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C:\WINDOWS\System32\fwpuclnt.dll: Base: 727C0000 Size: 290816 EP: 727D58D0 C:\Windows\System32\rasadhlp.dll: Base: 727A0000 Size: 32768 EP: 727A1920 C:\WINDOWS\SYSTEM32\MSCTF.dll: Base: 76B30000 Size: 1175552 EP: 76B75CE0 C:\WINDOWS\system32\nvapi.dll: Base: 70480000 Size: 3448832 EP: 706A6C4F C:\WINDOWS\SYSTEM32\efswrt.dll: Base: 70160000 Size: 462848 EP: 701B69E0 C:\WINDOWS\SYSTEM32\wintypes.dll: Base: 6FB90000 Size: 819200 EP: 6FBFAE90 C:\WINDOWS\SYSTEM32\edputil.dll: Base: 6FB40000 Size: 299008 EP: 6FB46450 0.00705 Logging\ConfigurationLogger.cpp 87 Iterating DXGI Adapters 0.00728 Logging\ConfigurationLogger.cpp 98 Adapter 0 0.00733 Logging\ConfigurationLogger.cpp 113 Name: NVIDIA GeForce GTX 970 DeviceId: 5058 VendorId: 4318 Flags: 0 Dedicated System: 0 Dedicated Video: 3221225472 Shared: 1073676288 0.00738 Logging\ConfigurationLogger.cpp 127 Output 0 Name: \\.\DISPLAY1 Attached: 1 Rotation: 1 Position: 0x0 Size: 3840x1024 0.0225 Logging\ConfigurationLogger.cpp 139 Created D3D11 Device 0.02251 Logging\ConfigurationLogger.cpp 259 Feature Level: 45056 0.02252 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 0, misc 0 0.02265 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02266 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 0, misc 2 0.02271 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02272 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 0, misc 256 0.02277 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02278 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 32, misc 0 0.02289 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.0229 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 32, misc 2 0.02294 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02295 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 32, misc 256 0.02299 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.023 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 8, misc 0 0.0231 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.0231 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 8, misc 2 0.02315 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02315 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 8, misc 256 0.02325 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02326 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 40, misc 0 0.02336 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02337 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 40, misc 2 0.02343 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02343 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 40, misc 256 0.02348 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02349 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 0, misc 0 0.02358 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02359 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 0, misc 2 0.02363 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02364 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 0, misc 256 0.02368 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02369 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 32, misc 0 0.02376 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02377 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 32, misc 2 0.02381 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02382 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 32, misc 256 0.02395 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02396 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 8, misc 0 0.0245 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02451 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 8, misc 2 0.02455 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02456 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 8, misc 256 0.02461 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02461 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 40, misc 0 0.02468 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02468 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 40, misc 2 0.02472 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02473 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 40, misc 256 0.02477 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02478 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 0, misc 0 0.02486 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02487 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 0, misc 2 0.02491 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02491 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 0, misc 256 0.02496 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02496 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 32, misc 0 0.02504 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02505 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 32, misc 2 0.02509 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02509 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 32, misc 256 0.02514 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02514 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 8, misc 0 0.02522 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02523 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 8, misc 2 0.02527 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02527 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 8, misc 256 0.02532 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02533 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 40, misc 0 0.02542 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02542 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 40, misc 2 0.02547 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02547 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 40, misc 256 0.02552 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02552 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 0, misc 0 0.02559 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.0256 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 0, misc 2 0.02564 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02565 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 0, misc 256 0.02569 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.0257 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 32, misc 0 0.02576 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02576 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 32, misc 2 0.02581 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02581 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 32, misc 256 0.02586 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02586 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 8, misc 0 0.02594 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02595 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 8, misc 2 0.02599 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.026 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 8, misc 256 0.02604 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02605 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 40, misc 0 0.02611 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02612 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 40, misc 2 0.02616 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.02617 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 40, misc 256 0.02623 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04163 Logging\ConfigurationLogger.cpp 152 Created D3D11 Device with BGRA Flag 0.04164 Logging\ConfigurationLogger.cpp 259 Feature Level: 45056 0.04165 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 0, misc 0 0.04176 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04177 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 0, misc 2 0.04182 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04183 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 0, misc 256 0.04188 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04188 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 32, misc 0 0.04195 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04196 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 32, misc 2 0.042 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04201 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 32, misc 256 0.04205 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04206 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 8, misc 0 0.04214 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04214 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 8, misc 2 0.04218 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04219 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 8, misc 256 0.04223 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04224 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 40, misc 0 0.04232 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04232 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 40, misc 2 0.04236 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04237 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 40, misc 256 0.04241 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04242 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 0, misc 0 0.0425 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04251 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 0, misc 2 0.04255 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04256 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 0, misc 256 0.0426 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04261 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 32, misc 0 0.04268 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04268 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 32, misc 2 0.04272 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04273 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 32, misc 256 0.04278 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04278 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 8, misc 0 0.04286 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04287 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 8, misc 2 0.04291 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04292 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 8, misc 256 0.04296 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04297 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 40, misc 0 0.04303 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04304 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 40, misc 2 0.04308 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04309 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 40, misc 256 0.04314 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04314 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 0, misc 0 0.04322 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04323 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 0, misc 2 0.04327 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04328 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 0, misc 256 0.04333 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04334 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 32, misc 0 0.04341 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04341 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 32, misc 2 0.04346 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04346 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 32, misc 256 0.04351 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04351 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 8, misc 0 0.04358 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04359 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 8, misc 2 0.04363 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04364 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 8, misc 256 0.04368 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04369 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 40, misc 0 0.04376 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04377 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 40, misc 2 0.04381 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04382 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 40, misc 256 0.04386 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04387 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 0, misc 0 0.04394 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04395 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 0, misc 2 0.04399 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.044 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 0, misc 256 0.04404 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04404 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 32, misc 0 0.04411 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04412 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 32, misc 2 0.04416 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04417 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 32, misc 256 0.04423 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04423 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 8, misc 0 0.04432 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04432 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 8, misc 2 0.04437 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04438 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 8, misc 256 0.04442 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04443 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 40, misc 0 0.04449 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.0445 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 40, misc 2 0.04455 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.04455 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 40, misc 256 0.0446 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.06027 Logging\ConfigurationLogger.cpp 166 Created D3D10 Device 0.06028 Logging\ConfigurationLogger.cpp 185 0.06028 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 0, misc 0 0.06033 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.06033 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 0, misc 2 0.06034 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.06035 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 0, misc 16 0.06036 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.06036 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 32, misc 0 0.06037 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.06037 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 32, misc 2 0.06038 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.06039 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 32, misc 16 0.06039 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.0604 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 8, misc 0 0.06041 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.06041 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 8, misc 2 0.06042 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.06042 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 8, misc 16 0.06043 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.06043 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 40, misc 0 0.06044 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.06045 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 40, misc 2 0.06045 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.06046 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 40, misc 16 0.06047 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.06047 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 0, misc 0 0.06058 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.06059 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 0, misc 2 0.06064 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.06065 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 0, misc 16 0.0607 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.06071 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 32, misc 0 0.06077 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.06078 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 32, misc 2 0.06082 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.06083 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 32, misc 16 0.06088 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.06088 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 8, misc 0 0.06096 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.06097 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 8, misc 2 0.06101 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.06102 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 8, misc 16 0.06106 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.06107 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 40, misc 0 0.06114 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.06115 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 40, misc 2 0.06119 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.06119 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 40, misc 16 0.06124 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.06125 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 0, misc 0 0.06133 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.06133 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 0, misc 2 0.06138 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.06138 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 0, misc 16 0.06143 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.06144 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 32, misc 0 0.06151 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.06152 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 32, misc 2 0.06156 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.06157 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 32, misc 16 0.06161 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.06162 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 8, misc 0 0.0617 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.06171 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 8, misc 2 0.06175 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.06176 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 8, misc 16 0.0618 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.06181 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 40, misc 0 0.06188 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.06188 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 40, misc 2 0.06193 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.06194 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 40, misc 16 0.06198 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.06199 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 0, misc 0 0.06206 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.06207 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 0, misc 2 0.06211 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.06212 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 0, misc 16 0.06217 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.06218 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 32, misc 0 0.06225 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.06226 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 32, misc 2 0.0623 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.06231 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 32, misc 16 0.06236 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.06236 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 8, misc 0 0.06245 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.06245 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 8, misc 2 0.0625 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.0625 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 8, misc 16 0.06255 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.06256 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 40, misc 0 0.06265 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.06265 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 40, misc 2 0.0627 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.0627 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 40, misc 16 0.06275 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.07771 Logging\ConfigurationLogger.cpp 174 Created D3D10 Device 0.07772 Logging\ConfigurationLogger.cpp 185 0.07772 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 0, misc 0 0.07775 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.07775 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 0, misc 2 0.07776 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.07777 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 0, misc 16 0.07778 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.07778 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 32, misc 0 0.07779 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.07779 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 32, misc 2 0.0778 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.0778 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 32, misc 16 0.07781 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.07781 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 8, misc 0 0.07782 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.07783 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 8, misc 2 0.07783 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.07784 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 8, misc 16 0.07784 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.07785 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 40, misc 0 0.07786 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.07786 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 40, misc 2 0.07787 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.07787 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 40, misc 16 0.07788 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.07788 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 0, misc 0 0.078 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.078 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 0, misc 2 0.07806 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.07806 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 0, misc 16 0.07811 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.07812 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 32, misc 0 0.07819 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.07819 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 32, misc 2 0.07824 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.07824 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 32, misc 16 0.0783 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.07831 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 8, misc 0 0.07838 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.07839 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 8, misc 2 0.07843 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.07844 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 8, misc 16 0.07848 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.07849 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 40, misc 0 0.07856 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.07857 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 40, misc 2 0.07861 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.07862 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 40, misc 16 0.07866 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.07867 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 0, misc 0 0.07876 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.07876 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 0, misc 2 0.0788 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.07881 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 0, misc 16 0.07886 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.07886 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 32, misc 0 0.07893 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.07894 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 32, misc 2 0.07898 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.07899 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 32, misc 16 0.07905 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.07906 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 8, misc 0 0.0792 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.07921 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 8, misc 2 0.07926 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.07926 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 8, misc 16 0.07931 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.07931 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 40, misc 0 0.07938 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.07939 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 40, misc 2 0.07944 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.07945 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 40, misc 16 0.07949 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.0795 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 0, misc 0 0.07958 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.07959 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 0, misc 2 0.07963 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.07963 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 0, misc 16 0.07972 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.07972 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 32, misc 0 0.07979 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.0798 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 32, misc 2 0.07984 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.07985 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 32, misc 16 0.07989 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.0799 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 8, misc 0 0.07998 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.07998 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 8, misc 2 0.08002 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.08003 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 8, misc 16 0.08007 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.08008 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 40, misc 0 0.08016 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.08017 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 40, misc 2 0.08023 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.08023 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 40, misc 16 0.08028 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.08684 Logging\ConfigurationLogger.cpp 98 Adapter 1 0.08689 Logging\ConfigurationLogger.cpp 113 Name: Microsoft Basic Render Driver DeviceId: 140 VendorId: 5140 Flags: 2 Dedicated System: 0 Dedicated Video: 0 Shared: 4294901760 0.09538 Logging\ConfigurationLogger.cpp 139 Created D3D11 Device 0.09539 Logging\ConfigurationLogger.cpp 259 Feature Level: 45056 0.0954 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 0, misc 0 0.09549 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.0955 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 0, misc 2 0.09555 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09556 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 0, misc 256 0.09561 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09562 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 32, misc 0 0.09568 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09569 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 32, misc 2 0.09573 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09574 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 32, misc 256 0.09578 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09579 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 8, misc 0 0.09587 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09588 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 8, misc 2 0.09592 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09592 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 8, misc 256 0.09597 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09597 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 40, misc 0 0.09604 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09605 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 40, misc 2 0.09609 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.0961 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 40, misc 256 0.09614 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09615 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 0, misc 0 0.09621 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09622 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 0, misc 2 0.09627 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09627 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 0, misc 256 0.09632 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09632 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 32, misc 0 0.09639 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.0964 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 32, misc 2 0.09644 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09645 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 32, misc 256 0.09649 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.0965 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 8, misc 0 0.09657 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09657 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 8, misc 2 0.09661 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09662 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 8, misc 256 0.09666 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09667 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 40, misc 0 0.09673 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09674 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 40, misc 2 0.09679 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.0968 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 40, misc 256 0.09684 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09685 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 0, misc 0 0.09693 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09693 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 0, misc 2 0.09697 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09698 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 0, misc 256 0.09702 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09703 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 32, misc 0 0.0971 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.0971 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 32, misc 2 0.09714 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09715 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 32, misc 256 0.09719 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.0972 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 8, misc 0 0.09727 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09727 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 8, misc 2 0.09732 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09732 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 8, misc 256 0.09737 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09737 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 40, misc 0 0.09745 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09745 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 40, misc 2 0.0975 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.0975 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 40, misc 256 0.09755 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09755 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 0, misc 0 0.09763 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09764 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 0, misc 2 0.09768 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09769 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 0, misc 256 0.09773 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09774 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 32, misc 0 0.0978 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09781 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 32, misc 2 0.09785 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09786 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 32, misc 256 0.0979 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09791 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 8, misc 0 0.09799 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09799 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 8, misc 2 0.09804 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09805 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 8, misc 256 0.09809 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.0981 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 40, misc 0 0.09817 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09818 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 40, misc 2 0.09824 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.09825 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 40, misc 256 0.09831 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11388 Logging\ConfigurationLogger.cpp 152 Created D3D11 Device with BGRA Flag 0.11389 Logging\ConfigurationLogger.cpp 259 Feature Level: 45056 0.1139 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 0, misc 0 0.114 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11401 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 0, misc 2 0.11406 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11407 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 0, misc 256 0.11412 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11412 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 32, misc 0 0.11419 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11419 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 32, misc 2 0.11424 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11424 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 32, misc 256 0.11429 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.1143 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 8, misc 0 0.11437 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11438 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 8, misc 2 0.11442 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11442 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 8, misc 256 0.11447 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11447 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 40, misc 0 0.11455 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11456 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 40, misc 2 0.1146 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.1146 Logging\ConfigurationLogger.cpp 306 Testing fmt = 87, bind = 40, misc 256 0.11465 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11465 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 0, misc 0 0.11473 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11474 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 0, misc 2 0.11479 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11479 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 0, misc 256 0.11484 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11485 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 32, misc 0 0.11491 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11492 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 32, misc 2 0.11496 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11497 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 32, misc 256 0.11501 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11502 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 8, misc 0 0.1151 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.1151 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 8, misc 2 0.11514 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11515 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 8, misc 256 0.11519 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.1152 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 40, misc 0 0.11526 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11527 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 40, misc 2 0.11532 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11532 Logging\ConfigurationLogger.cpp 306 Testing fmt = 28, bind = 40, misc 256 0.11537 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11537 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 0, misc 0 0.11546 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11547 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 0, misc 2 0.11551 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11551 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 0, misc 256 0.11556 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11556 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 32, misc 0 0.11562 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11563 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 32, misc 2 0.11567 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11568 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 32, misc 256 0.11572 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11572 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 8, misc 0 0.1158 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11581 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 8, misc 2 0.11585 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11586 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 8, misc 256 0.1159 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11591 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 40, misc 0 0.11598 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11599 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 40, misc 2 0.11603 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11603 Logging\ConfigurationLogger.cpp 306 Testing fmt = 2, bind = 40, misc 256 0.11608 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11608 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 0, misc 0 0.11616 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11617 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 0, misc 2 0.11622 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11623 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 0, misc 256 0.11627 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11628 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 32, misc 0 0.11635 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11635 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 32, misc 2 0.11639 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.1164 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 32, misc 256 0.11645 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11645 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 8, misc 0 0.11653 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11653 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 8, misc 2 0.11658 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11658 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 8, misc 256 0.11663 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11663 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 40, misc 0 0.1167 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.1167 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 40, misc 2 0.11675 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.11675 Logging\ConfigurationLogger.cpp 306 Testing fmt = 10, bind = 40, misc 256 0.1168 Logging\ConfigurationLogger.cpp 313 Successfully Created 0.13254 Logging\ConfigurationLogger.cpp 166 Created D3D10 Device 0.13255 Logging\ConfigurationLogger.cpp 185 0.13256 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 0, misc 0 0.13258 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.13259 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 0, misc 2 0.1326 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.1326 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 0, misc 16 0.13261 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.13261 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 32, misc 0 0.13262 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.13263 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 32, misc 2 0.13263 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.13264 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 32, misc 16 0.13265 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.13265 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 8, misc 0 0.13266 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.13266 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 8, misc 2 0.13267 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.13267 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 8, misc 16 0.13268 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.13268 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 40, misc 0 0.13269 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.1327 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 40, misc 2 0.1327 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.13271 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 40, misc 16 0.13271 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.13272 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 0, misc 0 0.13283 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.13284 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 0, misc 2 0.1329 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.1329 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 0, misc 16 0.13295 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.13296 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 32, misc 0 0.13303 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.13303 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 32, misc 2 0.13308 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.13308 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 32, misc 16 0.13313 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.13313 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 8, misc 0 0.13321 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.13321 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 8, misc 2 0.13325 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.13326 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 8, misc 16 0.13332 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.13333 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 40, misc 0 0.13341 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.13342 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 40, misc 2 0.13346 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.13347 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 40, misc 16 0.13352 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.13352 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 0, misc 0 0.1336 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.13361 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 0, misc 2 0.13365 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.13366 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 0, misc 16 0.1337 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.13371 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 32, misc 0 0.13377 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.13378 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 32, misc 2 0.13382 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.13383 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 32, misc 16 0.13388 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.13389 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 8, misc 0 0.13397 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.13398 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 8, misc 2 0.13402 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.13402 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 8, misc 16 0.13407 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.13407 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 40, misc 0 0.13414 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.13414 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 40, misc 2 0.1342 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.13421 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 40, misc 16 0.13426 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.13426 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 0, misc 0 0.13435 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.13435 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 0, misc 2 0.13439 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.1344 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 0, misc 16 0.13444 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.13445 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 32, misc 0 0.13452 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.13452 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 32, misc 2 0.13456 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.13457 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 32, misc 16 0.13461 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.13462 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 8, misc 0 0.1347 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.1347 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 8, misc 2 0.13475 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.13475 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 8, misc 16 0.1348 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.1348 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 40, misc 0 0.13488 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.13488 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 40, misc 2 0.13493 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.13493 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 40, misc 16 0.13498 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.15023 Logging\ConfigurationLogger.cpp 174 Created D3D10 Device 0.15024 Logging\ConfigurationLogger.cpp 185 0.15025 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 0, misc 0 0.15027 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.15028 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 0, misc 2 0.15029 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.15029 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 0, misc 16 0.1503 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.15031 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 32, misc 0 0.15031 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.15032 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 32, misc 2 0.15033 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.15033 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 32, misc 16 0.15034 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.15034 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 8, misc 0 0.15035 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.15035 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 8, misc 2 0.15036 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.15036 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 8, misc 16 0.15038 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.15038 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 40, misc 0 0.15039 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.15039 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 40, misc 2 0.15041 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.15041 Logging\ConfigurationLogger.cpp 232 Testing fmt = 87, bind = 40, misc 16 0.15042 Logging\ConfigurationLogger.cpp 245 CreateTexture2D failed -2147024809 0.15042 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 0, misc 0 0.15052 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.15053 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 0, misc 2 0.15058 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.15058 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 0, misc 16 0.15063 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.15064 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 32, misc 0 0.15071 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.15071 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 32, misc 2 0.15076 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.15077 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 32, misc 16 0.15081 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.15082 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 8, misc 0 0.1509 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.15091 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 8, misc 2 0.15095 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.15096 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 8, misc 16 0.15101 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.15101 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 40, misc 0 0.15109 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.15109 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 40, misc 2 0.15114 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.15114 Logging\ConfigurationLogger.cpp 232 Testing fmt = 28, bind = 40, misc 16 0.15119 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.1512 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 0, misc 0 0.15128 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.15128 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 0, misc 2 0.15132 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.15133 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 0, misc 16 0.15138 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.15139 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 32, misc 0 0.15146 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.15147 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 32, misc 2 0.15151 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.15152 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 32, misc 16 0.15156 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.15157 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 8, misc 0 0.15164 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.15165 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 8, misc 2 0.15169 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.1517 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 8, misc 16 0.15174 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.15175 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 40, misc 0 0.15181 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.15182 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 40, misc 2 0.15187 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.15187 Logging\ConfigurationLogger.cpp 232 Testing fmt = 2, bind = 40, misc 16 0.15192 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.15193 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 0, misc 0 0.15201 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.15202 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 0, misc 2 0.15206 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.15207 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 0, misc 16 0.15211 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.15212 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 32, misc 0 0.15219 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.1522 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 32, misc 2 0.15224 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.15225 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 32, misc 16 0.15229 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.1523 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 8, misc 0 0.15237 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.15238 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 8, misc 2 0.15242 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.15243 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 8, misc 16 0.15247 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.15248 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 40, misc 0 0.15256 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.15256 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 40, misc 2 0.1526 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.15261 Logging\ConfigurationLogger.cpp 232 Testing fmt = 10, bind = 40, misc 16 0.15266 Logging\ConfigurationLogger.cpp 239 Successfully Created 0.16835 DesktopCapture\CaptureSource.cpp 75 Created Desktop Duplication Output 0.31608 Sanity\CameraCheck.cpp 47 Analyzing C:\Users\Jim\AppData\Roaming\Lockheed Martin\Prepar3D v3\cameras.cfg 0.3161 Sanity\CameraCheck.cpp 53 [CameraDefinition.001] 0.31611 Sanity\CameraCheck.cpp 53 Title = Cockpit 0.31611 Sanity\CameraCheck.cpp 53 Guid = {B1386D92-4782-4682-A137-738E25D1BAB5} 0.31612 Sanity\CameraCheck.cpp 53 Description = This is the description of the cockpit view 0.31612 Sanity\CameraCheck.cpp 53 Origin = Cockpit 0.31613 Sanity\CameraCheck.cpp 53 ShowPanel = Yes 0.31613 Sanity\CameraCheck.cpp 53 SnapPbhAdjust = Ordinal 0.31613 Sanity\CameraCheck.cpp 53 SnapPbhReturn = True 0.31614 Sanity\CameraCheck.cpp 53 PanPbhAdjust = Ordinal 0.31614 Sanity\CameraCheck.cpp 53 PanPbhReturn = True 0.31615 Sanity\CameraCheck.cpp 53 Track = None 0.31615 Sanity\CameraCheck.cpp 53 ShowAxis = FrontOnly 0.31615 Sanity\CameraCheck.cpp 53 AllowZoom = TRUE 0.31616 Sanity\CameraCheck.cpp 53 InitialZoom = 1.0 0.31616 Sanity\CameraCheck.cpp 53 SmoothZoomTime = 2.0 0.31616 Sanity\CameraCheck.cpp 53 ShowWeather = Yes 0.31617 Sanity\CameraCheck.cpp 53 XyzAdjust = TRUE 0.31617 Sanity\CameraCheck.cpp 53 ShowLensFlare=FALSE 0.31618 Sanity\CameraCheck.cpp 53 Category = Cockpit 0.31618 Sanity\CameraCheck.cpp 53 HotKeySelect=2 0.31618 Sanity\CameraCheck.cpp 53 0.31619 Sanity\CameraCheck.cpp 53 [CameraDefinition.002] 0.31619 Sanity\CameraCheck.cpp 53 Title = Virtual Cockpit 0.31619 Sanity\CameraCheck.cpp 66 Found Virtual Cockpit 0.3162 Sanity\CameraCheck.cpp 53 Guid = {C95EAB58-9E4A-4E2A-A34C-D8D9D948F078} 0.3162 Sanity\CameraCheck.cpp 53 Description = This is the description of the virtual cockpit view. 0.31621 Sanity\CameraCheck.cpp 53 Origin = Virtual Cockpit 0.31621 Sanity\CameraCheck.cpp 53 MomentumEffect = Yes 0.31622 Sanity\CameraCheck.cpp 73 Found momentum effect setting: yes 0.31622 Sanity\CameraCheck.cpp 53 SnapPbhAdjust = Swivel 0.31622 Sanity\CameraCheck.cpp 53 SnapPbhReturn = False 0.31623 Sanity\CameraCheck.cpp 53 PanPbhAdjust = Swivel 0.31623 Sanity\CameraCheck.cpp 53 PanPbhReturn = False 0.31623 Sanity\CameraCheck.cpp 53 Track = None 0.31624 Sanity\CameraCheck.cpp 53 ShowAxis = YES 0.31624 Sanity\CameraCheck.cpp 53 AllowZoom = TRUE 0.31624 Sanity\CameraCheck.cpp 53 InitialZoom = 0.7 0.31625 Sanity\CameraCheck.cpp 53 SmoothZoomTime = 2.0 0.31625 Sanity\CameraCheck.cpp 53 ZoomPanScalar = 1.0 0.31626 Sanity\CameraCheck.cpp 53 ShowWeather = Yes 0.31626 Sanity\CameraCheck.cpp 53 XyzAdjust = TRUE 0.31626 Sanity\CameraCheck.cpp 53 ShowLensFlare=FALSE 0.31627 Sanity\CameraCheck.cpp 53 Category = Cockpit 0.31627 Sanity\CameraCheck.cpp 53 PitchPanRate=30 0.31627 Sanity\CameraCheck.cpp 53 HeadingPanRate=75 0.31628 Sanity\CameraCheck.cpp 53 PanAcceleratorTime=0 0.31628 Sanity\CameraCheck.cpp 53 HotKeySelect=1 0.31629 Sanity\CameraCheck.cpp 53 0.31629 Sanity\CameraCheck.cpp 53 [CameraDefinition.003] 0.31629 Sanity\CameraCheck.cpp 53 Title = Spot 0.3163 Sanity\CameraCheck.cpp 53 Guid = {BCA3FDD1-FB83-4BBA-8407-4922A7F0D00C} 0.3163 Sanity\CameraCheck.cpp 53 Description = This is the description of the spot view. 0.31631 Sanity\CameraCheck.cpp 53 Origin = Center 0.31631 Sanity\CameraCheck.cpp 53 SnapPbhAdjust = Ordinal 0.31631 Sanity\CameraCheck.cpp 53 SnapPbhReturn = False 0.31632 Sanity\CameraCheck.cpp 53 PanPbhAdjust = Swivel 0.31632 Sanity\CameraCheck.cpp 53 PanPbhReturn = False 0.31633 Sanity\CameraCheck.cpp 53 Track = FlatChase 0.31633 Sanity\CameraCheck.cpp 53 ShowAxis = No 0.31634 Sanity\CameraCheck.cpp 53 AllowZoom = Yes 0.31634 Sanity\CameraCheck.cpp 53 InitialZoom = 1.0 0.31634 Sanity\CameraCheck.cpp 53 SmoothZoomTime = 2.0 0.31635 Sanity\CameraCheck.cpp 53 ShowWeather = Yes 0.31635 Sanity\CameraCheck.cpp 53 XyzAdjust = FALSE 0.31635 Sanity\CameraCheck.cpp 53 Transition = Yes 0.31636 Sanity\CameraCheck.cpp 53 ShowLensFlare=TRUE 0.31636 Sanity\CameraCheck.cpp 53 Category = Outside 0.31637 Sanity\CameraCheck.cpp 53 ClipMode = Spot 0.31637 Sanity\CameraCheck.cpp 53 PitchPanRate=30 0.31637 Sanity\CameraCheck.cpp 53 HeadingPanRate=75 0.31638 Sanity\CameraCheck.cpp 53 PanAcceleratorTime=0 0.31638 Sanity\CameraCheck.cpp 53 0.31638 Sanity\CameraCheck.cpp 53 [CameraDefinition.004] 0.3164 Sanity\CameraCheck.cpp 53 Title = Locked Spot 0.31641 Sanity\CameraCheck.cpp 53 Guid = {BCA3FDD1-FB83-4BBA-8407-4922A7F0D00D} 0.31641 Sanity\CameraCheck.cpp 53 Description = This is the description of the spot view. 0.31642 Sanity\CameraCheck.cpp 53 Origin = Center 0.31642 Sanity\CameraCheck.cpp 53 SnapPbhAdjust = Swivel 0.31642 Sanity\CameraCheck.cpp 53 SnapPbhReturn = False 0.31643 Sanity\CameraCheck.cpp 53 PanPbhAdjust = Swivel 0.31643 Sanity\CameraCheck.cpp 53 PanPbhReturn = False 0.31644 Sanity\CameraCheck.cpp 53 Track = FlatChaseLocked 0.31644 Sanity\CameraCheck.cpp 53 ShowAxis = No 0.31644 Sanity\CameraCheck.cpp 53 AllowZoom = Yes 0.31645 Sanity\CameraCheck.cpp 53 InitialZoom = 1.0 0.31645 Sanity\CameraCheck.cpp 53 SmoothZoomTime = 2.0 0.31645 Sanity\CameraCheck.cpp 53 ShowWeather = Yes 0.31646 Sanity\CameraCheck.cpp 53 XyzAdjust = FALSE 0.31646 Sanity\CameraCheck.cpp 53 Transition = Yes 0.31646 Sanity\CameraCheck.cpp 53 ShowLensFlare=TRUE 0.31647 Sanity\CameraCheck.cpp 53 Category = Outside 0.31647 Sanity\CameraCheck.cpp 53 ClipMode = Spot 0.31648 Sanity\CameraCheck.cpp 53 PitchPanRate=30 0.31648 Sanity\CameraCheck.cpp 53 HeadingPanRate=75 0.31648 Sanity\CameraCheck.cpp 53 PanAcceleratorTime=0 0.31649 Sanity\CameraCheck.cpp 53 HotKeySelect=3 0.31649 Sanity\CameraCheck.cpp 53 0.31649 Sanity\CameraCheck.cpp 53 [CameraDefinition.005] 0.3165 Sanity\CameraCheck.cpp 53 Title = FlyBy 0.3165 Sanity\CameraCheck.cpp 53 Guid = {6B79DD49-9B4A-439D-BF40-ACBF157B0BA0} 0.31651 Sanity\CameraCheck.cpp 53 Description = This is the description of the fly by view. 0.31651 Sanity\CameraCheck.cpp 53 Origin = Center 0.31652 Sanity\CameraCheck.cpp 53 SnapPbhAdjust = Swivel 0.31652 Sanity\CameraCheck.cpp 53 SnapPbhReturn = False 0.31652 Sanity\CameraCheck.cpp 53 PanPbhAdjust = Swivel 0.31653 Sanity\CameraCheck.cpp 53 PanPbhReturn = False 0.31653 Sanity\CameraCheck.cpp 53 Track = FlyBy 0.31653 Sanity\CameraCheck.cpp 53 ShowAxis = No 0.31654 Sanity\CameraCheck.cpp 53 AllowZoom = Yes 0.31654 Sanity\CameraCheck.cpp 53 InitialZoom = 10.0 0.31655 Sanity\CameraCheck.cpp 53 SmoothZoomTime = 2.0 0.31655 Sanity\CameraCheck.cpp 53 ShowWeather = Yes 0.31655 Sanity\CameraCheck.cpp 53 XyzAdjust = FALSE 0.31656 Sanity\CameraCheck.cpp 53 Transition = No 0.31656 Sanity\CameraCheck.cpp 53 ChaseDistance = 500 0.31656 Sanity\CameraCheck.cpp 53 ChaseHeading = 15 0.31657 Sanity\CameraCheck.cpp 53 ChaseAltitude = 10 0.31657 Sanity\CameraCheck.cpp 53 ChaseTime = 20 0.31658 Sanity\CameraCheck.cpp 53 ShowLensFlare=FALSE 0.31658 Sanity\CameraCheck.cpp 53 Category = Outside 0.31658 Sanity\CameraCheck.cpp 53 ClipMode = Tower 0.31659 Sanity\CameraCheck.cpp 53 0.31659 Sanity\CameraCheck.cpp 53 [CameraDefinition.006] 0.31659 Sanity\CameraCheck.cpp 53 Title = Top-Down 0.3166 Sanity\CameraCheck.cpp 53 Guid = {A2849229-938A-448f-8AC6-01EF2291C171} 0.3166 Sanity\CameraCheck.cpp 53 Description = This is the description of the map or top down view. 0.31661 Sanity\CameraCheck.cpp 53 Origin = Center 0.31661 Sanity\CameraCheck.cpp 53 SnapPbhAdjust = Orthogonal 0.31662 Sanity\CameraCheck.cpp 53 PanPbhAdjust = Orthogonal 0.31662 Sanity\CameraCheck.cpp 53 Track = None 0.31662 Sanity\CameraCheck.cpp 53 ShowAxis = Yes 0.31663 Sanity\CameraCheck.cpp 53 AllowZoom = Yes 0.31663 Sanity\CameraCheck.cpp 53 InitialZoom = 256 0.31663 Sanity\CameraCheck.cpp 53 MinZoom = 0.7 0.31664 Sanity\CameraCheck.cpp 53 SmoothZoomTime = 2.0 0.31664 Sanity\CameraCheck.cpp 53 ShowWeather = No 0.31664 Sanity\CameraCheck.cpp 53 XyzAdjust = FALSE 0.31665 Sanity\CameraCheck.cpp 53 Transition = No 0.31665 Sanity\CameraCheck.cpp 53 ShowLensFlare=FALSE 0.31666 Sanity\CameraCheck.cpp 53 Category = Outside 0.31666 Sanity\CameraCheck.cpp 53 HotKeySelect=4 0.31666 Sanity\CameraCheck.cpp 53 0.31667 Sanity\CameraCheck.cpp 53 [CameraDefinition.007] 0.31667 Sanity\CameraCheck.cpp 53 Title = Nearest Tower 0.31667 Sanity\CameraCheck.cpp 53 Guid = {60BC0819-BD04-4AF6-8954-8FC8AA3545FF} 0.31668 Sanity\CameraCheck.cpp 53 Description = This is the description of the tower view. 0.31668 Sanity\CameraCheck.cpp 53 Origin = Tower 0.31669 Sanity\CameraCheck.cpp 53 SnapPbhAdjust = Swivel 0.31669 Sanity\CameraCheck.cpp 53 SnapPbhReturn = False 0.3167 Sanity\CameraCheck.cpp 53 PanPbhAdjust = Swivel 0.3167 Sanity\CameraCheck.cpp 53 PanPbhReturn = False 0.3167 Sanity\CameraCheck.cpp 53 Track = Track 0.31671 Sanity\CameraCheck.cpp 53 ShowAxis = No 0.31671 Sanity\CameraCheck.cpp 53 AllowZoom = Yes 0.31671 Sanity\CameraCheck.cpp 53 InitialZoom = 8.0 0.31672 Sanity\CameraCheck.cpp 53 SmoothZoomTime = 2.0 0.31672 Sanity\CameraCheck.cpp 53 ShowWeather = Yes 0.31672 Sanity\CameraCheck.cpp 53 XyzAdjust = FALSE 0.31673 Sanity\CameraCheck.cpp 53 Transition = No 0.31673 Sanity\CameraCheck.cpp 53 ShowLensFlare=FALSE 0.31674 Sanity\CameraCheck.cpp 53 Category = Tower 0.31674 Sanity\CameraCheck.cpp 53 ClipMode = Tower 0.31674 Sanity\CameraCheck.cpp 53 NoSortTitle = True 0.31675 Sanity\CameraCheck.cpp 53 0.31675 Sanity\CameraCheck.cpp 53 [CameraDefinition.008] 0.31675 Sanity\CameraCheck.cpp 53 Title = Facilities Tower 0.31676 Sanity\CameraCheck.cpp 53 Guid = {AA8C80C0-9EE2-4284-A1C2-B20CD3F5F3D9} 0.31676 Sanity\CameraCheck.cpp 53 Description = This is the description of the tower view. 0.31677 Sanity\CameraCheck.cpp 53 Origin = Fixed 0.31677 Sanity\CameraCheck.cpp 53 InstancedBased = Yes 0.31678 Sanity\CameraCheck.cpp 53 SnapPbhAdjust = None 0.31678 Sanity\CameraCheck.cpp 53 PanPbhAdjust = None 0.31678 Sanity\CameraCheck.cpp 53 Track = Track 0.31679 Sanity\CameraCheck.cpp 53 ShowAxis = No 0.31679 Sanity\CameraCheck.cpp 53 AllowZoom = Yes 0.31679 Sanity\CameraCheck.cpp 53 InitialZoom = 8.0 0.3168 Sanity\CameraCheck.cpp 53 SmoothZoomTime = 2.0 0.3168 Sanity\CameraCheck.cpp 53 ShowWeather = Yes 0.3168 Sanity\CameraCheck.cpp 53 XyzAdjust = FALSE 0.31681 Sanity\CameraCheck.cpp 53 Transition = No 0.31681 Sanity\CameraCheck.cpp 53 ShowLensFlare=FALSE 0.31682 Sanity\CameraCheck.cpp 53 Category = Tower 0.31682 Sanity\CameraCheck.cpp 53 CycleHideRadius = 7 0.31683 Sanity\CameraCheck.cpp 53 ClipMode = Tower 0.31683 Sanity\CameraCheck.cpp 53 0.31683 Sanity\CameraCheck.cpp 53 [CameraDefinition.009] 0.31684 Sanity\CameraCheck.cpp 53 Title = Facilities Runway 0.31685 Sanity\CameraCheck.cpp 53 Guid = {607C4520-CA6F-4135-AE10-8BF28838068F} 0.31685 Sanity\CameraCheck.cpp 53 Description = This is the description of the runway view. 0.31686 Sanity\CameraCheck.cpp 53 Origin = Virtual Cockpit 0.31686 Sanity\CameraCheck.cpp 53 InstancedBased = Yes 0.31687 Sanity\CameraCheck.cpp 53 SnapPbhAdjust = None 0.31687 Sanity\CameraCheck.cpp 53 PanPbhAdjust = None 0.31687 Sanity\CameraCheck.cpp 53 TargetCategory = Fixed 0.31688 Sanity\CameraCheck.cpp 53 Track = TrackBank 0.31688 Sanity\CameraCheck.cpp 53 ShowAxis = Yes 0.31689 Sanity\CameraCheck.cpp 53 AllowZoom = Yes 0.31689 Sanity\CameraCheck.cpp 53 InitialZoom = 1.0 0.31689 Sanity\CameraCheck.cpp 53 SmoothZoomTime = 2.0 0.3169 Sanity\CameraCheck.cpp 53 ShowWeather = Yes 0.3169 Sanity\CameraCheck.cpp 53 XyzAdjust = FALSE 0.3169 Sanity\CameraCheck.cpp 53 Transition = No 0.31691 Sanity\CameraCheck.cpp 53 ShowLensFlare=FALSE 0.31691 Sanity\CameraCheck.cpp 53 Category = Runway 0.31692 Sanity\CameraCheck.cpp 53 CycleHideRadius = 7 0.31692 Sanity\CameraCheck.cpp 53 ClipMode = Tower 0.31692 Sanity\CameraCheck.cpp 53 CycleHidden=Yes 0.31693 Sanity\CameraCheck.cpp 53 0.31693 Sanity\CameraCheck.cpp 53 [CameraDefinition.010] 0.31693 Sanity\CameraCheck.cpp 53 Title = AI Planes 0.31694 Sanity\CameraCheck.cpp 53 Guid = {75A8357E-AB58-4294-9416-90C73FAFDD90} 0.31694 Sanity\CameraCheck.cpp 53 Description = This is the description of the AI aircraft view. 0.31695 Sanity\CameraCheck.cpp 53 Origin = Center 0.31695 Sanity\CameraCheck.cpp 53 SnapPbhAdjust = Swivel 0.31696 Sanity\CameraCheck.cpp 53 SnapPbhReturn = False 0.31696 Sanity\CameraCheck.cpp 53 PanPbhAdjust = Swivel 0.31696 Sanity\CameraCheck.cpp 53 PanPbhReturn = False 0.31697 Sanity\CameraCheck.cpp 53 Track = FlatChaseLocked 0.31697 Sanity\CameraCheck.cpp 53 InstancedBased = Yes 0.31697 Sanity\CameraCheck.cpp 53 ShowAxis = No 0.31698 Sanity\CameraCheck.cpp 53 AllowZoom = Yes 0.31698 Sanity\CameraCheck.cpp 53 InitialZoom = 1.0 0.31699 Sanity\CameraCheck.cpp 53 SmoothZoomTime = 2.0 0.31699 Sanity\CameraCheck.cpp 53 ShowWeather = Yes 0.31699 Sanity\CameraCheck.cpp 53 XyzAdjust = FALSE 0.317 Sanity\CameraCheck.cpp 53 Transition = No 0.317 Sanity\CameraCheck.cpp 53 ShowLensFlare=TRUE 0.317 Sanity\CameraCheck.cpp 53 Category = AirTraffic 0.31701 Sanity\CameraCheck.cpp 53 TargetCategory = Container 0.31701 Sanity\CameraCheck.cpp 53 ClipMode = Spot 0.31702 Sanity\CameraCheck.cpp 53 PitchPanRate=30 0.31702 Sanity\CameraCheck.cpp 53 HeadingPanRate=75 0.31702 Sanity\CameraCheck.cpp 53 PanAcceleratorTime=0 0.31703 Sanity\CameraCheck.cpp 53 CycleHidden=Yes 0.31703 Sanity\CameraCheck.cpp 53 0.31703 Sanity\CameraCheck.cpp 53 [CameraDefinition.011] 0.31704 Sanity\CameraCheck.cpp 53 Title = Multiplayer Planes 0.31704 Sanity\CameraCheck.cpp 53 Guid = {2559BCED-9F13-4bc0-88C8-3996B9311681} 0.31705 Sanity\CameraCheck.cpp 53 Description = This is the description of the Multiplayer other aircraft view. 0.31705 Sanity\CameraCheck.cpp 53 Origin = Virtual Cockpit 0.31706 Sanity\CameraCheck.cpp 53 InstancedBased = Yes 0.31706 Sanity\CameraCheck.cpp 53 SnapPbhAdjust = None 0.31706 Sanity\CameraCheck.cpp 53 PanPbhAdjust = None 0.31707 Sanity\CameraCheck.cpp 53 TargetCategory = Container 0.31707 Sanity\CameraCheck.cpp 53 Track = TrackBank 0.31708 Sanity\CameraCheck.cpp 53 ShowAxis = Yes 0.31708 Sanity\CameraCheck.cpp 53 AllowZoom = Yes 0.31708 Sanity\CameraCheck.cpp 53 InitialZoom = 1.0 0.31709 Sanity\CameraCheck.cpp 53 SmoothZoomTime = 2.0 0.31709 Sanity\CameraCheck.cpp 53 ShowWeather = Yes 0.3171 Sanity\CameraCheck.cpp 53 XyzAdjust = FALSE 0.3171 Sanity\CameraCheck.cpp 53 Transition = No 0.3171 Sanity\CameraCheck.cpp 53 ShowLensFlare=FALSE 0.31711 Sanity\CameraCheck.cpp 53 Category = MultiPlayer 0.31711 Sanity\CameraCheck.cpp 53 CycleHideRadius = 7 0.31711 Sanity\CameraCheck.cpp 53 ClipMode = Tower 0.31712 Sanity\CameraCheck.cpp 53 CycleHidden=Yes 0.31712 Sanity\CameraCheck.cpp 53 0.31712 Sanity\CameraCheck.cpp 53 [CameraDefinition.012] 0.31713 Sanity\CameraCheck.cpp 53 Title = IR (White Hot) 0.31713 Sanity\CameraCheck.cpp 53 Guid = {57A3758A-D596-4260-8AF0-302A5E4DF5CE} 0.31714 Sanity\CameraCheck.cpp 53 SensorMode = IRWhiteHot 0.31714 Sanity\CameraCheck.cpp 53 Description = Basic Infrared Sensor Camera (White Hot) 0.31715 Sanity\CameraCheck.cpp 53 Origin = Cockpit 0.31715 Sanity\CameraCheck.cpp 53 ShowPanel = No 0.31715 Sanity\CameraCheck.cpp 53 SnapPbhAdjust = Ordinal 0.3172 Sanity\CameraCheck.cpp 53 SnapPbhReturn = True 0.3172 Sanity\CameraCheck.cpp 53 PanPbhAdjust = Ordinal 0.31721 Sanity\CameraCheck.cpp 53 PanPbhReturn = True 0.31721 Sanity\CameraCheck.cpp 53 Track = None 0.31721 Sanity\CameraCheck.cpp 53 ShowAxis = FrontOnly 0.31722 Sanity\CameraCheck.cpp 53 AllowZoom = TRUE 0.31722 Sanity\CameraCheck.cpp 53 InitialZoom = 1.0 0.31723 Sanity\CameraCheck.cpp 53 SmoothZoomTime = 2.0 0.31723 Sanity\CameraCheck.cpp 53 ShowWeather = Yes 0.31723 Sanity\CameraCheck.cpp 53 XyzAdjust = TRUE 0.31724 Sanity\CameraCheck.cpp 53 ShowLensFlare=FALSE 0.31724 Sanity\CameraCheck.cpp 53 Category = Sensor 0.31724 Sanity\CameraCheck.cpp 53 CycleHidden=Yes 0.31725 Sanity\CameraCheck.cpp 53 0.31725 Sanity\CameraCheck.cpp 53 [CameraDefinition.013] 0.31725 Sanity\CameraCheck.cpp 53 Title = IR (Black Hot) 0.31726 Sanity\CameraCheck.cpp 53 Guid = {DD3A45A5-C8BE-417A-B69E-32F402D56F36} 0.31726 Sanity\CameraCheck.cpp 53 SensorMode = IRBlackHot 0.31727 Sanity\CameraCheck.cpp 53 Description = Basic Infrared Sensor Camera (Black Hot) 0.31727 Sanity\CameraCheck.cpp 53 Origin = Cockpit 0.31728 Sanity\CameraCheck.cpp 53 ShowPanel = No 0.31728 Sanity\CameraCheck.cpp 53 SnapPbhAdjust = Ordinal 0.31728 Sanity\CameraCheck.cpp 53 SnapPbhReturn = True 0.31729 Sanity\CameraCheck.cpp 53 PanPbhAdjust = Ordinal 0.31729 Sanity\CameraCheck.cpp 53 PanPbhReturn = True 0.3173 Sanity\CameraCheck.cpp 53 Track = None 0.3173 Sanity\CameraCheck.cpp 53 ShowAxis = FrontOnly 0.3173 Sanity\CameraCheck.cpp 53 AllowZoom = TRUE 0.31731 Sanity\CameraCheck.cpp 53 InitialZoom = 1.0 0.31731 Sanity\CameraCheck.cpp 53 SmoothZoomTime = 2.0 0.31732 Sanity\CameraCheck.cpp 53 ShowWeather = Yes 0.31732 Sanity\CameraCheck.cpp 53 XyzAdjust = TRUE 0.31732 Sanity\CameraCheck.cpp 53 ShowLensFlare=FALSE 0.31733 Sanity\CameraCheck.cpp 53 Category = Sensor 0.31733 Sanity\CameraCheck.cpp 53 CycleHidden=Yes 0.31734 Sanity\CameraCheck.cpp 53 0.31734 Sanity\CameraCheck.cpp 53 [CameraDefinition.014] 0.31734 Sanity\CameraCheck.cpp 53 Title = NVG (White Hot) 0.31735 Sanity\CameraCheck.cpp 53 Guid = {61C3B6FB-FF9E-4B9C-978E-AA7C7F70F5A9} 0.31735 Sanity\CameraCheck.cpp 53 Description = Green Colorization based NVG Sensor Camera (White Hot) 0.31736 Sanity\CameraCheck.cpp 53 PostProcess00 = NVGBloomPostProcess 0.31736 Sanity\CameraCheck.cpp 53 Origin = Cockpit 0.31737 Sanity\CameraCheck.cpp 53 ShowPanel = No 0.31737 Sanity\CameraCheck.cpp 53 SnapPbhAdjust = Ordinal 0.31737 Sanity\CameraCheck.cpp 53 SnapPbhReturn = True 0.31738 Sanity\CameraCheck.cpp 53 PanPbhAdjust = Ordinal 0.31738 Sanity\CameraCheck.cpp 53 PanPbhReturn = True 0.31739 Sanity\CameraCheck.cpp 53 Track = None 0.31739 Sanity\CameraCheck.cpp 53 ShowAxis = FrontOnly 0.31739 Sanity\CameraCheck.cpp 53 AllowZoom = TRUE 0.3174 Sanity\CameraCheck.cpp 53 InitialZoom = 1.0 0.3174 Sanity\CameraCheck.cpp 53 SmoothZoomTime = 2.0 0.3174 Sanity\CameraCheck.cpp 53 ShowWeather = Yes 0.31741 Sanity\CameraCheck.cpp 53 XyzAdjust = TRUE 0.31741 Sanity\CameraCheck.cpp 53 ShowLensFlare=FALSE 0.31742 Sanity\CameraCheck.cpp 53 Category = Sensor 0.31742 Sanity\CameraCheck.cpp 53 CycleHidden=Yes 0.31742 Sanity\CameraCheck.cpp 53 LightAmplification=1.5 0.31743 Sanity\CameraCheck.cpp 53 AmbientBoost=0.15 0.31743 Sanity\CameraCheck.cpp 53 0.31743 Sanity\CameraCheck.cpp 53 [CameraDefinition.015] 0.31744 Sanity\CameraCheck.cpp 53 Title = NVG (Black Hot) 0.31744 Sanity\CameraCheck.cpp 53 Guid = {28212611-2528-4BD4-B944-565C30A39985} 0.31745 Sanity\CameraCheck.cpp 53 Description = Green Colorization based NVG Sensor Camera (Black Hot) 0.31745 Sanity\CameraCheck.cpp 53 PostProcess00 = NVGBloomPostProcess 0.31746 Sanity\CameraCheck.cpp 53 PostProcess01 =GreenScaleInverter 0.31746 Sanity\CameraCheck.cpp 53 Origin = Cockpit 0.31747 Sanity\CameraCheck.cpp 53 ShowPanel = No 0.31747 Sanity\CameraCheck.cpp 53 SnapPbhAdjust = Ordinal 0.31747 Sanity\CameraCheck.cpp 53 SnapPbhReturn = True 0.31748 Sanity\CameraCheck.cpp 53 PanPbhAdjust = Ordinal 0.31748 Sanity\CameraCheck.cpp 53 PanPbhReturn = True 0.31748 Sanity\CameraCheck.cpp 53 Track = None 0.31749 Sanity\CameraCheck.cpp 53 ShowAxis = FrontOnly 0.31749 Sanity\CameraCheck.cpp 53 AllowZoom = TRUE 0.3175 Sanity\CameraCheck.cpp 53 InitialZoom = 1.0 0.3175 Sanity\CameraCheck.cpp 53 SmoothZoomTime = 2.0 0.3175 Sanity\CameraCheck.cpp 53 ShowWeather = Yes 0.31751 Sanity\CameraCheck.cpp 53 XyzAdjust = TRUE 0.31751 Sanity\CameraCheck.cpp 53 ShowLensFlare=FALSE 0.31751 Sanity\CameraCheck.cpp 53 Category = Sensor 0.31752 Sanity\CameraCheck.cpp 53 CycleHidden=Yes 0.31752 Sanity\CameraCheck.cpp 53 LightAmplification=1.5 0.31753 Sanity\CameraCheck.cpp 53 AmbientBoost=0.15 0.31753 Sanity\CameraCheck.cpp 53 0.31753 Sanity\CameraCheck.cpp 53 [CameraDefinition.016] 0.31754 Sanity\CameraCheck.cpp 53 Title = Weapons 0.31754 Sanity\CameraCheck.cpp 53 Guid = {218F9779-FDCB-4607-9CCD-D662F8B1EB57} 0.31754 Sanity\CameraCheck.cpp 53 Description = This is the description of the weapon view. 0.31755 Sanity\CameraCheck.cpp 53 Origin = Center 0.31755 Sanity\CameraCheck.cpp 53 SnapPbhAdjust = Swivel 0.31756 Sanity\CameraCheck.cpp 53 SnapPbhReturn = False 0.31756 Sanity\CameraCheck.cpp 53 PanPbhAdjust = Swivel 0.31756 Sanity\CameraCheck.cpp 53 PanPbhReturn = False 0.31757 Sanity\CameraCheck.cpp 53 Track = FlatChaseLocked 0.31757 Sanity\CameraCheck.cpp 53 InstancedBased = Yes 0.31758 Sanity\CameraCheck.cpp 53 ShowAxis = No 0.31758 Sanity\CameraCheck.cpp 53 AllowZoom = Yes 0.31758 Sanity\CameraCheck.cpp 53 InitialZoom = 1.0 0.31759 Sanity\CameraCheck.cpp 53 SmoothZoomTime = 2.0 0.3176 Sanity\CameraCheck.cpp 53 ShowWeather = Yes 0.3176 Sanity\CameraCheck.cpp 53 XyzAdjust = FALSE 0.3176 Sanity\CameraCheck.cpp 53 Transition = No 0.31761 Sanity\CameraCheck.cpp 53 ShowLensFlare=TRUE 0.31761 Sanity\CameraCheck.cpp 53 Category = Weapon 0.31762 Sanity\CameraCheck.cpp 53 TargetCategory = Container 0.31762 Sanity\CameraCheck.cpp 53 ClipMode = Spot 0.31762 Sanity\CameraCheck.cpp 53 PitchPanRate=30 0.31763 Sanity\CameraCheck.cpp 53 HeadingPanRate=75 0.31763 Sanity\CameraCheck.cpp 53 PanAcceleratorTime=0 0.31763 Sanity\CameraCheck.cpp 53 CycleHidden=Yes 0.31764 Sanity\CameraCheck.cpp 53 0.31764 Sanity\CameraCheck.cpp 53 [CameraDefinition.017] 0.31764 Sanity\CameraCheck.cpp 53 Title = Static 0.31765 Sanity\CameraCheck.cpp 53 Guid = {6BF83B82-57E7-46FA-BD6A-946DE0512AE6} 0.31765 Sanity\CameraCheck.cpp 53 Description = This camera will only show TV like static/snow. 0.31766 Sanity\CameraCheck.cpp 53 Origin = Cockpit 0.31766 Sanity\CameraCheck.cpp 53 Track = None 0.31767 Sanity\CameraCheck.cpp 53 PanelOnly = False 0.31767 Sanity\CameraCheck.cpp 53 InstancedBased = Yes 0.31767 Sanity\CameraCheck.cpp 53 AllowZoom = No 0.31768 Sanity\CameraCheck.cpp 53 XyzAdjust = FALSE 0.31768 Sanity\CameraCheck.cpp 53 Transition = Yes 0.31769 Sanity\CameraCheck.cpp 53 ShowLensFlare = FALSE 0.31769 Sanity\CameraCheck.cpp 53 Category = Custom 0.31769 Sanity\CameraCheck.cpp 53 ClipMode = Minimum 0.3177 Sanity\CameraCheck.cpp 53 CycleHidden = Yes 0.3177 Sanity\CameraCheck.cpp 53 MenuHidden = Yes 0.3177 Sanity\CameraCheck.cpp 53 PostProcess00 = SignalNoise 0.31771 Sanity\CameraCheck.cpp 53 0.31771 Sanity\CameraCheck.cpp 53 [CameraDefinition.018] 0.31771 Sanity\CameraCheck.cpp 53 Title = RadarCamera 0.31772 Sanity\CameraCheck.cpp 53 Guid = {037AB312-F502-4900-A853-581C9544F971} 0.31772 Sanity\CameraCheck.cpp 53 Description = Calculate the geometry data from camera point of view. 0.31773 Sanity\CameraCheck.cpp 53 SensorMode = GDATA 0.31773 Sanity\CameraCheck.cpp 53 Origin = Center No Orient 0.31774 Sanity\CameraCheck.cpp 53 Track = none 0.31774 Sanity\CameraCheck.cpp 53 ShowPanel = No 0.31774 Sanity\CameraCheck.cpp 53 SnapPbhAdjust = Ordinal 0.31775 Sanity\CameraCheck.cpp 53 SnapPbhReturn = True 0.31775 Sanity\CameraCheck.cpp 53 PanPbhAdjust = Ordinal 0.31776 Sanity\CameraCheck.cpp 53 PanPbhReturn = True 0.31776 Sanity\CameraCheck.cpp 53 ShowAxis = FrontOnly 0.31776 Sanity\CameraCheck.cpp 53 AllowZoom = TRUE 0.31777 Sanity\CameraCheck.cpp 53 InitialZoom = 1.0 0.31777 Sanity\CameraCheck.cpp 53 SmoothZoomTime = 2.0 0.31777 Sanity\CameraCheck.cpp 53 ShowWeather = Yes 0.31778 Sanity\CameraCheck.cpp 53 XyzAdjust = TRUE 0.31778 Sanity\CameraCheck.cpp 53 ShowLensFlare=FALSE 0.31779 Sanity\CameraCheck.cpp 53 Category = Sensor 0.31779 Sanity\CameraCheck.cpp 53 CycleHidden=Yes 0.31779 Sanity\CameraCheck.cpp 53 InitialPbh=0, 0, 0 0.3178 Sanity\CameraCheck.cpp 53 TextureSizeX = 31.0; 0.3178 Sanity\CameraCheck.cpp 53 TextureSizeY = 256.0; 0.3178 Sanity\CameraCheck.cpp 53 HideUserAircraft=1 0.31781 Sanity\CameraCheck.cpp 53 HideSky = 1 0.31781 Sanity\CameraCheck.cpp 53 HideParticles = 1 0.31782 Sanity\CameraCheck.cpp 53 HideShadows = 1 0.31782 Sanity\CameraCheck.cpp 53 HideReflection = 1 0.31782 Sanity\CameraCheck.cpp 53 ShowLabels=FALSE 0.31783 Sanity\CameraCheck.cpp 53 UseGlobalTerrainView = TRUE 0.31783 Sanity\CameraCheck.cpp 53 0.31784 Sanity\CameraCheck.cpp 53 [CameraDefinition.019] 0.31784 Sanity\CameraCheck.cpp 53 Title = Oculus Cockpit 0.31784 Sanity\CameraCheck.cpp 53 Guid = {3E7A2D8D-563C-4D36-9F95-B0F637F53677} 0.31785 Sanity\CameraCheck.cpp 53 Description = Cockpit view using the Oculus. 0.31785 Sanity\CameraCheck.cpp 53 Origin = Cockpit 0.31786 Sanity\CameraCheck.cpp 53 ShowPanel = No 0.31786 Sanity\CameraCheck.cpp 53 SnapPbhAdjust = Ordinal 0.31786 Sanity\CameraCheck.cpp 53 SnapPbhReturn = True 0.31787 Sanity\CameraCheck.cpp 53 PanPbhAdjust = Ordinal 0.31787 Sanity\CameraCheck.cpp 53 PanPbhReturn = True 0.31788 Sanity\CameraCheck.cpp 53 Track = None 0.31788 Sanity\CameraCheck.cpp 53 ShowAxis = FrontOnly 0.31788 Sanity\CameraCheck.cpp 53 AllowZoom = TRUE 0.31789 Sanity\CameraCheck.cpp 53 InitialZoom = 1.0 0.31789 Sanity\CameraCheck.cpp 53 SmoothZoomTime = 2.0 0.3179 Sanity\CameraCheck.cpp 53 ShowWeather = Yes 0.3179 Sanity\CameraCheck.cpp 53 XyzAdjust = TRUE 0.3179 Sanity\CameraCheck.cpp 53 ShowLensFlare=FALSE 0.31791 Sanity\CameraCheck.cpp 53 Category = HMD 0.31791 Sanity\CameraCheck.cpp 53 HmdType=Oculus 0.31791 Sanity\CameraCheck.cpp 53 0.31792 Sanity\CameraCheck.cpp 53 [CameraDefinition.020] 0.31792 Sanity\CameraCheck.cpp 53 Title = Oculus Virtual Cockpit 0.31792 Sanity\CameraCheck.cpp 53 Guid = {C69C6771-EB1F-4346-ADD7-0F8910277CE3} 0.31793 Sanity\CameraCheck.cpp 53 Description = Virtual Cockpit view using the Oculus. 0.31794 Sanity\CameraCheck.cpp 53 Origin = Virtual Cockpit 0.31794 Sanity\CameraCheck.cpp 53 MomentumEffect = Yes 0.31794 Sanity\CameraCheck.cpp 53 SnapPbhAdjust = Swivel 0.31795 Sanity\CameraCheck.cpp 53 SnapPbhReturn = False 0.31795 Sanity\CameraCheck.cpp 53 PanPbhAdjust = Swivel 0.31796 Sanity\CameraCheck.cpp 53 PanPbhReturn = False 0.31796 Sanity\CameraCheck.cpp 53 Track = None 0.31796 Sanity\CameraCheck.cpp 53 ShowAxis = YES 0.31797 Sanity\CameraCheck.cpp 53 AllowZoom = TRUE 0.31797 Sanity\CameraCheck.cpp 53 InitialZoom = 0.7 0.31797 Sanity\CameraCheck.cpp 53 SmoothZoomTime = 2.0 0.31798 Sanity\CameraCheck.cpp 53 ZoomPanScalar = 1.0 0.31798 Sanity\CameraCheck.cpp 53 ShowWeather = Yes 0.31798 Sanity\CameraCheck.cpp 53 XyzAdjust = TRUE 0.31799 Sanity\CameraCheck.cpp 53 ShowLensFlare=FALSE 0.31799 Sanity\CameraCheck.cpp 53 Category = HMD 0.318 Sanity\CameraCheck.cpp 53 PitchPanRate=30 0.318 Sanity\CameraCheck.cpp 53 HeadingPanRate=75 0.318 Sanity\CameraCheck.cpp 53 PanAcceleratorTime=0 0.31801 Sanity\CameraCheck.cpp 53 HmdType=Oculus 0.31804 Sanity\CameraCheck.cpp 43 Failed to open C:\Users\Jim\AppData\Local\Lockheed Martin\Prepar3D v3\cameras.cfg 0.33026 Displays\ScreenManager.cpp 25 Looking for targeted adapter: NVIDIA GeForce GTX 970 /// \\.\DISPLAY1 0.33027 Displays\ScreenManager.cpp 28 EnumDisplayDevices 0.33031 Displays\ScreenManager.cpp 38 AN: 0 N: \\.\DISPLAY1 F: 524293 ID: PCI\VEN_10DE&DEV_13C2&SUBSYS_29743842&REV_A1 S: NVIDIA GeForce GTX 970 0.33031 Displays\ScreenManager.cpp 48 Found target adapter! 0.33058 Displays\ScreenManager.cpp 56 DN: 0 N: \\.\DISPLAY1\Monitor0 F: 3 ID: MONITOR\MTX0511\{4d36e96e-e325-11ce-bfc1-08002be10318}\0002 S: Matrox TripleHead2Go Digital Edition 0.33059 Displays\ScreenManager.cpp 67 EnumDisplaySettingsEx: CDD 0.33059 Displays\ScreenManager.cpp 101 Is Aux 0.3308 Displays\ScreenManager.cpp 38 AN: 1 N: \\.\DISPLAY2 F: 524288 ID: PCI\VEN_10DE&DEV_13C2&SUBSYS_29743842&REV_A1 S: NVIDIA GeForce GTX 970 0.33081 Displays\ScreenManager.cpp 44 Adapter not target. Skipping 0.33084 Displays\ScreenManager.cpp 38 AN: 2 N: \\.\DISPLAY3 F: 524288 ID: PCI\VEN_10DE&DEV_13C2&SUBSYS_29743842&REV_A1 S: NVIDIA GeForce GTX 970 0.33084 Displays\ScreenManager.cpp 44 Adapter not target. Skipping 0.33087 Displays\ScreenManager.cpp 38 AN: 3 N: \\.\DISPLAY4 F: 524288 ID: PCI\VEN_10DE&DEV_13C2&SUBSYS_29743842&REV_A1 S: NVIDIA GeForce GTX 970 0.33087 Displays\ScreenManager.cpp 44 Adapter not target. Skipping 0.37524 Hooks\DirectSound\DirectSoundHooks.cpp 23 Hooking DirectSound8 0.37557 DesktopCapture\CaptureSource.cpp 272 D3D11Tex { w = 3840, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 0.37558 Hooks\DirectSound\DirectSoundHooks.cpp 29 Searching for audio device 0.38562 Hooks\DirectSound\DirectSoundHooks.cpp 55 Audio Device enum 0.38563 Hooks\DirectSound\DirectSoundHooks.cpp 56 Primary Sound Driver 0.38563 Hooks\DirectSound\DirectSoundHooks.cpp 57 0.38564 Hooks\DirectSound\DirectSoundHooks.cpp 55 Audio Device enum 0.38564 Hooks\DirectSound\DirectSoundHooks.cpp 56 Speakers (Realtek High Definition Audio) 0.38564 Hooks\DirectSound\DirectSoundHooks.cpp 57 {0.0.0.00000000}.{7c6b8091-cff4-4daf-ab35-e4b6a0c43bc0} 0.38564 Hooks\DirectSound\DirectSoundHooks.cpp 55 Audio Device enum 0.38565 Hooks\DirectSound\DirectSoundHooks.cpp 56 Headset Earphone (3- Corsair Gaming H2100 Headset) 0.38565 Hooks\DirectSound\DirectSoundHooks.cpp 57 {0.0.0.00000000}.{18ea3705-1e05-4dd4-ae7a-d847f21339b7} 0.38565 Hooks\DirectSound\DirectSoundHooks.cpp 55 Audio Device enum 0.38565 Hooks\DirectSound\DirectSoundHooks.cpp 56 Realtek Digital Output (Realtek High Definition Audio) 0.38565 Hooks\DirectSound\DirectSoundHooks.cpp 57 {0.0.0.00000000}.{76b0208a-a86f-4463-8d76-5e9b9920facb} 0.38566 Hooks\DirectSound\DirectSoundHooks.cpp 55 Audio Device enum 0.38566 Hooks\DirectSound\DirectSoundHooks.cpp 56 Headphones (Rift Audio) 0.38566 Hooks\DirectSound\DirectSoundHooks.cpp 57 {0.0.0.00000000}.{9611a423-2dbb-41f8-a42a-6243673bbbb2} 0.38566 Hooks\DirectSound\DirectSoundHooks.cpp 62 Found target audio device: Headphones (Rift Audio) 0.38567 Hooks\DirectSound\DirectSoundHooks.cpp 38 Hooking audio 0.38568 Hooks\DirectSound\DirectSoundHooks.cpp 40 Audio hooked 0.39259 UI\LibRocket\RenderInterfaceDirectx11.cpp 107 D3D11Tex { w = 32, h = 32, fmt = 10, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 0.3926 Rendering\D3D11\DX11Texture.cpp 41 D3D11Tex { w = 32, h = 32, fmt = 10, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 0.49338 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010286 Title: [] Class: [] 0.4934 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010256 Title: [] Class: [] 0.49341 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0001023C Title: [] Class: [] 0.49342 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000B0694 Title: [] Class: [] 0.49343 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00050612 Title: [No unread posts] Class: [No unread posts] 0.49344 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000705F0 Title: [] Class: [] 0.49345 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00060600 Title: [] Class: [] 0.49345 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000605F6 Title: [] Class: [] 0.49346 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000605F8 Title: [] Class: [] 0.49347 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000605FC Title: [] Class: [] 0.49348 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000705D0 Title: [] Class: [] 0.49348 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000605CC Title: [] Class: [] 0.49349 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00050618 Title: [] Class: [] 0.4935 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0001022A Title: [] Class: [] 0.49351 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000101FC Title: [] Class: [] 0.49352 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010200 Title: [] Class: [] 0.49352 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0001020C Title: [] Class: [] 0.49353 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0001021A Title: [] Class: [] 0.49354 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0001021E Title: [] Class: [] 0.49355 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000101E4 Title: [] Class: [] 0.49355 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000101F0 Title: [] Class: [] 0.49356 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010214 Title: [] Class: [] 0.49357 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010218 Title: [] Class: [] 0.49358 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000101DA Title: [] Class: [] 0.49359 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0001021C Title: [] Class: [] 0.4936 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010204 Title: [] Class: [] 0.49361 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0001022C Title: [] Class: [] 0.49362 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010316 Title: [Battery Meter] Class: [Battery Meter] 0.49363 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010324 Title: [] Class: [] 0.49363 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0001034A Title: [Network Flyout] Class: [Network Flyout] 0.49364 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010348 Title: [] Class: [] 0.49365 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010432 Title: [Press enter to open the Dropbox menu] Class: [Press enter to open the Dropbox menu] 0.49367 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00020400 Title: [IDM drop target. Drop web-links for downloading here] Class: [IDM drop target. Drop web-links for downloading here] 0.4937 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000C05F2 Title: [DIEmWin] Class: [DIEmWin] 0.50826 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class CockpitModel::CockpitManager * 1.04362 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00050624 Title: [Lockheed MartinŽ Prepar3DŽ v3] Class: [Lockheed MartinŽ Prepar3DŽ v3] 1.04366 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00070614 Title: [] Class: [] 1.04367 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000C05B0 Title: [] Class: [] 1.04369 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000505E8 Title: [FlyInside FSX Message Board • View forum - Flyinside for Oculus Rift CV1 - Mozilla Firefox] Class: [FlyInside FSX Message Board • View forum - Flyinside for Oculus Rift CV1 - Mozilla Firefox] 1.0437 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000300DE Title: [Oculus] Class: [Oculus] 1.04371 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0007062E Title: [] Class: [] 1.04372 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000C06BC Title: [nsAppShell:EventWindow] Class: [nsAppShell:EventWindow] 1.04373 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000D0650 Title: [] Class: [] 1.04373 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000A0608 Title: [] Class: [] 1.04374 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 001005BC Title: [] Class: [] 1.04375 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 001A00A4 Title: [Settings] Class: [Settings] 1.04377 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000906AA Title: [] Class: [] 1.04379 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00080478 Title: [Settings] Class: [Settings] 1.04381 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000704AA Title: [] Class: [] 1.04382 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0005057A Title: [OculusVR] Class: [OculusVR] 1.04383 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00050020 Title: [Overlays] Class: [Overlays] 1.04385 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000300DA Title: [] Class: [] 1.04386 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000405A8 Title: [] Class: [] 1.04388 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000B05B4 Title: [] Class: [] 1.0439 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000300C4 Title: [] Class: [] 1.04391 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000300E6 Title: [] Class: [] 1.04392 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0002001E Title: [Monitor] Class: [Monitor] 1.04393 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00020106 Title: [Monitor] Class: [Monitor] 1.04394 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00020104 Title: [Form_ReleseRam] Class: [Form_ReleseRam] 1.04395 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00030066 Title: [Form1] Class: [Form1] 1.04395 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0001024C Title: [] Class: [] 1.04396 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00040534 Title: [] Class: [] 1.04397 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0006044A Title: [DropboxShellHook] Class: [DropboxShellHook] 1.04398 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0008027C Title: [DropboxSystemStatusMonitorShellHook] Class: [DropboxSystemStatusMonitorShellHook] 1.04399 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00020464 Title: [] Class: [] 1.044 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0001045E Title: [HeadsetControlPanel] Class: [HeadsetControlPanel] 1.04401 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0001045C Title: [Corsair Gaming Headset Control Panel] Class: [Corsair Gaming Headset Control Panel] 1.04402 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0003045A Title: [HeadsetControlPanel] Class: [HeadsetControlPanel] 1.04402 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00020454 Title: [HeadsetControlPanel] Class: [HeadsetControlPanel] 1.04403 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00020452 Title: [] Class: [] 1.04404 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0001042E Title: [TrayIconWindow] Class: [TrayIconWindow] 1.04405 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0001041E Title: [RegKeyNotify] Class: [RegKeyNotify] 1.04406 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000203D8 Title: [Intel(R) USB 3.0 Monitor] Class: [Intel(R) USB 3.0 Monitor] 1.04407 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0001040A Title: [IDM agent for click monitoring in IE-based browsers] Class: [IDM agent for click monitoring in IE-based browsers] 1.04408 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000103DC Title: [] Class: [] 1.04409 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000103CA Title: [Internet Download Manager 6.25] Class: [Internet Download Manager 6.25] 1.04409 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000203D4 Title: [] Class: [] 1.0441 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000203A2 Title: [DDE Server Window] Class: [DDE Server Window] 1.04411 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00030384 Title: [] Class: [] 1.04412 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0003038A Title: [GDI+ Window] Class: [GDI+ Window] 1.04413 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00030398 Title: [.NET-BroadcastEventWindow.4.0.0.0.3ce0bb8.0] Class: [.NET-BroadcastEventWindow.4.0.0.0.3ce0bb8.0] 1.04414 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0011039C Title: [] Class: [] 1.04415 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00030374 Title: [Main message window] Class: [Main message window] 1.04416 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00020034 Title: [Logitech Wingman Event Monitor] Class: [Logitech Wingman Event Monitor] 1.04417 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00020092 Title: [Logitech Wingman Internal Message Router] Class: [Logitech Wingman Internal Message Router] 1.04418 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0003009E Title: [GDI+ Window] Class: [GDI+ Window] 1.04418 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00060356 Title: [Realtek HD Audio New CPL background window] Class: [Realtek HD Audio New CPL background window] 1.04419 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0002009A Title: [] Class: [] 1.0442 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000200A0 Title: [QTrayIconMessageWindow] Class: [QTrayIconMessageWindow] 1.04421 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0002006C Title: [Logi_Devio_MainWindow] Class: [Logi_Devio_MainWindow] 1.04422 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0002004E Title: [LCore_MessageHandler_{C464822E-04D1-4447-B918-6D5EB33E0E5D}] Class: [LCore_MessageHandler_{C464822E-04D1-4447-B918-6D5EB33E0E5D}] 1.04423 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0002006A Title: [] Class: [] 1.04423 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00030078 Title: [Logitech Gaming Software] Class: [Logitech Gaming Software] 1.04424 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000201D4 Title: [CVenderSpecSetting] Class: [CVenderSpecSetting] 1.04425 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0003017E Title: [ViennaSettingUI] Class: [ViennaSettingUI] 1.04426 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00030180 Title: [Realtek SpeakerTestManager] Class: [Realtek SpeakerTestManager] 1.04427 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00040160 Title: [Realtek HD Audio New GUI] Class: [Realtek HD Audio New GUI] 1.04428 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0004015E Title: [Animate Manager] Class: [Animate Manager] 1.04432 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000200F8 Title: [RTK TRAYICON] Class: [RTK TRAYICON] 1.04434 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000200F6 Title: [AudioEngine For Realtek HD Audio New GUI] Class: [AudioEngine For Realtek HD Audio New GUI] 1.04435 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000200F2 Title: [RTK AUDIO DRIVER EVENT MGR] Class: [RTK AUDIO DRIVER EVENT MGR] 1.04436 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000400AE Title: [GDI+ Window] Class: [GDI+ Window] 1.04437 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0002017A Title: [] Class: [] 1.04437 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000300D2 Title: [GDI+ Window] Class: [GDI+ Window] 1.04439 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0005006E Title: [MSI Afterburner ] Class: [MSI Afterburner ] 1.04439 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0002001A Title: [] Class: [] 1.0444 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00020048 Title: [UxdService] Class: [UxdService] 1.04441 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010362 Title: [Windows Shell Experience Host] Class: [Windows Shell Experience Host] 1.04442 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010358 Title: [BluetoothNotificationAreaIconWindowClass] Class: [BluetoothNotificationAreaIconWindowClass] 1.04443 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0001033E Title: [] Class: [] 1.04444 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0001033C Title: [MS_WebcheckMonitor] Class: [MS_WebcheckMonitor] 1.04444 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010332 Title: [] Class: [] 1.04445 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0001031E Title: [] Class: [] 1.04446 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010308 Title: [] Class: [] 1.04447 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0001030A Title: [DDE Server Window] Class: [DDE Server Window] 1.04447 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010296 Title: [CWNPTransportImpl] Class: [CWNPTransportImpl] 1.04448 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010276 Title: [Windows Push Notifications Platform] Class: [Windows Push Notifications Platform] 1.04449 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0001026E Title: [] Class: [] 1.0445 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0001027A Title: [] Class: [] 1.04451 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000102FC Title: [] Class: [] 1.04451 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000102FE Title: [] Class: [] 1.04452 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010274 Title: [] Class: [] 1.04453 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0001026C Title: [] Class: [] 1.04454 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010254 Title: [DDE Server Window] Class: [DDE Server Window] 1.04454 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010248 Title: [] Class: [] 1.04455 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010244 Title: [] Class: [] 1.04456 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010242 Title: [] Class: [] 1.04457 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010230 Title: [] Class: [] 1.04457 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0001022E Title: [] Class: [] 1.04458 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010222 Title: [gvrBackgroundWindow3] Class: [gvrBackgroundWindow3] 1.04459 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000201C8 Title: [] Class: [] 1.04459 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000200A8 Title: [NvSvc] Class: [NvSvc] 1.0446 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000200B4 Title: [] Class: [] 1.04461 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000200B0 Title: [] Class: [] 1.04462 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000201C4 Title: [] Class: [] 1.04462 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000201BE Title: [] Class: [] 1.04463 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00030192 Title: [] Class: [] 1.04464 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0003018A Title: [] Class: [] 1.04465 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010170 Title: [GDI+ Window] Class: [GDI+ Window] 1.04466 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0001016E Title: [] Class: [] 1.04466 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0001016C Title: [] Class: [] 1.04467 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010168 Title: [] Class: [] 1.04468 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010184 Title: [] Class: [] 1.04468 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000200CC Title: [Process Lasso Pro] Class: [Process Lasso Pro] 1.04469 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0001010E Title: [ProcessLasso_Notification_Window] Class: [ProcessLasso_Notification_Window] 1.0447 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010100 Title: [GDI+ Window] Class: [GDI+ Window] 1.04471 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00030022 Title: [Task Host Window] Class: [Task Host Window] 1.04471 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0003008E Title: [NonstopService] Class: [NonstopService] 1.04472 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0001001C Title: [DWM Notification Window] Class: [DWM Notification Window] 1.04473 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000100BC Title: [] Class: [] 1.04474 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00020016 Title: [PnpMgr] Class: [PnpMgr] 1.04474 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000501D8 Title: [CWNPTransportImpl] Class: [CWNPTransportImpl] 1.04475 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00030290 Title: [frm_Main] Class: [frm_Main] 1.04476 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0004054E Title: [] Class: [] 1.04477 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00040556 Title: [] Class: [] 1.04477 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0004054C Title: [] Class: [] 1.04478 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010236 Title: [Program Manager] Class: [Program Manager] 1.04479 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010288 Title: [Default IME] Class: [Default IME] 1.0448 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00020062 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 1.04481 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000101DC Title: [Default IME] Class: [Default IME] 1.04481 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010328 Title: [Default IME] Class: [Default IME] 1.04484 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00080622 Title: [Default IME] Class: [Default IME] 1.04691 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0005061E Title: [Default IME] Class: [Default IME] 1.04694 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0005061A Title: [Default IME] Class: [Default IME] 1.04695 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 002200E8 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 1.04696 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000F0488 Title: [Default IME] Class: [Default IME] 1.04697 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00090558 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 1.04697 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000A05DE Title: [Default IME] Class: [Default IME] 1.04698 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00090666 Title: [Default IME] Class: [Default IME] 1.04699 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000705EC Title: [Default IME] Class: [Default IME] 1.047 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0008011E Title: [Default IME] Class: [Default IME] 1.047 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000400EC Title: [Default IME] Class: [Default IME] 1.04701 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000405AA Title: [Default IME] Class: [Default IME] 1.04702 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0006046A Title: [MSCTFIME UI] Class: [MSCTFIME UI] 1.04703 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00040642 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 1.04704 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000C0554 Title: [Default IME] Class: [Default IME] 1.04705 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000300E4 Title: [Default IME] Class: [Default IME] 1.04706 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000201C6 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 1.04707 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0001016A Title: [Default IME] Class: [Default IME] 1.04708 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000404B0 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 1.04708 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0001024A Title: [Default IME] Class: [Default IME] 1.04709 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00040536 Title: [Default IME] Class: [Default IME] 1.0471 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010466 Title: [Default IME] Class: [Default IME] 1.04711 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00020456 Title: [Default IME] Class: [Default IME] 1.04711 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010430 Title: [Default IME] Class: [Default IME] 1.04712 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0001042C Title: [MSCTFIME UI] Class: [MSCTFIME UI] 1.04713 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010420 Title: [Default IME] Class: [Default IME] 1.04714 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010416 Title: [Default IME] Class: [Default IME] 1.04715 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010414 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 1.04716 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0001040C Title: [Default IME] Class: [Default IME] 1.04717 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010406 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 1.04717 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000203A4 Title: [Default IME] Class: [Default IME] 1.04718 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00030382 Title: [Default IME] Class: [Default IME] 1.04719 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00030388 Title: [Default IME] Class: [Default IME] 1.0472 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0003039A Title: [Default IME] Class: [Default IME] 1.0472 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010376 Title: [Default IME] Class: [Default IME] 1.04721 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00020096 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 1.04722 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00020038 Title: [Default IME] Class: [Default IME] 1.04723 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00050354 Title: [Default IME] Class: [Default IME] 1.04723 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00020074 Title: [Default IME] Class: [Default IME] 1.04724 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0002004A Title: [Default IME] Class: [Default IME] 1.04725 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000200F4 Title: [Default IME] Class: [Default IME] 1.04726 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000400AC Title: [Default IME] Class: [Default IME] 1.04727 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000300D0 Title: [Default IME] Class: [Default IME] 1.04727 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0002013E Title: [Default IME] Class: [Default IME] 1.04728 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00030040 Title: [Default IME] Class: [Default IME] 1.04729 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010364 Title: [Default IME] Class: [Default IME] 1.0473 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010320 Title: [Default IME] Class: [Default IME] 1.0473 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0001030C Title: [Default IME] Class: [Default IME] 1.04731 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010298 Title: [Default IME] Class: [Default IME] 1.04732 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010278 Title: [Default IME] Class: [Default IME] 1.04733 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010232 Title: [Default IME] Class: [Default IME] 1.04733 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010224 Title: [Default IME] Class: [Default IME] 1.04734 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010172 Title: [Default IME] Class: [Default IME] 1.04735 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010110 Title: [Default IME] Class: [Default IME] 1.04735 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000101D2 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 1.04736 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010102 Title: [Default IME] Class: [Default IME] 1.04737 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000100AA Title: [Default IME] Class: [Default IME] 1.04738 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00020080 Title: [Default IME] Class: [Default IME] 1.04739 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00040044 Title: [Default IME] Class: [Default IME] 1.04739 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000500FE Title: [Default IME] Class: [Default IME] 1.0474 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010252 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 1.04741 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000200B6 Title: [Default IME] Class: [Default IME] 1.04742 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0003054A Title: [Default IME] Class: [Default IME] 2.20789 Hooks\DirectSound\DirectSoundHooks.cpp 71 DirectSoundCreate8 3.32417 Hooks\DirectSound\DirectSoundHooks.cpp 71 DirectSoundCreate8 3.32453 Hooks\DirectSound\DirectSoundHooks.cpp 71 DirectSoundCreate8 6.38403 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00080628 Title: [MediaContextNotificationWindow] Class: [MediaContextNotificationWindow] 6.38414 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000A05C4 Title: [SystemResourceNotifyWindow] Class: [SystemResourceNotifyWindow] 35.0652 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000705CA Title: [Default InfoWindow Title] Class: [Default InfoWindow Title] 35.0653 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000705C6 Title: [User Tip] Class: [User Tip] 35.3156 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000605EA Title: [D:\Lockheed Martin\Prepar3D v3\as_srv\as_audio.exe] Class: [D:\Lockheed Martin\Prepar3D v3\as_srv\as_audio.exe] 36.1107 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0005060E Title: [UIPCMAIN] Class: [UIPCMAIN] 36.1108 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000605E4 Title: [Default IME] Class: [Default IME] 37.6716 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000A066C Title: [] Class: [] 37.6716 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000A066A Title: [] Class: [] 37.6717 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0009065A Title: [] Class: [] 37.6717 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000F064E Title: [] Class: [] 37.6719 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0009064A Title: [] Class: [] 37.6719 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00040634 Title: [] Class: [] 37.6719 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00080614 Title: [FSUIPC_ASEWX] Class: [FSUIPC_ASEWX] 37.6722 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0006061A Title: [Default IME] Class: [Default IME] 37.6722 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000A0644 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 37.754 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 86, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7549 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 86, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7557 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 86, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7564 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 86, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7572 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 86, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7579 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 86, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7587 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7589 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7595 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7599 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7602 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2048, h = 2048, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7615 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.762 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7624 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7629 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7634 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7638 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7642 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 4, Usage = 0} 37.7647 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 4, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7648 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.765 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7653 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7657 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7659 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7662 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7669 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.767 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7674 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7677 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7679 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7682 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7686 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7688 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7692 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2048, h = 2048, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7703 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7707 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7711 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7714 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7716 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7719 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7724 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7729 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7734 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2048, h = 2048, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7746 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7749 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7753 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7757 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7761 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7762 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7766 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.777 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7773 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7777 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7779 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7782 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7787 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.779 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7794 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2048, h = 2048, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7806 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2048, h = 2048, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7818 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.782 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7821 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2048, h = 2048, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7833 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7836 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7845 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7846 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7847 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7848 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7849 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.7856 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 4, Usage = 0} 37.889 Hooks\D3D11\D3D11DeviceHooker.cpp 229 Resizing target texture 773x921 vs 773x921 37.8891 Hooks\D3D11\D3D11DeviceHooker.cpp 230 D3D11Tex { w = 773, h = 921, fmt = 27, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.8891 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2880, h = 1620, fmt = 27, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.896 Hooks\D3D11\D3D11DeviceHooker.cpp 229 Resizing target texture 773x921 vs 773x921 37.8961 Hooks\D3D11\D3D11DeviceHooker.cpp 230 D3D11Tex { w = 773, h = 921, fmt = 44, BindFlags = 72, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.8961 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2880, h = 1620, fmt = 44, BindFlags = 72, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.9057 Hooks\D3D11\D3D11DeviceHooker.cpp 229 Resizing target texture 773x921 vs 773x921 37.9058 Hooks\D3D11\D3D11DeviceHooker.cpp 230 D3D11Tex { w = 773, h = 921, fmt = 27, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.9058 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2880, h = 1620, fmt = 27, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.9064 Hooks\D3D11\D3D11DeviceHooker.cpp 229 Resizing target texture 773x921 vs 773x921 37.9064 Hooks\D3D11\D3D11DeviceHooker.cpp 230 D3D11Tex { w = 773, h = 921, fmt = 44, BindFlags = 72, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.9064 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2880, h = 1620, fmt = 44, BindFlags = 72, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 37.911 Displays\DisplayWindow.cpp 108 DisplayWindow rendering starting 37.9675 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000605B6 Title: [CiceroUIWndFrame] Class: [CiceroUIWndFrame] 37.9675 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0008067C Title: [Splash] Class: [Splash] 37.9675 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000B0680 Title: [] Class: [] 37.9675 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00080690 Title: [Microphone Setup Wizard] Class: [Microphone Setup Wizard] 38.0121 Rendering\D3D11\DX11Texture.cpp 41 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 38.0121 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 38.0123 Rendering\D3D11\DX11Texture.cpp 41 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 38.0124 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 38.0559 Rendering\D3D11\TextureQueueReaderCaching.cpp 24 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 38.0559 Rendering\D3D11\DX11Texture.cpp 41 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 38.0559 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 38.056 Rendering\D3D11\DX11Texture.cpp 41 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 38.056 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 38.0561 Rendering\D3D11\DX11Texture.cpp 41 D3D11Tex { w = 288, h = 162, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 38.0561 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 288, h = 162, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 38.1056 Rendering\D3D11\TextureQueueReaderCaching.cpp 24 D3D11Tex { w = 288, h = 162, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 38.1056 Rendering\D3D11\DX11Texture.cpp 41 D3D11Tex { w = 288, h = 162, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 38.1056 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 288, h = 162, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 38.1058 Rendering\D3D11\DX11Texture.cpp 41 D3D11Tex { w = 288, h = 162, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 38.1058 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 288, h = 162, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 38.1059 Displays\DisplayWindow.cpp 262 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 38.1059 Rendering\D3D11\DX11Texture.cpp 41 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 38.1059 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 38.106 Rendering\D3D11\DX11Texture.cpp 41 D3D11Tex { w = 288, h = 162, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 38.106 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 288, h = 162, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 38.1061 Rendering\D3D11\DX11Texture.cpp 41 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 38.1061 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 38.1074 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2880, h = 1620, fmt = 27, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 2, Usage = 0} 38.1075 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2880, h = 1620, fmt = 27, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 2, Usage = 0} 38.1076 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2880, h = 1620, fmt = 27, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 2, Usage = 0} 38.1078 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2880, h = 1620, fmt = 27, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 2, Usage = 0} 38.108 Displays\DisplayWindow.cpp 309 D3D11Tex { w = 2880, h = 1620, fmt = 40, BindFlags = 64, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 38.108 Rendering\D3D11\DX11Texture.cpp 41 D3D11Tex { w = 2880, h = 1620, fmt = 40, BindFlags = 64, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 38.108 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2880, h = 1620, fmt = 40, BindFlags = 64, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 38.1081 Rendering\D3D11\DX11Texture.cpp 41 D3D11Tex { w = 2880, h = 1620, fmt = 40, BindFlags = 64, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 38.1081 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2880, h = 1620, fmt = 40, BindFlags = 64, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 39.3126 Displays\DisplayWindow.cpp 363 Allowing object creation to continue 39.3137 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0004059C Title: [FlyInside Mirror View] Class: [FlyInside Mirror View] 39.3137 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000605AC Title: [GDI+ Window] Class: [GDI+ Window] 39.3137 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000805C0 Title: [CSpThreadTask Window] Class: [CSpThreadTask Window] 39.3138 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000904BC Title: [CSpNotify Notify Window] Class: [CSpNotify Notify Window] 39.3138 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0008068C Title: [CSpThreadTask Window] Class: [CSpThreadTask Window] 39.3138 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000A0688 Title: [GDI+ Window] Class: [GDI+ Window] 39.3138 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000C0684 Title: [CSpThreadTask Window] Class: [CSpThreadTask Window] 39.3138 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00100676 Title: [CSpThreadTask Window] Class: [CSpThreadTask Window] 39.3151 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 39.3151 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 39.3568 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00040616 Title: [Hidden Window] Class: [Hidden Window] 39.3569 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000F05BE Title: [CiceroUIWndFrame] Class: [CiceroUIWndFrame] 39.3571 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000405A4 Title: [.NET-BroadcastEventWindow.4.0.0.0.1a2b5e9.0] Class: [.NET-BroadcastEventWindow.4.0.0.0.1a2b5e9.0] 39.3577 DesktopCapture\SubwindowCatcher.cpp 190 Is capture target: 0004061C Title: [SubMenuDialog] Class: [SubMenuDialog] 39.3577 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00040626 Title: [] Class: [] 39.3577 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0008067A Title: [Default IME] Class: [Default IME] 39.3578 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0004059E Title: [MSCTFIME UI] Class: [MSCTFIME UI] 39.3578 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000805B2 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 39.3578 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0008068E Title: [Default IME] Class: [Default IME] 39.364 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 39.3641 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 39.4186 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 39.4187 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 39.4665 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 39.4665 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 39.5147 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 39.5147 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 39.5667 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 39.5668 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 39.6188 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 39.6188 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 39.6693 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 39.6693 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 39.7144 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 39.7144 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 39.7665 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 39.7666 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 39.8231 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 39.8231 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 39.871 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 39.871 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 39.9185 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 39.9185 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 39.9709 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 39.9709 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 39.9943 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 1012, h = 695, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 39.9944 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1012, h = 695, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 39.9987 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 39.9987 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 40.0226 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 1500, h = 1500, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 40.0226 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1500, h = 1500, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 40.0261 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 40.0261 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 40.1828 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 4000, h = 4000, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 40.1828 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 4000, h = 4000, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 40.2023 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 40.2023 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 40.2055 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 512, h = 512, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 40.2055 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 40.206 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 40.206 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 40.2084 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 600, h = 611, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 40.2084 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 600, h = 611, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 40.2097 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 40.2097 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 40.2098 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 40.2098 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 40.2098 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 40.2098 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 40.2259 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 40.2259 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 40.2427 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 40.2427 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 40.2458 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 40.2459 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 40.2459 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 40.2459 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 40.2474 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 40.2474 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 40.2474 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 40.2475 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 40.2475 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 40.2475 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 40.3606 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2880, h = 1620, fmt = 49, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.3607 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2880, h = 1620, fmt = 27, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.3608 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 160, h = 560, fmt = 49, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.3614 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 16, fmt = 61, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.3666 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1, h = 1, fmt = 61, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.3667 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1, h = 1, fmt = 61, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.3668 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1, h = 1, fmt = 61, BindFlags = 0, CPUAccessFlags = 131072, MiscFlags = 0, Usage = 3} 40.3887 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.389 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.3892 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.3893 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.3896 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.3898 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.3899 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.3928 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 4, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.3928 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0007059A Title: [Default IME] Class: [Default IME] 40.3928 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000505A6 Title: [Default IME] Class: [Default IME] 40.3928 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000906C0 Title: [Default IME] Class: [Default IME] 40.3928 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0008068A Title: [Default IME] Class: [Default IME] 40.3929 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00080682 Title: [Default IME] Class: [Default IME] 40.3929 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00080674 Title: [Default IME] Class: [Default IME] 40.393 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.3932 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.3934 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.3954 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.3957 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.3979 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.3983 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.3986 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.3988 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.3988 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.3994 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.3996 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.3999 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4001 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4004 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4006 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4009 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 4, Usage = 0} 40.4011 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4014 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4016 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4019 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4021 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4023 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4025 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4027 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2048, h = 2048, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4035 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 4, Usage = 0} 40.4057 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4059 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4061 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4064 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4064 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 4, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4064 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 4, Usage = 0} 40.4066 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4067 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4068 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4069 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.407 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4071 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4072 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4073 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4073 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4074 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4074 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4076 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4077 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4078 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4079 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.408 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.408 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4082 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4082 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4082 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4087 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4089 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4091 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4094 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4094 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4095 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4096 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4096 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.4097 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 40.6433 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00050598 Title: [Multi Crew Experience] Class: [Multi Crew Experience] 40.6433 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00070590 Title: [CSpThreadTask Window] Class: [CSpThreadTask Window] 40.8186 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00090596 Title: [Default IME] Class: [Default IME] 40.8186 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0007058E Title: [Default IME] Class: [Default IME] 67.7208 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000D0680 Title: [C:\Windows\System32\cmd.exe] Class: [C:\Windows\System32\cmd.exe] 67.721 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000605A2 Title: [Default IME] Class: [Default IME] 67.9715 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0006059E Title: [] Class: [] 68.2323 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 65, h = 65, fmt = 1, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 68.2335 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 68.2335 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 68.2336 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 68.2337 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 68.2338 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 68.2338 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 68.2339 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 69.3908 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00040384 Title: [] Class: [] 69.3908 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00040388 Title: [GDI+ Window] Class: [GDI+ Window] 69.3908 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0003037A Title: [.NET-BroadcastEventWindow.4.0.0.0.3ce0bb8.0] Class: [.NET-BroadcastEventWindow.4.0.0.0.3ce0bb8.0] 69.3908 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00040386 Title: [] Class: [] 69.5684 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00040382 Title: [Default IME] Class: [Default IME] 69.5684 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00040396 Title: [Default IME] Class: [Default IME] 69.5684 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0007038C Title: [Default IME] Class: [Default IME] 71.5471 Hooks\DirectSound\DirectSoundHooks.cpp 71 DirectSoundCreate8 71.5718 CockpitModel\CockpitManager.cpp 570 loadAircraft: D:\Lockheed Martin\Prepar3D v3\SimObjects\Airplanes\Carenado A36 BONANZA P3D\A36.air variant: Carenado A36 Bonanza 60th Anniversary 71.5833 CockpitModel\CockpitManager.cpp 591 Loading MDL: D:\Lockheed Martin\Prepar3D v3\SimObjects\Airplanes\Carenado A36 BONANZA P3D\model.1P\BonanzaII_Interior.mdl 71.6211 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 61, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.6212 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 61, BindFlags = 0, CPUAccessFlags = 65536, MiscFlags = 0, Usage = 3} 71.623 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.6292 CockpitModel\MouseRect.cpp 94 Parsing failed for rect 71.9013 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.902 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9021 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9022 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9023 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9027 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9029 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 512, fmt = 86, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.903 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 512, fmt = 86, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9032 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9034 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9035 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9038 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9041 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 1024, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9042 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 1024, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9055 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 1024, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9056 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 1024, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9061 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 86, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9069 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 86, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9077 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 86, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9083 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 1024, fmt = 86, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9086 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 1024, fmt = 86, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9087 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 86, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9095 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 86, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9102 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9117 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9137 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 256, fmt = 86, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9141 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9142 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 1024, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9146 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9149 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 1024, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9167 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 1024, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.917 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9173 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9174 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 64, fmt = 86, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9175 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9177 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 86, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9178 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9179 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.918 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9182 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9186 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9187 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9188 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9191 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 128, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9193 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9193 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9195 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9201 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9202 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9203 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9206 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9208 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.921 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9216 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9218 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 128, fmt = 86, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9219 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.922 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9222 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9227 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9232 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9235 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9236 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 512, fmt = 86, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9238 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 256, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9238 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 256, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9239 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9242 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9243 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 128, fmt = 86, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9244 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 86, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9245 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 86, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9246 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.928 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9282 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9282 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9283 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9285 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9286 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9287 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9287 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 256, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9289 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9319 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9322 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9324 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9326 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.933 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9332 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9335 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9338 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9339 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9341 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9342 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9345 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9348 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9351 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9355 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9371 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9374 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9377 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9379 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9382 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9386 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9389 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9393 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9405 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9407 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9415 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.943 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9456 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9479 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9482 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9487 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9489 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9496 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9513 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9517 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9519 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9522 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9538 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9541 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9544 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9547 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9551 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9554 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9556 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9557 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 4, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9558 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9559 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9561 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9562 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9564 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9567 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9571 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9575 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9578 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 64, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9579 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9581 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 64, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9581 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9584 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 64, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9586 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9589 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9591 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9595 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9597 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9605 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9608 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9613 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9617 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9621 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9626 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9629 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9632 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9634 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9637 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.964 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9644 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.965 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9652 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 16, h = 16, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9653 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9654 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9656 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.966 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 128, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9662 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 512, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9665 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9668 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.967 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9673 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9677 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9681 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9685 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9689 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.969 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9692 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9694 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9697 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9699 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9702 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9704 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9706 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9707 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9709 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.971 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9712 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9713 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9715 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9717 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9719 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9721 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9722 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9724 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9728 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9731 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9733 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9737 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9739 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.974 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9741 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 4, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9741 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9742 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9744 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9745 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9746 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9747 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9748 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9748 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9749 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9749 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.975 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.975 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9751 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9751 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9753 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9754 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9755 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9756 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9757 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9758 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9759 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.976 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9761 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9762 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9763 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9764 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9765 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9767 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.977 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9772 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9773 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9774 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9774 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9775 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9777 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9779 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.978 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9782 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9784 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9787 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9789 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9793 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 71.9811 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 73, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0494 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0494 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0495 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0499 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.05 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0501 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0502 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0503 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0505 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0506 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 64, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0507 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0507 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0507 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0509 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0511 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0511 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0512 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0514 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0517 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 4, Usage = 0} 72.0523 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 4, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0524 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0528 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0529 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.053 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0531 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0532 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0533 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0535 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0536 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0536 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0537 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0538 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0539 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0539 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.054 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0541 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0542 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0542 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0542 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0543 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0544 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0544 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0545 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0545 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0546 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0546 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0547 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0547 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0548 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0548 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0549 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0549 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.055 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0551 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0551 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0551 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0552 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0552 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0553 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0553 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0554 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0554 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0555 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0555 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0556 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0556 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0557 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0557 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0557 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0557 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0558 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0558 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0558 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0558 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.056 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0561 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0565 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0567 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0568 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0569 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0571 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0572 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0572 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0573 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0573 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0574 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0574 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0574 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0601 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0627 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.066 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0662 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0665 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.067 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0671 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0673 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0676 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0678 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0682 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0701 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0702 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0703 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0705 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0706 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0706 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0708 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0712 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0716 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0718 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.072 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0721 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0723 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0725 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0727 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.073 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.0754 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.2046 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0007059E Title: [] Class: [] 72.2047 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0006039E Title: [] Class: [] 72.2047 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00050398 Title: [] Class: [] 72.2548 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.2552 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.2552 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.2554 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.2556 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.2558 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.2559 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.2973 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.3526 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 61, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.3528 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 61, BindFlags = 0, CPUAccessFlags = 65536, MiscFlags = 0, Usage = 3} 72.3528 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.3555 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.4014 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.4422 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.4766 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.5125 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.5427 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.5732 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.5733 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.5736 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.5998 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.6288 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.6592 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.7918 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.792 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.7921 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.819 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.8457 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.8756 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 512, h = 512, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.9887 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 72.9889 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 79.6178 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000C068A Title: [CSpNotify Notify Window] Class: [CSpNotify Notify Window] 79.6179 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000C05C0 Title: [CSpNotify Notify Window] Class: [CSpNotify Notify Window] 79.6179 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000D06C0 Title: [CSpNotify Notify Window] Class: [CSpNotify Notify Window] 79.6179 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00090568 Title: [CSpNotify Notify Window] Class: [CSpNotify Notify Window] 79.6179 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00070594 Title: [CSpNotify Notify Window] Class: [CSpNotify Notify Window] 95.6189 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 61, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 95.619 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 61, BindFlags = 0, CPUAccessFlags = 65536, MiscFlags = 0, Usage = 3} 95.6194 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 61, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 95.6195 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 61, BindFlags = 0, CPUAccessFlags = 65536, MiscFlags = 0, Usage = 3} 95.6205 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 98.805 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 98.8051 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 98.8052 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 100.94 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 61, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 100.941 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 61, BindFlags = 0, CPUAccessFlags = 65536, MiscFlags = 0, Usage = 3} 100.941 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 61, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 100.941 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 61, BindFlags = 0, CPUAccessFlags = 65536, MiscFlags = 0, Usage = 3} 107.032 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 115.799 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.799 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.799 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.799 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.799 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.799 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.799 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.799 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.799 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 242, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.799 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 242, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.799 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.799 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 307, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 307, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 289, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 289, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 277, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 277, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.801 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.801 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.802 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 899, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.802 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 899, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.802 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.802 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.803 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 1474, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.803 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1474, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.803 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.803 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.803 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.803 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.803 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.803 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.803 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.803 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 282, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.803 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.803 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.804 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.804 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 200, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.804 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.804 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.804 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.804 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 384, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.804 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.804 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.805 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.805 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 371, h = 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.805 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.805 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.805 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.805 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.805 Rendering\D3D11\D3D11Context.cpp 306 D3D11Tex { w = 3840, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 115.805 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 3840, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0} 115.805 Rendering\D3D11\D3D11Context.cpp 463 D3D11Tex { w = 3840, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 115.805 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 3840, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 115.805 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 1, h = 1, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.805 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1, h = 1, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.806 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.806 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.806 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.806 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.806 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 389, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.806 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 389, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.806 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.806 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.807 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 337, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.807 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 337, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.807 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.807 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.807 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 416, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 115.807 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 416, h = 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 116.424 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00090566 Title: [C:\Windows\System32\cmd.exe] Class: [C:\Windows\System32\cmd.exe] 116.429 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000A056C Title: [Default IME] Class: [Default IME] 117.687 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00090392 Title: [] Class: [] 117.687 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00120684 Title: [GDI+ Window] Class: [GDI+ Window] 117.687 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00050388 Title: [.NET-BroadcastEventWindow.4.0.0.0.3ce0bb8.0] Class: [.NET-BroadcastEventWindow.4.0.0.0.3ce0bb8.0] 117.687 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000705A0 Title: [] Class: [] 117.693 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00070390 Title: [Default IME] Class: [Default IME] 117.693 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0017039C Title: [Default IME] Class: [Default IME] 117.693 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0005038A Title: [Default IME] Class: [Default IME] 125.673 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 61, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 125.673 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 61, BindFlags = 0, CPUAccessFlags = 65536, MiscFlags = 0, Usage = 3} 125.673 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 61, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 125.673 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 61, BindFlags = 0, CPUAccessFlags = 65536, MiscFlags = 0, Usage = 3} 130.955 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 61, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 130.955 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 61, BindFlags = 0, CPUAccessFlags = 65536, MiscFlags = 0, Usage = 3} 130.956 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 61, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 130.956 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 61, BindFlags = 0, CPUAccessFlags = 65536, MiscFlags = 0, Usage = 3} 155.752 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 61, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 155.752 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 61, BindFlags = 0, CPUAccessFlags = 65536, MiscFlags = 0, Usage = 3} 155.753 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 61, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 155.753 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 61, BindFlags = 0, CPUAccessFlags = 65536, MiscFlags = 0, Usage = 3} 159.222 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 159.222 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 159.222 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 160.947 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 61, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 160.947 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 61, BindFlags = 0, CPUAccessFlags = 65536, MiscFlags = 0, Usage = 3} 160.947 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 61, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 160.947 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 61, BindFlags = 0, CPUAccessFlags = 65536, MiscFlags = 0, Usage = 3} 212.835 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 253.371 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 253.371 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 253.371 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 278.545 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 278.546 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 321.338 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 321.355 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 321.355 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 334.244 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 334.244 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 334.244 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 382.522 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 382.522 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 382.522 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 396.604 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 396.604 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 396.604 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 684.253 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 684.253 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 684.253 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 756.12 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 756.137 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 756.153 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 756.172 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 756.172 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 790.868 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 790.868 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 790.869 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 863.278 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 863.295 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 863.311 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 882.369 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 894.42 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 894.42 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 894.42 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 894.42 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1042.29 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1042.29 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1042.29 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1076.48 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1076.48 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1076.48 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1201.19 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1201.19 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1201.19 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1273.21 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1273.21 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1273.21 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1273.21 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1307.81 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1307.81 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1307.81 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1327.39 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1327.39 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1327.39 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1327.39 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1394.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1394.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1394.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1401.93 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1401.93 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1401.93 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1401.93 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1422.47 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1422.47 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1422.47 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1423.26 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1423.27 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1423.29 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1423.31 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1434.12 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1434.12 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1515.01 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1515.01 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1515.01 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1573.09 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1635.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1635.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1635.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1909.27 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1909.27 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 1909.27 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2205.77 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2205.77 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2205.77 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2205.77 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2205.77 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2315.61 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2315.61 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2315.61 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2330.43 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2330.45 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2330.46 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2330.48 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2341.38 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2341.38 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2406.14 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2406.14 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2406.14 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2434.82 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2434.84 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2434.84 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2452.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2452.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2452.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2454.03 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2454.03 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2454.03 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2454.03 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2502.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2502.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2502.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2506.23 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2564.45 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2564.45 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2564.45 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2572.58 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2596.28 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2606.11 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2606.11 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2606.11 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2619.37 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2619.37 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2619.37 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2711.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2711.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2711.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2810.76 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2810.76 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2810.76 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2819.71 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2819.71 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2819.71 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2890.72 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2890.72 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2890.72 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2890.72 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2941.71 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2941.73 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2941.73 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2941.74 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2941.76 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2948.68 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2948.68 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 2975.89 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3003.58 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3003.58 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3003.58 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3026.23 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3026.23 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3026.23 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3026.23 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3082.46 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3082.46 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3082.46 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3082.46 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3082.61 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3082.61 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3082.61 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3104.17 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3104.17 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3104.17 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3208.77 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3208.77 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3208.77 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3291.64 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3291.64 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3309.43 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3402.53 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3512.51 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3512.53 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3512.54 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3637.45 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3637.45 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3637.45 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3830.07 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3830.09 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3830.09 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3830.11 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3830.12 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3836.07 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3836.07 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3866.83 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3902.72 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3902.72 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 3902.72 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 4121.97 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 4121.98 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 4122 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 4156.16 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 4156.16 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 4156.16 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 4169.67 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 4169.67 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 4174.98 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 4174.98 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 4174.98 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 4228.57 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 4228.59 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 4228.61 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 4289.57 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 4303.56 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 4303.56 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 4303.56 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 4347.63 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 4347.63 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 4347.63 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 4347.63 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 4511.39 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 4511.39 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 4511.39 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 4511.39 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 4558.44 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 4558.44 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 4558.44 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 4594.14 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 4594.14 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 4594.14 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 4659.02 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 4659.02 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 4659.02 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5023.08 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5023.08 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5023.08 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5097.51 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5097.51 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5097.51 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5147.56 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5147.56 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5147.56 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5237.99 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5237.99 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5237.99 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5237.99 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5237.99 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5328.83 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5328.83 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5328.83 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5387.16 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5387.16 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5387.16 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5491.75 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5491.75 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5491.75 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5574.22 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5574.22 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5574.22 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5646.63 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5646.63 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5646.63 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5676.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5676.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5676.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5743.19 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5743.19 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5743.19 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5921.71 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5921.71 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5925.94 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5925.94 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 5925.94 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6012.71 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6012.71 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6012.72 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6145.74 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6145.74 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6165.59 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6165.59 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6165.59 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6191.74 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6191.74 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6191.74 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6244.84 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6244.85 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6244.87 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6328.84 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6328.86 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6328.86 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6338.57 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6338.57 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6338.57 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6495.45 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6495.45 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6495.45 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6558.31 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6558.31 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6558.31 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6735.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6771.02 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6771.02 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6771.02 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6820.31 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6833.37 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6833.37 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6833.37 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6897.73 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6897.73 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6897.73 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6943.86 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6958.07 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6958.07 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6958.07 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6996.58 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6996.58 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6996.58 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 6996.58 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7041.87 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7041.88 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7041.88 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7048.07 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7048.07 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7066.69 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7066.69 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7066.69 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7216.19 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7216.19 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7216.19 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7243.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7243.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7243.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7328.18 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7328.18 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7328.18 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7364.38 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7364.38 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7364.38 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7538 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7538 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7538 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7724.43 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7724.43 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7724.43 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7734.48 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7734.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7734.52 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7807.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7807.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7807.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7809.44 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7809.44 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7809.44 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7809.44 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7868.48 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7868.48 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7868.48 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7906.86 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7906.86 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7906.86 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7913.11 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7913.11 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7913.11 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7926.64 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7926.64 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7926.66 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7932.94 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7932.94 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7936.65 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7936.65 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7936.65 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 7936.65 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 8236.75 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 8236.75 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 8236.75 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 8236.75 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 8245.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 8245.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 8245.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 8312.56 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 8312.56 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 8312.56 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 8312.56 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 8416.37 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 8416.38 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 8416.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 8512.91 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 8512.91 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 8512.91 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 8599.41 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 8599.41 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 8599.41 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 8663.78 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 8663.79 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 8663.81 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 8726.13 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 8726.13 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 8726.13 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 8742.29 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 8790.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 8790.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 8790.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 8945.38 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 8945.38 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 8945.38 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9005.47 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9005.47 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9005.47 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9005.47 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9005.47 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9023.83 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9023.83 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9023.83 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9068.16 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9140.07 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9140.07 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9140.07 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9140.07 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9186.75 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9186.75 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9186.75 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9216.12 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9216.12 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9216.12 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9216.12 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9222.96 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9222.96 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9222.96 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9296.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9296.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9296.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9296.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9355.71 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9355.71 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9355.71 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9729.88 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9729.88 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9729.88 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9818.39 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9818.39 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9818.39 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9993.39 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9993.41 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 9993.43 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10043.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10043.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10043.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10051.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10051.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10051.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10051.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10095.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10095.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10095.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10095.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10095.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10103.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10103.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10125.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10127.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10127.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10127.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10127.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10176.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10176.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10176.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10179.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10179.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10179.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10179.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10202.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10202.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10202.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10215.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10255.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10255.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10255.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10255.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10301.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10357.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10357.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10357.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10385.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10385.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10385.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10392.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10392.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10454 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10454 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10454 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10556.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10585 Utils\Images.cpp 170 Bitmap 32 x 32 10585 Utils\Images.cpp 170 Bitmap 32 x 32 10585 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10585 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10585.1 Utils\Images.cpp 170 Bitmap 32 x 64 10585.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10585.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10585.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10585.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10585.8 Utils\Images.cpp 170 Bitmap 32 x 32 10585.8 Utils\Images.cpp 170 Bitmap 32 x 32 10585.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10585.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10585.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10585.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10585.9 Utils\Images.cpp 170 Bitmap 32 x 64 10585.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10585.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10585.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10585.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10586 Utils\Images.cpp 170 Bitmap 32 x 32 10586 Utils\Images.cpp 170 Bitmap 32 x 32 10586 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10586 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10586 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10586 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10586 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10586 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10586 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10586 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10586.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10586.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10586.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10586.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10586.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10586.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10586.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10586.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10586.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10586.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10586.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10586.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10586.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10586.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10587 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10587 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10587 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10587 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10587 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10587 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10587.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10587.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10587.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10587.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10588 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10588 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10588 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10588 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10588.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10588.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10590.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10590.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10590.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10590.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10595.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10595.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10595.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10595.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10595.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10595.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10595.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10595.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10595.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10595.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10596.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10596.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10596.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10596.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10596.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10596.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10596.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10596.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10596.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10596.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10596.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10596.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10596.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10596.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10596.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10596.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10596.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10596.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10596.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10596.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10596.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10596.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10596.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10596.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10598.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10598.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10598.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10598.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10598.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10598.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10598.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10598.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10598.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10598.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10598.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10598.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10598.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10598.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10598.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10598.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10599 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10599 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10599 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10599 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10599.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10599.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10599.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10599.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10599.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10599.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10599.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10599.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10599.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10599.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10600 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10600 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10600.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10600.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10600.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10600.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10602.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10602.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10602.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10602.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10602.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10602.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10602.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10602.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10602.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10602.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10602.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10602.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10602.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10602.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10602.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10602.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10602.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10602.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10602.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10602.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10602.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10602.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10602.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10602.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10603 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10603 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10603.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10603.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10604.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10604.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10605 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10605 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10605.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10605.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10605.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10605.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10605.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10605.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10605.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10605.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10606.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10606.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10606.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10606.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10606.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10606.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10606.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10606.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10606.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10606.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10606.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10606.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10608.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10608.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10608.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10608.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10609.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10609.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10609.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10609.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10611 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10611 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10611.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10611.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10611.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10611.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10614 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10614 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10617.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10617.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10617.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10617.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10617.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10617.6 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0007037A Title: [] Class: [] 10618 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10618 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10618 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10618 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10620.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10620.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10620.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10620.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10621 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10621 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10621 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10621 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10621.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10621.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10621.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10621.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10621.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10621.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10621.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10621.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10621.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10621.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10621.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10621.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10621.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10621.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10622 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10622 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10622.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10622.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10622.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10622.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10626.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10626.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10626.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10626.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10627 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10627 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10627.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10627.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10633.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10633.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10633.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10633.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10636.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10636.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10636.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10636.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10636.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10636.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10636.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10636.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10636.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10636.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10636.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10636.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10636.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10636.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10636.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10636.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10636.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10636.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10637.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10637.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10637.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10637.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10637.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10637.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10637.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10637.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10637.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10637.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10639.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10639.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10639.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10639.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10639.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10639.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10639.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10639.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10639.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10639.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10639.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10639.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10639.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10639.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10639.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10639.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10639.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10639.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10639.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10639.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10639.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10639.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10639.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10639.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10640 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10640 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10640.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10640.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10640.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10640.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10640.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10640.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10640.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10640.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10640.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10640.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10640.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10640.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10640.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10640.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10640.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10640.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10641.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10641.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10641.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10641.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10641.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10641.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10642.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10642.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10643 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10643 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10643.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10643.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10643.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10643.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10643.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10643.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10644 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10644 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10644.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10644.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10644.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10644.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10644.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10644.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10644.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10644.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10644.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10644.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10646 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10646 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10646 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10646 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10646.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10646.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10647.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10647.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10647.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10647.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10647.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10647.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10655.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10655.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10655.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10655.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10657.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10657.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10677 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10677 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10677.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10677.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10677.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10677.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10677.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10677.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10677.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10677.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10677.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10677.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10677.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10677.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10677.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10677.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10678 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10678 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10679.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10679.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10680 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10680 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10680.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10680.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10680.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10680.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10682.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10682.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10689.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10689.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10689.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10689.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10692.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10692.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10693.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10693.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10720.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10720.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10720.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10720.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10721.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10721.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10721.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10721.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10726 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10726 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10726 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10726 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10726 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10726 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10726 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10726 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10726.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10726.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10726.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10726.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10726.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10726.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10726.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10726.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10726.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10726.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10727.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10727.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10727.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10727.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10727.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10727.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10727.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10727.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10727.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10727.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10727.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10727.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10727.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10727.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10727.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10727.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10727.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10727.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10727.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10727.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10727.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10727.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10728.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10728.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10728.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10728.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10730.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10730.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10730.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10730.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10731 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10731 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10731.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10731.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10731.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10731.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10731.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10731.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10731.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10731.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10731.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10731.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10731.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10731.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10733 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10733 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10733 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10733 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10733.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10733.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10733.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10733.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10733.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10733.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10733.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10733.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10733.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10733.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10733.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10733.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10733.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10733.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10734.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10734.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10734.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10734.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10734.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10734.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10734.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10734.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10734.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10734.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10734.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10734.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10734.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10734.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10734.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10734.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10734.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10734.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10735 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10735 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10735 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10735 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10735.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10735.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10736.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10736.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10738.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10738.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10743.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10743.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10744 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10744 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10744 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10744 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10744.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10744.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10744.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10744.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10744.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10744.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10744.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10744.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10744.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10744.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10744.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10744.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10744.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10744.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10744.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10744.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10745.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10745.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10745.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10745.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10745.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10745.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10746.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10746.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10759.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10765.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10765.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10768 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10768 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10770.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10770.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10770.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10770.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10771.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10771.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10774.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10774.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10774.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10774.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10774.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10774.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10774.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10774.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10775 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10775 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10775.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10775.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10775.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10775.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10775.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10775.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10775.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10775.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10775.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10775.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10775.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10775.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10775.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10775.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10775.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10775.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10776.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10776.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10776.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10776.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10776.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10776.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10777.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10777.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10778.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10778.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10778.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10778.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10778.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10778.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10779.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10779.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10779.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10784.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10784.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10784.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10784.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10784.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10784.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10785.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10785.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10785.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10785.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10785.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10785.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10786.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10786.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10789.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10789.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10789.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10789.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10789.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10789.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10789.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10789.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10789.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10789.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10789.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10789.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10789.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10789.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10789.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10789.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10789.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10789.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10789.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10789.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10789.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10789.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10795.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10795.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10795.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10795.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10796.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10796.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10796.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10796.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10796.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10796.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10797.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10797.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10797.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10797.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10798.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10798.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10798.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10798.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10799 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10799 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10799 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10799 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10799 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10799 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10799 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10799 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10799 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10799 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10799.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10799.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10799.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10799.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10799.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10799.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10799.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10799.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10799.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10799.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10799.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10799.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10799.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10799.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10799.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10799.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10799.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10799.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10799.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10799.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10799.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10799.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10799.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10799.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10799.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10799.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10800 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10800 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10803.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10803.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10803.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10803.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10803.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10803.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10804.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10804.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10804.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10804.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10804.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10804.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10809.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10809.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10809.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10809.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10809.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10809.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10809.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10809.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10809.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10809.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10809.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10809.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10809.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10809.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10809.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10809.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10810 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10810 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10820.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10820.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10820.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10820.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10827.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10827.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10828 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10828 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10828.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10828.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10828.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10828.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10828.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10828.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10828.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10828.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10828.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10828.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10829.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10829.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10829.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10829.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10830.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10830.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10830.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10830.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10833.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10833.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10833.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10833.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10833.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10833.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10833.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10833.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10833.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10833.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10833.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10833.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10833.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10833.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10834.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10834.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10834.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10834.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10834.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10834.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10834.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10834.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10834.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10834.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10834.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10834.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10834.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10834.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10834.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10834.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10839.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10839.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10839.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10839.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10839.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10839.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10839.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10839.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10839.7 Utils\Images.cpp 170 Bitmap 32 x 32 10839.7 Utils\Images.cpp 170 Bitmap 32 x 32 10839.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10839.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10839.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10839.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10839.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10839.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10839.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10839.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10840 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10840 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10840 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10840 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10840.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10840.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10840.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10840.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10844.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10844.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10844.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10844.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10848 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000F06B8 Title: [] Class: [] 10862.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10862.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10862.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10864.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10864.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10865.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10865.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10865.6 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000C068E Title: [] Class: [] 10865.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10865.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10866.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10866.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10866.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10866.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10867.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10867.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10867.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10867.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10868.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10868.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10868.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10868.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10868.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10868.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10868.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10868.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10871.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10871.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10874.1 Utils\Images.cpp 170 Bitmap 32 x 64 10874.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10874.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10874.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10874.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10874.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10874.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10874.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10874.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10874.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10881.9 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000E0652 Title: [Msg] Class: [Msg] 10881.9 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000A0592 Title: [] Class: [] 10881.9 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000B0580 Title: [Default IME] Class: [Default IME] 10881.9 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000B06C6 Title: [Default IME] Class: [Default IME] 10889.5 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0006058A Title: [] Class: [] 10889.7 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000E0698 Title: [Msg] Class: [Msg] 10889.7 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000C0584 Title: [Msg] Class: [Msg] 10889.7 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00060578 Title: [Msg] Class: [Msg] 10889.7 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000A0386 Title: [Msg] Class: [Msg] 10897.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10897.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10897.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10897.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10897.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10897.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10897.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10897.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10897.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10897.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10897.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10897.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10897.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10897.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10901.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10901.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10901.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10901.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10903.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10903.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10904 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10904 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10904.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10904.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10904.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10904.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10904.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10904.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10904.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10904.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10904.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10904.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10904.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10904.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10905.6 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000B06A6 Title: [Show your bookmarks (Ctrl+Shift+B)] Class: [Show your bookmarks (Ctrl+Shift+B)] 10907.1 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000A068C Title: [] Class: [] 10907.4 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000A0682 Title: [] Class: [] 10909.1 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000B04BC Title: [] Class: [] 10909.4 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000B067E Title: [] Class: [] 10909.9 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000A05D4 Title: [] Class: [] 10912.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10912.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10912.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10912.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10912.6 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000906BE Title: [] Class: [] 10912.6 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000A06C8 Title: [] Class: [] 10912.6 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000A0572 Title: [] Class: [] 10914.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10914.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10919.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10919.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10925.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10925.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10925.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10925.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10925.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10925.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10926 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10926 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10926 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10926 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10926.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10926.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10926.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10926.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10926.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10926.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10926.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10926.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10929 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10929 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10930.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10930.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10930.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10930.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10930.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10930.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10939.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10939.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10939.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10939.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10939.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10939.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10939.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10939.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10939.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10939.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10939.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10939.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10939.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10939.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10940.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10940.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10941.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10941.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10942.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10942.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10942.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10945.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10945.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10945.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10945.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10946.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10946.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10946.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10946.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10963.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10963.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10963.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10963.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10963.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10963.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10963.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10963.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10963.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10963.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10979.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10979.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10979.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10984.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10984.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10984.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10984.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10984.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10986 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10986 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10986.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10986.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10986.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10986.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10989.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10989.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10989.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10989.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10990 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10990 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10990 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10990 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10990.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10990.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10990.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10990.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 10990.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10990.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10991.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10991.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10994.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10994.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10994.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10994.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10994.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 10994.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11000 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11000 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11000.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11000.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11012.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11012.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11020 Utils\Images.cpp 170 Bitmap 32 x 32 11020 Utils\Images.cpp 170 Bitmap 32 x 32 11020 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11020 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11020 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11020 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11020.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11020.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11020.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11020.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11020.3 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00090394 Title: [] Class: [] 11020.3 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000C06C6 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 11020.3 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00080560 Title: [Default IME] Class: [Default IME] 11021.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 27, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11025.9 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000A0394 Title: [] Class: [] 11025.9 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000D06B4 Title: [Default IME] Class: [Default IME] 11026.1 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0001079A Title: [] Class: [] 11026.1 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010766 Title: [] Class: [] 11026.1 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00010760 Title: [] Class: [] 11026.1 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0005069E Title: [] Class: [] 11026.1 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0005050E Title: [] Class: [] 11026.1 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000904FC Title: [MSCTFIME UI] Class: [MSCTFIME UI] 11036.7 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000F069A Title: [] Class: [] 11036.9 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000D0580 Title: [] Class: [] 11054.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11054.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11057.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11057.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11059.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11059.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11059.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11079.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11079.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11116.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11116.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11116.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11233.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11233.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11233.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11233.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11245.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11245.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11297.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11297.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11307.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11307.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11307.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11358.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11358.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11358.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11358.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11387.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11387.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11387.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11442.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11442.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11442.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11442.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11521.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11521.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 1024, h = 1024, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11596.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11596.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11596.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11600.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11600.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11600.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 70, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11607.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11607.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11607.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11633.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11633.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11633.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11633.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 11735.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11735.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11735.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11735.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11737.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11737.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11737.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11737.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11740.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11740.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11740.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11740.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11740.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11740.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11740.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11740.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11740.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11740.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11740.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11740.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11743 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11743 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11743 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11743 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11746.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11746.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11830.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11830.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11877.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11877.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11877.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11877.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11877.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11877.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11877.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11877.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11878.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11878.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11878.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11878.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11879.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11879.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11879.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11879.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11879.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11879.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11879.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11879.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11879.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11879.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11879.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11879.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11879.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11879.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11882.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11882.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11882.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11882.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11885.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11885.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11885.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11885.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11886 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11886 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11886 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11886 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11889.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11889.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11889.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11889.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11889.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11889.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11889.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11889.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11889.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11889.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11889.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11889.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11889.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11889.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11889.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11889.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11889.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11889.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11889.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11889.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11893 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11893 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11893.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11893.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11893.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11893.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11893.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11893.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11893.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11893.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11894.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11894.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11894.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11894.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11894.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11894.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11896.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11896.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11896.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11896.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11896.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11896.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11896.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11896.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11896.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11896.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11896.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11896.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11898.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11898.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11898.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11898.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11906.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11906.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11906.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11906.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11906.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11906.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11918.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11918.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11918.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11918.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11919.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11919.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11923.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11923.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11923.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11923.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11923.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11923.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11924.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11924.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11924.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11924.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11924.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11924.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11924.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11924.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11924.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11924.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11924.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11924.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11925.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11925.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11925.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11925.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11925.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11925.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11925.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11925.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11926 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11926 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11926.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11926.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11926.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11926.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11926.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11926.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11926.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11926.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11926.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11926.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11926.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11926.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11926.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11926.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11927.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11927.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11927.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11927.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11930.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11930.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11930.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11930.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11930.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11930.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11930.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11930.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11930.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11930.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11930.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11930.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11930.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11930.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11930.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11930.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11930.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11930.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11930.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11930.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11930.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11930.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11930.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11930.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11930.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11930.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11930.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11930.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11930.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11930.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11930.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11930.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11931 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11931 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11955.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11955.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11955.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11955.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11955.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11955.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11955.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11955.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11971.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11971.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11971.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11971.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11971.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11971.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11971.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11971.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11971.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11971.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11974.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11974.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11974.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11974.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11975 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11975 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11975 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11975 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11975 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11975 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11982.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11982.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11982.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11982.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11982.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11982.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11982.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11982.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11982.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11982.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11982.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11982.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11983 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11983 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11983.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11983.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11983.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11983.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11983.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11983.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11984.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11984.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11984.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11984.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11985 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11985 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11985.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11985.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11985.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11985.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11985.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11985.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11985.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11985.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11985.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11985.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11989.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11989.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11990.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11990.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11995.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11995.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11995.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11995.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11995.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11995.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11995.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11995.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11995.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11995.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11995.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11995.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11996 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11996 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11996.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11996.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11996.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11996.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11996.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11996.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11998.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11998.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11998.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11998.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11998.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11998.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11999.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 11999.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12000.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12000.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12001.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12001.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12001.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12001.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12001.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12001.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12002 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12002 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12002 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12002 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12003.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12003.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12004 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12004 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12006 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12006 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12006 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12006 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12006.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12006.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12006.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12006.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12009 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12009 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12009.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12009.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12009.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12009.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12010 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12010 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12010.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12010.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12010.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12010.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12010.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12010.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12031.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 12041.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12041.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12041.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12041.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12049.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12049.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12049.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12049.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12050.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12050.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12050.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12050.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12050.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12050.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12050.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12050.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12053 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12053 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12053.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12053.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12053.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12053.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12053.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12053.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12053.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12053.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12053.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12053.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12054.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12054.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12054.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12054.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12057 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12057 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12057.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12057.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12057.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12057.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12058 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12058 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12058 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12058 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12058.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12058.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12058.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12058.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12058.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12058.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12058.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12058.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12058.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12058.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12058.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12058.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12058.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12058.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12058.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12058.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12058.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12058.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12058.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12058.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12058.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12058.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12058.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12058.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12058.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12058.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12059 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12059 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12059.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12059.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12059.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12059.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12059.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12059.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12059.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12059.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12059.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12059.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12061.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12061.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12061.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12061.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12061.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12061.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12061.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12061.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12061.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12061.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12061.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12061.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12061.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12061.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12061.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12061.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12062 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12062 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12062.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12062.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12062.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12062.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12062.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12062.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12062.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12062.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12062.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12062.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12062.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12062.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12062.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12062.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12062.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12062.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12062.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12062.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12063.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12063.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12064.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12064.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12064.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12064.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12065.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12065.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12065.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12065.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12065.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12065.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12065.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12065.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12065.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12065.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12065.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12065.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12066.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12066.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12066.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12066.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12066.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12066.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12066.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12066.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12067.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12067.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12067.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12067.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12068.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12068.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12068.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12068.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12068.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12068.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12068.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12068.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12068.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12068.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12068.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12068.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12068.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12068.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12076.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12076.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12076.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12076.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12076.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12076.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12076.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12076.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12076.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12076.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12076.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12076.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12076.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12076.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12076.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12076.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12078.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12078.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12079.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12079.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12079.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12079.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12079.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12079.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12089.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12089.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12089.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12089.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12089.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12089.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12089.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12089.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12089.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12089.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12089.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12089.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12092.5 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000D04C8 Title: [] Class: [] 12093.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12093.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12094.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12094.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12094.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12094.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12095 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12095 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12095 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12095 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12095 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12095 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12095.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12095.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12095.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12095.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12095.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12095.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12095.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12095.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12095.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12095.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12096.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12096.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12096.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12096.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12096.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12096.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12096.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12096.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12096.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12096.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12096.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12096.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12097 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12097 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12097.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12097.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12097.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12097.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12097.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12097.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12097.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12097.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12097.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12097.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12098.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12098.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12099.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12099.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12099.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12099.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12099.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12099.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12099.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12099.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12099.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12099.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12101.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12101.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12102.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12102.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12102.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12102.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12103.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12103.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12104.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12104.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12104.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12104.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12104.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12104.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12104.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12104.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12104.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12104.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12104.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12104.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12104.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12104.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12104.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12104.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12105.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12105.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12105.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12105.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12106 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12106 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12106 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12106 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12109 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12109 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12112 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12112 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12114.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12114.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12114.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12114.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12114.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12114.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12119.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12119.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12174.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12174.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12174.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12174.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12174.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12174.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12175 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12175 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12175.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12175.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12175.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12175.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12175.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12175.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12175.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12175.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12177 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12177 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12177 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12177 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12177 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12177 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12177 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12177 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12177 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12177 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12178.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12178.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12178.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12178.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12182.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12182.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12202.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12202.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12202.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12202.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12203.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12203.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12214.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12214.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12290.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 12290.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 12290.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 12296 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 12296 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 12296 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 12318.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 12318.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 12318.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 12318.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 12771.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 12771.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 256, h = 256, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 12773.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 12773.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 12773.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 12849.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12849.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12850 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12850 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12850.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12850.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12851.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12851.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12851.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12851.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12851.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12851.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12852.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12852.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12852.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12852.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12855.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12855.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12856 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12856 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12856.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12856.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12856.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12856.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12894.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12894.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12894.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12894.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12894.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12894.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12901.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12901.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12906 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12906 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12906 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12906 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12906 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12906 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12906 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12906 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12906.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12906.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12907.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12907.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12907.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12907.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12908.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12908.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12908.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12908.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12909.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12909.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12910.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12910.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12913 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00070506 Title: [] Class: [] 12914.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12914.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12914.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12914.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12914.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12914.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12914.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12914.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12915 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00080512 Title: [] Class: [] 12917 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00090512 Title: [] Class: [] 12919.3 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000C0512 Title: [] Class: [] 12919.5 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000D0512 Title: [] Class: [] 12921.5 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000F0512 Title: [] Class: [] 12923.8 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00110512 Title: [] Class: [] 12924.8 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00120512 Title: [] Class: [] 12926.8 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00130512 Title: [] Class: [] 12933.4 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00080510 Title: [MSCTFIME UI] Class: [MSCTFIME UI] 12934.1 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000C0562 Title: [] Class: [] 12936.9 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000D0562 Title: [] Class: [] 12950 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00100560 Title: [Dropbox] Class: [Dropbox] 12950 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 001105B2 Title: [] Class: [] 12953.2 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000C0690 Title: [] Class: [] 12953.2 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000804B6 Title: [] Class: [] 12953.2 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000A06B2 Title: [] Class: [] 12953.2 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000A06CA Title: [] Class: [] 12953.2 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00080548 Title: [] Class: [] 12953.2 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00070538 Title: [] Class: [] 12953.2 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0008050A Title: [Dropbox] Class: [Dropbox] 12953.2 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00070516 Title: [] Class: [] 12953.3 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00090502 Title: [Default IME] Class: [Default IME] 12953.3 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0007055C Title: [MSCTFIME UI] Class: [MSCTFIME UI] 12954.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12954.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12954.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12954.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12956.3 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000C04D6 Title: [] Class: [] 12965.9 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00080582 Title: [] Class: [] 12965.9 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 001104D6 Title: [] Class: [] 12968.9 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000804D8 Title: [] Class: [] 12968.9 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000704DA Title: [] Class: [] 12971.1 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000A04D8 Title: [] Class: [] 12971.1 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000904DA Title: [] Class: [] 12974.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12974.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12974.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12974.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12990.8 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000704E6 Title: [] Class: [] 12995.1 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00070368 Title: [] Class: [] 12995.1 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000F06C4 Title: [] Class: [] 12995.1 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000E0690 Title: [] Class: [] 12995.1 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00090576 Title: [] Class: [] 12995.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12995.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12995.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12995.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12995.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12995.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12995.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12995.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 12997.8 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 001704D6 Title: [] Class: [] 12999.6 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000904E0 Title: [] Class: [] 13006.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13006.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13006.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13006.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13013.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13013.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13013.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13013.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13015 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13015 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13016.5 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000804F6 Title: [] Class: [] 13020.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13020.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13020.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13020.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13022 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000A04DE Title: [] Class: [] 13022 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000C04CA Title: [] Class: [] 13022 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 001004D8 Title: [Default IME] Class: [Default IME] 13023 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13023 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13024.8 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0006043A Title: [] Class: [] 13027.5 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000D0508 Title: [] Class: [] 13033.1 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000E04E8 Title: [] Class: [] 13040.1 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000E04E2 Title: [] Class: [] 13043.1 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000F04E2 Title: [] Class: [] 13043.6 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000F04E8 Title: [] Class: [] 13043.6 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000E0508 Title: [] Class: [] 13045.2 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 001104E2 Title: [] Class: [] 13045.2 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000B04DE Title: [] Class: [] 13047.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13047.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13047.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13047.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13047.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13047.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13054.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13054.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13054.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13054.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13054.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13054.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13055 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13055 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13055.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13055.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13055.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13055.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13055.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13055.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13055.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13055.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13055.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13055.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13055.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13055.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13055.7 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000A04E6 Title: [] Class: [] 13056.5 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0009043C Title: [] Class: [] 13058.7 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00080442 Title: [] Class: [] 13060 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000C0438 Title: [] Class: [] 13061.5 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00090442 Title: [] Class: [] 13068.8 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000B04F0 Title: [] Class: [] 13068.8 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000A043E Title: [] Class: [] 13069.1 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000B043E Title: [] Class: [] 13069.1 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00130504 Title: [] Class: [] 13069.6 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000E0438 Title: [] Class: [] 13070.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13070.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13070.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13070.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13071.6 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000D04F0 Title: [] Class: [] 13073.9 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 001004DE Title: [] Class: [] 13077.1 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000B04F6 Title: [] Class: [] 13077.1 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 001304E8 Title: [] Class: [] 13079.3 Utils\Images.cpp 170 Bitmap 32 x 32 13079.3 Utils\Images.cpp 170 Bitmap 32 x 32 13079.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13079.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13079.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13079.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13079.4 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00160504 Title: [Progress] Class: [Progress] 13079.4 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 001404E8 Title: [GDI+ Window] Class: [GDI+ Window] 13079.4 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000F04E4 Title: [Default IME] Class: [Default IME] 13079.4 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0007043A Title: [MSCTFIME UI] Class: [MSCTFIME UI] 13079.4 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000F043E Title: [Default IME] Class: [Default IME] 13083.9 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00090446 Title: [] Class: [] 13085.2 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000A0446 Title: [] Class: [] 13089.7 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0007046C Title: [] Class: [] 13089.7 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00070450 Title: [] Class: [] 13106.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13106.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13106.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13106.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13107.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13107.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13108 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13108 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13108.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13108.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13108.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13108.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13108.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13108.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13112.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13112.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13113.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13113.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13113.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13113.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13114.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13114.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13114.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13114.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13114.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13114.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13115 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13115 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13115.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13115.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13120.7 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000C04C4 Title: [] Class: [] 13132.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13132.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13133.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13133.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13133.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13133.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13133.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13133.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13133.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13133.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13133.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13133.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13133.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13133.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13133.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13133.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13136.5 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00090450 Title: [] Class: [] 13137.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13137.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13137.3 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0009046C Title: [] Class: [] 13137.3 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000A046E Title: [] Class: [] 13137.5 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000B046E Title: [] Class: [] 13137.5 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000A0474 Title: [] Class: [] 13138.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13138.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13139 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13139 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13139.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13139.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13139.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13139.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13139.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13139.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13139.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13139.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13139.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13139.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13139.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13139.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13140 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13140 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13146.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13146.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13147.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13147.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13147.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13147.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13152.4 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000A0472 Title: [] Class: [] 13152.4 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0014047E Title: [] Class: [] 13155.6 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0011047C Title: [] Class: [] 13155.6 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 001004D4 Title: [] Class: [] 13157.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13157.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13157.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13157.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13158 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13158 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13158.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13158.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13158.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13158.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13158.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13158.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13158.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13158.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13158.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13158.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13158.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13158.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13158.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13158.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13158.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13158.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13158.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13158.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13162.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13162.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13166.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13166.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13166.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13166.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13167 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13167 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13167 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13167 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13167.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13167.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13167.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13167.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13167.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13167.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13167.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13167.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13167.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13167.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13167.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13167.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13167.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13167.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13167.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13167.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13167.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13167.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13168.7 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0013047C Title: [] Class: [] 13168.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13168.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13168.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13168.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13169.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13169.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13169.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13169.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13169.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13169.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13169.2 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 001204D4 Title: [] Class: [] 13171.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13171.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13171.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13171.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13172.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13172.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13172.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13172.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13172.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13172.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13176 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13176 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13178.6 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0009047A Title: [] Class: [] 13178.6 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 001404D4 Title: [] Class: [] 13179.6 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 001004F6 Title: [] Class: [] 13179.6 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000E0446 Title: [] Class: [] 13181.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13181.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13181.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13181.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13181.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13181.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13181.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13181.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13182.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13182.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13182.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13182.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13182.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13182.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13185.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13185.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13185.6 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000A047A Title: [] Class: [] 13185.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13185.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13185.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13185.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13185.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13185.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13186.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13186.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13186.4 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 001504D4 Title: [] Class: [] 13187.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13187.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13188.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13188.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13190.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13190.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13191.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13191.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13192.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13192.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13194 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13194 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13196.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13196.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13196.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13196.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13196.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13196.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13196.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13196.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13196.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13196.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13199.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13199.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13199.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13199.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13199.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13199.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13201.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13201.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13201.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13201.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13201.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13201.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13201.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13201.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13201.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13201.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13201.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13201.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13201.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13201.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13202 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13202 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13202.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13202.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13202.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13202.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13202.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13202.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13202.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13202.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13202.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13202.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13202.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13202.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13202.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13202.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13203.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13203.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13203.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13203.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13203.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13203.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13203.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13203.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13203.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13203.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13204.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13204.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13204.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13204.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13205 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13205 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13205.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13205.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13206.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13206.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13207.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13207.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13207.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13207.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13207.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13207.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13207.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13207.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13207.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13207.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13208 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13208 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13208.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13208.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13208.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13208.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13210.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13210.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13213.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13213.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13213.3 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000A02E8 Title: [] Class: [] 13213.3 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 001204F6 Title: [] Class: [] 13213.3 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000704A0 Title: [] Class: [] 13213.3 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000B0342 Title: [] Class: [] 13213.3 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 001300A6 Title: [] Class: [] 13213.3 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000F0064 Title: [] Class: [] 13213.3 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000804A6 Title: [] Class: [] 13213.3 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00110584 Title: [File Upload] Class: [File Upload] 13213.3 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000A048C Title: [] Class: [] 13213.3 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00070482 Title: [] Class: [] 13213.3 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0016047E Title: [] Class: [] 13213.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13213.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13213.6 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0002072C Title: [] Class: [] 13213.6 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0002071C Title: [] Class: [] 13213.6 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00030726 Title: [] Class: [] 13213.6 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00020734 Title: [] Class: [] 13213.6 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0002071A Title: [Default IME] Class: [Default IME] 13214.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13214.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13214.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13214.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13214.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13214.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13214.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13214.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13214.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13214.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13224 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13224 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13224.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13224.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13224.1 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0004072E Title: [] Class: [] 13224.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13224.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13224.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13224.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13224.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13224.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13224.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13224.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13228.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13228.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13228.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13228.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13228.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13228.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13228.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13228.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13231.7 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0017047E Title: [Drag] Class: [Drag] 13232.4 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0019047E Title: [Drag] Class: [Drag] 13232.7 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 001A047E Title: [Drag] Class: [Drag] 13243.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 13243.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 13243.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 13243.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 13251.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13251.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13251.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13251.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13252 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13252 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13252 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13252 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13252.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13252.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13254 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13254 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13258.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13258.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13261.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13261.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13262.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13262.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13262.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13262.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13262.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13262.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13262.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13262.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13262.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13262.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13262.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13262.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13265.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13265.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13265.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13265.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13265.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13265.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13265.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13265.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13266.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13266.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13266.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13266.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13266.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13266.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13266.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13266.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13272.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13272.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13278.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13278.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13278.7 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 001B047E Title: [] Class: [] 13279.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13279.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13279.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13279.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13282.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13282.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13282.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13282.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13282.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13282.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13282.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13282.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13283.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13283.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13284.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13284.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13289 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00070492 Title: [Drag] Class: [Drag] 13289.8 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000A0492 Title: [Drag] Class: [Drag] 13292.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13292.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13292.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13292.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13295.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13295.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13295.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13295.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13296.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13296.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13296.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13296.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13297.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13297.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13297.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13297.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13297.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13297.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13297.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13297.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13297.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13297.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13297.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13297.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13297.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13297.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13297.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13297.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13298.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13298.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13298.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13298.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13298.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13298.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13298.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13298.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13299.6 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00150584 Title: [] Class: [] 13301.4 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00160584 Title: [Drag] Class: [Drag] 13302.1 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00190584 Title: [Drag] Class: [Drag] 13306.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13306.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13306.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13306.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13315.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13315.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13316 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13316 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13316.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13316.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13316.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13316.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13318.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 13318.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 13318.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 13318.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 128, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 13320.5 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 001A0584 Title: [Drag] Class: [Drag] 13320.7 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 001C0584 Title: [Drag] Class: [Drag] 13321 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 001D0584 Title: [Drag] Class: [Drag] 13322.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13322.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13322.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13322.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13322.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13322.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13323 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13323 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13323 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13323 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13323.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13323.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13333.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13333.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13333.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13333.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13333.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13333.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13333.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13333.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13334.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13334.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13334.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13334.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13334.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13334.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13334.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13334.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13334.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13334.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13336 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13336 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13336.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13336.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13336.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13336.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13336.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13336.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13337.8 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00090714 Title: [] Class: [] 13337.8 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0008072E Title: [Default IME] Class: [Default IME] 13340.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13340.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13340.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13340.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13340.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13340.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13340.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13340.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13340.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13340.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13340.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13340.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13341 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13341 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13341.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13341.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13341.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13341.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13341.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13341.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13341.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13341.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13342 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13342 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13346.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13346.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13351.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13351.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13355.5 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000B0718 Title: [] Class: [] 13367.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13367.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13367.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13367.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13367.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13367.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13367.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13367.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13368.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13368.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13368.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13368.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13369 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13369 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13370 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13370 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13370.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13370.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13371.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13371.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13373.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13373.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13374.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13374.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13374.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13374.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13375.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13375.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13378.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13378.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13378.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13378.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13380 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13380 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13380.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13380.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13380.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13380.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13380.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13380.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13381.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13381.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13381.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13381.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13382.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13382.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13382.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13382.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13383.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13383.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13383.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13383.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13383.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13383.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13383.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13383.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13383.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13383.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13383.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13383.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13383.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13383.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13386 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13386 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13386.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13386.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13386.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13386.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13386.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13386.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13386.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13386.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13386.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13386.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13386.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13386.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13387.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13387.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13387.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13387.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13387.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13387.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13387.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13387.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13389.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13389.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13389.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13389.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13391.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13391.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13392.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13392.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13393.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13393.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13394.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13394.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13394.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13394.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13401.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13401.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13401.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13401.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13406.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13406.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13406.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13406.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13448.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13448.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13452.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13452.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13454 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13454 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13465.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13465.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13469.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 64, h = 128, fmt = 76, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0} 13624.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13624.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13629.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13629.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13630 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13630 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13632.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13632.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13633.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13633.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13634 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13634 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13634.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13634.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13634.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13634.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13639.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13639.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13641.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13641.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13641.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13641.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13641.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13641.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13642.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13642.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13642.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13642.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13642.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13642.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13642.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13642.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13643.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13643.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13646.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13646.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13646.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13646.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13647.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13647.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13648.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13648.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13651.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13651.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13652.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13652.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13653.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13653.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13653.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13653.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13653.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13653.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13653.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13653.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13653.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13653.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13655.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13655.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13701.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13701.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13701.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13701.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13713.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13713.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13713.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13713.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13713.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13713.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13714 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13714 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13714.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13714.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13714.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13714.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13714.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13714.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13714.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13714.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13714.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13714.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13714.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13714.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13714.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13714.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13714.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13714.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13718.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13718.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13718.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13718.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13733.7 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 001F0584 Title: [] Class: [] 13734.2 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00200584 Title: [Drag] Class: [Drag] 13735.2 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00230584 Title: [Drag] Class: [Drag] 13752.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13752.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13752.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13752.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13752.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13752.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13752.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13752.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13752.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13752.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13752.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13752.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13753.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13753.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13753.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13753.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13753.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13753.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13753.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13753.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13753.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13753.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13757.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13757.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13761.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13761.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13766.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13766.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13779.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13779.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13780.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13780.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13781.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13781.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13781.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13781.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13781.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13781.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13781.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13781.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13785.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13785.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13785.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13785.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13785.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13785.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13785.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13785.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13786.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13786.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13786.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13786.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13789.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13789.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13789.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13789.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13789.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13789.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13789.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13789.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13790 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13790 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13795 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13795 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13797.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13797.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13797.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13797.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13797.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13797.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13797.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13797.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13801.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13801.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13802.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13802.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13804.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13804.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13804.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13804.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13804.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13804.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13808.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13808.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13808.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13808.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13808.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13808.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13808.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13808.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13808.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13808.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13808.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13808.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13808.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13808.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13808.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13808.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13808.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13808.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13811 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13811 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13812.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13812.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13812.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13812.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13812.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13812.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13812.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13812.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13812.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13812.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13812.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13812.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13812.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13812.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13812.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13812.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13812.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13812.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13812.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13812.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13812.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13812.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13812.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13812.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13812.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13812.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13813 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13813 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13813.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13813.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13813.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13813.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13813.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13813.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13816.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13816.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13817.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13817.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13818.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13818.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13820.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13820.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13820.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13820.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13822.2 Utils\Images.cpp 170 Bitmap 32 x 64 13822.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13822.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13822.2 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000C0714 Title: [Drag] Class: [Drag] 13823.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13823.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13824.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13824.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13824.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13824.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13824.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13824.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13824.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13824.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13826.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13826.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13826.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13826.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13829.3 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000804D2 Title: [] Class: [] 13830.8 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000D0714 Title: [] Class: [] 13832.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13832.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13833.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13833.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13833.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13833.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13833.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13833.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13843 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13843 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13843 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13843 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13843.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13843.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13845.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13845.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13845.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13845.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13845.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13845.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13845.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13845.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13845.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13845.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13845.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13845.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13845.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13845.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13846.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13846.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13846.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13846.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13846.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13846.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13846.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13846.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13846.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13846.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13846.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13846.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13866.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13866.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13866.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13866.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13873.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13873.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13873.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13873.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13873.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13873.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13873.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13873.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13874.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13874.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13874.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13874.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13874.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13874.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13874.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13874.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13876.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13876.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13876.8 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000F0714 Title: [Drag] Class: [Drag] 13880.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13880.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13881.8 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00100714 Title: [] Class: [] 13885.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13885.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13887.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13887.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13891.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13891.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13891.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13891.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13891.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13891.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13891.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13891.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13900.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13900.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13900.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13900.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13904.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13904.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13904.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13904.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13905 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13905 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13905.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13905.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13905.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13905.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13905.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13905.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13905.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13905.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13906.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13906.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13907.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13907.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13907.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13907.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13910.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13910.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13911.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13911.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13912.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13912.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13912.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13912.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13913.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13913.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13913.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13913.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13916.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13916.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13916.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13916.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13916.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13916.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13917 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13917 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13918.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13918.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13918.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13918.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13918.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13918.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13918.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13918.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13918.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13918.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13918.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13918.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13919.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13919.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13922 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13922 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13922.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13922.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13922.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13922.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13923.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13923.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13923.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13923.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13953.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13953.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13953.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13953.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13953.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13953.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13953.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13953.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13954.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13954.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13956.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13956.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13957.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13957.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13958.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13958.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13960.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13960.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13960.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13960.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13961.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13961.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13963.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13963.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13968.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13968.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13976.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13976.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13977.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13977.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13977.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13977.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13978 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13978 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13978.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13978.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13978.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13978.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13978.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13978.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13978.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13978.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13978.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13978.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13978.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13978.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13978.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13978.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13978.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13978.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13979.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13979.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13980.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13980.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13980.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13980.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13981.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13981.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13981.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13981.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13981.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13981.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13983.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13983.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13984.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13984.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13985.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13985.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13986.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13986.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13988.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13988.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13988.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13988.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13989.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13989.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13989.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13989.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13989.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13989.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13989.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13989.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13989.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13989.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13990.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13990.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13991.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13991.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13992 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13992 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13992.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13992.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13992.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13992.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13992.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13992.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13992.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13992.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13992.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13992.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13992.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13992.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13994.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13994.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13995.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13995.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13995.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13995.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13996.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 13996.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14000.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14000.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14001.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14001.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14001.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14001.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14002.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14002.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14002.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14002.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14003.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14003.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14003.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14003.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14003.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14003.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14006.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14006.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14008.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14008.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14008.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14008.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14016.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14016.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14016.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14016.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14017 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14017 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14017 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14017 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14017.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14017.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14018 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14018 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14018 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14018 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14018.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14018.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14018.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14018.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14019 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14019 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14019.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14019.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14019.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14019.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14019.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14019.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14020.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14020.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14020.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14020.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14020.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14020.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14020.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14020.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14020.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14020.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14021.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14021.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14021.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14021.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14022.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14022.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14022.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14022.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14024.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14024.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14025.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14025.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14027.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14027.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14075.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14075.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14075.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14075.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14075.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14075.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14075.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14075.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14075.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14075.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14075.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14075.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14075.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14075.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14075.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14075.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14075.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14075.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14075.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14075.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14075.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14075.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14076 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14076 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14076.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14076.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14076.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14076.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14076.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14076.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14076.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14076.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14076.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14076.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14076.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14076.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14076.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14076.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14077.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14077.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14077.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14077.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14077.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14077.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14077.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14077.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14077.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14077.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14077.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14077.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14077.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14077.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14077.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14077.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14077.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14077.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14077.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14077.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14077.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14077.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14077.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14077.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14077.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14077.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14077.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14077.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14077.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14077.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14077.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14077.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14078.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14078.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14078.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14078.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14078.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14078.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14078.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14078.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14078.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14078.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14078.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14078.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14078.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14078.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14078.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14078.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14078.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14078.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14078.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14078.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14078.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14078.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14078.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14078.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14079.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14079.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14079.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14079.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14080 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14080 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14080.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14080.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14082.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14083 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14083 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14083 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14083 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14083.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14083.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14085.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14085.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14085.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14085.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14085.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14085.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14085.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14085.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14085.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14085.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14085.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14085.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14085.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14085.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14085.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14085.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14085.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14085.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14085.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14085.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14086 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14086 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14086 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14086 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14086.9 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00260584 Title: [] Class: [] 14089 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14089 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14089.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14089.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14089.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14089.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14089.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14089.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14091 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14091 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14091.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14091.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14091.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14091.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14091.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14091.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14095.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14096.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14096.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14096.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14096.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14096.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14096.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14096.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14096.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14096.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14096.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14096.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14096.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14098.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14098.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14100.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14100.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14101.2 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14101.2 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14101.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14101.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14101.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14101.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14102 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14102 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14102 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14102 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14102.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14102.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14102.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14102.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14111.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14111.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14111.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14111.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14111.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14111.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14111.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14111.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14111.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14111.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14113.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14113.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14113.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14113.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14113.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14113.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14113.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14113.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14118.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14118.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14118.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14118.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14118.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14118.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14118.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14118.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14119.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14119.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14119.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14119.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14120.3 Utils\Images.cpp 170 Bitmap 32 x 32 14120.3 Utils\Images.cpp 170 Bitmap 32 x 32 14120.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14120.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14120.3 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00120446 Title: [CSpThreadTask Window] Class: [CSpThreadTask Window] 14120.3 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 001804D4 Title: [Default IME] Class: [Default IME] 14120.6 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00130446 Title: [CSpThreadTask Window] Class: [CSpThreadTask Window] 14120.6 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 001904D4 Title: [Default IME] Class: [Default IME] 14120.8 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00150446 Title: [CSpThreadTask Window] Class: [CSpThreadTask Window] 14120.8 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 001B04D4 Title: [Default IME] Class: [Default IME] 14121.6 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00160446 Title: [CSpThreadTask Window] Class: [CSpThreadTask Window] 14121.6 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 001C04D4 Title: [Default IME] Class: [Default IME] 14122.3 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00170446 Title: [CSpThreadTask Window] Class: [CSpThreadTask Window] 14122.4 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 001D04D4 Title: [Default IME] Class: [Default IME] 14122.8 Utils\Images.cpp 170 Bitmap 32 x 32 14122.8 Utils\Images.cpp 170 Bitmap 32 x 32 14122.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14122.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14122.9 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 0016047C Title: [MSCTFIME UI] Class: [MSCTFIME UI] 14123.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14123.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14123.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14123.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14123.1 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000E0450 Title: [Multi Crew Experience] Class: [Multi Crew Experience] 14124 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14124 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14124 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14124 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14124 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14124 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14124 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14124 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14126.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14126.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14126.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14126.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14131.7 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000A0568 Title: [] Class: [] 14131.7 DesktopCapture\SubwindowCatcher.cpp 190 Is capture target: 0008058E Title: [SubMenuDialog] Class: [SubMenuDialog] 14131.7 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 00080590 Title: [Hidden Window] Class: [Hidden Window] 14138.3 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.3 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.4 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.4 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.5 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.5 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.6 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.6 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.7 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.7 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.8 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.8 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.9 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14138.9 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14139 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14139 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14139.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14139.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14139.1 Rendering\D3D11\D3D11Context.cpp 264 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14139.1 Hooks\D3D11\D3D11DeviceHooker.cpp 247 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0} 14142.4 DesktopCapture\SubwindowCatcher.cpp 177 Ignoring window: 000E05CA Title: [Lockheed MartinŽ Prepar3DŽ v3 with WideServer: waiting for clients (Not Responding)] Class: [Lockheed MartinŽ Prepar3DŽ v3 with WideServer: waiting for clients (Not Responding)] 14143.4 Utils\Process.cpp 143 Exiting