Building transparency?

Moderators: Tony, Sharkku

Building transparency?

Postby dhswampash » Wed Nov 30, 2016 9:18 pm

Major downtown area (Boston, Seattle, et al) buildings fade into and out of view depending on distance. I have view distance at highest level. Does not happen outside VR. Is this normal in the current beta?

Vive, 1080, xp64bit, win10. I can provide render settings and FI settings if needed.


Posts: 10
Joined: Wed Nov 30, 2016 9:13 pm

Re: Building transparency?

Postby Tony » Wed Nov 30, 2016 9:48 pm

That seems weird, happened to me over NYC yesterday in VR. Hopefully Dan can answer this ?

Tony F
Customer Support = contact
FlyInside Inc.
Posts: 4759
Joined: Sat May 30, 2015 3:20 pm
Location: Rift User

Re: Building transparency?

Postby frontendrob » Fri Dec 02, 2016 12:38 pm

That's been an FOV related issue since FIXP was released. The viewing distance of Autogen is crippled with FI. However it doesn't seem to be recognized by the developer. I wrote a long post about this a few weeks ago...
- 4790K, 980ti, 16GB, SSD, Rift CV1, Win 10
Posts: 22
Joined: Wed Oct 26, 2016 12:28 pm
Location: Germany

Re: Building transparency?

Postby vitabutch » Wed Dec 07, 2016 5:26 am

I am experiencing this too. And its pretty annoying.
The problem forces me to increase the drawing distance and complexity that hugely downscale performance but doesnt help much. Did anyone asked LR for the any alternatives in regard to FOV and autogen scenery detalization?

Static scenery works much better though.
Posts: 27
Joined: Tue Nov 08, 2016 2:49 am

Re: Building transparency?

Postby theskyisthelimit99 » Mon Jan 02, 2017 2:54 am

Anyone here find a fix for this yet.. experiencing this with XP11.. if you use the zoom, you can see buildings that should normally be visible.. unzoom, poof gone.
Z170-a | SL Delid 6700k 4.7 1.402-0.008LLC6(vcore=1.44) | F4-3200C15D-16GVK @1.40 at 3466 | TT 3.0 Riing | Thermaltake v51 | Evga 1080FTW Hybrid Water(43c p3d) | Rift | Leap | CH Yoke/Pedals | P3D v3.4.14 and Aerofly FS2 (evo SSD)/XP10(std sata)
Flight-Stew | Tech-Stew
Posts: 142
Joined: Thu Aug 25, 2016 12:34 pm

Return to XP11 Bug Reporting Here *Discontinued* 25th Jan 2019

Who is online

Users browsing this forum: No registered users and 1 guest