Jzig wrote:I just got back from some dataref testing and wanted to leave you this info in case you wanted to play around with them:
Dataref Editor http://www.xsquawkbox.net/xpsdk/mediawiki/File:DataRefEditor_12-11.zip
Put that in your resource\plugins folder and you'll get a menu for it inside the plugins drop down. Most of the useful controls are under the art controls window. It's a little weird, if you find a value you want to change, click or double click on the actual value # to get the cursor up. Changes you make in here are not permanent and will be lost when you restart x-plane.
Anyway, most important finding for me was turning off cockpit shadows, which gave me a 3-5 FPS gain.
I've also been using Process Explorer from the sysinternals suite to monitor CPU/GPU consumption with more detail. Right now my hunch is that I'm GPU limited by object geometry/density... not HDR, textures, AA, or anything like that. I'm a little confused by that because my understanding was always that object density and geometry is CPU side, but I'm not seeing my CPU struggling and I was monitoring all cores individually. Could be something to do with the way it's measured for the graphing? Anyway, the # objects is big factor in FPS and more so in stutter when looking in new directions. It isn't nearly as noticeable in 2D but in VR, if you turn your head and it there is a delay to load objects, you get a blackspace.
How do you disable cockpit shadows, or shadows in general? I must be missing this setting somewhere.
duh...never mind I see you did it in Data Ref Editor. I just hope LR gives us some of these options in the main menus eventually