Hi
I have spent the weekend trying to get the alpha to work in a stable fashion - the news that this was a proper project excited me greatly!
I have been moving between 0.6.0.0 and 0.5.0.1 of the runtime and also switching the FSX plugin accordingly, the one that looks closest to working is 0.6.0.0 : but i'm having big problems with the tracking.
If I load up FSX (steam edition). in the Oculus (DK2) I get the standard skyline/clouds with the flyinside-fsx logo and the info splash offering the option to recentre my view. If I move my head, the camera pans about correctly and it looks fine.
Selecting the default flight (ie microlight and the default landscape) the simulator then proceeds to load and if I put the Oculus on I find that the camera pans about correctly as before for a couple of seconds then "freezes" until the FSX has finished setting up the flight and then I see the cockpit of the plane (with the ground moving past) but moving my head doesn't pan the camera
I noticed if I press escape to bring up the end flight menu and then press escape again to go back to the flight, lo and behold...tracking works! for about 2 seconds then stops responding again
I can see deadlock tracker errors in my Oculus' log folder, would this be of any use?
It's worth saying that the Oculus config util demo works ok - this seems to be localised to FSX (although I've not been trying much else lately).
Does anyone have a suggestion? I had a look at other posts, none seem to match my symptoms.
System setup : Intel i5 CPU, Nvidia GTX970 (driver 350.12 as recommended I think), Oculus Rift DK2, Asus G-sync monitor, 8GB memory.