1133.54 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 330086 28 1133.54 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 330086 28 1761404227399188485 1133.54 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1133.54 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1871C478 1133.54 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 World 1133.54 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1133.54 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1133.54 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1133.54 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1133.54 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1133.54 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 262401 1133.54 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 262401 28 1133.54 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 262401 28 1761405773587415045 1133.54 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1133.54 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1871C598 1133.54 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Options 1133.54 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1133.54 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1133.54 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1133.54 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1133.54 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1133.54 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 197486 1133.54 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 197486 28 1133.54 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 197486 28 1761405876666630149 1133.54 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1133.54 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1871C4F0 1133.54 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Views 1133.54 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1133.54 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1133.54 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1133.54 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1133.54 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1133.54 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 197434 1133.54 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 197434 28 1133.54 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 197434 28 1761405979745845253 1133.54 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1133.54 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1871C508 1133.54 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Help 1133.54 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1133.54 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1133.54 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1133.54 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1133.54 Hooks\FSX\Menus\MenuSource.cpp 89 Done iterating children 329929 1133.82 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1133.86 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000B0988 Title: [] Class: [tooltips_class32] 1133.87 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1134.09 Hooks\FSX\Menus\MenuSource.cpp 68 Iterating children 329929/329929 1134.09 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1134.09 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 133862 1134.09 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1134.09 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1134.09 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1134.09 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1134.09 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1134.09 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 198168 1134.09 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 198168 28 1134.09 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 198168 28 1761406082825060357 1134.09 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1134.09 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1871C520 1134.09 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Flights 1134.09 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1134.09 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1134.09 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1134.09 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1134.09 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1134.09 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 199286 1134.09 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 199286 28 1134.09 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 199286 28 1761474046387552261 1134.09 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1134.09 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 18720630 1134.09 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Aircraft 1134.09 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1134.09 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1134.09 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1134.09 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1134.09 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1134.09 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 330086 1134.09 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 330086 28 1134.09 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 330086 28 1758156922885767173 1134.09 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1134.09 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 186639D8 1134.09 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 World 1134.09 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1134.09 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1134.09 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1134.09 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1134.09 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1134.09 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 262401 1134.09 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 262401 28 1134.09 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 262401 28 1758155685935185925 1134.09 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1134.09 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 18663A98 1134.09 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Options 1134.09 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1134.09 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1134.09 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1134.09 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1134.09 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1134.09 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 197486 1134.09 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 197486 28 1134.09 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 197486 28 1758154448984604677 1134.09 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1134.09 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 18663A38 1134.09 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Views 1134.09 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1134.09 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1134.09 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1134.09 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1134.09 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1134.09 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 197434 1134.09 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 197434 28 1134.09 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 197434 28 1758155892093616133 1134.09 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1134.09 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 18663990 1134.09 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Help 1134.09 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1134.09 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1134.09 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1134.09 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1134.09 Hooks\FSX\Menus\MenuSource.cpp 89 Done iterating children 329929 1134.36 Hooks\FSX\D3D9\Rendering\Context.cpp 301 D3D9Tex { w = 1920, h = 1080, levels = 1, usage = 0, fmt = 21, pool = 0, handle = 00000000} 1134.36 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F790} 1134.36 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1134.36 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F790} 1134.36 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1134.37 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F790} 1134.37 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1134.37 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F790} 1134.37 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1134.37 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F8D0} 1134.37 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1134.42 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1134.42 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1134.47 Hooks\FSX\D3D9\Rendering\Context.cpp 338 D3D9Tex { w = 460, h = 556, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1134.56 DesktopCapture\CaptureSource.cpp 326 D3D11Tex { w = 1920, h = 1080, fmt = 87, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1134.56 Hooks\FSX\D3D9\Rendering\Context.cpp 301 D3D9Tex { w = 1920, h = 1080, levels = 1, usage = 0, fmt = 21, pool = 0, handle = 00000000} 1135.29 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 717, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1135.29 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 717, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1135.34 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 805, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F714} 1135.34 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 805, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1135.37 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 679, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F714} 1135.37 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 679, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1135.82 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 809, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1135.82 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 809, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1136 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 626, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1136 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 626, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1137.69 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 796, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1137.69 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 796, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1140.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1140.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 899, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1140.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1140.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1140.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1140.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1140.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1140.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1140.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1140.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1140.28 Rendering\D3D11\D3D11Context.cpp 357 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 1140.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1140.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1140.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1140.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1140.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1140.45 DesktopCapture\CaptureSource.cpp 326 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1140.45 Rendering\D3D11\D3D11Context.cpp 357 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 1141.99 Hooks\FSX\Menus\MenuSource.cpp 68 Iterating children 329929/329929 1141.99 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1141.99 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 133862 1141.99 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1141.99 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1141.99 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1141.99 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1141.99 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1141.99 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 198168 1141.99 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 198168 28 1141.99 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 198168 28 1758155376697540613 1141.99 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1141.99 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 18663888 1141.99 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Flights 1141.99 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1141.99 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1141.99 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1141.99 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1141.99 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1141.99 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 199286 1141.99 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 199286 28 1141.99 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 199286 28 1761473908948598789 1141.99 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1141.99 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 18720250 1141.99 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Aircraft 1141.99 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1141.99 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1141.99 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1141.99 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1141.99 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1141.99 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 330086 1141.99 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 330086 28 1141.99 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 330086 28 1758156819806552069 1141.99 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1141.99 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 18663A80 1141.99 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 World 1141.99 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1141.99 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1141.99 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1141.99 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1141.99 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1141.99 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 262401 1141.99 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 262401 28 1141.99 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 262401 28 1758155273618325509 1141.99 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1141.99 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 18663AB0 1141.99 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Options 1141.99 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1141.99 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1141.99 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1141.99 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1141.99 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1141.99 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 197486 1141.99 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 197486 28 1141.99 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 197486 28 1758156407489691653 1141.99 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1141.99 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 18663918 1141.99 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Views 1141.99 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1141.99 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1141.99 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1141.99 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1141.99 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1141.99 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 197434 1141.99 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 197434 28 1141.99 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 197434 28 1758155582855970821 1141.99 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1141.99 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 18663AF8 1141.99 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Help 1141.99 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1141.99 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1141.99 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1141.99 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1141.99 Hooks\FSX\Menus\MenuSource.cpp 89 Done iterating children 329929 1142.31 Hooks\FSX\Menus\MenuSource.cpp 68 Iterating children 329929/329929 1142.31 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1142.31 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 133862 1142.31 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1142.31 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1142.31 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1142.31 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1142.31 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1142.31 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 198168 1142.31 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 198168 28 1142.31 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 198168 28 1758158469073993733 1142.31 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1142.31 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 18663C18 1142.31 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Flights 1142.31 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1142.31 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1142.31 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1142.31 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1142.31 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1142.31 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 199286 1142.31 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 199286 28 1142.31 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 199286 28 1761458515785809925 1142.31 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1142.31 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1871F9B0 1142.31 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Aircraft 1142.31 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1142.31 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1142.31 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1142.31 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1142.31 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1142.31 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 330086 1142.31 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 330086 28 1142.31 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 330086 28 1758157438281842693 1142.31 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1142.31 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 18663B70 1142.31 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 World 1142.31 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1142.31 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1142.31 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1142.31 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1142.31 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1142.31 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 262401 1142.31 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 262401 28 1142.31 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 262401 28 1758158159836348421 1142.31 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1142.31 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 18663B28 1142.31 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Options 1142.31 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1142.31 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1142.31 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1142.31 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1142.31 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1142.31 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 197486 1142.31 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 197486 28 1142.31 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 197486 28 1758158984470069253 1142.31 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1142.31 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 18663B10 1142.31 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Views 1142.31 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1142.31 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1142.31 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1142.31 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1142.31 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1142.31 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 197434 1142.31 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 197434 28 1142.31 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 197434 28 1758157335202627589 1142.31 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1142.31 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 18663C60 1142.31 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Help 1142.31 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1142.31 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1142.31 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1142.31 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1142.31 Hooks\FSX\Menus\MenuSource.cpp 89 Done iterating children 329929 1142.57 Hooks\FSX\D3D9\Rendering\Context.cpp 301 D3D9Tex { w = 1920, h = 1080, levels = 1, usage = 0, fmt = 21, pool = 0, handle = 00000000} 1142.58 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F790} 1142.58 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1142.58 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F790} 1142.58 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1142.58 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F790} 1142.58 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1142.58 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F790} 1142.58 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1142.58 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F8D0} 1142.58 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1142.75 DesktopCapture\CaptureSource.cpp 326 D3D11Tex { w = 1920, h = 1080, fmt = 87, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1142.77 Hooks\FSX\D3D9\Rendering\Context.cpp 301 D3D9Tex { w = 1920, h = 1080, levels = 1, usage = 0, fmt = 21, pool = 0, handle = 00000000} 1146.21 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1146.21 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1146.23 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1146.23 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1147.54 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 717, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1147.54 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 717, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1148.08 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1148.08 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1148.08 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 939, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1148.08 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 939, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1148.1 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1148.1 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1148.56 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1148.56 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1148.58 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 674, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1148.58 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 674, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1148.59 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1148.6 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1148.8 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 796, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1148.8 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 796, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1153.12 Utils\Images.cpp 241 Bitmap 32 x 64 1153.12 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1153.12 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1153.14 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 500, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1153.14 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 500, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1153.33 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1153.33 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1153.35 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1153.35 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1153.35 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 439, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1153.35 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 439, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1154.82 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1154.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 899, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1154.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1154.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1154.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1154.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1154.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1154.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1154.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1154.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1154.83 Rendering\D3D11\D3D11Context.cpp 357 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 1154.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1154.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1154.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1154.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1154.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1154.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1154.85 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1154.87 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1154.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1154.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1154.92 Hooks\FSX\Menus\MenuSource.cpp 68 Iterating children 329929/329929 1154.92 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1154.92 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 133862 1154.92 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1154.92 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1154.92 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1154.92 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1154.92 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1154.92 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 198168 1154.92 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 198168 28 1154.92 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 198168 28 1758157850598703109 1154.92 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1154.92 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 18663C78 1154.93 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Flights 1154.93 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1154.93 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1154.93 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1154.93 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1154.93 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1154.93 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 199286 1154.93 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 199286 28 1154.93 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 199286 28 1758082362253508613 1154.93 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1154.93 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1865F778 1154.93 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Aircraft 1154.93 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1154.93 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1154.93 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1154.93 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1154.93 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1154.93 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 330086 1154.93 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 330086 28 1154.93 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 330086 28 1758157953677918213 1154.93 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1154.93 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 18663BE8 1154.93 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 World 1154.93 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1154.93 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1154.93 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1154.93 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1154.93 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1154.93 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 262401 1154.93 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 262401 28 1154.93 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 262401 28 1758158262915563525 1154.93 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1154.93 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 18663BB8 1154.93 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Options 1154.93 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1154.93 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1154.93 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1154.93 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1154.93 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1154.93 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 197486 1154.93 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 197486 28 1154.93 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 197486 28 1758158675232423941 1154.93 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1154.93 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 18663C30 1154.93 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Views 1154.93 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1154.93 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1154.93 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1154.93 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1154.93 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1154.93 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 197434 1154.93 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 197434 28 1154.93 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 197434 28 1758152387400302597 1154.93 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1154.93 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 18663510 1154.93 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Help 1154.93 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1154.93 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1154.93 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1154.93 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1154.93 Hooks\FSX\Menus\MenuSource.cpp 89 Done iterating children 329929 1155 DesktopCapture\CaptureSource.cpp 326 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1155.04 Hooks\FSX\Menus\MenuSource.cpp 68 Iterating children 329929/329929 1155.04 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1155.04 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 133862 1155.04 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1155.04 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1155.04 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1155.04 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1155.04 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1155.04 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 198168 1155.04 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 198168 28 1155.04 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 198168 28 1758152799717163013 1155.04 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1155.04 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 186636F0 1155.04 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Flights 1155.04 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1155.04 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1155.04 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1155.04 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1155.04 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1155.04 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 199286 1155.04 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 199286 28 1155.04 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 199286 28 1758083049448275973 1155.04 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1155.04 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 1865F6F8 1155.04 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Aircraft 1155.04 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1155.04 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1155.04 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1155.04 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1155.04 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1155.04 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 330086 1155.04 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 330086 28 1155.04 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 330086 28 1758151562766581765 1155.04 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1155.04 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 18663528 1155.04 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 World 1155.04 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1155.04 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1155.04 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1155.04 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1155.04 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1155.04 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 262401 1155.04 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 262401 28 1155.04 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 262401 28 1758151975083442181 1155.04 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1155.04 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 186634F8 1155.04 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Options 1155.04 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1155.04 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1155.04 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1155.04 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1155.04 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1155.04 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 197486 1155.04 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 197486 28 1155.04 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 197486 28 1758152078162657285 1155.04 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1155.04 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 18663540 1155.04 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Views 1155.04 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1155.04 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1155.04 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1155.04 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1155.04 Hooks\FSX\Menus\MenuSource.cpp 80 Building menu item for child 329929 1155.04 Hooks\FSX\Menus\MenuSource.cpp 105 XuiGetPropertyId1 197434 1155.04 Hooks\FSX\Menus\MenuSource.cpp 109 XuiGetPropertyId2 197434 28 1155.04 Hooks\FSX\Menus\MenuSource.cpp 112 XuiGetPropertyId3 197434 28 1758151459687366661 1155.04 Hooks\FSX\Menus\MenuSource.cpp 114 XuiGetPropertyId4 1155.04 Hooks\FSX\Menus\MenuSource.cpp 115 XuiGetPropertyId5 18663750 1155.04 Hooks\FSX\Menus\MenuSource.cpp 117 XuiGetPropertyId6 Help 1155.04 Hooks\FSX\Menus\MenuSource.cpp 121 XuiGetPropertyId7 1155.04 Hooks\FSX\Menus\MenuSource.cpp 124 XuiGetPropertyId8 1155.04 Hooks\FSX\Menus\MenuSource.cpp 131 XuiGetPropertyId9 1155.04 Hooks\FSX\Menus\MenuSource.cpp 144 XuiGetPropertyId7 1155.04 Hooks\FSX\Menus\MenuSource.cpp 89 Done iterating children 329929 1155.06 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000C0988 Title: [] Class: [tooltips_class32] 1155.3 Hooks\FSX\D3D9\Rendering\Context.cpp 301 D3D9Tex { w = 1920, h = 1080, levels = 1, usage = 0, fmt = 21, pool = 0, handle = 00000000} 1155.3 Hooks\FSX\D3D9\Rendering\Context.cpp 338 D3D9Tex { w = 559, h = 556, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1155.3 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F790} 1155.3 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1155.3 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F790} 1155.3 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1155.31 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F790} 1155.31 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1155.31 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 2, h = 2, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F790} 1155.31 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 2, h = 2, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1155.31 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F8D0} 1155.31 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1155.36 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1155.36 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1155.41 DesktopCapture\CaptureSource.cpp 326 D3D11Tex { w = 1920, h = 1080, fmt = 87, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1155.42 Hooks\FSX\D3D9\Rendering\Context.cpp 301 D3D9Tex { w = 1920, h = 1080, levels = 1, usage = 0, fmt = 21, pool = 0, handle = 00000000} 1156.03 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1156.03 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1156.05 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1156.05 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1156.35 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1156.35 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1156.43 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1156.43 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1157.08 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1157.08 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1157.41 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 893, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1157.41 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 893, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1157.43 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1157.43 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1158.37 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 796, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1158.37 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 796, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1161.09 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1161.09 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1161.11 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 500, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1161.11 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 500, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1161.13 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1161.13 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1161.14 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1161.14 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1167.76 Hooks\DirectSound\DirectSoundHooks.cpp 77 DirectSoundCreate8 1168.71 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 796, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1168.71 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 796, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1169.52 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1169.52 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1169.54 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 674, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1169.54 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 674, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1169.59 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1169.59 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1169.86 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1169.86 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1171.76 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1171.76 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1173.07 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1173.07 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1173.1 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1173.1 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1173.26 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1173.26 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1173.61 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1173.61 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1173.68 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 796, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1173.68 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 796, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1174.65 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1174.65 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1174.67 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1174.67 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1182.29 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1182.29 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1182.32 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 785, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1182.32 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 785, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1182.35 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1182.35 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1182.77 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1182.77 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1182.78 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1182.78 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1182.78 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1078, h = 291, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1182.78 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1078, h = 291, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1182.8 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1182.8 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1182.84 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1182.84 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1182.96 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1182.96 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1182.98 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1132, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1182.98 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1132, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1183.03 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1183.03 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1183.29 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1183.29 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1183.52 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1183.52 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1183.59 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1183.59 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1183.61 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1056, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1183.61 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1056, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1184.26 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1184.26 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1184.33 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 796, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1184.33 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 796, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1185.14 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1185.14 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1185.16 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1152, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1185.16 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1152, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1185.27 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1185.27 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1185.39 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1185.39 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1185.65 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1185.65 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1185.76 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1185.76 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1186.82 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1186.82 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1187.25 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1187.25 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1187.63 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1187.63 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1188.03 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1188.03 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1188.05 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1164, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1188.05 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1164, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1192.52 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1192.52 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1192.59 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1192.59 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1192.61 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1192.61 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1192.61 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 785, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1192.61 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 785, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1193.21 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1193.21 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1193.23 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 757, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1193.23 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 757, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1193.25 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1193.25 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1193.3 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1193.3 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1193.32 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1078, h = 291, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1193.32 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1078, h = 291, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1193.6 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1193.6 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1193.64 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1193.64 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1193.66 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 757, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1193.66 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 757, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1196.45 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1196.45 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1196.51 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 796, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1196.51 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 796, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1197.45 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1197.45 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1197.47 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1056, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1197.47 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1056, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1197.48 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1197.48 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1197.5 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1197.5 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1202.88 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 717, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1202.88 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 717, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1203.56 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1203.56 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1204.05 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 894, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1204.05 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 894, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1204.06 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 648, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1204.06 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 648, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1204.15 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1204.15 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1204.9 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1204.9 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1204.9 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 893, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1204.9 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 893, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1204.92 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1204.92 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1206.48 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1206.48 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1206.48 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 988, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1206.48 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 988, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1207.11 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1207.11 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1207.23 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1207.23 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1207.23 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 866, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1207.23 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 866, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1207.25 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1207.25 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1207.51 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1207.51 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1207.57 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1207.57 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1207.92 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1207.92 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1208.01 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1208.01 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1208.32 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1208.32 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1208.92 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1208.92 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1209.44 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1209.44 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1209.45 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 864, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1209.45 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 864, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1209.51 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1209.51 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1209.9 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1209.9 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1209.96 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1209.96 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1209.97 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1209.97 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1210.99 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1210.99 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1211.3 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1211.3 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1211.3 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 879, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1211.3 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 879, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1211.32 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1211.32 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1211.32 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 648, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1211.32 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 648, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1211.36 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1211.36 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1212.23 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 717, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1212.23 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 717, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1212.43 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1212.43 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1212.63 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1212.63 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1212.63 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 610, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1212.63 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 610, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1212.67 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1212.67 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1213.05 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1213.05 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1213.05 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 864, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1213.05 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 864, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1213.11 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1213.11 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1213.52 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1213.52 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1213.68 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1213.68 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1213.75 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1213.75 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1213.8 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1213.8 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1213.96 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1213.96 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1214.01 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1214.01 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1214.18 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1214.18 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1214.25 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1214.25 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1214.91 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1214.91 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1215.1 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1215.1 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1215.21 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1215.21 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1215.23 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1215.23 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1216.54 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1216.54 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1216.54 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 866, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1216.54 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 866, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1216.56 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1216.56 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1217.14 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1217.14 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1217.73 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 864, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1217.73 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 864, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1218.68 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 866, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1218.68 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 866, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1219.07 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1219.07 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1219.09 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1219.09 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1219.1 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1219.1 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1219.25 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1219.25 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1219.25 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1128, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1219.25 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1128, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1219.26 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1219.26 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1219.26 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 648, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1219.26 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 648, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1219.28 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1219.28 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1219.28 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 658, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1219.28 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 658, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1219.3 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1219.3 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1219.3 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1219.3 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1220.69 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1220.69 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1220.69 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 846, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1220.69 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 846, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1220.87 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1220.87 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1220.92 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1220.92 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1220.92 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 971, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1220.92 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 971, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1220.97 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1220.97 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1221.24 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1221.24 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1221.25 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1221.25 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1221.54 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1221.54 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1221.59 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1221.59 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1221.59 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 979, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1221.59 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 979, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1221.62 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1221.62 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1221.69 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1221.69 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1221.82 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1221.82 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1221.94 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1221.94 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1221.95 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 923, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1221.95 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 923, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1222.74 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1222.74 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1222.79 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1222.79 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1222.79 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 985, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1222.79 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 985, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1223.57 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1223.57 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1223.61 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1223.61 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1224.31 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1224.31 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1224.33 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1224.33 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1224.33 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 880, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1224.33 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 880, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1225.91 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 695, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1225.91 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 695, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1226.06 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1226.06 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1226.66 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1226.66 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1227.33 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 834, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1227.33 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 834, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1227.4 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1227.4 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1227.6 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1227.6 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1228.14 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1228.14 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1228.18 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1228.18 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1228.18 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 880, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1228.18 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 880, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1228.29 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1228.29 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1228.51 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1228.51 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1228.53 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 695, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1228.53 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 695, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1228.71 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 880, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1228.71 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 880, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1229.51 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1229.51 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1229.73 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1229.73 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1229.73 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 776, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1229.73 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 776, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1230.51 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1230.51 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1230.76 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1230.76 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1230.76 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 812, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1230.76 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 812, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1231.34 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1231.34 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1231.43 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 847, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1231.43 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 847, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1231.46 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1231.46 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1231.66 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 717, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1231.66 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 717, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1231.98 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1231.98 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1232 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1232 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1232.13 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1232.13 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1232.13 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 712, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1232.13 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 712, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1232.15 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1232.15 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1232.3 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1232.3 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1232.39 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1232.39 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1233.23 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 1270.62 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 1270.62 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 1274.59 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 1274.59 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 1287.51 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1287.51 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1287.51 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1028, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1287.51 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1028, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1287.53 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1287.53 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1287.65 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1287.65 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1287.65 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 880, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1287.65 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 880, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1287.81 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 834, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1287.81 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 834, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1287.85 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1287.85 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1287.89 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1287.89 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1287.89 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 695, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1287.89 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 695, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1287.92 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1287.92 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1288.15 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1288.15 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1288.2 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1288.2 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1288.82 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1288.82 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1290.23 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 693, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1290.23 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 693, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1290.77 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 880, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1290.77 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 880, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1290.85 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1290.85 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1292.07 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1292.07 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1292.07 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 971, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1292.07 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 971, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1292.12 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1292.12 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1292.12 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 844, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1292.12 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 844, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1292.34 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1292.34 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1293.18 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1293.18 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1293.7 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 717, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1293.7 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 717, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1293.74 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 626, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1293.74 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 626, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1294.03 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 717, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1294.03 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 717, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1295.01 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1295.01 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1295.26 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1047, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1295.26 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1047, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1295.27 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1047, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1295.27 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1047, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1295.31 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1053, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1295.31 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1053, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1295.56 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 954, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1295.56 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 954, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1295.58 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1045, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1295.58 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1045, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1295.67 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1047, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1295.67 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1047, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1295.77 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1295.77 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1298.27 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1298.27 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1298.31 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1298.31 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1299.49 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1299.49 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1299.51 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1299.51 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1299.72 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 717, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1299.72 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 717, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1299.74 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1299.74 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1299.76 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 717, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1299.76 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 717, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1299.87 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1299.87 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1299.87 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1161, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1299.87 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1161, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1299.88 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1299.88 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1299.92 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1299.92 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1299.92 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 776, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1299.92 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 776, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1300.06 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1300.06 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1300.09 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1300.09 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1300.11 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1300.11 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1300.76 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1300.76 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1300.76 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 939, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1300.76 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 939, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1301.27 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1301.27 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1301.31 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1301.31 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1301.36 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1301.36 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1301.66 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1301.66 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1301.66 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 939, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1301.66 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 939, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1301.67 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1301.67 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1301.92 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1301.92 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1301.92 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 939, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1301.92 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 939, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1301.94 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1301.94 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1301.97 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1301.97 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1301.97 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 834, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1301.97 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 834, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1301.99 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 693, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1301.99 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 693, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1302.01 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 923, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1302.01 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 923, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1302.03 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1302.03 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1302.04 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1302.04 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1302.04 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 776, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1302.04 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 776, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1302.08 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1302.08 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1302.41 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1302.42 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1302.42 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 923, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1302.42 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 923, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1302.5 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1302.5 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1302.71 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1302.71 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1303.05 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 921, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1303.05 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 921, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1304.97 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1304.97 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1307 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1307 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1307.02 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1307.02 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1307.25 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1307.25 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1307.31 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1307.31 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1307.35 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1307.35 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1307.39 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1307.39 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1307.54 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1307.54 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1307.6 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1307.6 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1307.74 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1307.74 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1307.79 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1307.79 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1307.81 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1307.81 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1307.86 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1307.86 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1307.93 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1307.93 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1308 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1308 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1308.02 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1308.02 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1308.03 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1308.03 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1308.07 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1308.07 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1308.09 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1308.09 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1308.12 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1308.12 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1308.12 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 693, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1308.12 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 693, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1308.35 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 834, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1308.35 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 834, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1308.37 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1308.37 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1309.49 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1309.49 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1309.59 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1309.59 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1309.65 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1309.65 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1309.65 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 939, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1309.65 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 939, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1309.66 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1309.66 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1309.75 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1309.75 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1309.77 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1309.77 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1309.79 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1309.79 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1309.82 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1309.82 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1309.84 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1309.84 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1309.89 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1309.89 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1309.93 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1309.93 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1309.96 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1309.96 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1310.07 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1310.07 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1310.07 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 844, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1310.07 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 844, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1310.12 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1310.12 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1310.14 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1310.14 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1310.14 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1161, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1310.14 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1161, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1310.16 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1310.16 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1310.18 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1310.18 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1310.19 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1310.19 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1310.23 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1310.23 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1310.44 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1310.44 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1310.46 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1310.46 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1310.48 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1310.48 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1310.48 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 880, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1310.48 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 880, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1311.33 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1311.33 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1311.35 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1311.35 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1313.77 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1313.77 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1314.35 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1314.35 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1315.52 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 834, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1315.52 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 834, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1315.69 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1315.69 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1315.96 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1315.96 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1316.13 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1316.13 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1316.18 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1316.18 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1317.27 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1317.27 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1317.29 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1317.29 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1317.29 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 880, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1317.29 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 880, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1317.34 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1317.34 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1317.37 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1317.37 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1317.37 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 985, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1317.37 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 985, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1317.46 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1317.46 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1317.64 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1317.64 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1317.64 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 979, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1317.64 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 979, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1317.69 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1317.69 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1317.73 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1317.73 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1317.82 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1317.82 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1317.83 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1317.83 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1317.84 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 776, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1317.84 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 776, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1317.89 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1317.89 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1318.08 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1318.08 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1318.81 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1318.81 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1318.89 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1318.89 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1318.9 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 921, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1318.9 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 921, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1318.95 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1318.95 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1318.97 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1318.97 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1318.97 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 776, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1318.97 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 776, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1319.56 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1319.56 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1319.58 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1319.58 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1324.29 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 774, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1324.29 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 774, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1326.38 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1326.38 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1326.42 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1326.42 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1326.47 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1326.47 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1327.72 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1327.72 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1327.88 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1327.88 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1329.56 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1329.56 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1329.56 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 844, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1329.56 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 844, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1329.59 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1329.59 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1329.73 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1329.73 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1329.73 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 693, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1329.73 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 693, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1329.75 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 774, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1329.75 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 774, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1329.77 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1329.77 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1329.88 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1329.88 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1329.88 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 884, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1329.88 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 884, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1329.9 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1329.9 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1329.92 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1329.92 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1329.93 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1329.93 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1329.95 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1329.95 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1329.99 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1329.99 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1329.99 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 939, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1329.99 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 939, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1330.23 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1330.23 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1331.13 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1331.13 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1331.13 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 964, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1331.13 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 964, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1331.61 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1331.61 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1331.78 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1331.78 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1332.5 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 968, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1332.5 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 968, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1332.97 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1332.97 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1333.14 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1333.14 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1333.2 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 954, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1333.2 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 954, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1333.22 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 954, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1333.22 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 954, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1333.23 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1333.23 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1333.23 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1045, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1333.23 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1045, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1333.25 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1333.25 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1333.34 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1333.34 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1333.76 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 717, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1333.76 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 717, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1334.71 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 809, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1334.71 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 809, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1334.96 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 717, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1334.96 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 717, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1335.12 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1335.12 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1337.02 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 648, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1337.02 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 648, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1337.04 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1256, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1337.04 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1256, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1337.94 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1337.94 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1337.94 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 866, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1337.94 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 866, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1337.96 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1337.96 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1338.4 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1338.4 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1338.75 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1338.75 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1339.23 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1339.23 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1339.23 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 748, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1339.23 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 748, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1339.74 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1339.74 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1339.76 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1339.76 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1339.79 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1339.79 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1339.9 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1339.9 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1339.92 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1339.92 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1339.94 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1339.94 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1339.95 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1339.95 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1339.97 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1339.97 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1340.01 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1340.01 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1340.13 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1340.13 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1340.5 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1340.5 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1340.52 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1340.52 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1340.54 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1340.54 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1341.45 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1341.45 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1341.47 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1341.47 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1341.85 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1341.85 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1341.85 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 866, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1341.85 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 866, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1341.87 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1341.87 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1342.01 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1342.01 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1342.01 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 610, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1342.01 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 610, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1342.12 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1342.12 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1344.02 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1344.02 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1344.02 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1128, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1344.02 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1128, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1344.04 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1344.04 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1344.04 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 648, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1344.04 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 648, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1344.11 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1344.11 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1344.11 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1059, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1344.11 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1059, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1344.13 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1344.13 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1344.15 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1344.15 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1344.17 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1344.17 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1344.52 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1344.52 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1344.53 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1344.53 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1344.57 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1344.57 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1344.94 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1344.94 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1345.03 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1345.03 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1345.05 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1345.05 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1345.08 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1345.08 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1345.08 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1028, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1345.08 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1028, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1345.1 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1345.1 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1345.15 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1345.15 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1345.23 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1345.23 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1345.23 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 884, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1345.23 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 884, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1345.26 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1345.26 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1346.3 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1346.3 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1346.86 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 1346.86 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 1346.87 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 964, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1346.87 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 964, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1347.3 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 964, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1347.3 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 964, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1347.39 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 964, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1347.39 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 964, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1347.49 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 964, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1347.49 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 964, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1347.58 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 964, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1347.58 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 964, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1347.69 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 964, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1347.69 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 964, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1347.79 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 964, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1347.79 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 964, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1347.88 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 964, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1347.88 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 964, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1347.98 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 964, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1347.98 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 964, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1348.09 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1348.09 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1348.2 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1348.2 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1348.28 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1348.28 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1348.39 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1348.39 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1348.5 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1348.5 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1348.58 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1348.58 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1348.68 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1348.68 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1348.79 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1348.79 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1348.89 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1348.89 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1348.98 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1348.98 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1349.09 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1349.09 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1349.19 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1349.19 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1349.28 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1349.28 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1349.39 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1349.39 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1349.49 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1349.49 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1349.6 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1349.6 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1349.68 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1349.68 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1349.79 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1349.79 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1349.89 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1349.89 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1004, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1350 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1044, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1350 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1044, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1350.08 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1044, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1350.08 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1044, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1350.19 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1044, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1350.19 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1044, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1350.3 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1044, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1350.3 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1044, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1350.38 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1044, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1350.38 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1044, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1350.79 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1350.79 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1351.27 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1044, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1351.27 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1044, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1351.41 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1044, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1351.41 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1044, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1351.58 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1044, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1351.58 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1044, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1351.77 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1044, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1351.77 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1044, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1352.19 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1352.19 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1352.6 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1352.6 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1352.66 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1352.66 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1352.68 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1044, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1352.68 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1044, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1352.72 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1352.72 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1353.12 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1353.12 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1353.47 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1353.47 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1353.51 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1353.51 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1353.51 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1044, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1353.51 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1044, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1353.58 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1353.58 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1353.74 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1353.74 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1353.92 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1353.92 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1353.99 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1353.99 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1353.99 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 812, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1353.99 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 812, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1354.34 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 810, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1354.34 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 810, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1354.7 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1354.7 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1354.9 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1354.9 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1355.34 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1355.34 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1355.34 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1148, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1355.34 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1148, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1355.41 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1355.41 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1355.54 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1355.54 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1355.54 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1044, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1355.54 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1044, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1355.95 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1355.95 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1355.99 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1355.99 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1356 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1356 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1356.32 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1356.32 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1356.32 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1148, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1356.32 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1148, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1357.18 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1148, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1357.18 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1148, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1357.88 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1148, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1357.88 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1148, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1358.23 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1358.23 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1358.35 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1358.35 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1359.66 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1359.66 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1359.73 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1359.73 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1359.75 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1359.75 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1360.08 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1360.08 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1360.49 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1148, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1360.49 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1148, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1360.74 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1148, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1360.74 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1148, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1360.88 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1148, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1360.88 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1148, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1361.06 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1148, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1361.06 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1148, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1361.45 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1361.45 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1361.75 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1361.75 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1361.89 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1361.89 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1361.89 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 784, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1361.89 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 784, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1361.91 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1361.91 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1361.91 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 648, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1361.91 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 648, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1361.96 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1361.96 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1362 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 660, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1362 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 660, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1362.05 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1362.05 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1362.05 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 648, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1362.05 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 648, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1362.08 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1362.08 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1362.08 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 399, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1362.09 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 399, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1362.91 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1362.91 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1362.91 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 648, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1362.91 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 648, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1362.97 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1362.97 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1362.97 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 399, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1362.97 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 399, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1363.67 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1363.67 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1363.67 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 648, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1363.67 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 648, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1363.71 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1363.71 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1363.71 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 843, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1363.71 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 843, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1363.81 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1363.81 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1363.81 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 399, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1363.81 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 399, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1364.02 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1364.02 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1364.02 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 648, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1364.02 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 648, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1364.04 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1364.04 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1364.04 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 843, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1364.04 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 843, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1364.27 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1364.27 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1364.27 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 648, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1364.27 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 648, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1364.83 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1364.83 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1364.83 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 894, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1364.83 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 894, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1364.85 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1364.85 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1364.88 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1364.89 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1364.89 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 648, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1364.89 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 648, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1364.96 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1364.96 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1364.96 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 658, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1364.96 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 658, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1364.99 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1364.99 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1364.99 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 648, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1364.99 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 648, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1365.01 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1365.01 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1365.01 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 784, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1365.01 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 784, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1365.03 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1365.03 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1365.03 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 648, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1365.03 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 648, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1365.12 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1365.12 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1365.12 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1254, h = 291, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1365.12 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1254, h = 291, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1365.14 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1365.14 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1365.17 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1254, h = 291, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1365.17 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1254, h = 291, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1365.2 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1365.2 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1365.2 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1254, h = 291, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1365.2 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1254, h = 291, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1365.21 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1365.21 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1365.21 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 648, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1365.21 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 648, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1365.25 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1365.25 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1365.25 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1254, h = 291, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1365.25 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1254, h = 291, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1365.29 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1254, h = 291, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1365.29 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1254, h = 291, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1365.31 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1365.31 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1365.31 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 648, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1365.31 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 648, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1365.32 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1254, h = 291, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1365.32 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1254, h = 291, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1365.34 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1365.34 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1365.34 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1254, h = 291, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1365.34 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1254, h = 291, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1365.36 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1365.36 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1365.36 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 648, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1365.36 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 648, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1365.4 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1254, h = 291, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1365.4 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1254, h = 291, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1365.59 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 648, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1365.59 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 648, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1365.63 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1365.63 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1365.63 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 805, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1365.63 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 805, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1365.71 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1365.71 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1365.71 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1365.71 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1366.02 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1366.02 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1366.02 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 712, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1366.02 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 712, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1366.04 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1366.04 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1367.55 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 796, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1367.55 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 796, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1375 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1375 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1375.02 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1375.02 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1376.69 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1376.69 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1376.71 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1376.71 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1408.05 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000D0988 Title: [] Class: [tooltips_class32] 1411.15 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1411.15 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1411.15 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1128, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1411.15 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1128, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1411.31 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1411.31 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1411.31 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 648, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1411.31 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 648, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1411.33 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 717, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1411.33 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 717, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1412.95 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 809, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1412.95 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 809, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1421.48 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1421.48 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1421.5 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1421.5 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1421.57 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 796, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1421.57 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 796, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1422.66 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1422.66 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1422.68 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1422.68 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1427.08 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1427.08 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1427.15 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1427.15 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1427.17 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1427.17 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1427.19 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1427.19 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1427.97 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 717, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1427.97 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 717, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1428.04 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1428.04 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1438.2 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1438.2 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1438.27 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1438.27 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1441.14 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 626, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1441.14 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 626, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1441.16 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 626, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1441.16 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 626, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1441.17 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 809, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1441.17 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 809, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1441.26 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 717, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1441.26 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 717, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1444.01 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1444.01 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1444.34 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1444.34 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1445.8 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1445.8 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1445.82 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1445.82 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1446.17 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1446.17 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1446.17 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 619, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1446.17 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 619, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1446.21 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1446.21 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1449.24 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1449.24 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1449.24 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 596, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1449.24 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 596, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1449.35 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1449.35 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1449.65 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1449.65 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1449.66 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1449.66 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1449.7 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1449.7 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1450.53 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1450.53 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1450.55 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1450.55 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1450.56 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1450.56 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1450.6 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1450.6 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1450.62 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1450.62 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1481.82 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1481.82 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1481.84 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1481.84 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1481.98 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1481.98 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1481.98 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1481.98 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1482 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1482 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1482.02 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1482.02 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1482.11 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1482.11 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1482.66 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1482.66 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1482.66 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 808, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1482.66 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 808, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1482.68 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1482.68 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1484.66 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1484.66 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1484.68 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1484.68 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1484.7 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1484.7 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1484.71 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1484.71 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1484.73 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1484.73 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1484.84 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1484.84 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1486.78 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1486.78 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1486.8 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1486.8 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1486.98 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1486.98 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1486.98 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 660, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1486.98 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 660, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1486.99 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1486.99 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1486.99 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1487 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1487.07 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1487.07 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1487.07 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1044, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1487.07 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1044, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1487.09 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1487.09 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1487.35 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1487.35 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1487.35 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 810, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1487.35 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 810, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1487.37 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1487.37 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1487.37 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1044, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1487.37 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1044, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1487.39 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1487.39 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1487.41 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1487.41 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1487.41 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1148, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1487.41 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1148, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1487.42 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1487.42 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1487.72 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1487.72 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1488.04 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1488.04 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1488.36 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1488.36 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1488.68 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1488.68 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1488.71 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1488.71 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1488.82 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1488.82 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1488.84 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1488.84 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1488.86 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1488.86 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1488.87 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1488.87 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1488.98 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1488.98 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1489.07 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1489.07 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1489.12 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1489.12 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1489.77 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1148, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1489.77 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1148, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1489.88 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1489.88 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1489.95 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 648, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1489.95 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 648, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1493.58 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1493.58 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1493.58 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1493.58 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1493.6 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1493.6 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1494.15 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1494.15 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1494.84 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1494.84 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1495.09 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1495.09 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1495.1 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1495.1 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1495.12 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1495.12 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1495.14 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1495.14 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1495.85 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1495.85 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1495.99 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1495.99 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1499.38 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1499.38 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1499.39 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 785, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1499.39 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 785, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1499.48 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1499.48 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1499.93 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1499.93 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1499.95 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1499.95 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1499.95 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1152, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1499.95 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1152, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1499.97 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1499.97 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1499.97 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1164, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1499.97 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1164, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1500.99 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1500.99 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1501.08 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1501.08 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1501.97 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1501.97 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1501.98 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1501.98 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1501.98 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 785, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1501.98 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 785, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1502.02 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 796, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1502.02 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 796, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1507.98 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1507.98 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1508 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 785, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1508 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 785, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1508.03 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1508.03 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1520.14 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1520.14 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1520.17 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1520.17 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1565.33 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1565.33 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1565.33 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1565.33 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1565.58 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1565.58 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1565.96 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1565.96 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1565.98 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1565.98 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1566 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1566 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1566.03 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1566.03 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1566.05 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1566.05 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1568.86 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 001109B6 Title: [] Class: [TaskListOverlayWnd] 1626.2 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 1626.2 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 1626.28 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 1626.28 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 1626.29 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 1626.29 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 1633.2 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 1633.2 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 1666.52 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1666.52 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1666.55 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1666.55 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1667.71 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1667.71 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1668.41 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000B096C Title: [HWMonitor Update Checker] Class: [#32770] 1668.43 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1668.43 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1668.49 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 1668.82 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00060A7C Title: [MSCTFIME UI] Class: [MSCTFIME UI] 1670.16 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1670.16 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1670.18 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1670.18 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1679.45 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1679.45 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1679.5 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1679.5 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1681.58 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 001109B0 Title: [] Class: [TaskListOverlayWnd] 1686.25 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000C096C Title: [CPUID HWMonitor] Class: [Afx:0000000140000000:b:0000000000010003:0000000000000006:00000000204700F7] 1686.25 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000E0A80 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 1686.25 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 1698.02 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1698.02 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1698.04 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1698.04 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1702.75 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1702.75 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1702.77 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1702.77 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1706.15 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1706.15 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1706.27 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1706.27 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1706.62 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000E0A06 Title: [] Class: [#32770] 1706.62 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000C0A4C Title: [] Class: [#32770] 1706.62 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 001509B6 Title: [G] Class: [GDI+ Hook Window Class] 1706.62 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 1706.62 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 1707.28 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00020B8C Title: [GPU Tweak II Monitor Setting] Class: [#32770] 1707.28 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000E09AC Title: [GPU Tweak II Monitor MoveBlock] Class: [#32770] 1707.28 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00080A9C Title: [MSCTFIME UI] Class: [MSCTFIME UI] 1802.31 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1802.31 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1802.31 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 596, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1802.31 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 596, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1802.89 Utils\Images.cpp 241 Bitmap 32 x 64 1802.89 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1802.89 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1803.43 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1803.43 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1803.71 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1803.71 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1803.92 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1803.92 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1804.25 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1804.25 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1806.29 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1806.29 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1806.77 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1806.77 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1806.77 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 636, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1806.77 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 636, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1807.53 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1807.53 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1807.54 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1807.54 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1807.56 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1807.56 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1807.58 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1807.58 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1807.6 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1807.6 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1811.14 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1811.14 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1811.16 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1811.16 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1811.63 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1811.63 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1811.65 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1811.65 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1812.11 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1812.11 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1812.11 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1812.11 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1812.13 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1812.13 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1812.25 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1812.25 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1813.08 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1813.08 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1813.08 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1813.08 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1814.43 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1814.43 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1815.88 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1815.88 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1815.9 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1815.9 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1815.99 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1815.99 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1815.99 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 808, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1815.99 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 808, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1816.02 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1816.02 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1816.13 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1816.13 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1817.22 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 717, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1817.22 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 717, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1817.23 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1817.23 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1817.38 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1817.38 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1817.38 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1817.38 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1817.41 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1817.41 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1818.86 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1818.86 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1818.86 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1818.86 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1819.11 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1819.11 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1819.23 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1819.23 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1819.41 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1819.41 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1819.41 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1128, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1819.41 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1128, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1819.42 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1819.42 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1819.42 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 648, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1819.42 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 648, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1819.47 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1819.47 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1819.47 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 784, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1819.47 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 784, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1819.62 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 658, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1819.62 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 658, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1819.63 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1819.63 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1819.63 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 648, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1819.63 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 648, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1820.38 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1820.38 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1820.38 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 636, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1820.38 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 636, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1820.52 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1820.52 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1821.84 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1821.84 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1821.84 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1316, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1821.84 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1316, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1821.87 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1821.87 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1821.98 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1821.98 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1821.98 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 864, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1821.98 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 864, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1822.01 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1822.01 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1822.1 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1822.1 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1822.1 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 628, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1822.1 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 628, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1822.18 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1822.18 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1822.22 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1822.22 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1822.22 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 918, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1822.22 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 918, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1822.74 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1822.74 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1822.78 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1822.78 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1822.78 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 628, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1822.78 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 628, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1822.95 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1822.95 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1823.45 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1823.45 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1823.45 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 736, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1823.45 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 736, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1824.03 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1824.03 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1830.65 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 808, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1830.65 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 808, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1833.21 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 809, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1833.21 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 809, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1833.25 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 717, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 1833.25 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 717, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1834.54 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1834.54 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 1834.56 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 1834.56 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2112.29 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 796, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2112.29 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 796, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2112.57 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2112.57 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2112.62 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2112.62 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2112.76 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2112.76 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2112.91 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2112.91 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2112.91 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1164, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2112.91 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1164, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2112.92 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 475, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2112.92 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 475, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2112.96 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 796, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2112.96 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 796, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2113.55 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2113.55 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2113.57 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 475, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2113.57 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 475, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2113.59 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2113.59 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2113.61 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2113.61 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2113.62 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2113.62 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2124.83 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2124.83 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2124.85 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1012, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2124.85 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1012, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2129.86 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2129.86 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2129.91 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2129.91 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2129.93 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 785, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2129.93 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 785, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2129.95 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2129.95 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2129.96 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2129.96 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2129.99 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2129.99 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2129.99 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 674, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2129.99 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 674, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2130.02 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2130.02 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2130.03 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2130.03 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2130.04 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1152, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2130.04 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1152, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2130.21 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2130.21 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2130.26 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2130.26 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2142.36 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 2142.36 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 2142.38 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 2142.38 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 2142.38 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 2142.38 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 2186.72 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2186.72 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2186.73 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2186.73 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2186.87 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2186.87 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2186.87 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1316, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2186.87 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1316, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2186.89 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2186.89 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2187.31 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2187.31 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2187.31 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 918, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2187.31 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 918, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2187.33 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2187.33 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2187.42 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2187.42 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2187.42 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1045, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2187.42 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1045, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2187.45 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2187.45 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2187.76 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2187.76 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2187.76 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1045, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2187.76 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1045, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2188.46 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1045, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2188.46 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1045, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2189.26 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1045, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2189.26 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1045, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2190.03 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1045, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2190.03 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1045, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2190.31 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1045, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2190.31 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1045, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2190.71 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1045, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2190.71 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1045, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2190.9 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1045, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2190.9 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1045, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2191.23 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1045, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2191.23 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1045, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2191.28 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2191.28 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2191.35 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 411, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2191.35 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 411, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2191.44 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 699, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2191.44 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 699, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2191.61 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 786, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2191.61 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 786, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2191.69 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 699, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2191.69 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 699, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2194.63 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 005D007A Title: [] Class: [SysShadow] 2199.56 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00080A76 Title: [] Class: [TaskListOverlayWnd] 2200.32 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 796, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2200.32 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 796, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2200.6 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1056, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2200.6 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1056, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2201.01 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 796, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2201.01 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 796, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2201.87 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2201.87 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2201.87 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2201.87 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2202.1 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2202.1 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2202.1 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2202.1 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2204.94 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2204.94 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2204.96 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2204.96 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2205.36 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2205.36 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1099, h = 198, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2205.4 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2205.4 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2205.4 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 719, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2205.4 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 719, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2205.41 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 761, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2205.41 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 761, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2205.43 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2205.43 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2205.59 Utils\Images.cpp 241 Bitmap 32 x 64 2205.59 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2205.59 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2205.6 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2205.6 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2206.11 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2206.11 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2206.11 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2206.11 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2206.13 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2206.13 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1030, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2206.15 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2206.15 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2206.51 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2206.51 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2206.51 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 636, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2206.51 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 636, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2206.58 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2206.58 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2211.81 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 717, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2211.81 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 717, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2238.2 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 92 Effect Loaded 2238.2 Hooks\FSX\D3D9\ID3DXEffectHooks.cpp 95 Effect Intercepted A 2245.86 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 796, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2245.86 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 796, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2246.98 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2246.98 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2247 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1132, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2247 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1132, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2247.05 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2247.05 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2247.12 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 796, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2247.12 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 796, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2247.16 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2247.16 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2247.17 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 674, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2247.17 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 674, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2247.19 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2247.19 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2247.36 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2247.36 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2247.38 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2247.38 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2247.8 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2247.8 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2247.82 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 757, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2247.82 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 757, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2247.84 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2247.84 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2247.86 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2247.86 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2247.87 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2247.87 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2247.87 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1078, h = 291, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2247.87 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1078, h = 291, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2248.12 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2248.12 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2248.14 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 1056, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2248.14 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 1056, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2248.21 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2248.21 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2248.31 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2248.31 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2248.33 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 439, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2248.33 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 439, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2248.7 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2248.7 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2248.72 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 500, h = 105, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F68C} 2248.72 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 500, h = 105, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2248.89 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2248.89 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2249.41 Hooks\FSX\D3D9\Rendering\Context.cpp 279 D3D9Tex { w = 32, h = 32, levels = 1, usage = 0, fmt = 21, pool = 2, handle = 0067F7D8} 2249.41 Hooks\FSX\D3D9\Rendering\Context.cpp 284 D3D9Tex { w = 32, h = 32, levels = 1, usage = 1, fmt = 21, pool = 0, handle = 00000000} 2259.35 Utils\Asserts.cpp 70 FlyInside Fatal Error Encountered (-2005270523, 0) Rendering\TextureQueueSharedSurface.cpp: Line 152 Please post this message to http://flyinside-fsx.com/forum/ Be sure to include what hardware, software, and versions you are running 2259.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2259.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 899, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2259.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2259.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2259.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2259.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2259.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2259.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2259.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2259.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2259.39 Rendering\D3D11\D3D11Context.cpp 357 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 2259.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2259.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2259.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2259.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2259.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2259.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}