by Robert » Thu Jul 30, 2015 8:28 am
But this actually bodes really well for performance as HMD resolution and frame rates increase.
If we can already render at 4k per eye and timewarp up to 75 fps, getting to 90 shouldn't be too hard. Worst case hopefully with people already able to hold 75 time warped fps while rendering at 4k is they may need to just adjust settings down a bit to free up cycles to hit 90 timewarp FPS. There's no guarantees - obviously - but the supersampling kind of gives us a peek into the future and the future looks good if I'm thinking about this the right way.
With the Rift CV1 and Vive both being well below 4k, that's even an easier jump to say we stand a good chance to not have significant performance issues.
HTC Vive Pro/P3D/DCS/X-Plane
Orbx FTX Global Base, FTX Global Vector, scenery, airport packs