by Sharkku » Sun Jun 19, 2016 7:39 pm
To me, it works satisfactorily. The biggest problem is when real world objects get in the way, i.e. occupies the same space as the virtual switch I want to flick. Rotary knobs and multi-function knobs are a little tricky as well. But the Orion update really made it usable. I use a HOTAS Warthog in conjunction with the Leap, and that works pretty well. In the Extra 300 I have had trouble when the virtual throttle and my real throttle occupies the same space, causing a conflict between the two inputs. Here I would really like to be able to disable Leap throttle control. But it's a minor annoyance.
On the upside, you get to practice finding all switches in their real positions, reaching for them like you would in real life. This is a MAJOR plus. And you don't need to fiddle with different binding configurations for different aircraft. On the downside, you can't learn to fly "by feel", or finding switches by touch.
I guess if you are a really harcore simmer, it's not quite reliable enough yet, but if you are medium hardcore like me, it's good enough.
But in the end, you have to consider that it's FREAKING AWESOMELY COOL to be able to touch and manipulate virtual objects with your hands. I never regretted purchasing the Leap one second after the Orion update. And I really miss Leap functionality when I fly DCS, constantly forgetting myself and reaching out in the air. Dan is also working on improvements to the interactions, hopefully releasing in the not too distant future.
I guess you can say, I recommend it despite its shortcomings and imperfections.
CPU: i7-7700K @4.6 GHz, GPU: GTX1080Ti, RAM: 16 GB, OS: Win10 64-bit, HMD: Rift CV1
Software: FSX:SE, FFS, Nvidia driver: 391.35, Oculus runtime: public test channel, FlyInside 1.8013 beta
Beta tester and site mod