admin wrote:The basic equation is "angular resolution = Render_Resolution / FOV". If you decrease FOV, things will get sharper. The alternate, is that you can increase your resolution setting under FlyInside Settings. The higher the clearer everything will look
Actually related to this i was wondering if the FOV in XP11 should be set to a specific value to better match the goggles (110 degrees).. and likewise the FOV setting in FI, which defaults to 103..
I think in the XP11 settings my fov is something like 75% or similar (default? unsure?).. this has any bearing on FI+goggles view?
For FI I moved the 103% up to 110.. does this better match the max viewable angle in the Rift goggles..
I was never clear on this and with P3D there wasnt a p3d fov setting, short of zoom.