by Robert » Sat Jul 25, 2015 5:35 pm
I don't know what Dan's exact strategy is on it, and certainly cannot speak for him, but he has said that a lot of the FlyInside code is the same or similar since P3D and FSX are also very similar and share the same Microsoft code base heritage. Even if the FlyInside P3D support stretch goal isn't met, Dan says he is still planning to do it. It just won't get the same schedule and attention as it would if the P3D stretch goal is met.
So, that said, if you think you are going the P3D route, it might be worth it to back at the P3D beta tester level since it has an estimated delivery four months ahead of the regular P3D level. Maybe there would be some interim updates as well but only Dan can say how he is planning to allocate time. I'm sure the FSX backers will be wanting to see both beta and final versions. And, if you look at the backer numbers on the Kickstarter, right now it's 20:1 on FSX to P3D backers for the straight up version, and about 12:1 FSX to P3D beta testers. FSX looks to be the winner of the popularity contest big time.
But you are right - looking at the delivery dates on FSX and P3D versions of FlyInside, FSX is set to deliver both beta and "final" versions before the P3D ones. Keep an eye peeled for a sale on Steam Edition of FSX. I picked my copy up for $4.99. That's an unbelievable value. I don't think you will go wrong either way.
HTC Vive Pro/P3D/DCS/X-Plane
Orbx FTX Global Base, FTX Global Vector, scenery, airport packs