If you go "File -> Check for Updates" you'll see that a new release is available. It's only been six days since launch, so there's nothing ground-breaking here That said we've put in a bunch of little fixes and requested features. Without further ado, the changes:
- Improves runway night-lighting. Tried to eliminate the feeling of "floating globes", and added some basic 3d meshes for airport lights. Would love feedback on this!
- Adds default virtual window positions across all aircraft! You'll no longer have windows popping up in really unintuitive places the first time you use an aircraft.
- Adds a "reshow" animation if you try to open a window which is already open. Makes it easier to find windows which ended up hidden behind another window in VR.
- Fixes increase/decrease throttle buttons, relative throttle axis. Your helicopter will no longer get stuck at 50%+ collective.
- Adds a bunch of new bindings. Separate Mixture 1/2, separate prop pitch 1/2, separate gear up/gear down toggles
- Adds bindable axis to pan views up/down/left/right
- Oculus Touch joysticks and buttons may now be bound on Settings -> Controls for axis and buttons
- Joysticks with comma "," in name no longer crash the sim
- Users who have multiple joysticks with the same name connected can now bind different controls to the different joysticks. Stored by USB port ID
- Fixes issues with changing Hand Input Source while VR is turned on
- Prevents hand input source from selecting Leap Motion by default when no Leap Motion is connected
- Fixes up a few bad view positions
- VR no longer freezes for a second when opening "Select Aircraft" or "Pick Scenario" screens
- Fixed our BugSplat reporting - We were (very unfortunately) receiving only partial crash-logs, fixed now. Very helpful for future bug-fixes, so please send in crash reports
- Fixes missing T-38A stall shake
- Fixes sun rising in west
- Adds ability to specify simulator update source.
You can also always see changes on the change-log website: https://flyinside-fsx.com/Download/ChangeLog
Looking forward to everyone's feedback! The next patch will be released around November 9th.
Thanks,
Dan