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Plausibility of Mobile VR Platform Streaming

PostPosted: Sun Sep 15, 2019 10:58 am
by JamesK45
Seeing the rise of third party streaming options from SteamVR to mobile VR platforms (GearVR. Oculus Go, Quest). Is there any thought given to providing a direct plugin in FlyInside? What are some of the technical difficulties (besides high bandwidth requirements)?

Re: Plausibility of Mobile VR Platform Streaming

PostPosted: Tue Sep 17, 2019 9:23 am
by Tony
The quest is being looked at by the devs but as far as the other 2 they don't have the oomph I believe.