I wonder if the
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"renderTargetMultiplier" : x.x
setting inside the config file "steamvr.vrsettings" somehow influences the resolution settings inside flyinside or its performance?
Does flyinside override this setting? Clash with these settings? I couldn't really see any impact.
I saw different behavior of different games:
Elite seems to use its own SS settings while the settings from steamVR are effictive as well. Therby the SS through steamVR is supposed to be more efficient?
RawData appeared to get "confused" by steamVR SS, which resulted in bad performance...
Cheers,
Sebastian