2.226e-005 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Settings::SettingsManager 7.142e-005 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::Actions 13.3855 VRSLI\SLIManager.cpp 16 Checking NV GPU caps 13.3865 VRSLI\SLIManager.cpp 20 GPU Count: 1. Bridge: 0 13.3865 VRSLI\SLIManager.cpp 23 VR-SLI subsystem activated. 13.3865 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class VrSli::SliManager * __ptr64 13.3937 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class FloatUI::ThemeProvider 13.3937 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::Camera 13.3937 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Oculus::Hmd 13.3937 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::InputStream 13.3937 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::FlightSim 13.3937 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Input::EventSourceAggregator 13.3937 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton struct Text::TextObjectManagerSet 13.3938 dllmainp3dv4.cpp 341 Prepar3D version: 262148 1075653 13.3938 Logging\ConfigurationLogger.cpp 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Dedicated Video: 6345981952 Shared: 17158907904 13.3983 Logging\ConfigurationLogger.cpp 131 Output 0 Name: \\.\DISPLAY1 Attached: 1 Rotation: 1 Position: 0x0 Size: 1920x1080 13.3984 Logging\ConfigurationLogger.cpp 131 Output 1 Name: \\.\DISPLAY2 Attached: 1 Rotation: 1 Position: -724x-1440 Size: 3440x1440 13.4551 Logging\ConfigurationLogger.cpp 143 Created D3D11 Device 13.5033 Logging\ConfigurationLogger.cpp 155 Created D3D11 Device with BGRA Flag 13.5516 Logging\ConfigurationLogger.cpp 168 Created D3D10 Device 13.5968 Logging\ConfigurationLogger.cpp 175 Created D3D10 Device 13.6044 Logging\ConfigurationLogger.cpp 102 Adapter 1 13.6045 Logging\ConfigurationLogger.cpp 117 Name: Microsoft Basic Render Driver DeviceId: 140 VendorId: 5140 Flags: 2 Dedicated System: 0 Dedicated Video: 0 Shared: 17158907904 13.6406 Logging\ConfigurationLogger.cpp 143 Created D3D11 Device 13.6852 Logging\ConfigurationLogger.cpp 155 Created D3D11 Device with BGRA Flag 13.7316 Logging\ConfigurationLogger.cpp 168 Created D3D10 Device 13.7779 Logging\ConfigurationLogger.cpp 175 Created D3D10 Device 13.7854 Logging\ConfigurationLogger.cpp 102 Adapter 2 13.7855 Logging\ConfigurationLogger.cpp 117 Name: Microsoft Basic Render Driver DeviceId: 140 VendorId: 5140 Flags: 0 Dedicated System: 0 Dedicated Video: 0 Shared: 17158907904 13.8214 Logging\ConfigurationLogger.cpp 143 Created D3D11 Device 13.869 Logging\ConfigurationLogger.cpp 155 Created D3D11 Device with BGRA Flag 13.9146 Logging\ConfigurationLogger.cpp 168 Created D3D10 Device 13.9622 Logging\ConfigurationLogger.cpp 175 Created D3D10 Device 14.0077 VRSLI\SLIManager.cpp 58 Creating multi-GPU mask 14.008 VRSLI\SLIManager.cpp 92 Failed to create MultiGPUDevice 14.008 dllmainp3dv4.cpp 411 Testing capture source 0 14.0198 DesktopCapture\CaptureSource.cpp 93 Created Desktop Duplication Output 14.0198 dllmainp3dv4.cpp 413 Adding source 14.0198 dllmainp3dv4.cpp 411 Testing capture source 1 14.021 DesktopCapture\CaptureSource.cpp 93 Created Desktop Duplication Output 14.021 dllmainp3dv4.cpp 413 Adding source 14.021 dllmainp3dv4.cpp 411 Testing capture source 2 14.0211 DesktopCapture\CaptureSource.cpp 59 Invalid monitor, hr: 2 14.0213 dllmainp3dv4.cpp 421 Done with capture: Unknown exception 14.0213 Oculus\OVR1200Hmd.cpp 27 ovr_Initialize_1 14.0646 Oculus\OVR1200Hmd.cpp 43 ovr_Initialize_2 14.0647 Oculus\OVR1200Hmd.cpp 50 ovr_Create 14.0695 Oculus\OVR1200Hmd.cpp 52 ovr_Create2 14.0695 Oculus\OVR1200Hmd.cpp 69 HMD created. Proceeding 14.0895 Licensing\License.cpp 112 WMIC found 14.5478 Sanity\CameraCheck.cpp 54 Analyzing C:\Users\INTIMIDATOR\AppData\Roaming\Lockheed Martin\Prepar3D v4\cameras.cfg 14.5483 Sanity\CameraCheck.cpp 72 Found Virtual Cockpit 14.5484 Sanity\CameraCheck.cpp 79 Found momentum effect setting: yes 14.5543 Sanity\CameraCheck.cpp 50 Failed to open C:\Users\INTIMIDATOR\AppData\Local\Lockheed Martin\Prepar3D v4\cameras.cfg 14.5807 Displays\ScreenManager.cpp 16 Running ScreenManager search 1 14.5889 Displays\ScreenManager.cpp 39 Looking for targeted adapter: NVIDIA GeForce GTX 1060 6GB /// \\.\DISPLAY1 14.5889 Displays\ScreenManager.cpp 42 EnumDisplayDevices 14.589 Displays\ScreenManager.cpp 52 AN: 0 N: \\.\DISPLAY1 F: 5 ID: PCI\VEN_10DE&DEV_1C03&SUBSYS_32811462&REV_A1 S: NVIDIA GeForce GTX 1060 6GB 14.589 Displays\ScreenManager.cpp 62 Found target adapter! 14.5964 Displays\ScreenManager.cpp 70 DN: 0 N: \\.\DISPLAY1\Monitor0 F: 3 ID: MONITOR\HSD5173\{4d36e96e-e325-11ce-bfc1-08002be10318}\0002 S: HT231 14.5966 Displays\ScreenManager.cpp 81 EnumDisplaySettingsEx: CDD 14.5966 Displays\ScreenManager.cpp 115 Is Aux 14.6034 Displays\ScreenManager.cpp 70 DN: 1 N: \\.\DISPLAY1\Monitor1 F: 2 ID: MONITOR\ACI23C4\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003 S: Generic PnP Monitor 14.6035 Displays\ScreenManager.cpp 81 EnumDisplaySettingsEx: CDD 14.6036 Displays\ScreenManager.cpp 115 Is Aux 14.6102 Displays\ScreenManager.cpp 70 DN: 2 N: \\.\DISPLAY1\Monitor2 F: 2 ID: MONITOR\ACI23C4\{4d36e96e-e325-11ce-bfc1-08002be10318}\0004 S: Generic PnP Monitor 14.6104 Displays\ScreenManager.cpp 81 EnumDisplaySettingsEx: CDD 14.6104 Displays\ScreenManager.cpp 115 Is Aux 14.6176 Displays\ScreenManager.cpp 52 AN: 1 N: \\.\DISPLAY2 F: 1 ID: PCI\VEN_10DE&DEV_1C03&SUBSYS_32811462&REV_A1 S: NVIDIA GeForce GTX 1060 6GB 14.6176 Displays\ScreenManager.cpp 58 Adapter not target. Skipping 14.6178 Displays\ScreenManager.cpp 52 AN: 2 N: \\.\DISPLAY3 F: 0 ID: PCI\VEN_10DE&DEV_1C03&SUBSYS_32811462&REV_A1 S: NVIDIA GeForce GTX 1060 6GB 14.6178 Displays\ScreenManager.cpp 58 Adapter not target. Skipping 14.6181 Displays\ScreenManager.cpp 52 AN: 3 N: \\.\DISPLAY4 F: 0 ID: PCI\VEN_10DE&DEV_1C03&SUBSYS_32811462&REV_A1 S: NVIDIA GeForce GTX 1060 6GB 14.6181 Displays\ScreenManager.cpp 58 Adapter not target. Skipping 14.6183 Displays\ScreenManager.cpp 52 AN: 4 N: \\.\DISPLAY5 F: 0 ID: Root\VID_DATRONICSOFT_PID_SPACEDESK_VIRTUAL_DISPLAY_0001 S: spacedesk Graphics Adapter 14.6183 Displays\ScreenManager.cpp 58 Adapter not target. Skipping 14.6184 Displays\ScreenManager.cpp 52 AN: 5 N: \\.\DISPLAY6 F: 0 ID: Root\VID_DATRONICSOFT_PID_SPACEDESK_VIRTUAL_DISPLAY_0001 S: spacedesk Graphics Adapter 14.6184 Displays\ScreenManager.cpp 58 Adapter not target. Skipping 14.6192 Displays\ScreenManager.cpp 52 AN: 6 N: \\.\DISPLAY7 F: 0 ID: Root\VID_DATRONICSOFT_PID_SPACEDESK_VIRTUAL_DISPLAY_0001 S: spacedesk Graphics Adapter 14.6192 Displays\ScreenManager.cpp 58 Adapter not target. Skipping 14.6197 Displays\ScreenManager.cpp 18 Search 1: 0, 1 14.6197 dllmainp3dv4.cpp 466 Testing capture source 14.6198 dllmainp3dv4.cpp 469 Source valid 14.6745 DesktopCapture\CaptureSource.cpp 326 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 14.6746 Hooks\DirectSound\DirectSoundHooks.cpp 29 Hooking DirectSound8 14.6746 Hooks\DirectSound\DirectSoundHooks.cpp 35 Searching for audio device 14.7384 Hooks\DirectSound\DirectSoundHooks.cpp 61 Audio Device enum 14.7384 Hooks\DirectSound\DirectSoundHooks.cpp 62 Primair geluidsstuurprogramma 14.7384 Hooks\DirectSound\DirectSoundHooks.cpp 63 14.7384 Hooks\DirectSound\DirectSoundHooks.cpp 61 Audio Device enum 14.7384 Hooks\DirectSound\DirectSoundHooks.cpp 62 VoiceMeeter Input (VB-Audio VoiceMeeter VAIO) 14.7384 Hooks\DirectSound\DirectSoundHooks.cpp 63 {0.0.0.00000000}.{ba8cba2c-7673-439f-8a3e-86cb9c7f7db4} 14.7384 Hooks\DirectSound\DirectSoundHooks.cpp 61 Audio Device enum 14.7384 Hooks\DirectSound\DirectSoundHooks.cpp 62 OMEN by HP 35 (NVIDIA High Definition Audio) 14.7384 Hooks\DirectSound\DirectSoundHooks.cpp 63 {0.0.0.00000000}.{1fa2ca48-2208-48b0-b474-147453d6f9f7} 14.7384 Hooks\DirectSound\DirectSoundHooks.cpp 61 Audio Device enum 14.7384 Hooks\DirectSound\DirectSoundHooks.cpp 62 Luidsprekers (Realtek High Definition Audio) 14.7384 Hooks\DirectSound\DirectSoundHooks.cpp 63 {0.0.0.00000000}.{74dd0d04-56b8-41c6-846f-35ffdfdf56bf} 14.7384 Hooks\DirectSound\DirectSoundHooks.cpp 61 Audio Device enum 14.7384 Hooks\DirectSound\DirectSoundHooks.cpp 62 CABLE Input (VB-Audio Virtual Cable) 14.7384 Hooks\DirectSound\DirectSoundHooks.cpp 63 {0.0.0.00000000}.{76d58c40-6554-45f3-9f49-41625bc1eb3c} 14.7384 Hooks\DirectSound\DirectSoundHooks.cpp 61 Audio Device enum 14.7385 Hooks\DirectSound\DirectSoundHooks.cpp 62 OMEN by HP 35 (NVIDIA High Definition Audio) 14.7385 Hooks\DirectSound\DirectSoundHooks.cpp 63 {0.0.0.00000000}.{9e956a42-7d1a-4814-84dc-0057d86abb0e} 14.7385 Hooks\DirectSound\DirectSoundHooks.cpp 61 Audio Device enum 14.7385 Hooks\DirectSound\DirectSoundHooks.cpp 62 Hoofdtelefoon (Rift Audio) 14.7385 Hooks\DirectSound\DirectSoundHooks.cpp 63 {0.0.0.00000000}.{d25cdf85-6f81-4553-b799-d49bdd5b645b} 14.7385 Hooks\DirectSound\DirectSoundHooks.cpp 68 Found target audio device: Hoofdtelefoon (Rift Audio) 14.7385 Hooks\DirectSound\DirectSoundHooks.cpp 44 Hooking audio 14.7386 Hooks\DirectSound\DirectSoundHooks.cpp 46 Audio hooked 14.7386 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::SimWindow 14.7618 VRSLI\SLIManager.cpp 58 Creating multi-GPU mask 14.762 VRSLI\SLIManager.cpp 92 Failed to create MultiGPUDevice 14.762 UI\LibRocket\RenderInterfaceDirectx11.cpp 107 D3D11Tex { w = 32, h = 32, fmt = 10, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 14.762 Rendering\D3D11\DX11Texture.cpp 43 D3D11Tex { w = 32, h = 32, fmt = 10, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 14.9533 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000502DC Title: [G] Class: [GDI+ Hook Window Class] 14.9534 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010148 Title: [] Class: [tooltips_class32] 14.9537 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001013C Title: [] Class: [tooltips_class32] 14.9538 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010170 Title: [] Class: [tooltips_class32] 14.9543 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001016C Title: [] Class: [tooltips_class32] 14.9543 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010174 Title: [] Class: [tooltips_class32] 14.9544 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010162 Title: [] Class: [tooltips_class32] 14.9544 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010150 Title: [] Class: [tooltips_class32] 14.9544 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001019C Title: [] Class: [tooltips_class32] 14.9544 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010256 Title: [] Class: [ForegroundStaging] 14.9545 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000101F6 Title: [] Class: [ForegroundStaging] 14.9545 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000101B6 Title: [] Class: [tooltips_class32] 14.9545 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010198 Title: [] Class: [tooltips_class32] 14.9545 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010194 Title: [] Class: [tooltips_class32] 14.9546 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010168 Title: [] Class: [tooltips_class32] 14.9546 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001017C Title: [] Class: [tooltips_class32] 14.9546 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010178 Title: [] Class: [tooltips_class32] 14.9546 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010188 Title: [] Class: [tooltips_class32] 14.9547 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001012E Title: [] Class: [Shell_TrayWnd] 14.9547 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000101C4 Title: [] Class: [tooltips_class32] 14.9547 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001018A Title: [] Class: [TaskListThumbnailWnd] 14.9547 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000101A4 Title: [] Class: [TaskListThumbnailWnd] 14.9547 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000101A2 Title: [] Class: [tooltips_class32] 14.9548 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001017A Title: [] Class: [tooltips_class32] 14.9548 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010152 Title: [] Class: [NotifyIconOverflowWindow] 14.9549 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010302 Title: [] Class: [ATL:00007FFED66D8250] 14.9549 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000102BA Title: [Batterijmeter] Class: [SystemTray_Main] 14.955 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000302FC Title: [Network Flyout] Class: [ATL:00007FFEC3047230] 14.955 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000302FE Title: [] Class: [PNIHiddenWnd] 14.955 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001018E Title: [] Class: [Shell_SecondaryTrayWnd] 14.955 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000011548 Title: [] Class: [WindowsForms10.Window.808.app.0.1f1128c_r6_ad1] 14.9551 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001100A Title: [] Class: [Afx:00EB0000:800] 14.9551 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000011004 Title: [] Class: [Afx:00EB0000:800] 14.9551 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010FFE Title: [] Class: [Afx:00EB0000:800] 14.9551 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010E66 Title: [] Class: [#32770] 14.9551 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000002026E Title: [MSI Fast Boot] Class: [HwndWrapper[FastBoot.exe;;9580f5cd-fcb4-4922-a674-6376cde4c02b]] 14.9552 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010A12 Title: [] Class: [tooltips_class32] 14.9552 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010992 Title: [] Class: [Afx:5D820000:3] 14.9552 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010990 Title: [] Class: [Afx:5D820000:3] 14.9552 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000020546 Title: [] Class: [Afx:5D820000:3] 14.9552 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001098C Title: [] Class: [Afx:5D820000:3] 14.9553 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000108CA Title: [] Class: [tooltips_class32] 14.9553 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000108C8 Title: [] Class: [tooltips_class32] 14.9554 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000106AA Title: [] Class: [Afx:5D820000:3] 14.9554 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000106A8 Title: [] Class: [Afx:5D820000:3] 14.9554 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000106A4 Title: [] Class: [Afx:5D820000:3] 14.9554 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000106A0 Title: [CiceroUIWndFrame] Class: [CiceroUIWndFrame] 14.9555 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001063A Title: [Window] Class: [Windows.UI.Core.CoreWindow] 14.9555 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010630 Title: [CiceroUIWndFrame] Class: [CiceroUIWndFrame] 14.9555 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000011D10 Title: [] Class: [tooltips_class32] 14.9556 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000041E0C Title: [] Class: [tooltips_class32] 14.9557 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000D1E2A Title: [DIEmWin] Class: [DIEmWin] 15.0316 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class CockpitModel::CockpitManager * __ptr64 15.8448 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class FloatUI::BindingsPanel * __ptr64 15.8448 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.8448 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_up.png 15.8455 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.8455 Utils\Images.cpp 135 bfs: 0 15.8457 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.8457 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_down.png 15.8462 Utils\Images.cpp 132 bfi: 00000208775DB550 15.8462 Utils\Images.cpp 135 bfs: 0 15.874 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.874 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 15.8748 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.8748 Utils\Images.cpp 135 bfs: 0 15.8749 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.875 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 15.8756 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.8757 Utils\Images.cpp 135 bfs: 0 15.8833 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.8833 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 15.884 Utils\Images.cpp 132 bfi: 00000208775DB550 15.884 Utils\Images.cpp 135 bfs: 0 15.8841 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.8841 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 15.8846 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.8847 Utils\Images.cpp 135 bfs: 0 15.8883 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.8883 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 15.8889 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.8889 Utils\Images.cpp 135 bfs: 0 15.8891 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.8891 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 15.8896 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.8897 Utils\Images.cpp 135 bfs: 0 15.8903 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.8904 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 15.891 Utils\Images.cpp 132 bfi: 00000208775DAF10 15.891 Utils\Images.cpp 135 bfs: 0 15.8912 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.8913 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 15.8916 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.8916 Utils\Images.cpp 135 bfs: 0 15.902 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.902 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 15.9027 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.9027 Utils\Images.cpp 135 bfs: 0 15.903 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.903 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 15.9037 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.9037 Utils\Images.cpp 135 bfs: 0 15.905 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.905 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 15.9057 Utils\Images.cpp 132 bfi: 00000208775DB550 15.9057 Utils\Images.cpp 135 bfs: 0 15.9058 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9058 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 15.9066 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.9066 Utils\Images.cpp 135 bfs: 0 15.9077 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9077 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 15.9086 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.9086 Utils\Images.cpp 135 bfs: 0 15.9088 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9088 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 15.9095 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.9095 Utils\Images.cpp 135 bfs: 0 15.914 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.914 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 15.9153 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.9153 Utils\Images.cpp 135 bfs: 0 15.9154 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9154 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 15.916 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.916 Utils\Images.cpp 135 bfs: 0 15.9214 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9214 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 15.9221 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.9221 Utils\Images.cpp 135 bfs: 0 15.9222 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9222 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 15.9228 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.9228 Utils\Images.cpp 135 bfs: 0 15.9267 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9267 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 15.9275 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.9275 Utils\Images.cpp 135 bfs: 0 15.9276 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9276 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 15.9284 Utils\Images.cpp 132 bfi: 00000208775DABF0 15.9284 Utils\Images.cpp 135 bfs: 0 15.9298 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9298 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 15.9305 Utils\Images.cpp 132 bfi: 00000208775DAF10 15.9305 Utils\Images.cpp 135 bfs: 0 15.9307 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9307 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 15.9314 Utils\Images.cpp 132 bfi: 00000208775DB550 15.9314 Utils\Images.cpp 135 bfs: 0 15.9332 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9332 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 15.9341 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.9341 Utils\Images.cpp 135 bfs: 0 15.9342 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9343 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 15.9349 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.9349 Utils\Images.cpp 135 bfs: 0 15.9356 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9356 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 15.9362 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.9362 Utils\Images.cpp 135 bfs: 0 15.9363 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9363 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 15.9368 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.9368 Utils\Images.cpp 135 bfs: 0 15.9398 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9398 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 15.9405 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.9405 Utils\Images.cpp 135 bfs: 0 15.9406 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9406 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 15.9414 Utils\Images.cpp 132 bfi: 00000208775DB550 15.9414 Utils\Images.cpp 135 bfs: 0 15.9428 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9428 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 15.9436 Utils\Images.cpp 132 bfi: 00000208775DAF10 15.9436 Utils\Images.cpp 135 bfs: 0 15.9437 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9438 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 15.9445 Utils\Images.cpp 132 bfi: 00000208775DB550 15.9445 Utils\Images.cpp 135 bfs: 0 15.9458 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9459 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 15.9465 Utils\Images.cpp 132 bfi: 00000208775DB550 15.9465 Utils\Images.cpp 135 bfs: 0 15.9467 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9467 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 15.9473 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.9473 Utils\Images.cpp 135 bfs: 0 15.9489 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9489 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 15.9496 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.9496 Utils\Images.cpp 135 bfs: 0 15.9498 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9498 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 15.9504 Utils\Images.cpp 132 bfi: 00000208775DB550 15.9504 Utils\Images.cpp 135 bfs: 0 15.9523 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9523 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 15.9532 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.9532 Utils\Images.cpp 135 bfs: 0 15.9534 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9534 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 15.9543 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.9543 Utils\Images.cpp 135 bfs: 0 15.9558 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9558 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 15.9565 Utils\Images.cpp 132 bfi: 00000208775DAF10 15.9565 Utils\Images.cpp 135 bfs: 0 15.9566 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9566 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 15.9572 Utils\Images.cpp 132 bfi: 00000208775DAF10 15.9572 Utils\Images.cpp 135 bfs: 0 15.9613 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9613 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 15.9619 Utils\Images.cpp 132 bfi: 00000208775DAF10 15.9619 Utils\Images.cpp 135 bfs: 0 15.962 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.962 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 15.9625 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.9625 Utils\Images.cpp 135 bfs: 0 15.9673 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9673 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 15.9678 Utils\Images.cpp 132 bfi: 00000208775DAF10 15.9679 Utils\Images.cpp 135 bfs: 0 15.9682 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9682 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 15.9691 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.9691 Utils\Images.cpp 135 bfs: 0 15.9705 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9705 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 15.9711 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.9712 Utils\Images.cpp 135 bfs: 0 15.9713 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9713 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 15.9718 Utils\Images.cpp 132 bfi: 00000208775DB550 15.9718 Utils\Images.cpp 135 bfs: 0 15.974 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.974 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 15.9745 Utils\Images.cpp 132 bfi: 00000208775DB550 15.9745 Utils\Images.cpp 135 bfs: 0 15.9747 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9747 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 15.9751 Utils\Images.cpp 132 bfi: 00000208775DB550 15.9751 Utils\Images.cpp 135 bfs: 0 15.9783 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9783 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 15.9789 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.9789 Utils\Images.cpp 135 bfs: 0 15.979 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.979 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 15.9794 Utils\Images.cpp 132 bfi: 00000208775DAF10 15.9794 Utils\Images.cpp 135 bfs: 0 15.9804 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9805 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 15.9808 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.9808 Utils\Images.cpp 135 bfs: 0 15.981 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.981 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 15.9814 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.9814 Utils\Images.cpp 135 bfs: 0 15.9824 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9824 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 15.9828 Utils\Images.cpp 132 bfi: 00000208775DABF0 15.9828 Utils\Images.cpp 135 bfs: 0 15.983 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.983 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 15.9834 Utils\Images.cpp 132 bfi: 00000208775DAF10 15.9834 Utils\Images.cpp 135 bfs: 0 15.9845 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9845 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 15.9849 Utils\Images.cpp 132 bfi: 00000208775DAF10 15.9849 Utils\Images.cpp 135 bfs: 0 15.9851 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9851 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 15.9854 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.9854 Utils\Images.cpp 135 bfs: 0 15.9867 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9868 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 15.9871 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.9872 Utils\Images.cpp 135 bfs: 0 15.9873 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9873 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 15.9876 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.9876 Utils\Images.cpp 135 bfs: 0 15.9878 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class FloatUI::SettingsPanel * __ptr64 15.9881 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9881 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_up.png 15.9885 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.9886 Utils\Images.cpp 135 bfs: 0 15.9887 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9887 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_down.png 15.9892 Utils\Images.cpp 132 bfi: 00000208775DA8D0 15.9892 Utils\Images.cpp 135 bfs: 0 15.9971 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9972 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_up.png 15.9977 Utils\Images.cpp 132 bfi: 00000208775DAF10 15.9978 Utils\Images.cpp 135 bfs: 0 15.9987 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 15.9987 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_down.png 15.9994 Utils\Images.cpp 132 bfi: 00000208775DAF10 15.9994 Utils\Images.cpp 135 bfs: 0 16.0337 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 16.0337 Utils\Images.cpp 121 bf: C:\Lockheed Martin\Prepar3D v4\DCOC/Images/FlyInsideTagTwoTone.png 16.0358 Utils\Images.cpp 132 bfi: 00000208775DAF10 16.0358 Utils\Images.cpp 135 bfs: 0 16.0382 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 16.0382 Utils\Images.cpp 121 bf: C:\Lockheed Martin\Prepar3D v4\DCOC/Images/ButtonFist.png 16.0394 Utils\Images.cpp 132 bfi: 00000208775DA8D0 16.0394 Utils\Images.cpp 135 bfs: 0 16.0404 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 16.0404 Utils\Images.cpp 121 bf: C:\Lockheed Martin\Prepar3D v4\DCOC/Images/ButtonController.png 16.0417 Utils\Images.cpp 132 bfi: 00000208775DAF10 16.0417 Utils\Images.cpp 135 bfs: 0 16.0425 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 16.0425 Utils\Images.cpp 121 bf: C:\Lockheed Martin\Prepar3D v4\DCOC/Images/ButtonMoveHighlight.png 16.0434 Utils\Images.cpp 132 bfi: 00000208775DA8D0 16.0435 Utils\Images.cpp 135 bfs: 0 16.0439 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 16.0439 Utils\Images.cpp 121 bf: C:\Lockheed Martin\Prepar3D v4\DCOC/Images/ButtonZoomHighlight.png 16.0447 Utils\Images.cpp 132 bfi: 00000208775DAF10 16.0447 Utils\Images.cpp 135 bfs: 0 16.0453 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 16.0453 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_right.png 16.0461 Utils\Images.cpp 132 bfi: 00000208775DABF0 16.0461 Utils\Images.cpp 135 bfs: 0 16.0463 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 16.0463 Utils\Images.cpp 121 bf: DCOC/Images/slider_arrow_left.png 16.047 Utils\Images.cpp 132 bfi: 00000208775DB550 16.047 Utils\Images.cpp 135 bfs: 0 16.0525 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 16.0525 Utils\Images.cpp 121 bf: DCOC/Images/ico_zoom.png 16.0534 Utils\Images.cpp 132 bfi: 00000208775DA8D0 16.0534 Utils\Images.cpp 135 bfs: 0 16.0535 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 16.0536 Utils\Images.cpp 121 bf: DCOC/Images/ico_move.png 16.0541 Utils\Images.cpp 132 bfi: 00000208775DA8D0 16.0541 Utils\Images.cpp 135 bfs: 0 16.0542 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 16.0542 Utils\Images.cpp 121 bf: DCOC/Images/ico_scale.png 16.0548 Utils\Images.cpp 132 bfi: 00000208775DABF0 16.0548 Utils\Images.cpp 135 bfs: 0 16.0549 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 16.0549 Utils\Images.cpp 121 bf: DCOC/Images/ico_size_h.png 16.0555 Utils\Images.cpp 132 bfi: 00000208775DA8D0 16.0555 Utils\Images.cpp 135 bfs: 0 16.0556 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 16.0556 Utils\Images.cpp 121 bf: DCOC/Images/ico_size_v.png 16.0561 Utils\Images.cpp 132 bfi: 00000208775DB550 16.0561 Utils\Images.cpp 135 bfs: 0 16.0562 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 16.0562 Utils\Images.cpp 121 bf: DCOC/Images/ico_scale_mover.png 16.0568 Utils\Images.cpp 132 bfi: 00000208775DB550 16.0568 Utils\Images.cpp 135 bfs: 0 16.0571 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 16.0571 Utils\Images.cpp 121 bf: DCOC/Images/ico_close.png 16.0575 Utils\Images.cpp 132 bfi: 00000208775DB550 16.0575 Utils\Images.cpp 135 bfs: 0 16.0635 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 16.0635 Utils\Images.cpp 121 bf: DCOC/Images/ico_zoom.png 16.0642 Utils\Images.cpp 132 bfi: 00000208775DB550 16.0642 Utils\Images.cpp 135 bfs: 0 16.0642 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 16.0642 Utils\Images.cpp 121 bf: DCOC/Images/ico_move.png 16.0647 Utils\Images.cpp 132 bfi: 00000208775DA8D0 16.0647 Utils\Images.cpp 135 bfs: 0 16.0648 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 16.0648 Utils\Images.cpp 121 bf: DCOC/Images/ico_scale.png 16.0657 Utils\Images.cpp 132 bfi: 00000208775DB550 16.0657 Utils\Images.cpp 135 bfs: 0 16.0658 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 16.0658 Utils\Images.cpp 121 bf: DCOC/Images/ico_size_h.png 16.0662 Utils\Images.cpp 132 bfi: 00000208775DA8D0 16.0662 Utils\Images.cpp 135 bfs: 0 16.0663 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 16.0663 Utils\Images.cpp 121 bf: DCOC/Images/ico_size_v.png 16.0666 Utils\Images.cpp 132 bfi: 00000208775DABF0 16.0666 Utils\Images.cpp 135 bfs: 0 16.0667 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 16.0667 Utils\Images.cpp 121 bf: DCOC/Images/ico_scale_mover.png 16.0672 Utils\Images.cpp 132 bfi: 00000208775DAF10 16.0672 Utils\Images.cpp 135 bfs: 0 16.0675 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 16.0675 Utils\Images.cpp 121 bf: DCOC/Images/ico_close.png 16.0678 Utils\Images.cpp 132 bfi: 00000208775DAF10 16.0678 Utils\Images.cpp 135 bfs: 0 16.1728 Hooks\P3D\ShaderCompilationHooks.cpp 30 Is44: 1 16.1787 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 16.1787 Utils\Images.cpp 121 bf: DCOC/Images/ico_zoom.png 16.1795 Utils\Images.cpp 132 bfi: 00000208775DA8D0 16.1795 Utils\Images.cpp 135 bfs: 0 16.1796 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 16.1796 Utils\Images.cpp 121 bf: DCOC/Images/ico_move.png 16.1803 Utils\Images.cpp 132 bfi: 00000208775DA8D0 16.1803 Utils\Images.cpp 135 bfs: 0 16.1803 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 16.1803 Utils\Images.cpp 121 bf: DCOC/Images/ico_scale.png 16.1809 Utils\Images.cpp 132 bfi: 00000208775DA8D0 16.1809 Utils\Images.cpp 135 bfs: 0 16.181 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 16.1811 Utils\Images.cpp 121 bf: DCOC/Images/ico_size_h.png 16.1816 Utils\Images.cpp 132 bfi: 00000208775DA8D0 16.1816 Utils\Images.cpp 135 bfs: 0 16.1816 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 16.1816 Utils\Images.cpp 121 bf: DCOC/Images/ico_size_v.png 16.1827 Utils\Images.cpp 132 bfi: 00000208775DA8D0 16.1827 Utils\Images.cpp 135 bfs: 0 16.1828 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 16.1828 Utils\Images.cpp 121 bf: DCOC/Images/ico_scale_mover.png 16.1836 Utils\Images.cpp 132 bfi: 00000208775DB550 16.1836 Utils\Images.cpp 135 bfs: 0 16.184 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 16.184 Utils\Images.cpp 121 bf: DCOC/Images/ico_close.png 16.1845 Utils\Images.cpp 132 bfi: 00000208775DA8D0 16.1845 Utils\Images.cpp 135 bfs: 0 16.2061 VRSLI\SLIManager.cpp 58 Creating multi-GPU mask 16.2064 VRSLI\SLIManager.cpp 92 Failed to create MultiGPUDevice 16.2376 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000F1372 Title: [Lockheed MartinŽ Prepar3DŽ v4] Class: [FS98MAIN] 16.2378 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000031B90 Title: [] Class: [FlightSimSplash] 16.2378 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000101E0 Title: [] Class: [ApplicationManager_DesktopShellWindow] 16.2378 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000C1068 Title: [SimBrief Downloader] Class: [Chrome_WidgetWin_1] 16.2378 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000071E2C Title: [] Class: [Chrome_WidgetWin_0] 16.2378 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000104A2 Title: [SimBrief Downloader] Class: [Chrome_WidgetWin_1] 16.2379 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010094 Title: [Malwarebytes Tray Application] Class: [MBTrayClose] 16.238 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010090 Title: [] Class: [MBTrayClose] 16.2381 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000021036 Title: [87% voltooid] Class: [OperationStatusWindow] 16.2382 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000212C0 Title: [NVOGLDC invisible] Class: [NVOpenGLPbuffer] 16.2382 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000212BA Title: [NVOGLDC invisible] Class: [NVOpenGLPbuffer] 16.2382 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000212B4 Title: [NVOGLDC invisible] Class: [NVOpenGLPbuffer] 16.2383 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000212AE Title: [NVOGLDC invisible] Class: [NVOpenGLPbuffer] 16.2384 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000212A8 Title: [NVOGLDC invisible] Class: [NVOpenGLPbuffer] 16.2384 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000212A2 Title: [NVOGLDC invisible] Class: [NVOpenGLPbuffer] 16.2384 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000A1116 Title: [NVOGLDC invisible] Class: [NVOpenGLPbuffer] 16.2384 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000081202 Title: [NVOGLDC invisible] Class: [NVOpenGLPbuffer] 16.2384 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000005120E Title: [] Class: [OculusDashWindowsMsgSystemClass] 16.2385 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000511BA Title: [GLFW message window] Class: [GLFW30] 16.2385 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000713D0 Title: [Realtek SpeakerTestManager] Class: [Afx:0000000140000000:0] 16.2385 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000004110A Title: [] Class: [WorkerW] 16.2385 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000511CE Title: [] Class: [WorkerW] 16.2386 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000007114A Title: [] Class: [WorkerW] 16.2386 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001042A Title: [] Class: [WindowsForms10.Window.0.app.0.1f1128c_r6_ad1] 16.2386 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001154A Title: [] Class: [WindowsForms10.Window.0.app.0.1f1128c_r6_ad1] 16.2387 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000503A2 Title: [] Class: [OculusAppFocusClass] 16.2389 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000200E6 Title: [] Class: [Chrome_WidgetWin_0] 16.2389 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000200F8 Title: [] Class: [Chrome_WidgetWin_0] 16.2389 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000503B4 Title: [] Class: [Chrome_SystemMessageWindow] 16.239 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000300A2 Title: [] Class: [Chrome_WidgetWin_0] 16.239 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000403D8 Title: [] Class: [Base_PowerMessageWindow] 16.239 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000040366 Title: [] Class: [OculusWindowsWatcherClass] 16.239 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000603E0 Title: [] Class: [OculusHALOSEventListenersClass] 16.239 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000050386 Title: [] Class: [OculusDisplaySettingObserverClass] 16.2391 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000031114 Title: [] Class: [ApplicationFrameWindow] 16.2391 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000008035C Title: [G] Class: [GDI+ Hook Window Class] 16.2391 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000030320 Title: [] Class: [WorkerW] 16.2391 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010C9C Title: [] Class: [tooltips_class32] 16.2391 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000105A2 Title: [MSI Live Update 6] Class: [#32770] 16.2392 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001102E Title: [] Class: [WindowsForms10.Window.0.app.0.232467a_r6_ad1] 16.2392 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001102A Title: [G] Class: [GDI+ Hook Window Class] 16.2392 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000021026 Title: [.NET-BroadcastEventWindow.4.0.0.0.232467a.0] Class: [.NET-BroadcastEventWindow.4.0.0.0.232467a.0] 16.2392 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000021024 Title: [] Class: [Chrome_WidgetWin_0] 16.2392 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001101C Title: [NVIDIA GeForce Overlay] Class: [CEF-OSC-WIDGET] 16.2393 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001101A Title: [] Class: [Chrome_WidgetWin_0] 16.2393 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000011016 Title: [] Class: [Chrome_SystemMessageWindow] 16.2393 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000021010 Title: [] Class: [Base_PowerMessageWindow] 16.2393 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000402AC Title: [NVIDIA NodeJS Share Window] Class: [NVIDIA NodeJS Share Window] 16.2393 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000014054C Title: [{1274D398-C3C8-422E-87DD-2FAFFD5A7F2F}] Class: [{1274D398-C3C8-422E-87DD-2FAFFD5A7F2F}] 16.2393 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000020272 Title: [{2A335767-FC94-417F-ABC4-B4122ADBEE60}] Class: [{2A335767-FC94-417F-ABC4-B4122ADBEE60}] 16.2394 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000201AC Title: [{5AEA657D-F3F5-4BD8-BFE9-A4B537FA24C3}] Class: [{5AEA657D-F3F5-4BD8-BFE9-A4B537FA24C3}] 16.2394 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010F9A Title: [G] Class: [GDI+ Hook Window Class] 16.2394 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010BE6 Title: [] Class: [Chrome_WidgetWin_0] 16.2394 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000020B86 Title: [] Class: [Chrome_WidgetWin_0] 16.2394 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010BD4 Title: [] Class: [vguiPopupWindow] 16.2395 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010BD2 Title: [] Class: [vguiPopupWindow] 16.2395 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010BD0 Title: [] Class: [vguiPopupWindow] 16.2395 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010BCE Title: [] Class: [vguiPopupWindow] 16.2395 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010BCC Title: [] Class: [vguiPopupWindow] 16.2395 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010BCA Title: [] Class: [vguiPopupWindow] 16.2395 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010BC8 Title: [] Class: [vguiPopupWindow] 16.2396 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010BC6 Title: [] Class: [vguiPopupWindow] 16.2396 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010BC4 Title: [] Class: [vguiPopupWindow] 16.2396 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010BC2 Title: [] Class: [vguiPopupWindow] 16.2397 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010BC0 Title: [] Class: [vguiPopupWindow] 16.2397 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010BBE Title: [] Class: [vguiPopupWindow] 16.2397 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010BBC Title: [] Class: [vguiPopupWindow] 16.2397 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010BBA Title: [] Class: [vguiPopupWindow] 16.2397 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010BB8 Title: [] Class: [vguiPopupWindow] 16.2397 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010BB6 Title: [] Class: [vguiPopupWindow] 16.2398 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010BB4 Title: [] Class: [vguiPopupWindow] 16.2398 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010BB2 Title: [] Class: [vguiPopupWindow] 16.2398 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010BB0 Title: [] Class: [vguiPopupWindow] 16.2398 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010BAE Title: [] Class: [vguiPopupWindow] 16.2398 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010BAC Title: [] Class: [vguiPopupWindow] 16.2398 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000003050E Title: [Server] Class: [vguiPopupWindow] 16.2399 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010BA8 Title: [WISPTIS] Class: [TabletPenServiceHelperClass] 16.2399 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010BA4 Title: [] Class: [HwndWrapper[GamingApp.exe;;0c35de29-6e48-4c29-96b1-54133b69144f]] 16.2399 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010BA2 Title: [MSI Gaming APP] Class: [HwndWrapper[GamingApp.exe;;1f2275e9-f29e-4de0-b18c-cc546afb72f2]] 16.2399 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010BA0 Title: [] Class: [vguiPopupWindow] 16.2399 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010B9E Title: [] Class: [vguiPopupWindow] 16.2399 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010B9C Title: [] Class: [vguiPopupWindow] 16.24 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010B9A Title: [] Class: [vguiPopupWindow] 16.24 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010B98 Title: [] Class: [vguiPopupWindow] 16.24 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000020382 Title: [] Class: [vguiPopupWindow] 16.24 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000020380 Title: [] Class: [vguiPopupWindow] 16.24 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000002031E Title: [] Class: [vguiPopupWindow] 16.24 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000403EC Title: [] Class: [vguiPopupWindow] 16.2401 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000203F8 Title: [] Class: [vguiPopupWindow] 16.2401 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000203F6 Title: [] Class: [vguiPopupWindow] 16.2401 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010B96 Title: [] Class: [vguiPopupWindow] 16.2401 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010B94 Title: [] Class: [vguiPopupWindow] 16.2401 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000003027E Title: [] Class: [vguiPopupWindow] 16.2401 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000020384 Title: [] Class: [vguiPopupWindow] 16.2402 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000303AA Title: [] Class: [vguiPopupWindow] 16.2402 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000020B90 Title: [Steam] Class: [vguiPopupWindow] 16.2402 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000030B8C Title: [] Class: [vguiPopupWindow] 16.2402 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000040354 Title: [] Class: [vguiPopupWindow] 16.2403 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000202AA Title: [SystemResourceNotifyWindow] Class: [HwndWrapper[GamingApp.exe;;65c80a8c-cdf9-4924-b781-60c52dee830c]] 16.2403 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000202AE Title: [MediaContextNotificationWindow] Class: [HwndWrapper[GamingApp.exe;;909589db-cb8d-4b54-a34d-a416b93d5a9b]] 16.2403 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000050B8E Title: [] Class: [Chrome_WidgetWin_0] 16.2403 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000502E0 Title: [] Class: [vguiPopupWindow] 16.2403 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000403C6 Title: [Amici] Class: [vguiPopupWindow] 16.2404 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000020B4C Title: [] Class: [tooltips_class32] 16.2404 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000020B12 Title: [] Class: [tooltips_class32] 16.2404 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000020B00 Title: [] Class: [tooltips_class32] 16.2404 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010AA2 Title: [] Class: [tooltips_class32] 16.2404 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010A9E Title: [] Class: [tooltips_class32] 16.2404 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010A9A Title: [] Class: [tooltips_class32] 16.2405 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010A96 Title: [] Class: [tooltips_class32] 16.2405 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010A92 Title: [] Class: [tooltips_class32] 16.2405 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010A8E Title: [] Class: [tooltips_class32] 16.2405 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010A8A Title: [] Class: [tooltips_class32] 16.2406 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010A86 Title: [] Class: [tooltips_class32] 16.2406 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010A82 Title: [] Class: [tooltips_class32] 16.2406 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010A7E Title: [] Class: [tooltips_class32] 16.2407 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010A7A Title: [] Class: [WindowsForms10.Window.0.app.0.141b42a_r9_ad1] 16.2408 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010A78 Title: [] Class: [tooltips_class32] 16.2408 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010A76 Title: [] Class: [tooltips_class32] 16.2408 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000002053E Title: [] Class: [tooltips_class32] 16.2408 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000020524 Title: [] Class: [tooltips_class32] 16.2408 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000003053C Title: [] Class: [tooltips_class32] 16.2408 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000002052E Title: [G] Class: [GDI+ Hook Window Class] 16.2409 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010A72 Title: [] Class: [tooltips_class32] 16.2409 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010A6E Title: [] Class: [tooltips_class32] 16.2409 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010A6A Title: [] Class: [tooltips_class32] 16.2409 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001098E Title: [] Class: [Afx:5D820000:3] 16.2409 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000105FE Title: [MSI Super Charger] Class: [#32770] 16.241 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010988 Title: [] Class: [Chrome_WidgetWin_0] 16.241 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000020976 Title: [] Class: [tooltips_class32] 16.241 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000020964 Title: [] Class: [tooltips_class32] 16.241 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001093E Title: [] Class: [Chrome_SystemMessageWindow] 16.241 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000108BC Title: [] Class: [Base_PowerMessageWindow] 16.2411 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001087C Title: [] Class: [tooltips_class32] 16.2411 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010878 Title: [] Class: [tooltips_class32] 16.2411 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010874 Title: [] Class: [tooltips_class32] 16.2412 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010870 Title: [] Class: [tooltips_class32] 16.2412 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001086C Title: [] Class: [tooltips_class32] 16.2412 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010868 Title: [] Class: [tooltips_class32] 16.2412 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010864 Title: [] Class: [tooltips_class32] 16.2412 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010860 Title: [] Class: [tooltips_class32] 16.2412 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001085C Title: [] Class: [tooltips_class32] 16.2413 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010858 Title: [] Class: [tooltips_class32] 16.2413 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010854 Title: [] Class: [tooltips_class32] 16.2413 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010850 Title: [] Class: [tooltips_class32] 16.2413 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001084C Title: [] Class: [tooltips_class32] 16.2413 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010848 Title: [] Class: [tooltips_class32] 16.2413 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010844 Title: [] Class: [tooltips_class32] 16.2414 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010840 Title: [] Class: [tooltips_class32] 16.2414 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001083C Title: [] Class: [tooltips_class32] 16.2414 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010838 Title: [] Class: [tooltips_class32] 16.2414 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010834 Title: [] Class: [tooltips_class32] 16.2414 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010830 Title: [] Class: [tooltips_class32] 16.2414 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001082C Title: [] Class: [tooltips_class32] 16.2415 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001082A Title: [] Class: [tooltips_class32] 16.2415 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010826 Title: [] Class: [tooltips_class32] 16.2415 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010822 Title: [] Class: [tooltips_class32] 16.2415 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001081E Title: [] Class: [tooltips_class32] 16.2415 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001081A Title: [] Class: [tooltips_class32] 16.2418 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010816 Title: [] Class: [tooltips_class32] 16.242 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010812 Title: [] Class: [tooltips_class32] 16.242 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001080E Title: [] Class: [tooltips_class32] 16.2421 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001080A Title: [] Class: [tooltips_class32] 16.2421 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010806 Title: [] Class: [tooltips_class32] 16.2421 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010802 Title: [] Class: [tooltips_class32] 16.2421 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000107FE Title: [] Class: [tooltips_class32] 16.2422 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000107FA Title: [] Class: [tooltips_class32] 16.2422 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000107F6 Title: [] Class: [tooltips_class32] 16.2422 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000107F2 Title: [] Class: [tooltips_class32] 16.2422 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000107EE Title: [] Class: [tooltips_class32] 16.2422 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000107EA Title: [] Class: [tooltips_class32] 16.2423 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000107E6 Title: [] Class: [tooltips_class32] 16.2423 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000107E2 Title: [] Class: [tooltips_class32] 16.2423 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000107DE Title: [] Class: [tooltips_class32] 16.2423 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000107DA Title: [] Class: [tooltips_class32] 16.2423 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000107D6 Title: [] Class: [tooltips_class32] 16.2423 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000107D2 Title: [] Class: [tooltips_class32] 16.2424 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000107CE Title: [] Class: [tooltips_class32] 16.2424 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000107CA Title: [] Class: [tooltips_class32] 16.2424 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000107C6 Title: [] Class: [tooltips_class32] 16.2424 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000107C2 Title: [] Class: [tooltips_class32] 16.2424 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000107BE Title: [] Class: [tooltips_class32] 16.2425 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000107BA Title: [] Class: [tooltips_class32] 16.2425 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000107B6 Title: [] Class: [tooltips_class32] 16.2426 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000107B2 Title: [] Class: [tooltips_class32] 16.2426 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000107AE Title: [] Class: [tooltips_class32] 16.2426 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000107AA Title: [] Class: [tooltips_class32] 16.2426 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000107A6 Title: [] Class: [tooltips_class32] 16.2426 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000107A2 Title: [] Class: [tooltips_class32] 16.2427 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001079E Title: [] Class: [tooltips_class32] 16.2427 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001079A Title: [] Class: [tooltips_class32] 16.2427 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010796 Title: [] Class: [tooltips_class32] 16.2427 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010792 Title: [] Class: [tooltips_class32] 16.2427 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001078E Title: [] Class: [tooltips_class32] 16.2427 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001078A Title: [] Class: [tooltips_class32] 16.2428 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010786 Title: [] Class: [tooltips_class32] 16.2428 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010782 Title: [] Class: [tooltips_class32] 16.2428 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001077E Title: [] Class: [tooltips_class32] 16.2428 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001077A Title: [] Class: [tooltips_class32] 16.2428 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010776 Title: [] Class: [tooltips_class32] 16.2428 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010772 Title: [] Class: [tooltips_class32] 16.2429 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001076E Title: [] Class: [tooltips_class32] 16.2429 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001076A Title: [] Class: [tooltips_class32] 16.2429 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010766 Title: [] Class: [tooltips_class32] 16.2429 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010762 Title: [] Class: [tooltips_class32] 16.243 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001075E Title: [] Class: [tooltips_class32] 16.243 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001075A Title: [] Class: [tooltips_class32] 16.243 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010756 Title: [] Class: [tooltips_class32] 16.243 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010752 Title: [] Class: [tooltips_class32] 16.2431 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001074E Title: [] Class: [tooltips_class32] 16.2431 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001074A Title: [] Class: [tooltips_class32] 16.2431 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010746 Title: [] Class: [tooltips_class32] 16.2431 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010742 Title: [] Class: [tooltips_class32] 16.2431 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001073E Title: [] Class: [tooltips_class32] 16.2431 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001073A Title: [] Class: [tooltips_class32] 16.2432 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010736 Title: [] Class: [tooltips_class32] 16.2432 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010732 Title: [] Class: [tooltips_class32] 16.2432 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001072E Title: [] Class: [tooltips_class32] 16.2432 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001072A Title: [] Class: [tooltips_class32] 16.2432 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010726 Title: [] Class: [tooltips_class32] 16.2433 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010722 Title: [] Class: [tooltips_class32] 16.2433 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001071E Title: [] Class: [tooltips_class32] 16.2433 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001071A Title: [] Class: [tooltips_class32] 16.2433 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010716 Title: [] Class: [tooltips_class32] 16.2434 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010712 Title: [] Class: [tooltips_class32] 16.2434 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001070E Title: [] Class: [tooltips_class32] 16.2434 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001070A Title: [] Class: [tooltips_class32] 16.2434 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010706 Title: [] Class: [tooltips_class32] 16.2435 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010702 Title: [] Class: [tooltips_class32] 16.2435 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000106FE Title: [] Class: [tooltips_class32] 16.2435 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000106FA Title: [] Class: [tooltips_class32] 16.2435 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000106F6 Title: [] Class: [tooltips_class32] 16.2436 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000106F2 Title: [] Class: [tooltips_class32] 16.2436 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000106EE Title: [] Class: [tooltips_class32] 16.2436 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000106EA Title: [] Class: [tooltips_class32] 16.2436 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000106E6 Title: [] Class: [tooltips_class32] 16.2436 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000106DC Title: [] Class: [crashpad_SessionEndWatcher] 16.2437 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000106A6 Title: [] Class: [Afx:5D820000:3] 16.2437 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001069E Title: [CiceroUIWndFrame] Class: [CiceroUIWndFrame] 16.2437 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010694 Title: [] Class: [HwndWrapper[GamingApp.exe;;0f192f68-b39e-407e-b078-a82463d0b916]] 16.2437 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010692 Title: [] Class: [ATL:5C95F0B0] 16.2437 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001068C Title: [.NET-BroadcastEventWindow.4.0.0.0.141b42a.0] Class: [.NET-BroadcastEventWindow.4.0.0.0.141b42a.0] 16.2438 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010688 Title: [GSPY HidDevice Window] Class: [Thread In DLL] 16.2438 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010686 Title: [] Class: [Afx:5CCA0000:0] 16.2438 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000205B6 Title: [WISPTIS] Class: [TabletPenServiceHelperClass] 16.2438 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010684 Title: [] Class: [HwndWrapper[FastBoot.exe;;2c9d00a8-7943-4d6f-8b92-5ecee8f74b8e]] 16.2438 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010682 Title: [] Class: [WindowsForms10.Window.0.app.0.3ad8b93_r9_ad1] 16.2438 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001067E Title: [G] Class: [GDI+ Hook Window Class] 16.2439 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000002065E Title: [] Class: [tooltips_class32] 16.2439 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000204B6 Title: [SystemResourceNotifyWindow] Class: [HwndWrapper[MSI_LED.exe;;9efc4e87-a4ef-45ac-b1bd-0130019494d3]] 16.2439 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000003058C Title: [Razer Configurator] Class: [#32770] 16.244 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000204DA Title: [] Class: [WindowsForms10.Window.8.app.0.3e2f22e_r9_ad1] 16.244 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000104DC Title: [] Class: [WindowsForms10.Window.0.app.0.3e2f22e_r9_ad1] 16.244 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000020584 Title: [] Class: [vguiPopupWindow] 16.244 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000020588 Title: [QTrayIconMessageWindow] Class: [QTrayIconMessageWindowClass] 16.244 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000205B0 Title: [.NET-BroadcastEventWindow.4.0.0.0.3ad8b93.0] Class: [.NET-BroadcastEventWindow.4.0.0.0.3ad8b93.0] 16.244 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000205AA Title: [SystemResourceNotifyWindow] Class: [HwndWrapper[FastBoot.exe;;db8e025e-bc2d-42be-8586-64676b5830eb]] 16.2441 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001063C Title: [Window] Class: [Windows.UI.Core.CoreWindow] 16.2441 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010634 Title: [MediaContextNotificationWindow] Class: [HwndWrapper[FastBoot.exe;;9f8a2300-8eab-4572-b02d-5167d0b28914]] 16.2441 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000020508 Title: [Window] Class: [Windows.UI.Core.CoreWindow] 16.2441 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000002050C Title: [Window] Class: [Windows.UI.Core.CoreWindow] 16.2441 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000030376 Title: [] Class: [HwndWrapper[FastBoot.exe;;91c866a4-a20c-4b13-be27-797914e6fc20]] 16.2442 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000105F6 Title: [WISPTIS] Class: [TabletPenServiceHelperClass] 16.2442 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000105F2 Title: [] Class: [HwndWrapper[USB_Speed_Up.exe;;5c276789-5e27-4c4a-8edf-fc10f8012392]] 16.2442 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000105F0 Title: [MSI USB Speed Up] Class: [HwndWrapper[USB_Speed_Up.exe;;b0fdf181-3e1d-4b9f-9066-e83dcefbd41e]] 16.2442 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000040542 Title: [] Class: [WindowsForms10.Window.0.app.0.12ab327_r9_ad1] 16.2443 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000030540 Title: [SystemResourceNotifyWindow] Class: [HwndWrapper[USB_Speed_Up.exe;;9d9297f3-e51e-4bad-82e2-cff5ca108382]] 16.2443 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000105EE Title: [MediaContextNotificationWindow] Class: [HwndWrapper[USB_Speed_Up.exe;;0466503d-5466-4811-a447-928381ae637b]] 16.2443 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010598 Title: [] Class: [Afx:00EB0000:0] 16.2443 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010594 Title: [WISPTIS] Class: [TabletPenServiceHelperClass] 16.2443 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010572 Title: [.NET-BroadcastEventWindow.4.0.0.0.12ab327.0] Class: [.NET-BroadcastEventWindow.4.0.0.0.12ab327.0] 16.2443 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001056E Title: [] Class: [HwndWrapper[USB_Speed_Up.exe;;7d4d719c-7cfc-4c80-92ff-f33f2921d8f8]] 16.2444 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010504 Title: [] Class: [WindowsForms10.Window.0.app.0.3e2f22e_r9_ad1] 16.2444 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010500 Title: [G] Class: [GDI+ Hook Window Class] 16.2444 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000204D4 Title: [] Class: [HwndWrapper[RzSynapse.exe;SynapseMain::7708;448d20f9-3ee2-493c-8235-8141c48c91f6]] 16.2444 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000104D0 Title: [] Class: [WindowsForms10.Window.0.app.0.141b42a_r6_ad1] 16.2444 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000104CC Title: [.NET-BroadcastEventWindow.4.0.0.0.3e2f22e.0] Class: [.NET-BroadcastEventWindow.4.0.0.0.3e2f22e.0] 16.2445 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000104C2 Title: [G] Class: [GDI+ Hook Window Class] 16.2445 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000104BE Title: [.NET-BroadcastEventWindow.4.0.0.0.141b42a.0] Class: [.NET-BroadcastEventWindow.4.0.0.0.141b42a.0] 16.2445 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000104AC Title: [] Class: [Chrome_WidgetWin_0] 16.2445 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000104A8 Title: [] Class: [Chrome_WidgetWin_0] 16.2446 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000104A4 Title: [] Class: [Electron_NotifyIconHostWindow] 16.2446 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001049E Title: [] Class: [Chrome_SystemMessageWindow] 16.2446 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001049A Title: [] Class: [Chrome_WidgetWin_0] 16.2446 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000020496 Title: [] Class: [Base_PowerMessageWindow] 16.2446 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001045E Title: [] Class: [HwndWrapper[GamingHotkey.exe;;bc2e51c3-e838-40c6-b2ba-7b4950eeca8a]] 16.2447 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001062E Title: [CiceroUIWndFrame] Class: [CiceroUIWndFrame] 16.2447 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001045C Title: [MSI Gaming Hotkey] Class: [HwndWrapper[GamingHotkey.exe;;79e0c600-0844-44b1-a875-6365d8cc63ea]] 16.2447 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000030586 Title: [Hidden Window] Class: [HwndWrapper[GamingHotkey.exe;;dc67c5c5-5ca2-4bf1-8d4b-7fd2b37cf8e3]] 16.2447 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000020438 Title: [.NET-BroadcastEventWindow.4.0.0.0.3b663fe.0] Class: [.NET-BroadcastEventWindow.4.0.0.0.3b663fe.0] 16.2448 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000020456 Title: [Realtek HD Audio New GUI background window] Class: [Afx:0000000140000000:0] 16.2448 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010454 Title: [CVenderSpecSetting] Class: [#32770] 16.2448 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010452 Title: [ViennaSettingUI] Class: [Afx:0000000140000000:0] 16.2448 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001044C Title: [Realtek HD Audio New GUI] Class: [Afx:0000000140000000:0] 16.2449 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001044A Title: [Animate Manager] Class: [Message] 16.2451 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010448 Title: [RTK TRAYICON] Class: [Afx:0000000140000000:0] 16.2451 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010446 Title: [AudioEngine For Realtek HD Audio New GUI] Class: [#32770] 16.2451 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010442 Title: [RTK AUDIO DRIVER EVENT MGR] Class: [Afx:0000000140000000:0] 16.2452 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010434 Title: [G] Class: [GDI+ Hook Window Class] 16.2452 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001042C Title: [Logi_Devio_MainWindow] Class: [Logi_Devio_MainWindow] 16.2452 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001042E Title: [.NET-BroadcastEventWindow.4.0.0.0.1f1128c.0] Class: [.NET-BroadcastEventWindow.4.0.0.0.1f1128c.0] 16.2452 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001041A Title: [WISPTIS] Class: [TabletPenServiceHelperClass] 16.2452 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010416 Title: [] Class: [HwndWrapper[Yoke_Profiler.exe;;e3a40fe6-4d0a-41de-8cb1-2c57edd4158c]] 16.2453 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010414 Title: [MainWindow] Class: [HwndWrapper[Yoke_Profiler.exe;;7d297463-4665-4389-b7f0-f6d4c536ae26]] 16.2453 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010412 Title: [Hidden Window] Class: [HwndWrapper[Yoke_Profiler.exe;;cad6a725-bf25-489e-826b-c1400190dfbe]] 16.2453 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010410 Title: [SystemResourceNotifyWindow] Class: [HwndWrapper[Yoke_Profiler.exe;;fe6db611-5ed0-4a1d-8754-60c88d4ef378]] 16.2453 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001040E Title: [MediaContextNotificationWindow] Class: [HwndWrapper[Yoke_Profiler.exe;;5bf60438-1b71-426f-95e8-6e58caaead72]] 16.2453 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001040A Title: [] Class: [HwndWrapper[Yoke_Profiler.exe;;e43b41b1-a399-4165-9910-7b04cde0ced1]] 16.2454 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010404 Title: [] Class: [ATL:00007FFEB5CAF000] 16.2454 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010400 Title: [SecHealthHost] Class: [SecHealth Window Class] 16.2454 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000302EA Title: [UxdService] Class: [UxdService] 16.2454 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010312 Title: [] Class: [WorkerW] 16.2454 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000202E2 Title: [] Class: [WorkerW] 16.2454 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000102B0 Title: [] Class: [WorkerW] 16.2455 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000102B4 Title: [DDE Server Window] Class: [OleDdeWndClass] 16.2455 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010286 Title: [NvSvc] Class: [NVSVC64.DLL] 16.2455 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001026A Title: [WISPTIS] Class: [TabletPenServiceHelperClass] 16.2455 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000020250 Title: [] Class: [TabletModeCoverWindow] 16.2455 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000020238 Title: [] Class: [TabletModeCoverWindow] 16.2456 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000202A0 Title: [] Class: [WorkerW] 16.2456 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000102A2 Title: [] Class: [WorkerW] 16.2456 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001024A Title: [] Class: [DummyDWMListenerWindow] 16.2456 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010244 Title: [] Class: [EdgeUiInputTopWndClass] 16.2456 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010230 Title: [] Class: [EdgeUiInputTopWndClass] 16.2457 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000002021C Title: [WISPTIS] Class: [TabletPenServiceHelperClass] 16.2457 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010200 Title: [WISPTIS] Class: [TabletPenServiceHelperClass] 16.2457 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000101EC Title: [WISPTIS] Class: [TabletPenServiceHelperClass] 16.2457 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000101E8 Title: [.NET-BroadcastEventWindow.4.0.0.0.28f1359.0] Class: [.NET-BroadcastEventWindow.4.0.0.0.28f1359.0] 16.2457 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000101DC Title: [] Class: [WorkerW] 16.2457 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000101D6 Title: [] Class: [WorkerW] 16.2458 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000101D4 Title: [] Class: [WorkerW] 16.2458 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000101C8 Title: [] Class: [WorkerW] 16.2458 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000101B0 Title: [SystemResourceNotifyWindow] Class: [HwndWrapper[NahimicMonitor.exe;;12b4abaa-2c36-4084-ae27-972a91301d32]] 16.2458 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000101AE Title: [MediaContextNotificationWindow] Class: [HwndWrapper[NahimicMonitor.exe;;c2db9483-0dbf-4c86-9341-1fcd3d887954]] 16.2458 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010182 Title: [EXPLORER] Class: [TabletPenServiceHelperClass] 16.2458 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010420 Title: [WISPTIS] Class: [TabletPenServiceHelperClass] 16.2459 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000103DA Title: [SystemResourceNotifyWindow] Class: [HwndWrapper[GamingHotkey.exe;;6dbf4c15-1097-4bbc-8d70-c713f5eaa772]] 16.2459 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000103C4 Title: [MediaContextNotificationWindow] Class: [HwndWrapper[GamingHotkey.exe;;b95f118a-9821-4d75-94b4-33db3422683a]] 16.2459 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000002010A Title: [] Class: [HwndWrapper[GamingHotkey.exe;;934272d3-bdf7-4548-a89f-26404302b06b]] 16.2459 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001034C Title: [] Class: [WorkerW] 16.2459 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001032E Title: [MS_WebcheckMonitor] Class: [MS_WebcheckMonitor] 16.2459 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000020134 Title: [] Class: [WorkerW] 16.246 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000030106 Title: [] Class: [WorkerW] 16.246 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000030104 Title: [] Class: [WorkerW] 16.246 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000002011E Title: [] Class: [WorkerW] 16.246 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000030128 Title: [] Class: [WorkerW] 16.246 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000002002E Title: [] Class: [WorkerW] 16.2461 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000002003A Title: [] Class: [WorkerW] 16.2461 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000020038 Title: [BluetoothNotificationAreaIconWindowClass] Class: [BluetoothNotificationAreaIconWindowClass] 16.2461 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000002020A Title: [] Class: [tooltips_class32] 16.2461 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000002011C Title: [spacedesk displays connected] Class: [datronicsoft v3DDK connectionlist] 16.2461 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010124 Title: [BroadcastListenerWindow] Class: [BroadcastListenerWindowThreadClass14084] 16.2461 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010118 Title: [] Class: [DDEMLEvent] 16.2462 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000200AC Title: [] Class: [DDEMLMom] 16.2462 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000200D4 Title: [SystemResourceNotifyWindow] Class: [HwndWrapper[TriggerModeMonitor.exe;;7ff4bba2-3bf3-4cb7-bab2-7dfee436bf4b]] 16.2462 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010114 Title: [MediaContextNotificationWindow] Class: [HwndWrapper[TriggerModeMonitor.exe;;42b59f5a-4216-4b56-b90e-b8517e0272a6]] 16.2462 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001010E Title: [SystemResourceNotifyWindow] Class: [HwndWrapper[EyeRest.exe;;a987715d-65f3-4a7a-a030-23edd8925179]] 16.2462 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001010C Title: [SystemResourceNotifyWindow] Class: [HwndWrapper[VideoCardMonitorII.exe;;934dd6c9-2046-4e0b-8904-363b1fb0637f]] 16.2463 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010100 Title: [] Class: [HwndWrapper[TriggerModeMonitor.exe;;fbc20161-7264-4759-880f-7b3786a59c4a]] 16.2463 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000100EE Title: [MediaContextNotificationWindow] Class: [HwndWrapper[VideoCardMonitorII.exe;;48cb2d27-4ecc-487e-b88a-76a4feaf96b7]] 16.2463 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000100EC Title: [MediaContextNotificationWindow] Class: [HwndWrapper[EyeRest.exe;;cfec2c82-e883-4873-80da-de901f8e5acb]] 16.2463 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000100E8 Title: [] Class: [HwndWrapper[MSI_LED.exe;;d8630a92-6987-4958-89fc-bae3ecfb2108]] 16.2463 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000100DE Title: [] Class: [HwndWrapper[NahimicMonitor.exe;;1a6139e9-e817-45ac-8f61-83cd68389afa]] 16.2463 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000100D8 Title: [] Class: [HwndWrapper[VideoCardMonitorII.exe;;f49f17ac-f3ce-4cbf-b552-dfcf934cf45e]] 16.2464 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000100D0 Title: [] Class: [HwndWrapper[EyeRest.exe;;b001c06e-c192-4910-8090-13f13e81dbb3]] 16.2464 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000100BA Title: [Windows Push Notifications Platform] Class: [PushNotificationsPowerManagement] 16.2464 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000100B2 Title: [BroadcastListenerWindow] Class: [BroadcastListenerWindowThreadClass7372] 16.2464 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001009E Title: [Task Host Window] Class: [COMTASKSWINDOWCLASS] 16.2464 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001032C Title: [QTrayIconMessageWindow] Class: [QTrayIconMessageWindowClass] 16.2465 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010334 Title: [mbamtray] Class: [Qt5QWindowIcon] 16.2465 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000040086 Title: [NvContainerWindowClass00002DB0] Class: [NvContainerWindowClass00002DB0] 16.2465 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000040082 Title: [NvContainerWindowClass00002B94] Class: [NvContainerWindowClass00002B94] 16.2465 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000002001E Title: [spacedeskServiceTray] Class: [SPACEDESKSERVICETRAYAPPLICATION] 16.2466 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010080 Title: [NvContainerWindowClass00000C14] Class: [NvContainerWindowClass00000C14] 16.2466 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010032 Title: [DWM Notification Window] Class: [Dwm] 16.2466 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000020042 Title: [] Class: [CicLoaderWndClass] 16.2466 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000504FA Title: [] Class: [WindowsForms10.tooltips_class32.app.0.141b42a_r6_ad1] 16.2466 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000104F8 Title: [] Class: [WindowsForms10.tooltips_class32.app.0.141b42a_r6_ad1] 16.2467 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000104CA Title: [Killer Network Manager] Class: [WindowsForms10.Window.8.app.0.141b42a_r6_ad1] 16.2467 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000200FA Title: [Oculus] Class: [Chrome_WidgetWin_1] 16.2467 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000010046E Title: [VoiceMeeter] Class: [VBCABLE0Voicemeeter0MainWindow0] 16.2467 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000011022 Title: [NVIDIA GeForce Overlay DT] Class: [CEF-OSC-WIDGET] 16.2467 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000021918 Title: [] Class: [WorkerW] 16.2468 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000201BC Title: [Program Manager] Class: [Progman] 16.2468 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2468 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2468 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2468 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000101BA Title: [MSCTFIME UI] Class: [MSCTFIME UI] 16.2468 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2468 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001069C Title: [MSCTFIME UI] Class: [MSCTFIME UI] 16.2468 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2468 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2468 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2468 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2468 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2468 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2468 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2469 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2469 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000210EE Title: [MSCTFIME UI] Class: [MSCTFIME UI] 16.2469 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2469 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010582 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 16.2469 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2469 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2469 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010098 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 16.2469 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2469 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000021082 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 16.247 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.247 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.247 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.247 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.247 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.247 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.247 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.247 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.247 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.247 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.247 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.247 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.247 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001043C Title: [MSCTFIME UI] Class: [MSCTFIME UI] 16.247 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.247 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.247 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.247 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2471 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2471 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2471 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2471 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2471 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000304EE Title: [MSCTFIME UI] Class: [MSCTFIME UI] 16.2471 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2471 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2471 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010E78 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 16.2471 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2471 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2472 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2472 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2472 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2472 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2472 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2472 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2472 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2472 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2472 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2472 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000010BD8 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 16.2473 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2473 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2473 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000503AC Title: [MSCTFIME UI] Class: [MSCTFIME UI] 16.2473 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2473 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2473 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2473 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2473 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2473 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2473 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2473 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2473 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2473 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2473 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2473 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2473 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2474 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2474 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2476 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 000000000001062C Title: [MSCTFIME UI] Class: [MSCTFIME UI] 16.2476 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2476 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2476 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2476 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2476 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2476 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2476 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2476 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2476 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2476 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2477 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2477 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2477 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2477 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2477 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2477 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2477 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2477 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000020208 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 16.2477 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2477 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2477 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2477 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2477 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2478 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2478 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2478 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2478 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2478 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2478 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2478 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000030390 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 16.2478 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2478 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000E11DE Title: [MSCTFIME UI] Class: [MSCTFIME UI] 16.2478 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2478 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000011020 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 16.2479 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 16.2479 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000101D2 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 16.2479 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 17.0006 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000C1E28 Title: [MediaContextNotificationWindow] Class: [HwndWrapper[DefaultDomain;;c9c3a0fc-68c1-49b6-8631-fb58fcbe5e53]] 17.0013 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000091E2E Title: [SystemResourceNotifyWindow] Class: [HwndWrapper[DefaultDomain;;26056ab3-cabb-468b-be60-d52fb2da6d85]] 21.7526 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000081E30 Title: [User Tip] Class: [FS98FLOAT] 22.0041 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000E1E24 Title: [UIPCMAIN] Class: [UIPCMAIN] 22.0042 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000041B8C Title: [Default InfoWindow Title] Class: [FS98FLOAT] 26.7861 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000071E0E Title: [] Class: [tooltips_class32] 26.7865 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000091DCC Title: [MSCTFIME UI] Class: [MSCTFIME UI] 27.1542 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000E1DC4 Title: [] Class: [tooltips_class32] 27.1553 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000051DFC Title: [WISPTIS] Class: [TabletPenServiceHelperClass] 27.1561 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000001310CC Title: [] Class: [HwndWrapper[DefaultDomain;;ac315eb0-af3a-4ab6-96ea-28227624f853]] 27.1579 DesktopCapture\SubwindowCatcher.cpp 201 Is capture target: 0000000000051DE6 Title: [SubMenuDialog] Class: [SubMenuDialog] 27.163 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000051DDE Title: [Hidden Window] Class: [HwndWrapper[DefaultDomain;;577c2f0a-99e8-4c44-8401-dfbc3439de39]] 27.3094 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 27.5082 Oculus\ASWControl.cpp 23 Setting ASW enabled: 0 27.5103 Displays\DisplayWindow.cpp 122 DisplayWindow rendering starting 27.5339 VRSLI\SLIManager.cpp 58 Creating multi-GPU mask 27.5342 VRSLI\SLIManager.cpp 92 Failed to create MultiGPUDevice 27.5547 VRSLI\SLIManager.cpp 58 Creating multi-GPU mask 27.5549 VRSLI\SLIManager.cpp 92 Failed to create MultiGPUDevice 27.555 Rendering\D3D11\DX11Texture.cpp 43 D3D11Tex { w = 2688, h = 1600, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 27.5631 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000081DB8 Title: [CiceroUIWndFrame] Class: [CiceroUIWndFrame] 27.6062 Rendering\D3D11\TextureQueueReaderCaching.cpp 24 D3D11Tex { w = 2688, h = 1600, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 27.6062 Rendering\D3D11\DX11Texture.cpp 43 D3D11Tex { w = 2688, h = 1600, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 27.6065 Rendering\D3D11\DX11Texture.cpp 43 D3D11Tex { w = 2688, h = 1600, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 27.6067 Displays\DisplayWindow.cpp 269 D3D11Tex { w = 2688, h = 1600, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 27.6067 Rendering\D3D11\DX11Texture.cpp 43 D3D11Tex { w = 2688, h = 1600, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 27.6113 Displays\DisplayWindow.cpp 282 D3D11Tex { w = 2688, h = 1600, fmt = 40, BindFlags = 64, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 27.6113 Rendering\D3D11\DX11Texture.cpp 43 D3D11Tex { w = 2688, h = 1600, fmt = 40, BindFlags = 64, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 28.7281 Displays\DisplayWindow.cpp 335 Allowing object creation to continue 28.7343 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000031B8A Title: [FlyInside Mirror View] Class: [fsxHookDisplay] 28.7344 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000071EB4 Title: [.NET-BroadcastEventWindow.4.0.0.0.35f871b.0] Class: [.NET-BroadcastEventWindow.4.0.0.0.35f871b.0] 28.7344 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000051E68 Title: [G] Class: [GDI+ Hook Window Class] 28.7345 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000A1E76 Title: [CiceroUIWndFrame] Class: [CiceroUIWndFrame] 28.7346 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 28.7346 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 28.7347 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 28.825 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 28.9215 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 29.0142 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 29.1085 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 29.2051 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 29.303 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 29.3965 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 29.4876 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 29.5889 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 29.6843 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 29.7796 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 29.8734 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 29.9763 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 29.9846 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1339, h = 168, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 29.9852 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 29.9852 Utils\Images.cpp 121 bf: DCOC/Images/welcome_image.png 29.9945 Utils\Images.cpp 132 bfi: 000002081834A5B0 29.9946 Utils\Images.cpp 135 bfs: 0 30.0216 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1012, h = 695, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 30.0273 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 30.0992 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1500, h = 1500, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 30.102 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 30.2575 DesktopCapture\SubwindowCatcher.cpp 201 Is capture target: 00000000000F1DC4 Title: [SubMenuDialog] Class: [SubMenuDialog] 30.2575 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000071DE2 Title: [Hidden Window] Class: [HwndWrapper[DefaultDomain;;295c243b-281e-4861-96c2-f2808bf8afa2]] 30.531 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 4000, h = 4000, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 30.5479 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 30.5544 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 512, h = 512, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 30.555 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 30.5635 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 600, h = 611, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 30.5645 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 30.5647 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 30.5649 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 30.6168 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 30.6702 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 30.6755 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 30.6757 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 30.6796 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 30.6798 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 30.68 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 30.7957 Displays\DisplayWindow.cpp 559 Low timewarp FPS detected when ASW should be disabled. 30.7957 Oculus\ASWControl.cpp 23 Setting ASW enabled: 0 31.1099 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000101DF6 Title: [] Class: [tooltips_class32] 32.8732 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000071E94 Title: [] Class: [HwndWrapper[DefaultDomain;;d765c19c-a5b8-43bb-870e-83c0f74e95b2]] 41.9819 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000061DEC Title: [] Class: [HwndWrapper[DefaultDomain;;a6bf5508-1b04-4c2c-b742-774221783189]] 42.2835 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000091E18 Title: [] Class: [tooltips_class32] 43.5388 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000081DE2 Title: [] Class: [HwndWrapper[DefaultDomain;;6a478ba0-f262-4677-a801-82e9496ce3f2]] 45.1793 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000091DE2 Title: [] Class: [HwndWrapper[DefaultDomain;;c2844a83-bf51-49ff-87b2-fbd02d1d7f6b]] 45.1795 DesktopCapture\SubwindowCatcher.cpp 201 Is capture target: 0000000000041E66 Title: [SubMenuDialog] Class: [SubMenuDialog] 45.1795 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000151DEA Title: [Hidden Window] Class: [HwndWrapper[DefaultDomain;;09d37947-1fbf-48e5-bb83-89441512bccc]] 53.2699 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000A1DE2 Title: [] Class: [HwndWrapper[DefaultDomain;;18d98f2b-b8a8-47b2-9026-8f6aa08ee79c]] 59.6124 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000091DEC Title: [] Class: [HwndWrapper[DefaultDomain;;7d243f3b-cd9f-48e8-b36d-e568f97cfa5f]] 60.1148 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000B1DE2 Title: [] Class: [HwndWrapper[DefaultDomain;;0ee233e0-10bf-454b-91f9-1c0e0a97f60b]] 67.8311 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000051E66 Title: [] Class: [HwndWrapper[DefaultDomain;;31f3d0e2-b700-4ea1-92ef-2521561b2c98]] 68.1935 DesktopCapture\SubwindowCatcher.cpp 201 Is capture target: 0000000000251E80 Title: [SubMenuDialog] Class: [SubMenuDialog] 68.1936 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000091E00 Title: [Hidden Window] Class: [HwndWrapper[DefaultDomain;;08b4aee4-f661-425d-b29e-01ae6650c100]] 69.9539 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000061E66 Title: [] Class: [HwndWrapper[DefaultDomain;;c82fe44a-7872-4d8c-95c7-e01ba38357ae]] 71.7126 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000071E66 Title: [] Class: [HwndWrapper[DefaultDomain;;a724a708-9390-4091-8487-ad35c81ea026]] 72.4841 DesktopCapture\SubwindowCatcher.cpp 201 Is capture target: 0000000000161DEA Title: [SubMenuDialog] Class: [SubMenuDialog] 72.4842 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000081E66 Title: [Hidden Window] Class: [HwndWrapper[DefaultDomain;;7111b0af-fc13-483f-87da-b10f2844824e]] 74.2406 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000A1DEC Title: [] Class: [HwndWrapper[DefaultDomain;;9b94d177-1c95-404f-9708-de64e5c08f62]] 80.5588 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000C1DEC Title: [] Class: [HwndWrapper[DefaultDomain;;603282c6-af38-4844-bbc3-c8d330bab52a]] 86.1492 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000171DEA Title: [] Class: [HwndWrapper[DefaultDomain;;e0070d22-64d6-46b7-b230-03840bca828b]] 88.9726 DesktopCapture\SubwindowCatcher.cpp 201 Is capture target: 0000000000091E66 Title: [SubMenuDialog] Class: [SubMenuDialog] 88.9727 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000181DEA Title: [Hidden Window] Class: [HwndWrapper[DefaultDomain;;6764ef88-c804-4d78-a3cf-efd95bfd5a71]] 90.4332 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000D1DEC Title: [] Class: [HwndWrapper[DefaultDomain;;e351894d-2d23-48b7-a496-c644230e7756]] 93.2828 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000E1DEC Title: [] Class: [HwndWrapper[DefaultDomain;;4a605e23-3f0e-4d62-9021-ae870d77effe]] 100.405 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000A1E66 Title: [] Class: [HwndWrapper[DefaultDomain;;6d2749c5-107a-4ea5-a202-a3b9822c2d0f]] 103.717 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000B1E66 Title: [] Class: [HwndWrapper[DefaultDomain;;c7f7ac29-4da1-462b-861a-c6e701a9384f]] 111.583 DesktopCapture\SubwindowCatcher.cpp 201 Is capture target: 00000000000C1E66 Title: [SubMenuDialog] Class: [SubMenuDialog] 111.583 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000E1DE2 Title: [Hidden Window] Class: [HwndWrapper[DefaultDomain;;30dca9cc-2f5c-4e6c-978a-9d66f1c26325]] 115.084 DesktopCapture\SubwindowCatcher.cpp 201 Is capture target: 00000000000F1DE2 Title: [SubMenuDialog] Class: [SubMenuDialog] 115.084 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000D1E66 Title: [Hidden Window] Class: [HwndWrapper[DefaultDomain;;ab626e11-78b2-4c6b-987f-d6ef95fde1d8]] 120.899 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000101DE2 Title: [] Class: [HwndWrapper[DefaultDomain;;53ec4aaa-32d4-4731-8b2c-f3d54d94225c]] 122.405 DesktopCapture\SubwindowCatcher.cpp 201 Is capture target: 00000000000E1E66 Title: [SubMenuDialog] Class: [SubMenuDialog] 122.405 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000111DE2 Title: [Hidden Window] Class: [HwndWrapper[DefaultDomain;;93e42ae2-5a1e-47a1-85e5-5693403d84aa]] 127.722 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000131DE2 Title: [] Class: [HwndWrapper[DefaultDomain;;19dfd217-5a8c-4dcf-8818-54c93eddb332]] 128.749 DesktopCapture\SubwindowCatcher.cpp 201 Is capture target: 0000000000101E66 Title: [SubMenuDialog] Class: [SubMenuDialog] 128.749 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000141DE2 Title: [Hidden Window] Class: [HwndWrapper[DefaultDomain;;a63937f6-2a62-4f92-87a8-d0cea52b2f53]] 133.836 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000111E66 Title: [] Class: [Shell Embedding] 134.097 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000191E10 Title: [] Class: [Internet Explorer_Hidden] 134.599 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000101DEC Title: [] Class: [HwndWrapper[DefaultDomain;;143993f8-aefc-4a1b-a418-8d911a6f966a]] 136.358 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000111DEC Title: [] Class: [HwndWrapper[DefaultDomain;;d0d168fd-0b05-4f56-8bdf-77fbaa330c3b]] 138.624 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000121DEC Title: [] Class: [HwndWrapper[DefaultDomain;;667dad92-6ba2-4184-a04b-9bbb528f3374]] 139.635 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000141DEC Title: [] Class: [HwndWrapper[DefaultDomain;;3c379f18-6cb0-4fb6-b33a-be77c623e132]] 140.64 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000161DEC Title: [] Class: [HwndWrapper[DefaultDomain;;3c9fb8ba-d844-4c56-bf8c-775b8ce20d46]] 143.738 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000071E98 Title: [] Class: [tooltips_class32] 143.738 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000A108A Title: [] Class: [tooltips_class32] 143.738 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000081366 Title: [] Class: [tooltips_class32] 143.738 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000D1358 Title: [] Class: [tooltips_class32] 143.738 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000D1E7E Title: [] Class: [tooltips_class32] 143.738 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000071E92 Title: [] Class: [tooltips_class32] 143.738 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000F1E8C Title: [] Class: [tooltips_class32] 143.738 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000051E5E Title: [] Class: [tooltips_class32] 143.738 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000141E86 Title: [] Class: [tooltips_class32] 143.738 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000251E8A Title: [] Class: [tooltips_class32] 143.739 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000141E3C Title: [] Class: [tooltips_class32] 143.739 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000051E4E Title: [] Class: [tooltips_class32] 143.739 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000051E46 Title: [] Class: [tooltips_class32] 143.739 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000301DF4 Title: [] Class: [tooltips_class32] 143.739 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000111E40 Title: [] Class: [tooltips_class32] 143.739 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000081DCA Title: [] Class: [tooltips_class32] 143.739 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000061E42 Title: [] Class: [tooltips_class32] 143.739 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000051E60 Title: [] Class: [tooltips_class32] 143.739 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000051DD4 Title: [] Class: [tooltips_class32] 143.739 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000171DEC Title: [] Class: [tooltips_class32] 143.739 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000A1E20 Title: [] Class: [tooltips_class32] 144.081 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000021D80 Title: [] Class: [tooltips_class32] 144.081 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000031D8A Title: [] Class: [tooltips_class32] 144.112 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000031D84 Title: [] Class: [tooltips_class32] 144.113 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000031D98 Title: [] Class: [tooltips_class32] 144.113 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000031D9E Title: [] Class: [tooltips_class32] 144.113 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000021DA0 Title: [] Class: [tooltips_class32] 144.113 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000021DAC Title: [] Class: [tooltips_class32] 144.113 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000031C3E Title: [] Class: [tooltips_class32] 144.113 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000A1DBC Title: [] Class: [tooltips_class32] 144.113 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000B1DB6 Title: [] Class: [tooltips_class32] 144.114 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000061E9E Title: [] Class: [tooltips_class32] 144.136 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000B1DAA Title: [] Class: [tooltips_class32] 144.136 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000081DB4 Title: [] Class: [tooltips_class32] 144.136 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000051E54 Title: [] Class: [tooltips_class32] 144.137 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000101E36 Title: [] Class: [tooltips_class32] 144.137 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000071E74 Title: [] Class: [tooltips_class32] 144.137 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000E1E88 Title: [] Class: [tooltips_class32] 144.394 DesktopCapture\SubwindowCatcher.cpp 201 Is capture target: 0000000000021D7E Title: [SubMenuDialog] Class: [SubMenuDialog] 144.591 Rendering\FastTextureQueue.cpp 27 D3D11Tex { w = 2688, h = 1600, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 144.591 Rendering\D3D11\DX11Texture.cpp 43 D3D11Tex { w = 2688, h = 1600, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 144.592 Rendering\FastTextureQueue.cpp 27 D3D11Tex { w = 2688, h = 1600, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 144.592 Rendering\D3D11\DX11Texture.cpp 43 D3D11Tex { w = 2688, h = 1600, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 144.592 Rendering\FastTextureQueue.cpp 27 D3D11Tex { w = 2688, h = 1600, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 144.592 Rendering\D3D11\DX11Texture.cpp 43 D3D11Tex { w = 2688, h = 1600, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 144.593 Rendering\FastTextureQueue.cpp 27 D3D11Tex { w = 2688, h = 1600, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 144.593 Rendering\D3D11\DX11Texture.cpp 43 D3D11Tex { w = 2688, h = 1600, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 144.593 Rendering\FastTextureQueue.cpp 27 D3D11Tex { w = 2688, h = 1600, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 144.593 Rendering\D3D11\DX11Texture.cpp 43 D3D11Tex { w = 2688, h = 1600, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 146.098 Rendering\D3D11\DX11Texture.cpp 43 D3D11Tex { w = 793, h = 945, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 146.099 Rendering\D3D11\DX11Texture.cpp 43 D3D11Tex { w = 2688, h = 1600, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 146.099 Rendering\D3D11\DX11Texture.cpp 43 D3D11Tex { w = 2688, h = 1600, fmt = 45, BindFlags = 64, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 146.128 VRSLI\SLIManager.cpp 58 Creating multi-GPU mask 146.129 VRSLI\SLIManager.cpp 92 Failed to create MultiGPUDevice 146.134 Input\DepthBufferMouseIntersectable11.cpp 50 D3D11Tex { w = 2688, h = 1600, fmt = 28, BindFlags = 0, CPUAccessFlags = 131072, MiscFlags = 0, Usage = 3} 146.137 Rendering\D3D11\DX11Texture.cpp 43 D3D11Tex { w = 2688, h = 1600, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 146.138 Rendering\D3D11\DX11Texture.cpp 43 D3D11Tex { w = 2688, h = 1600, fmt = 45, BindFlags = 64, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 154.44 Sim\ESPFlightSim.cpp 33 Attempting SimConnect connections. 154.441 Sim\ESPFlightSim.cpp 46 Connected 154.455 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000031D7A Title: [Hidden Window] Class: [HwndWrapper[DefaultDomain;;5f4db92c-f30e-4ebc-a973-71f17e350d38]] 154.455 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000021D7C Title: [] Class: [HwndWrapper[DefaultDomain;;c9f61b96-8307-42a1-91ed-a6aceff0d96a]] 270.196 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.196 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.196 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.196 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.197 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 242, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.198 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.198 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 307, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.199 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.199 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 289, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.199 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 277, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.203 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 690, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.204 Rendering\D3D11\D3D11Context.cpp 357 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 270.204 Utils\Images.cpp 241 Bitmap 32 x 32 270.204 Utils\Images.cpp 241 Bitmap 32 x 32 270.204 Rendering\D3D11\D3D11Context.cpp 534 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 270.205 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.207 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.207 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.207 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.208 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.209 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.209 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.211 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.212 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.213 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.214 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.214 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.214 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.214 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.215 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 198, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.215 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.215 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.216 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 173, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.216 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.216 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.217 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 238, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.217 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.217 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.218 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 151, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.218 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.218 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.218 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 184, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.219 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.219 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.219 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 147, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 190, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.221 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.221 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 199, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.221 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.222 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.222 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 135, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.222 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.222 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.223 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 119, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.223 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.223 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 270.224 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 194, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 271.787 Sim\Actions.cpp 50 First connected sim frame 271.8 Logging\ConfigurationLogger.cpp 79 Loaded Processes: C:\Lockheed Martin\Prepar3D v4\prepar3d.exe: Base: 00007FF665350000 Size: 2957312 EP: 00007FF66535181C C:\WINDOWS\SYSTEM32\ntdll.dll: Base: 00007FFEFBF10000 Size: 1970176 EP: 0000000000000000 C:\WINDOWS\System32\KERNEL32.DLL: Base: 00007FFEFA460000 Size: 729088 EP: 00007FFEFA4730C0 C:\WINDOWS\System32\KERNELBASE.dll: Base: 00007FFEF9120000 Size: 2568192 EP: 00007FFEF9127FA0 C:\WINDOWS\SYSTEM32\apphelp.dll: Base: 00007FFEF56B0000 Size: 569344 EP: 00007FFEF56C47E0 C:\WINDOWS\System32\USER32.dll: Base: 00007FFEF9850000 Size: 1638400 EP: 00007FFEF986BBB0 C:\WINDOWS\System32\win32u.dll: Base: 00007FFEF8F60000 Size: 131072 EP: 0000000000000000 C:\WINDOWS\System32\GDI32.dll: Base: 00007FFEFA430000 Size: 163840 EP: 00007FFEFA434070 C:\WINDOWS\System32\gdi32full.dll: Base: 00007FFEF8F80000 Size: 1646592 EP: 00007FFEF8FB3CA0 C:\WINDOWS\System32\msvcp_win.dll: Base: 00007FFEF82E0000 Size: 651264 EP: 00007FFEF82F0860 C:\WINDOWS\System32\ucrtbase.dll: Base: 00007FFEF8570000 Size: 1024000 EP: 00007FFEF8576F50 C:\WINDOWS\System32\ole32.dll: Base: 00007FFEFA2C0000 Size: 1380352 EP: 00007FFEFA2E3C00 C:\WINDOWS\System32\combase.dll: Base: 00007FFEF9F90000 Size: 3284992 EP: 00007FFEFA062A60 C:\WINDOWS\System32\RPCRT4.dll: Base: 00007FFEFBCE0000 Size: 1196032 EP: 00007FFEFBD448E0 C:\WINDOWS\System32\bcryptPrimitives.dll: Base: 00007FFEF8E30000 Size: 499712 EP: 00007FFEF8E691D0 C:\WINDOWS\System32\sechost.dll: Base: 00007FFEF9540000 Size: 372736 EP: 00007FFEF954EAB0 C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll: Base: 00007FFEEE780000 Size: 90112 EP: 00007FFEEE78C550 C:\Lockheed Martin\Prepar3D v4\api.dll: Base: 00007FFEBD180000 Size: 2875392 EP: 00007FFEBD3375EC 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C:\Lockheed Martin\Prepar3D v4\Gauges\PMDG_737NGX_2.dll: Base: 00007FFE87FB0000 Size: 8118272 EP: 00007FFE882500FC C:\WINDOWS\SYSTEM32\snmpapi.dll: Base: 00007FFEEDB50000 Size: 49152 EP: 00007FFEEDB512D0 C:\WINDOWS\SYSTEM32\WINSPOOL.DRV: Base: 00007FFEEE500000 Size: 544768 EP: 00007FFEEE507C40 C:\WINDOWS\SYSTEM32\icmp.Dll: Base: 0000020811750000 Size: 12288 EP: 0000000000000000 C:\WINDOWS\SYSTEM32\msadp32.acm: Base: 00007FFEF4850000 Size: 45056 EP: 00007FFEF4854A00 271.822 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 271.822 CockpitModel\CockpitManager.cpp 175 Firing off aircraft update. 271.822 CockpitModel\ESPSimulatorCockpitConnector.cpp 180 Reseting load count 6422574 271.824 CockpitModel\CockpitManager.cpp 304 loadAircraft: C:\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\PMDG 737-900NGX WL\B737-900WL.air variant: Boeing 737-9K2NGX KLM Royal Dutch Airlines Winglets 271.824 CockpitModel\CockpitManager.cpp 309 Null SG 271.824 CockpitModel\CockpitManager.cpp 312 SG Nulled 271.824 CockpitModel\ESPAircraftCockpit.cpp 19 AircraftCockpit::Generate 271.829 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 271.832 CockpitModel\ESPAircraftCockpit.cpp 117 Attempting to load modelPath: !C:\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\PMDG 737-900NGX WL\model\model.cfg! 271.832 CockpitModel\ESPAircraftCockpit.cpp 136 Found MDLPath: C:\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\PMDG 737-900NGX WL\model\PMDG_737_900WL_VC.mdl 271.841 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 623, h = 261, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 271.841 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 271.842 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 142, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 271.842 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 220, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 271.843 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 271.843 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 222, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 271.844 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 271.844 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 271.845 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 271.845 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 271.845 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 271.845 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 271.845 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 271.845 Utils\Images.cpp 121 bf: DCOC/Images/ico_slider_hor.png 271.846 Utils\Images.cpp 132 bfi: 0000021125F7E010 271.846 Utils\Images.cpp 135 bfs: 0 271.846 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 271.847 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 271.847 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 271.849 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 271.849 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 271.85 Rendering\D3D11\D3D11Context.cpp 357 D3D11Tex { w = 2688, h = 1600, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 271.85 Rendering\D3D11\D3D11Context.cpp 534 D3D11Tex { w = 2688, h = 1600, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 271.852 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 271.857 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 271.857 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 271.861 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 271.862 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 271.862 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 271.884 CockpitModel\CockpitManager.cpp 326 Loading MDL. 271.884 CockpitModel\CockpitManager.cpp 330 Loading CockpitDesc 272.086 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 272.086 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 272.304 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 272.305 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 272.537 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 272.537 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 272.76 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 272.76 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 273.469 Utils\Images.cpp 241 Bitmap 32 x 32 273.469 Utils\Images.cpp 241 Bitmap 32 x 32 273.469 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 274.346 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 276.209 CockpitModel\CockpitManager.cpp 333 Loading SG 276.212 CockpitModel\SceneGraph.cpp 25 Model has 1242 parts, 653595 total drawn vertices, stored in array size 17 286.634 CockpitModel\CockpitManager.cpp 336 Detecting interaction types 286.646 CockpitModel\CockpitManager.cpp 340 Loading overrides 286.648 CockpitModel\CockpitManager.cpp 348 Loading successful 286.658 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 286.667 CockpitModel\ESPSimulatorCockpitConnector.cpp 92 Searching for aircraft linkage table 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Lockheed Martin\Prepar3D v4\prepar3d.exe 0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\ntdll.dll 0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\KERNEL32.DLL 0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\KERNELBASE.dll 0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\apphelp.dll 0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\USER32.dll 0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\win32u.dll 0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\GDI32.dll 0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\gdi32full.dll 0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\msvcp_win.dll 0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\ucrtbase.dll 0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\ole32.dll 0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\combase.dll 0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\RPCRT4.dll 0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\bcryptPrimitives.dll 0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\sechost.dll 0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll 0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Lockheed Martin\Prepar3D v4\api.dll 0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\IMM32.dll 0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\WS2_32.dll 0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\CRYPT32.dll 0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\MSASN1.dll 0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\ADVAPI32.dll 0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\msvcrt.dll 0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\SHELL32.dll 0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\cfgmgr32.dll 0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\shcore.dll 0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\windows.storage.dll 0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\shlwapi.dll 0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\kernel.appcore.dll 0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\profapi.dll 0000000000000000 0000000000000000 286.673 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0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\VERSION.dll 0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Lockheed Martin\Prepar3D v4\acontain.dll 0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Lockheed Martin\Prepar3D v4\atc.dll 0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Lockheed Martin\Prepar3D v4\controls.dll 0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Lockheed Martin\Prepar3D v4\ai_player.dll 0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\SETUPAPI.dll 0000000000000000 0000000000000000 286.673 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\OLEAUT32.dll 0000000000000000 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0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\dwrite.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\WPF\wpfgfx_v0400.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\MSVCP120_CLR0400.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\WPF\PresentationNative_v0400.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System.Configuration\b9e165f74b9e6ed9d1e463ca15a60bd5\System.Configuration.ni.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System.Xml\d1f5e51a1f021538b5ea2563505754f5\System.Xml.ni.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\iphlpapi.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\NSI.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\MSCTF.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\secur32.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\DNSAPI.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\fwpuclnt.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Windows\System32\rasadhlp.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\WINTRUST.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\system32\nvapi64.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\imagehlp.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\system32\nvspcap64.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\dbghelp.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\dbgcore.DLL 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_21a764822be8dff8\nvldumdx.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_21a764822be8dff8\nvwgf2umx.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\gpapi.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Program Files\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_21a764822be8dff8\nvd3dumx.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\system32\napinsp.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\system32\pnrpnsp.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\system32\NLAapi.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\winrnr.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\WTSAPI32.DLL 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\WINSTA.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\CLDAPI.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Windows\System32\Windows.StateRepositoryPS.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\system32\ntshrui.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\system32\srvcli.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\cscapi.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.17134.523_none_fb409dd930672a56\comctl32.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\system32\netutils.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\system32\mssprxy.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\coml2.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\LINKINFO.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\system32\NetworkExplorer.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\MPR.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\drprov.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\ntlanman.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\davclnt.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\DAVHLPR.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\System32\wkscli.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Windows\System32\Windows.UI.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Windows\System32\TextInputFramework.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\XInput9_1_0.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System.Drawing\d07dbc6a8092e0184fc37f13de647d20\System.Drawing.ni.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\Presentatioaec034ca#\24b3246bf76e74002fd3ba7994e54cb1\PresentationFramework.Aero2.ni.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\urlmon.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\iertutil.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\WindowsCodecs.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System.Windows.Forms\2342263ae986fb8b7dba535707187cb1\System.Windows.Forms.ni.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\wdmaud.drv 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\ksuser.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\msacm32.drv 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\WINDOWS\SYSTEM32\midimap.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Lockheed Martin\Prepar3D v4\SimObjects\Modules\Utilities.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Lockheed Martin\Prepar3D v4\CIGI.dll 0000000000000000 0000000000000000 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Lockheed Martin\Prepar3D v4\radar.dll 00007FFED9A03088 00007FFED9A03070 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Lockheed Martin\Prepar3D v4\ControllableCamera.dll 00007FFEDA8B4058 00007FFEDA8B4040 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Lockheed Martin\Prepar3D v4\Gauges\TargetInfo.dll 0000000000000000 00007FFEDA58B008 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 101 Checking: C:\Lockheed Martin\Prepar3D v4\Gauges\Fury_1500.dll 00007FFEDA578058 00007FFEDA578040 286.675 CockpitModel\ESPSimulatorCockpitConnector.cpp 110 Located 286.731 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 256, h = 256, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 286.732 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 671.218 Utils\Images.cpp 241 Bitmap 32 x 64 671.219 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 671.271 Utils\Images.cpp 241 Bitmap 32 x 64 671.271 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 671.531 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 775.727 Utils\Images.cpp 241 Bitmap 32 x 64 775.727 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 775.783 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 775.785 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 548, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 776.164 Utils\Images.cpp 241 Bitmap 32 x 64 776.164 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 776.258 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 792.456 DesktopCapture\SubwindowCatcher.cpp 201 Is capture target: 00000000001D1DEA Title: [ATCWindow] Class: [ATCWindow] 794.753 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 794.753 Utils\Images.cpp 121 bf: DCOC/Images/ico_zoom.png 794.754 Utils\Images.cpp 132 bfi: 000002115D21C380 794.754 Utils\Images.cpp 135 bfs: 0 794.754 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 794.754 Utils\Images.cpp 121 bf: DCOC/Images/ico_move.png 794.755 Utils\Images.cpp 132 bfi: 000002115D21D190 794.755 Utils\Images.cpp 135 bfs: 0 794.755 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 794.755 Utils\Images.cpp 121 bf: DCOC/Images/ico_scale.png 794.755 Utils\Images.cpp 132 bfi: 000002115D220B60 794.755 Utils\Images.cpp 135 bfs: 0 794.755 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 794.755 Utils\Images.cpp 121 bf: DCOC/Images/ico_size_h.png 794.756 Utils\Images.cpp 132 bfi: 000002115D21C380 794.756 Utils\Images.cpp 135 bfs: 0 794.756 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 794.756 Utils\Images.cpp 121 bf: DCOC/Images/ico_size_v.png 794.756 Utils\Images.cpp 132 bfi: 000002115D21E450 794.756 Utils\Images.cpp 135 bfs: 0 794.756 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 794.756 Utils\Images.cpp 121 bf: DCOC/Images/ico_scale_mover.png 794.757 Utils\Images.cpp 132 bfi: 000002115D21C380 794.757 Utils\Images.cpp 135 bfs: 0 794.758 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 794.758 Utils\Images.cpp 121 bf: DCOC/Images/ico_close.png 794.759 Utils\Images.cpp 132 bfi: 000002115D21D190 794.759 Utils\Images.cpp 135 bfs: 0 794.919 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 794.92 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 794.92 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 794.922 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 794.922 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 794.922 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 794.924 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 794.924 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 794.973 Rendering\D3D11\D3D11Context.cpp 357 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 794.973 Rendering\D3D11\D3D11Context.cpp 534 D3D11Tex { w = 175, h = 540, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 801.696 Utils\Images.cpp 241 Bitmap 32 x 32 801.696 Utils\Images.cpp 241 Bitmap 32 x 32 801.696 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 801.748 Utils\Images.cpp 241 Bitmap 32 x 32 801.748 Utils\Images.cpp 241 Bitmap 32 x 32 801.749 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 802.136 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 808.35 Utils\Images.cpp 241 Bitmap 32 x 32 808.35 Utils\Images.cpp 241 Bitmap 32 x 32 808.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 810.922 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 814.742 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 814.946 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 815.268 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 815.323 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 815.382 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 815.436 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 815.93 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 815.986 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 818.887 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 819.03 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 822.165 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 826.032 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 830.034 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 830.282 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 830.529 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 831.002 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 838.05 Rendering\D3D11\D3D11Context.cpp 534 D3D11Tex { w = 357, h = 540, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 861.734 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 861.792 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 887.079 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 887.137 Utils\Images.cpp 241 Bitmap 32 x 64 887.137 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 888.108 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 888.217 Utils\Images.cpp 241 Bitmap 32 x 32 888.217 Utils\Images.cpp 241 Bitmap 32 x 32 888.217 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 895.868 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 896.433 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 596, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 896.498 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 896.655 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 596, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 897.247 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 897.305 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 548, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 897.374 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 903.113 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 903.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 905.674 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 907.116 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 911.482 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 911.689 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 920.677 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 920.789 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 921.008 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 596, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 921.116 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 921.165 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 548, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 921.226 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 932.08 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 932.139 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 932.678 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 596, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 933.052 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 955.228 Utils\Images.cpp 241 Bitmap 32 x 64 955.228 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 955.282 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 957.75 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 957.849 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 971.029 Utils\Images.cpp 241 Bitmap 32 x 64 971.029 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 971.096 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 972.207 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 972.307 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 974.156 Utils\Images.cpp 241 Bitmap 32 x 64 974.156 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 974.202 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 990.837 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 990.889 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1000.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1000.93 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1003.97 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1004.02 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1004.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1004.91 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1006 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1006.05 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1006.09 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1010.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1010.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1012.75 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1012.81 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1014.98 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 849, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1015.12 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1015.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1018.61 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1018.66 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1034.74 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1034.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1034.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 548, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1034.85 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1035.12 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1038.11 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 680, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1046.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1046.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1046.66 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1046.71 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1047.78 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1047.82 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1049.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1049.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1053.62 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1053.66 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1053.73 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1053.77 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1059.62 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1059.71 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1070.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1070.61 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1070.73 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1072.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1073.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1073.63 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1086.75 Utils\Images.cpp 241 Bitmap 32 x 64 1086.75 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1086.85 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1098.84 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1098.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1099.37 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1099.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1101.84 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1101.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1103.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1103.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1104.77 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1104.81 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1107.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1107.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1112.08 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1112.13 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1119.04 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1119.08 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1127.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1127.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1130.17 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1130.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1132.98 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1133.03 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1139.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1139.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1139.74 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1139.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1140.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1140.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1146.08 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1146.13 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1197.56 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1197.61 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1198.62 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1202.92 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1203.14 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1203.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1208.55 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1208.56 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 548, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1208.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1208.71 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1208.82 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1211.56 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1211.61 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1212.72 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 680, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1214.02 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1214.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1219.04 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1219.12 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1219.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1219.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1223.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1223.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1224.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1224.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1229.56 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1229.61 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1231.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 849, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1231.94 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1231.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1240.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1240.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1243.95 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1244.01 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1244.71 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1244.81 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1257.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1257.94 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1261.17 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1261.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1266.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1267.04 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1267.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1267.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1269.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1269.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1269.79 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1269.84 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1274.56 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1274.62 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1275.03 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1275.07 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1279.09 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1279.14 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1281.71 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1281.77 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1282.17 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1282.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1282.55 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1282.61 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1285.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1285.55 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1286.85 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1286.89 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1288.87 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1288.98 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1289.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1289.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1293.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1293.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1296.66 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1296.81 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1297.01 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1297.07 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1299.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1299.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1299.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1299.91 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1301.86 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1301.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1302.97 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1303.02 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1303.91 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1304.11 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1306.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1306.57 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1306.91 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1306.96 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1309.82 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1309.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1310.14 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1310.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1312.12 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1312.17 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1321.13 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1321.17 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1321.54 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000021D6E Title: [] Class: [tooltips_class32] 1321.91 DesktopCapture\SubwindowCatcher.cpp 201 Is capture target: 0000000000021D70 Title: [CDU (Left)] Class: [CDU (Left)] 1323.68 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 1323.68 Utils\Images.cpp 121 bf: DCOC/Images/ico_zoom.png 1323.68 Utils\Images.cpp 132 bfi: 000002115D21E450 1323.68 Utils\Images.cpp 135 bfs: 0 1323.68 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 1323.68 Utils\Images.cpp 121 bf: DCOC/Images/ico_move.png 1323.68 Utils\Images.cpp 132 bfi: 000002115D2206B0 1323.68 Utils\Images.cpp 135 bfs: 0 1323.68 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 1323.68 Utils\Images.cpp 121 bf: DCOC/Images/ico_scale.png 1323.68 Utils\Images.cpp 132 bfi: 000002115D21DFA0 1323.68 Utils\Images.cpp 135 bfs: 0 1323.68 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 1323.68 Utils\Images.cpp 121 bf: DCOC/Images/ico_size_h.png 1323.68 Utils\Images.cpp 132 bfi: 000002115D2206B0 1323.68 Utils\Images.cpp 135 bfs: 0 1323.68 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 1323.68 Utils\Images.cpp 121 bf: DCOC/Images/ico_size_v.png 1323.68 Utils\Images.cpp 132 bfi: 000002115D21DE10 1323.68 Utils\Images.cpp 135 bfs: 0 1323.68 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 1323.68 Utils\Images.cpp 121 bf: DCOC/Images/ico_scale_mover.png 1323.68 Utils\Images.cpp 132 bfi: 000002115D21C380 1323.68 Utils\Images.cpp 135 bfs: 0 1323.68 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 1323.68 Utils\Images.cpp 121 bf: DCOC/Images/ico_close.png 1323.69 Utils\Images.cpp 132 bfi: 000002115D2206B0 1323.69 Utils\Images.cpp 135 bfs: 0 1323.98 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1323.98 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1323.98 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1323.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1323.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1323.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1323.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1323.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1324.04 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1324.21 Rendering\D3D11\D3D11Context.cpp 534 D3D11Tex { w = 175, h = 512, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1326.59 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 596, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1326.93 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1326.98 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1327.03 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1327.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1327.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1327.61 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1327.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1328.51 Utils\Images.cpp 241 Bitmap 32 x 64 1328.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1328.66 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1328.72 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1328.77 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1328.84 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1328.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1329.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1329.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 548, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1329.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1330.21 Rendering\D3D11\D3D11Context.cpp 534 D3D11Tex { w = 334, h = 512, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1330.54 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000031D6E Title: [] Class: [tooltips_class32] 1336.92 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1337.86 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1338.11 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1338.16 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1338.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1339.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1339.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1339.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1339.64 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1339.76 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1339.82 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1339.86 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1340.18 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1340.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1341.18 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1341.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1341.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1341.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1341.57 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1341.62 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1341.72 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1341.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1342.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1343.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1343.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1347.84 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1348.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1348.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1348.55 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1349.08 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1349.18 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1349.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1349.63 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1349.76 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1350.65 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1350.79 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1351.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1351.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1351.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1351.59 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1351.69 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1351.74 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1352.13 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1352.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1352.37 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1352.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1352.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1353.08 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1353.19 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1354.07 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1354.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1354.37 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1354.63 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1354.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1354.86 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1354.92 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1354.97 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1355.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1355.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1356.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1356.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1356.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1356.74 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1356.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1356.86 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1357.06 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1357.12 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1357.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1357.62 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1357.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1357.85 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1357.96 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1358.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1358.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1358.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1358.95 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1359.01 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1359.12 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1359.18 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1359.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1359.79 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1359.85 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1360.56 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1360.67 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1361.85 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1361.96 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1363.11 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1363.16 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1363.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1363.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1363.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1363.53 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1363.58 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1363.62 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1363.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1363.86 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1363.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1364.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1364.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1364.64 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1364.75 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1364.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1364.96 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1365.01 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1365.05 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1365.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1365.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1365.91 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1366.04 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1366.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1366.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1367.05 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1367.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1367.37 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1367.95 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1368.06 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1368.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1368.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1368.62 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1369 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1369.12 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1370.11 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1370.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1376.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1376.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1377.04 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1377.15 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1377.37 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1377.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1377.61 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1377.66 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1377.84 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1378.04 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1378.09 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1378.59 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1378.76 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1378.85 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1378.89 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1378.94 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1379.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1379.82 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1379.87 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1379.92 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1379.97 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1380.01 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1380.07 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1380.12 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1380.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1380.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1380.37 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1380.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1380.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1380.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1380.77 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1380.82 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1380.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1381.09 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1381.16 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1381.68 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1381.78 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1382.03 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1382.09 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1382.14 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1382.64 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1382.85 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1383.15 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1383.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1383.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1383.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1383.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1383.86 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1383.96 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1384.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1384.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1385.05 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1385.37 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1385.55 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1385.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1385.96 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1386.08 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1386.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1386.75 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1386.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1386.86 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1387.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1387.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1387.56 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1387.61 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1387.73 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1387.85 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1387.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1388 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1388.05 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1388.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1388.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1388.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1388.55 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1388.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1388.65 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1388.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1388.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1389.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1389.72 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1389.89 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1390.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1390.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1390.64 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1390.75 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1391.68 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1391.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1391.85 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1392 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1392.06 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1392.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1392.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1392.57 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1392.67 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1392.96 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1393.18 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1393.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1393.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1393.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1393.75 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1393.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1394.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1394.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1394.64 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1395.15 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1395.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1395.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1395.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1395.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1395.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1395.56 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1395.64 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1395.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1395.75 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1395.81 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1395.96 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1396.02 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1396.07 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1396.12 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1396.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1396.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1396.57 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1396.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1397 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1397.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1397.16 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1397.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1397.56 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1397.67 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1397.91 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1398.06 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1398.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1398.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1399.05 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1399.09 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1400.12 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1400.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1400.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1400.75 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1401.63 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1402.19 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1402.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1402.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1402.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1402.66 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1402.72 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1402.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1403.04 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1403.09 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1403.64 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1403.76 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1404.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1404.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1404.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1404.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1404.54 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1404.65 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1404.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1405.04 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1405.79 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1405.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1407.12 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1407.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1407.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1407.97 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1408.05 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1408.19 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1408.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1408.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1408.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1408.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1408.65 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1408.71 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1409.01 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1409.06 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1409.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1409.59 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1409.64 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1409.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1409.76 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1409.82 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1409.86 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1410.53 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1410.59 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1411 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1411.05 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1411.93 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1412.02 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1412.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1412.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1413.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1414.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1414.55 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1414.86 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1414.92 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1415.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1415.98 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1416.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1416.96 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1417.59 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1417.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1417.95 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1418.14 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1418.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1418.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1418.77 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1418.87 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1418.92 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1419.02 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1419.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1419.71 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1419.78 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1419.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1420.04 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1420.64 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1420.69 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1420.92 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1422.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1423.81 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1424.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1425.05 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1425.67 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1426.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1426.77 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1427.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1428.02 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1428.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1429.19 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1433.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1434.77 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1435.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1438.81 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1438.87 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1439.34 Utils\Images.cpp 241 Bitmap 32 x 64 1439.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1439.87 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1447.01 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1447.05 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1460.91 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1461.01 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1473.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1475.78 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1478.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1478.56 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1478.56 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 548, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1490.86 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1490.92 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1493.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1493.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1496.69 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1496.75 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1503.62 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1503.66 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1513.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 680, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1515.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1515.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1515.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 548, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1515.76 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1515.93 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1516.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1516.54 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1516.64 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1517.58 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1517.63 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1551.58 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1551.64 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1551.84 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1552.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1559.05 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1559.12 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1599.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1616.81 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1616.98 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1641.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1641.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1648.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1648.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1659.05 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1659.13 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1661.73 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1661.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 548, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1661.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1677.02 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1677.08 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1680.89 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1680.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1691.04 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1691.12 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1885.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1885.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1885.69 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1885.74 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1886.04 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1886.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1886.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1886.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1887.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1888.05 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1888.16 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1888.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1897.71 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 1902.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2110.86 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2110.93 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2111.68 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2111.74 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2112.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 548, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2113.97 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 596, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2114.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2114.53 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 596, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2114.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2114.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 596, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2115.95 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2116.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2116.62 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2118.67 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2118.86 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2118.92 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 548, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2121.54 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2121.61 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2121.77 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2122.18 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2127.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2127.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2128.13 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2202.76 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2202.91 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2224.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2225.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2226.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2226.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 548, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2226.57 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2227.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2227.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2231.04 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2231.12 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2237.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2237.53 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2239.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2239.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2239.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2243.85 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2244.06 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2244.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 596, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2246.05 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2246.11 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 548, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2246.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2246.62 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2246.84 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2247.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2247.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2252.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2252.93 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2253.09 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2254.69 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2294.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2295.09 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2295.15 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2295.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2295.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2295.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2298.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2304.93 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2307.06 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2307.12 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2331.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2331.77 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2331.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2332.75 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2335.58 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2335.76 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2338.06 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2339.06 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2339.58 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2339.63 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2352.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2352.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2353.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2353.54 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2357.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2357.77 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2363.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2363.91 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2368.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2375.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2375.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2375.67 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2376.05 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2377.05 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2377.09 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2377.19 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2377.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2377.57 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2382.14 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2385.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2385.98 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2387.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2387.58 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2387.91 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2389.09 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2394.02 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2400.76 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2400.81 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2401.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2401.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2401.58 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2401.63 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2404.06 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2404.12 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2405.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2405.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2427.15 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2427.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2434.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2434.56 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2435.63 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2435.92 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2436.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2436.54 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2443.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2443.81 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2461.98 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2462.03 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2466.17 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2466.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2468.15 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2468.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2469.95 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2469.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2514.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2514.71 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2514.77 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2514.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2515.02 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2515.08 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2516.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2516.68 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2516.73 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2516.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2517.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2517.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2517.81 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2517.87 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2518.72 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2518.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2518.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2518.96 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2520.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2520.53 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2522.95 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2522.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2523.13 Utils\Images.cpp 241 Bitmap 32 x 32 2523.13 Utils\Images.cpp 241 Bitmap 32 x 32 2523.13 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2523.18 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2523.49 Utils\Images.cpp 241 Bitmap 32 x 32 2523.49 Utils\Images.cpp 241 Bitmap 32 x 32 2523.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2523.59 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2544.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2544.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2566.69 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2566.79 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2566.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2566.98 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2567.07 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2567.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2610.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2610.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2653.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2658.75 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2659.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2659.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2661.77 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2661.86 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2666.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2666.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2666.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2666.69 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2666.74 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2666.78 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2666.82 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2666.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2666.98 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2667.08 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2667.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2667.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2667.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2667.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2667.58 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2667.73 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2667.76 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2667.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2667.93 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2668.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2668.14 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2668.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2668.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2668.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2668.59 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2668.71 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2668.77 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2668.94 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2668.97 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2669.05 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2669.14 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2669.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2669.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2669.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2669.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2669.56 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2669.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2669.69 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2669.74 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2669.79 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2669.93 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2669.97 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2670.14 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2670.19 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2670.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2670.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2670.54 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2670.58 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2670.74 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2670.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2670.97 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2671.02 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2671.15 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2672.81 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2672.96 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2673.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2673.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2673.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2673.56 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2673.62 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2673.76 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2673.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2674.04 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2674.09 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2674.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2674.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2674.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2674.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2674.58 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2674.63 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2674.72 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2674.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2674.84 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2675 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2675.04 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2675.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2675.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2675.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2675.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2675.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2683.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2683.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2688.89 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2689.03 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2689.76 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2689.86 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2690.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2690.66 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2691.79 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2694.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2700.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2700.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2702.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2702.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2704.07 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2704.11 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2706.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2706.56 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2707.68 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2707.72 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2709.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2709.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2709.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2709.92 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2710.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2710.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2714.84 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2714.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2716.19 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2716.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2716.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2716.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2719.53 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2719.57 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2719.74 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2719.78 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2720.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2720.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2722.17 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2722.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2724.72 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2724.77 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2725 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2725.08 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2725.12 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2731.06 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2731.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2732.09 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2732.14 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2732.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2732.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2733.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2733.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2733.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2733.53 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2734.78 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2734.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2740.61 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2740.65 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2740.96 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2741.04 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2744.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2744.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2744.62 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2744.66 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2744.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2744.76 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2744.84 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2744.91 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2745.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2745.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2746.17 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 849, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2746.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 849, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2746.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2746.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2746.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2746.63 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2746.72 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2746.76 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2746.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2746.85 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2751.66 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2751.71 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2752.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2752.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2752.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2752.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2752.53 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2752.58 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2752.96 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2753.01 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2757.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2757.87 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2758.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2758.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 548, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2758.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2764.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2764.37 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2765.06 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2765.09 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2765.84 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2765.89 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2765.96 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2766 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2766.13 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2766.16 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2766.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2766.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2767.17 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2767.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2768.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2769.09 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2777.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2777.77 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2779.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2779.87 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2779.94 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2779.98 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2783.03 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2783.07 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2783.17 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2783.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2785.59 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2785.66 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2786.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2786.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2786.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2786.55 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2786.84 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2786.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2787.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2788.72 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2788.81 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2789.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2789.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2789.67 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 680, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2791.96 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2792 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2792.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2792.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2792.58 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2792.66 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2796.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2796.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2796.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2796.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2798.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2798.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2798.55 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2798.59 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2800.75 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2800.78 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2802.73 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2802.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2802.92 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2802.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2803.03 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2803.07 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2803.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2803.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2803.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2803.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2804.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2804.57 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2804.57 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 527, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2807.17 Utils\Images.cpp 241 Bitmap 32 x 32 2807.17 Utils\Images.cpp 241 Bitmap 32 x 32 2807.17 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2807.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2807.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2807.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2807.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2807.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2808.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2808.72 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2809.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2809.16 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2809.28 Utils\Images.cpp 241 Bitmap 32 x 32 2809.28 Utils\Images.cpp 241 Bitmap 32 x 32 2809.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2809.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2809.58 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2809.61 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2810.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2810.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2810.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2810.75 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2811 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2811.04 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2812.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2812.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2812.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2812.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2813.18 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2813.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2813.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2813.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2813.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2813.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2813.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2813.55 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2814.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2814.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2814.75 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2814.79 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2818.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2818.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2818.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2818.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2818.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2818.87 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2819.19 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2819.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2819.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2819.57 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2819.69 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2819.73 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2819.92 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2819.96 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2820 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2820.03 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2820.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2820.37 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2822.05 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2822.09 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2822.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2822.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2822.72 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2822.76 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2822.89 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2822.95 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2823.03 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2823.11 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2823.15 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2823.19 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2823.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2823.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2823.67 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2823.75 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2823.97 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2824 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2825.02 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2825.05 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2825.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2825.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2825.98 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2826.02 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2826.09 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2826.14 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2826.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2826.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2827.17 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2827.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2827.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2827.55 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2827.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2827.86 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2828.01 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2829.53 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2829.57 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2829.68 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2829.72 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2831.11 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2831.15 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2831.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2831.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2832.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2832.58 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2833.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2833.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2834.93 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2834.97 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2835.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2835.85 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2836.18 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2836.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2836.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2836.92 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2837.18 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2837.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2837.53 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2837.58 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2837.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2837.87 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2838.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2838.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2838.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2838.54 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2840.89 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2841.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2842.93 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2842.97 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2844.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2844.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2844.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2844.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2845.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2845.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2845.59 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2845.63 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2845.87 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2845.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2847.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2847.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2847.85 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2847.89 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2847.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2848.03 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2849.08 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2849.12 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2849.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2849.73 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2850.15 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2850.19 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2850.56 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2850.59 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2850.63 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2850.67 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2850.96 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2851 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2851.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2851.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2851.55 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2851.58 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2853.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2853.85 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2853.93 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2853.97 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2854.18 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2854.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2854.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2854.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2854.85 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2854.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2855.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2855.14 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2855.18 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2855.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2855.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2855.55 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2855.66 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2855.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2855.81 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2855.85 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2856.66 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2856.69 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2858.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2858.74 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2859.08 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2859.12 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2860.07 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 680, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2861.19 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2861.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2864.14 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2864.18 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2865.03 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2865.07 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2868.69 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2868.82 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2868.93 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2868.95 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2875.68 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2875.72 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2875.97 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2876 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2877.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2877.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2877.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2877.55 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2881.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2881.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2881.78 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2881.82 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2881.96 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2881.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2882.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2882.64 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2883.54 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2883.61 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2888.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2888.59 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2888.68 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2888.72 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2889.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2889.56 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2892.01 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2892.06 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2893.56 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2893.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2895 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2895.04 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2896.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2896.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2901.79 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2901.82 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2902.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2902.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2902.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2902.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2902.71 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2902.75 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2902.98 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2903.02 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2903.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2903.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2903.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2903.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2903.95 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2903.98 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2904.02 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2904.05 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2904.13 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2904.17 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2904.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2904.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2904.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2904.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2904.55 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2904.58 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2904.96 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2904.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2905.06 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2905.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2905.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2905.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2905.59 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2905.63 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2905.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2905.74 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2905.81 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2905.85 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2905.93 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2905.97 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2906.08 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2906.11 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2906.15 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2906.19 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2906.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2906.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2906.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2906.65 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2906.87 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2906.91 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2907.06 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2907.09 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2907.58 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2907.62 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2907.73 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2907.76 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2907.91 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2907.95 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2908.02 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2908.05 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2909.16 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2909.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2909.74 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2909.79 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2910.12 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2910.15 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2910.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2910.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2910.78 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2910.81 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2911.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2911.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2911.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2911.94 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2912.17 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2912.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2912.37 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2912.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2912.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2912.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2912.71 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2912.75 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2913.07 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2913.11 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2913.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2913.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2937.86 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2938.05 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2947.08 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2947.12 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2963.11 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2963.14 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2964.58 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2964.62 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2984.82 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2984.82 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2984.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2984.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2985.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2985.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2985.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2985.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2985.69 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2985.69 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2985.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2985.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2986.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2986.11 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2986.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2986.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2986.53 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2986.53 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2986.78 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2986.78 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2987.01 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2987.01 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2987.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2987.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2987.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2987.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2987.71 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2987.71 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2987.94 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2987.94 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2988.16 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2988.16 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2988.37 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2988.37 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2988.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2988.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2988.84 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2988.84 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2989.06 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2989.06 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2989.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2989.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2989.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2989.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2989.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2989.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2989.69 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2989.69 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2989.93 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2989.93 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2990.14 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2990.14 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2990.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2990.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2990.56 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2990.56 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2990.79 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2990.79 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2993.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 2993.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3004.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3004.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3004.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3005.02 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3005.02 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3005.03 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3005.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3005.14 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3005.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3005.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3005.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3005.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3005.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3005.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3005.92 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3005.92 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3006.13 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3006.13 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3006.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3006.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3006.42 Rendering\D3D11\D3D11Context.cpp 357 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 3006.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3006.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3006.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3006.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3006.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3007.39 Utils\Images.cpp 241 Bitmap 32 x 64 3007.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3007.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3007.64 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3007.74 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3008.07 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3008.18 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.44 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 3009.44 Utils\Images.cpp 121 bf: DCOC/Images/ico_slider_vert.png 3009.44 Utils\Images.cpp 132 bfi: 000002115EF656F0 3009.44 Utils\Images.cpp 135 bfs: 0 3009.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 85, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 183, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 133, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 611, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 485, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 133, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 637, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 315, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 332, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 221, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 334, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 606, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 328, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 279, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 206, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 340, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 279, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 206, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 656, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 141, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 475, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 649, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 279, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 206, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 589, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1165, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 402, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 600, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 393, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 279, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 206, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 419, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 279, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 206, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 369, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 279, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 206, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 70, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 603, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 593, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 546, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 517, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 133, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 591, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 532, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 133, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 648, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 307, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 611, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 663, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 470, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 524, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 263, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 398, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 279, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 206, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 380, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.53 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 332, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.53 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.53 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.53 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.53 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 560, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.53 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3009.53 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3010.07 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3011.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.19 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.19 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.19 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.19 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.19 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.19 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.19 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.21 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 3012.21 Utils\Images.cpp 121 bf: DCOC/Images/ico_slider_vert.png 3012.21 Utils\Images.cpp 132 bfi: 000002115EF67F90 3012.21 Utils\Images.cpp 135 bfs: 0 3012.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 201, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 440, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 52, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1154, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 113, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 75, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 111, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 111, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 111, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 111, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 135, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 112, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 407, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 638, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 611, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1154, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 611, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 524, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 422, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 158, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1154, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 134, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 158, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 160, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 159, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 219, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 275, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 316, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 135, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.24 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 3012.24 Utils\Images.cpp 121 bf: DCOC/Images/ico_slider_hor.png 3012.25 Utils\Images.cpp 132 bfi: 000002115F3FA150 3012.25 Utils\Images.cpp 135 bfs: 0 3012.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 151, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 947, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 413, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 355, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 621, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 303, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 254, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.26 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 3012.26 Utils\Images.cpp 121 bf: DCOC/Images/ico_slider_hor.png 3012.26 Utils\Images.cpp 132 bfi: 000002115EF650B0 3012.26 Utils\Images.cpp 135 bfs: 0 3012.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 332, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 339, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 499, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 214, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 268, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.28 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 3012.28 Utils\Images.cpp 121 bf: DCOC/Images/ico_slider_hor.png 3012.28 Utils\Images.cpp 132 bfi: 000002115EF6A830 3012.28 Utils\Images.cpp 135 bfs: 0 3012.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 249, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.28 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 3012.28 Utils\Images.cpp 121 bf: DCOC/Images/ico_slider_hor.png 3012.28 Utils\Images.cpp 132 bfi: 000002115EF66E60 3012.28 Utils\Images.cpp 135 bfs: 0 3012.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 457, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 859, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 886, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 711, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 505, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 645, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 417, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 89, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.3 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 3012.3 Utils\Images.cpp 121 bf: DCOC/Images/ico_slider_hor.png 3012.3 Utils\Images.cpp 132 bfi: 000002115EF69A20 3012.3 Utils\Images.cpp 135 bfs: 0 3012.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 443, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 89, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.3 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 3012.3 Utils\Images.cpp 121 bf: DCOC/Images/ico_slider_hor.png 3012.3 Utils\Images.cpp 132 bfi: 000002115EF67AE0 3012.3 Utils\Images.cpp 135 bfs: 0 3012.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 415, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 135, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.31 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 3012.31 Utils\Images.cpp 121 bf: DCOC/Images/ico_slider_hor.png 3012.31 Utils\Images.cpp 132 bfi: 000002115EF6A1F0 3012.31 Utils\Images.cpp 135 bfs: 0 3012.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 274, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 412, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 452, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 552, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 283, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.32 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 3012.32 Utils\Images.cpp 121 bf: DCOC/Images/ico_slider_hor.png 3012.32 Utils\Images.cpp 132 bfi: 000002115F4B3B40 3012.32 Utils\Images.cpp 135 bfs: 0 3012.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 260, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 298, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 102, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1154, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 102, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 114, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 150, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 234, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.33 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 3012.33 Utils\Images.cpp 121 bf: DCOC/Images/ico_slider_hor.png 3012.33 Utils\Images.cpp 132 bfi: 000002115F3F6F50 3012.33 Utils\Images.cpp 135 bfs: 0 3012.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 298, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 667, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 482, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 314, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.34 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 3012.34 Utils\Images.cpp 121 bf: DCOC/Images/ico_slider_hor.png 3012.34 Utils\Images.cpp 132 bfi: 000002115F3F9CA0 3012.34 Utils\Images.cpp 135 bfs: 0 3012.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 263, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 263, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 135, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.34 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 3012.34 Utils\Images.cpp 121 bf: DCOC/Images/ico_slider_hor.png 3012.34 Utils\Images.cpp 132 bfi: 000002115F3FB280 3012.34 Utils\Images.cpp 135 bfs: 0 3012.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 334, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 278, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 147, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.35 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 3012.35 Utils\Images.cpp 121 bf: DCOC/Images/ico_slider_hor.png 3012.35 Utils\Images.cpp 132 bfi: 000002115F3F5B00 3012.35 Utils\Images.cpp 135 bfs: 0 3012.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 281, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.35 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 3012.35 Utils\Images.cpp 121 bf: DCOC/Images/ico_slider_hor.png 3012.35 Utils\Images.cpp 132 bfi: 000002115F3F7400 3012.35 Utils\Images.cpp 135 bfs: 0 3012.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 648, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 470, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 176, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.36 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 3012.36 Utils\Images.cpp 121 bf: DCOC/Images/ico_slider_hor.png 3012.36 Utils\Images.cpp 132 bfi: 000002115F3FA2E0 3012.36 Utils\Images.cpp 135 bfs: 0 3012.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 561, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 136, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.36 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 3012.36 Utils\Images.cpp 121 bf: DCOC/Images/ico_slider_hor.png 3012.36 Utils\Images.cpp 132 bfi: 000002115F3F78B0 3012.36 Utils\Images.cpp 135 bfs: 0 3012.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 528, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.37 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.37 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 135, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.37 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.37 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 3012.37 Utils\Images.cpp 121 bf: DCOC/Images/ico_slider_hor.png 3012.38 Utils\Images.cpp 132 bfi: 000002115F3F57E0 3012.38 Utils\Images.cpp 135 bfs: 0 3012.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 537, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 113, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.38 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 3012.38 Utils\Images.cpp 121 bf: DCOC/Images/ico_slider_hor.png 3012.38 Utils\Images.cpp 132 bfi: 000002115F3F7400 3012.38 Utils\Images.cpp 135 bfs: 0 3012.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 594, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 135, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.38 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 3012.38 Utils\Images.cpp 121 bf: DCOC/Images/ico_slider_hor.png 3012.39 Utils\Images.cpp 132 bfi: 000002115F3F7A40 3012.39 Utils\Images.cpp 135 bfs: 0 3012.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 488, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 178, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.39 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 3012.39 Utils\Images.cpp 121 bf: DCOC/Images/ico_slider_hor.png 3012.39 Utils\Images.cpp 132 bfi: 000002115EF677C0 3012.39 Utils\Images.cpp 135 bfs: 0 3012.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 426, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 452, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 514, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 177, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.4 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 3012.4 Utils\Images.cpp 121 bf: DCOC/Images/ico_slider_hor.png 3012.4 Utils\Images.cpp 132 bfi: 000002115EF66E60 3012.4 Utils\Images.cpp 135 bfs: 0 3012.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 778, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 459, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 561, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 136, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.41 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 3012.41 Utils\Images.cpp 121 bf: DCOC/Images/ico_slider_hor.png 3012.41 Utils\Images.cpp 132 bfi: 000002115F3F8D00 3012.41 Utils\Images.cpp 135 bfs: 0 3012.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 528, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 135, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.41 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 3012.41 Utils\Images.cpp 121 bf: DCOC/Images/ico_slider_hor.png 3012.41 Utils\Images.cpp 132 bfi: 000002115F3FB0F0 3012.41 Utils\Images.cpp 135 bfs: 0 3012.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 488, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 178, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.42 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 3012.42 Utils\Images.cpp 121 bf: DCOC/Images/ico_slider_hor.png 3012.42 Utils\Images.cpp 132 bfi: 000002115F3F5E20 3012.42 Utils\Images.cpp 135 bfs: 0 3012.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 655, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 191, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 281, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 113, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.42 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 3012.42 Utils\Images.cpp 121 bf: DCOC/Images/ico_slider_hor.png 3012.42 Utils\Images.cpp 132 bfi: 000002115EF66E60 3012.42 Utils\Images.cpp 135 bfs: 0 3012.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 319, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 112, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.43 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 3012.43 Utils\Images.cpp 121 bf: DCOC/Images/ico_slider_hor.png 3012.43 Utils\Images.cpp 132 bfi: 000002115EF66370 3012.43 Utils\Images.cpp 135 bfs: 0 3012.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 300, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 112, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.43 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 3012.43 Utils\Images.cpp 121 bf: DCOC/Images/ico_slider_hor.png 3012.43 Utils\Images.cpp 132 bfi: 000002115EF66E60 3012.43 Utils\Images.cpp 135 bfs: 0 3012.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 338, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 112, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.44 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 3012.44 Utils\Images.cpp 121 bf: DCOC/Images/ico_slider_hor.png 3012.44 Utils\Images.cpp 132 bfi: 000002115EF67F90 3012.44 Utils\Images.cpp 135 bfs: 0 3012.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 405, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 128, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.44 Utils\Images.cpp 120 C CWD: C:\Lockheed Martin\Prepar3D v4 3012.44 Utils\Images.cpp 121 bf: DCOC/Images/ico_slider_hor.png 3012.44 Utils\Images.cpp 132 bfi: 000002115EF66370 3012.44 Utils\Images.cpp 135 bfs: 0 3012.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 64, h = 64, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 36, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3012.68 Displays\DisplayWindow.cpp 559 Low timewarp FPS detected when ASW should be disabled. 3012.68 Oculus\ASWControl.cpp 23 Setting ASW enabled: 0 3028.78 Rendering\D3D11\D3D11Context.cpp 357 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 3028.78 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3028.78 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 238, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3028.79 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3028.79 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3028.79 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3028.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3028.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3028.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3029 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3029.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3029.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3029.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3029.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3029.67 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3029.67 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3042.56 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3042.56 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 548, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3042.61 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3042.61 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 548, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3079.17 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3079.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3085.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3085.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3085.57 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3085.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3086.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3086.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3086.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3086.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3086.82 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3086.86 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3087.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3087.65 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3088.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3088.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3088.53 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3088.57 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3088.63 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3088.68 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3089.07 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3089.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3089.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3089.37 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3090.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3090.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3090.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3090.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3090.93 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3090.96 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3091 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3091.05 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3091.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3091.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3091.85 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3091.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3094.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3094.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3094.67 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3094.71 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3097.19 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3097.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3100.08 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3100.15 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3118.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3118.14 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3123.77 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3123.82 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3127.02 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3127.06 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3127.09 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3127.13 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3127.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3127.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3138.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3138.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3139.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3139.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3141.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3141.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3141.77 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3141.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3142.73 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3145.11 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3157.38 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000101D6A Title: [] Class: [HwndWrapper[DefaultDomain;;f2f302ec-be21-4481-bb0b-0b0204559804]] 3157.38 DesktopCapture\SubwindowCatcher.cpp 201 Is capture target: 00000000000D1D68 Title: [SubMenuDialog] Class: [SubMenuDialog] 3157.38 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000171D72 Title: [Hidden Window] Class: [HwndWrapper[DefaultDomain;;d8c58328-e379-47e5-872a-c62e4ecca12e]] 3164.66 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000001A1D78 Title: [] Class: [HwndWrapper[DefaultDomain;;eb74cb98-e808-4c81-8b5a-a1cfb8dafe51]] 3198.63 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3198.69 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 996, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3198.81 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3199 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 383, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3200.15 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3200.19 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3200.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3200.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3200.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3200.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3201.11 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3201.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3201.63 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3201.66 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3202.78 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3202.81 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3203.07 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3203.14 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3203.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3203.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3205.04 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3205.08 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3205.75 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3205.78 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3207.76 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3207.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3208.11 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3208.15 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3209.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3209.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3209.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3209.56 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3210.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3210.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3210.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3210.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3211.07 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3211.12 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3212.19 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3212.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3213.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3213.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3216.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3216.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 548, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3216.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3216.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3216.87 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3216.95 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3217.09 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3217.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3217.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3218.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3218.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3218.64 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3218.72 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3218.75 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3218.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3219.01 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3219.05 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3219.16 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3219.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3219.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3219.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3220.05 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3220.08 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3220.72 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3220.76 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3228.08 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3228.13 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3229.17 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3229.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3229.92 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3230.07 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3230.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3231.04 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3231.09 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3237.65 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3237.73 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 686, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3237.81 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 680, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3243.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3243.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3243.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3243.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3243.71 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3243.75 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3246.55 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3246.58 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3246.91 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3246.95 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3248.13 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3248.16 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3249.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3249.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3249.54 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3249.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3251.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3251.63 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3251.96 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3252 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3252.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3252.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3252.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3252.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3252.92 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3252.97 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3253.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3253.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3256.14 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3256.19 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3256.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3256.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3256.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3256.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3256.66 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3256.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3257.08 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3257.14 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3260.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3261.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3279.77 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3279.81 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3279.84 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 548, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3279.94 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3292.77 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3292.81 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3293.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3293.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3293.93 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 680, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3297.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3297.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3298.08 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3298.12 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3298.81 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3298.84 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3298.94 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3299.02 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3303.11 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3303.15 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3304.19 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3304.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3305.07 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3305.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3305.19 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3305.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3305.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3305.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3307.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3307.63 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3308.14 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3308.19 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3308.72 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3308.75 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3309.05 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3309.09 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3309.18 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3309.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3309.59 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3309.64 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3310.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3310.87 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3313.56 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3313.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3314.12 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3314.16 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3314.65 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3314.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3314.97 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3315.01 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3315.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3315.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3315.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3315.57 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3317.86 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3317.91 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3319.63 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3319.67 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3320.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3320.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3321.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3321.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3321.76 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3321.81 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3321.91 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3321.95 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3322.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3322.53 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3322.65 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3322.69 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3323.53 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3323.57 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3323.68 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3323.72 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3324.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3324.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3324.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3324.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3324.68 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3324.72 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3324.82 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3324.86 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3325.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3325.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3325.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3325.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3325.55 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3325.59 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3325.97 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3326.01 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3326.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3326.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3326.89 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3326.93 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3327.98 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3328.02 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3328.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3328.14 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3328.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3328.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3328.84 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3328.89 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3329 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3329.04 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3329.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3329.63 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3329.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3329.84 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3329.89 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3329.94 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3329.98 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3330.02 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3330.13 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3330.17 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3330.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3330.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3330.65 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3330.68 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3330.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3330.92 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3331.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3331.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3331.55 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3331.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3331.94 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3331.98 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3332.73 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3332.77 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3333.13 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3333.17 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3333.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3333.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3333.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3386.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3386.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3387.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3387.37 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3387.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3387.66 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3387.74 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3387.79 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3390.03 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3390.08 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3397.65 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3397.69 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3397.69 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 548, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3399.17 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3399.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3399.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3399.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3399.91 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3399.96 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3400.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3400.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3400.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3400.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3401.17 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3401.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3401.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3401.93 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3402.15 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3402.19 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3402.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3402.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3402.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3402.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3402.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3403.04 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3403.12 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3403.15 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3403.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3403.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3403.98 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3404.03 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3404.17 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3404.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3405.04 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3405.08 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3405.15 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3405.19 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3405.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3405.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3406.98 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3407.02 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3407.59 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3407.62 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3408.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3408.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3409.03 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3409.08 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3409.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3409.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3409.56 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3409.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3409.81 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3409.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3412.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3412.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3412.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3412.64 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3412.84 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3412.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3413.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3413.55 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3415.72 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3415.76 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3416.12 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3416.16 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3416.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3416.32 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3416.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3416.92 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3418.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3418.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3431.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3438.63 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3447.65 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3450.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3454.17 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3456.57 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3456.61 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3457.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3457.14 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3457.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3457.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3459.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3459.84 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3459.87 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3460.05 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3470.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3470.65 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3470.69 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3470.73 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3500.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3506.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3523.74 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3523.77 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3530.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3530.14 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3533.54 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3533.59 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3533.74 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3533.78 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3533.94 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3533.98 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3534.19 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3534.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3534.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3534.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3534.73 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3534.78 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3535.64 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3535.68 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3536.55 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3536.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3536.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3536.76 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3536.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3536.92 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3537.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3537.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3539.77 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3539.96 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3542.81 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3542.85 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3558.05 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3558.17 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3572.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3572.37 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3572.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3572.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3572.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3572.54 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3573.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3573.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3573.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3573.53 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3574.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3574.55 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3574.78 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3574.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3574.87 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3574.92 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3576.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3576.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3576.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3576.55 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3577.05 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3577.09 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3577.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3577.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3577.54 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3577.58 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3577.66 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3577.69 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3577.86 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3577.91 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3591.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3591.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3608.09 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3608.15 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3609.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3609.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3609.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3609.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3610.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3610.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3611.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3611.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3613.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3613.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3613.94 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3613.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3615.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3615.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3615.75 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3615.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3616.16 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3616.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3616.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3616.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3616.72 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3616.77 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3616.95 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3616.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3617.02 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3617.06 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3617.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3617.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3617.55 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3617.58 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3618.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3618.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3619.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3619.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3620.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3620.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3620.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3620.61 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3622.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3622.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3711.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 596, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3712.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 680, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3712.68 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3712.72 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3713.57 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3713.65 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3715.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 527, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3715.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3715.74 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3716.94 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 680, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3717.13 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 657, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3717.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 680, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3718.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3718.54 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3719.03 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3719.07 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3719.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3719.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3719.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3719.92 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3720.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3720.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3720.73 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 657, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3720.95 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 680, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3721.06 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3721.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3721.17 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3721.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3721.71 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3730.15 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3738.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3738.91 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3739.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3739.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3739.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3739.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3740.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3740.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3742.59 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3742.63 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3745.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3745.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 548, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3745.56 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3748.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3748.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3752.06 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3752.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3752.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3752.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3754.81 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3754.85 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3762.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3762.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3763.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3763.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3803.96 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3804.03 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3804.11 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3807.76 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3807.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3812.22 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3812.33 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3812.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3812.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3815.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3815.16 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3815.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3815.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3815.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3815.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3819.65 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3819.68 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3819.76 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3819.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3820.53 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3821.57 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3822.01 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 680, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3829.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3829.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3829.74 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3829.78 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3831.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3831.84 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3832.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3832.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3833.69 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3833.74 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3833.91 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3833.95 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3834.08 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3834.12 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3834.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3834.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3836.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3836.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3836.49 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3836.57 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3837.89 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3837.96 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3838.53 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3838.57 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3839.67 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3839.71 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3840.08 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3840.12 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3840.54 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3840.62 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3840.65 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3842.07 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3848.71 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3850.87 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3851.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3851.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3852.16 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 596, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3864.69 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3864.73 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3865.37 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3865.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 548, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3865.57 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3868.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3868.93 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3869.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3869.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3869.68 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3869.72 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3870.14 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3870.18 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3871.02 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3871.06 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3871.38 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3871.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3872.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3872.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3872.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3872.92 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3873.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3873.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3873.94 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3874.02 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3874.09 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3874.13 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3874.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3876.96 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3879.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3879.24 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3879.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3879.54 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3881.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3881.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3881.37 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3881.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3881.77 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3881.81 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3881.93 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3881.97 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3882.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3882.54 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3882.66 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3882.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3882.74 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3882.78 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3882.84 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3882.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3883.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3883.92 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3884.05 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3884.09 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3884.58 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3884.62 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3885.43 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3885.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3885.58 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3885.62 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3887.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3887.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3887.55 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3887.59 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3888.42 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3888.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3889.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3889.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3893.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3893.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3897.78 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3897.99 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3899.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3899.94 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3902.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3902.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3902.46 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3902.65 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3905.15 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3905.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3905.34 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3905.58 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3908.77 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3908.81 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3909.57 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3910.45 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3911.08 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3912.01 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3912.83 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3913 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3913.04 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3913.09 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3913.23 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3916.66 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3917.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3918.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3918.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3918.84 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3918.88 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3918.93 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3918.98 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3919.02 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3919.06 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3919.37 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3919.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3920.02 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3920.06 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3920.27 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3920.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3921.04 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3921.07 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3922.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3926.19 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3927.94 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3928.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3928.51 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3936.25 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3936.29 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3936.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3936.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3936.52 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3936.58 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3941.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3941.48 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3946.68 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3946.74 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3952.84 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3952.92 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3952.98 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3952.98 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 548, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3956.01 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3956.04 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3959.75 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3959.79 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3961.68 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3961.76 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3963.31 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3963.35 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3963.74 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3963.78 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3966.13 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3966.28 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3966.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3966.64 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3968.44 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 680, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3969.16 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3969.26 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3971 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 3971.95 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 4041.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 4042.21 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 4077.41 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 4077.47 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 4160.92 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 4161 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 8806.75 Utils\Images.cpp 241 Bitmap 32 x 32 8806.75 Utils\Images.cpp 241 Bitmap 32 x 32 8806.75 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 8807.11 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 9159.63 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 9160.36 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 9160.39 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 9160.87 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 15343 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 15348.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 15569 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 15569.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 15569.4 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000303E4 Title: [] Class: [RunDLL] 15569.6 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 19454.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19455.2 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000231D6C Title: [] Class: [crashpad_SessionEndWatcher] 19455.3 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 19455.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19455.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19455.5 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000031D60 Title: [] Class: [Chrome_SystemMessageWindow] 19455.5 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000141D66 Title: [] Class: [Base_PowerMessageWindow] 19455.5 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000303E6 Title: [] Class: [Chrome_BrowserWatcherWindow] 19455.5 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000050394 Title: [] Class: [Chrome_WidgetWin_0] 19455.6 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 19455.6 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 19455.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19455.8 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000031D58 Title: [Naamloos - Google Chrome] Class: [Chrome_WidgetWin_1] 19455.8 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000021D56 Title: [] Class: [Chrome_WidgetWin_0] 19456.5 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000021D52 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 19456.7 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000041D3E Title: [] Class: [Chrome_WidgetWin_1] 19457 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000021D42 Title: [] Class: [Chrome_WidgetWin_0] 19457.1 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 19457.9 Utils\Images.cpp 241 Bitmap 32 x 32 19457.9 Utils\Images.cpp 241 Bitmap 32 x 32 19457.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19457.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19458.4 Utils\Images.cpp 241 Bitmap 32 x 64 19458.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19471.1 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000003C1D78 Title: [NVOGLDC invisible] Class: [NVOpenGLPbuffer] 19471.3 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 19472 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19472.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19472.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19480.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19480.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19480.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19480.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19480.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19481.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19481.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19483.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19483.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19484.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19484.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19484.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19485 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19485.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19485.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19485.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19486.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19487.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19488.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19488.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19488.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19489 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19492.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19492.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19492.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19493 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19493 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19493 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19493.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19497.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19497.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19497.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19498 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19498 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19498 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19498.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19498.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19498.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19499.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19500.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19501 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19501.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19501.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19506.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19506.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19506.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19507.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19507.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19514.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19514.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19515 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19515 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19515.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19515.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19515.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19515.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19516.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19516.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19517.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19517.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19517.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19517.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19517.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19517.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19518 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19518.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19518.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19518.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19518.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19518.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19518.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19519 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19519 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19519.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19519.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19519.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19519.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19519.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19519.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19519.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19519.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19519.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19519.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19519.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19519.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19519.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19520 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19520.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19520.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19520.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19520.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19520.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19520.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19520.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19520.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19520.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19521.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19521.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19521.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19521.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19521.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19521.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19523.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19523.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19523.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19523.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19523.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19523.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19523.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19523.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19523.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19523.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19524 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19524.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19525.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19525.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19525.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19526 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19526 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19526.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19526.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19527.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19528.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19528.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19529 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19529.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19531.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19531.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19531.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19531.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19532.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19533.6 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000051D34 Title: [] Class: [tooltips_class32] 19536.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19536.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19536.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19537 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19537.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19537.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19537.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19539.8 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000003F1D78 Title: [CSpNotify Notify Window] Class: [CSpNotify Notify Window] 19541.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19541.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19542 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19542.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19547.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19549.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19549.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19551 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19551.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19552 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19553.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19554.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19554.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19554.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19556.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19556.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19557.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19557.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19558.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19558.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19558.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19558.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19559.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19563.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19563.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19565 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19566.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19567.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19568 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19571.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19574.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19574.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19574.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19574.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19577.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19578.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19578.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19578.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19580 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19581.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19581.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19584.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19584.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19584.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19585.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19589 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19589.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19589.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19589.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19589.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19589.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19589.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19592 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19592.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19592.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19592.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19593 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19593.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19602.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19602.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19603.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19603.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19608.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19614 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19614.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19615.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19615.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19619.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19619.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19623.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19623.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19623.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19623.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19629.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19629.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19629.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19629.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19630.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19630.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19631.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19631.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19632.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19633 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19633.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19634.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19634.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19636.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19636.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19636.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19637.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19637.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19637.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19637.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19637.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19637.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19640.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19640.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19671.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19671.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19671.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19672.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19674.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19676.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19677.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19682.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19684.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19685.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19687.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19687.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19687.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19688 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19688 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19688.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19693.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19693.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19694.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19694.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19700.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19703.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19703.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19703.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19703.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19703.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19704.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19704.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19705.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19705.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19705.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19706.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19706.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19706.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19706.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19710 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19710.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19710.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19710.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19712.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19713.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19713.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19713.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19714.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19716.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19716.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19717.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19718.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19725.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19725.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19726.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19726.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19726.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19728.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19728.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19730.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19730.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19730.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19743.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19743.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19744.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19744.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19744.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19744.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19744.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19744.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19745.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19745.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19745.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19745.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19745.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19748.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19749.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19749.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19750.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19750.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19750.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19750.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19751.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19751.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19751.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19751.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19751.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19752.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19753 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19753 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19755.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19776.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19776.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19776.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19776.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19776.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19776.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19776.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19777.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19777.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19777.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19778.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19779 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19779 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19779.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19779.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19780.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19780.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19789.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19789.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19790.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19790.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19806.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19807.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19807.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19807.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19807.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19808.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19808.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19808.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19810.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19811.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19812.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19812.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19814.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19815.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19816.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19816.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19816.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19818.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19819.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19819.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19821.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19822.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19822.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19822.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19823.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19823.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19823.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19823.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19825.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19827.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19827.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19836.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19840.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19851.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19851.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19882.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19882.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19901.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19901.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19938.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19954.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19974.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19975.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19976.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19976.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19976.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19976.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19977.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19977.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19977.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19979.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19980 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19980.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19980.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19982.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19983 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19983 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19983.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19983.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19983.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19983.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19983.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19983.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19983.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19983.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19983.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19984 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19984.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19985.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19985.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19985.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19986.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19987.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19987.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19987.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19988.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19988.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19988.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19989.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19990.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19990.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19990.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19990.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19992.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 19993 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20005 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20005 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20030.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20031.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20031.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20031.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20032 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20032.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20032.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20033 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20033 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20033.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20034.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20034.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20034.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20034.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20034.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20036.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20036.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20037.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20038.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20040 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20040.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20040.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20040.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20041 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20041 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20041.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20041.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20042.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20042.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20043.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20044.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20044.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20044.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20044.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20047.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20047.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20057.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20058 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20066.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20067 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20067.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20067.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20068 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20068.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20068.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20068.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20069.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20069.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20070.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20070.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20071 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20071.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20071.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20071.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20071.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20071.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20072.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20072.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20073.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20074.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20074.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20074.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20078.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20081.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20085 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20085.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20085.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20088.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20089.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20089.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20090.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20091.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20150.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20150.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20151.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20151.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20151.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20151.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20152.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20152.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20161.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20161.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20162.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20162.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20167 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20167.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20176 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20176 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20178.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20178.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20178.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20178.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20178.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20178.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20179.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20179.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20179.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20179.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20180 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20180.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20180.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20181.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20183.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20184.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20196.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20196.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20196.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20196.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20201.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20201.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20201.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20201.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20201.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20202 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20202.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20202.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20202.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20202.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20202.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20202.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20202.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20203 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20203.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20203.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20204.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20212.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20213.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20213.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20215.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20215.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20215.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20215.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20242.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20243.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20255.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20255.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20255.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20256 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20256.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20256.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20256.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20257 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20257 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20257.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20257.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20259.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20259.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20260.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20260.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20262.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20262.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20262.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20262.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20262.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20262.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20262.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20263 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20264.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20265.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20265.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20266.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20266.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20266.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20267.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20268.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20269.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20270.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20271.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20281.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20281.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20283.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20285 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20285.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20286.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20300.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20300.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20300.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20302 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20302.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20302.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20302.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20306.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20307.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20313.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20314.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20318.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20318.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20318.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20318.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20320.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20320.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20321.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20324.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20324.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20331.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20331.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20332.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20332.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20332.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20332.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20347.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20347.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20348.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20348.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20349 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20349 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20350.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20350.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20351.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20351.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20352 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20352 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20352.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20352.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20352.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20352.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20397.1 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000041D44 Title: [] Class: [TaskListOverlayWnd] 20399.8 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000241D6C Title: [] Class: [TaskListOverlayWnd] 20407.6 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000251D6C Title: [] Class: [TaskListOverlayWnd] 20415.3 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000261D6C Title: [] Class: [Static] 20415.5 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 20415.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20416.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20416.9 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000031D56 Title: [] Class: [Chrome_WidgetWin_1] 20416.9 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000001A1D64 Title: [] Class: [Chrome_SystemMessageWindow] 20416.9 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000041D4E Title: [] Class: [Chrome_WidgetWin_0] 20416.9 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000503A6 Title: [] Class: [Base_PowerMessageWindow] 20417 Utils\Images.cpp 241 Bitmap 32 x 32 20417 Utils\Images.cpp 241 Bitmap 32 x 32 20417 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20417.1 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 20417.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20417.3 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000051D4C Title: [] Class: [Chrome_WidgetWin_0] 20417.3 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000041D3A Title: [] Class: [Electron_NotifyIconHostWindow] 20417.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20417.4 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000071D36 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 20417.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20417.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20417.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20417.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20418.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20418.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20418.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20419.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20419.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20422.7 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000291D6C Title: [] Class: [crashpad_SessionEndWatcher] 20422.8 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 20423.1 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000A1D5A Title: [] Class: [Base_PowerMessageWindow] 20423.1 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000051D4E Title: [] Class: [Chrome_WidgetWin_0] 20423.1 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000041D54 Title: [] Class: [Chrome_BrowserWatcherWindow] 20423.2 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 20423.2 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 20423.5 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000060394 Title: [Naamloos - Google Chrome] Class: [Chrome_WidgetWin_1] 20423.5 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000001B1D64 Title: [] Class: [Chrome_SystemMessageWindow] 20423.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20423.8 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000031D5E Title: [] Class: [Chrome_WidgetWin_0] 20424 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000041D60 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 20424.2 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000031D42 Title: [] Class: [Chrome_WidgetWin_1] 20424.5 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000051D3E Title: [] Class: [Chrome_WidgetWin_0] 20424.7 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 20427.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20428 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20428.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20431.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20431.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20431.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20432.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20433.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20433.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20438.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20438.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20438.9 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000051D58 Title: [NVOGLDC invisible] Class: [NVOpenGLPbuffer] 20440.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20441 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20444 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20444.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20444.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20444.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20446.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20446.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20446.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20446.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20447 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20447.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20447.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20447.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20447.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20449.4 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000A1D2A Title: [] Class: [crashpad_SessionEndWatcher] 20449.5 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 20449.8 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000603E6 Title: [] Class: [Base_PowerMessageWindow] 20449.8 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000161D66 Title: [] Class: [Chrome_WidgetWin_0] 20449.8 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000061D54 Title: [] Class: [Chrome_BrowserWatcherWindow] 20449.9 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 20449.9 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 20450.1 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000090396 Title: [Naamloos - Google Chrome] Class: [Chrome_WidgetWin_1] 20450.1 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000703A6 Title: [] Class: [Chrome_SystemMessageWindow] 20450.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20450.6 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000421D78 Title: [] Class: [Chrome_WidgetWin_0] 20450.8 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000041D40 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 20451 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000071D34 Title: [] Class: [Chrome_WidgetWin_0] 20451 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000070394 Title: [] Class: [Chrome_WidgetWin_1] 20451.1 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 20453.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20453.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20454.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20454.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20454.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20456.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20457.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20457.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20457.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20457.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20457.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20457.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20458.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20459.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20460.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20465.4 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000061D42 Title: [NVOGLDC invisible] Class: [NVOpenGLPbuffer] 20466.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20466.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20466.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20466.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20466.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20466.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20467.5 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000071D42 Title: [] Class: [Chrome_WidgetWin_1] 20467.5 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000001E1D64 Title: [] Class: [Chrome_WidgetWin_0] 20467.7 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 20472.8 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000B1D46 Title: [Task Host Window] Class: [COMTASKSWINDOWCLASS] 20475.3 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000C1D46 Title: [] Class: [Chrome_WidgetWin_1] 20475.3 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000001F1D64 Title: [] Class: [Chrome_WidgetWin_0] 20475.4 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 20482.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20482.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20483.1 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000091D42 Title: [] Class: [Chrome_WidgetWin_1] 20483.1 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000201D64 Title: [] Class: [Chrome_WidgetWin_0] 20483.3 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 20485.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20486 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20486.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20491.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20492.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20495.1 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000E1D46 Title: [] Class: [tooltips_class32] 20495.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20495.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20495.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20495.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20496.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20496.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20499.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20501 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20501.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20501.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20520 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20522.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20522.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20522.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20522.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20524 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20524 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20524.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20526.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20526.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20526.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20526.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20526.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20526.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20526.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20526.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20527 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20529.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20529.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20530.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20530.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20530.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20530.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20530.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20530.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20530.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20532.1 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000B1D42 Title: [] Class: [Chrome_WidgetWin_1] 20532.1 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000091D44 Title: [] Class: [Chrome_WidgetWin_0] 20532.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20532.3 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 20537.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20539.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20540.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20540.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20541.8 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000231D64 Title: [] Class: [Chrome_WidgetWin_1] 20541.8 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000A1D44 Title: [] Class: [Chrome_WidgetWin_0] 20541.9 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 20544.3 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000021D30 Title: [] Class: [tooltips_class32] 20545 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20545.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20554.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20554.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20554.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20564.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20564.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20564.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20566 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20567.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20568 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20568.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20568.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20568.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20568.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20568.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20569.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20569.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20569.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20572 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20572 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20572.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20572.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20572.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20572.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20572.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20572.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20572.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20572.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20572.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20573.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20573.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20574.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20574.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20574.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20574.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20575.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20576.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20576.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20576.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20576.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20577 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20577.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20577.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20577.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20577.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20577.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20577.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20578.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20579.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20580.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20581.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20581.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20581.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20581.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20585.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20585.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20594.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20595 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20596.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20596.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20600 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20601.4 Utils\Images.cpp 241 Bitmap 32 x 32 20601.4 Utils\Images.cpp 241 Bitmap 32 x 32 20601.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20602.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20602.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20602.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20602.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20607.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20608.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20608.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20608.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20610.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20610.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20611.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20611.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20611.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20611.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20612 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20615.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20615.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20615.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20615.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20616.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20617.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20617.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20618.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20618.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20651.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20651.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20708.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20709 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20709.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20710 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20710.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20710.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20766.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20766.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 548, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20766.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20767.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20786.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20787.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20788.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20792.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20793.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20793.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20801.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20802.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20802.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20802.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20802.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20806.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20814.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20822.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20822.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20822.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20823.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20825 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20826.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20833.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20833.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20835 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20835.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20835.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20836 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20836 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20840.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20842.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20842.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20850 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20850.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20850.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20850.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20851.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20851.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20859.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20863.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20865.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20865.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 548, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20865.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20878.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20878.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20883.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20883.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20889.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20889.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20891.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20891.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20891.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 654, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20897.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20898.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20898.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20898.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20898.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20899 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20899.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20899.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20899.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20900 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20900.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20900.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20900.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20900.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20900.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20901.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20901.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20902.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20902.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20902.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20903 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20903.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20903.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20903.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20904.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20905.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20905.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20905.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20905.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20906 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20906.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20906.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20906.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20907.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20907.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20907.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20908.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20908.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20918.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20918.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20923.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20923.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20927.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20928 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20928 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20929.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20930 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20936.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20936.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20940.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20940.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20942.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20942.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20942.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20948.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20948.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20948.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20949 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20949.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20949.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20949.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20949.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20949.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20949.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20949.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20949.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20950 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20950.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20950.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20951.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20951.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20952.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20952.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20953 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20953.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20955.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20955.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20955.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20955.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20955.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20955.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20955.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20955.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20956.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20956.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20957 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20957.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20957.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20958.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20958.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20958.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20958.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20958.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20959.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 680, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20960 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20960 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20960.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20960.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20960.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20962.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20962.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20962.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 20972.8 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000002B1D6C Title: [] Class: [TaskListOverlayWnd] 20999.4 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000002C1D6C Title: [] Class: [Static] 20999.5 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 20999.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21000.8 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000A03F2 Title: [] Class: [Chrome_WidgetWin_1] 21000.8 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000051D4A Title: [] Class: [Chrome_SystemMessageWindow] 21000.8 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000431D78 Title: [] Class: [Chrome_WidgetWin_0] 21000.8 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000071D50 Title: [] Class: [Base_PowerMessageWindow] 21001 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21001 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 21001.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21001.3 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000061D60 Title: [] Class: [Chrome_WidgetWin_0] 21001.3 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000081D4C Title: [] Class: [Electron_NotifyIconHostWindow] 21001.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21001.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21011.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21011.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21011.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21011.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21011.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21012.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21013.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21013.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21017.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21018.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21019.8 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000071D60 Title: [SimBrief Downloader] Class: [Chrome_WidgetWin_1] 21019.8 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000071D56 Title: [] Class: [Chrome_WidgetWin_0] 21019.8 DesktopCapture\SubwindowCatcher.cpp 162 Ignoring issue window: IME 21020.2 Utils\Images.cpp 241 Bitmap 32 x 32 21020.2 Utils\Images.cpp 241 Bitmap 32 x 32 21020.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21021 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21021.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21021.3 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000441D78 Title: [] Class: [tooltips_class32] 21021.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21021.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21022.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21022.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21022.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21023 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21023.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21023.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21024.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21024.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21024.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21033.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21043.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21043.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21044.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21044.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21044.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21044.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21045 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21045 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21045.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21046.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21046.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21046.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21046.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21047.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21047.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21047.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21048 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21048.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21048.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21048.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21049.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21050.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21051.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21054.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21055.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21060.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21060.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21062.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21062.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21082.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21082.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21093.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21094 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21098 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21098.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21098.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21098.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21098.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21098.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21098.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21098.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21098.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21099 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21099 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21099.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21099.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21099.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21099.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21099.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21099.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21099.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21100.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21100.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21101.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21102.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21102.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21102.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21102.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21102.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21102.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21103 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21103.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21103.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21103.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21103.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21103.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21108.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21109.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21109.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21109.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21109.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21111 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21111.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21112 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21112 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21112.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21112.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21112.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21112.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21112.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21112.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21112.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21112.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21112.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21114.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21114.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21114.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21114.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21114.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21115.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21115.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21116.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21116.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21116.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21117.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21117.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21117.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21117.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21118.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21118.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21118.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21118.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21119.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21119.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21119.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21119.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21120.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21120.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21120.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21120.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21120.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21120.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21120.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21120.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21121.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21121.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21125.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21125.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21125.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21126.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21126.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21127.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21128 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21128 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21128.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21128.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21129.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21129.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21129.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21130.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21131 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21131.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21132.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21132.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21132.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21133 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21133.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21133.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21135.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21135.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21135.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21136.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21136.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21137.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21138 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21138.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21138.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21138.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21138.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21138.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21138.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21138.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21138.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21139.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21139.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21139.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21140.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21140.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21140.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21141.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21141.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21141.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21141.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21143 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21143.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21143.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21143.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21143.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21143.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21144.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21144.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21145.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21145.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21145.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21145.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21146.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21146.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21146.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21146.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21146.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21146.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21146.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21146.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21146.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21146.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21146.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21147 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21147 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21147.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21147.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21147.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21147.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21147.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21147.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21147.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21147.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21147.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21148 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21148.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21148.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21149 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21149 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21150.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21150.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21151.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21151.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21152.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21152.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21153.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21154 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21155.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21156.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21156.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21157 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21157.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21157.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21158 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21159.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21159.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21160.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21160.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21160.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21160.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21161.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21161.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21164.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21164.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21164.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21165.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21165.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21165.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21166.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21166.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21166.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21167.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21167.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21169.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21169.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21169.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21169.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21169.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21170.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21170.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21171 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21171.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21171.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21171.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21171.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21171.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21171.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21171.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21171.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21172 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21172.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21172.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21172.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21172.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21172.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21172.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21172.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21172.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21173 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21173.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21173.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21173.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21173.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21173.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21173.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21173.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21174 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21174.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21174.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21174.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21174.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21175.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21175.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21175.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21175.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21176.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21176.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21176.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21176.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21176.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21176.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21176.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21176.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21177 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21177.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21177.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21177.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21177.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21177.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21177.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21177.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21178 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21178.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21178.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21180.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21180.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21183.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21184 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21185 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21185.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21185.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21185.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21185.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21186.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21186.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21186.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21186.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21186.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21187 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21187 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21187.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21187.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21187.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21187.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21187.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21188.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21188.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21188.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21188.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21188.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21188.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21188.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21188.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21189 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21189 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21189.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21189.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21189.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21189.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21189.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21191.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21191.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21191.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21191.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21192.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21192.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21193 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21193 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21193.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21193.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21193.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21193.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21194 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21194 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21194.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21194.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21194.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21194.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21194.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21195.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21195.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21195.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21196 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21196 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21196.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21196.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21197 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21198.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21198.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21198.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21198.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21199.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21199.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21200.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21200.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21200.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21201 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21201.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21201.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21201.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21201.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21201.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21202.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21202.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21202.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21202.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21202.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21203.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21203.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21203.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21203.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21203.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21203.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21203.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21203.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21203.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21204 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21204.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21204.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21204.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21204.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21204.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21205.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21209.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21209.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21210 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21210 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21210.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21210.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21210.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21210.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21211 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21211.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21211.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21211.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21211.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21211.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21212.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21212.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21212.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21213.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21213.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21213.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21213.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21214.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21214.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21214.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21214.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21214.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21215.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21215.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21215.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21215.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21215.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21216 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21216 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21216.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21216.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21216.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21216.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21216.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21216.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21216.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21217.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21217.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21217.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21217.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21217.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21218 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21218.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21218.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21218.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21218.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21218.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21218.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21218.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21218.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21218.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21218.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21219.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21219.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21220.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21221.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21221.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21221.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21221.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21221.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21221.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21221.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21222.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21222.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21222.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21222.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21222.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21223.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21223.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21223.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21223.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21223.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21223.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21223.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21224.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21224.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21224.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21225.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21225.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21225.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21225.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21226.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21227.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21227.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21228.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21228.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21229 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21229.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21229.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21230.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21230.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21230.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21230.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21230.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21230.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21231.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21231.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21231.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21231.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21234.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21234.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21234.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21234.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21234.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21234.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21235 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21235.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21235.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21235.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21235.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21236.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21236.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21236.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21236.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21236.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21236.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21236.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21236.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21237 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21237.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21237.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21237.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21237.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21237.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21237.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21237.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21238.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21238.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21238.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21239 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21239.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21239.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21239.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21239.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21240.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21240.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21240.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21241 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21241.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21243 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21243 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21243.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21243.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21243.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21243.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21243.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21244.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21244.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21244.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21244.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21245 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21245.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21245.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21245.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21246 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21246.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21246.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21246.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21246.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21246.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21246.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21247.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21247.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21248 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21249.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21250.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21250.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21250.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21250.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21250.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21250.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21250.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21250.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21250.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21250.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21251.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21251.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21251.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21251.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21251.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21252.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21252.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21256.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21256.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21256.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21257 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21257 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21257.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21257.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21257.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21257.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21257.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21257.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21259.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21260 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21260.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21260.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21260.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21261 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21261.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21261.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21261.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21261.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21262.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21262.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21262.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21262.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21262.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21262.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21263 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21263.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21263.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21263.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21263.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21263.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21264.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21265 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21265.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21265.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21265.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21265.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21265.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21265.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21266 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21266.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21266.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21266.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21266.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21266.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21267 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21267.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21267.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21268.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21268.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21268.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21268.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21272.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21274.3 Displays\DisplayWindow.cpp 559 Low timewarp FPS detected when ASW should be disabled. 21274.3 Oculus\ASWControl.cpp 23 Setting ASW enabled: 0 21275 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21275.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21275.8 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000001B1D66 Title: [Task Host Window] Class: [COMTASKSWINDOWCLASS] 21295.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21295.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21295.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21295.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21295.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21295.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21295.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21295.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21296 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21296 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21296.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21296.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21296.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21296.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21296.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21296.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21296.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21296.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21296.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21297.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21297.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21297.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21297.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21297.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21297.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21297.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21297.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21297.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21298.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21298.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21298.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21298.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21298.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21298.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21298.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21298.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21299 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21299 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21299.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21299.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21299.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21299.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21299.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21299.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21300 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21300 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21300.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21300.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21300.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21300.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21300.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21300.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21300.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21300.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21301 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21301.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21301.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21301.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21312.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21312.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21313.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21313.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21313.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21313.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21313.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21313.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21313.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21313.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21314.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21314.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21314.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21314.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21314.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21314.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21314.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21314.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21315 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21315 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21315.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21315.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21315.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21315.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21315.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21315.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21316 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21316 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21316.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21316.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 309, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21317 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21317 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 212, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21317.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21317.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21317.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21317.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21317.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21317.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21318 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21318 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21318.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21318.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21318.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21318.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21318.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21318.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21318.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21318.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21334.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21335.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21335.4 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000C1D60 Title: [] Class: [#32768] 21343.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21343.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21344.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21344.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21344.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21344.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21344.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21344.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21344.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21345.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21347.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21347.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21349.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21349.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21349.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21354.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21377.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21377.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21377.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21377.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21377.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21377.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21378 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21378 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21378.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21378.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21378.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21378.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21378.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21378.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21379 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21379 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21379.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21379.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21379.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21379.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21379.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21379.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21379.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21379.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21380.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21380.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21380.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21380.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21380.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21380.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21380.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21380.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21381.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21381.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21381.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21381.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21381.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21381.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21381.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21381.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21382.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21382.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21382.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21382.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21382.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21382.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21382.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21382.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21383 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21383 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21383.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21383.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21383.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21383.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21383.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21383.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21383.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21383.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21384 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21384 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21384.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21384.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21384.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21384.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21384.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21384.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21384.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21385 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21385 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21385 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21385.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21385.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21385.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21385.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21385.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21385.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21385.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21385.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21386.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21386.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21386.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21386.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21386.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21386.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21386.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21386.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21387.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21387.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21387.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21387.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21387.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21387.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21387.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21387.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21388 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21388 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21388.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21388.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21388.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21388.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21388.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21388.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21389 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21389 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21390.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21405.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21405.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21410.6 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000B1D4C Title: [] Class: [TaskListOverlayWnd] 21412.8 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000C1D4C Title: [] Class: [TaskListOverlayWnd] 21413.9 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000E1D4C Title: [] Class: [TaskListOverlayWnd] 21418.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21418.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21438.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21439 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21439.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21439.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21439.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21440.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21440.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21440.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21440.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21441.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21441.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21442.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21452.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21452.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21452.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21452.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21453.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21453.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21453.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21453.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21453.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21453.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21453.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21453.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21454.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21454.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21454.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21454.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21454.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21454.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21454.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21454.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21455.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21455.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21455.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21455.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21455.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21455.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21455.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21455.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21455.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21455.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21456.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21456.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21456.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21456.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21456.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21456.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21456.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21456.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21457.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21457.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21457.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21457.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21457.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21457.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21457.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21457.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21458.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21458.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21458.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21458.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21458.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21458.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21458.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21458.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21464.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21464.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21464.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21465 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21465.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21465.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21465.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21465.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21465.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21465.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21469.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21470 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21471.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21471.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21472.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21472.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21472.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21472.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21473.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21474.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21474.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21475.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21475.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21475.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21476 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21476.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21476.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21476.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21476.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21479.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21479.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21486.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21486.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21486.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21486.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21486.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21486.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21486.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21486.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21487.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21487.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21487.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21487.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21487.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21487.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21487.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21487.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21488 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21488 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21488.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21488.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21488.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21488.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21488.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21488.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21488.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21488.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21489.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21489.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21489.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21489.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21489.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21489.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21489.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21489.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21490 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21490 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21490.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21490.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21490.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21490.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21490.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21490.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21491 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21491 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21491.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21491.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21491.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21491.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21491.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21491.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21491.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21491.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21492.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21492.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21492.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21492.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21498 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21498.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21548 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21548.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21548.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 548, h = 105, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21548.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21570.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21570.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21570.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21570.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21570.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21570.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21570.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21570.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21570.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21570.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21571.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21571.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21571.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21571.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21571.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21571.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21571.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21571.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21572 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21572 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21572.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21572.2 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21572.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21572.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21572.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21572.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21572.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21572.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21573.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21573.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21573.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21573.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21573.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21573.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21573.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21573.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21574.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21574.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21574.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21574.3 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21574.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21574.5 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21574.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21574.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21574.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21574.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21575.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21575.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21575.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21575.4 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21575.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21575.6 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21575.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21575.9 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 237, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21576.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21576.1 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 236, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21577.3 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000061D6E Title: [] Class: [#32768] 21585.3 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000001D03E4 Title: [] Class: [#32768] 21605.7 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21606 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21615.4 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000F1D4C Title: [] Class: [tooltips_class32] 21615.4 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000101D60 Title: [] Class: [HwndWrapper[DefaultDomain;;49b7e733-98a7-4f13-bd17-88a8414e1497]] 21615.4 DesktopCapture\SubwindowCatcher.cpp 201 Is capture target: 00000000001E03E4 Title: [SubMenuDialog] Class: [SubMenuDialog] 21615.4 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000071D6E Title: [Hidden Window] Class: [HwndWrapper[DefaultDomain;;d7a6add6-a1cc-48af-810a-222f14c64657]] 21620.8 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 0000000000091D52 Title: [] Class: [HwndWrapper[DefaultDomain;;261203cb-7293-48f1-9c58-02486b6f6be9]] 21621.7 DesktopCapture\SubwindowCatcher.cpp 201 Is capture target: 00000000002F1D6C Title: [SubMenuDialog] Class: [SubMenuDialog] 21621.7 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000A1D52 Title: [Hidden Window] Class: [HwndWrapper[DefaultDomain;;a9bfa52c-9b80-4881-97ba-3e7c849d30a2]] 21622.8 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000C0394 Title: [] Class: [HwndWrapper[DefaultDomain;;e813fbcf-e8ac-4fe6-aa0a-8086ad5e1fcc]] 21624.8 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 21624.8 Utils\Asserts.cpp 70 FlyInside Fatal Error Encountered (-2005270523, 0) Rendering\D3D11\D3D11Context.cpp: Line 316 Please post this message to http://flyinside-fsx.com/forum/ Be sure to include what hardware, software, and versions you are running 21624.9 DesktopCapture\SubwindowCatcher.cpp 188 Ignoring window: 00000000000D0394 Title: [] Class: [HwndWrapper[DefaultDomain;;56b67c74-424e-4e12-a3e5-3614264bdc5b]]