Hi Tony, sorry for not responding - I didn't get any kind of notification...
Monitors - I use Windows built in SW to make one screen spread over two 32" screens (Win 10 would even allow me a three screen setup, but I have spent enough on monitors already
) - all other software works; so does "normal" FSX - it is really smooth and I get high FPS flying in the ORBX Pacific northwest with literally all sliders right / maxed options throughout and even with any aircraft that uses 4096 textures; not just the A2A ones that use only one texture DDS, but even some of my own "extreme" texture sets such as the aerosoft PBY with its multiples of external textures. But I have reduced some FSX settings because I simply don't need 100% traffic on roads, water or in the air. After a fair bit of fiddling (I really do miss a decent manual by the way - where is it?) I have had Flyinside working - occasionally. It makes no difference whether one or two screens connected, the same "problems" happen throughout.
Anyhow - sometimes it works, sometimes it doesn't. Here's a typical episode:
I start by clicking on the Flyinside icon. FI starts, Oculus starts and I wait now for FSX to come to life. If I try loading a
FSX savedflight: FI either seizes to the the blue "loading" icon with FSX visible and playable on the monitor(s). I did get the centering options and binding. By the way - what am I supposed yo understand by "binding" - there's no real explanation (I know - RTFM, and as I mentioned before: where is it?)
When that happens, my only option appears to be reboot the PC (normal shutdown of FSX and Oculus - restart PC)
So I try loading Flinside after reboot. OK. Next I set up a flight using the "Free Flight" screen and default options - Friday harbor. That works most times now except thjat I have to remember that the trike flight controls are reversed if you use the Oculus "grab" function. Basically as per real world.
If I end flight, create a new flight and "Fly Now" then I (again) get sporadic collapses and sometimes I actiually get flying... Could there be some addon sceneries and aircraft that react negatively with Flyinside?
A current example has been a restart to the default boot flight using the FSX Piper Cub - everything goes fine on monitor, but right now I have a blackscreen in VR with no visuals even trying the Oculus or the menu buttons.
Questions:
Can I Flyinside without joysticks / yokes / throttle quadrant? It looks like the grab and swith activation does not work everywhere. Some throttles / mixture / switches / radio dials will work in VR, but for those which don't I need to lift the Oculus goggles, scan my hardware and, well by then I am out of control.
I know, it's probably me, but I would RTFM if I could find one... "wood for trees?"
On a good day I can get to ready to fly in about 15 to 20 minutes. On a bad day (most of them) I rarely get past create flight and then, if I do, I have taken two hours or more.
I wonder how many users like me (The Artwick generation) are equally confounded?