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Flyinside BETA bug report (Applies for 1.6 also)

PostPosted: Fri Aug 19, 2016 2:31 am
by keem85
Hi folks!

Sorry to create a bug thread right before release. But I'll list up what I've noticed with the last beta. I'm using P3Dv3.
-Throttle, Elevator trim, mixture throttle is not working in either A2A or stock Microsoft planes.. You grab the handle, and you see the ghost lever, but it's not possible to use. Cessna 182 is the only plane that let me move the Throttle-lever, but only an inch at a time.. So in reality it's useless. (EDIT: 737 throttle works fine).
-Circle knob is almost never working.. in 1 out of 20-30 times I pinch the knob, the cicrcle appears.. Once it appears, it's not possible to sway around.. Also those few times the circle appears, it appears facing 90 degrees to the left or right..
-A bug with ALL FTX sceneries. When you land on the ground, the 3D depth is off. It looks like you landed on a invisible floor..
-Carenado aero commander.. Can't grab the elevator trim on the roof, can't circle knobs
-Carenado C172, can't grab yoke
-Twin Otter and other airplanes with roof throttle reacts wrong. Forward is backwards and backwards is forwards
-Lancair cockpit interaction does not work. Gaze pointer is not present when hovering over cockpit

Tested A2A Cherokee,, Twin Otter, Carenado Aero Commander Cessnas and stock. Stock 737-800 from Microsoft also. This one with Alejandros cockpit..

I'll add more bugs here, when I find them.

Re: Flyinside BETA bug report

PostPosted: Fri Aug 19, 2016 6:36 pm
by Britjet
Ver 1.6 Beta - I am also a P3DV3 user and the circle doesn't work properly for me. Tried with several different a/c. It just moves slightly. My "hands" seem to be reacting properly in LM.
Also, how about having the +/_ switch fade after a few seconds, unless you want to keep it for a cockpit switch that is awkward with LM? At the moment I have a cockpit full of "stickers"!
Thanks for the update though...:-)
Brit.

Re: Flyinside BETA bug report (Applies for 1.6 also)

PostPosted: Mon Aug 22, 2016 12:29 pm
by whitav8
As far as 3D depth being wrong on ORBX sceneries landings, try turning Tessellation off for just a test. (Don't forget you have to restart P3D)

Re: Flyinside BETA bug report (Applies for 1.6 also)

PostPosted: Mon Aug 22, 2016 3:45 pm
by keem85
In the last update 1.6, every time I click the "interact" button, the mini menu appears.. It's very very annoying.. Is this a bug, or should it be like that?

Also, is it possible to make "bind binacular zoom relative" so that it doesn't affect zoom when it's NOT zoomed?.. I'm zooming in to an instrument, creating a perfect distance, then I zoom out again.. Five minutes later the relative zoom is messed up, because I was touching the axis while flying.. In my opinion, it should only work when in zoom-mode.

Re: Flyinside BETA bug report (Applies for 1.6 also)

PostPosted: Mon Aug 22, 2016 6:13 pm
by admin
Thanks for the bug reports all! I'll be addressing these as quickly as I am able, based upon severity.

Keem85, I just sent you an e-mail, so be on the look-out for an e-mail from dan@flyinside-fsx.com

Re: Flyinside BETA bug report (Applies for 1.6 also)

PostPosted: Tue Aug 23, 2016 2:59 am
by keem85
Thanks.. The tesselation option didn't fix depth problem by the way... Actually, FTX Narvik is the FIRST orbx package that does not have this problem. All other has this problem. Global with Vector and LC a long with FTX Norway and England and Pago Pago