FATAL ERROR on Start-Up. XP11 w/ Oculus Rift/Touch

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FATAL ERROR on Start-Up. XP11 w/ Oculus Rift/Touch

Postby two_klicks_270 » Mon May 15, 2017 10:23 pm

Hello all,

Searched the message boards here, yet no similar issue involving the Oculus and Touch Combo.

New Dell XPS, VR Ready. Fresh install of both XP 11 and Flyinside.

I have performed several reinstalls troubleshooting other issues, but this is the latest.

I am receiving the following message on startup. See attachment.

Log file is as follows.

Hope you can help!

Thanks,

Mike

0.114645 Hooks\OpenGL\ViewportArrayTest.cpp 15 Testing
GL_AMD_vertex_shader_viewport_index
0.115277 Rendering\OpenGL\OGLShader.cpp 108 Failed to compile shader
0.115284 Rendering\OpenGL\OGLShader.cpp 109 ERROR: 0:1: '' :
incorrect GLSL version: 450
WARNING: 0:7: 'GL_ARB_explicit_attrib_location' : extension is not
available in current GLSL version
WARNING: 0:7: 'GL_ARB_explicit_attrib_location' : extension is not
available in current GLSL version
WARNING: 0:8: 'GL_ARB_explicit_attrib_location' : extension is not
available in current GLSL version
WARNING: 0:? : 'variable' : is not available in current GLSL version
gl_InstanceID
WARNING: 0:? : 'variable' : is not available in current GLSL version
gl_InstanceID
WARNING: 0:? : 'variable' : is not available in current GLSL version
gl_InstanceID

0.115339 Hooks\OpenGL\ViewportArrayTest.cpp 24 Failed to compile
shader with extension
0.121546 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1 - 4 -1 5
0.326047 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 6 - 7 -1 8
0.365075 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding
singleton class Settings::SettingsManager
0.365094 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding
singleton class Sim::Actions
0.365104 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding
singleton class Sim::Camera
0.365112 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding
singleton class Sim::InputStream
0.365119 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding
singleton class Sim::FlightSim
0.365124 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding
singleton class Input::EventSourceAggregator
0.365136 dllmainxp.cpp 123 FlyInside XP Loaded
0.365179 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding
singleton class FloatUI::ThemeProvider
0.365188 Oculus\OVR1200Hmd.cpp 27 ovr_Initialize_1
0.391149 Oculus\OVR1200Hmd.cpp 43 ovr_Initialize_2
0.391166 Oculus\OVR1200Hmd.cpp 50 ovr_Create
0.392303 Oculus\OVR1200Hmd.cpp 52 ovr_Create2
0.392318 Oculus\OVR1200Hmd.cpp 69 HMD created. Proceeding
0.923441 Licensing\License.cpp 110 WMIC found
1.07167 Displays\ScreenManager.cpp 16 Running ScreenManager search 1
1.07489 Displays\ScreenManager.cpp 39 Looking for targeted adapter:
Intel(R) HD Graphics 630 /// \\.\DISPLAY5
1.0749 Displays\ScreenManager.cpp 42 EnumDisplayDevices
1.07496 Displays\ScreenManager.cpp 52 AN: 0 N: \\.\DISPLAY1 F: 0
ID: PCI\VEN_10DE&DEV_1B81&SUBSYS_33011028&REV_A1 S: NVIDIA GeForce GTX
1070
1.07496 Displays\ScreenManager.cpp 58 Adapter not target. Skipping
1.075 Displays\ScreenManager.cpp 52 AN: 1 N: \\.\DISPLAY2 F: 0 ID:
PCI\VEN_10DE&DEV_1B81&SUBSYS_33011028&REV_A1 S: NVIDIA GeForce GTX
1070
1.07501 Displays\ScreenManager.cpp 58 Adapter not target. Skipping
1.07505 Displays\ScreenManager.cpp 52 AN: 2 N: \\.\DISPLAY3 F: 0
ID: PCI\VEN_10DE&DEV_1B81&SUBSYS_33011028&REV_A1 S: NVIDIA GeForce GTX
1070
1.07506 Displays\ScreenManager.cpp 58 Adapter not target. Skipping
1.0751 Displays\ScreenManager.cpp 52 AN: 3 N: \\.\DISPLAY4 F: 0 ID:
PCI\VEN_10DE&DEV_1B81&SUBSYS_33011028&REV_A1 S: NVIDIA GeForce GTX
1070
1.07511 Displays\ScreenManager.cpp 58 Adapter not target. Skipping
1.07515 Displays\ScreenManager.cpp 52 AN: 4 N: \\.\DISPLAY5 F:
134217733 ID: PCI\VEN_8086&DEV_5912&SUBSYS_07DC1028&REV_04 S: Intel(R)
HD Graphics 630
1.07516 Displays\ScreenManager.cpp 62 Found target adapter!
1.07554 Displays\ScreenManager.cpp 70 DN: 0 N:
\\.\DISPLAY5\Monitor0 F: 3 ID:
MONITOR\AOC2757\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001 S: AOC
2757
1.07555 Displays\ScreenManager.cpp 81 EnumDisplaySettingsEx: CDD
1.07556 Displays\ScreenManager.cpp 115 Is Aux
1.07594 Displays\ScreenManager.cpp 52 AN: 5 N: \\.\DISPLAY6 F: 0
ID: PCI\VEN_8086&DEV_5912&SUBSYS_07DC1028&REV_04 S: Intel(R) HD
Graphics 630
1.07594 Displays\ScreenManager.cpp 58 Adapter not target. Skipping
1.07599 Displays\ScreenManager.cpp 52 AN: 6 N: \\.\DISPLAY7 F: 0
ID: PCI\VEN_8086&DEV_5912&SUBSYS_07DC1028&REV_04 S: Intel(R) HD
Graphics 630
1.07599 Displays\ScreenManager.cpp 58 Adapter not target. Skipping
1.0762 Displays\ScreenManager.cpp 18 Search 1: 0, 1
1.07905 dllmainxp.cpp 223 Testing capture source 0
1.07961 DesktopCapture\CaptureSource.cpp 93 Created Desktop
Duplication Output
1.12688 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding
singleton class Sim::SimWindow
1.12714 DesktopCapture\CaptureSource.cpp 326 D3D11Tex { w = 1920, h
= 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0,
Usage = 0}
1.12731 Oculus\ASWControl.cpp 23 Setting ASW enabled: 0
1.12748 Displays\DisplayWindow.cpp 122 DisplayWindow rendering starting
1.16259 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 2880, h =
1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0,
Usage = 0}
1.2041 Rendering\D3D11\TextureQueueReaderCaching.cpp 24 D3D11Tex {
w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0,
MiscFlags = 256, Usage = 0}
1.20412 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 2880, h =
1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256,
Usage = 0}
1.2044 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 2880, h =
1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256,
Usage = 0}
1.20453 Displays\DisplayWindow.cpp 271 D3D11Tex { w = 2880, h =
1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0,
Usage = 0}
1.20453 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 2880, h =
1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0,
Usage = 0}
1.20674 Displays\DisplayWindow.cpp 284 D3D11Tex { w = 2880, h =
1620, fmt = 40, BindFlags = 64, CPUAccessFlags = 0, MiscFlags = 0,
Usage = 0}
1.20676 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 2880, h =
1620, fmt = 40, BindFlags = 64, CPUAccessFlags = 0, MiscFlags = 0,
Usage = 0}
1.85312 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding
singleton class FloatUI::BindingsPanel * __ptr64
1.95315 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding
singleton class FloatUI::SettingsPanel * __ptr64
2.00364 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding
singleton class CockpitModel::CockpitManager * __ptr64
2.17508 Displays\DisplayWindow.cpp 337 Allowing object creation to continue
2.17807 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h =
16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
2.24845 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h
= 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
2.3233 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h
= 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
2.39857 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h
= 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
2.48145 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h
= 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
2.57192 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h
= 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
2.67802 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h
= 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
2.77213 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h
= 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
2.84534 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h
= 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
2.92641 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h
= 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
3.00987 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h
= 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
3.08792 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h
= 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
3.17152 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h
= 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
3.26958 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1920, h
= 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
3.27864 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1339, h
= 168, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
3.28252 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h =
32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
3.34834 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1500, h
= 1500, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
3.35184 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
3.87849 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 4000, h
= 4000, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
3.9079 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
3.91337 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 512, h
= 512, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
3.91404 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
3.9229 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 600, h =
611, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
3.92368 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
3.92381 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
3.9239 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
3.98426 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h
= 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
4.04262 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h
= 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
4.07707 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1012, h
= 695, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
4.0849 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
4.08515 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
4.08987 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
4.09001 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
4.09017 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h =
32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
12.5631 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 24 - 25 -1 26
13.1086 Displays\DisplayWindow.cpp 561 Low timewarp FPS detected
when ASW should be disabled.
13.1087 Oculus\ASWControl.cpp 23 Setting ASW enabled: 0
15.6006 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
15.6009 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
15.6019 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 450, h
= 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
15.6023 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
15.6042 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1225, h
= 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
15.6049 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
15.6071 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1230, h
= 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
15.6077 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
15.6108 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1671, h
= 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
15.6117 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
15.6124 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
15.6136 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 208, h
= 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
15.6143 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
15.6149 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 103, h
= 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
15.6154 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
15.6158 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 191, h
= 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
15.6162 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
15.6188 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1352, h
= 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
15.6195 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
15.6214 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1088, h
= 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
16.7449 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
16.7452 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
16.7454 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
16.7455 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
16.7461 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 242, h
= 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
16.7468 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
16.748 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 307, h =
80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
16.7489 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
16.7495 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 289, h
= 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
16.7499 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
16.7505 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 277, h
= 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
16.7509 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
16.7538 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 899, h
= 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
16.7544 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
16.7568 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1474, h
= 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
16.7574 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
16.7577 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
16.7578 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
16.7587 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 282, h
= 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
16.7591 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
16.7597 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 200, h
= 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
16.7601 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
16.7614 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 384, h
= 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
16.762 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
16.7639 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 371, h
= 160, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
16.7646 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
16.7647 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
16.7648 Rendering\D3D11\D3D11Context.cpp 357 D3D11Tex { w = 1920, h
= 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256,
Usage = 0}
16.7657 Utils\Images.cpp 221 Bitmap 32 x 32
16.7658 Utils\Images.cpp 221 Bitmap 32 x 32
16.7658 Rendering\D3D11\D3D11Context.cpp 534 D3D11Tex { w = 1920, h
= 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0,
Usage = 0}
16.7676 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h =
32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
16.7689 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
16.7691 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
16.7698 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 337, h
= 80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1,
Usage = 0}
16.7703 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h =
2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
16.771 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 416, h =
80, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage
= 0}
16.8334 Utils\Asserts.cpp 70 FlyInside Fatal Error Encountered
(-2147024809, 0)
DesktopCapture\CaptureSource.cpp: Line 263
Please post this message to http://flyinside-fsx.com/forum/
Be sure to include what hardware, software, and versions you are running
Attachments
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two_klicks_270
 
Posts: 3
Joined: Mon May 15, 2017 8:10 pm

Re: FATAL ERROR on Start-Up. XP11 w/ Oculus Rift/Touch

Postby Tony » Tue May 16, 2017 3:48 pm

How do you have your rift plugged in mate ?
Tony F
Customer Support = contact tony@flyinside-fsx.com
FlyInside Inc.
Tony
 
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Re: FATAL ERROR on Start-Up. XP11 w/ Oculus Rift/Touch

Postby Greyman » Tue May 16, 2017 4:48 pm

Have you tried running any other VR software to rule out a more fundamental problem with your hardware setup?
ASUS Hero VIII Motherboard, I7-6700K, EVGA GTX1080FTW, 48GB RAM, Windows 10
Oculus Rift/Touch
Warthog HOTAS and MFG Crosswind pedals
Greyman
 
Posts: 502
Joined: Sun Apr 02, 2017 6:09 pm

Re: FATAL ERROR on Start-Up. XP11 w/ Oculus Rift/Touch

Postby two_klicks_270 » Tue May 16, 2017 5:40 pm

Yes.
Full functionality in all Oculus VR programs. No Issues at all.

Headset plugged into the GeForce 1070 Port.
two_klicks_270
 
Posts: 3
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Re: FATAL ERROR on Start-Up. XP11 w/ Oculus Rift/Touch

Postby Tony » Wed May 17, 2017 3:10 pm

Thats confusing, I'll point this post out to the devs for you.
Tony F
Customer Support = contact tony@flyinside-fsx.com
FlyInside Inc.
Tony
 
Posts: 4924
Joined: Sat May 30, 2015 3:20 pm
Location: Rift User

Re: FATAL ERROR on Start-Up. XP11 w/ Oculus Rift/Touch

Postby two_klicks_270 » Thu May 18, 2017 7:39 am

Problem Resolved.

Issue due to having an additional HDMI input (main monitor) plugged in.

Switched to DVI input and no issues.

Simple.
two_klicks_270
 
Posts: 3
Joined: Mon May 15, 2017 8:10 pm

Re: FATAL ERROR on Start-Up. XP11 w/ Oculus Rift/Touch

Postby Tony » Thu May 18, 2017 12:42 pm

Hmmm not so Simple for us lol glad you are sorted and thanks for letting us know :)
Tony F
Customer Support = contact tony@flyinside-fsx.com
FlyInside Inc.
Tony
 
Posts: 4924
Joined: Sat May 30, 2015 3:20 pm
Location: Rift User


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