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Re: Flyinside XP vs Oculus Client 1.17.0.4

PostPosted: Wed Sep 20, 2017 9:35 pm
by 3MonitorsToo
Tony wrote:Have you tried the 1.18 beta of oculus home ? I'll pass this thread on again for you all.

Hi Tony,

Yes, as stated above. I'm currently on the latest beta of Oculus Home.
I have also done a clean install of the Nvidia GPU driver. I'm currently on 385.41
Note that I only install the drive, I don't install any of the other crap.

I suspect that there is a screw up in the display positioning info being passed to X-Plane.
Either the Oculus software is sending erroneous positioning info to Flyinside, or Flyinside is miss interpreting the info given to it by Oculus.

Another suspicion I have is that Oculus may have made changes to their software to "improve" room scalability, maybe this is causing the problems?
Note that I only have a small play area. I did try with the sensors further apart and further back, but it didn't seem to improve things.
I even tried with a single sensor placed higher and further back from the play area, but that didn't fix the problem either.
Software updates within Oculus Home are disabled when I fly.

I never ever had any problems at all when I was using Oculus Home 1.16.

One thing I also need to consider is when I play a game, like Robo Recall, I'm standing in the centre of the play area.
However, when I'm flying, I position myself further forward as the flight controls are normally sitting on a desk in front of me.
Although I'm further forward when flying, I'm still within the guardian system.

Next weekend I will move some furniture around to increase the size of the play area and recalibrate.
I will sit in the centre of the play area when flying, see if that helps.

Steven.

Re: Flyinside XP vs Oculus Client 1.17.0.4

PostPosted: Thu Sep 21, 2017 2:11 pm
by Tony
Sounds exactly like my setup and home space (lack of) :) let us know how you get on ?

Re: Flyinside XP vs Oculus Client 1.17.0.4

PostPosted: Wed Nov 01, 2017 3:33 pm
by MRSHADO
Holy Crap
I took a few months away from this and came back and it worse. Now using FlyInside 1.83 and updated to XP11.10 and the lag has morph into complete displacement. Aside from the 2-3 second "pause" every 10-15 seconds and maxed out CPU cores, it shifts my position - both lateral and radial - in the FI menu itself. After choosing my recenter button, I went two chair-widths left, then right and ended up back in the center, when the menus at my 3 o'clock. Haha.

Someone mentioned HMD throughput - which I found interesting - but I have only one HDMI connection and I have only USB 3.0 connections. I've even tried my Thunderbolt connection with an adapter.

Look, it's obviously my system as many people fly with similar systems; start, load, and fly with little issue. What this is remains a mystery even after a visit from from Dan.

This is probably the wrong place to ask (and I mean no disrespect Tony, Dan) but is there any ETA on Native Support for X-Plane 11?

Re: Flyinside XP vs Oculus Client 1.17.0.4

PostPosted: Wed Nov 01, 2017 4:16 pm
by Tony
Well they did say late this year but who knows........I am disappointed we cannot get you sorted :(

Re: Flyinside XP vs Oculus Client 1.17.0.4

PostPosted: Wed Nov 01, 2017 5:27 pm
by MRSHADO
Tony wrote:Well they did say late this year but who knows........I am disappointed we cannot get you sorted :(

Thanks Tony,

I think between you, me, and Dan, we gave it a an honest go and I don't consider that effort a waste because I learned a lot. I look forward to the new simulator you guys are developing with great enthusiasm.

And I'll keep a vigilant watch on these forums regardless.

Appreciate the support, Tony - I mean that in every way.
Good Luck!

-SHADO

Re: Flyinside XP vs Oculus Client 1.17.0.4

PostPosted: Thu Nov 02, 2017 8:57 am
by 3MonitorsToo
I seemed to have mostly fixed the issues I was having (long pauses + CPU cores maxed out) by turning off Threaded optimisation in the Nvidia Global Settings.
I'm running X-Plane 10, I've not tried it on X-Plane 11 yet.
I'm still running flyinside 1.81 and have subscribed to the Oculus beta.

Steven.

Re: Flyinside XP vs Oculus Client 1.17.0.4

PostPosted: Thu Nov 02, 2017 3:39 pm
by MRSHADO
3MonitorsToo wrote:I seemed to have mostly fixed the issues I was having (long pauses + CPU cores maxed out) by turning off Threaded optimisation in the Nvidia Global Settings.
I'm running X-Plane 10, I've not tried it on X-Plane 11 yet.
I'm still running flyinside 1.81 and have subscribed to the Oculus beta.

Steven.

(Where is the "Own Owe You A Pint of Beer" icon?)
That helped get me in the cockpit. Sitting still, I get 30s/90 with the occasional drop to paused. I have noticed that I have to keep ASW ON in settings and I'm not sure whether or not VR Optimization ON/OFF has any effect.
It didn't completely fix the pause/stutter issue, but it helped! I'm still tinkering with it and anything associated with lifting, spreading, or stacking the load on the GPU.

But!!! - that is first dangling thread of this ugly plaid pullover that helps unravel the mystery.
Turning OFF "Threaded Optimization" isn't something I ever considered. It was set to AUTO (when did AUTO become a criminal setting?)

Let's pretend I slid you a pint of Stella or whatever you drink.
Cheers Mate!

What do you think, Tony? Any ideas?

Re: Flyinside XP vs Oculus Client 1.17.0.4

PostPosted: Thu Nov 02, 2017 3:43 pm
by Tony
Most certainly, I'd love a pint :) yes to the optimisation off but if you getting 30/90 with ASW on then something is wrong ??? 30/45 is what you should be seeing. I'm sure you checked but you absolutely sure nothing is running stealthy in the background mate ?

Re: Flyinside XP vs Oculus Client 1.17.0.4

PostPosted: Thu Nov 02, 2017 3:54 pm
by MRSHADO
Tony wrote:Most certainly, I'd love a pint :) yes to the optimisation off but if you getting 30/90 with ASW on then something is wrong ??? 30/45 is what you should be seeing. I'm sure you checked but you absolutely sure nothing is running stealthy in the background mate ?

No, nothing running in the background. I've checked programs and services - and both DCS and XP are tied to a profile (ASUS ROG thing) that shutdowns unused programs and services when either of those two are running.

I'm sorry, "30s/90" wasn't a complaint - it was trying to convey my excitement with seeing those numbers again since Early July, while acknowledging that the pausing is still there. I'm pretty happy about this.

Re: Flyinside XP vs Oculus Client 1.17.0.4

PostPosted: Thu Nov 02, 2017 4:00 pm
by Stevil
Do you think the stuttering is because of the GPU or the CPU?

You could try Process Lasso if it'd be because of the CPU:

https://bitsum.com
https://www.youtube.com/watch?v=n2pcl2pj5gc

Also worth a try for the GPU:
Compare your NVIDIA settings with those of other users. Do you VSYNC on? VSYNC could limit the fps to 30....
Downgrade all your X-Plane GFX settings to the minimum - just to see if it makes any difference. Turn VR optimisations ON. Disable every kind of Anti-Aliasing....