Request: Community driven aircraft support

As the title says, get involved,share or discuss new ideas or features. (PLEASE NO BUGS)

Moderators: Tony, Greyman, fenflame, Sharkku, Stevil, Bruce_C

Request: Community driven aircraft support

Postby Rogermilne » Mon Oct 24, 2016 10:31 pm

I'd like to see Aircraft Virtual Cockpit "markup" saved as some sort of XML file so that the community can improve support for various aircraft, allowing the developer to concentrates on bug-fixes / features.

The XML file could allow for editing things such as...
- The 3D position of the "ghost" image of a switch when hovered over in VR (which are sometimes misplaced)
- The type of interaction that each switch /dial / slider should use (I find that behaviors in the cockpit are not always consistent when they could be - some acting like dials even though they are switches, and vice versa)
- Whether the drag operation should produce an inverted value (eg. the windows in the B-17 - one is reversed)

I am assuming that it takes some effort on the developer's part to manually get each switch and knob in each cockpit to work properly? If not, then nix this idea :-)
CPU: Intel Core i7-4790K @ 4ghz, 16gb ram, Windows 10 64bit
GPU: Nvidia GTX 970
FSX: Steam Edition, TacPack, Superbug, ActiveSky, RAAS, Accufeel
Rogermilne
 
Posts: 9
Joined: Sat Oct 01, 2016 10:38 am
Location: Bc, Canada

Re: Request: Community driven aircraft support

Postby aurel42 » Thu Oct 27, 2016 9:24 am

Quick question: Are you aware of the FlyinsideAnnotator? (If not: you might find a "preview version" of it in your FSX/P3D folder, I'm not sure whether it's included with all FI releases or only the beta ones.)
That seems to be a first step in the direction you're proposing.
i7-4790K/4.0; GTX1080; 16GB; SSD; Win10/64; before: FSX:SE, now: P3Dv3; CV1
aurel42
 
Posts: 236
Joined: Mon Jul 18, 2016 1:24 pm
Location: EDLW

Re: Request: Community driven aircraft support

Postby Rogermilne » Sun Oct 30, 2016 2:01 am

I had not found that tool on my own - Thanks for the tip! I spent the day tuning up 3 of my favorite planes with this tool and it has significantly improved my experience using FlyInside!

If this tool has documentation somewhere, please let me know where it is. I've not found it yet. I also don't know of any documentation that mentioned the tools' existence either.

What I've figured out so far (which may help others get started too if there's no documentation yet):
- The tool is in your FSX folder, and is called FlyInsideAnnotator
- Choose an aircraft to edit from the aircraft drop-down. In this example, I chose the "Flight Test Aircraft E4" which in my case, is the VRS F-18 Superbug.
- Drive around the cockpit by holding down the Left Mouse Button and pressing W,A,S,D.
- Select elements of the cockpit to modify by left clicking on them. Sometimes, I find that the object I am clicking on is made of several sub-components, and maybe the handle (not the knob on the end) is the actual object that needs to be modified.
- I was able to fix the "Hook" handle and several other buttons (which were all using inverted gestures) by using the "Reverse Direction" check-box.
- It is necessary to click the "Save" button towards the lower right hand corner of the app, in order for the change that was just made to stick. Do this after editing each and every button. If you navigate away (eg. to examine another button) without first saving, then your changes to that previous button are instantly lost.
- The actual save-data is stored in your FSX folder, under DCOC/Annotations/<aircraft-name>.xml (if you wish to share the file, or make a backup copy of it).

I have not been able to figure out what the Event Types do yet (eg. Wheel, LClick/RClick, or LClick/LClick). They don't seem to help in any of the above situations, unless I'm using them wrong. Or maybe it's expected on account of still being in Preview? Any tips?

All 3 airplanes I worked on, have very much improved cockpit controls now - Thanks!
CPU: Intel Core i7-4790K @ 4ghz, 16gb ram, Windows 10 64bit
GPU: Nvidia GTX 970
FSX: Steam Edition, TacPack, Superbug, ActiveSky, RAAS, Accufeel
Rogermilne
 
Posts: 9
Joined: Sat Oct 01, 2016 10:38 am
Location: Bc, Canada

Re: Request: Community driven aircraft support

Postby Sharkku » Sun Oct 30, 2016 3:44 am

The annotator is quite new, and still rather experimental. It's discussed in this thread: *link removed*
You seem to have figured out its quirks on your own pretty well though! :)
Last edited by Tony on Sun Oct 30, 2016 7:35 am, edited 1 time in total.
Reason: Link not working.
CPU: i7-7700K @4.6 GHz, GPU: GTX1080Ti, RAM: 16 GB, OS: Win10 64-bit, HMD: Rift CV1
Software: FSX:SE, FFS, Nvidia driver: 391.35, Oculus runtime: public test channel, FlyInside 1.8013 beta

Beta tester and site mod
Sharkku
 
Posts: 789
Joined: Mon May 18, 2015 10:11 am
Location: Kalmar, Sweden

Re: Request: Community driven aircraft support

Postby Muso-Ka » Sun Oct 30, 2016 5:11 am

Sharkku wrote:The annotator is quite new, and still rather experimental. It's discussed in this thread: *link removed*
You seem to have figured out its quirks on your own pretty well though! :)


I want to read this discussion but I receive the message "You are not authorised to read this forum."
Why?
I7 4930K 3,4 Ghz (4,4 Ghz), Asus Strix GTX 1080Ti OC 11Gb, RAM 32 Gb G Skill 2400, Win 10 64bit - Samsung SSD 850 Pro, Thrustmaster - HOTAS WARTHOG, Saitek - Combat Rudder Pedals, Switch Panel, Multi Panel, TPM System, Oculus Rift CV1+touch, Leap Motion.
Muso-Ka
 
Posts: 150
Joined: Sun Jul 05, 2015 6:20 am
Location: Viana do Castelo, Portugal.

Re: Request: Community driven aircraft support

Postby Tony » Sun Oct 30, 2016 7:34 am

That's because the posted link is in the testers section. I'm not sure if it's released to the masses yet. I'll check and let you know.

Tony
Tony F
Customer Support = contact tony@flyinside-fsx.com
FlyInside Inc.
Tony
 
Posts: 4458
Joined: Sat May 30, 2015 3:20 pm
Location: Rift User

Re: Request: Community driven aircraft support

Postby Sharkku » Sun Oct 30, 2016 10:31 am

Oh, right, sorry, didn't think about that it was in the testers section.
CPU: i7-7700K @4.6 GHz, GPU: GTX1080Ti, RAM: 16 GB, OS: Win10 64-bit, HMD: Rift CV1
Software: FSX:SE, FFS, Nvidia driver: 391.35, Oculus runtime: public test channel, FlyInside 1.8013 beta

Beta tester and site mod
Sharkku
 
Posts: 789
Joined: Mon May 18, 2015 10:11 am
Location: Kalmar, Sweden

Re: Request: Community driven aircraft support

Postby jburrowes » Mon Nov 07, 2016 7:02 am

Rogermilne wrote:What I've figured out so far...


Thanks for the post. I'll be checking this tool out when I get time.

Cheers,

JB
jburrowes
 
Posts: 5
Joined: Thu Oct 27, 2016 5:26 am

Re: Request: Community driven aircraft support

Postby israelz74 » Mon Nov 20, 2017 6:06 am

Hi guys.

Has anyone made any progress? Can anyone fly with touch?
Am i missing a forum post that solves this?

For example:
I tried to fix A2A C172, and started with the comm1 inner dial.
The smaller front dial worked, but not the inner-back one.
So i entered flyinside-annotator and saw that it did not have the "Twist" action. Fixed that and "Saved".
Now the dial responded to the touch, and the axis appeared for selecting. But - it did not affect the selected number shown in the digital display :(.

I am using P3DV2.5 with the matching FlyInside version.
Do the later versions solve the touch issues?

Israel
israelz74
 
Posts: 9
Joined: Sun Apr 17, 2016 7:54 am


Return to Flyinside Feature Requests(NEW)

Who is online

Users browsing this forum: No registered users and 1 guest