Version 1.81 crash

Moderators: Tony, Sharkku

Version 1.81 crash

Postby Helicopterjoe » Sun Jul 09, 2017 10:44 am

I just got a Flyinside fatal error encountered (W:3)

I've attached my error txt. file as requested.

Windows 10
GTX 980
Intel 4790K
Attachments
error-20170709T093358.txt
(11.69 KiB) Downloaded 369 times
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Re: Version 1.81 crash

Postby Stevil » Sun Jul 09, 2017 10:57 am

Hi,

do you have any XP11 plugins running like FlywithLua?
CPU Intel i7 4790K - GPU Zotac GTX 1080 Mini - RAM 16gb DDR3 Mobo Gigabyte GAMING 5 - Drive 750GB SSD - OS Win 10 x64 - Simulator X-Plane v11.11 RC1
HTC Vive
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Re: Version 1.81 crash

Postby Helicopterjoe » Sun Jul 09, 2017 1:48 pm

yes I do.
I also have DreamFoil, X-Trident, and the XPsettingsTool.
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Re: Version 1.81 crash

Postby Stevil » Sun Jul 09, 2017 2:20 pm

Try to remove FlyWithLua ....I think this is causing this error.
If it works after removing it you can try and add scripts again one by one to see which one is not working with FlyInside
CPU Intel i7 4790K - GPU Zotac GTX 1080 Mini - RAM 16gb DDR3 Mobo Gigabyte GAMING 5 - Drive 750GB SSD - OS Win 10 x64 - Simulator X-Plane v11.11 RC1
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Re: Version 1.81 crash

Postby Helicopterjoe » Sun Jul 09, 2017 10:54 pm

Right after I got the error message I tried it again and it worked just fine without changing anything with the plugins.
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Re: Version 1.81 crash

Postby pilot53 » Sun Jul 09, 2017 11:25 pm

Im getting this too, sometimes it happens sometimes it doesnt. I also got a random crash midlfight, but I dont know if it was due to FI.
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Re: Version 1.81 crash

Postby Tony » Mon Jul 10, 2017 8:55 am

Any crash logs with FI generating we can have a look at ?
Tony F
Customer Support = contact tony@flyinside-fsx.com
FlyInside Inc.
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Re: Version 1.81 crash

Postby pilot53 » Mon Jul 10, 2017 12:09 pm

0.924184 Hooks\OpenGL\ViewportArrayTest.cpp 15 Testing GL_AMD_vertex_shader_viewport_index
0.928869 Hooks\OpenGL\ViewportArrayTest.cpp 19 Compiled test shader successfully
0.931391 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 1 - 5 -1 6
0.973925 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 7 - 8 -1 9
0.976607 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 10 - 11 -1 12
0.97891 Hooks\OpenGL\ProgramManager.cpp 54 Linking program 13 - 14 -1 15
1.00433 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Settings::SettingsManager
1.00434 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::Actions
1.00435 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::Camera
1.00436 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::InputStream
1.00436 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton struct InferredRenderState
1.00437 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::FlightSim
1.00437 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Input::EventSourceAggregator
1.00438 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton struct Rendering::OpenGL::GLRunQueue
1.00439 dllmainxp.cpp 129 FlyInside XP Loaded
1.00443 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class FloatUI::ThemeProvider
1.00443 Oculus\OVR1200Hmd.cpp 27 ovr_Initialize_1
1.01764 Oculus\OVR1200Hmd.cpp 43 ovr_Initialize_2
1.01766 Oculus\OVR1200Hmd.cpp 50 ovr_Create
1.01825 Oculus\OVR1200Hmd.cpp 52 ovr_Create2
1.01826 Oculus\OVR1200Hmd.cpp 69 HMD created. Proceeding
1.95631 Licensing\License.cpp 110 WMIC found
2.06572 Displays\ScreenManager.cpp 16 Running ScreenManager search 1
2.06724 Displays\ScreenManager.cpp 39 Looking for targeted adapter: NVIDIA GeForce GTX 1080 Ti /// \\.\DISPLAY1
2.06725 Displays\ScreenManager.cpp 42 EnumDisplayDevices
2.06729 Displays\ScreenManager.cpp 52 AN: 0 N: \\.\DISPLAY1 F: 524293 ID: PCI\VEN_10DE&DEV_1B06&SUBSYS_63903842&REV_A1 S: NVIDIA GeForce GTX 1080 Ti
2.06729 Displays\ScreenManager.cpp 62 Found target adapter!
2.06755 Displays\ScreenManager.cpp 70 DN: 0 N: \\.\DISPLAY1\Monitor0 F: 3 ID: MONITOR\ACR0318\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003 S: Generic PnP Monitor
2.06756 Displays\ScreenManager.cpp 81 EnumDisplaySettingsEx: CDD
2.06756 Displays\ScreenManager.cpp 115 Is Aux
2.06775 Displays\ScreenManager.cpp 52 AN: 1 N: \\.\DISPLAY2 F: 524288 ID: PCI\VEN_10DE&DEV_1B06&SUBSYS_63903842&REV_A1 S: NVIDIA GeForce GTX 1080 Ti
2.06775 Displays\ScreenManager.cpp 58 Adapter not target. Skipping
2.06778 Displays\ScreenManager.cpp 52 AN: 2 N: \\.\DISPLAY3 F: 524288 ID: PCI\VEN_10DE&DEV_1B06&SUBSYS_63903842&REV_A1 S: NVIDIA GeForce GTX 1080 Ti
2.06778 Displays\ScreenManager.cpp 58 Adapter not target. Skipping
2.06781 Displays\ScreenManager.cpp 52 AN: 3 N: \\.\DISPLAY4 F: 524288 ID: PCI\VEN_10DE&DEV_1B06&SUBSYS_63903842&REV_A1 S: NVIDIA GeForce GTX 1080 Ti
2.06782 Displays\ScreenManager.cpp 58 Adapter not target. Skipping
2.06784 Displays\ScreenManager.cpp 18 Search 1: 0, 1
2.07567 dllmainxp.cpp 229 Testing capture source 0
2.07628 DesktopCapture\CaptureSource.cpp 93 Created Desktop Duplication Output
2.11326 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class Sim::SimWindow
2.11359 DesktopCapture\CaptureSource.cpp 326 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0}
2.36382 Oculus\ASWControl.cpp 23 Setting ASW enabled: 0
2.36979 Displays\DisplayWindow.cpp 122 DisplayWindow rendering starting
2.38692 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 3840, h = 2374, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0}
2.42507 Rendering\D3D11\TextureQueueReaderCaching.cpp 24 D3D11Tex { w = 3840, h = 2374, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0}
2.42514 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 3840, h = 2374, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0}
2.42541 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 3840, h = 2374, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 256, Usage = 0}
2.42555 Displays\DisplayWindow.cpp 271 D3D11Tex { w = 3840, h = 2374, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0}
2.42556 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 3840, h = 2374, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0}
2.42748 Displays\DisplayWindow.cpp 284 D3D11Tex { w = 3840, h = 2374, fmt = 40, BindFlags = 64, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0}
2.42749 Rendering\D3D11\DX11Texture.cpp 42 D3D11Tex { w = 3840, h = 2374, fmt = 40, BindFlags = 64, CPUAccessFlags = 0, MiscFlags = 0, Usage = 0}
2.80338 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class FloatUI::BindingsPanel * __ptr64
2.88548 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class FloatUI::SettingsPanel * __ptr64
2.92132 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000001011A Title: [] Class: [tooltips_class32]
2.92133 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000001018E Title: [] Class: [ForegroundStaging]
2.92134 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010166 Title: [] Class: [ForegroundStaging]
2.92134 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010116 Title: [] Class: [tooltips_class32]
2.92135 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010112 Title: [] Class: [tooltips_class32]
2.92136 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000001010E Title: [] Class: [tooltips_class32]
2.92137 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000100FC Title: [] Class: [tooltips_class32]
2.92138 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000100F4 Title: [] Class: [tooltips_class32]
2.92138 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000100E2 Title: [] Class: [tooltips_class32]
2.92139 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010122 Title: [] Class: [tooltips_class32]
2.9214 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000001011E Title: [] Class: [tooltips_class32]
2.92141 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010132 Title: [] Class: [tooltips_class32]
2.92142 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000100D8 Title: [] Class: [Shell_TrayWnd]
2.92142 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010120 Title: [] Class: [tooltips_class32]
2.92143 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000100FE Title: [] Class: [NotifyIconOverflowWindow]
2.92144 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000040504 Title: [] Class: [Auto-Suggest Dropdown]
2.92145 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010134 Title: [] Class: [TaskListThumbnailWnd]
2.92145 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000101FA Title: [Battery Meter] Class: [SystemTray_Main]
2.92146 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 000000000001022E Title: [] Class: [ATL:00007FF90D5EE130]
2.92147 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010240 Title: [Network Flyout] Class: [ATL:00007FF8FF297230]
2.92148 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000020094 Title: [] Class: [PNIHiddenWnd]
2.92148 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010148 Title: [] Class: [tooltips_class32]
2.92149 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 00000000000A025C Title: [] Class: [#32770]
2.9215 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000010410 Title: [] Class: [tooltips_class32]
2.92151 DesktopCapture\SubwindowCatcher.cpp 186 Ignoring window: 0000000000040396 Title: [] Class: [tooltips_class32]
2.92482 C:\Projects\fsxhook\FSXHook\DI/ServiceLocator.h 25 Binding singleton class CockpitModel::CockpitManager * __ptr64
3.26109 Displays\DisplayWindow.cpp 337 Allowing object creation to continue
3.26224 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 16, h = 16, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
3.33039 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
3.40038 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
3.47257 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
3.54401 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
3.61705 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
3.69087 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
3.76182 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
3.83147 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
3.90832 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
3.98141 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.05485 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.12705 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.20316 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1920, h = 1080, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.20956 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1339, h = 168, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.21262 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 32, h = 32, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.26665 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1500, h = 1500, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.26842 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.59904 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 4000, h = 4000, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.60574 Integrator\XPIntegrator.cpp 9 Loaded fiixp: 00007FF915FD0000
4.61039 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.6154 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 512, h = 512, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.61588 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.62194 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 600, h = 611, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.62257 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.62266 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.62273 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 2, h = 2, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.66352 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.70385 Rendering\D3D11\D3D11Context.cpp 313 D3D11Tex { w = 1024, h = 1024, fmt = 28, BindFlags = 40, CPUAccessFlags = 0, MiscFlags = 1, Usage = 0}
4.70496 Utils\Asserts.cpp 48 FlyInside Fatal Error Encountered (W:3)
Utils\Images.cpp: Line 119
Please post this message to http://flyinside-fsx.com/forum/
Be sure to include what hardware, software, and versions you are running
pilot53
 
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Re: Version 1.81 crash

Postby Stevil » Mon Jul 10, 2017 1:18 pm

Let me guess: Are you using FlyWithLua?

If yes: Please remove it once and give it another try it will crash again.
CPU Intel i7 4790K - GPU Zotac GTX 1080 Mini - RAM 16gb DDR3 Mobo Gigabyte GAMING 5 - Drive 750GB SSD - OS Win 10 x64 - Simulator X-Plane v11.11 RC1
HTC Vive
Stevil
 
Posts: 1010
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Location: EDDK, Cologne / Germany

Re: Version 1.81 crash

Postby pilot53 » Mon Jul 10, 2017 1:23 pm

Nope, no flywithlua
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