Eye direction misaligned (Samsung Odyssey)

Please post your findings and please add what headset you are using in your post.

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Eye direction misaligned (Samsung Odyssey)

Postby dfb » Wed Feb 21, 2018 3:20 pm

I'm having a problem with the Samsung Odyssey WMR headset and P3Dv4; both eyes are rendering, but it's as if the two eyes' images aren't quite pointing in the same direction. When I first put on the headset, things feel slightly off, and look slightly cross-eyed. It's not /wildly/ cross-eyed, but definitely off. After a 10-20 seconds I can get my eyes to adjust, but it's still not quite right. When I then take off the headset, I have the exact same sensation - it's as if my eyes have become slightly cross-eyed in VR and now they have to readjust to normal viewing (it's pretty disconcerting but goes away after a bit, although it tends to induce a headache).

The problem is immediately apparent before P3D even starts all the way - it happens in the FI "loading space" (the white open room shown on startup where you can recenter your HMD).

Note that this is not IPD; rather, the eyes appear to not quite point at the same point in 3D space and your brain/eyes compensate the best they can by going slightly cross-eyed.

I've found that with the WMR headset the problem does not occur in the Mixed Reality Portal. Thinking that it might be a SteamVR+WMR problem, I loaded up several SteamVR apps and none of them had the issue. As another test, I left the machine configuration exactly the same but switched to a Vive, and the problem does not occur at all.

I've tried changing my graphics driver versions as well as my P3D versions and do not see any impact. Attached is my FI log file.

CPU: Intel i5-6500 @ 3.2GHz
RAM: 16GB
OS: Windows 10 Pro 64-bit (v1709, build 16299.192)
GPU: NVIDIA GeForce GTX 1080, driver ver 390.65c (also tried with 388)
HMD: HTC Vive
FlyInside: P3D4 Pro 1.9 - for Prepar3D v4 64-bit
P3D: 4.2 (but also happens with earlier versions of v4 as well as v3)
Addons/plugins: this happens both with and without any plugins installed
Attachments
log.zip
(718.13 KiB) Downloaded 61 times
dfb
 
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Re: Eye direction misaligned (Samsung Odyssey)

Postby Tony » Wed Feb 21, 2018 9:17 pm

I'll ask Dan or the devs and see if they have anything on this for you mate.
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Re: Eye direction misaligned (Samsung Odyssey)

Postby fritz99 » Thu Feb 22, 2018 1:09 pm

Your odyssee headset does not crsh with flyinside and P3D V4 ?
Can you fly without problems ?

Fritz
Oculus Rift VC1
HTC VIVE
Core I7 4 GHZ
32 GB RAM
NVIDIA GTX 980TI
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Re: Eye direction misaligned (Samsung Odyssey)

Postby dfb » Thu Feb 22, 2018 9:25 pm

fritz99 wrote:Your odyssee headset does not crsh with flyinside and P3D V4 ? Can you fly without problems ?


Nope, no crashes - it actually works pretty well overall. I haven't gone through and tweaked all the P3D performance settings so I still have some times when performance is a little sluggish, but that's next on my todo list.

I've been using a Vive up until now and am trying to get to the point where I use the Odyssey instead as the instruments are a little clearer, and really this eye alignment problem is the only thing keeping me on the Vive - so close! :)
dfb
 
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Re: Eye direction misaligned (Samsung Odyssey)

Postby fritz99 » Fri Feb 23, 2018 2:38 am

Hello !
I do not understand how you did it.
There are so many posts here including mine that it is not possible to fly P3D with the Windows
mixed reality Odyssey without immediate crash.
Also the people from flyinside here have no solution.
Can somebody from flyinside give us an explanation here ?

Thank you very much.

Fritz
Oculus Rift VC1
HTC VIVE
Core I7 4 GHZ
32 GB RAM
NVIDIA GTX 980TI
fritz99
 
Posts: 53
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Re: Eye direction misaligned (Samsung Odyssey)

Postby dfb » Fri Feb 23, 2018 5:56 pm

Are you using the SteamVR beta? Not sure if that helps, but that's what I'm using. The startup process for me is:

- open up Mixed Reality Portal and make sure it's all loaded (i.e. I'm in the coastal house thing)
- start Steam and enter VR mode and wait for it to be fully loaded
- launch FlyInside
dfb
 
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Re: Eye direction misaligned (Samsung Odyssey)

Postby Tony » Sat Feb 24, 2018 1:53 pm

Fritz try the updated 1.92 of Flyinside and report back, download in the store.
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Re: Eye direction misaligned (Samsung Odyssey)

Postby fritz99 » Sun Feb 25, 2018 12:45 pm

WOW !!!!!
It is working with the latest flyinside version !
There is just one problem :
The "field of view" is not ok.
During flying I can see at the edges blinking black lines.
They are changing with some background blinking.
It looks like as if the most outside 3 or 4 lines are not rendered each time.
Do I have to change the resolution in the P3D ?
Oculus Rift VC1
HTC VIVE
Core I7 4 GHZ
32 GB RAM
NVIDIA GTX 980TI
fritz99
 
Posts: 53
Joined: Tue Dec 08, 2015 5:43 am

Re: Eye direction misaligned (Samsung Odyssey)

Postby Tony » Mon Feb 26, 2018 11:30 am

Tinker around with the settings a bit. Sounds like ASW kicking in mate ?
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Customer Support = contact tony@flyinside-fsx.com
FlyInside Inc.
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Re: Eye direction misaligned (Samsung Odyssey)

Postby dfb » Mon Feb 26, 2018 5:44 pm

Glad to see the crash was resolved for fritz99, but just to make sure the thread's original problem doesn't get lost: any word on the eye direction misalignment? I've switched back to the Vive for now so it's not the end of the world, but I'd love to return to the higher resolution of the Odyssey. :) Thanks!
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