For FSX: Steve's DX10 Fix

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For FSX: Steve's DX10 Fix

Postby ChristianH » Sat Jan 20, 2018 1:05 pm

Hello,

Flyinside is a really great piece of software, thank you for this!

Another nice software for FSX is Steve's DX10 fix (https://stevesfsxanalysis.wordpress.com/features/) which adds realistic lighting/shadowing to the cockpit and makes cockpit feeling much more realistic! See exmple image.

caecYuM.jpg
caecYuM.jpg (68.69 KiB) Viewed 750 times


I noticed that the DX10 preview option needs to be disabled in FSX to run Flyinside. :roll: I wonder what the reason is for this and if both tools will be able to coexist in the future??

Thanks!
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Re: For FSX: Steve's DX10 Fix

Postby sesanchez » Wed Feb 14, 2018 1:05 am

This is something I dont understand... P3D is DX10, so why cant we have the DX10 preview mode in FSX?
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Re: For FSX: Steve's DX10 Fix

Postby Tony » Wed Feb 14, 2018 2:34 pm

This comes about with an incompatibility with a dll that dx10 (fsx) and Flyinside both use. They do not work together and this is totally related to FSX.
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Re: For FSX: Steve's DX10 Fix

Postby ChristianH » Sun Feb 18, 2018 3:26 pm

Tony wrote:This comes about with an incompatibility with a dll that dx10 (fsx) and Flyinside both use. They do not work together and this is totally related to FSX.


Maybe you've already looked into this, but could this be something to be eventually adressed by DLL redirect or side-by-side components?
https://msdn.microsoft.com/de-de/library/windows/desktop/ms682600(v=vs.85).aspx
CPU Intel i5 4590 3.2GHz - GPU Nvidia GTX970 - RAM 16GB DDR3 - Mobo Gigabyte Z77M-D3H - Drive 250GB SSD - OS Win 10 x64 - Simulator FSX
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