Hi,
I finally decided to move on from FSX and try x-plane. After testing a bit of xp11, I decided I'd for xp 10 which I owned already. I tested it yesterday with FlyInside XP in demo mode - worked brilliantly, no issues. Today I enthusiastically purchase FlyInsideXP and... when I start x-plane 10 it always crashes at an early startup stage if started with FI. Without FI I can load up everything, it doesn't crash.
What puzzles me is that I didn't actually install anything else than the Australian terrain (added using the steam dlc interface), but that's not even where I was loading my flight (KSEA and Bella Coola), which was the exact same location and plane as yesterday. I tried erasing all preferences in xp-10 to start from default again, but no luck. Tonight was my only night with a couple of hours of spare time in a while.... Murphy's law at work for sure...
Here is the error log from FI:
0.536127 Hooks\OpenGL\ViewportArrayTest.cpp 15 Testing GL_AMD_vertex_shader_viewport_index
0.539068 Hooks\OpenGL\ViewportArrayTest.cpp 19 Compiled test shader successfully
0.542311 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1 - 5 -1 6
0.593551 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 7 - 8 -1 9
0.597525 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 10 - 11 -1 12
0.600694 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 13 - 14 -1 15
0.623092 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Settings::SettingsManager
0.623119 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::Actions
0.623133 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::Camera
0.623141 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::InputStream
0.623153 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::FlightSim
0.623166 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Input::EventSourceAggregator
0.623184 dllmainxp.cpp 117 FlyInside XP Loaded
0.623241 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class FloatUI::ThemeProvider
0.623254 Oculus\Vive1000Hmd.cpp 64 Initializing OpenVR
0.637104 Oculus\Vive1000Hmd.cpp 88 Searching for vrclient.dll
0.638566 Oculus\Vive1000Hmd.cpp 141 Vive recommended render-target: 1512x1680
0.638613 Oculus\Vive1000Hmd.cpp 161 Headset is HTC
2.85882 Licensing\License.cpp 108 WMIC found
2.99326 Displays\ScreenManager.cpp 25 Looking for targeted adapter: NVIDIA GeForce GTX 1080 /// \\.\DISPLAY1
2.99328 Displays\ScreenManager.cpp 28 EnumDisplayDevices
2.99334 Displays\ScreenManager.cpp 38 AN: 0 N: \\.\DISPLAY1 F: 5 ID: PCI\VEN_10DE&DEV_1B80&SUBSYS_2768107D&REV_A1 S: NVIDIA GeForce GTX 1080
2.99335 Displays\ScreenManager.cpp 48 Found target adapter!
2.99371 Displays\ScreenManager.cpp 56 DN: 0 N: \\.\DISPLAY1\Monitor0 F: 3 ID: MONITOR\ACI27C2\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003 S: Generic PnP Monitor
2.99373 Displays\ScreenManager.cpp 67 EnumDisplaySettingsEx: CDD
2.99373 Displays\ScreenManager.cpp 101 Is Aux
2.99402 Displays\ScreenManager.cpp 38 AN: 1 N: \\.\DISPLAY2 F: 0 ID: PCI\VEN_10DE&DEV_1B80&SUBSYS_2768107D&REV_A1 S: NVIDIA GeForce GTX 1080
2.99403 Displays\ScreenManager.cpp 44 Adapter not target. Skipping
2.99409 Displays\ScreenManager.cpp 38 AN: 2 N: \\.\DISPLAY3 F: 0 ID: PCI\VEN_10DE&DEV_1B80&SUBSYS_2768107D&REV_A1 S: NVIDIA GeForce GTX 1080
2.9941 Displays\ScreenManager.cpp 44 Adapter not target. Skipping
2.99415 Displays\ScreenManager.cpp 38 AN: 3 N: \\.\DISPLAY4 F: 0 ID: PCI\VEN_10DE&DEV_1B80&SUBSYS_2768107D&REV_A1 S: NVIDIA GeForce GTX 1080
2.99416 Displays\ScreenManager.cpp 44 Adapter not target. Skipping
3.00397 dllmainxp.cpp 215 Testing capture source 0
3.00477 DesktopCapture\CaptureSource.cpp 92 Created Desktop Duplication Output
3.05475 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::SimWindow
3.05513 DesktopCapture\CaptureSource.cpp 325 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0}
3.05514 Displays\DisplayWindow.cpp 122 DisplayWindow rendering starting
3.07648 Rendering\D3D11\DX11Texture.cpp 41 D3D11Tex { w = 3024, h = 1680, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0}
3.07671 Rendering\D3D11\DX11Texture.cpp 41 D3D11Tex { w = 3024, h = 1680, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0}
3.12801 Rendering\D3D11\TextureQueueReaderCaching.cpp 24 D3D11Tex { w = 3024, h = 1680, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0}
3.12803 Rendering\D3D11\DX11Texture.cpp 41 D3D11Tex { w = 3024, h = 1680, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0}
3.12829 Rendering\D3D11\DX11Texture.cpp 41 D3D11Tex { w = 3024, h = 1680, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0}
3.12843 Displays\DisplayWindow.cpp 273 D3D11Tex { w = 3024, h = 1680, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0}
3.12844 Rendering\D3D11\DX11Texture.cpp 41 D3D11Tex { w = 3024, h = 1680, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0}
3.12857 Rendering\D3D11\DX11Texture.cpp 41 D3D11Tex { w = 3024, h = 1680, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0}
3.12871 Rendering\D3D11\DX11Texture.cpp 41 D3D11Tex { w = 3024, h = 1680, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0}
3.12884 Rendering\D3D11\DX11Texture.cpp 41 D3D11Tex { w = 3024, h = 1680, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0}
3.12898 Displays\DisplayWindow.cpp 286 D3D11Tex { w = 3024, h = 1680, fmt = 40, BindFlags = 64, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0}
3.12901 Rendering\D3D11\DX11Texture.cpp 41 D3D11Tex { w = 3024, h = 1680, fmt = 40, BindFlags = 64, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0}
3.86407 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class FloatUI::BindingsPanel * __ptr64
3.96198 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class FloatUI::SettingsPanel * __ptr64
4.01088 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class CockpitModel::CockpitManager * __ptr64
4.24998 Displays\DisplayWindow.cpp 339 Allowing object creation to continue
4.25203 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.325 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.39902 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.47085 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.54245 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.61793 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.69367 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.76359 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.83245 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.90875 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.98361 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.05567 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.12745 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.23148 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.24006 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 1339, h = 168, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.24418 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.32217 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 1500, h = 1500, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.32538 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.79133 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 4000, h = 4000, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.81264 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.81987 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 512, h = 512, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.82043 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.8288 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 600, h = 611, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.82945 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.82955 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.82965 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.86324 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.89661 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.93348 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 1012, h = 695, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.94239 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.94252 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.94883 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.94896 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.94908 Rendering\D3D11\D3D11Context.cpp 305 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.97229 Utils\Asserts.cpp 70 FlyInside Fatal Error Encountered (-2005270523, 0)
Rendering\D3D11\D3D11Context.cpp: Line 116
Please post this message to http://flyinside-fsx.com/forum/
Be sure to include what hardware, software, and versions you are running
5.99694 Rendering\TextureQueueSharedSurface.cpp 62 QTex { w = 3024, h = 1680, fmt = 28, ct = 10, flags = 0}
5.99964 Rendering\D3D11\DX11Texture.cpp 41 D3D11Tex { w = 3024, h = 1680, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 2, Usage = 0}
That's on Win 10 x64, CPU i7 3930K @4.3Ghz, 16GB RAM, GTX 1080 using both FLYINSIDE_XP_PRO_1.7302_VIVE_1000 and FLYINSIDE_XP_PRO_1.73_VIVE_1000 after uninstall and reinstall, same crash.
Any help would be immensely appreciated.