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Leap motion offset
Posted:
Thu Jun 30, 2016 9:24 am
by andreav
When I use leap motion, with FSX or p3d, and independently on the plane used, the blue halo indicating the various interaction points (switches, rotary knobs, levers, etc) is invariably offset a couple inches higher than the real object. This is very confusing and makes interacting with objects in the cockpit virtually impossible. The mouse click zones are working fine, it is only the hand interaction zones that have this problem, so it must be a leap motion issue.
I have the system calibrated and hand tracking works fine.
Thanks!
Re: Leap motion offset
Posted:
Thu Jun 30, 2016 10:38 am
by fleahead
Same issue for me. Especially with A2A C172 trainer.
Re: Leap motion offset
Posted:
Thu Jun 30, 2016 12:51 pm
by Sharkku
Yeah, this is a known issue. I have it as well in some planes. Dan is working on it!
Re: Leap motion offset
Posted:
Thu Jun 30, 2016 9:33 pm
by admin
andreav, you're seeing this for all planes? Any camera add-ons such as EZDok? This is a strange issue to see across all planes and I'd like to hear more
Re: Leap motion offset
Posted:
Fri Jul 01, 2016 1:52 am
by andreav
No, just with some addons (pmdg 737, c182 a2a)
Re: Leap motion offset
Posted:
Tue Jul 05, 2016 9:22 am
by seb
Hi,
I can confirm this problem for A2A C182 and Aerosoft A318/319/320/321 (using P3D v 3.1) - no problems with P3D included aircrafts - see attached screenshots
Cheers
Edit: btw I m using the vive not the rift
Re: Leap motion offset
Posted:
Sun Jul 24, 2016 1:08 pm
by iBlueYonder
I can confirm this with the A2A C182 as well.
Re: Leap motion offset
Posted:
Thu Jul 28, 2016 1:07 pm
by admin
Thank you, will check it out!
Re: Leap motion offset
Posted:
Fri Aug 05, 2016 6:27 pm
by admin
Just so you guys now, I have a pretty good handle on this bug. Should be fixed in upcoming 1.6 release
Re: Leap motion offset
Posted:
Sun Aug 07, 2016 8:10 am
by Sharkku
Yeah, I think it works well in the latest beta, haven't seen it anywhere.