hello all,
i'm fairly new to xplane and flyinside. i think i installed everything the right way. i had the monitor and the oculus rift connected to the same graphics card, which gave me an error. i changed to another port but it is still crashing. i see the cockpit briefly but then flyinside crashes. hardware is gtx1080 and occulus rift with controllers.
any help would be much appreciated!
cheers, martin.
here is the crash report:
1.20346 Hooks\OpenGL\ViewportArrayTest.cpp 15 Testing GL_AMD_vertex_shader_viewport_index
1.20477 Rendering\OpenGL\OGLShader.cpp 108 Failed to compile shader
1.20478 Rendering\OpenGL\OGLShader.cpp 109 0(5) : warning C7547: extension GL_AMD_vertex_shader_viewport_index not supported in profile gp5vp
1.20483 Hooks\OpenGL\ViewportArrayTest.cpp 24 Failed to compile shader with extension
1.20974 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1 - 4 -1 5
1.4611 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 6 - 7 -1 8
1.49187 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Settings::SettingsManager
1.49189 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::Actions
1.4919 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::Camera
1.4919 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::InputStream
1.49191 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::FlightSim
1.49191 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Input::EventSourceAggregator
1.49193 dllmainxp.cpp 123 FlyInside XP Loaded
1.49198 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class FloatUI::ThemeProvider
1.49199 Oculus\OVR1200Hmd.cpp 27 ovr_Initialize_1
1.52246 Oculus\OVR1200Hmd.cpp 43 ovr_Initialize_2
1.52247 Oculus\OVR1200Hmd.cpp 50 ovr_Create
1.52325 Oculus\OVR1200Hmd.cpp 52 ovr_Create2
1.52327 Oculus\OVR1200Hmd.cpp 69 HMD created. Proceeding
2.99916 Licensing\License.cpp 110 WMIC found
3.23698 Displays\ScreenManager.cpp 16 Running ScreenManager search 1
3.23971 Displays\ScreenManager.cpp 39 Looking for targeted adapter: NVIDIA Quadro K2000 /// \\.\DISPLAY5
3.23972 Displays\ScreenManager.cpp 42 EnumDisplayDevices
3.23976 Displays\ScreenManager.cpp 52 AN: 0 N: \\.\DISPLAY1 F: 0 ID: PCI\VEN_10DE&DEV_1B80&SUBSYS_33621462&REV_A1 S: NVIDIA GeForce GTX 1080
3.23977 Displays\ScreenManager.cpp 58 Adapter not target. Skipping
3.2398 Displays\ScreenManager.cpp 52 AN: 1 N: \\.\DISPLAY2 F: 0 ID: PCI\VEN_10DE&DEV_1B80&SUBSYS_33621462&REV_A1 S: NVIDIA GeForce GTX 1080
3.23981 Displays\ScreenManager.cpp 58 Adapter not target. Skipping
3.23984 Displays\ScreenManager.cpp 52 AN: 2 N: \\.\DISPLAY3 F: 0 ID: PCI\VEN_10DE&DEV_1B80&SUBSYS_33621462&REV_A1 S: NVIDIA GeForce GTX 1080
3.23985 Displays\ScreenManager.cpp 58 Adapter not target. Skipping
3.23988 Displays\ScreenManager.cpp 52 AN: 3 N: \\.\DISPLAY4 F: 0 ID: PCI\VEN_10DE&DEV_1B80&SUBSYS_33621462&REV_A1 S: NVIDIA GeForce GTX 1080
3.23988 Displays\ScreenManager.cpp 58 Adapter not target. Skipping
3.23992 Displays\ScreenManager.cpp 52 AN: 4 N: \\.\DISPLAY5 F: 5 ID: PCI\VEN_10DE&DEV_0FFE&SUBSYS_094C103C&REV_A1 S: NVIDIA Quadro K2000
3.23992 Displays\ScreenManager.cpp 62 Found target adapter!
3.24018 Displays\ScreenManager.cpp 70 DN: 0 N: \\.\DISPLAY5\Monitor0 F: 3 ID: MONITOR\DELA010\{4d36e96e-e325-11ce-bfc1-08002be10318}\0002 S: Generic PnP Monitor
3.24019 Displays\ScreenManager.cpp 81 EnumDisplaySettingsEx: CDD
3.2402 Displays\ScreenManager.cpp 115 Is Aux
3.24037 Displays\ScreenManager.cpp 52 AN: 5 N: \\.\DISPLAY6 F: 0 ID: PCI\VEN_10DE&DEV_0FFE&SUBSYS_094C103C&REV_A1 S: NVIDIA Quadro K2000
3.24037 Displays\ScreenManager.cpp 58 Adapter not target. Skipping
3.24041 Displays\ScreenManager.cpp 52 AN: 6 N: \\.\DISPLAY7 F: 0 ID: PCI\VEN_10DE&DEV_0FFE&SUBSYS_094C103C&REV_A1 S: NVIDIA Quadro K2000
3.24041 Displays\ScreenManager.cpp 58 Adapter not target. Skipping
3.24044 Displays\ScreenManager.cpp 52 AN: 7 N: \\.\DISPLAY8 F: 0 ID: PCI\VEN_10DE&DEV_0FFE&SUBSYS_094C103C&REV_A1 S: NVIDIA Quadro K2000
3.24045 Displays\ScreenManager.cpp 58 Adapter not target. Skipping
3.24047 Displays\ScreenManager.cpp 18 Search 1: 0, 1
3.24831 dllmainxp.cpp 223 Testing capture source 0
3.24952 DesktopCapture\CaptureSource.cpp 93 Created Desktop Duplication Output
3.30216 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::SimWindow
3.3027 Oculus\ASWControl.cpp 23 Setting ASW enabled: 0
3.3029 DesktopCapture\CaptureSource.cpp 326 D3D11Tex { w = 1920, h = 1200, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0}
3.3029 Displays\DisplayWindow.cpp 122 DisplayWindow rendering starting
3.32194 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0}
3.3678 Rendering\D3D11\TextureQueueReaderCaching.cpp 24 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0}
3.36782 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0}
3.36805 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0}
3.36818 Displays\DisplayWindow.cpp 271 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0}
3.36819 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0}
3.37029 Displays\DisplayWindow.cpp 284 D3D11Tex { w = 2880, h = 1620, fmt = 40, BindFlags = 64, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0}
3.3703 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 2880, h = 1620, fmt = 40, BindFlags = 64, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0}
4.03304 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class FloatUI::BindingsPanel * __ptr64
4.13577 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class FloatUI::SettingsPanel * __ptr64
4.28674 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class CockpitModel::CockpitManager * __ptr64
4.52901 Displays\DisplayWindow.cpp 337 Allowing object creation to continue
4.53253 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.60411 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.67849 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.75253 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.83829 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.92226 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.00061 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.08055 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.1585 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.24445 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.35417 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.4354 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.52658 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.64565 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.65275 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1339, h = 168, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.66067 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.75305 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1500, h = 1500, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
5.75546 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
6.13784 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 4000, h = 4000, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
6.14969 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
6.15676 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 512, h = 512, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
6.15735 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
6.16734 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 600, h = 611, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
6.16885 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
6.16906 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
6.16923 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
6.21451 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
6.25354 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
6.2884 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1012, h = 695, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
6.29437 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
6.29455 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
6.29791 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
6.29806 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
6.29818 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
25.1788 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 24 - 25 -1 26
29.1098 Hooks\OpenGL\OGLCallbacks_Shared.cpp 1053 Created MSRT!
31.3202 Rendering\FastTextureQueue.cpp 27 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0}
31.3202 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0}
31.3209 Rendering\FastTextureQueue.cpp 27 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0}
31.3209 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0}
31.321 Rendering\FastTextureQueue.cpp 27 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0}
31.321 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0}
31.3211 Rendering\FastTextureQueue.cpp 27 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0}
31.3211 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0}
31.3212 Rendering\FastTextureQueue.cpp 27 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0}
31.3213 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0}
31.3214 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 2880, h = 1620, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 2, Usage = 0}
31.3225 Sim\XPFlightSim.cpp 106 Loading acf:
31.3225 CockpitModel\XPAircraftCockpit.cpp 17 AircraftCockpit::GenerateXP
31.3226 Sim\XPFlightSim.cpp 117 Aircraft had no VC.
34.325 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 30 - 31 -1 32
34.3477 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 33 - 34 -1 35
34.3698 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 36 - 37 -1 38
66.1083 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 39 - 40 -1 41
66.1314 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 42 - 43 -1 44
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73.0436 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 123 - 124 -1 125
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75.2935 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 366 - 367 -1 368
75.3177 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 369 - 370 -1 371
75.3412 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 372 - 373 -1 374
75.3638 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 375 - 376 -1 377
75.4272 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 378 - 379 -1 380
75.4491 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 381 - 382 -1 383
75.471 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 384 - 385 -1 386
75.4939 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 387 - 388 -1 389
75.5165 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 390 - 391 -1 392
75.5386 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 393 - 394 -1 395
75.5611 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 396 - 397 -1 398
75.5696 Rendering\OpenGL\FBO.cpp 102 Tex create: 34842
75.8527 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 399 - 400 -1 401
75.8542 Rendering\OpenGL\FBO.cpp 102 Tex create: 35906
75.9004 Rendering\OpenGL\FBO.cpp 102 Tex create: 32856
75.9686 Rendering\OpenGL\FBO.cpp 102 Tex create: 33327
76.0463 Rendering\OpenGL\FBO.cpp 102 Tex create: 35906
76.0993 Rendering\OpenGL\FBO.cpp 102 Tex create: 33327
76.1754 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 402 - 403 -1 404
76.2105 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 405 - 406 -1 407
76.2405 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 408 - 409 -1 410
76.2655 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 411 - 412 -1 413
76.3212 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 414 - 415 -1 416
76.3332 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 417 - 418 -1 419
76.3446 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 420 - 421 -1 422
76.3726 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 423 - 424 -1 425
76.3732 Rendering\OpenGL\FBO.cpp 102 Tex create: 35906
76.4536 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 426 - 427 -1 428
76.4762 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 429 - 430 -1 431
76.5029 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 432 - 433 -1 434
76.5288 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 435 - 436 -1 437
76.5588 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 438 - 439 -1 440
76.5904 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 441 - 442 -1 443
76.6153 Utils\Asserts.cpp 70 FlyInside Fatal Error Encountered (-2147024809, 0)
Rendering\FastTextureQueue.cpp: Line 109
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