My question to the developers and the ppl already using flyinside with Mixed reality gear is are we actually talking about mixed reality or are we just talking about disabling the cameras on the headset and using it like a vr headset?
My hope is the former. what I would like is the ability to actuaslly see the switch panels and throttle quadrant etc. that exist in the real world but have the fsx world super imposed in all the leftover space even if I have to use green paint (green screen) to indicate where the fsx world is allowed to show up.
especially since the whole thing seems to still be so dependent on real world kbd shortcuts... I have spent years maintaining that a cockpit is no place for a keyboard and mouse. Bit if it can be set up in such a way that I can still see my real world rotary encoders, switches, radio panel... Then it is definitely worth it to me to look into using something like the Odessy since I'm in the midst of rebuilding my cockpit anyway. I have tried to use my rift with Flyinside but the vr cockpit interaction is way to slow for realtime flight in my opinion, and since I can't see any real world stuff there is a LOT of on, off, on, off, reach, stretch, and poke at the kbd, leading to "hell with it I'll just go play MWO."
and by the way, ummm... rudder control? I guess I assumed that once I told FlyInside not to disable the thumbsticks that rudder would be on one of them. I get elevator and ailerons on the right thumb but the left one does nothing at all with both of them set not to be ignored in the Flyinside software.
Thanks in advance for any helpful info you can throw my way.
Bao