incorrect placement of milky way texture at night sky

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incorrect placement of milky way texture at night sky

Postby pilotoring » Fri Mar 17, 2017 12:03 pm

When flying night at high altitude, I noticed the milky way is just outside of window, even closer than clouds. The stars are correctly placed at infinite. Hopefully this is something easy to fix.
i7-4790k OC'd @ 4.6GHz, NVIDIA GTX 970, 16 GB RAM, Oculus Rift cv1, Windows 10 pro 64 bit, Prepar3d v4.4, Flyinside-P3d 1.97, Orbx Global Base & Vector, REX Sky force 3d, AS for p3dv4.
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Re: incorrect placement of milky way texture at night sky

Postby sholcombn53mg » Fri Mar 23, 2018 10:16 am

I have noticed this also in my fsx se sim with FlyInside and the Rift. At first I thought the windshield was fogging but when I tried to wipe it off I knew that wasn't it! LOL :D If anyone knows a fix it would be great because I do a lot of night flights and it is rather distracting. Otherwise I'm loving my VR sim. Can't wait until the resolution is improved in the future.
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