Difficulty using the Vive controllers

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Difficulty using the Vive controllers

Postby Brigante » Wed Jan 04, 2017 8:25 am

Hello, this may be my ineptitude, but I am having issues using the Vive controllers. For instance, in the C172, I can highlight the magneto key, but it only goes one way. to start. The master switches highlight but don't seem to switch. Does anyone else have this issue?
Brigante
 
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Re: Difficulty using the Vive controllers

Postby Stevil » Wed Jan 04, 2017 9:36 am

Hi,

yes, on some buttons, knobs etc the Vive controller seems to have no effect.
Maybe this is the same root cause as with some buttons that are not controllable via the leap motion...?

But this can only tell the admin...
CPU Intel i7 4790K - GPU Zotac GTX 1080 Mini - RAM 16gb DDR3 Mobo Gigabyte GAMING 5 - Drive 750GB SSD - OS Win 10 x64 - Simulator X-Plane v11.11 RC1
HTC Vive
Stevil
 
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Re: Difficulty using the Vive controllers

Postby admin » Thu Jan 05, 2017 4:37 pm

That's right, Vive controllers, Leap Motion, Interaction, and soon Oculus Touch all share one underlying system. After the next patch our focus will be shifting to improvements to this system, which has widely varying quality between aircraft. Just to keep track, is this in X-Plane 10 or 11?

Thanks,
Dan
Your friendly neighborhood developer!
Contact Me: dan@flyinside-fsx.com
admin
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Re: Difficulty using the Vive controllers

Postby Stevil » Thu Jan 05, 2017 5:11 pm

admin wrote:That's right, Vive controllers, Leap Motion, Interaction, and soon Oculus Touch all share one underlying system. After the next patch our focus will be shifting to improvements to this system, which has widely varying quality between aircraft. Just to keep track, is this in X-Plane 10 or 11?

Thanks,
Dan


In my case only X-Plane 11. Don't use XP10 anymore
CPU Intel i7 4790K - GPU Zotac GTX 1080 Mini - RAM 16gb DDR3 Mobo Gigabyte GAMING 5 - Drive 750GB SSD - OS Win 10 x64 - Simulator X-Plane v11.11 RC1
HTC Vive
Stevil
 
Posts: 1010
Joined: Tue Dec 06, 2016 2:48 pm
Location: EDDK, Cologne / Germany

Re: Difficulty using the Vive controllers

Postby Brigante » Sat Jan 07, 2017 2:14 pm

admin wrote:That's right, Vive controllers, Leap Motion, Interaction, and soon Oculus Touch all share one underlying system. After the next patch our focus will be shifting to improvements to this system, which has widely varying quality between aircraft. Just to keep track, is this in X-Plane 10 or 11?

Thanks,
Dan


X-11. I couldn't go back to 10 now.

While you are on the thread and talking.. why does Aerofly FS2 make me feel motion sick and XP-11 and P3D with Flyinside (even though I am only running a GTX970) does not ?(Excellent work by the way and I hope XP endorses your product).
Brigante
 
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