by pilotoring » Wed Nov 29, 2017 3:42 pm
No. There was no change in graphic driver.
I reversed the only thing I did on Sunday (set FI to "prefer maximum performance" under power option in NVIDIA control panel), but the problem remains the same.
After first crash, I restarted the computer and then I saw something was being updated in the restart process. But there is no trace of anything being installed in update history. Very strange.
Since the last line in the error log says "Rendering\TextureQueueSharedSurface.cpp: Line 191", I wonder whether FI uses shader cache? I want to delete all shaders to refresh flyinside. Where are these files located?
i7-4790k OC'd @ 4.6GHz, NVIDIA GTX 970, 16 GB RAM, Oculus Rift cv1, Windows 10 pro 64 bit, Prepar3d v4.4, Flyinside-P3d 1.97, Orbx Global Base & Vector, REX Sky force 3d, AS for p3dv4.