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P3Dv4.2 Single Pass Rendering Question?

PostPosted: Fri Feb 23, 2018 12:43 pm
by joepoway
Now that P3Dv4.2 has enabled Single Pass Rendering mode and it saves this option if chosen in the config file for the next startup I was wondering if that means FI uses SPR when it is launched after the previous launch of P3Dv4.2 when it was used in its native VR mode.

I think I’m seeing a frame improvement which is making me think it does use the previously saved SPR mode instead of the previous default Stereo mode. If it’s not using SPR I think it would have to modify the config back to Stereo so that probably not happening?

Can anyone shed light on which mode is used when I launch FlyInside now if the previous launch of P3Dv4.2 used SPR mode which changed the P3D config setting for the next launch?

Thanks in advance
Joe

ANSWERED
FI doesn’t use either of the P3D modes it uses its own rendering approach and yes P3Dv4.2 has a known single pass rendering issue they are working on which cause significant artifact issues particularly at airports.

Re: P3Dv4.2 Single Pass Rendering Question?

PostPosted: Mon Mar 12, 2018 4:20 pm
by Tony
Sorry I missed this one mate, problems still arise causing conflict with other rendering software like PTA and Reshade, is that what you mean ?

Re: P3Dv4.2 Single Pass Rendering Question?

PostPosted: Tue Mar 13, 2018 12:21 am
by joepoway
No this is an issue with the newly developed P3Dv4.2 Single Pass Rendering Mode they just introduced.

Here's the post I made on the P3D Misc forum if you're interested just skip to the last couple a pages for the response I finally received from LM.

http://www.prepar3d.com/forum/viewtopic ... 6&t=128492

Joe