23 FPS @ 40% GPU Usage and 23% CPU Usage
Posted: Wed Sep 06, 2017 1:32 pm
Hi all,
Specs:
Oculus Rift CV1 + FlyInside-XP11
Windows 10 64 Bit
GTX 1080, i7-6700K, SSD HDD, 32GB Ram
*Threaded Optimization disabled on Nvidia panel.
When running Oculus Rift HUD Stats, it shows my "Overhead" is at an almost static 92%. It also shows my App Rate HZ at 90HZ static.
In TaskMGR -- My CPU is at 23% usage.
In GPU-Z -- My GPU is at 40% usage.
According to XP11, my FPS in game is 23. FlyInside shows 23 fps as well.
I don't understand it.. it seems like none of my hardware is being remotely taxed, yet I have 23 fps?
If I turn all of my settings down to the absolute lowest settings (aka a green floor and thats' it as a scene) , I still only get ~ 40 fps.
What exactly is causing my hardware not to be used properly? Where is the bottleneck coming from? Been at this for days, I'll try anything, thanks all!
Specs:
Oculus Rift CV1 + FlyInside-XP11
Windows 10 64 Bit
GTX 1080, i7-6700K, SSD HDD, 32GB Ram
*Threaded Optimization disabled on Nvidia panel.
When running Oculus Rift HUD Stats, it shows my "Overhead" is at an almost static 92%. It also shows my App Rate HZ at 90HZ static.
In TaskMGR -- My CPU is at 23% usage.
In GPU-Z -- My GPU is at 40% usage.
According to XP11, my FPS in game is 23. FlyInside shows 23 fps as well.
I don't understand it.. it seems like none of my hardware is being remotely taxed, yet I have 23 fps?
If I turn all of my settings down to the absolute lowest settings (aka a green floor and thats' it as a scene) , I still only get ~ 40 fps.
What exactly is causing my hardware not to be used properly? Where is the bottleneck coming from? Been at this for days, I'll try anything, thanks all!