Looks like XPlane 11.30 just went "stable", broke FlyInside
Posted: Sun Jan 13, 2019 3:14 pm
Steam (without asking me, grr) went and updated XPlane to 11.30. Now when XPlane first starts with FlyInside, I see two XPlane windows (both showing loading screen and progress bar), however the second one goes away by the time they reach the main menu.
Then, when I try to start a flight, one of two things happens:
1. If I try to load an aircraft with REP, something seems to go into a tight loop with the message at the bottom (on the flight loading screen) flickering back and forth between "Done with pre-loading" and "Finished asynchronous loading". It stays like this forever, with the loading progress bar flickering back and forth between two positions. I have to kill XPlane with the task manager.
2. If I load the stock G1000 Cessna 172, I get a popup saying
"There was a problem processing a GLSL shader. You may need to rerun the installer or update your graphics drivers.
Resources/shaders/hdr.glsl
Resources/shaders/hdr.glsl
Then XPlane dies.
GeForce Experience says my drivers are up to date (I have a GTX 980 TI), and I don't encounter either of these problems if I load XPlane 11 without FlyInside.
I've attached the Log.txt from the shader crash since it's on a stock aircraft and thus hopefully closer to the root cause of the problem.
I'm running Windows 10 with a 6 core/12 hyperthread Xeon processor and 32 GB of RAM.
Then, when I try to start a flight, one of two things happens:
1. If I try to load an aircraft with REP, something seems to go into a tight loop with the message at the bottom (on the flight loading screen) flickering back and forth between "Done with pre-loading" and "Finished asynchronous loading". It stays like this forever, with the loading progress bar flickering back and forth between two positions. I have to kill XPlane with the task manager.
2. If I load the stock G1000 Cessna 172, I get a popup saying
"There was a problem processing a GLSL shader. You may need to rerun the installer or update your graphics drivers.
Resources/shaders/hdr.glsl
Resources/shaders/hdr.glsl
Then XPlane dies.
GeForce Experience says my drivers are up to date (I have a GTX 980 TI), and I don't encounter either of these problems if I load XPlane 11 without FlyInside.
I've attached the Log.txt from the shader crash since it's on a stock aircraft and thus hopefully closer to the root cause of the problem.
I'm running Windows 10 with a 6 core/12 hyperthread Xeon processor and 32 GB of RAM.