Motion Compensation for motion simulators
Posted: Wed Dec 27, 2017 10:56 pm
Is it possible to code motion compensation for motion simulators into FlyInside?
What needs to be done is to attach a tracked controller to the motion platform and subtract the motion of that controller from the motion detected by the headset. This is needed so (for example) when the airplane pitches up the simulation does not think that the pilot tilted his head up instead.
There is a third party solution to this for Vive users currently https://github.com/matzman666/OpenVR-In ... -299575175 but it doesn't work properly with Rift and the guy who created that tool disappeared many months ago so it's no longer being updated or improved.
Thanks for reading!
What needs to be done is to attach a tracked controller to the motion platform and subtract the motion of that controller from the motion detected by the headset. This is needed so (for example) when the airplane pitches up the simulation does not think that the pilot tilted his head up instead.
There is a third party solution to this for Vive users currently https://github.com/matzman666/OpenVR-In ... -299575175 but it doesn't work properly with Rift and the guy who created that tool disappeared many months ago so it's no longer being updated or improved.
Thanks for reading!