by ThreeDeeVision » Wed Jul 08, 2015 8:05 pm
I would hope something like this would be optional if it was implemented. Head movement limits would also need to be physical for this sort of immersion, or you would feel discomfort when the camera started limiting your movement. Constructing a cockpit would create a physical limit that would match the virtual one and give you much more immersion. You wouldn't even need a cockpit really, just something to limit your movement where you think the cockpit limits are.
I also enjoy being able to stand up and stick my head out of an aircraft and look around. The only drawback to that is you can see the missing plane textures. Microsoft obviously saved some resources by only rendering things they thought you could see from one position. One really funny one I noticed was the complete lack of nose on the Airbus during the Rome-Naples run mission. This is really noticeable when you are nosing up to land. The roof textures of all the planes are left out as well, you can see the top of the air vent panels when you stand up.
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