Building transparency?

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Building transparency?

Postby dhswampash » Wed Nov 30, 2016 9:18 pm

Major downtown area (Boston, Seattle, et al) buildings fade into and out of view depending on distance. I have view distance at highest level. Does not happen outside VR. Is this normal in the current beta?

Vive, 1080, xp64bit, win10. I can provide render settings and FI settings if needed.

Thanks,

dh
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Re: Building transparency?

Postby Tony » Wed Nov 30, 2016 9:48 pm

That seems weird, happened to me over NYC yesterday in VR. Hopefully Dan can answer this ?

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Re: Building transparency?

Postby frontendrob » Fri Dec 02, 2016 12:38 pm

That's been an FOV related issue since FIXP was released. The viewing distance of Autogen is crippled with FI. However it doesn't seem to be recognized by the developer. I wrote a long post about this a few weeks ago...
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Re: Building transparency?

Postby vitabutch » Wed Dec 07, 2016 5:26 am

I am experiencing this too. And its pretty annoying.
The problem forces me to increase the drawing distance and complexity that hugely downscale performance but doesnt help much. Did anyone asked LR for the any alternatives in regard to FOV and autogen scenery detalization?

Static scenery works much better though.
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Re: Building transparency?

Postby theskyisthelimit99 » Mon Jan 02, 2017 2:54 am

Anyone here find a fix for this yet.. experiencing this with XP11.. if you use the zoom, you can see buildings that should normally be visible.. unzoom, poof gone.
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