Carrier and ship wake

Moderators: Tony, Greyman, fenflame, Sharkku, Stevil, Bruce_C

Re: Carrier and ship wake

Postby pidi72 » Wed Jan 17, 2018 9:50 am

Also no wakes with the VIVE in P3Dv4.1 and I also don't find any VR-Optimization options in FlyInside.
Hope the next update will solve it. Hopefully before 2019 ;)
Intel i7 5820k, 32GB DDR-4, MSI X99A SLI Plus, Nvidia GTX-980ti 6GB, Windows 10 Pro, Saitek X-52Pro, HTC VIVE
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Re: Carrier and ship wake

Postby Skyspin » Tue Feb 27, 2018 6:06 pm

Still no wake visible for ships and carriers....?? Using the latest update...

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Re: Carrier and ship wake

Postby fenflame » Tue Feb 27, 2018 8:50 pm

I concur, there are no wake efx showing on moving ferries and boats, not showing on the 2d display in the monitor either. I'm also not seeing smoke from the smoke stacks either. Its possible the problem is an effects related issue, not specifically a 'ship' problem. I will pass this on to Dan if he hasn't seen this thread.

I haven't seen VR optimizations checkbox in FI for quite a number of versions. Pretty sure its not there in the latest version unless its hidden and I just can't find it.

Alan.
Win10-64, i7-4790K OC to 4.7GHZ, 16GB DDR3, EVGA GTX1070 8GB OC, 1 Monitor , CV1, Saitek Rudder Pedals, CH Eclipse Yoke, P3DV4
FI P3DV4 Beta Tester.
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Re: Carrier and ship wake

Postby Markeebo » Sat Mar 03, 2018 2:41 pm

fenflame wrote:I concur, there are no wake efx showing on moving ferries and boats, not showing on the 2d display in the monitor either. I'm also not seeing smoke from the smoke stacks either. Its possible the problem is an effects related issue, not specifically a 'ship' problem. I will pass this on to Dan if he hasn't seen this thread.

I haven't seen VR optimizations checkbox in FI for quite a number of versions. Pretty sure its not there in the latest version unless its hidden and I just can't find it.

Alan.


Concur
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Re: Carrier and ship wake

Postby rotorhub » Wed Mar 07, 2018 9:34 am

I have the same problem. Prepar3d V4.2 Pro/ Flyinside 1.92/ Oculus Rift CV1. When I run native VR in P3D, the wakes are there.

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