p3D + rift + SLI 1080 woes vs single 1080 SGSS4x performance

All things CV1 and Flyinside related.

Moderators: Tony, Sharkku

Re: p3D + rift + SLI 1080 woes vs single 1080 SGSS4x perform

Postby theskyisthelimit99 » Thu Nov 10, 2016 3:24 pm

theskyisthelimit99 wrote:
Tony wrote:Even though SLI is supported I really think if the original devs of a game changed their coding and had true sli support things might be better. Have you tried any other games that claim to have full sli support to compare ?

Tony


I havent tested any other games.. yeah i'm sure its a limitation within P3D that causes the pan stuttering and limited improvement.

I just wish there was a way to get 4SGSS working with the single card without taking the ATW hit that it creates.


I should have mentioned, someone on a different forum suggested i try the SLI Killing FLoor 2 option in the NI settings for P3D.. i have to try this to see if it alleviates the pan stutter, but i have my doubts as to whether it will do any good.
Z170-a | SL Delid 6700k 4.7 1.402-0.008LLC6(vcore=1.44) | F4-3200C15D-16GVK @1.40 at 3466 | TT 3.0 Riing | Thermaltake v51 | Evga 1080FTW Hybrid Water(43c p3d) | Rift | Leap | CH Yoke/Pedals | P3D v3.4.14 and Aerofly FS2 (evo SSD)/XP10(std sata)
Flight-Stew | Tech-Stew
theskyisthelimit99
 
Posts: 142
Joined: Thu Aug 25, 2016 12:34 pm

Previous

Return to Oculus Rift CV1

Who is online

Users browsing this forum: No registered users and 1 guest

cron