Oculus Controller Hand Scaling Explanation?

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Oculus Controller Hand Scaling Explanation?

Postby joepoway » Tue Mar 06, 2018 10:28 pm

Is there an explanation or manual update that explains the interaction between the 3 hand scaling functions and the feedback options for the Oculus Rift Touch Controllers?

I am curious what the difference between the Distant and Close hand scaling is they seem the same to me, almost redundant?

Thanks in advance
Joe
i5-2500k @ 4.5Ghz; GTX 1070 G1;32Gb ram; 2 SSD's; Win 10 Pro 64; P3Dv4.2;XP 11;DCS;Aerofly FS 2; All FlyInside Products; Active Sky;SPAD.next;VoiceAttack;Little NavMap;Dynamic FFTF;Process Lasso; 40in 4K TV w/ Native 30 Hz; Oculus Rift CV1; Avid VR user
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